Jump to content
FORUMS
Stan

Heroes of the Storm Balance Update: Apr 11

Recommended Posts

36452-balance-update-mar-21.png

This week's balance update was delayed, because the patch caused an issue affecting logins. The patch should now be live in all regions.

Blizzard LogoBlizzard (Source)

Edit: As an update, we believe we've identified the issue and are still planning to release this patch today. We'll let you know if anything changes. Thanks!

Hi everyone,

When we initially released today's patch in the Americas, we encountered an issue affecting logins. As a result, we've reverted the patch so that we can investigate the cause and roll out a fix as soon as possible.

For now, we've also pulled the patch notes out of the launcher to prevent any more confusion about which patch is currently live. You can still play normally on version 31.1 while we work to address 31.2.

Thanks for your patience!

What's New?

  • Fenix and Tracer received nerfs in this update, while Chen and Kharazim have been buffed.
  • Sylvanas' Black ArrowsBlack Arrows trait has changed so that her abilities no longer disable Structures.
    • The change does not affect her Basic Attacks.
  • New functionality has been added to Falstad's Gathering StormGathering StormWingmanWingman & UpdraftUpdraft.

Read on for more details!

Blizzard LogoBlizzard (Source)

Assassin

Falstad

XZ4PPH8K5IF51417483334088.png
Talents
  • Level 1
    • Gathering StormGathering Storm (Q)
      • Added functionality:
        • Every Hero HammerangHammerang hits also returns 10 Mana.
    • WingmanWingman (Active)
      • Added functionality:
        • Reduces Lightning RodLightning Rod’s cooldown by 3 seconds
  • Level 4
    • UpdraftUpdraft (E)
      • Added functionality:
        • Removes the duration of Shields granted by Barrel RollBarrel Roll.

Fenix

FWX7K6MDUZO51519929019805.png
Stats
  • Basic Attack damage reduced from 96 to 86.
Abilities
  • Plasma CutterPlasma Cutter (Q)
    • Damage reduced from 145 to 135.
  • Planet CrackerPlanet Cracker (R)
    • Damage increased from 105 to 108.
Talents
  • Level 1
    • Advanced TargetingAdvanced Targeting (Q)
      • Damage bonus reduced from 0.75 to 0.5.
      • Maximum bonus damage reduced from 75 to 60.
    • Arsenal SynergyArsenal Synergy (W)
      • Damage bonus increased from 100% to 175%
  • Level 4
    • Emergency ProtocolEmergency Protocoll (Trait)
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 7
    • Combat AdvantageCombat Advantage (Q)
      • Damage bonus against Slowed targets reduced from 50% to 40%.
  • Level 13
    • Auxiliary ShieldsAuxiliary Shields (Trait)
      • Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
    • Dampening FieldDampening Field (Trait)
      • Spell Armor increased from 15 to 20.
    • Rapid RechargeRapid Recharge (Trait)
      • Shield recharge increased from 20% to 40% of healing received.
  • Level 20
    • Singularity ChargeSingularity Charge (W)
      • Weapon Mode: Repeater Cannon Repeater Cannon bonus Attack Speed increased from 50% to 100%.
    • Unconquered SpiritUnconquered Spirit (Passive)
      • Shield amount increased from 600 to 800.
Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.

Hanzo

XTR79I1I9ND91510181901566.png
Abilities
  • Natural AgilityNatural Agility (Trait)
    • Cooldown increased from 20 to 25 seconds.
  • DragonstrikeDragonstrike (R)
    • Damage increased from 64 to 70.
Talents
  • Level 4
    • Serrated ArrowsSerrated Arrows (W)
      • Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.

Li-Ming

Q9YVJXM1128C1455326823654.png
Talents
  • Level 1
    • Aether WalkerAether Walker (E)
      • Reduced the time required after taking damage from 5 to 4 seconds.
  • Level 4
    • DominanceDominance (Trait)
      • Adjusted functionality:
        • Takedowns now restore 30% of missing Health.

