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Heroes of the Storm Balance Update: Apr 11

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This week's balance update was delayed, because the patch caused an issue affecting logins. The patch should now be live in all regions.

Blizzard LogoBlizzard (Source)

Edit: As an update, we believe we've identified the issue and are still planning to release this patch today. We'll let you know if anything changes. Thanks!

Hi everyone,

When we initially released today's patch in the Americas, we encountered an issue affecting logins. As a result, we've reverted the patch so that we can investigate the cause and roll out a fix as soon as possible.

For now, we've also pulled the patch notes out of the launcher to prevent any more confusion about which patch is currently live. You can still play normally on version 31.1 while we work to address 31.2.

Thanks for your patience!

What's New?

  • Fenix and Tracer received nerfs in this update, while Chen and Kharazim have been buffed.
  • Sylvanas' Black ArrowsBlack Arrows trait has changed so that her abilities no longer disable Structures.
    • The change does not affect her Basic Attacks.
  • New functionality has been added to Falstad's Gathering StormGathering StormWingmanWingman & UpdraftUpdraft.

Read on for more details!

Blizzard LogoBlizzard (Source)

Assassin

Falstad

XZ4PPH8K5IF51417483334088.png
Talents
  • Level 1
    • Gathering StormGathering Storm (Q)
      • Added functionality:
        • Every Hero HammerangHammerang hits also returns 10 Mana.
    • WingmanWingman (Active)
      • Added functionality:
        • Reduces Lightning RodLightning Rod’s cooldown by 3 seconds
  • Level 4
    • UpdraftUpdraft (E)
      • Added functionality:
        • Removes the duration of Shields granted by Barrel RollBarrel Roll.

Fenix

FWX7K6MDUZO51519929019805.png
Stats
  • Basic Attack damage reduced from 96 to 86.
Abilities
  • Plasma CutterPlasma Cutter (Q)
    • Damage reduced from 145 to 135.
  • Planet CrackerPlanet Cracker (R)
    • Damage increased from 105 to 108.
Talents
  • Level 1
    • Advanced TargetingAdvanced Targeting (Q)
      • Damage bonus reduced from 0.75 to 0.5.
      • Maximum bonus damage reduced from 75 to 60.
    • Arsenal SynergyArsenal Synergy (W)
      • Damage bonus increased from 100% to 175%
  • Level 4
    • Emergency ProtocolEmergency Protocoll (Trait)
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 7
    • Combat AdvantageCombat Advantage (Q)
      • Damage bonus against Slowed targets reduced from 50% to 40%.
  • Level 13
    • Auxiliary ShieldsAuxiliary Shields (Trait)
      • Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
    • Dampening FieldDampening Field (Trait)
      • Spell Armor increased from 15 to 20.
    • Rapid RechargeRapid Recharge (Trait)
      • Shield recharge increased from 20% to 40% of healing received.
  • Level 20
    • Singularity ChargeSingularity Charge (W)
      • Weapon Mode: Repeater Cannon Repeater Cannon bonus Attack Speed increased from 50% to 100%.
    • Unconquered SpiritUnconquered Spirit (Passive)
      • Shield amount increased from 600 to 800.
Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.

Hanzo

XTR79I1I9ND91510181901566.png
Abilities
  • Natural AgilityNatural Agility (Trait)
    • Cooldown increased from 20 to 25 seconds.
  • DragonstrikeDragonstrike (R)
    • Damage increased from 64 to 70.
Talents
  • Level 4
    • Serrated ArrowsSerrated Arrows (W)
      • Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.

Li-Ming

Q9YVJXM1128C1455326823654.png
Talents
  • Level 1
    • Aether WalkerAether Walker (E)
      • Reduced the time required after taking damage from 5 to 4 seconds.
  • Level 4
    • DominanceDominance (Trait)
      • Adjusted functionality:
        • Takedowns now restore 30% of missing Health.

Nova

1P2JN07X4Q121417483335002.png
Talents
  • Level 7
    • Perfect ShotPerfect Shot (Q)
      • Added functionality:
        • Each Hero hit also grants an additional Precision Sniper stack.
  • Level 13
    • Ionic Force FieldIonic Force Field (Trait)
      • Armor duration increased from 2 to 3 seconds.
    • Double TapDouble Tap (W)
      • Added functionality:
        • Also increases Pinning ShotPinning Shot’s cooldown by 2 seconds.
  • Level 16
    • Lethal DecoyLethal Decoy (E)
      • Holo DecoyHolo Decoy damage bonus reduced from 35% to 30%.
    • Crippling ShotCrippling Shot (W)
      • Armor negation reduced from 25 to 20.
    • Explosive RoundExplosive Round (Q)
      • Area of effect damage increased from 50% to 70%.

Tracer

CRCTL07EI16X1461800038629.png
Stats
  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.

