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Deckard Cain Overview

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Everything we know so far about Heroes of the Storm's latest Hero, including abilities and talents!

Deckard Cain, the Last Horadrim

As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen.

Wastewalker Deckard Skin

Few know what lies buried beneath the wastelands. But Deckard has wandered far and wide, gleaning knowledge from forgotten ruins. He may soon discover what came before, and why the world ended.

skin.JPG

Hero Spotlight

Deckard is an area-denying healing Support Hero with a soft spot for storytelling. The Hero will be live on PTR in a few weeks.

Abilities

Trait

Fortitude of the Faithful

When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.

Deckard_Gameplay_Trait_png_jpgcopy.jpg

Primary Abilities

[Q] Healing Potion (Cost: 20 Mana // Cooldown: 3 sec)

Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions.

healing-potion.jpg

[W] Horadric Cube (Cost: 40 Mana // Cooldown: 14 sec)

Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.

horadric-cube.jpg

[E] Scroll of Sealing (Cost: 40 Mana // Cooldown 16 sec)

Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.

scroll-of-sealing.jpg

Heroic Abilities

[R1] Stay Awhile and Listen (Cost: 60 Mana // Cooldown: 60 sec)

After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.

stay-awhile-and-listen.jpg

[R2] Lorenado (Cost: 40 Mana // Cooldown: 30 sec)

Vector Targeting: Create a swirling lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.

lorenado.jpg

Talents

Talents are courtesy of InvenGlobal.

Level 1

  • Scroll of Identify [E]
    • Quest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 seconds.
    • Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 20 for 4 seconds and the reveal duration is doubled.
  • Field Study [E]
    • Each enemy Hero hit by Scroll of Sealing grants 15% Spell Power for 14 seconds, up to 30%.
  • Sapphire [W]
    • Activate to increase the Slow of the next Horadric Cube by 30%. Only 1 Gem may be active at a time.

Level 4

  • Potion of Shielding [Q]
    • Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds
  • Rejuvenation Potion [Q]
    • Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds
  • Ruby [W]
    • Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 190 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.

Level 7

  • Cube Mastery [W]
    • Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 3 seconds.
  • Kanai’s Cube [W]
    • Horadric Cube reduces damage dealt by 30% for 4 seconds.
  • Emerald [W]
    • Activate to make the next Horadric Cube reduce healing received by 75% for 4 seconds. Only 1 Gem may be active at a time

Level 10

  • Stay Awhile and Listen [R1]
    • After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
  • Lorenado [R2]
    • Create a swirling Lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.

Level 13

  • Ancient Blessings [D]
    • Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit.
  • Super Healing Potion [Q]
    • If a Healing Potion isn't picked up for at least 2 seconds, it heals for 75% more.
  • [Q] Potion of Revival [Q]
    • When a Healing Potion is picked up, it also heals all nearby allied Heroes for 40% of the healing amount.

Level 16

  • Horadric Staff (Passive)
    • Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
  • Safety in Numbers (Trait)
    • If at least 3 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor and causes Deckard's Basic Abilities to recharge an additional 50% faster.
  • Scroll of Stone Curse [E]
    • Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.

Level 20

  • Respect the Elderly [R1]
    • Stay Awhile and Listen Silences and Blinds enemies for 2 seconds upon waking up from Sleep
  • Morenados! [R2]
    • Lorenado's cooldown is reduced by 5 seconds every time an enemy Hero is knocked back.
  • Perfect Gems [W]
    • Reduce the cooldown of all Gems by 25 seconds and the cooldown of Horadric Cube by 5 seconds.
  • Bottomless Flask [Q]
    • After use, Healing Potions recharge after 5 seconds.

(Source #1, Source #2, Source #3)

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  • Potion of Shielding [Q]
    • Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds
  • Rejuvenation Potion [Q]
    • Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds

 

Big question for me is how they stack?      Multiple shields and cd extended?     Or limit of one?     Same question with the mana and health regen.     If the mana+health stacks, that would be huge for some heroes as a mana gain "KOTL!   GIB ME MANA!"

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8 minutes ago, Drachar said:

16 sec reveal from the level one quest will be annoying for stealth classes.

Losing 40 armor is a lot though and also the wording of it seems a small bit iffy (usually if there's a second reward that increases the thing the first reward increased it would say something like 'does an additional x% damage' I think). But if 16 seconds is the end reward, stealth peeps will have to respect that cube!

On another note, Entomb + Lorenado anyone? 

Edited by MurkyFelix
Typoo

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24 minutes ago, Drachar said:

16 sec reveal from the level one quest will be annoying for stealth classes.

 

16 minutes ago, MurkyFelix said:

Losing 40 armor is a lot though and also the wording of it seems a small bit iffy (usually if there's a second reward that increases the thing the first reward increased it would say something like 'does an additional x% damage' I think). But if 16 seconds is the end reward, stealth peeps will have to respect that cube!

On another note, Entomb + Lorenado anyone? 

I think that was just a copy paste mistake on their part, so if I'm correct on that one it will be 12 sec reveal and 20 armor. 12 sec is still huge though.

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1 hour ago, MasterStormer said:

 

 

I think that was just a copy paste mistake on their part, so if I'm correct on that one it will be 12 sec reveal and 20 armor. 12 sec is still huge though.

