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Heroes of the Storm Patch Notes: Mar 6

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The latest Heroes of the Storm patch is now available for play, featuring updates for Anna, Sonya, Medivh, new Enforcer skins, and more.

Note: Orange text indicates a difference between the PTR and Live patch notes.

Blizzard LogoBlizzard (Source)

Art

Heroes, Abilities, and Talents

  • Nova: Precision Strike has received updated visual effects.
  • Sgt. Hammer: Has received a custom Hearthstone animation.
  • Thrall: After learning the Thunderstorm Talent, a UI indicator will now appear under the Health bar of Thrall’s most recent Chain Lightning target.

Design

Trait Quests

  • The following Hero Traits are now categorized as Repeatable Quests:
    • Alarak: Sadism
      • Quest progress visual and sound effects will now play when earning Takedown credit.
      • Alarak’s Sadism Quest will now appear on the in-game Score Screen (TAB)
    • Diablo: Black Soulstone
      • Quest progress and completion visual and sound effects will now play when Diablo gains Souls.
      • Quest completion will now appear in the Event Log on the left side of the screen.
      • Diablo’s Black Soulstone Quest will now appear in the in-game Score Screen (TAB).

Heroes

Specialist

Medivh

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Medivh has received significant updates with today’s patch. Find his detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Stats

  • Health scaling increased from 4% to 4.5% per level
  • Health Regeneration scaling increased from 4% to 4.5% per level

Abilities

  • Arcane Rift [Q]
    • Damage reduced from 200 to 170
    • Additional Functionality:
      • Quest: Hit 40 enemy Heroes without dying.
      • Reward: Permanently increase Arcane Rift’s damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second
  • Force of Will [W]
    • Cooldown increased from 5 to 8 seconds
    • Mana cost increased from 50 to 60
    • Upon expiration, allies are healed for 20% of the damage absorbed
  • Portal [E]
    • Cooldown reduced from 20 to 16 seconds
    • Mana cost reduced from 75 to 65  

Talents

  • Level 1
    • Winds of Celerity [Z]
      • Moved from Level 13
    • Portal Mastery (Active)
      • Additional Functionality:
        • Portals can now be cast while in Raven form
    • Raven’s Intellect (Z)
      • Additional Functionality:
        • Now also increases Health regeneration by 75% while in Raven form
      • Mana regeneration bonus reduced from 100% to 75%
  • Level 4
    • Bird’s Eye View (Trait)
      • Removed
    • Mage Armor [E]
      • New functionality:
        • An ally now gains 25 Armor for 4 seconds the first time they enter a Portal
    • Raven Familiar [E]
      • Moved from Level 7
      • Additional functionality:
        • Now also Slows enemies by 30% for 2.5 seconds.
        • A Raven now joins an ally each time they enter a Portal
    • Dust of Appearance (Active)
      • Adjusted Functionality:
        • Permanently increases vision range in Raven Form by 25%.
        • Activate to greatly increase Medivh’s vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form
  • Level 7
    • The Master’s Touch [Q]
      • Removed
    • Arcane Explosion [W]
      • New functionality:
        • Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage
      • Explosion radius increased from 3 to 3.5
    • New Talent: Mystic Assault [Q]
      • If Arcane Rift hits an enemy Hero, Medivh’s next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt
    • New Talent: Force of Magic [W]
      • Preventing 268 or more damage with a single Force of Will grants Medivh 20% Spell Power for 12 seconds. This can stack up to 2 times
  • Level 13
    • Quickening [Q]
      • Removed
    • Astral Projection [E]
      • Removed
    • Circle of Protection [W]
      • Moved from Level 16
      • Now applies a talented version of Force of Will to nearby allies
      • Radius increased from 2.5 to 3
    • Enduring Will [W]
      • Moved from Level 16
      • New functionality:
        • If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds
    • Reabsorption [W]
      • Moved from Level 16
      • Increases Force of Will’s Healing to 50% of the damage taken
  • Level 16
    • Arcane Charge [Q]
      • Moved from Level 7
      • Damage bonus reduced from 30% to 15%
    • Stable Portal [W]
      • Moved from Level 1
      • New Functionality:
        • Reduces Portal’s cooldown by 25% and increases Portal duration by 50%
    • New Talent: Temporal Flux (Passive)
      • Basic Attacks reduce Medivh’s Heroic cooldown by 1 second. Hitting enemy Heroes with Arcane Rift reduces Medivh’s Heroic cooldown by 3 seconds
  • Level 20
    • Invisibility (Active) renamed to: Dust of Disappearance (Active)
      • No longer costs Mana
LEVEL (TIER) MEDIVH TALENTS
1 (1) Winds of Celerity [Z] Raven’s Intellect [Z] Portal Mastery (Active)
4 (2) Mage Armor [E] Raven Familiar [E] Dust of Appearance (Active)
7 (3) Mystic Assault [Q] Arcane Explosion [W] Force of Magic [W]
10 (4) Poly Bomb [R] Ley Line Seal [R]
13 (5) Circle of Protection [W] Enduring Will [W] Reabsorption [W]
16 (6) Arcane Charge [Q] Temporal Flux [Q] Stable Portal [E]
20 (7) Glyph of Poly Bomb [R] Medivh Cheats! [R] Guardian of Tirisfal [Q] Arcane Brilliance (Active) Dust of Disappearance (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Support

Ana

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Abilities

  • Shrike (Trait)
    • Added functionality:
      • Ana Heals for 50% of Shrike damage dealt to Heroes
  • Healing Dart [Q]
    • Healing reduced from 237 to 215
  • Biotic Grenade [W]
    • Adjusted functionality:
      • Amplified Healing now only affects Ana’s Healing output
      • Amplified Healing duration increased from 3 to 4 seconds
  • Nano Boost [R]
    • Cooldown increased from 50 to 60 seconds
    • Mana cost increased from 40 to 60
  • Eye of Horus [R]
    • Self-cancelling no longer places the Ability on a 10 second cooldown
    • Cooldown reduced from 60 to 45 seconds
    • Mana cost reduced from 75 to 45
    • Number of shots reduced from 8 to 6

Talents

  • Level 1
    • Grenade Calibration [W]
      • Add base functionality
      • The amplified healing effect of Biotic Grenade now works on all healing
    • Piercing Darts [E]
      • 1st quest unlock
        • Range increase from 50 to 25%
      • 2nd quest unlock
        • Range increase from 50 to 25%
    • Detachable Box Magazine (Passive)
      • 1st quest unlock
        • New functionality
          • The self-healing for Shrike now also applies to non-Heroes
  • Level 4
    • Aim Down Sights (Trait)
      • Shrike activation cooldown reduced from 10 to 3 seconds
    • Air Strike [W]
      • Airborne duration reduced from 4 to 3 seconds
  • Level 7
    • Debilitating Dart (Active)
      • Cooldown reduced from 45 to 20 seconds
    • Mind-Numbing Agent (Trait)
      • Spell Power reduction per Shrike stack decreased from 15% to 10%
Developer Comment: While Ana’s current win-rate is sitting above most other Healers, and North of 50%, we have made some changes to make her feel more meaningful in solo-Support compositions. Along with the addition to self-sustain through Shrike, we also took the opportunity to do some Talent balancing as well. While there are no major outliers in terms of win-rate, she definitely has some Talents that are overshadowing others in terms of pick-rates. We have tried to address the majority of these to hopefully open up some new strategic choices for Ana players. We really enjoyed the changes internally, and we’re excited to see what players can do with them.