Multiclass

Varian

Y0GG60I3URG11478716215274.png
Stats
  • Health increased from 1850 to 1924.
  • Health Regeneration increased from 3.8554 to 4.0078.
Abilities
  • TauntTaunt (R)
    • Bonus Health and Health Regeneration reduced from 30% to 25%.

Specialist

Medivh

6WFFUF574HLT1463704053340.png
Talents
  • Level 7
    • Force of MagicForce of Magic (W)
      • Bonus Spell Power increased from 20% to 25%.
    • Arcane ExplosionArcane Explosion (W)
      • Base damage reduced from 90 to 80.
      • Maximum additional damage reduced from 350 to 315.
  • Level 13
    • Circle of ProtectionCircle of Protection (W)
      • Now also increases Force of WillForce of Will’s cooldown by 2 seconds.
    • ReabsorptionReabsorption (W)
      • Heal amount increased from 60% to 70%.

Sylvanas

I6HR01N9WF0Y1439221492511.png
Stats
  • Basic Attack damage increased from 85 to 90.
Abilities
  • Black ArrowsBlack Arrows (Trait)
    • Abilities no longer disable Structures.
Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black ArrowsBlack Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.

Support

Kharazim

ZNF0FO7V6W8J1439221492354.png
Stats
  • Health increased from 1949 to 2027.
  • Health Regeneration increased from 4.0585 to 4.2226.
Talents
  • Level 1
    • TranscendenceTranscendence (Trait)
      • Healing increased from 98 to 104.

Malfurion

1JZXW9JSV6ZW1417483334684.png
Abilities
  • RegrowthRegrowth
    • Heal amount reduced from 400 to 380.
  • MoonfireMoonfire
    • Heal amount reduced from 140 to 135.
Talents
  • Level 4
    • Strangling VinesStrangling Vines (E)
      • Heal reduction duration increased from 2 to 3 seconds.

Warrior

Chen

0WB1N574QT991417483333970.png
Talents
  • Level 1
    • Accumulating FlameAccumulating Flame (Q)
      • Adjusted quest reward functionality:
        • Gain 15 Armor per Hero ignited with Breath of FireBreath of Fire. This lasts 3 seconds.
    • Freshest IngredientsFreshest Ingredients (Trait)
      • Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
  • Level 4
    • Keg TossKeg Toss (W)
      • Bonus damage per Hero hit increased from 3 to 4.
      • Bonus damage maximum increased from 60 to 80.
  • Level 7
    • Purifying BrewPurifying Brew (Trait)
      • Added functionality:
        • Spell Armor persists as long as Chen has Fortifying BrewFortifying Brew Shields.

Dehaka

S5T04ROESNVH1466787135735.png
Abilities
  • AdaptationAdaptation (R)
    • Cooldown reduced from 90 to 80 seconds.
Talents
  • Level 1
    • Enduring SwarmEnduring Swarm (W)
      • Spell Armor increased from 40 to 50.
  • Level 4
    • Lurker StrainLurker Strain (E)
      • Slow duration increased from 2 to 3 seconds.
    • Hero StalkerHero Stalker (Trait)
      • Added functionality
        • Enemy Heroes hit by Dark SwarmDark Swarm grant 1 Essence.
  • Level 13
    • Ferocious StalkerFerocious Stalker (W)
      • Bonus damage increased from 40% to 50%.

Leoric

10VUJ6C6M9DG1439221492653.png
Stats
  • Basic Attack damage increased from 105 to 109.
Abilities
  • Drain HopeDrain Hope (W)
    • Cooldown reduced from 11 to 10 seconds.

Tyrael

MUSK7R1KG1O11417483335506.png
Talents
  • Level 1
    • Ardent RestorationArdent Restoration (Passive)
      • Healing increased from 13.75 to 15 per stack.
  • Level 4
    • Stalwart AngelStalwart Angel (Q)
      • Armor increased from 20 to 25.
      • Armor duration reduced from 3 to 2 seconds.
  • Level 7
    • Purge EvilPurge Evil (E)
      • Basic Attack damage bonus increased from 35% to 45%.
  • Level 16
    • Burning HaloBurning Halo (Q)
      • Damage increased from 15 to 18.
      • Bonus damage after teleporting increased from 100% to 150%.
      • Bonus damage duration reduced from 3 to 2 seconds.
    • Smite the WickedSmite the Wicked (E)
      • Cooldown recharge rate increased from 100% to 125%.
      • Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.
Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of JusticeSword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart AngelStalwart Angel, Burning HaloBurning Halo, and Smite the WickedSmite the Wicked) and increasing their synergy with Sword of JusticeSword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of JusticeSword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.

Zarya

1VUWFBVGUHBY1475167033295.png
Stats
  • Health increased from 2225 to 2292.
  • Health Regeneration increased from 4.6406 to 4.7750.
Abilities
  • Particle GrenadeParticle Grenade (Q)
    • Damage increased from 71 to 75.
  • Graviton SurgeGraviton Surge (R)
    • Cooldown reduced from 80 to 60 seconds.

