Jump to content
FORUMS
Sign in to follow this  
Stan

Battle for Azeroth Live Developer Q&A Roundup: Mar 15

Recommended Posts

36297-battle-for-azeroth-live-developer-

Game Director Ion Hazzikostas answered your Battle for Azeroth questions today! Here's a quick summary to guide you through it!

Highlights

  • Dark Iron Dwarves, Kul Tiran Humans, Mag'har Orcs and Zandalari Trolls are confirmed Allied Races in Battle for Azeroth.
  • It seems Blizzard plans to abandon the Master Loot system altogether in favor of Personal Loot in the upcoming expansion.

Allied Races

  • Zandalari Paladins are a possibility in the future.
  • Zandalari have been made 10-15% larger in Alpha recently.
  • Allied Races will always come in pairs, it comes down to faction balance, but if it makes sense to introduce an Allied Race to a single faction, they may add one regardless of the other.
  • Kul Tirans will be an Allied Race in Battle for Azeroth.
  • Mag'har means "uncorrupted" in Orcish.
  • The team wants to hear about Allied Races lacking customization options.

Artifacts

  • Once the pre-expansion patch is live, the Artifact will still be available, but the traits will be burned out.
  • Battle for Azeroth will be just as friendly an expansion as Legion. The catch-up system for Azerite will work similar to Artifact Knowledge.

Character Slots

  • Blizzard will increase the number of character slots with new Allied Races.

Class Balance

  • If there's a class that doesn't bring much, it's a problem that they would like to solve.
  • Blizzard stopped adding new abilities to classes beyond MoP. If an ability is supposed to fill in a certain gap, they will add it, but having too many baseline abilities is confusing. Azerite Armor modifiers will work the same way as active abilities / Legendary items in Legion.
  • It feels bad having Artifact traits baked into talents. It's a short term sacrifice they're making for the sake of balance. Two years from now, nobody will remember that an ability was provided by an Artifact weapon in Legion.

Customization Options

  • Non-Allied Races customization options are in the works, but no immediate time frame on that. The team's currently working on animations for the new Allied Races.
  • No immediate plan right now to add Heritage Armor to non-Allied Races, but it's a great idea. The team would need to figure out how to obtain those, because most players have non-Allied Races at max level. The identity of expression should be available for every race though.

Guilds

  • Guilds automatically inherit all Community features. Communities are "lighter" versions of guilds and they aren't meant to overshadow them.

Itemization

  • Item level will enable clear-cut decisions on upgrades in Battle for Azeroth. The team doesn't want to go back to Legion, where secondary stats were prioritized over item level.

Legendary Items

  • Legendary effects that are available to classes as abilities / talents / passives in Battle for Azeroth will stack with Legion Legendary items equipped on your character, providing double the bonus during leveling.

Max Level Experience

  • When you hit max level in Legion, there's Suramar. In Battle for Azeroth, you can explore a whole continent of the opposing faction.

Mission Table

  • Mission tables are returning in Battle for Azeroth. It's an outlet for War Resources. No gigantic changes are planned there. No more 12 hour missions to unlock content though.

Mythic Dungeons

  • The system has worked out well in Legion, no major changes are planned in Battle for Azeroth.
  • Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes.
  • New level 10 affixes will be added soon. The team's experimenting with stuff like Blighted.
  • The team wants to improve the in-game Mythic+ UI.

Professions

  • Changes to crafting Professions are coming in Battle for Azeroth. The increasing cap of skill points throughout expansions felt awkward and ultimately lead to the removal of skill point requirements.
  • Profession items tied to a certain expansions are now separate buckets: e.g. Outland Blacksmithing.
  • No skill point are required to start Professions in Battle for Azeroth.

PvP

  • Any plans to adjust CC in PvP besides their duration? If CC is too limited, the game turns into DPS races in PvP. Obviously long CC chains are frustrating, but it's a result of being stun locked by multiple players without your team disrupting them. A lot of CC instant casts are involved in this, because there's little to no counter play and the team would like to solve this. Specific feedback is appreciated.
  • Prestige rewards in Battle for Azeroth include titles and cosmetic items.
  • World defense will return back to RP-PVP realms in the future with the new War System.

