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Heroes of the Storm Patch Notes: Feb 21

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Blizzard implemented voice chat and applied balanced changes and various bug fixes in this week's patch.

Voice chat is now enabled on live servers and in addition to bug fixes, the following Heroes received balance changes:

  • Maiev: The latest changes are aimed at lowering her survivability and burst damage throughput.
  • Malthael: Healing from Soul RipSoul Ripping Minions decreased, Hero-only healing increased. Mana cost of Soul RipSoul Rip has been increased to 25.
  • Zeratul: Changes to basic & heroic abilities are meant to redistribute his damage, while giving the Hero a slight buff.
  • Xul: Base stats have been buffed and split-push potential has been toned down.
  • Sonya: Balance changes for Sonya were supposed to go live on January 24, but Blizzard's implemented them just now. The changes include a basic attack damage reduction, Poisoned SpearPoisoned Spear & Nerves of SteelNerves of Steel talent adjustments.

Blizzard LogoBlizzard (Source)

We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes.

General

Voice Communication

  • Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game.

Heroes

Assassin

Maiev

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Stats

  • Health reduced from 2236 to 2150
  • Health Regeneration reduced from 4.66 to 4.48

Abilities

  • Vault of the WardensVault of the Wardens (Trait)
    • Cooldown increased from 8 to 9 seconds
  • Fan of KnivesFan of Knives (Q)
    • Damage reduced from 170 to 162

Talents

  • Level 16
    • Armored AssaultArmored Assault (Passive)
      • Damage bonus reduced from 25% to 20%
    • Vengeful KnivesVengeful Knives (E)
      • Bonus damage per Hero hit increased from 1% to 1.2%
Developer Comment: The changes we released on January 9 helped bring Maiev’s win-rate down to mortal levels, but she was still a bit too powerful, overall. Today’s changes are aimed at slightly lowering both her survivability and burst damage throughput. Our data is showing the majority of her Talents are in healthy spots, but we will keep an eye on them as players start adapting to certain playstyles.

Malthael

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Abilities

  • Soul RipSoul Rip (Q)
    • Mana cost increased from 20 to 25
    • Healing reduced from 36 to 25 per target hit
    • Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health
  • Tormented SoulsTormented Souls (R)
    • Cooldown reduced from 100 to 80 seconds

Talents

  • Level 4
    • Die AloneDie Alone (Q)
      • Damage bonus reduced from 75% to 50%
  • Level 16
    • Soul CollectorSoul Collector (Q)
      • Bonus range reduced from 50% to 25%
Developer Comment: Malthael was designed to be powerful in the solo lane, but his dominance in the game’s early laning phase was unrivaled. We’re reducing this by making him heal less when Soul RipSoul Ripping Minions, but increasing his Hero-only healing so that he can still keep himself alive in late-game team fights. We’re also reducing the power of Die AloneDie Alone and increasing his Mana tension to taper some of his early game power. By increasing Soul RipSoul Rip’s Mana usage, we’re also reducing some of the power Malthael had when double-soaking lanes (especially when combined with On a Pale HorseOn a Pale Horse), as he tends to use Soul RipSoul Rip twice as often when doing so. The overall goal is to reduce the power of a few particularly dominating builds, while making sure that he still feels powerful past the early game.

Thrall

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Abilities

  • Chain LightningChain Lightning (Q)
    • Bounce range increased by 20%

Zeratul

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Abilities

  • CleaveCleave (Q)
    • Damage increased from 200 to 212
  • Singularity SpikeSingularity Spike (W)
    • Damage increased from 228 to 240
  • Void PrisonVoid Prison (R)
    • Mana cost reduced from 100 to 80
  • Might Of The NerazimMight Of The Nerazim (R)
    • Basic Attack damage bonus reduced from 40% to 30%
Developer Comment: These tuning changes are meant to redistribute Zeratul’s damage while also giving him a slight buff. Zeratul should now be a bit stronger during the earlier portions of the game if he takes Might Of The NerazimMight Of The Nerazim, but should have less opportunity cost if he chooses to take Void PrisonVoid Prison, instead.

