Jump to content
FORUMS
Stan

Shu-Zen, the Divine Sentinel Mount Now Available

Recommended Posts

E0Do6uq.jpg

Shu-Zen, the Divine Sentinel is a new dog mount available for purchase in the in-game and Blizzard Shop for 25 EUR or $25.

Update: Blizzard is going to increase the size of the mount by roughly 30% in a future hotfix that should be deployed to live realms soon.

Blizzard LogoBlizzard (Source)

I actually submitted this feedback per some early comments on Reddit this morning and we agree, this doggo is too smol.

His floof is being increased by approximately 30%.

This should be going live soonish.

The mount was first available on Chinese realms as part of the ongoing Year of the Dog promotion, where players get it for purchasing 6 months of game time until February 25. Now it's available worldwide.

Click here to purchase the mount. Remember, there's also an option to gift it!

Blizzard LogoBlizzard (Source)

As the Golden Lotus worked tirelessly to repair the Vale of Eternal blossoms, a single statue came to life and wordlessly defended them from the Sha that assaulted them. Believed by some to be a sign of good fortune and others to be a gift from the Light, Shu-Zen provides faithful companionship to any that would defend Azeroth from the maddening whispers of the Old Gods.

Fiercely protective and loyal, Shu-Zen, the Divine Sentinel mount is now available in the in-game Shop and Blizzard Shop!

  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron

I think I have every mount from the shop, gathered over the years, but this one does nothing for me. I'm not sure why. Possibly because it looks less a mount for a mercenary and more like a toy for a small child. (which never stopped me before, Celestial Steed anyone?)

Maybe they have made it available as the easier option rather than telling US and EU that we can't have it.

Share this post


Link to post
Share on other sites
1 hour ago, Hellzalive said:

So Chinese Realms get a cool mount for paying for 6 months and we have to pay 25$ to grab it... I'm already paying a never ending subscription whats adding 6 months? 

Is it really that cool. Out of all the neat mounts such as Fey Dragon, Celestial Steed, Armored Bloodwing, Iron Skyreaver etc. this one just seems a bit odd.

Share this post


Link to post
Share on other sites

It's sort of adorable but obviously added solely for the sake of it being the Year of the Dog and being a promotion aimed at a specific demographic, but what the hey, we've had giant flying glitter kitties and twisted Eldritch abominations thrown at us this expansion, a break in the monotony is welcomed.

Share this post


Link to post
Share on other sites
3 hours ago, Hellzalive said:

So Chinese Realms get a cool mount for paying for 6 months and we have to pay 25$ to grab it... I'm already paying a never ending subscription whats adding 6 months? 

6 months costs more than 25 dollars

Share this post


Link to post
Share on other sites
10 hours ago, Sawzorthn said:

6 months costs more than 25 dollars

BUT we have to pay for the six months and on top 25 EUR (30.78 USD) for the mount which makes us Europeans the absolute losers in this as our mount price is even higher then that in the US.

Nonetheless, this guy is kinda cute but boring so which makes my decision to buy even more difficult. :-)

Share this post


Link to post
Share on other sites

oh good another stupid cash shop mount that costs a ton of money.........

*see's that its a giant fluffy pupper*

shut-up-and-take-my-money.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Looks really cute, but once again we see Blizzard recycling the Gryphon rigging. It fits the character, but...

Edited by Valhalen

Share this post


Link to post
Share on other sites
4 hours ago, Valhalen said:

Looks really cute, but once again we see Blizzard recycling the Gryphon rigging. It fits the character, but...

Glad I'm not the only one who noticed.

All in all, this seems like a pretty blatant cash grab. I haven't played WoW in years, but back in my days, I farmed/earned my mounts.

This also makes me wish the Chinese calendar had a year of the Tapeworm to see if Blizzard would go ahead and make something out of that.

  • Like 1

Share this post


Link to post
Share on other sites
On 13/2/2018 at 6:45 PM, Oxygen said:

Glad I'm not the only one who noticed.