Raids

  • The use of Master Loot system is limited to organized guilds. Split runs are a very specific niche issue and it seems they would like to get rid of Master Loot entirely.

Submitting Feedback

  • Conflicting feedback is seen oftentimes as opposed to constructive; telling Blizzard that something is broken and needs fixing is all but constructive. Feedback should get more personal.

VOD

Share this post


Link to post
Share on other sites

Wonder if we'll :

A) make the new KT humans shamans (makes sense, give them anchor totems)

B) have a playable Mogu race for the Alliance since the Horde gets Vulpera

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes.

I don't know how I feel about this.

3 hours ago, Stan said:

New level 10 affixes will be added soon. The team's experimenting with stuff like Blighted.

I would like new affixes, yes, but please don't continue with this Blighted idea, it is terrible. 

3 hours ago, Stan said:

The use of Master Loot system is limited to organized guilds. Split runs are a very specific niche issue and it seems they would like to get rid of Master Loot entirely.

I hate ML system, I feel that we take so much time to equip using this, but I feel that this change could cause a major drama with some guilds and raiders that use it. 

3 hours ago, Stan said:

It feels bad having Artifact traits baked into talents. It's a short term sacrifice they're making for the sake of balance. Two years from now, nobody will remember that an ability was provided by an Artifact weapon in Legion.

True and False, it would be bad to have artifact traits become talents, yes, but it would be nice to have them as baseline passive habilities. And I still remember everything the devs took away from me :p 

3 hours ago, Stan said:

Mission tables are returning in Battle for Azeroth.

Just STOP. 

Share this post


Link to post
Share on other sites

Getting rid of Master Loot is gonna make a lot of raiding guilds unhappy. Then again, some do think the Personal Loot system is sufficient.

And must say, really not a fan the idea of Garrison MK3. Sure, Order Halls was a huge improvement, but it is still the problem with missions rewarding such huge chunks of gold you feel like missing out if you don't run them on all your alts.

Share this post


Link to post
Share on other sites
8 minutes ago, Weleri said:

So apparently people can't read... it says ML is staying for guilds, so why would a guild be upset about pug groups going personal loot?

 

5 hours ago, Stan said:

Raids

  • The use of Master Loot system is limited to organized guilds. Split runs are a very specific niche issue and it seems they would like to get rid of Master Loot entirely.

Indeed, apparently people can't.

  • Like 1

Share this post


Link to post
Share on other sites
10 minutes ago, Weleri said:

So apparently people can't read... it says ML is staying for guilds, so why would a guild be upset about pug groups going personal loot?

Because of this:

5 hours ago, Stan said:

Split runs are a very specific niche issue and it seems they would like to get rid of Master Loot entirely.

 

Share this post


Link to post
Share on other sites
2 hours ago, Drachar said:

Getting rid of Master Loot is gonna make a lot of raiding guilds unhappy. Then again, some do think the Personal Loot system is sufficient.

There are situations where PL works and some where it doesn't. Tier items were a massive headache for us this expansion. Someone gets a tier item they don't need, but someone else does? Well, tough luck, can't trade because it's a 5ilvl upgrade or they didn't have a tier piece in that slot yet. Got to the point where I recieved my whole 6p set twice over while my resto buddy was still trying to get his 4p.

I'd hate to see ML go unless they remove all of those stupid trade restrictions. Even then, it's more fun to check the boss for loot and see someone win a desired item with a roll, than for stuff to just silently appear in everyone's bags.

Edited by jinsu2301

Share this post


Link to post
Share on other sites
4 hours ago, Syktris said:

Just STOP. 

Mission tables are an insentive to get you to use the mobile app, to do all that stuff via mobile on the fly when you aren't or can't be in game. Why would they stop when they can gather people's metadata and sell it on to companies for fat profit, for free?

Edited by Brutalis

Share this post


Link to post
Share on other sites
Rare Patron

I like the mission tables.  Sometimes with my work schedule I can't play for extended periods of time, and this allows me to accomplish at least something in a short period of time.