Warrior

Sonya

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Sonya has received significant updates with today’s patch. Find her detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Talents

  • Level 1
    • Block (Passive)
      • Removed
    • Furious Blow [W]
      • Moved from Level 16
      • New functionality
        • Every fourth Seismic Slam deals 40% more damage and costs no Fury
    • New Talent: Tough as Nails (Passive)
      • Every 12 seconds gain a stack of Block that grants 75 Physical Armor against the next Hero Basic Attack. Stores up to 3 charges. Cooldown refreshes 200% faster while Fury is active
  • Level 4
    • Focused Attack (Passive)
      • Removed
    • Shattered Ground [W]
      • New Functionality:
        • Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther
    • Mercenary Lord (Passive)
      • Removed
    • New Talent: Battle Rage (Active)
      • Passively increases damage dealt to Mercenaries by 25%
      • Activate to Heal for 10% of Sonya’s maximum Health. 30 second charge cooldown. Stores up to 3 charges
  • Level 7
    • Follow Through (Passive)
      • Removed
    • Ferocious Healing (Active)
      • Removed
    • Shot of Fury (Trait)
      • Moved from Level 1
      • New Functionality:
        • Activate to instantly gain 50 Fury. 40 Second cooldown
        • After casting Seismic Slam, your next Basic Attack deals 40% more damage
  • Level 13
    • Aftershock [W]
      • Removed
    • Spell Shield (Passive)
      • Removed
    • No Escape (Trait)
      • Moved from Level 16
      • Movement Speed bonus reduced from 25% to 20%
    • New Talent: Ruthless [E]
      • Whirlwind deals an additional 50 damage to Heroes below 33% Health. This damage does not generate additional Healing
  • Level 16
    • Imposing Presence (Active)
      • Removed
    • New Talent: Giant Slammer [W]
      • Seismic Slam deals an additional 2% of Heroes’ maximum Health as damage
    • New Talent: Rampage (Passive)
      • Increases Basic Attack damage by 25%
      • Basic Attacks decrease the Ancient Spear’s cooldown 0.75 seconds
  • Level 20
    • Anger Management [R]
      • Removed
    • Nexus Blades (Passive)
      • Removed
    • Ignore Pain (Active)
      • Armor reduced from 75 to 60
    • Composite Spear [Q]
      • Moved from Level 7
      • New functionality:
        • Increases Ancient Spear’s range by 50%.
        • Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds
    • New Talent: Striding Giant [R]
      • Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active
      • Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown
LEVEL (TIER) SONYA TALENTS
1 (1) Furious Blow [W] War Paint (Passive) Tough as Nails (Passive)
4 (2) Shattered Ground [W] Hurricane [E] Battle Rage (Active)
7 (3) Poisoned Spear [Q] Life Funnel (E) Shot of Fury (Trait)
10 (4) Leap (R) Wrath of the Berserker (R)
13 (5) Mystical Spear [Q] Ruthless [E] No Escape (Trait)
16 (6) Giant Slammer [W] Rampage (Passive) Nerves of Steel (Active)
20 (7) Arreat Crater [R] Striding Giant [R] Composite Spear [Q] Ignore Pain (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Collection

New Bundles

  • The following new bundles are available for a limited time!
    • Enforcers Bundle
    • Enforcer Johanna Heroic Bundle
    • Paramedic Morales Heroic Bundle
    • Watchdog Greymane Heroic Bundle
    • Medivh Remastered Bundle
    • Sonya Remastered Bundle

New Skins

  • Greymane
    • Watchdog Greymane
    • Arctic Watchdog Greymane
    • Desert Watchdog Greymane
  • Johanna
    • Enforcer Johanna
    • Arctic Enforcer Johanna
    • Vigilante Enforcer Johanna
  • Lt. Morales
    • Paramedic Morales
    • Covert Paramedic Morales
    • Fiery Paramedic Morales
  • Azmodan
    • Competitive Azmodunk
  • Lúcio
    • Vermelho Lúcio
  • Medivh
    • Dark Medivh
  • Sonya
    • Angelic Sonya

New Mounts

  • STORM Strider
    • Smart STORM Strider
    • Supercharged STORM Strider
  • Lucky Piggy Bank
    • The Lucky Piggy Bank mount can be purchased for 7,000 gold.
  • Ranked Season Mount Rewards
    • The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League:
      • Elemental Boar
      • Azure Elemental Boar
      • Verdant Elemental Boar
    • The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League:
      • Epic Elemental Boar
      • Epic Azure Elemental Boar
      • Epic Verdant Elemental Boar

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

Art

  • Abathur: Fixed a pair of small holes in Xenotech Abathur’s model.
  • Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.
  • Greymane: Greymane’s Health bar will no longer move during his victory animation.
  • Greymane: The Doctor Wolf & Stein skin’s Inner Beast visual effects no longer appear misaligned during Greymane’s Hearthstone animation.
  • Sgt. Hammer: Neosteel Plating’s visual effects now correctly match Sgt. Hammer’s model while in Siege Mode.
  • Tassadar: Moving while in the Mecha Tassadar Skin’s Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen.
  • Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera’s blades will no longer flicker while she is riding certain mounts.

Battlegrounds

  • Mage Wars (Brawl): Kael’thas can now correctly cast Verdant Spheres as soon as its cooldown completes.
  • Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.
  • Try Mode: Zul’jin’s Headhunter Talent will now progress correctly after killing The Lost Vikings.

Heroes, Abilities, and Talents

  • Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub’arak’s Cocoon, Lt. Morales’ Medivac, Stitches’ Gorge, or Zagara’s Devouring Maw.
  • Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis.
  • D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.
  • Gall: Shadow Bolt Volley’s targeting reticle is no longer visible to enemies through the Fog of War.
  • General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms:
    • Alarak – Telekinesis [W]
    • Brightwing – Emerald Wind [R]
    • Dehaka – Drag [Q]
    • Medivh – Ley Line Seal [R]
    • Stitches – Hook [Q]
  • Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.
  • Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo’s movement and cancel Storm Bow’s primed state.
  • Hanzo: Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow’s primed state.
  • Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.
  • Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan’s summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.
  • Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.
  • Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns.
  • Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms.
    • After some consideration, we believe this tactic can make for clever plays and have decided to revert this change.
  • Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest.
  • Sgt. Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode.
  • Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link.
  • Tassadar: Completing the Templar’s Will quest and learning Twilight Archon will no longer grant extended range to Tassadar’s first Basic Attack in Twilight Archon form.
  • Tracer: The Bullet Spray Talent now correctly increases the Melee’s radius by 40%.
  • Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El’Druin’s Might to teleport will now correctly appear in the Buff Bar.
  • Tyrande: The Darnassian Archery Talent’s Buff Bar icon now correctly displays the current number of stacks in addition to its duration.
  • Zagara: Fixed an issue that could cause Heroes who were caught in the center of Devouring Maw to display their exit locations before Devouring Maw expired.

Sound

  • Ana: Debilitating Dart activation is no longer audible when the player camera is far from Ana’s location.
  • Falstad: Lightning Rod is no longer audible to enemies through the Fog of War.
  • Greymane: Gilnean Cocktail will now correctly play sound effects when it hits a target in the Fog of War.

User Interface

  • Draft Mode: Using the voice volume control in a draft lobby will no longer prevent players from viewing teammates’ profiles using the right-click context menu.
  • Minimap: Ping icons will no longer appear faded on the Minimap while shaders are set to medium.
  • Score Screen: The in-game Score Screen will now correctly track quest progress for D.Va’s Crash Course Talent.

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Just now, Laragon said:

The reign of King Blaze and Queen Maiev has been extended by 2+ weeks. Long live the king!

Blaze is easily the most balanced tank in the game. He will never be nerfed or buffed.

Maiev still stomps teams, but only with the right setup and proper follow ups.

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29 minutes ago, Valhalen said:

Blaze is easily the most balanced tank in the game. He will never be nerfed or buffed.

Maiev still stomps teams, but only with the right setup and proper follow ups.

Blaze is broken. Bunker gives sanc level team fight saves and is only a 40 seconds CD. His self sustain wins essentially every solo lane, while also being flexible enough to run as a solo tank if your draft shifts. His wave clear is some of the best in the game while also giving constant peels and self sustain. Unless you constantly spam CD off cooldown he never goes oom. How is any of that balanced?

His bunker needs a CD nerf, badly. And his health/sustain needs adjusted, lower one of the two. His top league win rates and HGC priority rate should be a sign.

Maiev isn't as broken, but she's still genji/hanzo levels OP where she's a total game changer in the type of team you're required to draft to deal with her.

