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Developer Update Q/A Roundup

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Game Director Alan Dabiri and Lead Designer Matt Cooper sat down with Kevin Johnson to chat about what's coming to Heroes of the Storm in 2018.

Content in 2018

  • Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

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Hero Reworks

  • Two standalone Hero reworks are coming soon!
    • First up is Medivh. It's a really fun character to rework.
      • They want to have The Master's TouchThe Master's Touch baseline, because it's core to his playstyle. 
      • Force of WillForce of Will will also heal a bit.
    • The next Hero is Sonya. While Blizzard likes her playstyle, they want to take a look at talents that do not get picked often. No major tweaks are planned for the Hero.
      •  Shattered GroundShattered Ground now drastically increase how far the splash is, making it great for harassing players in lane.
  • A lot of different variables come into play when picking Heroes for reworks - talents, two viable Heroics, current place in the meta, etc. It all comes down to a Hero's kit.
  • Lunara is another character they're looking at. They've heard a lot of feedback about her WispWisp.
  • They want to start releasing mini spotlights for Hero reworks to talk about changes for visibility, because they want to support standalone Hero reworks as much as they can.

Hanamura & Battlegrounds

  • The team is still hard at work with Hanamura.
    • They are testing out the map to have a single neutral payload that's spawning in the center of the battleground.
    • The payload now deals directly damage to Structures, and the Core can be attacked.
  • No major reworks are planned for other battlegrounds, just some small tweaks.

Full Video

 

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Master's touch being baseline makes me incredibly happy. Now that you can start stacking it up right away, you get credit for all the hits you land in those fights that break out in mid at the start. Should be SOOO much easier to complete the quest before fights actually get dangerous for medivh, in the later game.

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YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! 

The Medivh rework, the Sonya rework, the Hanamura rework, the fact they're actually informing the community of their development plans and THE GODDAMN MEDIVH REWORK.

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Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

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I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

Edited by Jonar

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I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

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4 hours ago, Dejo93 said:

Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

16 minutes ago, SteveFrost said:

I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

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23 minutes ago, Valhalen said:

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Kinda missed on that Blizzcon or fuzzy on the details, can't remember. I'm hoping they're delaying Jimmy cause it is gonna be a big one, he really needs a big one (from the ground up) but I really don't know...:/ It's been way too long he's been in that state.

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6 hours ago, Jonar said:

I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

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14 minutes ago, Oxygen said:

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

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22 minutes ago, Valhalen said:

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

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24 minutes ago, SleepySheepy said:

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

Just to name a few:

  • The bug where the game changes your character for no reason.
  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.
  • The Hanzo movement glitch that hasn't been patched yet.
  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.
  • Sudden FPS drops for no apparent reason.
  • Daily Quests that don't complete even if you fulfill their requirements.
  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).
  • Voice Lines changing in your Loadout randomly.
  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).
  • A very rare instance where you do not get a Loot Chest from any normal sources (level ups or Brawls).
Edited by Valhalen

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9 minutes ago, Valhalen said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing.
Hanzo is relatively new, I'll forgive them that for now.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Sorry for disgusting response style.

Edited by SleepySheepy
Excuse

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10 minutes ago, SleepySheepy said:

Sorry for disgusting response style.

I'll do my best. Just to make it easier to understand, your questions will be marked as BLUE and my answers as YELLOW.

10 minutes ago, SleepySheepy said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

It happens when you start the match. You'll be using a different character instead of the one you picked.

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

Yep. This happens since the Alpha days and they STILL haven't fixed it.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing. Hanzo is relatively new, I'll forgive them that for now.

Yes, that is one of them. The other one is that Storm BowStorm Bow glitches your movement so you can't drag-move for the rest of the game, only through clicks. Sure, he is a relatively new Hero, but this is a glitch serious enough that should be fixed ASAP.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

She simply can't get out of her Nydus or teleport to different one. The Nydus has to either despawn or be destroyed.

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

No, it causes the floor to flash and distort a little when you pass through certain angles near the Tumors. Not game-breaking, but certainly a nuisance.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Yes, the only way is to destroy her MEKA; in some instances you can't even use Self-DestructSelf-Destruct even if the bar is filled.

 

Edited by Valhalen

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Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

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4 minutes ago, Migol said:

Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

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5 hours ago, Valhalen said:

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

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1 minute ago, Dejo93 said:

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

Yeah, that may be true for some Heroes... But compared to Sonya, Blaze has a lot more of talent diversity. For instance, PyromaniaPyromania is not always the best choice; if you're facing a team that has at least 2 powerful "Mages" and not many frontline Heroes, then Juggernaut PlatingJuggernaut Plating is the way to go. Yesterday I got a shield of over 2k after absorbing every single ability from Nazeebo using that talent. It was amazing.

I think the only mandatory talents for Blaze are Adhesive PetroleumAdhesive Petroleum and Grill and KillGrill and Kill. The rest of his talent tree is very flexible and competitive as the situation demands.

Sonya, on the other hand, is stuck with the same build for every game, pretty much.

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18 hours ago, Stan said:

Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

YEP. PTR PATCH NOTES.

 

Edited by Valhalen

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2 hours ago, Valhalen said:

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

That would help, but I don't understand why they don't make the obvious, easy fixes to his Monstrosity ult too; the problem is that without constant attention it'll just suicide down a lane, preventing Abathur from doing his Cap+Mine thing easily.     All it needs to be viable is a "Stay here" command so it can be left alone for a minute (and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Aside from that Abathur is extremely comp specific, it used to be you could play him as a quasi nature's prophet and push lanes by teleporting everywhere and forcing the enemy team to choose to ignore him and take damage or try to hunt him down.    There were even people experimenting with Mine builds at one point.    But successive nerfs to the locusts and the talents have really killed that, it's basically hat build (in very specific circumstances) or he's a dead weight.

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9 minutes ago, Migol said:

and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Removing the Monstrosity minimap icon would make it severely broken. If left alone, the Monstrosity can take any lane singlehandedly.

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      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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