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Eight World of Warcraft teams will race against time to win the lion’s share of the $300,000 prize pool.
The World of Warcraft Mythic Dungeon International Global Finals will kick off on Oct. 29. A prize pool of $300,000 will be on the line.
Top World of Warcraft teams
After several weeks of matches, the six top World of Warcraft teams earned a spot in the Global Finals. These teams include Perplexed, Team Name, Complexity, Obey Alliance, Echo and Incarnation.
They will be joined by team Aster.Y from China and team Ambition. While Aster.Y earned their spot by being China's top team, Ambition won the Last Stand Tournament.
Below are the players of each team:
Ambition: Nerf, Ellesmere, JPC, Onezy and Asuna. Aster.Y: Anuo, Qingxin, Xybb, 小太阳 and 叶落. Complexity: Jdotb, Scott, Lip, Shakib and Imfiredup. Echo: Gingi, Zaelia, Fragnance, Clickz and Naowh. Incarnation: Yumy, Junk, Dorki, Yoda and Crypticzz. Obey Alliance: Skylarked, Zorthas, Bewbonik, Lagbug and Fourty. Perplexed: Ashine, Wolfdisco, Rycn, Divinefield and Swag. Team Name: Igloo, Anda, Mikkel, Lepan and Kuriisu. How it works and what to expect
The World of Warcraft Mythic Dungeon International Global Finals will involve best-of-three games and double-elimination rounds. The team that scores the most points out of five games in the grand final match will take home the gold.
Competing teams will race against the clock and push keys in various dungeons. Instead of level 18 dungeons, the Global Finals will have level 20 ones.
In the first round, Perplexed will fight for the best time against Ambition. Meanwhile, Complexity will face Echo. As for Incarnation, the team will go up against Team Name. This means Obey Alliance will race against Aster.A for the best time.
The matches will be broadcast live between Oct. 29 and 31 starting at 1 p.m. ET each day. World of Warcraft fans can catch the action over on YouTube.
More World of Warcraft esports
As fans anticipate the World of Warcraft Mythic Dungeon International Global Finals, they can also look forward to The Great Push Season 2. This esports tournament will take place between Dec. 10 and 12 after the initial qualifier phase.
The Great Push Season 2 will allow teams to push keys as high as possible. It will also have dungeons from the Shadowlands and Legion expansions. Teams that wish to compete in this tournament have until Nov. 29 to register through Gamebattles.
A lot more tuning arrives on the PTR in this final week, as today's 9.1.5 notes have many class, PvP and Torghast changes.
PTR October 25 (Source)
Here are this week’s PTR notes:
Phial of Serenity (Kyrian Ability) and healing potions no longer reset the melee swing timer. Death Knight Fixed an issue that prevented Shackle the Unworthy (Kyrian Ability) from spreading to enemies behind the Death Knight. Unholy Unholy Assault’s (Talent) global cooldown (GCD) is now correctly reduced by Haste. Demon Hunter The Hunt’s (Night Fae Ability) effect can now be removed with player immunities. Fixed an issue that prevented the Lost in Darkness (Conduit) from improving with higher conduit ranks. Havoc Dancing with Fate (Conduit) damage effect increased by 300% (down from 650%). Fixed an issue where the Dancing with Fate conduit did not increase the damage of the final slash from Death Sweep. Vengeance The Demon summoned from Fodder to the Flame (Necrolord Ability) no longer scales off the 50% maximum health increase from Metamorphosis. Druid Fixed an issue where the Well Fed effect from Born Anew (Conduit) was not increased with the Epicurean racial ability when casting Rebirth on a Pandaren. Hunter Binding Shot (Talent) root effect can now break upon receiving enough damage. Damage threshold to break is higher than other roots. Developers’ note: We recognize that Binding Shot has become part of a Hunter’s utility package and want it to remain a powerful root that has a lower chance to break on damage than other effects. Freezing Trap now removes active Murder of Crows debuffs on the target when it is applied. Beast Mastery Bestial Wrath’s tooltip has been updated to better match its functionality. No functional change has been made to Bestial Wrath. Marksmanship Fixed an issue that caused Marksman’s Advantage (Conduit) to remove stealth from targets when Hunter’s Mark was cast. Fixed an issue that caused a player’s Marksman’s Advantage (Conduit) to be removed from targets when another Hunter applied Hunter’s Mark with the Marksman’s Advantage conduit. Survival Fixed an issue that caused Coordinated Assault to require line-of-sight to your Hunter pet. Mage Frost Icicles damage increased by 12%. Frostbolt damage increased damage by 8%. Flurry damage increased damage by 10%. Monk Mistweaver Fixed an issue where Expel Harm would heal the caster twice when used while channeling Soothing Mist on themselves. Fixed an issue that prevented Resplendent Mists (Conduit) from increasing the healing of Bonedust Brew’s Gust of Mists. Windwalker Keefer’s Skyreach (Runecarving Power) now properly increases the critical strike chance of Bonedust Brew (Necrolord Ability). Paladin Holy Fixed an issue where Bestow Faith (Talent) would reset the melee swing timer when cast. Rogue Fixed an issue that prevented Shadow Blades gained from Toxic Onslaught (Runecarving) to not affect certain off-spec abilities. Subtlety Fixed an issue where Flagellation (Venthyr Ability) would always critically strike with Symbols of Death. Warlock Decaying Soul Satchel (Night Fae Runecarving Power) no longer generates stacks when targeting enemies that are immune to its damage. Warrior Fury Auto attack damage has been increased by 43%. Covenants