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Blaze is great, but Bunker has proven time and time again in the last few weeks across many levels of play why it should be looked at. Not entirely sure he's oppressive in solo lane, but he is definitely one of those who's simply good at everything. 

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2 hours ago, Laragon said:

Blaze is broken. Bunker gives sanc level team fight saves and is only a 40 seconds CD. 

His bunker needs a CD nerf, badly.

I feel like it's not even the cooldown; but the de-buff removal from Bunker and the armor you get when exiting it is a bit much. I've seen so often Tracer's Pulse Bomb just vanishing when they enter Bunker. Maybe the de-buffs (damage ones) being applied to the Bunker itself might make it a bit less forgiving to just pop in and out and/or tweak the armor? 

Other than that (if even) tossing the cooldown up to 55-60 would be sufficient too ;-;

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2 hours ago, Laragon said:

Maiev isn't as broken, but she's still genji/hanzo levels OP where she's a total game changer in the type of team you're required to draft to deal with her.

There is nothing wrong with strong and powerful heroes. Now I firmly believe that every hero in the game should be viable and useful and have their place and get picked now and then, it is a simple fact that because of the nature of certain hero skillsets that drafting them requires the enemy to respond in a certain way, or be at a distinct disadvantage. The fact that the meta revolves around a few top picks isn't a bad thing so long as there isn't a huge gap between the top heroes and the bottom ones.

I think the biggest problem HOTS has compared to other MOBAs is that there isn't a hardcarry role and one player can't just go out of control and win the game off their own back. Maiev/Genji/Hanzo are wonderful because they can do just that. If they don't get shut down and controlled they can mess up your entire team. And that's ok. It's not something that should be changed IMO. It adds a new dimension that HOTS previously lacked. The "assassin" archetype just doesn't feel weighty enough and many of them fit the name far too well and focus on solokills and don't have much use after they've done their job. Having a tiny subset of assassins who do more than that and can fulfill the traditional MOBA carry role is a good thing.

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4 hours ago, Stan said:

Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms.

  • After some consideration, we believe this tactic can make for clever plays and have decided to revert this change.

Good thing the Devs came to their senses.

Time to test around with the changes on the live-servers.

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Personally I think that heroes like Maiev, Genji, Illidan, Tracer and Hanzo and Zeratul to a degree who have a great mobility on the battlefield are never gonna be really balanced over the whole game, simply due to the fact that those are heroes that have to be counterpicked specifically. Any form of cc can help and if your team lacks cc, you are likely doomed vs those heroes.

Maiev is just the newest example to undergo that „Oh no, the hero is way to strong, nerf her!!“ treatment that all the other heroes mentioned above had to endure as well.
The only goal here can be, to balance them in a scenario where they are not entirely counterless but also have at least some counters to them and I can imagine that this will take a little while like it did on the other heroes as well.

Imo it would be enough to increas Maiev's cc on E and D for 1 second and she should be fine. Her damage will stil be more than enough, especially vs clumped teams but you will have to think more about going all in with her.

The major problem that Hots is facing with those heroes at the moment is that 2 bans are just not enough to deal with those situationally overpowered heroes. Since there are other heroes that thrive as well when not counterpicked correctely. Just coming into my mind are heroes like Cho'Gall, Zagara and Sylvanas. Some hero combinations are even worse to deal with like Cho'Gall + Auriel, Genji + Devine Shield Uther, Tracer + Tassadar + other support.

Including a third ban would help to counteract that, as well as it would help to increase the number of heroes played in the game.

Blaze is a really great allrounder, better than every other allrounder before him. Tankier than Sonya, more waveclear than ETC and so on. He can basically always be picked to round up your team and even as a solo tank. At the moment I feel like his lane sustain needs a little nerf since, especially with the 2 globes that he can easily gather he basically never runs out of mana or hp in a 1on1 scenario and even ganking him is really hard due to his survivabilty. Slight numbertweaks and a 10 to 15 second increase on his bunker and he should be the most balanced hero in the game.


Forgot to talk about the patch btw... Does anyone else think the fact, that Ana's grenade only increases heals from her feels more like a nerf to her than what the other changes could buff her?
The only reason she sits abouve 50% is the Nano boost since she can just drop it on her hard carry and then run for her life while the nano boosted hero ripps apart the enemy team. Really feel that her other talents don't need any kind of nerf to change that.
Medivh looks so promising, really looking forward to experimenting with his build since so far I only ever played one.

The Sonya changes I did not dare to look at yet, since I main her and I am really afraid she will be nerfed and fall out of the meta, just like my former main Thrall used to (though I feel he is playable again since the latest changes)

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5 hours ago, Valhalen said:

Maiev still stomps teams, but only with the right setup and proper follow ups.

Shes pretty much nerfed to oblivion. Hp as any other melee assassin but sorry no sustain. She either stomps or is completly useless.
She feels like a squishy now. 

2 hours ago, Brutalis said:

I think the biggest problem HOTS has compared to other MOBAs is that there isn't a hardcarry role and one player can't just go out of control and win the game off their own back. Maiev/Genji/Hanzo are wonderful because they can do just that. If they don't get shut down and controlled they can mess up your entire team. And that's ok. It's not something that should be changed IMO. It adds a new dimension that HOTS previously lacked. The "assassin" archetype just doesn't feel weighty enough and many of them fit the name far too well and focus on solokills and don't have much use after they've done their job. Having a tiny subset of assassins who do more than that and can fulfill the traditional MOBA carry role is a good thing.

There are multiple heroes that can "do just that" if ignored. If you dont shut down an Abathur your structures will slowly fall, you will be hind exp and late game he can take down structures in seconds. Just an example. There are multiple other heroes that can carry like Medivh. Maiev isnt really a carry. If her team doesnt follow up shes useless. Without a sustain heal she has no staying power either. 

1 hour ago, ecO1 said:

but you will have to think more about going all in with her.

You cant go all in with her anymore. You just get focused down in 2 second without acomplishing anything. If your team doesnt dive with you youre dead before you can get a second reset on your Q. She recieved unnecessary nerfs to her Q dmg which now feels like its doing nothing and her HP which is too low considering she has no selfsustain. I think the idea that they had in mind just doesnt work. Shes melee and shes exposed to dmg. Having too much armor makes her OP. Having no armor makes her unplayable in QM. 
Melee without selfsustain just doesnt work. 

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1 hour ago, ecO1 said:

*stuff*

Including a third ban would help to counteract that, as well as it would help to increase the number of heroes played in the game.

*stuff*

I agree on adding a third or even fourth ban. Dota 2 has 4 bans a side, and over 100 heroes. While HotS doesn't have QUITE that many, it's getting close (can't be bothered to count). 2 bans a side was fine when we had ~50 heroes, but it's not enough now. Having a third ban would open up a greater variety of heroes at both low and high level. It would also make the second ban phase far more meaningful. Consider the following scenario: second ban phase, neither team has picked a Support yet. I intend to pick Alexstrasza, and I am captain. Do I ban Lucio? Stukov? Malfurion? Uther? Aside from the map, I have little way of knowing what the opposing healer intends to pick. What usually happens is I ban Lucio because that's the one I least like playing.

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13 hours ago, ecO1 said:

Does anyone else think the fact, that Ana's grenade only increases heals from her feels more like a nerf to her than what the other changes could buff her?

Yes, it is. In fact they made some minor tweak nerfs all around so she can only truly shine with specific builds. Now you can only increase the global bonus heal with the Biotic Grenade build, which I'm fine with since it's my choice of build.

On the other hand, now the Shrike build looks very tempting to play with.

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11 hours ago, xevex said:

Shes pretty much nerfed to oblivion. Hp as any other melee assassin but sorry no sustain If her team doesnt follow up shes useless. Without a sustain heal she has no staying power either. Melee without selfsustain just doesnt work. 

There are LONG ways to go before you can call Maiev "nerfed to oblivion" imo. That happened to Tyrael pre-rework; numbers nerf, mana cost increases, removal of good talents leaving him pretty much with 1 choice per tier. He kept getting picked in competitive because his Heroics were and remain very good and because of Holy GroundHoly Ground but it was just that; he was pretty much trash anywhere else than tournaments.