Nova

1P2JN07X4Q121417483335002.png
Talents
  • Level 7
    • Perfect ShotPerfect Shot (Q)
      • Added functionality:
        • Each Hero hit also grants an additional Precision Sniper stack.
  • Level 13
    • Ionic Force FieldIonic Force Field (Trait)
      • Armor duration increased from 2 to 3 seconds.
    • Double TapDouble Tap (W)
      • Added functionality:
        • Also increases Pinning ShotPinning Shot’s cooldown by 2 seconds.
  • Level 16
    • Lethal DecoyLethal Decoy (E)
      • Holo DecoyHolo Decoy damage bonus reduced from 35% to 30%.
    • Crippling ShotCrippling Shot (W)
      • Armor negation reduced from 25 to 20.
    • Explosive RoundExplosive Round (Q)
      • Area of effect damage increased from 50% to 70%.

Tracer

CRCTL07EI16X1461800038629.png
Stats
  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.

Multiclass

Varian

Y0GG60I3URG11478716215274.png
Stats
  • Health increased from 1850 to 1924.
  • Health Regeneration increased from 3.8554 to 4.0078.
Abilities
  • TauntTaunt (R)
    • Bonus Health and Health Regeneration reduced from 30% to 25%.

Specialist

Medivh

6WFFUF574HLT1463704053340.png
Talents
  • Level 7
    • Force of MagicForce of Magic (W)
      • Bonus Spell Power increased from 20% to 25%.
    • Arcane ExplosionArcane Explosion (W)
      • Base damage reduced from 90 to 80.
      • Maximum additional damage reduced from 350 to 315.
  • Level 13
    • Circle of ProtectionCircle of Protection (W)
      • Now also increases Force of WillForce of Will’s cooldown by 2 seconds.
    • ReabsorptionReabsorption (W)
      • Heal amount increased from 60% to 70%.

Sylvanas

I6HR01N9WF0Y1439221492511.png
Stats
  • Basic Attack damage increased from 85 to 90.
Abilities
  • Black ArrowsBlack Arrows (Trait)
    • Abilities no longer disable Structures.
Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black ArrowsBlack Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.

Support

Kharazim

ZNF0FO7V6W8J1439221492354.png
Stats
  • Health increased from 1949 to 2027.
  • Health Regeneration increased from 4.0585 to 4.2226.
Talents
  • Level 1
    • TranscendenceTranscendence (Trait)
      • Healing increased from 98 to 104.

Malfurion

1JZXW9JSV6ZW1417483334684.png
Abilities
  • RegrowthRegrowth
    • Heal amount reduced from 400 to 380.
  • MoonfireMoonfire
    • Heal amount reduced from 140 to 135.
Talents
  • Level 4
    • Strangling VinesStrangling Vines (E)
      • Heal reduction duration increased from 2 to 3 seconds.

Warrior

Chen

0WB1N574QT991417483333970.png
Talents
  • Level 1
    • Accumulating FlameAccumulating Flame (Q)
      • Adjusted quest reward functionality:
        • Gain 15 Armor per Hero ignited with Breath of FireBreath of Fire. This lasts 3 seconds.
    • Freshest IngredientsFreshest Ingredients (Trait)
      • Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
  • Level 4
    • Keg TossKeg Toss (W)
      • Bonus damage per Hero hit increased from 3 to 4.
      • Bonus damage maximum increased from 60 to 80.
  • Level 7
    • Purifying BrewPurifying Brew (Trait)
      • Added functionality:
        • Spell Armor persists as long as Chen has Fortifying BrewFortifying Brew Shields.

Dehaka

S5T04ROESNVH1466787135735.png
Abilities
  • AdaptationAdaptation (R)
    • Cooldown reduced from 90 to 80 seconds.
Talents
  • Level 1
    • Enduring SwarmEnduring Swarm (W)
      • Spell Armor increased from 40 to 50.
  • Level 4
    • Lurker StrainLurker Strain (E)
      • Slow duration increased from 2 to 3 seconds.
    • Hero StalkerHero Stalker (Trait)
      • Added functionality
        • Enemy Heroes hit by Dark SwarmDark Swarm grant 1 Essence.
  • Level 13
    • Ferocious StalkerFerocious Stalker (W)
      • Bonus damage increased from 40% to 50%.