I hope they improve on Professions in BFA over what was done in Legion.  In particular, for both low level toons as well as max level toons, crafted items need substantial upgrades.  And if there are going to be quest lines that lead to recipes that require going to different parts of the new area, then the items created by these recipes need to be improved by a lot.  Level 110-119 gear does not last long, and to make crafted items worth while for these levels they need to be nice upgrades to what the player gets just from questing.  Another expansion of mining and herbing and selling herbs to the AH to make lots of gold would be disheartening.

I hope the BFA counterpart to Suramar ("you can explore a whole continent of the opposing faction.")  is not going to be essentially forced PvP.  From what I've read about the lore of BFA, the quest chains getting people from level 110 to 120 will include basically atrocities perpetuated by each faction against the other, presumably with the idea of getting Horde and Alliance people to truly hate each other.  Running around a Suramar type area getting ganked by people who are trying to avenge the level 110-120 story line is not my idea of fun at all.

 

Share this post


Link to post
Share on other sites
2 hours ago, jinsu2301 said:

There are situations where PL works and some where it doesn't. Tier items were a massive headache for us this expansion. Someone gets a tier item they don't need, but someone else does? Well, tough luck, can't trade because it's a 5ilvl upgrade or they didn't have a tier piece in that slot yet. Got to the point where I recieved my whole 6p set twice over while my resto buddy was still trying to get his 4p.

I'd hate to see ML go unless they remove all of those stupid trade restrictions. Even then, it's more fun to check the boss for loot and see someone win a desired item with a roll, than for stuff to just silently appear in everyone's bags.

They did? It is no longer restricted. Also tier is no more so the tokens for specific classes is probably no more too. In ML they probably will just get the same loot as PL which will just be azerite for that armor class. I agree if they re-implement the ilvl restriction there might be an issue. But outside of that it technically shouldn't matter. You might have guilds that are like give up that item to so and so they are better. And if you are going for world/realm first then you probably will be willing to. If your not you probably shouldn't. Other than that there should be no issue. PL also technically drops more loot per person.

Share this post


Link to post
Share on other sites

Looks like ML will be avaible for groups, where majority(or all) of players are from same guild. Same as guild raid achievemens. But it will be more difficult than just remove it. With tier set bonus and titanforge removal it should not have that big of inpact on progres, but who knows...

Share this post


Link to post
Share on other sites
11 hours ago, KLoaf11 said:

But outside of that it technically shouldn't matter. You might have guilds that are like give up that item to so and so they are better. And if you are going for world/realm first then you probably will be willing to. If your not you probably shouldn't. Other than that there should be no issue.

As long as there are more than two secondary stats, it will always matter who gets what piece of gear. And my guild always traded and switched gear around to whoever needs it the most, not because of guild policy, but because that's just what you do. If a piece drops that's a very minor upgrade for you (or no upgrade at all because 2nd stats), but a huge upgrade for a friend, then you should be able to trade. And while you do get technically more loot through PL, you get a much better and fairer loot distribution through ML and whatever system you then enforce, be it rolls, dkp or something else.

Like I said, I won't be too miffed about ML going IF they can fix all the issues we have right now, like trade restrictions and too powerful or worthless secondary stats.

Edited by jinsu2301

Share this post


Link to post
Share on other sites
10 hours ago, jinsu2301 said:

As long as there are more than two secondary stats, it will always matter who gets what piece of gear. And my guild always traded and switched gear around to whoever needs it the most, not because of guild policy, but because that's just what you do. If a piece drops that's a very minor upgrade for you (or no upgrade at all because 2nd stats), but a huge upgrade for a friend, then you should be able to trade. And while you do get technically more loot through PL, you get a much better and fairer loot distribution through ML and whatever system you then enforce, be it rolls, dkp or something else.

Like I said, I won't be too miffed about ML going IF they can fix all the issues we have right now, like trade restrictions and too powerful or worthless secondary stats.

Ignored my whole post? There is no longer a trade restriction now.

Share this post


Link to post
Share on other sites
Rare Patron
On 3/18/2018 at 4:23 AM, ChaosDecides said:

Missions tables are practically a get rich cheat code if you have enough alts.