Now, if Maiev had any form of self-sustain, she would 1v5 ez, without breaking a sweat. Her only real "counter", if you could even call it that, would be those really strong 1v1 Heroes or if anyone or 3-4/5 people on enemy team have access to ability damage reduction. But whether it is dueling power (she's never meant to solo anyways, if you do you're doing something wrong) or magic armor, they come later in the game when she's able to have her armor + damage increase imbaOPbroken talent combination. Zeratul gets redonkulous sustain with Mending StrikesMending Strikes provided he can keep whacking but even he can't dive in the whole enemy team and kill 2-3 at least with ease-if Maiev had that... the horrors... Artanis could use some self-sustain imho. 

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There are LONG ways to go before you can call Maiev "nerfed to oblivion" imo. That happened to Tyrael pre-rework; numbers nerf, mana cost increases, removal of good talents leaving him pretty much with 1 choice per tier. He kept getting picked in competitive because his Heroics were and remain very good and because of Holy GroundHoly Ground but it was just that; he was pretty much trash anywhere else than tournaments.

Now, if Maiev had any form of self-sustain, she would 1v5 ez, without breaking a sweat. Her only real "counter", if you could even call it that, would be those really strong 1v1 Heroes or if anyone or 3-4/5 people on enemy team have access to ability damage reduction. But whether it is dueling power (she's never meant to solo anyways, if you do you're doing something wrong) or magic armor, they come later in the game when she's able to have her armor + damage increase imbaOPbroken talent combination. Zeratul gets redonkulous sustain with Mending StrikesMending Strikes provided he can keep whacking but even he can't dive in the whole enemy team and kill 2-3 at least with ease-if Maiev had that... the horrors... Artanis could use some self-sustain imho. 

If you cant even pull heroes without dying or taking a massive amount of dmg in the best case scenario then thats what i call "nerfed to oblivion". Not to mention her Q doesnt even feel threatening anymore. 

Im not talking Iliidans/Zeratuls sort of selfsustain. Im talking about self-sustain that let you not hearth back after every engage attempt if you somehow end up with a non-sustain healer that cant top you off or no healer at all. 

I certainly know shes is not a duelist never expected her to be or wanted her to be. 

But diving the whole enemy team is her whole point. Ofc shes not supposed to dive alone since she would be dead in 2 seconds but still. Right now shes has to tap a well after every dive if shes doesnt die which is the most likely scenario. 

And her whole talent tree is just plain. They are maybe 2 builds. 1/3 of it is just completly unviable.

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18 hours ago, PixieKnight said:

agree on adding a third or even fourth ban. Dota 2 has 4 bans a side, and over 100 heroes. While HotS doesn't have QUITE that many, it's getting close (can't be bothered to count). 2 bans a side was fine when we had ~50 heroes, but it's not enough now. Having a third ban would open up a greater variety of heroes at both low and high level.

I TOTALLY agree with we need a 3rd ban in draft now. I was just thinking about this the other day too. Two DEFINITELY isn't enough anymore. There's just way to many counters to the ones you ban now. You ban Genji, they just go Maiev or Greymane. You ban Tychus and pick two tanks. Then they just go Maltheal instead.

 And the current count on heroes now as of Maiev is 77. So yeah, every 25 heroes you need another ban added to draft. Once we reach over 100 heroes we need a 4th ban added like you mentioned is in DOTA2.

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Tell me, if I have a losing streak in Ranked Season qualifiers, should I quit Heroes? I'm sick of playing healer, cranking out a ton of healing, never dying, and losing every game because two guys start arguing at draft and don't give it a rest the whole game.

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I am not sure if someone has already commented on it, but I didn't expected the new police skins to be just Epic and not Legendary. Now we just need Blizzard to remove gem only skins and I will be super glad :D

Cheers everone!

 

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19 minutes ago, BigFrenchNose said:

I am not sure if someone has already commented on it, but I didn't expected the new police skins to be just Epic and not Legendary. Now we just need Blizzard to remove gem only skins and I will be super glad :D

Cheers everone!

 

Yea I just checked those out a little while ago and was pleasantly surprised to see none of them were legendary. Lunar Festival stuff tapped me out on shards, but it won't take long to afford Epics.

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On 7/3/2018 at 7:21 PM, xevex said:

If you cant even pull heroes without dying or taking a massive amount of dmg in the best case scenario then thats what i call "nerfed to oblivion". Not to mention her Q doesnt even feel threatening anymore. 

Im not talking Iliidans/Zeratuls sort of selfsustain. Im talking about self-sustain that let you not hearth back after every engage attempt if you somehow end up with a non-sustain healer that cant top you off or no healer at all. 

I certainly know shes is not a duelist never expected her to be or wanted her to be. 

But diving the whole enemy team is her whole point. Ofc shes not supposed to dive alone since she would be dead in 2 seconds but still. Right now shes has to tap a well after every dive if shes doesnt die which is the most likely scenario. 

And her whole talent tree is just plain. They are maybe 2 builds. 1/3 of it is just completly unviable.

Lacking a healer plus no way to heal yourself is surely bad, I've experienced that with Jaina a lot (for a long while she was the only assassin incapable of healing herself). Maiev is still in a more than ok spot imho, wouldn't call her overnerfed like pre-rework Tyrael, 2 builds is a lot better than barely having 1 available every single time. Indeed you can't just dive alone an enemy team who's smart without proper follow-up but she surely still has the capacity for insta-gib imho (you can do the trick with the Spirit of Vengeance to make sure you'll get the proc).

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58 minutes ago, SteveFrost said:

Lacking a healer plus no way to heal yourself is surely bad, I've experienced that with Jaina a lot (for a long while she was the only assassin incapable of healing herself). Maiev is still in a more than ok spot imho, wouldn't call her overnerfed like pre-rework Tyrael, 2 builds is a lot better than barely having 1 available every single time. Indeed you can't just dive alone an enemy team who's smart without proper follow-up but she surely still has the capacity for insta-gib imho (you can do the trick with the Spirit of Vengeance to make sure you'll get the proc).

Yeah but try playing her in QM. Its a completly different story. Blizzard is always trying to make all heroes playable across all levels of play but Maiev in QM is a disaster. Played her in HL she was pretty good, Ana kept me alive a lot but she still dies easy even with a healer. 

Actually, i notice that the Spirit of VengeanceSpirit of Vengeance into Umbral BindUmbral Bind is only really good when you want to make use of enemies positions and lock them down in a Warden's CageWarden's Cage. Otherwise its better to just Umbral BindUmbral Bind and Spirit of VengeanceSpirit of Vengeance to get an insta pull. 

