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Stan

Fenix's Abilities & Talents Overview

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A breakdown of Fenix's talents and abilities.

Fenix will be released next week along with the StarCraft Anniversary celebration. With PTR online, it's time to look at his abilities and talents. The Hero will be added to our talent calculator soon!

Abilities

Trait

Shield Capacitor

  • Fenix has a permanent 800 Shield which regenerates at 80 per second after not taking damage for 5 seconds.

Primary Abilities

Plasma Cutter [Q] (Cooldown: 12 seconds)

  • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.

Weapon Modes [W]

  • Activate to change between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
    • Weapon Mode: Repeater Cannon: Basic Attack speed increased by 150%.
    • Weapon Mode: Phase Bomb: Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.

Warp [E] (Cooldown: 15 seconds)

  • Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

Talents

Level 1

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.
  • Arsenal Synergy (W)
    • After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 100% more damage and splashes in a 50% larger area.
  • Mobile Offense (W)
    • After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

Level 4

  • Target Acquired (W)
    • Basic Attacks against Slowed Heroes with Repeater Cannon active grants 10% Movement Speed for 4 seconds, up to 40%.
  • Inhibiting Energy (W)
    • While Phase Bomb is active, Basic Attacks against Heroes Slowed by Plasma Cutter Slow all enemies in the area by 35% for 4 seconds.
  • Warp Conduit (E)
    • Hero Takedowns reset Warp's cooldown.
  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Combat Advantage (Q)
    • Plasma Cutter deals 50% more damage to Slowed targets.
  • Warp Warfare (E)
    • After arriving with Warp, gain 125% Attack Speed for 4 seconds while in Repeater Cannon mode.
  • Divert Power: Weapons (Active, Cooldown: 20 seconds)
    • Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds.

Level 10 (Heroic Abilities)

  • Purification Salvo (R1, Cooldown: 75 seconds)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
  • Planet Cracker (R2, Cooldown: 100 seconds)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

Level 13

  • Adonium Shell (E)
    • After arriving with Warp, gain 40 Armor for 4 seconds.
  • Dampening Field (Trait)
    • Fenix gains 15 Spell Armor while he has a Shield from Shield Capacitor.
  • Rapid Recharge (Trait)
    • Whenever Fenix is healed, Shield Capacitor's Shield recharges for 20% of the healing received.
  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Offensive Cadence (W)
    • Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
  • Photonic Weaponry (Trait)
    • Fenix deals 15% more damage while he has a Shield from Shield Capacitor.
  • Arsenal Overcharge (Passive)
    • Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.

Level 20

  • Secondary Fire (Q)
    • Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets.
  • Singularity Charge (W)
    • Repeater Cannon grants 200% more Attack Speed, and Phase Bomb grants 2.5 more range.
  • Unconquered Spirit (Passive)
    • Upon taking fatal damage, Shield Capacitor regains 600 Shields. This effect has a 120 second cooldown.
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I thought Fenix would blast in at core tier. Now it looks like he's heading straight for Prime tier with these talents. 

1 hour ago, Stan said:

Talents

Level 1

  • Mobile Offense (W)
    • After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

Level 4

  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Divert Power: Weapons (Active, Cooldown: 20 seconds)
    • Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds.

Level 13

  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Offensive Cadence (W)
    • Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.

Level 20

  • Singularity Charge (W)
    • Repeater Cannon grants 200% more Attack Speed, and Phase Bomb grants 2.5 more range.

These AA talents are literally the definition of rape. Perhaps another 'Maiev type' release?

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I have a question, though. How does his Shield Capacitor work? If he receives another type of shield (such as Tassadar's Plasma ShieldPlasma Shield), does that shield counts as a separate shield or adds into his current shield bar?

P.S.: I don't think I've ever write "Shield" so many times in a single paragraph.

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15 minutes ago, Maxkitty said:

I thought Fenix would blast in at core tier. Now it looks like he's heading straight for Prime tier with these talents. 

These AA talents are literally the definition of rape. Perhaps another 'Maiev type' release?

I could see going for his quest at level 1 because 80 extra damage added to auto attacks is nothing to sneeze at and 3 circles of the Q ability will hit quite hard

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6 minutes ago, mada7 said:

I could see going for his quest at level 1 because 80 extra damage added to auto attacks is nothing to sneeze at and 3 circles of the Q ability will hit quite hard

Perhaps. It remains to be seen what talents are great. However I like the stutter step one better because it scales more with the other talents and as you level up. You have a valid point though.

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1 hour ago, Stan said:
    •  
  • Planet Cracker (R2, Cooldown: 100 seconds)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

Just to point out, this could be a decent push tool as well as a defensive counter to objectives that push lanes (curse, zerg swarms, spiders etc).    100 seconds comes up fairly quickly.     Wouldn't be as good as hammer or Rag's ults, but it can be used more easily as a zoning tool/combat finisher/sniping tool.

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Uncommon Patron

A mobile AA ranged hero with soft cc, shields and a global ability. Why is Raynor still ingame when we received Ray 10.0 , Fenix ?

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18 minutes ago, Migol said:

Just to point out, this could be a decent push tool as well as a defensive counter to objectives that push lanes (curse, zerg swarms, spiders etc).    100 seconds comes up fairly quickly.     Wouldn't be as good as hammer or Rag's ults, but it can be used more easily as a zoning tool/combat finisher/sniping tool.