Bug Fixes

General
  • Fixed a pair of issues that could cause the game client to crash.
Art
  • Johanna: Learning Holy RenewalHoly Renewal and casting Shield GlareShield Glare while using one of Johanna’s Enforcer Skins no longer causes placeholder art to appear at her feet.

Heroes, Abilities, and Talents

  • Ana: After learning Grenade CalibrationGrenade Calibration, Biotic GrenadeBiotic Grenade’s floating combat text now displays the correct amount of Healing received with each tick.
  • Auriel: Bestow HopeBestow Hope’s buff and visual effects will no longer be removed if the target enters a Stasis effect, like Zagara’s Devouring MawDevouring Maw.
  • Cassia: After learning Martial LawMartial Law, Basic Attacks now correctly apply bonus damage against Slowed Heroes.
  • Fenix: Fixed an issue that could prevent the Rapid RechargeRapid Recharge Talent from providing its Shield recharge effect when Healed.
  • Fenix: Plasma CutterPlasma Cutter is now correctly interrupted by Stasis effects, like Stitches’ GorgeGorge and Anub’arak’s CocoonCocoon.
  • Fenix: Casting Plasma CutterPlasma Cutter on an Invulnerable target no longer grants quest progress for theAdvanced TargetingAdvanced Targeting Talent.
  • Fenix: After learning Singularity ChargeSingularity Charge, the Talent description that is appended to the Weapon Mode Ability tooltip now states the correct amount of bonus range provided to Weapon Mode: Phase BombPhase Bomb Basic Attacks.
  • Greymane: The Wizened DuelistWizened Duelist Talent’s Basic Attack counter no longer continues to update after achieving maximum quest progress.
  • Leoric: Fixed an issue preventing Leoric from casting Hearthstone while in UndyingUndying form.
  • Malthael: After learning Black HarvestBlack Harvest, quest progress indicators now correctly appear every second while a target is affected by Reaper's MarkReaper's Mark.
  • Medivh: Fixed an issue in which Medivh could create four Portals at once after learning Portal MasteryPortal Mastery.
  • Medivh: Is no longer dismounted after casting Arcane BrillianceArcane Brilliance.
  • Probius: Disruption PulseDisruption Pulse no longer gains bonus damage from the Particle AcceleratorParticle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.
  • Varian: Learning Colossus SmashColossus Smash no longer reduces Varian’s Health Regeneration by more than the intended 10%.
  • Zeratul: Casting Void PrisonVoid Prison on Blaze’s BunkerBunker while players are inside no longer halts their Ability cooldowns indefinitely after Void PrisonVoid Prison expires.
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Where does this Sylvanas' nerf comes from? I haven't even seen her on higher ranks for a while. This cripples her pushing power by almost half.

 

@Edit: it seems that only her abilities will not affect structures anymore, her basic attacks are still the same. I think it is better like this, smaller changes each time.

Edited by lChronosl
Finished reading the source.

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Great, a lot of useful nerfs and buffs. I don't think it's enough in the case of Fenix or Chen, but it is definately a good start.

 

@IChronosl; Sylvanas can be broken in lower leagues and in QM, and in Unranked I tend to flat out ban her once the broken stuff has been adressed because no one can deal with her.  Which is a problem, but it is also a L2P issue so I don't thjnk it's that severe.

However, a far bigger issue is that Sylvanas' Trait is stupidly oppressive from a map design perspective, so it needed to go. Heck, I'd go as far as to say it should have never existed in the first place.

This being said, I do agree it nerfs a character which isn't very good in the first place, so she probably needs a few buffs to compensate other than her AA damage.

Sure, Sylvanas will lose some of her uniqueness, but in exchange become an overall much more game-friendly character, if given a balance patch or two.

 

 

Edited by Aasgier

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Quote

Black Arrows (Trait)

  • Abilities no longer disable Structures.

It says that her *Abilities* no longer disable Structures. The way I read this her basic attacks still do, but none of her abilities, primarily her knife throw, will leak onto structures and disable them long enough for her to get into position. This means she'll be forced to get within shooting range if she wants to disable a structure, which if she's smart she'll go with a group of minions to take the hits for her.

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That goes for every character though - bursty mages like Jaina can deal a lot of damage to structures while minions soak the hits.

I would not be surprised if Sylvanas' AA will eventually no longer disable structures too, though, and instead Sylvanas gets a major rework into a teamfight hero.

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Sylvanas got change exactly because people at lower ranks tend to ignore her, while solo pushing doesn't work at higher ranks. At first, it's likely she is being nerfed, but as they said they will change it accordingly.

By the way, Chen buffs?