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      Difficulty updated from Medium to Hard. Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon. Chitinous Plating icon updated. Artanis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading. Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading. Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades. Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased. Auriel
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent. Sacred Sweep will now reveal targets hit for 2 seconds. Detainment Strike will now reveal targets knocked back for 2 seconds. Crystal Aegis will now reveal targets hit for 2 seconds. Azmodan
      Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active. Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby. Globe of Annihilation will now reveal targets hit for 2 seconds. Blaze
      Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker. Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania. Basic Attack will now reveal the area for 0.75 seconds. Flame Stream will now reveal target hit for 2 seconds. Combustion will now reveal the effect area for 0.75 seconds. Oil Spills created by Fuel Leak sight reduced from 7 to 1.5. Incinerator Gauntlets icon updated. Brightwing
      Difficulty updated from Hard to Easy. Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival. Fixed an issue that caused Blink Heal to heal Vehicles when cast on them. Invisible Friends will now preview the total healing that will be provided. Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds. Unstable Anomaly will now reveal targets hit for 2 seconds. Cassia
      Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading. Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech. Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds. Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets. Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts. Fend will now reveal targets hit for 2 seconds. Surge of Light will now reveal targets hit for 2 seconds. Surge of Light will now reveal the effect area for 0.75 seconds. Martial Law icon updated. Imprisoning Light icon updated. Infinite Lightning icon updated. Chen
      Difficulty updated from Hard to Medium. Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading. Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds. Cho'Gall
      Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target. Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading. Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading. Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application. Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased. Will of Gall is now considered a Quest talent. Fuel for the Flame will no longer always display as a critical. Consuming Blaze will now reveal targets hit for 2 seconds. Shadowflame will now reveal targets hit for 2 seconds. Dread Orb will now reveal targets hit for 2 seconds. Runic Blast will now reveal targets hit for 2 seconds. Twisting Nether will now reveal targets hit for 2 seconds. Shadowbolt Volley will now reveal targets hit for 2 seconds. Dread Orb will no longer grant sight into nearby Shrubs. Shadowbolt Volley will no longer grant sight into nearby Shrubs. Chromie
      Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded. Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability. Fixed an issue that caused Shifting Sands active bonuses to be lost when slain. Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage. Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Deathwing
      Difficulty updated from Medium to Hard. Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active. Deckard
      Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded. Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active. Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone. Ancient Blessings will now reveal the area for 0.75 seconds. Dehaka
      Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active. Fixed an issue that caused Burrow to not reveal negative effects when activated. Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun. Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active. Fixed an issue that caused Lurker Strain's slow to reveal the target while active. Lurker Strain will now reveal targets hit for 2 seconds. Lurker Strain no longer reveals around targets while they are being knocked back. Elongated Tongue icon updated. Diablo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap. Soul Shield icon updated. D.Va
      Fixed an issue that caused D.Va's AI to not activate Self-Destruct. Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain. Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once. Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading. Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground. Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed). Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns. Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds. Self-Destruct will now reveal the effect area for 0.75 seconds. Self-Destruct will now reveal targets hit for 2 seconds. Big Shot will now reveal targets hit for 2 seconds. Boosters will now reveal targets hit for 2 seconds. Mech Basic Attacks will now reveal the effect area for 0.75 seconds. Concussive Pulse will now reveal the effect area for 0.75 seconds. Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down. Aggression Matrix will now display floating text for the healing prevented. D.Va is now capable of pinging her Self-Destruct charge to her team. D.Va's Mech will now fill out the Death Recap when slain. E.T.C.
      Difficulty updated from Easy to Hard. Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading. Falstad
      Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability. Hammerang Reactivation will now reveal targets hit for 2 seconds. Hammerang's Returning projectile will now reveal targets hit for 2 seconds. Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical. Frequent Flyer icon updated. Sustained Winds icon updated. Fenix
      Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly. Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading. Phase Bomb Splash will now reveal the effect area for 0.75 seconds. Mobile Offensive icon updated. Singularity Charge icon updated. Offensive Cadence icon updated. Divert Power: Weapons icon updated. Garrosh
      Difficulty updated from Medium to Hard. Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds. Decimate will now reveal targets hit for 2 seconds. Gazlowe
      Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading. Fixed an issue that caused Ark Reaktor turrets to deal increased damage. Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team. Genji
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect. Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active. Zanshin icon updated. Greymane
      Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat. Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Thick Skin to display duplicate Block visuals. Gul'dan
      Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed. Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound. Fixed an issue that caused Hunger for Power's healing increase to not be the correct value. Hanzo
      Difficulty updated from Medium to Hard. Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading. Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt. Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly. Hogger
      Difficulty updated from Medium to Hard. Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild. Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit. Fixed an issue that allowed targeted abilities against the Loot Hoard unit. Fixed an issue that allowed targeted abilities against the chunk of Meat unit. Illidan
      Difficulty updated from Medium to Very Hard. Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Fiery Brand icon updated. Imperius
      Holy Fervor cleave reveals the area for 0.75 seconds. Jaina
      Difficulty updated from Easy to Medium. Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile. Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected. Frostbite Armor will now display Block visuals. Icefury Wand icon updated. Advanced Ice Block icon updated. Johanna
      Difficulty updated from Medium to Easy. Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies. Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds. Blessed Hammer will now reveal the effect area for 0.75 seconds. Junkrat
      Difficulty increased from Medium to Hard. Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed). Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to hit Invulnerable enemies. Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits. Kael'thas
      Difficulting updated from Hard to Medium. Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies. Burned Flesh will now display as a critical effect. Kel'Thuzad
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable. Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain. Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading. Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines. Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain. Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark. Kerrigan
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted. Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions). Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds. Fury of the Swarm will no longer reveal targets hit by the splash area. Impaling Blades will now reveal targets hit for 2 seconds. Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds. Psionic Shift will now reveal targets hit for 2 seconds. Kharazim
      Difficulty updated from Medium to Hard. Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses. Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading. Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally. Leoric
      Difficulty updated from Easy to Medium. Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction. Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle. Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction. Leoric is no longer capable of activating Ossein Renewal while Undying is active. Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds. Li Li
      Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines). Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally). Li-Ming
      Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power. Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active. Fixed an issue that caused Magic Missiles to hit Invulnerable enemies. Lunara
      Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies. Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading. Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin. Splintered Spear will no longer target Hidden or Neutral targets. Lt. Morales
      Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active. Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion. Maiev
