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Fenix is Warping into the Nexus Soon

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The long wait is over! Blizzard is celebrating StarCraft's 20th anniversary with Fenix.

Fenix has been revealed as the next Hero to join the Nexus. Stay tuned for more information and a Hero spotlight!

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I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

Edited by DubaraiBack

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14 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

It is Fenix after his first "resurrection", in his dragoon form.

https://www.google.com/search?q=starcraft+dragoon&source=lnms&tbm=isch

maxresdefault.jpg

casper-wermuth-4.jpg

I actually looked forward precisely to this form of his ;)

Edited by Godeyes
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19 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

No, you're not missing anything.  Dragoon look basically like this, yes.

Regarding him looking like Azmodan, well Dragoon are four legs with a center body that's relatively thin/flat, kinda looking like a platform one could ride on.  Sure, I guess an Azmodan-less Azmodan is kinda correct...?

I think some people where expecting a Talandar-like character, not Fenix.  Fenix should look like this, yes.

Edited by TSRD

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YUSSSSSSSSS FINALLY MY PRAYERS HAVE BEEN ANSWERED! Now I only want Kaldalis.

From the tweet and some replies I saw, it looks as if he'll only be a dragoon, which is kinda disappointing. I remember them saying that he;ll have a rebirth mechanic ("... his defeat as Zealot and his rebirth as a Dragoon lore-wise") from an old interview, I think it was Browder himself there, but they wanted to delay cause Leoric was just released (and Browder left so direction may have changed).

EDIT: Nvm, thought some tweets were from HotS staff and they weren't. Still, hope he's not just a dragoon.

Edited by SteveFrost

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11 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

People have thought similar stuff about The Butcher when he was announced. "This just looks like a Stitches Skin" 

We still have to know his abilities but I am sure he will be also unique just like Butcher compared to Stitches, or Varian compared to Arthas. Look-a-likes are not Play-a-likes :)

 

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Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

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So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

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23 minutes ago, CyberDVonaven said:

So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

I think there will be a lot of this but the short of it is, I don't think that's the case.  Story spoilers below:

Spoiler

The character you looked up is Talandar, not Fenix (or not really...  It's mildly complicated).  Fenix, the true Fenix anyway, did not have three forms, he was just a Zealot who died and was put in a life support shell, aka a Dragoon (the Dragoon is what we're getting).  Who later died again, this time for good.

Talandar was created using a brain scan of Fenix's and for a while he thought he was Fenix, but eventually came to the conclusion that he was his own "person."  This is kinda a story spoiler and since Blizzard doesn't want to spoil it, they leave his name as Fenix even when he isn't...  Kinda.  Sorta.

In any case, I expect simply Dragoon like abilities (though what they are I couldn't say, ranged basic attack, shielding, maybe ranged blast...  I don't know, Dragoon where fairly basic units) rather than forms.  We'll see though, maybe I'm wrong.  The very lacking nature of a basic Dragoon does lend itself to going crazy with extra features but...  *shrug*  Speculation is hard.

Edited by TSRD
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1 hour ago, BoiderBois said:

Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

Deckard Cain's portrait is RIGHT next to his. Coincidence? I THINK NOT.

48 minutes ago, CyberDVonaven said:

So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

Pretty much like I said in the Hero teaser thread, I wonder if they will make him a Multiclass, as in the SC2 Co-Op missions he can alternate between 3 forms: Praetor (could be Warrior), Solarite Dragoon (definitely Assassin) and Cybros Arbiter (either Support or Specialist).

Would be nice if it was the case, because we haven't see a new Multiclass since Varian.

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Fenix/Talandar is one of the best opportunities the developers will ever have for a multi class design. If they don't go for it with his lore and co-op mission design, then they should remove the multi class role. I love Varian and want more multi class heroes but it is wasted space right now.

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They guy with 3 forms in SC 2 coop is a Talandar (copied version of Fenix's brain in Purifier program but he is a 100% robot. He changes the name in story when he accepts what he is). Correct Fenix died as a Dragoon (which held parts of his body) killed by Kerrigan. I'm glad they make correct Fenix here and he can't change forms. There is still open window for skins or separate hero.

Edited by Kaelos

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2 hours ago, BoiderBois said:

Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

That "crawly" thing is his dragoon form and how he looked in the original Starcraft.

