Jump to content
FORUMS
Sign in to follow this  
Stan

Island Expeditions in Battle for Azeroth

Recommended Posts

36333-island-expeditions-enabled-for-tes

Island Expeditions are now enabled for testing on Battle for Azeroth Alpha and we looked at the feature in more detail.

For more details check out our Island Expeditions guide!

General Information

Island Expeditions are a combination of Scenarios and Invasion Points in Battle for Azeroth. The 3-player dynamic Scenarios will reward Azerite and mounts. The objective is to collect 6,000 Azerite from various sources before the opposing faction. An Island Expeditions can be finished in 15-20 minutes.

Azerite Sources

Azerite can be collected from Azerite nodes, by killing NPCs, rare mobs, solving puzzles and by killing faction champions (or other players in PvP mode). Faction champions and mobs will be worth more Azerite as the time goes by.

Azerite Detector

A 10-minute countdown will activate when you enter an Island Expedition. After the time's up, nearby Azerite nodes will appear on the map.

Dynamic Replayability

As opposed to Mists of Pandaria Scenarios that were somewhat boring, this won't be an issue with Island Expeditions. Content is variable, meaning there are always different factions champions, sources of Azerite and puzzles to solve.

There will be four difficulties ranging from Normal to Mythic and a PvP difficulty.

PvE Mode (Normal/Heroic/Mythic Difficulty)

In PvE mode, the goal is to collect 6,000 Azerite before the enemy faction. Faction champions use an AI that simulates player behavior. Mobs will jump around, go LoS, polymorph you and then run away. The current location of faction champions is displayed on the map and they won't hesitate to attack you even if you're in combat killing off other mobs. It was fun to see NPCs behave like actual players, well done Blizzard!

PvP Mode

The mode has not been tested yet on Alpha, but I assume that faction champions are going to be replaced by three actual players.

Compositions

Team compositions do not really matter, because there are six consumables to help you out on your adventures. You can queue alone or as a party.

Item Name Effect Description
Bloom ShroomBloom Shroom BloomBloom Creates an area that increases damage and heals over time when entered.
Grapeshot GrenadeGrapeshot Grenade Grapeshot BlastGrapeshot Blast Throw a grenade at your foes! BOOM!
Hidden CannonHidden Cannon Point Blank ShotPoint Blank Shot Deals frontal cone damage to attackers.
Root BallRoot Ball Unleashed RootsUnleashed Roots Can be used to root enemies for 30 seconds. Not usable on faction champions.
ThornberryThornberry ThornberryThornberry Adds a healing & damage effect for 10 minutes.
Trick VestTrick Vest Trick VestTrick Vest Gain an absorbtion shield and deal damage upon expiration.

The consumables can be purchased from Moof and Zuna at the Port of Zandalar for gold, but will cost Seafarer's Doubloons in a future build according to Muffinus.

WoWScrnShot_032118_215022.jpgWoWScrnShot_032118_215032.jpg

Seafarer's Doubloons will show up on Expeditions.

Blizzard LogoBlizzard (Source)

Update Post!

I will update this post as things progress. Thank you for your feedback!

3/20 - These changes will be in the next build:
  • - Creatures no longer increase in Azerite over time, but are worth more in general.
    - Players and Advanced NPCs gain Azerite Residue slower
    - Updated abilities for Azerite-based elementals
    - New abilities for several humanoid groups
    - Normal difficulty tuning (generally, things will be easier, and the AI is less aggressive)
    - AI NPCs should jump around less
    - Updated Azerite visuals all around
    - Azerite Energy no longer stacks
    - Consumables available at your docks now cost Seafarer's Dubloons
    - Seafarer's Dubloons can now show up on Expeditions
    - Each faction's ship captain will now order a cannon barrage on enemies that come too near.
    - New weather effects have been added to elemental invasions.

The items are bound to Blizzard account. Apart from the consumables listed above, powerful buffs can be gained during Island Expeditions from various sources such as shrines. 

Video

Here's an overview of Island Expeditions. Do note that the video was taken before the changes announced by Jeremy Feasel and we're going to release an update as soon as more Islands are enabled for testing. The difficulty in the video is Heroic.

  • Like 1

Share this post


Link to post
Share on other sites

All in all seems like decent changes... 

Keeping enemy players further from the ship is a good start. 

I havent been following the azerite farm numbers pre-fix to know if the 'less after time, but more overall' part will change much.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The BfA Arena World Championships have finished and we have the winners of the EU and NA regional Championships! Wildcard Gaming and M2KC have taken home $50,000 each and a whole lot of prestige, and some awesome-looking medals! so big congratulations to them! You can check out all the games over on the Warcraft YouTube channel.

      AWC Regional Champions (source)
      The best PvP teams from around the world competed in a grueling season of head-to-head arena action, but in the end only one team from each region could claim the championship.
      Congratulations Wildcard Gaming and M2KC who battled their way through fierce competition to rise as the Arena World Championship (AWC) Battle for Azeroth Regional Champions!
      These teams have managed to ford their way through all comers despite a year marked by a global pandemic and a move to a fully online competition. They’ve competed in a circuit against the best PvP teams from around the world through a series of four cups with each team ending the Battle for Azeroth season with winnings of $50,000 (USD), AWC Championship trophies, and securing their spot in the Hall of Fame.
      EU Champions - Wildcard Gaming
      After a grueling season, Wildcard Gaming faced off against XSET on Saturday night. In an intense battle, featuring an incredibly quick final map win, Wildcard Gaming triumphed 4-1 to secure the title of European Champions.