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target. Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires. Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone. Naisha's Memento's Bounces will now bounce to targets immune to area damage. Naisha's Memento will no longer bounce to Mercenaries that are not currently active. Mal'Ganis
      Difficulty updated from Medium to Hard. Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt. Winged Guard will now display a Block visual. Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast. Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active. Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active. Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active. Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active. Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active. The Night Beckons icon updated. Malfurion
      Difficulty updated from Easy to Hard. Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead. Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team. Malthael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Touch of Death to display floating text for healing prevented twice. Ethereal Existence will now display a Block visual at maximum stacks. Soul Rip no longer reveals the area. Medivh
      Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended. Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading. Using a Portal will no longer move the user's Camera. Mei
      Difficulty updated from Medium to Hard. Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading. Fixed an issue that caused Induce Hibernation to apply to non-Heroes. Skating Away now displays a Block visual. Mephisto
      Difficulty updated from Medium to Hard. Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova. Muradin
      Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading. Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown. Storm Bolt will no reveal the target for 2 seconds. Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy. Perfect Storm quest tracker icon updated. Murky
      Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses. Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank. Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank. Murky no longer reveals in area around him after his Egg is slain. Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius. Octo-Grab will now reveal the target for 2 seconds when first cast. Slime will now reveal targets hit for 2 seconds. Pufferfish will now reveal targets hit for 2 seconds. Nazebo
      Fixed an issue that caused Plague of Toads to hit Invulnerable enemies. Fixed an issue that allowed targeted abilities against the Plague of Toads unit. Nova
      Difficulty updated from Medium to Hard. Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible. Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second. Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown. Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt. Triple Tap will now reveal targets hit for 2 seconds. Precision Strike will now reveal targets hit for 2 seconds. Explosive Snipe will now reveal targets hit for 2 seconds. Snipe no longer reveals in an area around the target. Rapid Reprojection icon updated. Orphea
      Difficulty increased from Medium to Hard. Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack. Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain. Fixed an issue that caused Eternal Feast to search for dead units. Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading. Dead Magic now reveals the area for 0.75 seconds. Probius
      Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended. Qhira
      Difficulty updated from Medium to Hard. Fixed an issue that caused Blood Rage to track units after they have been slain. Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage. Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds. Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading. Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health. Basic Attacks no longer reveal targets hit. Swing Life Away now display Spell Armor visuals. Ragnaros
      Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function). Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted. Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap. Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras. Raynor
      Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap. Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries. Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy. Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes. Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap. Give em' Some Pepper will now reveal the area for 0.75 seconds. Rehgar
      Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes. Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem. Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading. Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks. Rexxar
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted. Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification. Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain. Wildfire Bear now reveals the target for 2 seconds. Samuro
      Difficulty increased from Hard to Very Hard. Wind Walk healing increased from 1% to 3%. Way of the Wind healing reduced from 5% to 4%. Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score. Mirror Image reveal of nearby units on death now matches other Heroic units. Sgt. Hammer
      Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed). Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented. Tank Mode Splash will now reveal the effect area for 0.75 seconds. Tank Mode Splash attacks will no longer reveal targets hit. Sonya
      Fixed an issue that caused Leap to not grant Unstoppable while active. Rampage icon updated. Stitches
      Difficulty updated from Medium to Hard. Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches. Stukov
      Difficulty updated from Medium to Hard. Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns. Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule. Fetid Touch icon updated. Reactive Ballistospores icon updated. Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent. Sylvanas
      Difficulty updated from Medium to Hard. Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain. Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired. Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading. Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun. Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun. Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading. Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading. Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds. Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun. Fixed an issue that caused Catapults to grant more Experience than intended when Possessed. Remorseless will no longer bounce to Mercenaries that are not currently active. Remorseless will now bounce to targets immune to area damage. Wailing Arrow no longer reveals in a radius around Sylvanas when cast. Wailing Arrow will now reveal the search area for 0.75 seconds. Remorseless icon updated. Tassadar
      Difficulty updated from Medium to Hard. Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Executor's Will to not increase Healing dealt. Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap. Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading. Khaydarin Amulet now requires the target to be visible to start the link. Khaydarin Amulet will now reveal the target for so long as the link remains active. Khaydarin Amulet will now bounce to targets immune to area damage. Khaydarin Amulet will no longer bounce to Invulnerable enemies. Archon Basic Attacks Splash will no longer reveal targets. Archon Basic Attacks will now reveal the effect area for 0.75 seconds. The Butcher
      Difficulty updated from Medium to Hard. Fixed an issue that caused Butcher to lose more Meat than intended when slain. Cleaver no longer reveals targets hit. Cleaver will now reveal the search area for 0.75 seconds. Furnace Blast will now reveal targets hit for 2 seconds. Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy. The Lost Vikings
      Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard. Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded. Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased. Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap. Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds. Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds. Hunka Burning Olaf will now reveal the target for 2 seconds. Nordic Attack Squad icon updated. Thrall
      Difficulty updated from Easy to Medium. Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading. Feral Resilience will now display Block visuals. Tracer
      Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability. Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading. Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later. Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected. Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes. Fixed an issue that caused Parting Gift to hit Invulnerable enemies. Total Recall will now increase Tracer's Self Healing when Tracer is healed. Total Recall will now display floating combat text when Tracer is healed. Total Recall will now display in the Death Recap. Completing a Reload will now display floating combat text for the amount of Ammo restored. Locked and Loaded will no longer cause Basic Attacks to display as criticals. Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical. While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies. While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it. Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets. Ricochet will now only bounce to visible targets. Ricochet will now bounce to targets immune to area damage. Ricochet will no longer bounce to Mercenaries that are not currently active. Bullet Spray will now reveal targets hit. Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius. Untouchable icon updated. Tychus
      Difficulty updated from Medium to Hard. Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar. Sizzlin' Attacks icon updated. Tyrael
      Difficulty updated from Medium to Hard. Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks. Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading. Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased. Archangel's Wrath explosion will now reveal targets hit for 2 seconds. Burning Halo icon updated. Burning Halo is now classed as a Passive talent. Horadric Reforging icon updated. Horadric Reforging is now classed as a Passive talent. Tyrande
      Difficulty updated from Medium to Hard. Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active. Fixed an issue that caused Huntress Fury to not bounce to Deathwing. Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel. Fixed an issue that caused Mark of Mending to not heal Evading allies. Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading. Fixed an issue that caused Elune's Chosen to heal for overkill damage. Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy. Shooting Star icon updated. Uther