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So I guess we can toss the "leaks" out the window ?(the ones from here

Fenix seems cool, hopefully he'll stir things up a small bit.

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I still can not believe in all the years that HOTS has been out they still have not released a single WoW Demon Character. So many choices and so much to work with and its all been ignored. I thought for sure we would get one with Legion but guess not.

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If it's just a dragoon it'd be pretty lame. What's the point of Fenix if not a multi-class? The first two Fenixes were nothing special. Only when he can switch between armours does he become unique. A resurrection between Zealot and Dragoon might work, but then you're not choosing the role for the job you want. It would be another wasted opportunity to give Varian some company.

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1 hour ago, Morcalivan said:

The first two Fenixes were nothing special.

Eh, he was easily one of the most popular Protoss characters in the first Star Craft game and is one of the few characters I can think of who had a death that mattered to people, not once but twice!  I'd say he more than earns a spot on the HotS list simply from name recognition and fan appreciation.

As for his character not being special mechanically or that this Fenix need to be based off the "third" Fenix:  1) Talandar is a separate character and can have his own hero made for HotS later.  2) Jimmy was never special in game, nor is he all that complex in HotS, yet he made it exclusively due to his role in the SC storyline.

That said, they managed to make a Firebat hero interesting to play, who is to say they can't do the same for a Dragoon?

Edited by TSRD

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I think the problem stems from a hell of a lot of people only playing SC2, that and the fact that Talandar is still called Fenix in things like Co-Op commander. While I'm certain I'll enjoy badass dragoon Fenix I won't lie and say I'm not disappointed it isn't the multi-suited "Fenix" of SC2.

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2 hours ago, Brutalis said:

I think the problem stems from a hell of a lot of people only playing SC2, that and the fact that Talandar is still called Fenix in things like Co-Op commander. While I'm certain I'll enjoy badass dragoon Fenix I won't lie and say I'm not disappointed it isn't the multi-suited "Fenix" of SC2.

Who says it is not the multi suit version. A lot we still dont know about him yet.

Edited by Nathex

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I thought Fenix would be presented in his Talandar form, maaaybe they'll release him at least as a cool skin. I didn't play SC1 yet though, maybe that's why I didn't expect him to be in Dragoon suit.

Anyway! I agree it would be great to have him as a new Multiclass hero :) the occasion is perfect as well hehe

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10 hours ago, TSRD said:

Eh, he was easily one of the most popular Protoss characters in the first Star Craft game and is one of the few characters I can think of who had a death that mattered to people, not once but twice!  I'd say he more than earns a spot on the HotS list simply from name recognition and fan appreciation.

As for his character not being special mechanically or that this Fenix need to be based off the "third" Fenix:  1) Talandar is a separate character and can have his own hero made for HotS later.  2) Jimmy was never special in game, nor is he all that complex in HotS, yet he made it exclusively due to his role in the SC storyline.

That said, they managed to make a Firebat hero interesting to play, who is to say they can't do the same for a Dragoon?

Fenix was popular because there wasn't much else. It was a new game. He's no different than the rest of the Zealots or Dragoons, just used to showcase Dragoon introduction. A few better stats. Tassadar began learning both sides of the Force, placing him beyond default units, which made him stand out as a hero character instead of a named unit. Zertaul led his people and taught Tassadar. So they make sense as they are.

Raynor was unique because of his ship, which is in the game. Specifically his SC2 self. And yeah, the Firebat just being a Firebat was damn annoying, still is. Probius at least has real character that sets it apart from his stiff brothers.

I would still call the third Fenix, Fenix. Fenix's whole identity is basically about fighting on after death. Hence the name Fenix. Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

They already have a mech ultimate with Tychus though, so even having a Dragoon that can replace with a new mech would be kind of a let down. For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

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23 minutes ago, Morcalivan said:

Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

tenor.gif

Quote

They already have a mech ultimate with Tychus though, so even having a Dragoon that can replace with a new mech would be kind of a let down. For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

Yes, I agree, he HAS to be a Multiclass. Everything fits; I don't care if Talandar isn't Fenix. The Fenix in HotS doesn't need to be a 100% accurate lore-wise character; it is an idea enveloped around said character, an universal representation of him. Making him a Multiclass that can switch between forms will be perfect.