Image result for what year is it

I immediately need to check how far can I push globe collection. He still needs actual survival increase through HP, but this works for now. By the way, I'm not sure does duration still increase per affected Hero for burn quest, or is it fixed 15 armor.

After reading, armor is 15 or more, for 3 seconds. Logical change, since 25 armor for adjustable 1s or more (but mostly 1s) does nothing.

Edited by SleepySheepy
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Glad to see all those virgin sacrifices finally paid off and that lord Lucifer nerfed Fenix. Also, Falstad buffs :D

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Arsenal Synergy damage buff for lvl 1 Fenix is downright confusing. It can already one-shot minion waves when damaging enemy heroes and make finishing blows on runners easy. But they did not change the truly most devastating part of Fenix, which his Warp resets. In fact, saying his continuous damage is what makes him OP and then leaving him the ability to keep pace with runners and be rewarded with an escape or chase reset is a little bit contradicting.

Tyreal seems to be going back and forth in stats for some reason.

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The thing with Sylvanas is that she's got decent damage and mobility, no sustain and is quite fragile. My default play style for her is as an aggressive bully quick to run away or doing hit-and-run pushing on structures. What really defined her is her trait, even if she had always had decent team fighting presence with her ults. While this nerf won't make that much of a difference, I hope they won't remove her stunning of structures completely, since it would really damage her uniqueness.

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This is actually a huge nerf to Sylvannas.     She can't solo push against two towers now, she has to get in firing range before she can disable a fort, she loses a lot of damage that comes from buildings getting her DoT from spreading out of a minion wave, and so on and so on.

This wouldn't be a problem if her teamfight was good, but...it isn't.     She generally can do her ult, and then is reduced to "squishy poker" with low/slow dps.

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I think the nerf to Sylvanas is due to edge cases where winning the first objective with Sylvanas in low-level games can potentially end the game right there. E.g., there was a BoE match where a teammate went Aba with enemy Sylvanas shown, and we got annihilated by the first immortal; it still had shields when it reached our core.

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Chen getting buffs?

Kuvahaun tulos haulle angry video game nerd what were they thinking

He's way too OP already, and now they're buffing him?!

In other news, Fenix has finally come back to the mortal plane, less played characters are getting buffs, other meta defining characters are being nerfed, Sylvanas's dagger can't push forts alone now and ALL SHALL SUFFER, PEASANTS!

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Meh. The Wail and Dagger still lets her lock down a bruiser camp until killed right from the start though? She should still be able to push hard on camp heavy maps early. While we're at it, we can remove that stupid mule from Abathur for something that fits his theme. Yuck!

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Update #2: Patch notes are up.

A quick update: They still plan to release the patch today.

Thanks @FunnyGinMan for bringing it up.

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1 hour ago, Fliits said:

Chen getting buffs? He's way too OP already, and now they're buffing him?!

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

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Oh ok I see, Sylvanas's abilities still proc Black Arrow and leak onto everything. It just won't disable structures effected by it anymore.

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7 hours ago, CyberDVonaven said:

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

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3 hours ago, MurkyFelix said:

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

That joke originally came from Super Smash Bros. 4, where Nintendo released a plethora of patches that nerfed Greninja, and that joke "X is OP now, better nerf Y" came to life.

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It seems they buffed some half-tanks(Leoric,Dehaka) and nerfed some oppresive heroes(Tracer). On Fenix it seems they are lowering and spreading his damage over multiple talents. It is always good when you have multiple builds.

Regarding Sylvanas they apparently decided that its trait was too powerfull and reduced its power ONLY AGAINST STRUCTURES. So she still maintains the waveclear and merc clearing capacity.

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

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1 minute ago, XeaKon said:

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

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What are they doing to Nova? ^^ Why did they nerf lethal decoy even more? Did anyone still play that build or Nova at all for that matter :)

And Tracer got hit again... And they reduced Hanzos mobility - yet somehow Genji remains untouched still :) I fear they might be overdoing the changes "because it can be frustrating to play against suchandsuch hero". I mean all those frustrating to play against heroes do have counters (read: a stun and a followup) as you have all discussed here concerning Sylvanas. So are they trying to Balance the game around QM? I may be wrong, but most of those heroes they keep hitting aren't played that much in ranked or at tournaments anyway... (apart from genji that is)

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15 minutes ago, Valhalen said:

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

A bad player is always bad, more or less. It might be that I have encountered a lot of good Chromies but was always dificult to reach her and moreso kill her. Afk is my advice for bad(and underline bad) Chromies, seriously; the A.I. has pinpoint accuracy with her and also leads her targets. I am not joking, the downside is that you might miss the exp in qm and sorts but in ranked IS an alternative.

Regarding Kel'Thuzad, I consider him having almost unavoidable damage and CC(except when dealing with Unstoppable) if used right(average use and above).

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      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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