      Difficulty updated from Easy to Hard. Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them. Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased. Holy Radiance will now reveal the effect area for 0.75 seconds. Holy Radiance will now reveal enemy targets hit. Divine Storm will now reveal the effect area for 0.75 seconds. Divine Storm will reveal the target for 2 seconds. Holy Fire icon updated. Valeera
      Difficulty updated from Hard to Very Hard. Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture. Eviscerate will now reveal the target for 2 seconds. Ambush will now reveal the target for 2 seconds. Cheap Shot will now reveal the target for 2 seconds. Garrote will now reveal the target for 2 seconds. Sinister Strike will now reveal targets hit for 2 seconds. Blade Flurry will now reveal the effect area for 0.75 seconds. Blade Flurry will now reveal targets hit for 2 seconds. Valla
      Difficulty updated from Easy to Medium. Fixed an issue that caused Manticore's stack display to be displayed incorrectly. Manticore icon updated. Varian
      Fixed an issue that caused Second Wind to display as uncastable. Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses. Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies. Master at Arms will now reveal targets hit for 2 seconds. Master at Arms will now reveal the effect area for 0.75 seconds. Whitemane
      Difficulty updated from Medium to Very Hard. Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt. Inquisition will no longer reveal around the target. Divine Reckoning will now reveal targets hit for 2 seconds. Searing Lash will now reveal targets hit for 2 seconds. Saintly Greatstaff icon updated. Xul
      Fixed an issue that caused Cursed Strikes to hit targets immune to area damage. Cursed Strikes will now reveal the effect area for 0.75 seconds. Backlash will now reveal the area for 0.75 seconds. Shackler no longer reveals the area. Cursed Strikes no longer reveals targets hit. Yrel
      Difficulty updated from Medium to Hard. Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero). Dauntless will now display Block visuals. Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds. Aegis of Light no longer reveals the area. Vindication will now reveal targets hit for 2 seconds. Righteous Hammer will now reveal targets hit for 2 seconds. Avenging Wrath will now reveal targets hit for 2 seconds. Zagara
      Fixed an issue that caused Banelings to not be affected by Defense Matrix. Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active. Mutalisk Basic Attacks will now bounce targets immune to area damage. Zarya
      Difficulty updated from Easy to Medium. Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block. Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop. Basic Attacks will now reveal the effect area for 0.75 seconds. Basic Attacks no longer reveal targets hit. Explosive Barrier will now reveal targets hit for 2 seconds. Explosive Barrier will now reveal the effect area for 0.75 seconds. Feel the Heat icon updated. Zeratul
      Difficulty updated from Hard to Very Hard. Cleave will now reveal the effect area for 0.75 seconds. Zul'jin
      A Surprise For Ya no longer reveal targets. A Surprise For Ya will now only bounce to visible targets. A Surprise For Ya will now bounce to targets immune to area damage. A Surprise For Ya will no longer bounce to Mercenaries that are not currently active. Grievous Throw will now reveal targets hit for 2 seconds. Twin Cleave will now reveal targets hit for 2 seconds. Guillotine will now reveal targets hit for 2 seconds. Buzzsaw will now reveal targets hit for 2 seconds. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. We would like to take a moment to thank the community for providing insight and feedback for these changes. Although we may not reply to your feedback and posts we do listen and appreciate all of it. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Observer UI
      D.Va's Mech Healthbar is now displayed in the observer interface's top bar. Misha's Healthbar is now displayed in the observer interface's top bar. The Lost Vikings Healthbars are now displayed in the observer interface's top bar. XP Globes are now displayed as Blue for the left team and Gray for the right team. Icons
      Abathur Changed Icon color for Locust Strain. Anub'arak Changed Icon color for Chitinous Plating. Blaze Incinerator Gauntlets Icon changed to non-Heroes Damage from Basic Attacks. Cassia Martial Law Icon changed to Searing Damage from Basic Attacks. Changed Icon color for Ball Lightning. Changed Icon color for Valkrie. Dehaka Changed Icon color for Elongated Tonuge. Diablo Changed Icon for Soul Shield to be different than Spell Shields. Genji Changed Icon color for Zanshin. Jaina Changed Improved Ice Block Button to be normal Ice Block. Illidan Fiery Brand Icon changed to Searing Damage from Basic Attacks. Muradin Changed Icon color for Perfect Storm. Nova Changed Icon color for Rapid Projection. Sonya Rampage Icon changed to Cooldown Reduction from Basic Attacks. Sylvanas Remorseless Icon changed to Range Increase for Basic Attacks. The Lost Vikings Nordic Attack Squad Icon changed to Searing Damage from Basic Attacks. Tychus Sizzlin' Attacks Icon changed to Searing Damage from Basic Attacks. Tyrande Shooting Star Icon changed to Range Increase for Basic Attacks. Valla Manticore Icon changed to Searing Damage from Basic Attacks. Whitemane Changed Icon color for Saintly Greatstaff. Zarya Feel the Heat Icon changed to Damage Increase from Basic Attacks. Abilities
      Bounce Abilities that Bounce will require all targets to be visible. Cleave Abilities that Cleave will reveal the area and does not require target to be visibile. Splash Abilities that Splash will reveal the area and does not require target to be visibile. Invulnerability
      Johanna Blessed Shield no longer hits Invulnerable enemies. Junkrat Frag Launcher no longer hits Invulnerable enemies. Kael'thas Gravity Lapse no longer hits Invulnerable enemies. Li-Ming Magic Missiles no longer hits Invulnerable enemies. Nazeebo Plague of Toads no longer hits Invulnerable enemies. Tracer Parting Gift no longer hits Invulnerable enemies. ARAM
      Increased experience given by Experience Globes. UI
      Floating Combat Text for Experience earned from killing blows now has a gold color. Return to Top
      Balance Update
      General
      Adjusted difficulty levels for a number of Heroes. Heroes
      Samuro Increased Windwalk healing from 1% per second to 3% per second. Decreased Way of the Wind healing from 5% on cast to 4% on cast. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Evading targets to still lose armor to Hellbats and Gnolls. Fixed an issue that caused ARAM maps to use different XP systems. Heroes
      Abathur Fixed an issue that caused Abathur's Monstrosity to gain an additional 0.02 damage per stack. Toxic Next no longer reveals attackers while Arming. Anduin Moral Compass is now considered Splash damage and will not hit targets Immune to AOE. Blaze Combustion now reveals area it affects. Fixed an issue that caused Heat Treatment to not match the damage dealt by Pyromania. Fixed an issue where Oil Spill granted more vision than intended. Flame Stream now reveals targets hit. Brightwing Invisible Friends now displays a healing over time preview. Phase Shift's heal now happens after teleportation instead of at the same time. Unstable Anomaly now reveals the area it affects and enemies it hits. Butcher Cleaver AOE no longer reveals targets hit. Fixed an issue that caused Butcher to lose more than intended stacks of Fresh Meat when killed. Furnace Blast now reveals targets hit. No longer revealed when Lamb of the Slaughter damages an enemy. Cassia Fend now reveals targets hit. Fixed an issue that caused Lightning Fury Bolts cast from Static Electricity and Lightning Fury to be inconsistently determined. Fixed an issue that caused Lightning Fury Bolts generated by Static Electricity to not heal for the appropriate amount with Ring of the Leech. Fixed an issue where Lightning Fury Bolts were not displaying as critical hits against Blinded enemies. Martial Law no longer damages Heroes while Blinded. Surge of Light now reveals the area it affects and enemies that it hits. ChoGall Consuming Blaze now reveals targets when applied. Consuming Blaze will now interrupt channels that are interrupted by damage when applied. Dread Orb no longer has an abnormal vision height. Dread Orb now reveals targets hit. Fixed an issue that caused Cthun's Gift to Slow while Blinded. Fuel for the Flame no longer deals damage to evading enemies near the Basic Attack target. Fuel for the Flame no longer deals damage to the target of Basic Attacks while Blinded. Fuel for the Flame no longer display as critical damage against Heroes. Runic Blast now reveals targets hit. Shadowbolt Volley no longer has an abnormal vision height. Shadowbolt Volley now reveals targets hit. Shadowflame now reveals targets hit. Twisting Nether now reveals targets hit. The Will of Gall is now treated as a Quest talent and displays the progress in the talents tab. Chromie Fixed an issue that caused Sand Echo's Basic Attacks to grant stacks while Blinded. Shifting Sands will no longer be removed upon death. Time Trap will no longer prevent Allies from being revealed temporarily. Time Troubles' Armor granted to allies will no longer be removed by Stasis. Unravelling's Armor debuff will now be removed by Stasis. Deathwing Death Drop's Armor Reduction is now removed by Stasis. Gaze Onto Destruction no longer reduces the damage of non-Heroes hit. Deckard Fixed an issue where Horadric Staff does not consume the cooldown when used on an Evading target. Fixed an issue where Potion of Shielding increased Deckard's Self Healing. Fixed an issue where Scroll of Sealing revealed targets for 4 seconds when taken. Dehaka Burrow no longer prevents allied abilities from affecting Dehaka. Burrow will now cleanse negative effects. Lurker Strain no longer reveals area around knocked back targets. Lurker Strain now reveals targets hit. Lurker Strain's Knockback will no longer function as a Stun. Diablo Dying Breath will now display as Apocalypse on the Death Recap. Fixed an issue that caused Black Soulstone to be multiplicative with other health bonuses. D.Va Defense Matrix now works on Zagara's Banelings. Falstad BOOMerang's Armor Reduction is now removed by Stasis. Hammerang now reveals targets hit on return. Hammerang's explosion no longer displays as a crit after selecting BOOMerang. Hammerang's reactivation explosion now reveals targets hit. Fenix Fixed an issue that caused Divert Power: Weapons to be refreshed while Blinded. Fixed an issue that could cause Mobile Offensive to not apply when moving. Phase Bomb Splash damage now consumes Block charges. Garrosh Decimate now reveals targets hit. Into the Fray now shows up on Garrosh's Try screen. Wrecking Ball and Into the Fray now reveal targets hit. Gazlowe Adjusted Ark Reaktor damage to 36. EZ-PZ Dimensional Ripper can now have the cooldown announced to your team. Mecha-Lord no longer grants Armor while Blinded. Genji Fixed an issue where Deflect did not grant full Self Healing score when preventing damage. Greymane