Edited by Valhalen

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54 minutes ago, Morcalivan said:

Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

That's pretty harsh.  Fenix's second death was one of the defining moments of the finale of the first game.  Being betrayed by Kerrigan and leaving her in a very dark place as a character.  Heck even Jimmy wanted to (and tried to!) kill her for it (which, given Jimmy's feelings for Sarah, is saying something).  Not exactly a Redshirt moment (even if some of the impact was lost when SC2 storyline had a very noticeable shift in tone when it picked back up).

As for his value as a character, if you want to puff up Tassadar and Zeratul's uniqueness, Fenix was notable as being a leader of the Protoss as well and was leader of the group that worked most closely with the humans (as a close friend of Jim's).  Of all of the Protoss none of them were closer to their human allies than Fenix.  Much of this happened while he was in his Dragoon form as well, thus why that's his "iconic" form.

Well that and the fact that the "third" Fenix is a separate character in a very real sense.  Talandar did not have Fenix's memories from the games.  He was not Jim's friend.  He was not the one who Kerrigan betrayed.  He's a classic example of the whole, copied memories chestnut, where the two beings started at the same point (in a way anyhow) and diverged from each other as they picked up differing life experiences that grew them into different people.

54 minutes ago, Morcalivan said:

For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

Not sure why it would signal the end of anything (they certainly can still make a Talandar hero) but we'll need to see.  It's all speculation at this point.  *Shrug*

Edited by TSRD

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      Health increased from 1425 to 1550 Health Regen increased from 2.969 to 3.23 Basic Attack damage reduced from 90 to 81 Abilities
      Withering Fire (Q) Adjusted functionality: Pressing Q once fires 5 Withering Fire arrows at the closest enemy Mana cost increased from 0 to 25 Damage reduced from 48 to 39 Range increased from 6.25 to 8 Cooldown increased from 2 to 8 seconds Cooldown now restores all charges No longer gains charges on Minion kills Nearby Heroes takedowns now refresh the cooldown of this ability Fire rate reduced from .188 to .375 (50% slower) Withering Fire cannot be cast while a previous cast of Withering Fire is still firing Shadow Dagger (W) Adjusted functionality: Shadow Dagger no longer spreads to nearby targets each time it does damage.  Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies. Mana cost decreased from 75 to 50 Duration increased from 2 to 2.5 seconds Damage reduced from 37 to 29 Haunting Wave (E) Banshee travel speed increased by ~6% Mind Control (R) Cooldown reduced from 60 to 50 seconds New functionality: After a .25 second cast, launch a missile that impacts the first enemy Hero in its path.  Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds. Black Arrows (Trait) New functionality: Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown New Passive functionality – Banshee’s Curse: Basic Attacks infect enemies with Banshee’s Curse for 3 seconds.  Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse. Talents
      Level 1 Overflowing Quiver (Q) Removed Dreadful Wake (E) Removed Overwhelming Affliction (Trait) Moved from Level 16 Adjusted functionality: Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%.  Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage New Talent: Unfurling Shadows (W) Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5% New Talent: Banshee’s Curse (Q) Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times Level 4 With the Wind (Q) Removed Mercenary Queen (Trait) Moved from Level 1 Adjusted functionality: Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage.  Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse. Possession (Active) Moved from Level 7 Now requires 3 charges to be used on Catapults Unstable Poison (W) Moved from Level 7 Damage increased from 116 to 130 Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger Radius increased from 2 to 2.5 Level 7 Barbed Shot (Q) New functionality: Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage Lost Soul (W) Moved from Level 4 Adjusted functionality: Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse. New Talent: Festering Wounds (E) Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse.  Level 13 Cold Embrace (W) Moved from Level 16 Duration increased from 2 to 2.5 seconds Now also reduces the Armor of targets that Shadow Dagger spreads to by 10 Spell Shield (Active) Removed Remorseless (Trait) Moved from Level 16 New functionality: Increase Sylvanas’ Basic Attack range by 1.  Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire.  This shot applies Banshee’s Curse. Windrunner (E) Adjusted functionality: Teleporting with Haunting Wave resets the cooldown of Withering Fire.  Haunting Wave can be cast a second time for free within 5 seconds after teleporting Level 16 Life Drain (W) Moved from Level 13 New functionality: Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt.  Doubled against Heroes Evasive Fire (Q) Adjusted Functionality: Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%.  Basic Attacks refresh this duration. Will of the Forsaken (Active) Moved from Level 13 Level 20 Dark Lady's Call (R) New functionality: Reduce the cooldown of Mind Control by 30 seconds.  Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.  Withering Barrage (Q) Moved from Level 4 New functionality: Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds Warrior