Leoric

10VUJ6C6M9DG1439221492653.png
Stats
  • Basic Attack damage increased from 105 to 109.
Abilities
  • Drain HopeDrain Hope (W)
    • Cooldown reduced from 11 to 10 seconds.

Tyrael

MUSK7R1KG1O11417483335506.png
Talents
  • Level 1
    • Ardent RestorationArdent Restoration (Passive)
      • Healing increased from 13.75 to 15 per stack.
  • Level 4
    • Stalwart AngelStalwart Angel (Q)
      • Armor increased from 20 to 25.
      • Armor duration reduced from 3 to 2 seconds.
  • Level 7
    • Purge EvilPurge Evil (E)
      • Basic Attack damage bonus increased from 35% to 45%.
  • Level 16
    • Burning HaloBurning Halo (Q)
      • Damage increased from 15 to 18.
      • Bonus damage after teleporting increased from 100% to 150%.
      • Bonus damage duration reduced from 3 to 2 seconds.
    • Smite the WickedSmite the Wicked (E)
      • Cooldown recharge rate increased from 100% to 125%.
      • Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.
Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of JusticeSword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart AngelStalwart Angel, Burning HaloBurning Halo, and Smite the WickedSmite the Wicked) and increasing their synergy with Sword of JusticeSword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of JusticeSword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.

Zarya

1VUWFBVGUHBY1475167033295.png
Stats
  • Health increased from 2225 to 2292.
  • Health Regeneration increased from 4.6406 to 4.7750.
Abilities
  • Particle GrenadeParticle Grenade (Q)
    • Damage increased from 71 to 75.
  • Graviton SurgeGraviton Surge (R)
    • Cooldown reduced from 80 to 60 seconds.

Bug Fixes

General
  • Fixed a pair of issues that could cause the game client to crash.
Art
  • Johanna: Learning Holy RenewalHoly Renewal and casting Shield GlareShield Glare while using one of Johanna’s Enforcer Skins no longer causes placeholder art to appear at her feet.

Heroes, Abilities, and Talents

  • Ana: After learning Grenade CalibrationGrenade Calibration, Biotic GrenadeBiotic Grenade’s floating combat text now displays the correct amount of Healing received with each tick.
  • Auriel: Bestow HopeBestow Hope’s buff and visual effects will no longer be removed if the target enters a Stasis effect, like Zagara’s Devouring MawDevouring Maw.
  • Cassia: After learning Martial LawMartial Law, Basic Attacks now correctly apply bonus damage against Slowed Heroes.
  • Fenix: Fixed an issue that could prevent the Rapid RechargeRapid Recharge Talent from providing its Shield recharge effect when Healed.
  • Fenix: Plasma CutterPlasma Cutter is now correctly interrupted by Stasis effects, like Stitches’ GorgeGorge and Anub’arak’s CocoonCocoon.
  • Fenix: Casting Plasma CutterPlasma Cutter on an Invulnerable target no longer grants quest progress for theAdvanced TargetingAdvanced Targeting Talent.
  • Fenix: After learning Singularity ChargeSingularity Charge, the Talent description that is appended to the Weapon Mode Ability tooltip now states the correct amount of bonus range provided to Weapon Mode: Phase BombPhase Bomb Basic Attacks.
  • Greymane: The Wizened DuelistWizened Duelist Talent’s Basic Attack counter no longer continues to update after achieving maximum quest progress.
  • Leoric: Fixed an issue preventing Leoric from casting Hearthstone while in UndyingUndying form.
  • Malthael: After learning Black HarvestBlack Harvest, quest progress indicators now correctly appear every second while a target is affected by Reaper's MarkReaper's Mark.
  • Medivh: Fixed an issue in which Medivh could create four Portals at once after learning Portal MasteryPortal Mastery.
  • Medivh: Is no longer dismounted after casting Arcane BrillianceArcane Brilliance.
  • Probius: Disruption PulseDisruption Pulse no longer gains bonus damage from the Particle AcceleratorParticle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.
  • Varian: Learning Colossus SmashColossus Smash no longer reduces Varian’s Health Regeneration by more than the intended 10%.
  • Zeratul: Casting Void PrisonVoid Prison on Blaze’s BunkerBunker while players are inside no longer halts their Ability cooldowns indefinitely after Void PrisonVoid Prison expires.
  • Thanks 1

Share this post


Link to post
Share on other sites

Where does this Sylvanas' nerf comes from? I haven't even seen her on higher ranks for a while. This cripples her pushing power by almost half.

