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Azerite Traits in Battle for Azeroth Alpha

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The first piece of Azerite Armor is now available for testing on Battle for Azeroth Alpha. The chest comes with the first batch of Azerite traits.

Azerite Armor

  • Heart of AzerothHeart of Azeroth (legendary amulet) will be used in Battle for Azeroth to empower Azerite Armor (Helm, Shoulders, Chest).
  • Every piece comes with a set of Azerite traits similar to the Netherlight Crucible.
  • Azerite Armor of a higher item level will have the same layout, but more powerful traits.
  • Set bonuses are gone in Battle for Azeroth.

Learn more about Battle for Azeroth in our expansion hub!

There's just one set of choices available for testing right now and you'll need to create a new character to gain access to the chest piece. Azerite traits cannot be rerolled for the time being and you won't get a different set upon respeccing on Alpha.

Blizzard LogoBlizzard (Source)

With the new Alpha build going up today, we're going to enable some initial testing of one piece of Azerite Armor, with one set of choices. To access it, you'll need to create a new character, and you'll find it equipped on your character.

Note that some elements are still placeholder (including the UI), but we're still interested in any early feedback you have on this feature. We'll be rolling out additional pieces of Azerite Armor for testing as the Alpha continues.

Screenshots

The UI is just temporary and will be updated throughout testing.

WoWScrnShot_040418_031352.jpgWoWScrnShot_040418_031406.jpg

Azerite Traits

Last Update: Alpha Build 26367

A full list of datamined Azerite traits can be found here.

The following Azerite traits can be found on the chest piece:

Generic

  • Level 1 Trait: Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Level 7 Trait: Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.
  • Level 7 Trait: Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Level 10 Trait: Azerite EmpoweredAzerite Empowered (Passive) - Increases the item level of this item by 5.

Class Specific

Death Knight

Breastplate of the ChampionBreastplate of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Deep CutsDeep Cuts (Passive) - Heart Strike deals an additional 97 damage when hitting 3 or more targets and heals you for a prcentage of the damage done.
  • Icy CitadelIcy Citadel (Passive) - Pillar of Frost grants an additional 97 strength while you are above 75% health.
  • Festering DoomFestering Doom (Passive) - Death Coil causes your next Festering Strike to deal an additional 97 damage.

Level 4

  • Winds of WarWinds of War (Passive) - Taking damage grants you 17 Dodge for 3 sec, stacking up to 10 times.
  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.
  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.

Level 10

Demon Hunter

Vest of the ChampionVest of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • DevourDevour (Passive) - Using Demon's Bite 3 times in a row grants you 29 Mastery for 4 sec.
  • Revel in PainRevel in Pain (Passive) - When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 5,915 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.

Level 4

  • Winds of WarWinds of War (Passive) - Taking damage grants you 17 Dodge for 3 sec, stacking up to 10 times.
  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

Druid

Vest of the ChampionVest of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Streaking StarsStreaking Stars (Passive) - While Celestial Alignment is active, your spells can a Streaking Star, dealing an additional 291 damage when they are not a repeat of the previous ability.
  • Primordial RagePrimordial Rage (Passive) - While Berserk is active, your Rip deals an additional s1*1.857$ damage each time it deals damage.
  • HeartbloodHeartblood (Passive) - Mangle increases the healing of the next ability to heal you by 291.
  • Fungal EssenceFungal Essence (Passive) - Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 291.

Level 4

  • Winds of WarWinds of War (Passive) - Taking damage grants you 17 Dodge for 3 sec, stacking up to 10 times.
  • WoundbinderWoundbinder (Passive) - Your healing effects have a chance to increase your Haste by up to 78 for 6 sec. Healing lower health targets will grant you more Haste.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.
  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.

Level 10

Hunter

Mail of the ChampionMail of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Serrated JawsSerrated Jaws (Passive) - Kill Command has a 40% chance to deal an additional 197 damage and grant your Pet 15 Focus.
  • In The RhythmIn The Rhythm (Passive) - When Rapid Fire finishes fully channeling, your Haste is increased by 24 for 8 sec.
  • Wildfire ClusterWildfire Cluster (Passive) - Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 39 damage.