All in all, this seems like a pretty blatant cash grab. I haven't played WoW in years, but back in my days, I farmed/earned my mounts.

(..)

This. I'm fine with adding it in the cashhop, but it should be obtainable ingame .. Adding something in the cash shop ONLY, for a game that has a monthly sub is .. Kind of just gross.

Share this post


Link to post
Share on other sites
1 hour ago, Weltenfeind said:

This. I'm fine with adding it in the cashhop, but it should be obtainable ingame .. Adding something in the cash shop ONLY, for a game that has a monthly sub is .. Kind of just gross.

So a gym charging you for some new sweatband / drinking bottle whatever despite you already paying a monthly membership fee is gross?

You do not need that mount, there are hundreds of mounts obtainable ingame, why is it always so damn bad and unbelievable that a business actually acts like one and tries to make money by selling you something?

Edited by Caeren

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Blizzard have now clarified the datamined AOE target cap, explaining why and how they're implementing the change. Some abilities will have a limit on how many targets they can affect, and some will still affect all targets, but will have damage falloff after a specific number of targets is hit.

      This massive change to AOE is sure to upset quite a few people, so it remains to be seen if the decision will survive the Alpha.
      AOE Changes (source)
      We’ve definitely heard a lot of feedback from players that bursting down larger and larger pulls has become an overly dominant tactic in much of the game. This is particularly evident in questing and dungeons, which has made it difficult for many classes to find a clear role.
      While there are a number of variables contributing to this trend, high burst area of effect (AOE) damage against an unlimited number of targets has made it increasingly possible for players to take down large groups of enemies without the players ever facing a proportionate level of danger. In Shadowlands, we’re looking at changes that would broaden the field of tactical options, and in the process, more clearly differentiate the strengths of classes in a variety of AOE situations.
      For example, we’d like to see Outlaw Rogues or Fury Warriors excel in situations with 4 to 5 targets in close proximity to each other, while ranged casters like Frost Mages or Affliction Warlocks perform better in sustained damage against groups of 5 or more targets. To accomplish this, we need to revisit the maximum number of targets that many abilities can hit (also known as the ability’s “target cap”), and adjust them accordingly. In situations where a target cap doesn’t make sense, we’re adding a new kind of damage falloff that causes the damage done to each target to be reduced gradually as the number of targets increases.
      Most players who are used to fighting 3 to 5 enemies at a time will notice very little difference with this approach. On the other hand, players who are accustomed to pulling 10-20 enemies at a time will experience longer, more threatening engagements. Sustained AOE damage may become an equally viable option in that situation, but both approaches will put significantly more pressure on the group to survive.
      Latest Shadowlands News
      Quest Interface Improvements Coming in Shadowlands Shadowlands Development Update Notes: April 9th Death Knights and Demon Hunters Start at Level 8 in Shadowlands Allied Races No Longer Require Grinding Reputation to Exalted Controller Support Strings in WoW Shadowlands Alpha Client Found Shadowlands 9.0.1 Build 33978 A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
    • By Starym
      We've had a lot of discussion on the recently datamined controller strings added to the Shadowlands Alpha, with players arguing over whether we're actually getting far more changes to the game to support controllers, and even some news outlets suggesting that this addition indicated WoW's arrival on consoles. The discussions cover the fact the inventory and entire UI would have to be changes to acomodate true controller support, with some even thinking the gameplay and skills would be changed.
      Luckily we now have an official comment on the matter, confirming that the addition is only meant to replicate what addons have already been doing and perhaps help the modders do an even better job at it:
      Controller Support (source)
      That’s not exactly the intention here.
      For a long time, we’ve seen a small number of players turn to 3rd party addons, such as Console Port, in order to work through certain accessibility issues.
      We always want to make WoW more widely accessible, if possible, so in Shadowlands, we’re attempting to add some support for keybinds, camera, and turning a character on controllers such as the Xbox Adaptive Controller.
      We’re glad that the community has felt empowered to make addons tailored to specific needs like this, and we’re going to continue to encourage that as best we can.
      Latest Shadowlands News
      AOE Ability Changes in Shadowlands (Official) Flying Available at Level 25 in Shadowlands Quest Interface Improvements Coming in Shadowlands Shadowlands Development Update Notes: April 9th Death Knights and Demon Hunters Start at Level 8 in Shadowlands Allied Races No Longer Require Grinding Reputation to Exalted Controller Support Strings in WoW Shadowlands Alpha Client Found Shadowlands 9.0.1 Build 33978 A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
    • By Stan
      You will unlock your 60% mount at level 10 and flying at level 25 in Shadowlands.
      Shadowlands comes with a level squish and all characters that currently have level 120 will be scaled down to level 50 once the expansion pre-patch goes live. With that in mind, Blizzard made adjustments to levels required to unlock mounts and flying.
      New characters will unlock their first mount when they finish Exile's Reach. 150% flying is available at level 25.
      Apprentice Riding (60% Ground Speed)
      Requires: Level 10 Costs: 95 Silver Journeyman Riding (100% Ground Speed)
      Requires: Level 17 Costs: 47 Gold 50 Silver Expert Riding (150% Flying)
      Requires: Level 25 Costs: 237 Gold 50 Silver Artisan Riding (280% Flying)
      Requires: Level 27 Costs: 4,750 Gold Master Riding (310% Flying)
      Requires: Level 30 Costs: 4,750 Gold
      Latest Shadowlands News
      Quest Interface Improvements Coming in Shadowlands Shadowlands Development Update Notes: April 9th Death Knights and Demon Hunters Start at Level 8 in Shadowlands Allied Races No Longer Require Grinding Reputation to Exalted Controller Support Strings in WoW Shadowlands Alpha Client Found Shadowlands 9.0.1 Build 33978 A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
    • By Stan
      With Shadowlands Alpha now live, we've noticed various improvements to the quest interface. There's now a visual 3D indicator that displays how far you are away from quest objectives in real time and it is easier to distinguish main quests from side quests.