 

@Edit: it seems that only her abilities will not affect structures anymore, her basic attacks are still the same. I think it is better like this, smaller changes each time.

Edited by lChronosl
Finished reading the source.

Share this post


Link to post
Share on other sites

Great, a lot of useful nerfs and buffs. I don't think it's enough in the case of Fenix or Chen, but it is definately a good start.

 

@IChronosl; Sylvanas can be broken in lower leagues and in QM, and in Unranked I tend to flat out ban her once the broken stuff has been adressed because no one can deal with her.  Which is a problem, but it is also a L2P issue so I don't thjnk it's that severe.

However, a far bigger issue is that Sylvanas' Trait is stupidly oppressive from a map design perspective, so it needed to go. Heck, I'd go as far as to say it should have never existed in the first place.

This being said, I do agree it nerfs a character which isn't very good in the first place, so she probably needs a few buffs to compensate other than her AA damage.

Sure, Sylvanas will lose some of her uniqueness, but in exchange become an overall much more game-friendly character, if given a balance patch or two.

 

 

Edited by Aasgier

Share this post


Link to post
Share on other sites
Rare Patron
Quote

Black Arrows (Trait)

  • Abilities no longer disable Structures.

It says that her *Abilities* no longer disable Structures. The way I read this her basic attacks still do, but none of her abilities, primarily her knife throw, will leak onto structures and disable them long enough for her to get into position. This means she'll be forced to get within shooting range if she wants to disable a structure, which if she's smart she'll go with a group of minions to take the hits for her.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

That goes for every character though - bursty mages like Jaina can deal a lot of damage to structures while minions soak the hits.

I would not be surprised if Sylvanas' AA will eventually no longer disable structures too, though, and instead Sylvanas gets a major rework into a teamfight hero.

Share this post


Link to post
Share on other sites

Sylvanas got change exactly because people at lower ranks tend to ignore her, while solo pushing doesn't work at higher ranks. At first, it's likely she is being nerfed, but as they said they will change it accordingly.

By the way, Chen buffs?

Image result for what year is it

I immediately need to check how far can I push globe collection. He still needs actual survival increase through HP, but this works for now. By the way, I'm not sure does duration still increase per affected Hero for burn quest, or is it fixed 15 armor.

After reading, armor is 15 or more, for 3 seconds. Logical change, since 25 armor for adjustable 1s or more (but mostly 1s) does nothing.

Edited by SleepySheepy
  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Arsenal Synergy damage buff for lvl 1 Fenix is downright confusing. It can already one-shot minion waves when damaging enemy heroes and make finishing blows on runners easy. But they did not change the truly most devastating part of Fenix, which his Warp resets. In fact, saying his continuous damage is what makes him OP and then leaving him the ability to keep pace with runners and be rewarded with an escape or chase reset is a little bit contradicting.

Tyreal seems to be going back and forth in stats for some reason.

Share this post


Link to post
Share on other sites

The thing with Sylvanas is that she's got decent damage and mobility, no sustain and is quite fragile. My default play style for her is as an aggressive bully quick to run away or doing hit-and-run pushing on structures. What really defined her is her trait, even if she had always had decent team fighting presence with her ults. While this nerf won't make that much of a difference, I hope they won't remove her stunning of structures completely, since it would really damage her uniqueness.

Share this post


Link to post
Share on other sites

This is actually a huge nerf to Sylvannas.     She can't solo push against two towers now, she has to get in firing range before she can disable a fort, she loses a lot of damage that comes from buildings getting her DoT from spreading out of a minion wave, and so on and so on.