Level 4

  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.
  • Blood SiphonBlood Siphon (Passive) - Increases your Mastery by 34 and your Leech by 17.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

Mage

Robes of the ChampionRobes of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Arcane AnnihilationArcane Annihilation (Passive) - Arcane Blast deals an additional 194 damage while you have 4 Arcane Charges.
  • Flames of AlacrityFlames of Alacrity (Passive) - Enhanced Pyrotechnics grants an additional 19 Haste.
  • Packed IcePacked Ice (Passive) - Ice Lance deals an additional 43 damage to enemies recently damaged by your Frozen Orb.

Level 4

  • Blood SiphonBlood Siphon (Passive) - Increases your Mastery by 34 and your Leech by 17.
  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

Monk

Vest of the ChampionVest of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Boiling BrewBoiling Brew (Passive) - Keg Smash deals an additional 87 damage against targets burning from your Breath of Fire, and heals you for 5% of the damage dealt to those targets.
  • Invigorating BrewInvigorating Brew (Passive) - Vivify does an additional 218 healing when empowered by Thunder Focus Tea.
  • Iron FistsIron Fists (Passive) - Fists of Fury grant you 40 Critical Strike for 6 sec when it hits at least 4 enemies.

Level 4

  • Winds of WarWinds of War (Passive) - Taking damage grants you 17 Dodge for 3 sec, stacking up to 10 times.
  • WoundbinderWoundbinder (Passive) - Your healing effects have a chance to increase your Haste by up to 78 for 6 sec. Healing lower health targets will grant you more Haste.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.
  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.

Level 10

Paladin

Breastplate of the ChampionBreastplate of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Martyr's BreathMartyr's Breath (Passive) - Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 6. This effect can stack up to 10 times.
  • Bulwark of LightBulwark of Light (Passive) - Avenger's Shield grants you a shield, absorbing 394 damage for 8 sec.
  • Avenger's MightAvenger's Might (Passive) - While Avenging Wrath is active, gain 58 Mastery.

Level 4

  • Winds of WarWinds of War (Passive) - Taking damage grants you 17 Dodge for 3 sec, stacking up to 10 times.
  • WoundbinderWoundbinder (Passive) - Your healing effects have a chance to increase your Haste by up to 78 for 6 sec. Healing lower health targets will grant you more Haste.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

Priest

Robes of the ChampionRobes of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Moment of ReposeMoment of Repose (Passive) - Pain Supression applies Atonement to the target and instantly heals them for 394.
  • Permeating GlowPermeating Glow (Passive) - Flash Heal increases the healing of your Flash Heals on that ally by 79 for 6 sec.
  • Searing DialogueSearing Dialogue (Passive) - Mind Sear deals an additional 32 damage to enemies suffering from your Shadow Word: Pain.

Level 4

  • WoundbinderWoundbinder (Passive) - Your healing effects have a chance to increase your Haste by up to 78 for 6 sec. Healing lower health targets will grant you more Haste.
  • SaviorSavior (Passive) - Your heals on targets below 35% health have a chance to heal for an additional 262.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

Rogue

Vest of the ChampionVest of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Double DoseDouble Dose (Passive) - When Mutilate applies Lethal poison with both daggers, it poisons them for an additional 118 damage.
  • DeadshotDeadshot (Passive) - Between the Eyes increases the damage of your next Pistol Shot by 582.
  • Sharpened BladesSharpened Blades (Passive) - Your autoattacks increase the damage of your next Shuriken Toss by 19, stacking up to 20 times.

Level 4

  • Blood SiphonBlood Siphon (Passive) - Increases your Mastery by 34 and your Leech by 17.
  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.
  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.

Level 10

Shaman

Mail of the ChampionMail of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Volcanic LightningVolcanic Lightning (Passive) - Lava Bursts on a target that has been struck by your Lightning in the last 4 sec deal an additional 97 damage.
  • Primal PrimerPrimal Primer (Passive) - Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 19, stacking up to 10 times.
  • Soothing WatersSoothing Waters (Passive) - Your Chain Heal heals its primary target for an additional 29 healing.

