Stan

Fenix Down to 10,000 Gold

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Fenix's gold price has dropped to 10,000 gold this week.

The newest Hero always costs 15,000 gold for the first two weeks (after release) before being lowered to 10,000. The vast majority of Heroes costs 10,000 gold and Blizzard plans to make some of them more affordable soon. We’re still waiting for a balance update to address Fenix’s ridiculous win rate, so you may want to hold off the purchase for now.

For more information about the Hero check out our Fenix Build Guide!

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2 minutes ago, Hypersonic said:

Hope next week come the nerf too.

God no. I’m hoping later today.

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2 hours ago, Maxkitty said:

God no. I’m hoping later today.

Someone was listening, there is a patch seemingly incoming soon but not sure if it has any balance changes yet: 

https://t.co/8Am0xaKpnC

Edited by Plergoth

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38 minutes ago, Plergoth said:

Someone was listening, there is a patch seemingly incoming soon but not sure if it has any balance changes yet: 

https://t.co/8Am0xaKpnC

"Internal Server Error" :/ better wait for the official patch notes to pop up :)

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Apparently someone got the patch notes before it was reverted. I copied them to paste here. Overall very happy with these nerfs. They are heavy handed (they needed to be) but they aren’t enough to make him bad at all. Besides, I think he has a great kit, and it was really just the numbers that needed tuning.

Fenix Stats

Basic Attack damage reduced from 96 to 86.
Abilities

Plasma Cutter (Q)
Damage reduced from 145 to 135.
Planet Cracker (R)
Damage increased from 105 to 108.
Talents

Level 1
Advanced Targeting (Q)
Damage bonus reduced from 0.75 to 0.5.
Maximum bonus damage reduced from 75 to 60.
Arsenal Synergy (W)
Damage bonus increased from 100% to 175%
Level 4
Emergency Protocol (Trait)
Movement Speed bonus reduced from 30% to 25%.
Level 7
Combat Advantage (Q)
Damage bonus against Slowed targets reduced from 50% to 40%.
Level 13
Auxiliary Shields (Trait)
Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
Dampening Field (Trait)
Spell Armor increased from 15 to 20.
Rapid Recharge (Trait)
Shield recharge increased from 20% to 40% of healing received.
Level 20
Singularity Charge (W)
Repeater Cannon bonus Attack Speed increased from 50% to 100%.
Unconquered Spirit (Passive)
Shield amount increased from 600 to 800.

Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.

Edited by Maxkitty
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