This wouldn't be a problem if her teamfight was good, but...it isn't.     She generally can do her ult, and then is reduced to "squishy poker" with low/slow dps.

Share this post


Link to post
Share on other sites

I think the nerf to Sylvanas is due to edge cases where winning the first objective with Sylvanas in low-level games can potentially end the game right there. E.g., there was a BoE match where a teammate went Aba with enemy Sylvanas shown, and we got annihilated by the first immortal; it still had shields when it reached our core.

Share this post


Link to post
Share on other sites

Chen getting buffs?

Kuvahaun tulos haulle angry video game nerd what were they thinking

He's way too OP already, and now they're buffing him?!

In other news, Fenix has finally come back to the mortal plane, less played characters are getting buffs, other meta defining characters are being nerfed, Sylvanas's dagger can't push forts alone now and ALL SHALL SUFFER, PEASANTS!

  • Like 1
  • Haha 3
  • Confused 1

Share this post


Link to post
Share on other sites

Meh. The Wail and Dagger still lets her lock down a bruiser camp until killed right from the start though? She should still be able to push hard on camp heavy maps early. While we're at it, we can remove that stupid mule from Abathur for something that fits his theme. Yuck!

Share this post


Link to post
Share on other sites
1 hour ago, Fliits said:

Chen getting buffs? He's way too OP already, and now they're buffing him?!

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

  • Haha 1

Share this post


Link to post
Share on other sites
7 hours ago, CyberDVonaven said:

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

Share this post


Link to post
Share on other sites
3 hours ago, MurkyFelix said:

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

That joke originally came from Super Smash Bros. 4, where Nintendo released a plethora of patches that nerfed Greninja, and that joke "X is OP now, better nerf Y" came to life.

  • Like 1

Share this post


Link to post
Share on other sites
Uncommon Patron

It seems they buffed some half-tanks(Leoric,Dehaka) and nerfed some oppresive heroes(Tracer). On Fenix it seems they are lowering and spreading his damage over multiple talents. It is always good when you have multiple builds.

Regarding Sylvanas they apparently decided that its trait was too powerfull and reduced its power ONLY AGAINST STRUCTURES. So she still maintains the waveclear and merc clearing capacity.

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

Share this post


Link to post
Share on other sites
1 minute ago, XeaKon said:

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

Share this post


Link to post
Share on other sites

What are they doing to Nova? ^^ Why did they nerf lethal decoy even more? Did anyone still play that build or Nova at all for that matter :)

And Tracer got hit again... And they reduced Hanzos mobility - yet somehow Genji remains untouched still :) I fear they might be overdoing the changes "because it can be frustrating to play against suchandsuch hero". I mean all those frustrating to play against heroes do have counters (read: a stun and a followup) as you have all discussed here concerning Sylvanas. So are they trying to Balance the game around QM? I may be wrong, but most of those heroes they keep hitting aren't played that much in ranked or at tournaments anyway... (apart from genji that is)

Share this post


Link to post
Share on other sites
Uncommon Patron
15 minutes ago, Valhalen said:

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

A bad player is always bad, more or less. It might be that I have encountered a lot of good Chromies but was always dificult to reach her and moreso kill her. Afk is my advice for bad(and underline bad) Chromies, seriously; the A.I. has pinpoint accuracy with her and also leads her targets. I am not joking, the downside is that you might miss the exp in qm and sorts but in ranked IS an alternative.