      Stitches
      Abilities
      Hook (Q) Range reduced from 12.5 to 11 Slam (W) Cast time increased from .25 to .313 Cooldown increased from 6 to 7 seconds Range increased from 8 to 9.5 Mana cost increased from 30 to 35 Added functionality: Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds Devour (E) Ability Effects now occur at the start of the ability's cast, rather than at the end Vile Cleaver (Passive) New Functionality: Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds. Talents
      Level 1 Chew Your Food (E) Removed Dampen Magic (Passive) Removed Heavy Slam (W) Removed Hungry for More (Passive) New functionality: Quest: Regen Globes grant 30 permanent Health Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20% Savor the Flavor (E) Additional heal over time effect duration reduced from 5 to 4 seconds. Moved from level 7 New Functionality: Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1. New Talent: Patchwork Creation (Passive) Increase all healing received by 15%. Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300) Hero takedown heal amount reduced from 300 to 240 Level 4 Amplified Healing (Passive) Removed Restorative Fumes (Trait) Removed Putrid Ground (W) Removed New Talent – Playtime! (W) Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area. New Talent – Chop Chop (W) Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds. New Talent: Serrated Edge (Q) Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds. Cooldown reduction decreased from 4 to 3 seconds. Level 7 Last Bite (E) Removed New Talent - Blight (Trait) Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD Cannibalize (Passive) Moved from level 20 New functionality: Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health. Healing reduced from 2 to 1.75% of maximum health Tenderizer (Passive) New functionality: Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration. Level 13 Flea Bag (Passive) Removed Mega Smash (W) Removed Indigestion (E) Removed New Talent – Lacerate (W) Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds. New Talent – Digestive Juices (E) Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds. New Talent – Gas Flare (Passive) Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero Damage per second reduced from 16 to 15 Level 16 Pulverize (W) New functionality: Slam slows all enemies by 75% for 1 second. Slow duration reduced from 1 to .75 seconds. Shish Kabob (Q) Removed Toxic Gas (Passive) Removed Fishing Hook (Q) Range bonus increased from 40 to 50% New Talent - Meat Hook (Q) Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect. Level 20 New Talent – Second Helping (E) Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds. New Talent – Shambling Horror (Active) Passive: Stitches is no longer affected by Slowing effects Activate to gain 50 Armor for 4 seconds. 60 second CD.   Collection
      Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
      New Bundles
      The following new bundles are only available for a limited time! Toy Heroes Bundle Cuddle Bear Stitches Skin Pack Cosmic Force Valeera Skin Pack Dehakasaurus Rex Skin Pack New Skins (Limited Time Only!)
      Stitches Cuddle Bear Stitches Snuggle Bear Stitches Honey Bear Stitches Dehaka Dehakasaurus Rex Dino-Metal Dehakasaurus Rex Playtime Dehakasaurus Rex Valeera Cosmic Force Valeera Psionic Cosmic Force Valeera Nega Force Valeera Sylvanas Mint Sugar Plum Sylvanas New Mounts (Limited Time Only!)
      Cosmic Lion Psionic Lion Nega Lion Plush Unicorn Plush Zombicorn Pretty Plush Unicorn Fuzzy Plush Unicorn Honey Plush Unicorn New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing camera jumps and cursor resets when using drag scroll. Made a number of improvements to AI behavior. Heroes, Abilities, and Talents
      Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target. Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target. Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast. Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone. Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects. Lunara: Fixed an issue preventing Lunara from playing a voice line when she died. Stitches: Slam will now reveal its impact area and targets. Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand. Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target. User Interface
      Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen. Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party. Kel’Thuzad: Added a quick-cast option for Glacial Spike. Zul’jin: Added a quick-cast option for Amani Rage. The latest Heroes of the Storm content patch with Stitches & Sylvanas updates is now live.