Level 4

  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.
  • WoundbinderWoundbinder (Passive) - Your healing effects have a chance to increase your Haste by up to 78 for 6 sec. Healing lower health targets will grant you more Haste.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

Warlock

Robes of the ChampionRobes of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Wracking BrillianceWracking Brilliance (Passive) - Every other Soul Shard your Agony generates also increase your Intellect by 79 for 6 sec.
  • Shadow's BiteShadow's Bite (Passive) - When your summoned Dreadstalkers fade away, they increase the damage of your Shadow Bolt by 59 for 8 sec.
  • Heavy RainHeavy Rain (Passive) - When your Rain of Fire damages 3 or more targets, gain 97 Haste for 8 sec.

Level 4

  • Blood SiphonBlood Siphon (Passive) - Increases your Mastery by 34 and your Leech by 17.
  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

Warrior

Breastplate of the ChampionBreastplate of the Champion

Level 1

  • Champion of AzerothChampion of Azeroth (Passive) - Contributing to the death of an enemy of Azeroth heals you for 786 and grants you 26 Versatility for 1 min, stacking up to 2 times.
  • Executioner's PrecisionExecutioner's Precision (Passive) - Execute increases the damage of your next Mortal Strike against the target by 296, stacking up to 2 times.
  • Trample the WeakTrample the Weak (Passive) - Rampaging an enemy whose health percentage is lower than yours increases your Versatility by 25 for 6 sec.
  • Deafening CrashDeafening Crash (Passive) - When Thunder Clap damages only one enemy, it deals an additional 197 damage and grants you an absorbtion shield for 394. 

Level 4

  • Winds of WarWinds of War (Passive) - Taking damage grants you 17 Dodge for 3 sec, stacking up to 10 times.
  • GutripperGutripper (Passive) - Your damaging abilities have a chance to deal 437 Physical damage to the target. Gutripper occurs much more often against targets below 30% health.
  • Elemental WhirlElemental Whirl (Passive) - You damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 97 for 10 sec.

Level 7

  • Vampiric SpeedVampiric Speed (Passive) - When an enemy you damaged dies, you heal for 786 and gain 60 Speed for 6 sec.
  • Resounding ProtectionResounding Protection (Passive) - Every 30 sec, gain an absorb shield for 262 for 30 sec.

Level 10

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So not only do we lose the extra abilities from Artifacts (unless Blizzard deems them pivotal towards the function of the specialization), set bonuses are getting replaced by either previous Artifact traits, Legendary item abilities or Netherlight crucible traits. Most of which are just stat padding or procs (Increase haste by X ((for Y seconds)))

 

You know why I liked set bonuses? They alter the playstyle by changing rotations or made them more interesting. And while I will not dispute the fact that juggling around set items to fit legendary items or non-set items with a higher ilvl - which was a real PITA, in Legion especially - I do not feel like this is a justified solution to the problem.

 

I also made the latter statement on the post here on IV regarding giving powerful CD's and trinkets GCD's.

 

 

Aside from the models and playable races (Lets be honest, some of them look really great), Battle for Azeroth doesn't get me hyped nearly as much as the information towards the opening of Legion did. Information concerning gameplay especially.

 

I hope they have a different cool feature/mechanic regarding gameplay in store for us, otherwise this might be the most bland and generic expansion to date. If I'm going to be performing the same, no, less interactive rotations than I'm doing right now in Legion, I'm not sure if I'd rather just skip an expansion.

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100% agree with you on the set bonuses vs azerite. Looking at just the DK section first I was like "oh soo netherlight crucible x 100, cool.......:". I personally liked set bonuses, it prevented you from doing the exact same rotation the entire expac (like some other current mmos) and could give new utility to previously under used abilities, they were enjoyable and gave a great incentive to raid, current azerite stuff, not so much

also all the effort going into the allied races just kinda concerned me that resources might be shifted from other things (like making good gameplay) I reference ray d tear from WoD. In the end the allied races are little more than skins, BfA so far to me seems like a lot of bells and whistles but not much quality content, time will show though, it always does.

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11 hours ago, Yridaa said:

So not only do we lose the extra abilities from Artifacts (unless Blizzard deems them pivotal towards the function of the specialization), set bonuses are getting replaced by either previous Artifact traits, Legendary item abilities or Netherlight crucible traits. Most of which are just stat padding or procs (Increase haste by X ((for Y seconds)))

 

You know why I liked set bonuses? They alter the playstyle by changing rotations or made them more interesting. And while I will not dispute the fact that juggling around set items to fit legendary items or non-set items with a higher ilvl - which was a real PITA, in Legion especially - I do not feel like this is a justified solution to the problem.