Regarding Kel'Thuzad, I consider him having almost unavoidable damage and CC(except when dealing with Unstoppable) if used right(average use and above).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      More than 3 months have passed without a new Hero and Blizzard finally began teasing Anduin that was leaked in February.
      Anduin is a Priest in World of Warcraft and the current King of the Alliance. The first teaser depicts Holy Nova, while in the second one we can see Shalamayne. We expect Public Test Realms to become available this or next week.
      Teaser #1
      Placeholder for tweet 1119646920136376321 Teaser #2
      Placeholder for tweet 1120009308681461760
    • By Stan
      This week's brawl is Lost Cavern, with Shuffle Pick, Standard Play and the first team to destroy the Enemy core wins. Play three games to earn a Loot Chest.
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a Loot Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      The latest balance patch brings notable Hero changes and the removal of all party-size restrictions to decrease queue times.
      Patch Highlights
      All Party-size restrictions during matchmaking have been removed to decrease queue times. The enemy party size will no longer be displayed during the match loading screen. Blizzard looked at Mana tension in the game and adjusted Mana cost of multiple abilities to bring the outliers closer to the center. Viewing replays generated between March 26's and April 17's patches has been disabled to prevent game crashes. The latest balance patch includes many Hero changes. Check out the patch notes below for more information. Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
      Quick Navigation: 
      General Heroes Bug Fixes General 
      The party size of enemies will no longer be shown during the match loading screen Removed all party-size restrictions during the matchmaking process Return to Top
      Heroes 
      Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:Return to Top
      Tank

      Anub'arak
      Stats
      Basic Attack damage reduced from 85 to 81 Abilities
      Impale (Q) Damage reduced from 95 to 90 Burrow Charge (E) Damage reduced from 96 to 91 Talents
      Level 1 Legion of Beetles (Trait) Spell Armor reduced from 40 to 30 Level 10 Cocoon (R2) Cooldown increased from 60 to 70 seconds Return to Top

      Arthas
      Abilities
      Frozen Tempest (E) Mana cost reduced from 15 to 13 per second Talents
      Level 4 Frozen Wastes (E) Mana cost reduction reduced from 4 to 2 per second Return to Top

      Diablo
      Abilities
      Fire Stomp (W) Mana cost increased from 30 to 35 Return to Top

      Garrosh
      Abilities
      Groundbreaker (Q) Mana cost increased from 30 to 40 Return to Top

      Stitches
      Abilities
      Slam (W) Mana cost increased from 35 to 40 Return to Top
      Bruiser

      Dehaka
      Talents
      Level 1 Enduring Swarm (W) Additional Functionality: Increase the duration of Dark Swarm by .5 seconds Level 4 Lurker Strain (E) Additional Functionality: Reduce the cooldown of Burrow by 4 seconds Level 10 Isolation (R1) Mana cost reduced from 100 to 70 Adaptation (R2) Cooldown reduced from 80 to 60 seconds Mana cost reduced from 85 to 70 Level 13 Ferocious Stalker (W) Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active Now shows Crit kickers when dealing increased damage Return to Top

      Imperius
      Abilities
      Solarion's Fire (W) Mana cost reduced from 60 to 50 Molten Armor (E) Mana cost increased from 50 to 75 Talents
      Level 1 Consuming Flame (W) Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent Bonus damage reduced from 150 to 125 Level 4 Bulwark of Flame (W) Physical Armor amount increased from 70 to 75 Maximum Charges increased from 4 to 6 Unshakable Faith (E) Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed Healing reduced from 250 to 200 Level 7 Flash of Anger (Q) Damage increased from 180 to 198 Now shows Crit kickers when this damage procs Holy Fervor (Active) Cooldown increased from 18 to 25 seconds Return to Top

      Malthael
      Talents
      Level 10 Tormented Souls (R1) Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike Return to Top

      Rexxar
      Talents
      We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E) Level 1 Easy Prey (Passive) Bonus damage no longer applies to Misha, Charge! Bonus damage to Minions and Mercenaries increased from 150% to 200% Return to Top

      Varian
      Abilities
      Parry (W) Mana cost increased from 20 to 30 Talents
      Level 1 Lion's Maw (Q) Damage bonus per hit increased from 4 to 5 Enemy Heroes hit required for quest completion reduced from 30 to 25 High King's Quest (Passive) Damage bonus upon quest completion reduced from 45 to 30 Return to Top

      Xul
      Abilities
      Cursed Strikes (W) Mana cost reduced from 60 to 50 Talents
      Level 4 Reaper's Toll (Q) Quest requirement reduced from 20 to 16 Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20 Return to Top

