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First Aid Removal in Battle for Azeroth?

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It seems Blizzard plans to remove First Aid from the game in Battle for Azeroth or completely overhaul it.

In Alpha Build 26032, First Aid achievement have moved over to Legacy.

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In addition to that, Deep Sea BandageDeep Sea Bandage and Sun-Bleached Linen BandageSun-Bleached Linen Bandage have been added to Tailoring instead of First Aid, which leads us to believe that Blizzard either plans to completely remove the now obsolete secondary profession or completely revisit it.

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So many classes have some sort of self sustain now, I think it was the right call to do this. I'm not sure I can think of a single class without some sort of decent self protection. 

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Is it just me or did they buff out of combat health / mana regen significantly since the days of needing bandages on the regular basis?

ETA:  On top of the more common self sustains

Edited by PatrickHenry

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I won't lie, I was made fun of relentlessly by my guildies when I rolled up a warrior and they caught me bandaging myself in the corner in during a raid boss, but I'll miss them.   The bandages, not the guildies.  F those guys.

An alternative solution they can try instead of eliminating first aid, would be to try making it not so useless - make a bandage actually heal a substantial amount, for example.  

I guess a big problem with providing any objective benefit is the devs then have to assume people will use it - and then they have to balance the game assuming they will - and then we all *have* to use them.  I'd rather they be something I can use between pulls while questing, and not another consumable I have to farm.

Oh well.  RIP bandages.

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They should revamp it, like a way to get rid of debuffs. They could have antidotes that could remove poisons (sorry rogues) or bandages to stop bleeding (sorry again rogues, also druids). They could have also made it so you can craft an item that rezzes people instead of that engineering thing they got planned, giving everybody the opportunity to have a rez (though the first aid one would be a consumable item).

There's interesting things they could do with it. It would be a shame to lose it entirely.

Edited by krapmyself

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Well, for me its upgrade it or get rid of it.  I was hoping they would choose upgrade.  Then again it would need major upgrades.  Actually, low level professions needs a LOT of work.  Items need to be upgraded in a major way.   It would be nice if they were simplified in the sense that, for example, to get from 1 -> 300 we don't need 5 types of cloths  - get rid of 1 or even 2 of them.  And for cooking, making it so that you can find recipes that match with the fishing / animals around your area would be nice as well.

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On 18.2.2018 at 3:41 AM, Glifford said:

It would be nice if they were simplified in the sense that, for example, to get from 1 -> 300 we don't need 5 types of cloths  - get rid of 1 or even 2 of them.  And for cooking, making it so that you can find recipes that match with the fishing / animals around your area would be nice as well.

So with BfA they anyways plan to squish profession levels overall from 0-100, instead of adding another 100 from 800 to 900. How it will look with crafting materials, we will see later :) i am excited.

Since they are squishing the professions i would like to see first aid to be ravamped. I would already be satisfied, if it just heals damn fast, so it is a quicker healing method compared to food. because food is just there for the buffs. (even though it would mean RIP Magefood)

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19 hours ago, Lawrenz said:

So with BfA they anyways plan to squish profession levels overall from 0-100, instead of adding another 100 from 800 to 900. How it will look with crafting materials, we will see later :) i am excited.

Since they are squishing the professions i would like to see first aid to be ravamped. I would already be satisfied, if it just heals damn fast, so it is a quicker healing method compared to food. because food is just there for the buffs. (even though it would mean RIP Magefood)

Fingers crossed.  I am working on getting all my professions releveled after I switched all my professions to mining and herbing to get my finances in order.  I *HOPE* they get professions right - or kind of right - this time.

I also would like first aid to be revamped and made relevant.  More and faster healing, as you pointed out, for bandages, and insta-click  items to remove poison and other debuffs, along with more mobs that inflict poisons and debuffs in the first place.  Or, make these debuffs last minutes rather than seconds, in which case the first aid item would not have to be instant (but since you would be getting this debuff every time you attacked a new mob, these items would have to able to be mass produced).

Your post makes me more excited about BFA professions :) Well see how it turns out.

 

 

Edited by Glifford

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On 22/2/2018 at 3:21 PM, Lawrenz said:

How it will look with crafting materials, we will see later :) i am excited.

 

They kinda already started it... some low leve mats are gone since 7.3.5 went live and are now replaced by just one material

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