Stan

Fenix is Warping into the Nexus Soon

33 posts in this topic

VGlYVn4.jpg

The long wait is over! Blizzard is celebrating StarCraft's 20th anniversary with Fenix.

Fenix has been revealed as the next Hero to join the Nexus. Stay tuned for more information and a Hero spotlight!

Placeholder for tweet 974329469086285824
  • Like 5

Share this post


Link to post
Share on other sites

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

Edited by DubaraiBack

Share this post


Link to post
Share on other sites
14 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

It is Fenix after his first "resurrection", in his dragoon form.

https://www.google.com/search?q=starcraft+dragoon&source=lnms&tbm=isch

maxresdefault.jpg

casper-wermuth-4.jpg

I actually looked forward precisely to this form of his ;)

Edited by Godeyes
  • Like 2

Share this post


Link to post
Share on other sites
19 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

No, you're not missing anything.  Dragoon look basically like this, yes.

Regarding him looking like Azmodan, well Dragoon are four legs with a center body that's relatively thin/flat, kinda looking like a platform one could ride on.  Sure, I guess an Azmodan-less Azmodan is kinda correct...?

I think some people where expecting a Talandar-like character, not Fenix.  Fenix should look like this, yes.

Edited by TSRD

Share this post


Link to post
Share on other sites

YUSSSSSSSSS FINALLY MY PRAYERS HAVE BEEN ANSWERED! Now I only want Kaldalis.

From the tweet and some replies I saw, it looks as if he'll only be a dragoon, which is kinda disappointing. I remember them saying that he;ll have a rebirth mechanic ("... his defeat as Zealot and his rebirth as a Dragoon lore-wise") from an old interview, I think it was Browder himself there, but they wanted to delay cause Leoric was just released (and Browder left so direction may have changed).

EDIT: Nvm, thought some tweets were from HotS staff and they weren't. Still, hope he's not just a dragoon.

Edited by SteveFrost

Share this post


Link to post
Share on other sites
11 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

People have thought similar stuff about The Butcher when he was announced. "This just looks like a Stitches Skin" 

We still have to know his abilities but I am sure he will be also unique just like Butcher compared to Stitches, or Varian compared to Arthas. Look-a-likes are not Play-a-likes :)

 

  • Like 2

Share this post


Link to post
Share on other sites

Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

  • Like 2

Share this post


Link to post
Share on other sites

So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

  • Like 1

Share this post


Link to post
Share on other sites
23 minutes ago, CyberDVonaven said:

So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

I think there will be a lot of this but the short of it is, I don't think that's the case.  Story spoilers below:

Spoiler

The character you looked up is Talandar, not Fenix (or not really...  It's mildly complicated).  Fenix, the true Fenix anyway, did not have three forms, he was just a Zealot who died and was put in a life support shell, aka a Dragoon (the Dragoon is what we're getting).  Who later died again, this time for good.

Talandar was created using a brain scan of Fenix's and for a while he thought he was Fenix, but eventually came to the conclusion that he was his own "person."  This is kinda a story spoiler and since Blizzard doesn't want to spoil it, they leave his name as Fenix even when he isn't...  Kinda.  Sorta.

In any case, I expect simply Dragoon like abilities (though what they are I couldn't say, ranged basic attack, shielding, maybe ranged blast...  I don't know, Dragoon where fairly basic units) rather than forms.  We'll see though, maybe I'm wrong.  The very lacking nature of a basic Dragoon does lend itself to going crazy with extra features but...  *shrug*  Speculation is hard.

Edited by TSRD
  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, BoiderBois said:

Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

Deckard Cain's portrait is RIGHT next to his. Coincidence? I THINK NOT.

48 minutes ago, CyberDVonaven said:

So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

Pretty much like I said in the Hero teaser thread, I wonder if they will make him a Multiclass, as in the SC2 Co-Op missions he can alternate between 3 forms: Praetor (could be Warrior), Solarite Dragoon (definitely Assassin) and Cybros Arbiter (either Support or Specialist).

Would be nice if it was the case, because we haven't see a new Multiclass since Varian.

  • Haha 1

Share this post


Link to post
Share on other sites

Fenix/Talandar is one of the best opportunities the developers will ever have for a multi class design. If they don't go for it with his lore and co-op mission design, then they should remove the multi class role. I love Varian and want more multi class heroes but it is wasted space right now.

Share this post


Link to post
Share on other sites

They guy with 3 forms in SC 2 coop is a Talandar (copied version of Fenix's brain in Purifier program but he is a 100% robot. He changes the name in story when he accepts what he is). Correct Fenix died as a Dragoon (which held parts of his body) killed by Kerrigan. I'm glad they make correct Fenix here and he can't change forms. There is still open window for skins or separate hero.

Edited by Kaelos

Share this post


Link to post
Share on other sites
2 hours ago, BoiderBois said:

Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

That "crawly" thing is his dragoon form and how he looked in the original Starcraft.