      Yrel
      Talents
      Level 1 Light of Karabor (Q) Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%. Dauntless (Passive) Physical Armor amount increased from 35 to 50 Level 10 Sacred Ground (R2) Armor amount increased from 40 to 50 Return to Top
      Healer

      Ana
      Talents
      Level 4 Biotic Enhancements (W) Cooldown reduction reduced from 4 seconds to 2 seconds Overdose (E) Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes Level 7 Night Terrors Damage increased from 8% to 10% maximum Health Return to Top

      Deckard Cain
      Abilities
      Healing Potion (Q) Healing amount increased from 255 to 270 Horadric Cube (W) Cooldown reduced from 14 seconds to 12 seconds Mana cost reduced from 40 to 35 Talents
      Level 4 Ruby (Active) Lesser Healing Potion amount increased from 220 to 250 Level 7 Cube Mastery (W) Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30 Return to Top

      Lúcio
      Talents
      Level 7 Boombox (Active) Health of the Boombox has been increased from 217 to 350 Level 10 High Five (R2) Mana cost decreased from 50 to 35 Level 16 Up the Frequency (E) Cooldown reduction per Basic Attack reduced from .45 to .4 seconds Level 20 House Party (W) Bonus healing per ally in Crossfade aura reduced from 10% to 8% Return to Top

      Rehgar
      Talents
      Level 16 Rising Storm (W) New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times. Damage reduced from 15% to 10% per stack Return to Top

      Stukov
      Talents
      We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E) Level 1 Reactive Ballistospores (W) Moved from Level 13 Cooldown increased from 10 to 15 seconds Level 4 Biotic Armor (Q) Armor bonus when detonating Bio-Kill switch increased from 50 to 75 Level 10 Flailing Swipe (R1) Mana cost reduced from 100 to 80 Level 13 Poppin' Pustules (Trait) Moved from Level 1 Damage bonus increased from 100% to 150% Return to Top

      Uther
      Abilities
      Holy Light (Q) Mana cost reduced from 90 to 80 Return to Top
      Support

      Abathur
      Abilities
      Locust Strain (Trait) Damage increased from 40 to 46 Carapace (E) Shield amount reduced from 157 to 150 Talents
      Level 1 Reinforced Carapace (E) Bonus Shielding reduced from 40% to 30% Survival Instincts (Trait) Bonus Health increased from 60% to 100% Level 4 Prolific Dispersal Additional Functionality: Now also increases the range of Toxic Nest by 30% Level 13 Bombard Strain (Trait) Duration bonus increased from 50% to 75% Level 16 Volatile Mutation (Heroic) Healing increased from 50% to 75% of the damage dealt Melee Assassin

      Alarak
      Abilities
      Discord Strike (Q) Mana cost increased from 45 to 55 Talents
      Level 1 Ruthless Momentum (W) Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health Telekinesis' button will now glow when this cooldown bonus is active Level 13 Blade of the Highlord (Trait) Maximum Sadism bonus increased from 30% to 40% Return to Top

      Butcher
      Abilities
      Butcher's Brand (W) Mana cost reduced from 65 to 60 Ruthless Onslaught (E) Mana cost reduced from 55 to 50 Return to Top

      Zeratul
      Abilities
      Singularity Spike (W) Mana cost reduced from 80 to 70 Return to Top
      Ranged Assassin

      Azmodan
      Abilities
      Globe of Annihilation (Q) Mana cost increased from 60 to 70 Summon Demon Warrior (W) Mana cost reduced from 30 to 25 All Shall Burn (E) Mana cost reduced from 40 to 30 Talents
      Level 7 Art of Chaos (Q) Mana refund increased from 30 to 40 Return to Top