Fixed an issue that caused Alpha Killer to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Go For the Throat to apply the incorrect cooldown to Disengage with Running Wild selected. Removed dual block visual from Thick Skin. Gul'dan Fixed self-healing bonus from Hunger for Power. Pursuit of Flame is no longer visible through fog. Hanzo Fixed an issue that allowed players to fire Storm Bow at maximum range without charging. Fixed an issue that caused Sharpened Arrowheads to not reduce Armor while Blinded when applied with Storm Bow. Fixed an issue that caused Sharpened Arrowheads to reduce Armor before damage is dealt with Storm Bow. Jaina Fixed an issue that caused Frost Bolt to hit targets behind Frost Bolt. Fixed an issue that caused Frost Shards to allow more than 2 additional targets to be hit. Frostbite Armor now has a block visual. Johanna Blessed Hammer now reveals the area it affects. Fixed an issue where Blessed Momentum stacks multiplicatively instead of additvely with other attack speed modifiers. Heaven's Fury no longer prevents allies from being revealed. Junkrat Fixed an issue that caused Junkrat's Frag Launcher to gain 0.002 damage per stack of Taste for Explosions. Splash damage now consumes Block charges. Kel'Thuzad Deathchill will no longer activate if the target loses Root or Slow by becoming Unstoppable. Fixed an issue that caused Basic Attacks against Rooted Heroes to activate Icy Grasp. Fixed an issue that caused Basic Attacks against Rooted targets to activate Hungering Cold. Fixed an issue that caused Kel'Thuzad's buttons to light up when getting 15 baseline quest stacks. Fixed an issue that caused Power of Icecrown's damage increase to be lost upon death. Kerrigan Fixed an issue that caused Kerrigan's Self Healing to increase when she gains Assimilation Shields. Fury of the Swarm no longer reveals targets. Impaling Blades now reveals targets hit. Primal Grasp's Pulse now reveals targets hit. Psionic Shift now reveals targets hit. Ultralisk Splash damage reveals targets. Kharazim Fixed an issue that caused Insight to progress while Blinded. Leoric Buried Alive can no longer have its duration reduced. Drain Essence no longer increases his Self Healing score. Deckard's Rejuvenation is now removed on Undying. Fixed an issue where Leoric could receive Tyrande's Shadowstalk Healing when Undying was active, thereby reducing his respawn timer. Ossein Renewal can no longer be cast while Undying is active. Drain Hope, Drain Essence, and March of the Black King are now removed if the target enters a vehicle. Li-Ming Fixed an issue that caused Tal Rasha's Elements to prevent Force Armor from granting Block charges. Fixed an issue where Aether Walker would sometime not reset correctly. Lt. Morales Medi Drone no longer heals Heroes in Undying state. Lunara Fixed an issue that caused Invigorating Spores to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Invigorating Spores to deal percent damage while Blinded. Fixed an issue that caused Nature's Toxin to be applied before damage dealt. Maiev Fixed an issue that caused Basic Attacks while Blinded to increase Vengeful Knives damage. Fixed an issue that caused Umbral Bind to not increase Vengeful Knives damage . Mal'Ganis Winged Guard now has a block visual. Malthael Ethereal Existence now has a block visual at max stacks. Mei Fixed an issue that caused Cooling Servos to Slow while Blinded. Fixed an issue that caused Mei's Induce Hibernation Talent to reduce damage of non-Heroes. Skating Away now has a block visual. Murky Fixed an issue that caused Big Tuna Kahuna to be multiplicative with other health bonuses. Octograb now reveals the target instead of the area around the target. Pufferfish now reveals targets hit. Slime now reveals targets hit. While revealed, Murky will no longer reveal the area around him when his Egg is slain. Nova Anti-Armor Shells is now removed by Stasis. Anti-Armor Shells now applies debuff after damage. Explosive Snipe now reveals targets hit. Fixed an issue that caused Anti-Armor Shells to display an incorrect damage value for Nova's Holo Decoys. Holo Decoys no longer reveals area when killed. Holo Decoys are now visible from the center of the unit instead of their border. Precision Strike now reveals targets hit. Snipe no longer reveals around target. Triple Tap no longer reveals area around the target, and the target is now revealed for 2 seconds afterwards, up from 1.3 seconds. Orphea Fixed an issue that caused Dead Magic to splash to Evading targets. Fixed an issue that caused Empowered Eldritch Conduit to be lost on death. Fixed an issue that caused Empowered Eldritch Conduit to not be granted when going from 7 or 8 stacks to 10. Fixed an issue that caused Eternal Feast to hit dead objects. Probius Fixed an issue that caused Pylon Overcharge to deal additional damage when Construct Additional Pylons is selected. Qhira Basic Attacks will no longer reveal targets hit. Blood Rage's activation no longer grants Fatal Wounds progress. Fixed an issue that caused Finishing Touch to grant attack speed on attacks that bring the target below 50% health. Fixed an issue that caused Finishing Touch to grant attack speed while Blinded. Fixed an issue that caused Upstage to not apply if the targets were killed by the activation damage. Fixed an issue that caused Your Pain, My Gain to grant Armor while Blinded. Ragnaros Cauterize Wounds now displays on the Death Recap correctly. Fixed an issue that caused Empower Sulfuras to not reduce the cooldown of Blistering Attacks on non-Heroes. Tempered Flame no longer increases Self Healing on application. Lava Wave can no longer pickup or magnetize Experience Globes. Raynor Fixed an issue that caused Execute Orders to not display in the Death Recap. Fixed an issue that caused Give Em' Some Pepper damage to behaving incorrectly. Rehgar Fixed duration of Totemic Projection. Fixed an issue that caused Hunger of the Wolf to deal damage and heal while Blinded. Rexxar Fixed an issue that caused Kill Command's damage bonus to be multiplicative. Fixed an issue that caused Misha to not gain Primal Intimidation's Passive on respawn. Fixed an issue where Unleash the Boars was not affected by some damage modifications. Samuro Burning Blade is now Splash damage. Way of the Wind now increases Self Healing intead of Healing. Sonya Leap now also grants Unstoppable when used at minimum distance. Stukov Fixed an issue that caused Reactive Ballistospores to not work correctly with cooldown resets. Sylvanas Deafening Blast now applies Black Arrows if active. Deafening Blast now reveals targets hit. Fixed an issue that caused Evasive Fire to be refreshed while Blinded. Fixed an issue that caused Lost Soul to reduce cooldowns while Blinded. Fixed an issue that caused Overwhelming Affliction to apply the slow to a Remorseless target when firing at a target with 3 stacks. Fixed an issue that caused Possession to give more XP than intended for Catapults. Fixed an issue that caused Remorseless to not apply Black Arrows while Blinded. Fixed an issue that caused Remorseless to not Stun enemies while Black Arrows is active. Fixed an issue that caused Remorseless to not Stun Mercenaries with 3 stacks of Black Arrows and Merenary Queen. Might of the Banshee Queen is no longer removed on death. Wailing Arrow no longer reveals area around Sylvanas when cast. Wailing Arrow now reveals the area of detonation. Tassadar Archon no longer applies armor reduction while Blinded. Archon Splash damage no longer reveals targets hit. Archon's Armor reduction is now removed by Stasis. Feedback's Armor reduction is now removed by Stasis. Fixed an issue that caused Oracle to not show in the Death Recap. Khaydarin Amulet will now reveal while active after the attack expires. Thrall Feral Resilience now has a block visual. The Lost Vikings Hunka' Burning Olaf now reveals target instead of the area around the target. It's a Sabotage can no longer be applied while Erik is Blinded. Nordic Attack Squad now shows in recap. Viking Bribery stack count is no longer visible on the scoreboard to other players. Tracer Bullet Spray now reveals targets hit. Fixed an issue that caused Composition B and Quantum Spike to deal percent damage to non-Heroes. Heavy Handed's Armor is now removed by Stasis. If Locked and Loaded has been activated, then the floating text for completing the reload will display as a crit. Is That a Healthpack can no longer heal Vehicles. Locked and Loaded no longer causes Basic Attacks to display as a crit. Ricochet will no longer reveal targets hit (Tracer Rounds will still apply if taken). Telefrag no longer reduces the cooldown of Recall while Blinded. When Tracer completes a reload, it now displays floating text. Tyrael Archangel's Wrath now reveals targets hit by the explosion. Bound by Law no longer refreshes El'Druin's Might while Blinded. Tyrande Fixed an issue that caused Elune's Chosen to heal for overkill damage. Fixed an issue that caused Self Healing to not increase her Self Healing. Fixed an issue that caused Sentinel to be reset if a Hallucination is killed while revealed. Fxied an issue where Mark of Mending was not healing Evading targets. Uther Divine Storm now reveals targets hit instead of area around targets hit. Divine Storm now reveals the area it affects. Holy Radiance now reveals enemies hit. Holy Radiance reveal updated to match area of effect. Valeera Ambush now reveals the target for 2 seconds. Blade Flurry now reveals targets for 2 seconds. Blade Flurry now reveals the area it affects. Cheap Shot now reveals the target for 2 seconds. Eviscerate now reveals the target for 2 seconds. Fixed an issue where Garrote's damage displayed incorrectly in the Death Recap. Garrote now reveals the target for 2 seconds. Sinister Strike now reveals the target for 2 seconds. Varian Fixed an issue that caused Juggernaut to be capable of activating on-hit effects on Invulnerable enemies. Fixed an issue that caused Varian's Victory Rush button to be grayed out. Master At Arms now reveals targets hit and the area affected. Whitemane Clemency no longer reveals the area around the heal target. Divine Reckoning now reveals targets hit. Inquisition and Shared Punishment now reveal the target for 2 seconds after expiring. Inquisition now reveals the target instead of the area around the target. Searing Lash now reveals targets hit. Xul Shackler no longer reveals the area it affects. Yrel Aegis of Light no longer reveals area it affects. Avenging Wrath now reveals targets hit. Dauntless now has a block visual. Holy Wrath now consumes Block charges. Righteous Hammer now reveals targets hit. Vindication now reveals targets hit. Zarya Explosive Barrier now reveals the area and targets. Fixing an issue where Zarya's Defensive Shielding did not stack correctly with other blocks. Splash damage no longer reveals targets. Zeratul Cleave now reveals the area it affects. Zul'jin Buzzsaw now reveals targets hit for 2 seconds. Grievous Throw now reveals targets hit for 2 seconds. Guillotine now reveals targets hit. Twin Cleave now reveals targets hit. Wrong Place Wrong Time now reveals targets hit for 2 seconds. Return to Top
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