Share this post


Link to post
Share on other sites

I still can not believe in all the years that HOTS has been out they still have not released a single WoW Demon Character. So many choices and so much to work with and its all been ignored. I thought for sure we would get one with Legion but guess not.

Share this post


Link to post
Share on other sites

If it's just a dragoon it'd be pretty lame. What's the point of Fenix if not a multi-class? The first two Fenixes were nothing special. Only when he can switch between armours does he become unique. A resurrection between Zealot and Dragoon might work, but then you're not choosing the role for the job you want. It would be another wasted opportunity to give Varian some company.

  • Sad 1

Share this post


Link to post
Share on other sites
1 hour ago, Morcalivan said:

The first two Fenixes were nothing special.

Eh, he was easily one of the most popular Protoss characters in the first Star Craft game and is one of the few characters I can think of who had a death that mattered to people, not once but twice!  I'd say he more than earns a spot on the HotS list simply from name recognition and fan appreciation.

As for his character not being special mechanically or that this Fenix need to be based off the "third" Fenix:  1) Talandar is a separate character and can have his own hero made for HotS later.  2) Jimmy was never special in game, nor is he all that complex in HotS, yet he made it exclusively due to his role in the SC storyline.

That said, they managed to make a Firebat hero interesting to play, who is to say they can't do the same for a Dragoon?

Edited by TSRD

Share this post


Link to post
Share on other sites

I think the problem stems from a hell of a lot of people only playing SC2, that and the fact that Talandar is still called Fenix in things like Co-Op commander. While I'm certain I'll enjoy badass dragoon Fenix I won't lie and say I'm not disappointed it isn't the multi-suited "Fenix" of SC2.

Share this post


Link to post
Share on other sites
2 hours ago, Brutalis said:

I think the problem stems from a hell of a lot of people only playing SC2, that and the fact that Talandar is still called Fenix in things like Co-Op commander. While I'm certain I'll enjoy badass dragoon Fenix I won't lie and say I'm not disappointed it isn't the multi-suited "Fenix" of SC2.

Who says it is not the multi suit version. A lot we still dont know about him yet.

Edited by Nathex

Share this post


Link to post
Share on other sites

I thought Fenix would be presented in his Talandar form, maaaybe they'll release him at least as a cool skin. I didn't play SC1 yet though, maybe that's why I didn't expect him to be in Dragoon suit.

Anyway! I agree it would be great to have him as a new Multiclass hero :) the occasion is perfect as well hehe

Share this post


Link to post
Share on other sites
10 hours ago, TSRD said:

Eh, he was easily one of the most popular Protoss characters in the first Star Craft game and is one of the few characters I can think of who had a death that mattered to people, not once but twice!  I'd say he more than earns a spot on the HotS list simply from name recognition and fan appreciation.

As for his character not being special mechanically or that this Fenix need to be based off the "third" Fenix:  1) Talandar is a separate character and can have his own hero made for HotS later.  2) Jimmy was never special in game, nor is he all that complex in HotS, yet he made it exclusively due to his role in the SC storyline.

That said, they managed to make a Firebat hero interesting to play, who is to say they can't do the same for a Dragoon?

Fenix was popular because there wasn't much else. It was a new game. He's no different than the rest of the Zealots or Dragoons, just used to showcase Dragoon introduction. A few better stats. Tassadar began learning both sides of the Force, placing him beyond default units, which made him stand out as a hero character instead of a named unit. Zertaul led his people and taught Tassadar. So they make sense as they are.

Raynor was unique because of his ship, which is in the game. Specifically his SC2 self. And yeah, the Firebat just being a Firebat was damn annoying, still is. Probius at least has real character that sets it apart from his stiff brothers.

I would still call the third Fenix, Fenix. Fenix's whole identity is basically about fighting on after death. Hence the name Fenix. Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

They already have a mech ultimate with Tychus though, so even having a Dragoon that can replace with a new mech would be kind of a let down. For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

Share this post


Link to post
Share on other sites
23 minutes ago, Morcalivan said:

Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

tenor.gif

Quote

They already have a mech ultimate with Tychus though, so even having a Dragoon that can replace with a new mech would be kind of a let down. For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

Yes, I agree, he HAS to be a Multiclass. Everything fits; I don't care if Talandar isn't Fenix. The Fenix in HotS doesn't need to be a 100% accurate lore-wise character; it is an idea enveloped around said character, an universal representation of him. Making him a Multiclass that can switch between forms will be perfect.

Edited by Valhalen

Share this post


Link to post
Share on other sites
54 minutes ago, Morcalivan said:

Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

That's pretty harsh.  Fenix's second death was one of the defining moments of the finale of the first game.  Being betrayed by Kerrigan and leaving her in a very dark place as a character.  Heck even Jimmy wanted to (and tried to!) kill her for it (which, given Jimmy's feelings for Sarah, is saying something).  Not exactly a Redshirt moment (even if some of the impact was lost when SC2 storyline had a very noticeable shift in tone when it picked back up).