      Chromie
      Stats
      Basic Attack damage increased from 73 to 82 Abilities
      Sand Blast (Q) Damage increased from 280 to 315 Echo damage reduced from 50% to 40% of Chromie's damage Dragon's Breath (W) Damage increased from 195 to 204 Coolddown reduced from 15 to 14 seconds Mana cost reduced from 75 to 65 Time Trap (E) Mana cost reduced from 30 to 20 Talents
      Level 1 Deep Breathing (W) Damage bonus increased from 2 (up to 50) to 3 (up to 60) Damage bonus at Quest Complete increased from an additional 50 to 60 Timewalker's Pursuit (Active) No longer provides Mana Regeneration at Quest Complete Spell Power bonus increased from 5% to 10% Level 2 Andorhal Anomaly (E) Cooldown reduction increased from 5 to 8 seconds Chronic Conditions (E) Slow increased from 25% to 30% Level 8 Slowing Sands (R1) Mana cost reduced from 4 to 3 per second Level 11 Gnome Speed Ahead! (Q) No longer increases Mana Regeneration Here and There (Active) Range increased from 9 to 11 Range from which you can teleport to an Echo increased from 3 to 4 Cooldown reduced from 30 to 25 Level 14 Shifting Sands (Q) Spell Power bonus per enemy hit reduced from 8% to 5% Spell Power bonus maximum increased from 40% to 50% Duration reduced from 10 to 8 seconds Fast Forward (Q) Cooldown of Sand Blast reduced from .75 to .5 seconds Range required to hit Sand Blast reduced from 70% to 50% Quantum Overdrive (Active) Cooldown increased from 30 to 45 seconds Duration reduced from 10 to 8 seconds Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds Level 18 Unravelling (R1) Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30) Stuck in a Loop (R2) Now also increases recharge rate from 500% to 700% Blessing of the Bronze (Active) Is now an activatable Talent with a 90 second cooldown Now lasts 8 seconds Basic Ability recharge rate increased from 30% to 35% Movement Speed increased from 10% to 20% Return to Top

      Greymane
      Abilities
      Razor Swipe (Q) Mana cost reduced from 30 to 25 Return to Top

      Hanzo
      Abilities
      Storm Bow (Q) Mana cost increased from 15 to 20 Scatter Arrow (W) Mana cost increased from 40 to 50 Return to Top

      Li-Ming
      Abilities
      Aether Walker (E) Adjusted Functionality: Now removes the Mana cost of Teleport Return to Top

      Lunara
      Abilities
      Crippling Spores (W) Mana cost increased from 40 to 50 Return to Top

      Raynor
      Abilities
      Penetrating Round (Q) Mana cost increased from 50 to 65 Inspire (W) Mana cost increased from 40 to 50 Return to Top

      Sgt. Hammer
      Abilities
      Spider Mines (Q) Mana cost increased from 45 to 50 Concussive Blast (W) Mana cost increased from 60 to 80 Neosteel Plating (E) Mana cost increased from 30 to 60 Return to Top

      Sylvanas
      Talents
      Level 4 Possession (Active) Cooldown increased from 8 to 12 seconds Return to Top

      Zul'jin
      Abilities
      Grievous Throw (Q) Mana cost reduced from 50 to 40 Return to Top
      Bug Fixes 
      The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity Garrosh is no longer able to throw Hanamura Temple's Payload Chromie can no longer use Here and There to get outside of a Battleground's playable area The Caldeum Complex event now displays the correct time remaining in the Quest Panel Cyberpunk skin tints now properly display with the Spring Event icon in the Collection Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes Hero changes, improved queue times, and Mana tension build the core of the latest Heroes patch.
    • By Stan
      This week's deals include ETC, Ragnaros, and Rehgar.
      Hero Sales
      Heroes Old Price New Price E.T.C. 300 Gems 150 Gems Ragnaros 625 Gems 312 Gems Rehgar 625 Gems 312 Gems Skins & Mounts
      The Golden Lunar Skyrocket mount can be purchased for 10,000 Gold.
      Mounts Golden Lunar Skyrocket (10,000 Gold) [Image] Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      Free Hero week for this week includes Imperius, Medivh, Zeratul, and more.
      Free-to-Play Hero Rotation: April 16, 2019
      Raynor Muradin Sonya Nazeebo Uther Jaina Kharazim Yrel Gul’dan Ana Lunara (Slot unlocked at Player Level 5) Imperius (Slot unlocked at Player Level 10) Medivh (Slot unlocked at Player Level 15) Zeratul (Slot unlocked at Player Level 20) (Source)
×
×
  • Create New...