Specialist

Xul

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Stats

  • Health increased from 1900 to 2000
  • Health Regeneration increased 3.957 to 4.168
  • Basic Attack damage increased from 104 to 110

Abilities

  • Raise SkeletonRaise Skeleton (Trait)
    • Skeletal Warrior Health reduced from 240 to 225
    • Skeletal Warrior damage reduced from 23 to 21
  • Bone PrisonBone Prison (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 80 to 70

Talents

  • Level 7
    • Trag'Oul's EssenceTrag'Oul's Essence (Trait)
      • Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana
Developer Comment: We like that Xul is a strong pushing Hero who has an identity as a great duo-lane soaker, but believe that his identity has been pushed too far into this role, and we would like to see him have more presence in team fights. We’re making adjustments to push him in this direction by buffing his base stats and toning down his split-push potential.

Support

Tyrande

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Abilities

  • Light of EluneLight of Elune (Q)
    • Cooldown reduced from 12 to 11 seconds

Warrior

Sonya

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Stats

  • Basic Attack damage reduced from 88 to 84

Talents

  • Level 7
    • Poisoned SpearPoisoned Spear (Q)
      • Damage reduced from 125% to 100% of Ancient SpearAncient Spear’s damage.
  • Level 16
    • Nerves of SteelNerves of Steel (Active)
      • Duration reduced from 5 to 3 seconds
      • Shield amount reduced from 30% to 25% of Maximum Health
      • Cooldown reduced from 70 to 60 seconds
Developer Comment: We originally applied these adjustments in a patch on January 24, but Sonya was so eager to get back into battle that she forgot to take them with her. We're giving these changes back to the Barbarian, and have (politely) asked her to remember to bring them along the next time she leaps into the fray.

Bug Fixes

Heroes, Abilities, and Talents

  • Diablo: Lightning BreathLightning Breath sound effects will no longer stop playing before the Ability is finished channeling.
  • Junkrat: Heroes killed by Concussion MineConcussion Mine will no longer respawn at their death location and then slide across the Battleground.
  • Junkrat: Issuing movement commands during Rocket RideRocket Ride will no longer cause Junkrat to become separated from his Mount.
  • Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-TireRIP-Tire’s model.
  • Junkrat: Targeting unpathable terrain with Rocket RideRocket Ride will no longer cause Total MayhemTotal Mayhem Grenades to visually persist on the Battleground.
  • Junkrat: Concussion MineConcussion Mine can no longer displace Leoric from Wraith WalkWraith Walk’s starting location if the Mine is detonated in the same moment that Wraith WalkWraith Walk ends.
  • Li Li: After learning the Lighting Serpent Talent, Cloud SerpentCloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage.
  • Lt. Morales: The tooltip for the Healing BeamHealing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration.
  • Malfurion: An ally who is affected by multiple RegrowthRegrowths will now be correctly healed by MoonfireMoonfire and have Stuns, Roots, and Slows removed by Nature's CureNature's Cure.
  • Movement Abilities: Certain movement-based Abilities, like Greymane’s DarkflightDarkflight or Chen’s Flying KickFlying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s TauntTaunt or Garrosh’s Warlord's ChallengeWarlord's Challenge.
  • Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode.
  • The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.

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I love how Tyrande keeps getting these tiny little buffs here and there.  +2 damage here, -1 second there.  I wish there was some commentary as to why these changes and why so minor and often they appear.

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58 minutes ago, Stan said:

Chain LightningChain Lightning (Q)

  • Bounce range increased by 20%

WTF just killed me intensifies. 

 

51 minutes ago, TSRD said:

I love how Tyrande keeps getting these tiny little buffs here and there.  +2 damage here, -1 second there.  I wish there was some commentary as to why these changes and why so minor and often they appear.

I like these little changes since Tyrande is one of my highest level heroes and changes like this literally make the difference between being a niche pick on a couple of maps to being able to off lane, clear camps earlier, push gate towers while healing the melee minions and so on. She's not the only hero who gets little touches here and there every now and then to see what happens, and what's most strange about this change is that it's an odd number... The HotS dev team really loves things rounded up or down by ten, or equal numbers. I suppose they felt on internal testing two seconds was too much and 0.5 was too little :D 

Zeratul b-buffed?! monkaS 

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1 hour ago, Stan said:

 

Bug Fixes

Heroes, Abilities, and Talents

  • Junkrat: Heroes killed by Concussion MineConcussion Mine will no longer respawn at their death location and then slide across the Battleground.