As for his value as a character, if you want to puff up Tassadar and Zeratul's uniqueness, Fenix was notable as being a leader of the Protoss as well and was leader of the group that worked most closely with the humans (as a close friend of Jim's).  Of all of the Protoss none of them were closer to their human allies than Fenix.  Much of this happened while he was in his Dragoon form as well, thus why that's his "iconic" form.

Well that and the fact that the "third" Fenix is a separate character in a very real sense.  Talandar did not have Fenix's memories from the games.  He was not Jim's friend.  He was not the one who Kerrigan betrayed.  He's a classic example of the whole, copied memories chestnut, where the two beings started at the same point (in a way anyhow) and diverged from each other as they picked up differing life experiences that grew them into different people.

54 minutes ago, Morcalivan said:

For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

Not sure why it would signal the end of anything (they certainly can still make a Talandar hero) but we'll need to see.  It's all speculation at this point.  *Shrug*

Edited by TSRD

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      This week's Hero rotation includes Mephisto, Probius, and Murky!
      The latest patch with Chromie & Lucio reworks is going live tomorrow and you'll no longer be able to purchase Loot Chests with Gems. We also recommend you to keep Heroes close to leveling and not level them up until after tomorrow, when the new event begins, because the new Loot Chests drop Spring Event skins.
      Free-to-Play Hero Rotation: March 26, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Falstad Alexstrasza Zarya Maiev Mephisto (Slot unlocked at Player Level 5) Tyrande (Slot unlocked at Player Level 10) Probius (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)
    • By Stan
      This week's brawl is Lost Cavern, but there isn't any quest associated with it, meaning you won't receive a Loot Chest for playing three games. We currently don't know if this is a bug or intended.
      Update: The bug seems to have been hotfixed and you'll again receive a Loot Chest for playing three games.
      Would you mind no Loot Box rewards from brawls or are they the only incentive why you keep playing the weekly brawl?

      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      An overview of a few changes to the game's monetization model in the upcoming patch.
      Gold
      You can now convert Gold into Shards and purchase Rare Loot Chests with Gold.
      Shards
      Shards are used to forge cosmetic items for your Collection. You can acquire Shards by purchasing them with Gold or opening Loot Chests. Starting next week, you will be able to purchase Shards with Gold.
      100 Shards cost 2,000 Gold. 500 Shards cost 10,000 Gold.
      Loot Chests
      Loot Chests can no longer be purchased using Gems / real money, so the gambling aspect is virtually gone in Heroes.
      Rare Loot Chests cost 3,000 Gold each.
      Do you like the changes? Let us know in the comments!
    • By Stan
      Arthas, Mephisto, and the Lost Vikings are on sale this week along with Golden Lunar Skyrocket which costs 10,000 Gold.
      Hero Sales
      Heroes Discount Price Arthas 625 312Gems Mephisto 750 375 Gems The Lost Vikings 750 375 Gems Skins & Mounts
      Blizzard still haven't removed Paramour Pajamathur Abathur and Flirty Cloud from the Collection. The items are still labeled as being available for purchase for a limited time.
      Skins Mounts Paramour Pajamathur Abathur (900 Gems // 1,800 Shards) Golden Lunar Skyrocket (10,000 Gold)

      Flirty Cloud (900 Gems // 1,800 Shards)
      Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.
      Patch Highlights
      The latest content patch will go live next week. You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing). Hero Roles have been reworked. You can find more details in this post. Hero and Team League have been merged into a single Ranked queue called Storm League. Loot Chests can no longer be purchased with Gems. Rare Loot Chests can be purchased for 3,000 Gold each. A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events. Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents. Chromie's Sand Blast (Q) now deals 50% damage to Structures, Dragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time Trap (E) must now be detonated and affects friendly targets. Lucio's Wall Ride has been moved to (Z). He received a new trait called "Push Off". While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second. Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines). Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin For more information, please review our blog here Loot chests are no longer available for Gem purchase Rare loot chests are now available for Gold purchase (3000 each) New Event: Caldeum Complex
      Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
      With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
      Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
      High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
      Caldeum Complex Quest Chain
      Make Contact with the Dragons: Capture 8 Mercenary camps in winning games Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest Earn the Turtles’ Trust: Contribute 25,000 XP in winning games Reward: Onyx Turtles Spray and 250 Gold Spar with Kharazim: Win 2 Games as Healer or Support Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack Join the Tigers’ Hunt: Kill 150 Minions in winning games Reward: Ivory Tigers Spray and 250 Gold Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games Reward: Jigoku Cyber Oni Warboar and 500 Gold Caldeum Complex Loot Chests
      Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
      Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
      Storm League
      Hero League and Team League have been merged into a single ranked queue: Storm League Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League Additional Details: Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style Players can see party members’ win count under their rank badges on the Storm League queue screen The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart There is a tooltip available to indicate this Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements Exception: Players who have not yet placed are able to play with anyone Leaderboards have been updated to reflect Storm League Heroes
      We have recently revamped hero roles. For more information on this, check out our blog here.
      Healers
      Lúcio

      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!