I have made a fair amount of gold from mission tables.  I've made substantially more selling stuff to the AH.  I don't consider either of them cheating.  I hope they keep both the AH and mission tables in the game moving forward.  I would also like them to at least partially revert the original Draenor mission tables to providing some useful rewards - gold, profession mats, etc.  Both the AH and mission tables are nice additions to the game.  And I disagree that either of them are cheating.

Share this post


Link to post
Share on other sites
12 hours ago, Glifford said:

I have made a fair amount of gold from mission tables.  I've made substantially more selling stuff to the AH.  I don't consider either of them cheating.  I hope they keep both the AH and mission tables in the game moving forward.  I would also like them to at least partially revert the original Draenor mission tables to providing some useful rewards - gold, profession mats, etc.  Both the AH and mission tables are nice additions to the game.  And I disagree that either of them are cheating.

I've passed the 6 million gold mark (after having already purchased probably 1 million plus gold worth of faction mounts, toys, etc.) and the majority of it has come from the gold missions.

I was making a comparison to a cheat code, given how it makes things extremely easy. Not that it is literally cheating.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Day 2 of the race was quite a sight to behold, as the race unfolded in a very exciting manner, with the three top guilds all going in very different paths and Method and Limit biting at each other's tails throughout the day. In the end, Lady Ashvane and Orgozoa both fell and we ended up at 5/8, but let's start at the beginning.
      Wednesday is EU day in the World First race and the folks on this side of the Atlantic didn't disappoint, as Method and Pieces shot up to 3/8 very quickly and arrived at the first actually difficult boss in the raid: Lady Ashvane. After some exploring of the fight and knowledge of how Limit and Big Dumb Guild went at it, Method and Pieces made very different decisions, with Pieces opting to go for Mythic+ clears to get some more gear and Method thinking they could take Ashvane down with the gear they had, providing they got some good rng. Progress on the azerite Lady took quite a while and Limit came back from their sleep break, continuing their Heroic splits for a little while. So we now had the three top guilds in three completely different states, with two farming different sources and one going at the boss.

      (Timestamp 16:32:03 in case it's not working for you)
      As you can see from the above, Method were right to believe they could take it as-is, and got the World First and 4/8 just before 8PM CEST.
      However, it didn't take Limit that much longer, despite their splits, as they also took Ashvane down two hours later. While Pieces still hasn't taken the fourth boss down, it doesn't mean they're as behind as it seems, as they spent the day gearing up in M+, without having to "spend" their Heroic clears. Now that the strategy to downing Lady Ashvane is clear, they can just swoop in and execute it, while before they went to M+ they didn't seem to have a good grip on what strategy or comp to use for the encounter, which would mean they'd have lost a lot of time figuring it out. They finished the day at 27% on Lady Ashvane.

      And so, on we went to the fifth boss, jellyfish central, aka Orgozoa. Method and Limit progressed on the boss pretty similarly, with the EU guild ending their day at 50% and the US being at 47% at that time. As Limit are on a US raiding schedule (obviously), they had a lot more time to go at the boss after Method went to sleep and kept pushing pretty hard into the night. Meanwhile, the Asia guilds finally got access to the raid, and also very quickly moved to 3/8, with only Skyline actually deciding to progress on Lady Ashvane, while Alpha and Ji Tian Hong went to farm gear. Midwinter also secured a World third, as they were the first guild to down Lady Ashvane after a long gap between the first two kills on the little mermaid villain and the third.
      Limit kept on getting closer and closer to the kill, pretty consistently lowering the bosses health through many wipes, and landing on 12% for quite a number of hours and around 4% for a few more. In the end, though, after having switched to a 5-heal composition, around an hour ago they finally broke through and managed to get their third World First of the raid, downing Orgozoa and heading to 5/8! While they usually stop raiding around when they killed the boss, apparently the adrenaline is pushing them on so they are still raiding now and might be for a while more, as they think there's a chance that the Queen's Court might also fall soon, based on PTR testing and the pulls they've done so far. Considering they've already gotten the Court to 45%, they may just be right.