      NA Champions - M2KC
      The North American final proved even more ferocious, as M2KC dominated Charlotte Phoenix in the final match to secure a 4-1 final victory and the NA Championship.

      “Even after 13 years, you never know what to expect from the Arena World Championship,” said David Hollings, Product Lead for Arena World Championship. “Every single team really stepped up their game entering the fir ever AWC Circuit. This year has been incredibly difficult for everyone and I cannot think of a more exciting way to conclude the Battle for Azeroth season.”
      While the AWC Battle for Azeroth season has concluded the Arena competition doesn’t end there. Be sure to catch the start of the WoW Classic Fall Conquest next weekend on October 3 on YouTube and Twitch. Stay connected with the latest World of Warcraft Esports news and content on the AWC and MDI websites, YouTube, and don’t forget to follow the brand new WoW Esports Twitter account!
    • By Starym
      We've recently talked a lot about the strange occurrences that happened on the US Khadgar server when it  failed a realm connection, as many players had their accounts set back to around Mists of Pandaria, and the subsequent restoration of said accounts. Popular YouTuber MadSeasonShow was one of the ones affected and has made a video going through what happened after his character restoration, including additional potential issues with the restorations.
      As you'll remember, while characters were brought back to their current levels, the old copies of those characters (if they existed in MoP) were left on the accounts, so players had doubles. The thing is, some of these characters could have very valuable items that were since either lost, deleted or sold, and could potentially even re-sell them, and as MadSeason mentions, there could be some REALLY valuable stuff in there like the TCG mounts or similar. In any case, check out the video for a quick overview of the whole situation:
      And, because it's pretty funny, here's the original video from when the characters simply vanished/were deleveled and no one was sure what was going on:
      Khadgar's troubles potentially aren't over yet, as the failed realm connections are coming up again tomorrow, so let's see what happens this time!
      Source.
    • By Stan
      Monks are a class that did not receive many changes on the Shadowlands Beta until very late in the cycle. We're checking out the latest round of Monk changes, one month ahead of Shadowlands release.
      Highlights
      Energizing Elixir has been removed from the global cooldown. Blizzard is aware of balance concerns Windwalker Monks have about dual-wield and Two-Handed weapons, and they are considering different options to address the problem, but they've got nothing to share at this time.  They are also aware of bugs related to Storm, Earth, and Fire in relation to other spells. They are looking to improve the reliability of the ability in future Beta builds. Weapons of Order (Kyrian Covenant Ability) has been redesigned for WW Monks. Multiple Legendary Powers have been tweaked. Monk
      Faeline Stomp (Night Fae Covenant Ability) now deals damage (or heals if Mistweaver) to targets in front of the Monk when cast and continues to deal damage to targets caught in the Faelines. Spinning Crane Kick now caps at 6 unique targets (was 5), dealing up to 60% damage (was 50%). Weapons of Order (Kyrian Covenant Ability) Brewmaster: For the next 30 seconds, your Mastery is increased by 10%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by the ability take 5% increased damage from you for 8 seconds, stacking up to 5 times; Mistweaver: For the next 30 seconds, your Mastery is increased by 10%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell Power) Health on channel start and end; Windwalker: For the next 30 seconds, your Mastery is increased by 10% 13%. Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 seconds, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second. Mistweaver
      Ancient Teachings of the Monastery (Legendary Power) - Your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 120% of the damage done to an injured ally within 20 yards. Enveloping Breath - While active, Yu'lon and Chi'Ji heal nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 30% 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. Tear of Morning (Legendary Power) - Renewing Mist applies Extended Life to the initial target, instantly healing them for 145% of Holy Spell Power and increasing all healing done to them increases your healing done to the target by 15% for 12 seconds. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets within your Extend Life effect. 25% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning. Windwalker
      Haste now affects the periodic of Crackling Tiger Lightning. Energizing Elixir (Level 45 Talent) has been moved off the global cooldown. Blizzard has fixed a bug where Rising Sun Kick and Whirling Dragon Punch weren't contributing to Xuen's Empowered Tiger Lightning. Rising Sun Kick (Rank 2) restored. Increases the damage of Rising Sun Kick by 70%.
    • By Stan
      The latest Mage class changes from Shadowlands Beta revolve around Venthyr Covenant Ability and Legendary Power tuning.
      Mage
      Mirrors of Torment has been updated to grant you Brain Freeze, Fire Blast cooldown reduction, or Mana when a mirror is consumed, based on your current specialization. It can now proc from auto-attacks, but can only occur once every 6 seconds.
      Mirrors of Torment (Venthyr Covenant Ability) Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed, you gain 4% mana. Fire: Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 seconds. Frost: Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed you gain Brain Freeze. Fire
      Fevered Incantation (Legendary Power) - Each consecutive Critical Strike you deal increases Critical Strike damage you deal by 2% up to 10%.
    • By Starym
      He's at it again... This time around it's a ridiculous amount of healing, but only outside of Kul Tiras and Zandalar, and only for Alliance players. The main ingredient for this particular crazy stunt is the Gently Squeezed Toad, which you can summon every few seconds, then attack for over a million damage due to the damage aura that makes you deal more damage to low level mobs. And that's it, you just need some amount of leech to get crazy healing very often, with 500K individual heals and around 50-60K HPS with about 30% leech in Rextroy's specific example! The only problem is, this only works for Alliance, as the toy is only sold by Old Loola in the WoD Ally garrison and is BoP, so Horde need not apply.

      Check out the full video for the details, especially focusing on the World PvP uses:
      Here are more details on the technique, including a useful macro!
×
×
  • Create New...