      Quest objectives are now marked on the map with shield-shaped icons instead of round circles.

      Here's a preview of the 3D indicator which displays the current distance from your quest objective. It's now easier to identify if an objective is above or below you.

      Here's a short description of the new feature taken from the developer update.
      (Source)
      We have been making improvements to our quest interface, with an eye toward better distinguishing major quests that are required to advance the narrative from optional side quests that tell more localized stories. Our work-in-progress 3D indicator of tracked quest objective locations will be available to use, which aims to reduce the need to bring up the map when navigating the world and help more clearly identify when an objective is above or below you. We’re also rolling out a system that allows players to set a personal waypoint on the map as well as share that pin in chat channels, so that you should no longer need an add-on to convey exactly where Rustfeather just spawned. Latest Shadowlands News
      Shadowlands Development Update Notes: April 9th Death Knights and Demon Hunters Start at Level 8 in Shadowlands Allied Races No Longer Require Grinding Reputation to Exalted Controller Support Strings in WoW Shadowlands Alpha Client Found Shadowlands 9.0.1 Build 33978 A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
    • By Starym
      There's an update to the new Shadowlands starting experience post, as only Allied Races will be starting at the level 10 mentioned in the post, while non-Allied Race Death Knights and Demon Hunters will have their own extra 2 level intro before that, starting at level 8!
      Allied Race, DK and DH Starting Levels
      We’ve made a slight update regarding the starting levels for Allied races, Death Knights and Demon Hunters as follows:
      “Players with Allied race characters will begin at level 10. Non-Allied race Death Knights, and Demon Hunters will automatically begin at level 8 and play through their own starting experience before moving on around level 10.”
      Latest Shadowlands News
      Shadowlands Development Update Notes: April 9th Allied Races No Longer Require Grinding Reputation to Exalted Controller Support Strings in WoW Shadowlands Alpha Client Found Shadowlands 9.0.1 Build 33978 A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
×
×
  • Create New...