Agreed. Not to mention help your team on a teamfight from the other side of the map, or help take down a boss, or to block an enemy escape path on the other lane.

5 minutes ago, XeaKon said:

A mobile AA ranged hero with soft cc, shields and a global ability. Why is Raynor still ingame when we received Ray 10.0 , Fenix ?

LoL. Sad but true.

And don't forget mobility and great sustain talents.

Edited by lChronosl
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1 hour ago, Valhalen said:

I have a question, though. How does his Shield Capacitor work? If he receives another type of shield (such as Tassadar's Plasma ShieldPlasma Shield), does that shield counts as a separate shield or adds into his current shield bar?

P.S.: I don't think I've ever write "Shield" so many times in a single paragraph.

Just launched Try Mode with Tassadar and I can confirm that the absorb from Plasma ShieldPlasma Shield is added to Fenix's Shield.

Screenshot2018-03-20 00_02_19.jpg

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Seems solid. That auto build though :O

I wonder; do they seem to be moving away from (a portion of) level 20 talents being simple ult upgrades? If I'm remembering correctly; Tracer and Maiev are the only heroes without those upgrades. To put it further into perspective, Tracer was always a special case and Maiev was just released recently and now Fenix is missing these upgrade talents...maybe they're moving away from these upgrades in favour of adding more the hero? Stop the game-making plays be based solely on ults? Just noticed it ;-;

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Personally, I am not a fan of the stutterstep build. Getting CC'ed will make things basically a nightmare for you, and there's plenty of them around. Plus I generally don't like stutter, so take this with a grain of salt.

I'd prefer a build going along the lines of a slow focus, and working with heroes like Jaina and Kel'Thuzad to control and demolish the enemies. Though even on his own, I've found this on PTR does quite well if you got your positioning right.

3 hours ago, Stan said:

Level 1

 

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

Level 4

  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Combat Advantage (Q)
    • Plasma Cutter deals 50% more damage to Slowed targets.

Level 10 (Heroic Abilities)

  • Purification Salvo (R1, Cooldown: 75 seconds)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.

Level 13

  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Arsenal Overcharge (Passive)
    • Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.

Level 20

  • Secondary Fire (Q)
    • Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets.

I know most drools over the laser beam, but having tried it, I can honestly say that it's ridiculously easy to just walk out of. In maps with tight corridors and close objectives it can be the best, but considering everything, I've chosen the scanner. Works well with slow, and hits more heroes. A great finisher, or way to put some harsh pressure on the enemies. Also, Purification Salvo will hit enemies no matter where they go, long as they got scanned. The mobile heroes will not be safe if they dash behind their walls after being targeted.

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I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

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Damn... just RDD. Fenix could easily be another multiclass. Zealot till 10 then upgrade to upgrades zealot, dragoon for rdd of purifier as tank((  IMHO - wasted

But I will by him any way. My life for Aiur! 

Edited by InfernalDevil

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Interesting talent tree to say the least, many good choices, they got him pretty much covered. He can adapt his build according to team comps. Weird that there's no option to improve 2nd Heroic.

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He looks interesting.Only problem: since all people whether pros or noobs will get him and that laser needs experience a bit, we will have crap matches for weeks like first weeks of Ana when nobody could heal with her but this time some can't work with laser well..haha

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12 hours ago, Stan said:

Just launched Try Mode with Tassadar and I can confirm that the absorb from Plasma ShieldPlasma Shield is added to Fenix's Shield.

Screenshot2018-03-20 00_02_19.jpg

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

Edited by Valhalen

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1 hour ago, Valhalen said:

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

I don't think Heroes has a cap on how much shielding you can receive.

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Quote

Level 1

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

Oh look, another quest that will go baseline in the first rework.

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1 hour ago, Valhalen said:

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

It is probably an unintended bug, shields from other players should be classified as buffs and not as "healing" their shield.

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Will his special passive shield receive the extra damage from varians shattering throw talent where he basically destroys every shield instantly, and if so, varian would be a SUPER hard counter against him

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Uncommon Patron
14 hours ago, lChronosl said:

I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

You can check stats with the new info panel they included not too long ago. It shows attack range along with other useful information.

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2 hours ago, Neglobe said:

Will his special passive shield receive the extra damage from varians shattering throw talent where he basically destroys every shield instantly, and if so, varian would be a SUPER hard counter against him

This is actually very likely, since it does count as a shield, so it will take extra damage. Also, Varian's CC and charge are enough on their own to be hugely dangerous to Fenix. His only escape is through his warp and if an enemy or ally varian decides to take Taunt, you can interrupt Fenix before he casts it and he'll be as good as dead. 

Also, his warp is on a 15 second cooldown, which is pretty long for an escape. If he uses it at the wrong time, he could find himself in a very dangerous position. He seems good at keeping his range though, but judging by his low health and weakness to hard CC, he will likely struggle a lot against enemy teams that have many gap closers and can charge him and burst him down. 

 

Edited by Maxkitty

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No ultimate buff talents is a cool idea. They should implement this on more heroes. I feel that way too many heroes have close to no reliable level 20 ultimate buffs, so switching those talents with something better could be a new direction in design.

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21 hours ago, lChronosl said:

I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

Yep, his range is only 5 on Repeater Cannon, while on most ranged heroes it is 5.5, which means you might be kited. Whether it makes a significant difference or not remains to be seen.

Edited by lChronosl

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      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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