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Fenix is Warping into the Nexus Soon

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The long wait is over! Blizzard is celebrating StarCraft's 20th anniversary with Fenix.

Fenix has been revealed as the next Hero to join the Nexus. Stay tuned for more information and a Hero spotlight!

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I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

Edited by DubaraiBack

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14 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

It is Fenix after his first "resurrection", in his dragoon form.

https://www.google.com/search?q=starcraft+dragoon&source=lnms&tbm=isch

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casper-wermuth-4.jpg

I actually looked forward precisely to this form of his ;)

Edited by Godeyes
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19 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

No, you're not missing anything.  Dragoon look basically like this, yes.

Regarding him looking like Azmodan, well Dragoon are four legs with a center body that's relatively thin/flat, kinda looking like a platform one could ride on.  Sure, I guess an Azmodan-less Azmodan is kinda correct...?

I think some people where expecting a Talandar-like character, not Fenix.  Fenix should look like this, yes.

Edited by TSRD

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YUSSSSSSSSS FINALLY MY PRAYERS HAVE BEEN ANSWERED! Now I only want Kaldalis.

From the tweet and some replies I saw, it looks as if he'll only be a dragoon, which is kinda disappointing. I remember them saying that he;ll have a rebirth mechanic ("... his defeat as Zealot and his rebirth as a Dragoon lore-wise") from an old interview, I think it was Browder himself there, but they wanted to delay cause Leoric was just released (and Browder left so direction may have changed).

EDIT: Nvm, thought some tweets were from HotS staff and they weren't. Still, hope he's not just a dragoon.

Edited by SteveFrost

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11 minutes ago, DubaraiBack said:

I though Fenix would be something more than just two pair of legs. It just looks an starcraft azmodan skin without the azmodan on top. I dont know much about starcraft universe, am i missing something? 

People have thought similar stuff about The Butcher when he was announced. "This just looks like a Stitches Skin" 

We still have to know his abilities but I am sure he will be also unique just like Butcher compared to Stitches, or Varian compared to Arthas. Look-a-likes are not Play-a-likes :)

 

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Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

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So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

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23 minutes ago, CyberDVonaven said:

So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

I think there will be a lot of this but the short of it is, I don't think that's the case.  Story spoilers below:

Spoiler

The character you looked up is Talandar, not Fenix (or not really...  It's mildly complicated).  Fenix, the true Fenix anyway, did not have three forms, he was just a Zealot who died and was put in a life support shell, aka a Dragoon (the Dragoon is what we're getting).  Who later died again, this time for good.

Talandar was created using a brain scan of Fenix's and for a while he thought he was Fenix, but eventually came to the conclusion that he was his own "person."  This is kinda a story spoiler and since Blizzard doesn't want to spoil it, they leave his name as Fenix even when he isn't...  Kinda.  Sorta.

In any case, I expect simply Dragoon like abilities (though what they are I couldn't say, ranged basic attack, shielding, maybe ranged blast...  I don't know, Dragoon where fairly basic units) rather than forms.  We'll see though, maybe I'm wrong.  The very lacking nature of a basic Dragoon does lend itself to going crazy with extra features but...  *shrug*  Speculation is hard.

Edited by TSRD
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1 hour ago, BoiderBois said:

Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

Deckard Cain's portrait is RIGHT next to his. Coincidence? I THINK NOT.

48 minutes ago, CyberDVonaven said:

So after looking up who Fenix is I see he is in the SC2 Co-op missions. And that he has 3 forms. So I'm guessing his trait in HOTS will be to switch between all 3 forms changing his abilities in each like in the Co-op verison. Or his Ult will be to switch to one or the other depending which one you pick so he can switch between two once you hit 10. Kind of like a mix between Abathur skills wise and Varian Ult wise. So he will probably be the second Multi-class hero in the game. And his role can change depending on what Ult/form you take. That's my guess :)

Pretty much like I said in the Hero teaser thread, I wonder if they will make him a Multiclass, as in the SC2 Co-Op missions he can alternate between 3 forms: Praetor (could be Warrior), Solarite Dragoon (definitely Assassin) and Cybros Arbiter (either Support or Specialist).

Would be nice if it was the case, because we haven't see a new Multiclass since Varian.

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Fenix/Talandar is one of the best opportunities the developers will ever have for a multi class design. If they don't go for it with his lore and co-op mission design, then they should remove the multi class role. I love Varian and want more multi class heroes but it is wasted space right now.

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They guy with 3 forms in SC 2 coop is a Talandar (copied version of Fenix's brain in Purifier program but he is a 100% robot. He changes the name in story when he accepts what he is). Correct Fenix died as a Dragoon (which held parts of his body) killed by Kerrigan. I'm glad they make correct Fenix here and he can't change forms. There is still open window for skins or separate hero.

Edited by Kaelos

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2 hours ago, BoiderBois said:

Look at the Portraits on Battle Net Launcher. There is also a Fenix Portrait wich shows how he will Look in the end. 
I think this crawly thing is just an ability from him

 

 

Fenix.PNG

That "crawly" thing is his dragoon form and how he looked in the original Starcraft.

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I still can not believe in all the years that HOTS has been out they still have not released a single WoW Demon Character. So many choices and so much to work with and its all been ignored. I thought for sure we would get one with Legion but guess not.

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If it's just a dragoon it'd be pretty lame. What's the point of Fenix if not a multi-class? The first two Fenixes were nothing special. Only when he can switch between armours does he become unique. A resurrection between Zealot and Dragoon might work, but then you're not choosing the role for the job you want. It would be another wasted opportunity to give Varian some company.