Aw man. I was having so much fun abusing this...

  • Sad 1

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7 hours ago, Plergoth said:

WTF just killed me intensifies. 

In the Garrosh nerf patch notes they talked about how they want to adjust some things that are cancer to play against and no this. WTF?!

1 hour ago, Valhalen said:

Been playing with Maiev since the hotfix. I don't think this second nerf hurt her that much.

Nothing really hurts her. Shes a lot like Genji. Its not the numbers that make her good. 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Voice chat? ehh. No thx. 

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15 hours ago, Plergoth said:

She's not the only hero who gets little touches here and there every now and then to see what happens, and what's most strange about this change is that it's an odd number... The HotS dev team really loves things rounded up or down by ten, or equal numbers. I suppose they felt on internal testing two seconds was too much and 0.5 was too little :D

Exactly.  11 second cooldown seems so odd.  That and other minor buffs aren't really going to drastically change how she's played or viewed (and the change is too small to draw new players toward her to "test" the change since they know it's going to be a minor difference) so it's only minor win% changes that we're likely talking about here.  Makes me wonder if there is some specific win% they're trying to hit with her and they're just tapping her gently fraction of a percentage by fraction of a percentage toward that goal.

Edited by TSRD

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2 hours ago, TSRD said:

Makes me wonder if there is some specific win% they're trying to hit with her and they're just tapping her gently fraction of a percentage by fraction of a percentage toward that goal.

I think it's more along the lines to give experienced players on her a nudge to be more aggressive and bold with her, possibly even invading and stealing merc camps and either soloing or assisting them earlier and faster with one of her most unpopular talents, Huntress' Fury. On maps such as Haunted Mines, this strategy could work. 

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This nerf to Maiev was even lighter than the first nerf she got. After playing her more I have to say she's still one of the most powerful assassins in the game. Looks like she's remaining in prime tier, for now.

Another thing I've been seeing from hotslogs is more and more master players taking Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption. In fact, it is apparently the most picked talent on that tier for master players (Bonds is still picked more in other levels). I'm not certain why, but it might have something to do with the fact that many master players know how to avoid being pulled, and the fact that many will make sure to avoid letting her get into melee to get a tether. Another reason I think is valid is the synergy it has with Warden's CageWarden's Cage, since it makes it very easy to get multiple resets and therefore significantly increases her power when her allies back her up. 

Basically ever since I saw that it was picked more than Bonds; it's even used in an AA build, I've been confused as to which one has more power in teamfights and skirmishes, even if one is situational and reliant on you having good aim. 

Edited by Maxkitty

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1 hour ago, Maxkitty said:

This nerf to Maiev was even lighter than the first nerf she got. After playing her more I have to say she's still one of the most powerful assassins in the game. Looks like she's remaining in prime tier, for now.

Another thing I've been seeing from hotslogs is more and more master players taking Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption. In fact, it is apparently the most picked talent on that tier for master players (Bonds is still picked more in other levels). I'm not certain why, but it might have something to do with the fact that many master players know how to avoid being pulled, and the fact that many will make sure to avoid letting her get into melee to get a tether. Another reason I think is valid is the synergy it has with Warden's CageWarden's Cage, since it makes it very easy to get multiple resets and therefore significantly increases her power when her allies back her up. 

Basically ever since I saw that it was picked more than Bonds; it's even used in an AA build, I've been confused as to which one has more power in teamfights and skirmishes, even if one is situational and reliant on you having good aim. 

I don't know. Elune's WrathElune's Wrath seems so mediocre. I've tested it before and couldn't find it that useful compared to Bonds of CorruptionBonds of Corruption. Overall, I feel that talents that rely too much on Fan of KnivesFan of Knives aren't worth (except for Blade DanceBlade Dance and Bladed ArmorBladed Armor) since you need to hit at least 2 targets to proc their effects; and high-level players will avoid cluster to negate Maiev those chances.