It will actually be a 20 armor reduction for 4 seconds, with a 16 sec reveal after the 20 heroes are hit. Filthy, but at least it will take a bit to turn it from a simple -- hah, simple -- 8 sec reveal.

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3 hours ago, Stan said:

Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit.

I wonder how this is gonna work with like Tychus or Tracer...

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3 hours ago, Stan said:

Whenever an ally is healed by a Healing Potion, they gain a 135 Shield for 6 seconds

I wonder if those shields stack. Because 135*5 = 675 shields if all 5 potions are picked by the same Hero.

3 hours ago, Stan said:

Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 190 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.

This is particularly powerful. Imagine the burst healing. Sweet lord.

3 hours ago, Stan said:

When a Healing Potion is picked up, it also heals all nearby allied Heroes for 40% of the healing amount.

Does this also applies for the Lesser Healing Potions spawned by Ruby?

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1 hour ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

Oh god. Just when we all thought we got a bit of a break from tracer, Deckard brings the cancer back. :P

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2 hours ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

This is so ridiculous I suspect it's a mistake of some sort. This would enable tracer to do over 1000 dmg in one clip (at level 1), most of that in AOE, all while healing her for nearly her whole health bar. Note that I'm assuming it's 80 bonus damage at level 1 and scales up, which I'm pretty sure is how most talents work. If it's a flat 80 bonus, that still almost triples her DPS at 13. Plus 8 seconds is extremely long. There's a reason there's quite few raw (not %) attack damage modifiers, and this is why.

Heck, even mech D.Va would become terrifying (and also ridiculously hard to kill) under these conditions.

 

EDIT: turns out it only activates once a second, making this much more balanced than I thought. It also makes it fairly even between assassins (although it does slightly favor faster (<1 sec cooldown) attackers, who can get the full number of procs.

Edited by Peaches9

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40 minutes ago, Peaches9 said:

This is so ridiculous I suspect it's a mistake of some sort. This would enable tracer to do over 1000 dmg in one clip (at level 1), most of that in AOE, all while healing her for nearly her whole health bar. Note that I'm assuming it's 80 bonus damage at level 1 and scales up, which I'm pretty sure is how most talents work. If it's a flat 80 bonus, that still almost triples her DPS at 13. Plus 8 seconds is extremely long. There's a reason there's quite few raw (not %) attack damage modifiers, and this is why.

Heck, even mech D.Va would become terrifying (and also ridiculously hard to kill) under these conditions.

 

59 minutes ago, Maxkitty said:

Oh god. Just when we all thought we got a bit of a break from tracer, Deckard brings the cancer back. :P

 

2 hours ago, shadowturnip said:

I wonder how this is gonna work with like Tychus or Tracer...

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Edited by Alkasar
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12 minutes ago, Alkasar said:

 

 

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Ah, thanks for the tip. I though there was something wrong there.

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1 hour ago, Alkasar said:

This effect is supposed to prock once per second. Apparently they said that on the Pax Panel.

Thank god. I really got scared there for a second lol

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40 minutes ago, Valhalen said:

Is he on the PTR already?

Probably in another week or two. Since this upcoming Tuesday will only be the two week since Fenix went to Live servers and he'll get his gold reduction to 10k. And they had said recently they're moving new heroes from every 3 weeks to once a month. So yeah, Cain will probably hit the PTR April 16th. And then to Live servers April 24th.

But then again they usually put out the Hero Spotlights the week before they put them on PTR. So he might be up there come Monday morning. I think maybe they were just really giddy to reveal Cain to everyone so they did it a week earlier then they usually would for the spotlight video. I guess we'll all know soon enough either way :p :)

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18 hours ago, SidonisAntares said:

DC: *throws Horadric Cube as a weapon*

ZK: You have access to a wondrous artifact of old, and that's what you want to do with it? Very well...

TBH this made me think that Zoltun Kulle would make a great nexus hero... AND a great announcer!

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1 hour ago, desenquisse said:

TBH this made me think that Zoltun Kulle would make a great nexus hero... AND a great announcer!

Dude, the snark ZK would bring to announcing would be the best.

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3 minutes ago, SidonisAntares said:

Dude, the snark ZK would bring to announcing would be the best.

 "You have access to a wondrous talent, and yet you pick that other one? Very well..."

I think the only one who is snarkiest is Alarak. In fact, if they were to add Zoltun Kulle, his interactions with Alarak would be the best. I can already picture them throwing insults at each other.

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1 hour ago, Valhalen said:

 "You have access to a wondrous talent, and yet you pick that other one? Very well..."

I think the only one who is snarkiest is Alarak. In fact, if they were to add Zoltun Kulle, his interactions with Alarak would be the best. I can already picture them throwing insults at each other.

ZK is in line, we should get him right after Donny Vermilion.

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3 hours ago, Orshova said:

ZK is in line, we should get him right after Donny Vermilion.

Maaaaaan so apparently 1. I'm a fire breathing monster for saving citizens from a molten salamander and 2. I'm a horrible person for harvesting their natural resources to SAVE the planet? You're just desperate for attention, TERRY.

 

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      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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