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Deckard Cain Overview

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Everything we know so far about Heroes of the Storm's latest Hero, including abilities and talents!

Deckard Cain, the Last Horadrim

As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen.

Wastewalker Deckard Skin

Few know what lies buried beneath the wastelands. But Deckard has wandered far and wide, gleaning knowledge from forgotten ruins. He may soon discover what came before, and why the world ended.

skin.JPG

Hero Spotlight

Deckard is an area-denying healing Support Hero with a soft spot for storytelling. The Hero will be live on PTR in a few weeks.

Abilities

Trait

Fortitude of the Faithful

When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.

Deckard_Gameplay_Trait_png_jpgcopy.jpg

Primary Abilities

[Q] Healing Potion (Cost: 20 Mana // Cooldown: 3 sec)

Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions.

healing-potion.jpg

[W] Horadric Cube (Cost: 40 Mana // Cooldown: 14 sec)

Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.

horadric-cube.jpg

[E] Scroll of Sealing (Cost: 40 Mana // Cooldown 16 sec)

Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.

scroll-of-sealing.jpg

Heroic Abilities

[R1] Stay Awhile and Listen (Cost: 60 Mana // Cooldown: 60 sec)

After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.

stay-awhile-and-listen.jpg

[R2] Lorenado (Cost: 40 Mana // Cooldown: 30 sec)

Vector Targeting: Create a swirling lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.

lorenado.jpg

Talents

Talents are courtesy of InvenGlobal.

Level 1

  • Scroll of Identify [E]
    • Quest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 seconds.
    • Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 20 for 4 seconds and the reveal duration is doubled.
  • Field Study [E]
    • Each enemy Hero hit by Scroll of Sealing grants 15% Spell Power for 14 seconds, up to 30%.
  • Sapphire [W]
    • Activate to increase the Slow of the next Horadric Cube by 30%. Only 1 Gem may be active at a time.

Level 4

  • Potion of Shielding [Q]
    • Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds
  • Rejuvenation Potion [Q]
    • Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds
  • Ruby [W]
    • Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 190 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.

Level 7

  • Cube Mastery [W]
    • Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 3 seconds.
  • Kanai’s Cube [W]
    • Horadric Cube reduces damage dealt by 30% for 4 seconds.
  • Emerald [W]
    • Activate to make the next Horadric Cube reduce healing received by 75% for 4 seconds. Only 1 Gem may be active at a time

Level 10

  • Stay Awhile and Listen [R1]
    • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
  • Lorenado [R2]
    • Create a swirling Lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.

Level 13

  • Ancient Blessings [D]
    • Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit.
  • Super Healing Potion [Q]
    • If a Healing Potion isn't picked up for at least 2 seconds, it heals for 75% more.
  • [Q] Potion of Revival [Q]
    • When a Healing Potion is picked up, it also heals all nearby allied Heroes for 40% of the healing amount.

Level 16

  • Horadric Staff (Passive)
    • Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
  • Safety in Numbers (Trait)
    • If at least 3 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor and causes Deckard's Basic Abilities to recharge an additional 50% faster.
  • Scroll of Stone Curse [E]
    • Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.

Level 20

  • Respect the Elderly [R1]
    • Stay Awhile and Listen Silences and Blinds enemies for 2 seconds upon waking up from Sleep
  • Morenados! [R2]
    • Lorenado's cooldown is reduced by 5 seconds every time an enemy Hero is knocked back.
  • Perfect Gems [W]
    • Reduce the cooldown of all Gems by 25 seconds and the cooldown of Horadric Cube by 5 seconds.
  • Bottomless Flask [Q]
    • After use, Healing Potions recharge after 5 seconds.

(Source #1, Source #2, Source #3)

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  • Potion of Shielding [Q]
    • Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds
  • Rejuvenation Potion [Q]
    • Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds

 

Big question for me is how they stack?      Multiple shields and cd extended?     Or limit of one?     Same question with the mana and health regen.     If the mana+health stacks, that would be huge for some heroes as a mana gain "KOTL!   GIB ME MANA!"

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8 minutes ago, Drachar said:

16 sec reveal from the level one quest will be annoying for stealth classes.

Losing 40 armor is a lot though and also the wording of it seems a small bit iffy (usually if there's a second reward that increases the thing the first reward increased it would say something like 'does an additional x% damage' I think). But if 16 seconds is the end reward, stealth peeps will have to respect that cube!

On another note, Entomb + Lorenado anyone? 

Edited by MurkyFelix
Typoo

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24 minutes ago, Drachar said:

16 sec reveal from the level one quest will be annoying for stealth classes.

 

16 minutes ago, MurkyFelix said:

Losing 40 armor is a lot though and also the wording of it seems a small bit iffy (usually if there's a second reward that increases the thing the first reward increased it would say something like 'does an additional x% damage' I think). But if 16 seconds is the end reward, stealth peeps will have to respect that cube!

On another note, Entomb + Lorenado anyone? 

I think that was just a copy paste mistake on their part, so if I'm correct on that one it will be 12 sec reveal and 20 armor. 12 sec is still huge though.