      (Timestamp 14:12:10 in case it's not working for you)
      And so the day ended up being very hectic, as Method fought back immediately after they got to enter the raid, but Limit returned to the top spot once more at the very end of their day 2. Two more bosses died in the grand scheme of things, leaving only the Queen's Court, Za'qul and the Queen herself alive in the Palace. Let's see how day 3 goes, whether Method can come back and get another World First, what exactly Pieces will be doing and if they can catch up in time, and just what will be happening with the Asia guilds and their two day disadvantage.
      We now have 1 guild with 5 bosses down, two with 4, a crazy 216 on 3/8, 83 on 2/8 and only 110 on 1/8!
      As always, you can follow the race on Method's site, their event stream or Red Bull's!

    • By Starym
      In a new initiative, presumably to make LFR a more smooth experience, Blizzard have posted very quick overviews of the first three fights in the Eternal Palace. We have some great Abyssal Commander Sivara, Blackwater Behemoth and Radiance of Azshara illustrations to help get the basics from the dungeon journal down, and it looks pretty damn nice!

      In case you need more detailed guides, however, or need some beyond the first three bosses, check out our Eternal Palace guide as well.
       
       
    • By Starym
      The hotfixes aren't stopping and they aren't getting much smaller either! Today we have a few raid tweaks and a whole lot of Operation: Mechagon changes, more essence tuning, and a whole lot of quest fixes.
      July 17 (source)
      Creatures and NPCs
      Data Discs are now considered unique and the Data Anomalies spawned from them reward loot once per day. Data Anomalies now signify they are Rare Bosses in their nameplate if a player has already looted it that day. Dungeons and Raids
      Azshara’s Eternal Palace Lady Ashvane Fixed a bug that could cause Rippling Wave to spawn underground. Queen Azshara Overzealous Hulk gains Infuriated after the first crowd control effect on it expires on all difficulties. Fixed a bug that could cause Lightning Orbs to not display a destination visual before dealing damage. Operation: Mechagon Several enemies have been adjusted. Gnome-Eating Slimes’ Acid Splash damage reduced by 10%. Heavy Scrapbot and Malfunctioning Scrapbots’ Gyro-Scrap damage reduced to 25%. Pistonhead Blasters’ Shoot damage reduced to 75% weapon damage and Run ‘n’ Gun damage reduced to 50% weapon damage. Pistonhead Scrappers’ Sledgehammer reduces armor by 10% per stack (was 20%). Scrapbone Bullys’ Shockwave damage reduced by 20%. Scrapbone Trashtossers’ Throw Trash damage reduced to 100% weapon damage. Scrapbone Trashtossers’ Throw Trash cast time increased to 2 seconds (was 1 second). Weaponized Crawlers’ Scrap Cannon damage reduced by 15% and Zap Damage reduced by 20%. Fixed a bug that caused targets of Mechagon Renormalizers’ Shrink ability to take increased threat. Fixed a bug during the King Mechagon encounter that caused players to be stuck in limbo if they fell off the platform during combat. Items
      Heart of Azeroth Conflict and Strife (Essence) now uses a character’s specialization PvP talent icon as the active ability button. Resolved an issue that caused some abilities granted by Conflict and Strife (Essence) to be taught to a character twice. The Ever-Rising Tide’s (Essence) Overcharge Mana stacks can now be removed by dispels (e.g. Dispel Magic or Purge ). Fixed an issue where The Ever-Rising Tide’s (Essence) Overcharge Mana sometimes granted a stack for a spell cast immediately before it was activated. Fixed a bug that caused Unholy Death Knights’ Essence of the Focusing Iris (Essence) Azerite Beam to be interrupted by the Helchains Azerite Trait. Pocket-Sized Computation Device The Cyclotronic Blast Red Punchcard’s on-use ability can now be interrupted during its cast or channel and can no longer be used while affected by Hex . Player versus Player
      Warrior Fury Battle Trance now properly triggers from Raging Blows buffed by Whirlwind . Players no longer gain the Deserter debuff when exiting the Classic Ashran brawl. Fixed an issue that caused some PvP talents to display in the chat window that they have been learned when entering PvP combat, or have the PvP talent through Conflict and Strife. Quests
      Players can now find even more Coral Ancients to slay for “Bounty: A Few Coral Ancients ”. "Certified Pre-Owned " can now be completed on any day, not just on the day a player receives the quest. Added more dead bots for players to find during “Chopped Bots ”. The rideable direhorn’s Charge ability again destroys barricades during "The Direhorn Mother's Fury." Fixed a bug that caused some players who were on an earlier step in the Heart of Azeroth questline to gain access to the Repaired Chamber of Heart before it was appropriate. Players who found themselves in this state can now exit the Repaired Chamber of Heart and interact with the Titan Translocator to gain access to the appropriate Chamber. Fixed a bug that allowed Death Knights to Death Grip Stolen Part Crates during “Knock 'Em Out The Box ”. “Large Storage Fragment ” can again be completed after slaying the Balnazzar Data Anomaly. Victory in the Classic Ashran PvP Brawl now properly awards credit for “Something Different .” “The Soulbinder” now completes after killing Ulmath. World Quests
      Creatures now properly display mouseover tooltip information for relevant targets during “Summons from the Depths”. Previous hotfixes.
    • By Stan
      Players were not able to complete Glory of the Eternal Raider until the most recent hotfixes went live yesterday and with it, the first batch of players have earned their Azshari Bloatray mount.
      Blizzard fixed Fun Run and If It Please the Court yesterday and not too long after that, 洋洋丶相濡 and his group managed to get claim the world first Glory of the Eternal Raider and got their mounts. Congratulations!