 

I also made the latter statement on the post here on IV regarding giving powerful CD's and trinkets GCD's.

 

 

Aside from the models and playable races (Lets be honest, some of them look really great), Battle for Azeroth doesn't get me hyped nearly as much as the information towards the opening of Legion did. Information concerning gameplay especially.

 

I hope they have a different cool feature/mechanic regarding gameplay in store for us, otherwise this might be the most bland and generic expansion to date. If I'm going to be performing the same, no, less interactive rotations than I'm doing right now in Legion, I'm not sure if I'd rather just skip an expansion.

I have to agree. The set bonuses were only bad because of the legendaries. Juggling set bonuses with legendaries that can take up the same slots made gearing totally bland and boring. Without the legendaries, I think we would have been fine keeping the set bonuses.

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So, from what I understand, you will need to have 3 different chests for your 3 different specs, given that the first trait choice is a buff for a different spec? Or am I missing something?

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2 minutes ago, Zadina said:

So, from what I understand, you will need to have 3 different chests for your 3 different specs, given that the first trait choice is a buff for a different spec? Or am I missing something?

I think it is only that it wont change now in this particular alpha build. I believe they intend to have it change per spec eventually.

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3 hours ago, Zadina said:

So, from what I understand, you will need to have 3 different chests for your 3 different specs, given that the first trait choice is a buff for a different spec? Or am I missing something?

If this is going to be true in the retail build of the game, then I am confident this is a step down from sets even from a "slot-juggling" point of view. :(

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9 minutes ago, Yridaa said:

If this is going to be true in the retail build of the game, then I am confident this is a step down from sets even from a "slot-juggling" point of view. :(

They already said that they plan on making it more spec friendly. This wouldn't be. Pretty sure the plan is to see if these work at all and to test that they do.

15 hours ago, Yridaa said:

So not only do we lose the extra abilities from Artifacts (unless Blizzard deems them pivotal towards the function of the specialization), set bonuses are getting replaced by either previous Artifact traits, Legendary item abilities or Netherlight crucible traits. Most of which are just stat padding or procs (Increase haste by X ((for Y seconds)))

 

You know why I liked set bonuses? They alter the playstyle by changing rotations or made them more interesting. And while I will not dispute the fact that juggling around set items to fit legendary items or non-set items with a higher ilvl - which was a real PITA, in Legion especially - I do not feel like this is a justified solution to the problem.

 

I also made the latter statement on the post here on IV regarding giving powerful CD's and trinkets GCD's.

 

 

Aside from the models and playable races (Lets be honest, some of them look really great), Battle for Azeroth doesn't get me hyped nearly as much as the information towards the opening of Legion did. Information concerning gameplay especially.

 

I hope they have a different cool feature/mechanic regarding gameplay in store for us, otherwise this might be the most bland and generic expansion to date. If I'm going to be performing the same, no, less interactive rotations than I'm doing right now in Legion, I'm not sure if I'd rather just skip an expansion.

These traits are for leveling. They might not even be the right traits. They always said the middle one is meant to be the strongest and this +5 ilvl for all of them definitely seems to be place holder. This is obviously just a test to see if they work. And your not holding on to this piece for long. You eventually will replace it with pieces from dungeons, maybe normal drops, and raids. Maybe even multiple different pieces in the same location. It's still alpha with little context so flipping out makes no sense.

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1 hour ago, KLoaf11 said:

It's still alpha with little context so flipping out makes no sense.

I'm making an assessment based on information provided, wherein I voice my opinion that I criticize their "placeholder" decision with feedback as to why I think it is a bad decision. If information changes or gets added, then I will of course provide further feedback.

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On 4/5/2018 at 3:50 PM, Yridaa said:

I'm making an assessment based on information provided, wherein I voice my opinion that I criticize their "placeholder" decision with feedback as to why I think it is a bad decision. If information changes or gets added, then I will of course provide further feedback.

Ya but alpha literally means it's still incomplete. So basing an opinion and a criticism on a system without the whole system is pointless complaining. A good criticism provides a problem where you have a majority of the information on what you are talking about. What is wrong with it. And if possible suggestions to fix it. Saying theres no way this system will ever replace a, b and c is pointless since you seen the most basic piece of gear not even in it's final context yet.

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    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
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