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1 hour ago, MasterStormer said:

 

 

I think that was just a copy paste mistake on their part, so if I'm correct on that one it will be 12 sec reveal and 20 armor. 12 sec is still huge though.

It will actually be a 20 armor reduction for 4 seconds, with a 16 sec reveal after the 20 heroes are hit. Filthy, but at least it will take a bit to turn it from a simple -- hah, simple -- 8 sec reveal.

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3 hours ago, Stan said:

Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit.

I wonder how this is gonna work with like Tychus or Tracer...

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3 hours ago, Stan said:

Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds

I wonder if those shields stack. Because 135*5 = 675 shields if all 5 potions are picked by the same Hero.

3 hours ago, Stan said:

Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 190 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.

This is particularly powerful. Imagine the burst healing. Sweet lord.

3 hours ago, Stan said:

When a Healing Potion is picked up, it also heals all nearby allied Heroes for 40% of the healing amount.

Does this also applies for the Lesser Healing Potions spawned by Ruby?

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1 hour ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

Oh god. Just when we all thought we got a bit of a break from tracer, Deckard brings the cancer back. :P

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2 hours ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

This is so ridiculous I suspect it's a mistake of some sort. This would enable tracer to do over 1000 dmg in one clip (at level 1), most of that in AOE, all while healing her for nearly her whole health bar. Note that I'm assuming it's 80 bonus damage at level 1 and scales up, which I'm pretty sure is how most talents work. If it's a flat 80 bonus, that still almost triples her DPS at 13. Plus 8 seconds is extremely long. There's a reason there's quite few raw (not %) attack damage modifiers, and this is why.

Heck, even mech D.Va would become terrifying (and also ridiculously hard to kill) under these conditions.

 

EDIT: turns out it only activates once a second, making this much more balanced than I thought. It also makes it fairly even between assassins (although it does slightly favor faster (<1 sec cooldown) attackers, who can get the full number of procs.

Edited by Peaches9

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40 minutes ago, Peaches9 said:

This is so ridiculous I suspect it's a mistake of some sort. This would enable tracer to do over 1000 dmg in one clip (at level 1), most of that in AOE, all while healing her for nearly her whole health bar. Note that I'm assuming it's 80 bonus damage at level 1 and scales up, which I'm pretty sure is how most talents work. If it's a flat 80 bonus, that still almost triples her DPS at 13. Plus 8 seconds is extremely long. There's a reason there's quite few raw (not %) attack damage modifiers, and this is why.

Heck, even mech D.Va would become terrifying (and also ridiculously hard to kill) under these conditions.

 

59 minutes ago, Maxkitty said:

Oh god. Just when we all thought we got a bit of a break from tracer, Deckard brings the cancer back. :P

 

2 hours ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Edited by Alkasar
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12 minutes ago, Alkasar said:

 

 

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Ah, thanks for the tip. I though there was something wrong there.

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1 hour ago, Alkasar said:

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Thank god. I really got scared there for a second lol

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40 minutes ago, Valhalen said:

Is he on the PTR already?

Probably in another week or two. Since this upcoming Tuesday will only be the two week since Fenix went to Live servers and he'll get his gold reduction to 10k. And they had said recently they're moving new heroes from every 3 weeks to once a month. So yeah, Cain will probably hit the PTR April 16th. And then to Live servers April 24th.

But then again they usually put out the Hero Spotlights the week before they put them on PTR. So he might be up there come Monday morning. I think maybe they were just really giddy to reveal Cain to everyone so they did it a week earlier then they usually would for the spotlight video. I guess we'll all know soon enough either way :p :)

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18 hours ago, SidonisAntares said:

DC: *throws Horadric Cube as a weapon*

ZK: You have access to a wondrous artifact of old, and that's what you want to do with it? Very well...

TBH this made me think that Zoltun Kulle would make a great nexus hero... AND a great announcer!

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1 hour ago, desenquisse said:

TBH this made me think that Zoltun Kulle would make a great nexus hero... AND a great announcer!

Dude, the snark ZK would bring to announcing would be the best.

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3 minutes ago, SidonisAntares said:

Dude, the snark ZK would bring to announcing would be the best.

 "You have access to a wondrous talent, and yet you pick that other one? Very well..."

I think the only one who is snarkiest is Alarak. In fact, if they were to add Zoltun Kulle, his interactions with Alarak would be the best. I can already picture them throwing insults at each other.

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1 hour ago, Valhalen said:

 "You have access to a wondrous talent, and yet you pick that other one? Very well..."

I think the only one who is snarkiest is Alarak. In fact, if they were to add Zoltun Kulle, his interactions with Alarak would be the best. I can already picture them throwing insults at each other.

ZK is in line, we should get him right after Donny Vermilion.

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3 hours ago, Orshova said:

ZK is in line, we should get him right after Donny Vermilion.

Maaaaaan so apparently 1. I'm a fire breathing monster for saving citizens from a molten salamander and 2. I'm a horrible person for harvesting their natural resources to SAVE the planet? You're just desperate for attention, TERRY.

 

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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