Starym

Battle for Azeroth Release Date, New Trailer, Collector's Edition

12 posts in this topic

poN1G5n.jpg
 

August 14th is the day! Battle for Azeroth is less than 5 months away and we're getting a better idea of what's coming, with a lot of info coming today. The Mag'har and Dark Irons will be coming first, with Zandalari and Kul Tirans arriving later in the expansion. The trailer itself shows us in-engine footage of the Battle for Lordaeron already depicted in the cinematic and there's a bunch of new info there as well:

Meanwhile you can check out all the info we've gathered up of the new expansion so far in our BfA hub, from all the Allied Races, Azerite armor, class changes, old race customization options, Island expeditions, the Heart of Azeroth and more!

Blizzard LogoCollector's Edition

While Azeroth bleeds, the armies of the Horde and Alliance meet again on the fields of battle. Prepare for all-out war with this limited edition collector’s set, featuring rare and commemorative items to boost morale for the coming conflict.

Double-Sided Story Book: Elegy & A Good War

Every great war story has two sides. This limited edition hardback version collects two new World of Warcraft novellas depicting the Burning of Teldrassil from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). Each story includes original artwork exclusive to this edition*.

Horde & Alliance Double-Sided Mark of Allegiance

Declare your allegiance with this hefty, double-sided Mark of Allegiance. Place it somewhere prominent, with your chosen faction proudly facing out into the world for all to see. Includes stand.

Collector’s Edition Digital Soundtrack

A digital key to download the stirring orchestral pieces from the Battle for Azeroth soundtrack, the perfect mood music for laying siege to your enemies. 

World of Warcraft: Battle for Azeroth PC/Mac Game Key

Digital key to unlock the full version of Battle for Azeroth.

Epic In-Game Content

Unlock a treasure trove of Horde- and Alliance-themed in-game content within World of Warcraft and across other Blizzard games:

World of Warcraft©

  • Gilded Ravasaur Horde Mount
  • Seabraid Stallion Alliance Mount
  • Tottle, The Baby Tortollan Pet
  • Character Boost to Level 110

Hearthstone©

  • Azeroth is Burning Card Back

Heroes of the Storm©

  • Primal Flamesaber Mount

Overwatch©

  • Tracer Alliance Banner & Horde Banner Emotes
  • Torbjorn For the Alliance & For the Horde Emotes
  • Zandalar & Kul’Tiras Icons
  • Anduin, Jaina, Sylvanas and Varok Sprays

StarCraft II©

  • Alliance & Horde Sprays

The Battle for Azeroth Collector’s Edition costs $99.99 and is available to pre-order now. Check with your local retailer for details.

Upgrading from Standard or Digital Deluxe to Collector’s Edition

If you’ve purchased a digital copy of Battle for Azeroth, but want to upgrade to the Collector’s Edition, we will automatically credit you the cost of the digital copy in Blizzard Balance - as long as you enter the Collector’s Edition key before 11:59pm PST on December 31, 2018. When you enter the key from your Collector’s Edition, we will see the original transaction on your account and the credit will kick in. Remember, you will need to enter the Collector’s Edition key before the end of the year, as automatic Blizzard Balance credits will be turned off at 11:59pm PST on December 31, 2018.

Please note, if you bought a standard edition then upgraded to a digital deluxe, you will be credited for the original copy only.

Standard Digital / Digital Deluxe > Collector’s Edition

If you bought the Standard OR Digital Deluxe copy of Battle for Azeroth and pre-ordered the Collector’s Edition, your Blizzard Balance credit will be the price you paid for the original copy.

Standard Digital > Digital Deluxe > Collector’s Edition

If you bought the Standard digital copy, upgraded to Digital Deluxe at a later date, then pre-ordered the Collector’s Edition of Battle for Azeroth, your Blizzard Balance credit will be the price you paid for the original Standard Edition.

*Both stories will become available online later this year, but buying the Collector’s Edition will remain the only way to own the exclusive hardback version containing original artwork.

Share this post


Link to post
Share on other sites
34 minutes ago, Starym said:

The Mag'har and Dark Irons will be coming first, with Zandalari and Kul Tirans arriving later in the expansion.

Why, just WHY blizzard? 

Share this post


Link to post
Share on other sites
2 minutes ago, Syktris said:

Why, just WHY blizzard? 

It's not quite sure what "later in the expansion" means though, so it could be just i terms of "after you hit max level". Or ofc it could be in 8.3.5 :D

  • Like 1

Share this post


Link to post
Share on other sites

So glad they've sorted out an option for people who did digital preorders to get something back.

  • Like 1

Share this post


Link to post
Share on other sites
48 minutes ago, Syktris said:

Why, just WHY blizzard? 

I assume to give people the time to meet the requirements without feeling the need to rush it.

Share this post


Link to post
Share on other sites

can some one explain me better on buying Collector´s edition when u already brought the digital deluxe edition. dont quite understand how that works

Share this post


Link to post
Share on other sites

Honestly getting less excited for this expansion as time goes on. DKs have gotten no significant changes really and we are getting no allied races as of now.

Share this post


Link to post
Share on other sites
1 hour ago, pvp979 said:

can some one explain me better on buying Collector´s edition when u already brought the digital deluxe edition. dont quite understand how that works

So i guess what they mean is that, you buy Collectors edition for full price, then you write in the code you get from the Collectors edition box into your account, Blizzard notices that you already have deluxe edition of the game and send you some money back! Correct me if im wrong

Share this post


Link to post
Share on other sites
22 hours ago, Syktris said:

Why, just WHY blizzard? 

Skytris,

Ion mentioned that they would come out more at the end of the expansion because it wouldn't make sense for you to make a Zandalari without having to do the reputation gains needed. Dark Iron and Mag'har are gimmes compared to Nightborne/HM Tauren/Void Elves/Lightforged Draenei, which all four required questing and reputation. So, it only makes sense that in endgame you would work towards getting the reputation and finishing the three zones per faction before unlocking the allied races.

Share this post


Link to post
Share on other sites
7 hours ago, Nazamber said:

Ion mentioned that they would come out more at the end of the expansion because it wouldn't make sense for you to make a Zandalari without having to do the reputation gains needed.

Never even met a Zandalari Troll - create a zandalari troll.  :D

  • Like 1

Share this post


Link to post
Share on other sites
On 4/5/2018 at 12:36 PM, SMOrcMan said:

Honestly getting less excited for this expansion as time goes on. DKs have gotten no significant changes really and we are getting no allied races as of now.

It was kind of a given that there would be no DK in the initial Allied Races - since they made them to start at 20 and not sure where DK's fall into the lore for other races. I mean DH could make the same complaint, I guess....

Share this post


Link to post
Share on other sites
21 hours ago, Hentryk said:

It was kind of a given that there would be no DK in the initial Allied Races - since they made them to start at 20 and not sure where DK's fall into the lore for other races. I mean DH could make the same complaint, I guess....

They made original classes start at 1, they could easily raise it to 55 for DKs. And as for DH, they are a much much newer class and although the burning legion is basically defeated for now so there is no true need for DH, the lich king is still active, creating new horsemen and presumably new DKs. 

 

But the main difference is that DH received way more attention than DK in legion, rightly so since they were new. DKs have been missing out for a while.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Just when you thought they were gone, the hotfixes make their comeback! Today we get some Tol Dagor nerfs, some fixes and improvements for Island Expeditions, including some achievements now being account-wide and a brand new World Quest to win one! There's also the usual PvP and quest fixes, as well as another Heart of Azeroth tweak.
      September 21 (source)
      Dungeons and Raids
      Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions
      A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Azerite for the Alliance”. Items
      Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player
      The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests
      Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Previous Hotfixes
      September 18th September 17th September 14th
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable  
      Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Starym
      A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.

      There's also some PvP class tuning coming next week which you can check out here.
      Trait Tuning (source)
      With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
      Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
      You'll see the final adjustments in our hotfixes update post on Tuesday.
       
      Trait imbalance and M+ (source)
      Couple things:
      We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
      We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
      But like I said, we do agree that the current setup can be frustrating. We're looking for better options.
    • By Starym
      There's a whole lot of changes coming next week, with the planned Azerite trait tuning and now this huge set of PvP class changes. Druids and Shamans get the most attention, as Demon Hunters, Mages, Rogues and Warlocks are left unaffected. The changes are coming on Monday, September 24th.
      September 24th (source)
      We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:

      Items Razdunk's Big Red Button’s damage reduced by 25% against enemy players.
      Death Knight Unholy Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
      Druid The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players. Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players. Feral Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players. Restoration Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%). Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%). All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
      Hunter Beast Mastery Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players. Survival Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
      Monk Mistweaver Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      Paladin Holy Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      Priest Discipline Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
      Shaman Restoration Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Spirit Link (PvP Talent) mana cost increased by 50%. Spirit Link (PvP Talent) now has a 1.5 second cast time. Spirit Link (PvP Talent) redistributes 25% damage, down from 35%. Rippling Waters (PvP Talent) healing reduced by 33%. Riptide healing reduced by 15% when engaged in combat with enemy players. Elemental Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
      Warrior Arms Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%). Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).
      Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
    • By Starym
      Here come Method and Limit's kill videos! We've already seen Method's kill, but now we get to see the multi-pov edition, showing off all aspects of the roles in the fight. We also get to see the raider reactions, since most of them streamed so the nerdscreams also have a video component this time! Also, keep in mind Limit's kill was done without the benefit of the extra reset's worth of loot from Mythic Uldir. Unfortunately Exorsus have said they wouldn't be making one of their signature videos for this raid, but will be for the next one.


      Check out the top 2 guilds' multi-pov kill videos for Uldir's final boss.