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Deckard Cain Overview

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Everything we know so far about Heroes of the Storm's latest Hero, including abilities and talents!

Deckard Cain, the Last Horadrim

As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen.

Wastewalker Deckard Skin

Few know what lies buried beneath the wastelands. But Deckard has wandered far and wide, gleaning knowledge from forgotten ruins. He may soon discover what came before, and why the world ended.

skin.JPG

Hero Spotlight

Deckard is an area-denying healing Support Hero with a soft spot for storytelling. The Hero will be live on PTR in a few weeks.

Abilities

Trait

Fortitude of the Faithful

When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.

Deckard_Gameplay_Trait_png_jpgcopy.jpg

Primary Abilities

[Q] Healing Potion (Cost: 20 Mana // Cooldown: 3 sec)

Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions.

healing-potion.jpg

[W] Horadric Cube (Cost: 40 Mana // Cooldown: 14 sec)

Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.

horadric-cube.jpg

[E] Scroll of Sealing (Cost: 40 Mana // Cooldown 16 sec)

Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.

scroll-of-sealing.jpg

Heroic Abilities

[R1] Stay Awhile and Listen (Cost: 60 Mana // Cooldown: 60 sec)

After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.

stay-awhile-and-listen.jpg

[R2] Lorenado (Cost: 40 Mana // Cooldown: 30 sec)

Vector Targeting: Create a swirling lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.

lorenado.jpg

Talents

Talents are courtesy of InvenGlobal.

Level 1

  • Scroll of Identify [E]
    • Quest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 seconds.
    • Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 20 for 4 seconds and the reveal duration is doubled.
  • Field Study [E]
    • Each enemy Hero hit by Scroll of Sealing grants 15% Spell Power for 14 seconds, up to 30%.
  • Sapphire [W]
    • Activate to increase the Slow of the next Horadric Cube by 30%. Only 1 Gem may be active at a time.

Level 4

  • Potion of Shielding [Q]
    • Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds
  • Rejuvenation Potion [Q]
    • Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds
  • Ruby [W]
    • Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 190 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.

Level 7

  • Cube Mastery [W]
    • Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 3 seconds.
  • Kanai’s Cube [W]
    • Horadric Cube reduces damage dealt by 30% for 4 seconds.
  • Emerald [W]
    • Activate to make the next Horadric Cube reduce healing received by 75% for 4 seconds. Only 1 Gem may be active at a time

Level 10

  • Stay Awhile and Listen [R1]
    • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
  • Lorenado [R2]
    • Create a swirling Lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.

Level 13

  • Ancient Blessings [D]
    • Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit.
  • Super Healing Potion [Q]
    • If a Healing Potion isn't picked up for at least 2 seconds, it heals for 75% more.
  • [Q] Potion of Revival [Q]
    • When a Healing Potion is picked up, it also heals all nearby allied Heroes for 40% of the healing amount.

Level 16

  • Horadric Staff (Passive)
    • Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
  • Safety in Numbers (Trait)
    • If at least 3 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor and causes Deckard's Basic Abilities to recharge an additional 50% faster.
  • Scroll of Stone Curse [E]
    • Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.

Level 20

  • Respect the Elderly [R1]
    • Stay Awhile and Listen Silences and Blinds enemies for 2 seconds upon waking up from Sleep
  • Morenados! [R2]
    • Lorenado's cooldown is reduced by 5 seconds every time an enemy Hero is knocked back.
  • Perfect Gems [W]
    • Reduce the cooldown of all Gems by 25 seconds and the cooldown of Horadric Cube by 5 seconds.
  • Bottomless Flask [Q]
    • After use, Healing Potions recharge after 5 seconds.

(Source #1, Source #2, Source #3)

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  • Potion of Shielding [Q]
    • Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds
  • Rejuvenation Potion [Q]
    • Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds

 

Big question for me is how they stack?      Multiple shields and cd extended?     Or limit of one?     Same question with the mana and health regen.     If the mana+health stacks, that would be huge for some heroes as a mana gain "KOTL!   GIB ME MANA!"

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8 minutes ago, Drachar said:

16 sec reveal from the level one quest will be annoying for stealth classes.

Losing 40 armor is a lot though and also the wording of it seems a small bit iffy (usually if there's a second reward that increases the thing the first reward increased it would say something like 'does an additional x% damage' I think). But if 16 seconds is the end reward, stealth peeps will have to respect that cube!

On another note, Entomb + Lorenado anyone? 

Edited by MurkyFelix
Typoo

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24 minutes ago, Drachar said:

16 sec reveal from the level one quest will be annoying for stealth classes.

 

16 minutes ago, MurkyFelix said:

Losing 40 armor is a lot though and also the wording of it seems a small bit iffy (usually if there's a second reward that increases the thing the first reward increased it would say something like 'does an additional x% damage' I think). But if 16 seconds is the end reward, stealth peeps will have to respect that cube!

On another note, Entomb + Lorenado anyone? 

I think that was just a copy paste mistake on their part, so if I'm correct on that one it will be 12 sec reveal and 20 armor. 12 sec is still huge though.

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1 hour ago, MasterStormer said:

 

 

I think that was just a copy paste mistake on their part, so if I'm correct on that one it will be 12 sec reveal and 20 armor. 12 sec is still huge though.

It will actually be a 20 armor reduction for 4 seconds, with a 16 sec reveal after the 20 heroes are hit. Filthy, but at least it will take a bit to turn it from a simple -- hah, simple -- 8 sec reveal.

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3 hours ago, Stan said:

Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit.

I wonder how this is gonna work with like Tychus or Tracer...

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3 hours ago, Stan said:

Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds

I wonder if those shields stack. Because 135*5 = 675 shields if all 5 potions are picked by the same Hero.

3 hours ago, Stan said:

Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 190 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.

This is particularly powerful. Imagine the burst healing. Sweet lord.

3 hours ago, Stan said:

When a Healing Potion is picked up, it also heals all nearby allied Heroes for 40% of the healing amount.

Does this also applies for the Lesser Healing Potions spawned by Ruby?

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1 hour ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

Oh god. Just when we all thought we got a bit of a break from tracer, Deckard brings the cancer back. :P

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2 hours ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

This is so ridiculous I suspect it's a mistake of some sort. This would enable tracer to do over 1000 dmg in one clip (at level 1), most of that in AOE, all while healing her for nearly her whole health bar. Note that I'm assuming it's 80 bonus damage at level 1 and scales up, which I'm pretty sure is how most talents work. If it's a flat 80 bonus, that still almost triples her DPS at 13. Plus 8 seconds is extremely long. There's a reason there's quite few raw (not %) attack damage modifiers, and this is why.

Heck, even mech D.Va would become terrifying (and also ridiculously hard to kill) under these conditions.

 

EDIT: turns out it only activates once a second, making this much more balanced than I thought. It also makes it fairly even between assassins (although it does slightly favor faster (<1 sec cooldown) attackers, who can get the full number of procs.

Edited by Peaches9

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40 minutes ago, Peaches9 said:

This is so ridiculous I suspect it's a mistake of some sort. This would enable tracer to do over 1000 dmg in one clip (at level 1), most of that in AOE, all while healing her for nearly her whole health bar. Note that I'm assuming it's 80 bonus damage at level 1 and scales up, which I'm pretty sure is how most talents work. If it's a flat 80 bonus, that still almost triples her DPS at 13. Plus 8 seconds is extremely long. There's a reason there's quite few raw (not %) attack damage modifiers, and this is why.

Heck, even mech D.Va would become terrifying (and also ridiculously hard to kill) under these conditions.

 

59 minutes ago, Maxkitty said:

Oh god. Just when we all thought we got a bit of a break from tracer, Deckard brings the cancer back. :P

 

2 hours ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Edited by Alkasar
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12 minutes ago, Alkasar said:

 

 

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Ah, thanks for the tip. I though there was something wrong there.

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1 hour ago, Alkasar said:

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Thank god. I really got scared there for a second lol

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40 minutes ago, Valhalen said:

Is he on the PTR already?

Probably in another week or two. Since this upcoming Tuesday will only be the two week since Fenix went to Live servers and he'll get his gold reduction to 10k. And they had said recently they're moving new heroes from every 3 weeks to once a month. So yeah, Cain will probably hit the PTR April 16th. And then to Live servers April 24th.

But then again they usually put out the Hero Spotlights the week before they put them on PTR. So he might be up there come Monday morning. I think maybe they were just really giddy to reveal Cain to everyone so they did it a week earlier then they usually would for the spotlight video. I guess we'll all know soon enough either way :p :)

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18 hours ago, SidonisAntares said:

DC: *throws Horadric Cube as a weapon*

ZK: You have access to a wondrous artifact of old, and that's what you want to do with it? Very well...

TBH this made me think that Zoltun Kulle would make a great nexus hero... AND a great announcer!

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3 minutes ago, SidonisAntares said:

Dude, the snark ZK would bring to announcing would be the best.

 "You have access to a wondrous talent, and yet you pick that other one? Very well..."

I think the only one who is snarkiest is Alarak. In fact, if they were to add Zoltun Kulle, his interactions with Alarak would be the best. I can already picture them throwing insults at each other.

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1 hour ago, Valhalen said:

 "You have access to a wondrous talent, and yet you pick that other one? Very well..."

I think the only one who is snarkiest is Alarak. In fact, if they were to add Zoltun Kulle, his interactions with Alarak would be the best. I can already picture them throwing insults at each other.

ZK is in line, we should get him right after Donny Vermilion.

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3 hours ago, Orshova said:

ZK is in line, we should get him right after Donny Vermilion.

Maaaaaan so apparently 1. I'm a fire breathing monster for saving citizens from a molten salamander and 2. I'm a horrible person for harvesting their natural resources to SAVE the planet? You're just desperate for attention, TERRY.

 

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      Base
      Health reduced from 2920 to 2850. Health Regeneration reduced from 6.08 to 5.94. Incinerate [W] Damage reduced from 80 to 75. Onslaught [E] Damage reduced from 40 to 38. Damage at the end of the lunge reduced from 75 to 72. Lava Burst [W] Periodic damage increased from 8 to 10 per second. Earth Shatter [E] Damage increased from 80 to 90. Talents
      Level 1 Molten Blood [Trait] Healing increased from .4 to .5% per second. Draconic Might [Trait] Healing reduced from 30% to 25% damage dealt. Level 4 Heat Wave [W] Damage after using Incinerate reduced from 16 to 14 per second. Dragon's Ire [Trait] Bonus damage reduced from 30% to 25%. Level 7 Firestorm [Z] Cooldown reduction increased from 12 to 25 seconds. Skyfall [E] Cooldown reduction reduced from 1.5 seconds to 1 second. Level 10 Burn Beneath My Shadow [R1] Bonus damage reduced from 100% to 80%. Return to Top
      Thrall
      Talents
      Level 1 Rolling Thunder [Q] Bonus damage and healing on Heroic targets increased from 2% to 3%. Return to Top
      Support
      Abathur
      Base
      Locust Strain [Trait] Locust Health increased from 316 to 350. Additional functionality: Locusts deal 50% bonus damage to enemy Structures. Talents
      Level 1 Envenomed Nest [W] Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds. Reinforced Carapace [E] Shield amount increased from 30% to 40%. Level 16 Volatile Mutation [R] Healing increased from 75% to 100% of damage dealt. Level 20 Evolutionary Link [R1] Shield amount Increased from 25% to 35% maximum Health. Return to Top
      Healer
      Auriel
      Talents
      Level 10 Resurrect [R1] Cast range reduced from 7 to 5. Cast time increased from .5 seconds to 1 second. Return to Top
      Kharazim
      Base
      Basic Attack damage increased from 60 to 64. Talents
      Level 1 Transcendence [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Iron Fists [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Insight [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Level 4 Air Ally [Active] Cooldown increased from 20 to 30 seconds. Health increased from 75 to 200. Duration reduced from 40 to 10 seconds. Charges reduced from 2 to 1. Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration. Return to Top
      Stukov
      Talents
      Level 20 Bio-Explosion Switch [Trait] Silence duration increased from 2 to 2.5 seconds. Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion. Return to Top
      Whitemane
      Talents
      Level 13 Saintly Greatstaff [E] Damage increased from 50 to 55. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 16 Cruel Chain [W] New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. Vengeful Knives [E] New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance. Return to Top
      Samuro
      Talents
      Level 1 Way of Illusion [Q] Quest reward bonus damage increased from 20 to 30. Level 4 Deflection [Passive] Armor bonus increased from 30 to 35. Return to Top
      Ranged Assassin
      Azmodan
      Base
      Summon Demon Warrior [W] Basic Attack damage increased from 30 to 35. Damage per second to nearby enemies increased from 16 to 18. All Shall Burn [E] Periodic damage per second increased from 120 to 128. Final explosion damage increased from 320 to 340. Talents
      Level 4 Battleborn [Passive] Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Level 7 Bombardment [Q] Empowered Basic Attacks duration increased from 3 to 4 seconds. Master of Destruction [E] Bonus Annihilation per Hero hit increased from 3 to 4. Return to Top
      Mephisto
      Talents
      Level 1 Malicious Intent [E] Spellpower bonus increased from 20% to 25%. Level 16 Animosity [W] Bonus duration increased from .5 seconds to 1 second. No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes. Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%. Return to Top
      Nazeebo
      Talents
      Level 10 Ravenous Spirit [R2] Damage increased from 108 to 115. Return to Top
      Orphea
      Talents
      Level 1 Growing Nightmare [E] Additional functionality: Increase the damage of Dread’s explosion by 25%. Now shows Crit kickers when hitting 2 or more enemy Heroes. Ancestral Strength [Trait] No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes. Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds. Level 4 Fright [E] Removed. New Talent: Chaotic Assault [Trait] Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage. Level 16 Lurking Terror [Active] Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second. Return to Top
      Probius
      Talents
      Level 7 Particle Accelerator [Q] Maximum bonus damage for enemies hit reduced from 50% to 40%. Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes. Tower Defense [E] New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift. Level 16 Repulsor [W] Removed. Interference [W] Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center. Return to Top
      Sgt. Hammer
      Talents
      Level 4 Barricade [W] Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds. Level 7 Pulse Detonation Core [Q] Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode. Return to Top
      Bug Fixes
      General
      Updated missing tooltips in a certain language. Heroes
      Arthas Updated the Deathlord's advanced tooltip description. Deathwing Fixed an issue where Lava Burst's targeting guide range indicator could be shorter than its cast range. Fixed an issue where Deathwing could be affected by Blinds. Samuro Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master. Phantom Pain's bonus damage no longer affects non-Heroic targets. Updated a few tooltip descriptions. Whitemane Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks. Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st The latest Heroes of the Storm balance patch has arrived!
    • By Stan
      Wonder Billie and Lucky Red Envelope have returned this week and you can purchase both mounts with Gold.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Auriel 750 Gems 375 Gems Gul'dan 625 Gems 312 Gems Mounts
      Wonder Billie has returned and costs 12,000 Gold.

      Lucky Red Envelope is available for 10,000 Gold.

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