Soulbinds Venthyr Battlefield Presence (General Draven) no longer counts nearby Stealth enemies. Player versus Player
The following toys can no longer be used in battlegrounds and arenas: Contender’s Costume Fae Harp Piccolo of the Flaming Fire The incapacitate from the Pandaren racial ability Quaking Palm now breaks to absorbed damage. Druid Thorns (PvP Talent) can no longer reflect damage to enemies more than 10 yards away. Restoration Floral Recycling’s (Conduit) healing bonus to Swiftmend is reduced by 50% in PvP combat. Hunter Fixed an issue where Hunters could capture flags in Battlegrounds while under the effects of Feign Death. Beast Mastery Fixed an issue where Burrow Attack’s (Exotic Ability) cooldown was unintentionally reduced by Kindred Beasts (PvP Talent). Mage Fixed an issue where Mana Gem could not be used in rated battlegrounds and rated arenas. Fire Fixed an issue where a Mage’s Ignite that was spread by Phoenix Flames could hit a Rogue while under the effect of Cloak of Shadows. Paladin Auras are no longer removed when leaving battlegrounds or arenas. Rogue Subtlety Fixed an issue where the target of Shadowy Duel (PvP Talent) would become invisible if the Rogue is under the effects of a Paladin’s Blessing of Protection when starting the duel. Warlock Decimating Bolt’s (Necrolord Ability) damage bonus to Demonbolt, Shadow Bolt, or Incinerate can no longer be dispelled. Torghast, Tower of the Damned
Anima Powers Death Knight Fixed an issue that was causing Rune Hunter to trigger too often. Hunter Petrified Pet Food damage now correctly increases with each stack of the Anima Power.
Blizzard added a bunch of updated HD models of Human buildings to the game in Patch 9.1, but they haven't seen much use yet. What are they meant for?
UPDATE: Leystv also created a vid showcasing the new models. You can watch it below.
Reddit user Nilocor posted a bunch of updated Human buildings that are present in the game files since the 9.1 update.
I think it was in Patch 9.0.5 when MrGM discovered Blizzard added a new house in Elwynn Forest called Volo's Homestead. Beyond that, it looks like the new buildings haven't been used in the game yet.
Placeholder for tweet 1359883161916772352 Here are the updated Human buildings. Thanks to Nilocor for posting them on Reddit. Do you think Blizzard plans to update all buildings in the game in the future?
Here we are with the almost-last 9.1 Sanctum log rankings, as we'll be taking a special look back on the patch over the weekend, as our class guide writers take us through how some specs evolved during the patch and what to look forward to in 9.1.5.
Mythic DPS Rankings
Affliction continues its drop from last week, as Elemental moves into the top 3 and Subtlety takes advantage of another of Arcane's many fluctuations (this time a very big downwards one) to close out the top 5. The Warriors, the rest of the Rogues and Demonology all also rose one due to the very unstable Mage spec's fall, as Arcane finds it self 6 spots down in 11th.
95th percentile Mythic data by Warcraft Logs.
The top 5 remains unchanged in the all percentiles bracket, but Elemental's fortunes are flipped here compared to the high percentiles, as it sees a solid drop this week, sliding down 3 into 9th with Balance, Outlaw, Survival and Affliction moving past it. Arcane suffers the same fate here as in the higher percentiles, dropping a little less - only 2 spots and out of the top 10, with Havoc taking it's spot.
All percentiles Mythic data by Warcraft Logs.
Heroic DPS Rankings
It's one of the more turbulent/active weeks in heroic in quite a while, so there's actually something to talk about here for once! The Rogues aren't letting the status quo be endangered for too long, as Subtlety pushes Balance back down a peg and rejoins Assassination, making it a very yellow top 2, but it's not all upwards movement for the class as Outlaw actually drops 3 spots (but remains in the top 10). Mages are also doing well this week, as Arcane moves into 4th and Fire into 6th, both rising 2 spots with the main spot-donor being Shadow, who went down 3 into 7th.
All percentiles Heroic data by Warcraft Logs.
As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs.