Stan

Hotfix Patch Notes: Feb 14

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Blizzard just rolled out a patch with various bug fixes. Check out the full patch notes! 

Blizzard LogoBlizzard (Source)

Bug Fixes

Heroes, Talents, & Abilities

  • Genji: Fixed an issue preventing certain cleave attacks, such as Malthael’s Basic Attacks and Xul’s Cursed Strikes, from removing stacks of Genji’s Dodge.
  • Ice Block: Fixed an issue allowing certain Abilities to be cast during Ice Block, including Jaina’s Ice Blink, Brightwing’s Storm Shield, and Malfurion’s Astral Communion.
  • Jaina: The Wintermute Talent now correctly causes Jaina’s Water Elemental to mimic her Basic Abilities.
  • Lunara: The Galloping Gait Talent no longer permanently grants a permanent Movement Speed bonus.
  • Tyrael: The Stalwart Angel Talent’s tooltip now displays the correct values for its duration and Armor bonus.
  • Maiev: Casting Spirit of Vengeance just as a Core is destroyed will no longer cause the Spirit to cease animating.
  • Maiev: Activating Naisha’s Memento will now correctly display an icon indicating its duration in the buff bar.
  • Nova: Fixed an issue causing Holo Decoys to deal slightly more damage than intended after learning Lethal Decoy.
  • Rehgar: The Rising Storm Talent will no longer increase Lightning Shield’s damage versus non-Heroic enemies.

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Water Elemental doesn't Chill targets, nor does it give any credit towards quest completion. I'm not sure if it was always physical damage it dealt but still counted towards Jaina's quest while it was hitting Chilled targets, but it's clearly not working the way it used to do in any case. 

Sonya's most recent nerfs (for example, Poisoned Spear) are still reverted. 

Most gamebreaking bug of all however, especially with Junkrat being free to play this week, is the one where players appear to be respawning where they died on the map if they died to a knockback directly. 

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1 hour ago, Plergoth said:

Most gamebreaking bug of all however, especially with Junkrat being free to play this week, is the one where players appear to be respawning where they died on the map if they died to a knockback directly. 

This. Ever since discovering this, I've started actually incorporating it into my Junkrat play in order to get multiple kills. When someone dies to the mine, I place a trap where they died. This allows me to root them and immediately displace them again as soon as they respawn, often resulting in another kill. I haven't pulled it off yet, but I'm sure with good coordination (by ensuring the mine gets the second kill as well) it's possible to get 3+ kills on the same person with little to nothing they can do about it. As fun as this is (at least for Junkrat), it really needs to be patched.

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On 2/14/2018 at 2:32 PM, Plergoth said:

Most gamebreaking bug of all however, especially with Junkrat being free to play this week, is the one where players appear to be respawning where they died on the map if they died to a knockback directly. 

Ohhhh...that happened to me and I was really confused.  That's what causes it?

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