Anyway, I don't think those minor nerfs will make her fall from her spot in the tier list; Maiev is Prime because of her utility and displacement, not because of raw numbers. Should Blizzard give her the Garrosh treatment and make Umbral BindUmbral Bind stun or slow opponents rather than pulling, then I can see her dropping in the Tier List.

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1 hour ago, Valhalen said:

I don't know. Elune's WrathElune's Wrath seems so mediocre. I've tested it before and couldn't find it that useful compared to Bonds of CorruptionBonds of Corruption. Overall, I feel that talents that rely too much on Fan of KnivesFan of Knives aren't worth (except for Blade DanceBlade Dance and Bladed ArmorBladed Armor) since you need to hit at least 2 targets to proc their effects; and high-level players will avoid cluster to negate Maiev those chances.

Anyway, I don't think those minor nerfs will make her fall from her spot in the tier list; Maiev is Prime because of her utility and displacement, not because of raw numbers. Should Blizzard give her the Garrosh treatment and make Umbral BindUmbral Bind stun or slow opponents rather than pulling, then I can see her dropping in the Tier List.

I agree about Bonds being superior. You are totally right. 

As for Maiev's place at Prime, I agree as well that it is partly due to her massive utility, but I have to point out that even with her damage output much lower than it was on release day, she still does very noticeable damage in teamfights. Fan of KnivesFan of Knives, despite doing 162 damage now in comparison to 180 on release, is still very powerful due to it's reset ability, and combined with Blade DanceBlade Dance is even more powerful. Naisha's MementoNaisha's Memento can hurt enemies significantly in a teamfight if you can reliably deliver AA's (I prefer this talent over Bonds of JusticeBonds of Justice, and according to hotslogs most of the high level players do too). Even Armored AssaultArmored Assault, being only about 60% as powerful as it was on release, is still by far the best talent on it's row, and still a great talent overall. And of course, the real spike in power for Maiev is when she takes Shadow Orb: HuntressShadow Orb: Huntress, which can allow her to dominate a teamfight quite easily if her allies are able to aid her. 

So far, the only talents I see that are really interchangeable, being close in power, are Bladed ArmorBladed Armor and Shadow ArmorShadow Armor. These talents both generally grant the same benefit, but they are also have quite different niches. Bladed ArmorBladed Armor is more suited for poking, and if you plan on stutter-stepping often. It's also easily the better choice in general if you aren't able to reliably land AA's or if the enemy team has heroes like Cassia or Lili who can blind you. I also find Bladed ArmorBladed Armor to be better for matches where you find yourself having to defend more, because you will often be poking the enemies and get full benefit from this talent. On the other hand, Shadow ArmorShadow Armor suits itself towards an "all-in" type playstyle. Because of this, it tends to gain more benefit when your team can initiate and dedicate themselves to staying in a fight for a long period of time. It also excels when you can reliably land many AA's, which is not very hard to do when the enemy team lacks blinds, and is made even easier if your team has good CC, a good tank, and a good healer. I personally tend to like Shadow ArmorShadow Armor more just because I find myself and my team generally being more aggressive when I play Maiev, and it helps significantly when I dive into the enemy team with my allies and go all in. Both are valid however, and are great talents for Maiev's kit. 

Edited by Maxkitty

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25 minutes ago, Maxkitty said:

 Naisha's MementoNaisha's Memento can hurt enemies significantly in a teamfight if you can reliably deliver AA's (I prefer this talent over Bonds of JusticeBonds of Justice, and according to hotslogs most of the high level players do too).

I'm still trying to get used to that talent, but I really can't, for the aforementioned reason it relies too much on Fan of KnivesFan of Knives resets; plus with Maiev no longer having her passive armor and less health, it becomes risky to use it. I like to do the Physical Damage build but picking Bonds of JusticeBonds of Justice instead; I overall get good results with it during teamfights (plus it is fantastic for waveclear once you get over 10 stacks).

Edited by Valhalen

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      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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