      The following achievements are required for Glory of the Eternal Raider:
      You and What Army? (Abyssal Commander Sivara) Intro to Marine Biology (Blackwater Behemoth) Fun Run (Radiance of Azshara) Simple Geometry (Lady Ashvane) A Smack of Jellyfish (Orgozoa) If It Please the Court (The Queen's Court) Lactose Intolerant (Za'qul) The Best of Us (Queen Azshara) Azshari Bloatray
      "The naga raised these rays in captivity, harvesting their gas organs to craft alchemy which allowed them to breathe air more easily."

      Thanks to @Nightswiftyfor providing the info!
    • By Starym
      The very first day of the Mythic Eternal Palace progress race was an interesting one, as it stood in stark contrast to the last big raid we had, with only three bosses down! The last larger raid, Battle of Dazar'alor, had 9 bosses, but 8 of them were cleared on the very first day, and while Crucible of Storms was much better in that regard, with only two bosses it was hard to judge what it meant for future pre-endboss difficulty. Today we've seen some serious opposition in the form of Lady Ashvane, the Eternal Palace's fourth boss, who has definitely proven her worth to Queen Azshara and then some, as she's defended the Palace very well and left the bosses dead count on 3 for day 1.

      The US part of the race started on time and we had Limit and Big Dumb Guild go for it from the very beginning, with Limit taking the first and second kills of the raid - downing Abyssal Commander Sivara and Radiance of Azshara first. But it was actually BDG that got to that 3/8 first, as they used a different route and went from Sivara to Blackwater Behemoth, whom they killed World First, and then cleared Radiance of Azshara some 10 minutes before Limit downed Behemoth.

      It seems 10 minutes was the standard gap between kills, as both guilds were only alone on 3/8 for  another 10 when Midwinter joined them, with Vision and Blood Legion arriving at the same place 10 minutes after that. Intern Made This Boss and Nerd Crew were the next two to join the top group, but the 3/8 cluster stopped growing for a couple of hours after that.

      Lady Ashvane proved to be quite the wall as the top guilds eventually went for Heroic splits for more gear, but still failed to down her before they finished up for the day, making her join the Restless Cabal as the hardest non endboss encounter in BfA so far. She still hasn't died so it seems likely she'll take that throne away from Cabal soon, but we've yet to see what the EU guilds throw at her. We know Limit got Ashvane to 27% with a 20% shield as well.
      Interestingly, at the end of the day we had the most guilds with three bosses down at 46, with 24 on two and 34 ith one. It's now time for the EU servers to come up and for Pieces and Method to have their clash, with the possibility of some new EU contender jumping to the top instead.
      You can follow the Eternal Palace race in many places this time around, from Method's site progress coverage, to the two live stream events hosted by Red Bull and Method as well.

×
×
  • Create New...