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1 hour ago, Morcalivan said:

The first two Fenixes were nothing special.

Eh, he was easily one of the most popular Protoss characters in the first Star Craft game and is one of the few characters I can think of who had a death that mattered to people, not once but twice!  I'd say he more than earns a spot on the HotS list simply from name recognition and fan appreciation.

As for his character not being special mechanically or that this Fenix need to be based off the "third" Fenix:  1) Talandar is a separate character and can have his own hero made for HotS later.  2) Jimmy was never special in game, nor is he all that complex in HotS, yet he made it exclusively due to his role in the SC storyline.

That said, they managed to make a Firebat hero interesting to play, who is to say they can't do the same for a Dragoon?

Edited by TSRD

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I think the problem stems from a hell of a lot of people only playing SC2, that and the fact that Talandar is still called Fenix in things like Co-Op commander. While I'm certain I'll enjoy badass dragoon Fenix I won't lie and say I'm not disappointed it isn't the multi-suited "Fenix" of SC2.

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2 hours ago, Brutalis said:

I think the problem stems from a hell of a lot of people only playing SC2, that and the fact that Talandar is still called Fenix in things like Co-Op commander. While I'm certain I'll enjoy badass dragoon Fenix I won't lie and say I'm not disappointed it isn't the multi-suited "Fenix" of SC2.

Who says it is not the multi suit version. A lot we still dont know about him yet.

Edited by Nathex

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I thought Fenix would be presented in his Talandar form, maaaybe they'll release him at least as a cool skin. I didn't play SC1 yet though, maybe that's why I didn't expect him to be in Dragoon suit.

Anyway! I agree it would be great to have him as a new Multiclass hero :) the occasion is perfect as well hehe

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10 hours ago, TSRD said:

Eh, he was easily one of the most popular Protoss characters in the first Star Craft game and is one of the few characters I can think of who had a death that mattered to people, not once but twice!  I'd say he more than earns a spot on the HotS list simply from name recognition and fan appreciation.

As for his character not being special mechanically or that this Fenix need to be based off the "third" Fenix:  1) Talandar is a separate character and can have his own hero made for HotS later.  2) Jimmy was never special in game, nor is he all that complex in HotS, yet he made it exclusively due to his role in the SC storyline.

That said, they managed to make a Firebat hero interesting to play, who is to say they can't do the same for a Dragoon?

Fenix was popular because there wasn't much else. It was a new game. He's no different than the rest of the Zealots or Dragoons, just used to showcase Dragoon introduction. A few better stats. Tassadar began learning both sides of the Force, placing him beyond default units, which made him stand out as a hero character instead of a named unit. Zertaul led his people and taught Tassadar. So they make sense as they are.

Raynor was unique because of his ship, which is in the game. Specifically his SC2 self. And yeah, the Firebat just being a Firebat was damn annoying, still is. Probius at least has real character that sets it apart from his stiff brothers.

I would still call the third Fenix, Fenix. Fenix's whole identity is basically about fighting on after death. Hence the name Fenix. Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

They already have a mech ultimate with Tychus though, so even having a Dragoon that can replace with a new mech would be kind of a let down. For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

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23 minutes ago, Morcalivan said:

Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

tenor.gif

Quote

They already have a mech ultimate with Tychus though, so even having a Dragoon that can replace with a new mech would be kind of a let down. For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

Yes, I agree, he HAS to be a Multiclass. Everything fits; I don't care if Talandar isn't Fenix. The Fenix in HotS doesn't need to be a 100% accurate lore-wise character; it is an idea enveloped around said character, an universal representation of him. Making him a Multiclass that can switch between forms will be perfect.

Edited by Valhalen

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54 minutes ago, Morcalivan said:

Although I kinda wonder if he shouldn't be renamed Redshirt for how often he dies?

That's pretty harsh.  Fenix's second death was one of the defining moments of the finale of the first game.  Being betrayed by Kerrigan and leaving her in a very dark place as a character.  Heck even Jimmy wanted to (and tried to!) kill her for it (which, given Jimmy's feelings for Sarah, is saying something).  Not exactly a Redshirt moment (even if some of the impact was lost when SC2 storyline had a very noticeable shift in tone when it picked back up).

As for his value as a character, if you want to puff up Tassadar and Zeratul's uniqueness, Fenix was notable as being a leader of the Protoss as well and was leader of the group that worked most closely with the humans (as a close friend of Jim's).  Of all of the Protoss none of them were closer to their human allies than Fenix.  Much of this happened while he was in his Dragoon form as well, thus why that's his "iconic" form.

Well that and the fact that the "third" Fenix is a separate character in a very real sense.  Talandar did not have Fenix's memories from the games.  He was not Jim's friend.  He was not the one who Kerrigan betrayed.  He's a classic example of the whole, copied memories chestnut, where the two beings started at the same point (in a way anyhow) and diverged from each other as they picked up differing life experiences that grew them into different people.

54 minutes ago, Morcalivan said:

For me to enjoy Fenix, it needs to be option three, with all three armours available to adapt as a multi-class. Just too much of a waste opportunity otherwise. It would also signal an end to future multi-classes if they skipped it this time.

Not sure why it would signal the end of anything (they certainly can still make a Talandar hero) but we'll need to see.  It's all speculation at this point.  *Shrug*

Edited by TSRD

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      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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