Stan

Heroes of the Storm Balance Update: Apr 11

28 posts in this topic

36452-balance-update-mar-21.png

This week's balance update was delayed, because the patch caused an issue affecting logins. The patch should now be live in all regions.

Blizzard LogoBlizzard (Source)

Edit: As an update, we believe we've identified the issue and are still planning to release this patch today. We'll let you know if anything changes. Thanks!

Hi everyone,

When we initially released today's patch in the Americas, we encountered an issue affecting logins. As a result, we've reverted the patch so that we can investigate the cause and roll out a fix as soon as possible.

For now, we've also pulled the patch notes out of the launcher to prevent any more confusion about which patch is currently live. You can still play normally on version 31.1 while we work to address 31.2.

Thanks for your patience!

What's New?

  • Fenix and Tracer received nerfs in this update, while Chen and Kharazim have been buffed.
  • Sylvanas' Black ArrowsBlack Arrows trait has changed so that her abilities no longer disable Structures.
    • The change does not affect her Basic Attacks.
  • New functionality has been added to Falstad's Gathering StormGathering StormWingmanWingman & UpdraftUpdraft.

Read on for more details!

Blizzard LogoBlizzard (Source)

Assassin

Falstad

XZ4PPH8K5IF51417483334088.png
Talents
  • Level 1
    • Gathering StormGathering Storm (Q)
      • Added functionality:
        • Every Hero HammerangHammerang hits also returns 10 Mana.
    • WingmanWingman (Active)
      • Added functionality:
        • Reduces Lightning RodLightning Rod’s cooldown by 3 seconds
  • Level 4
    • UpdraftUpdraft (E)
      • Added functionality:
        • Removes the duration of Shields granted by Barrel RollBarrel Roll.

Fenix

FWX7K6MDUZO51519929019805.png
Stats
  • Basic Attack damage reduced from 96 to 86.
Abilities
  • Plasma CutterPlasma Cutter (Q)
    • Damage reduced from 145 to 135.
  • Planet CrackerPlanet Cracker (R)
    • Damage increased from 105 to 108.
Talents
  • Level 1
    • Advanced TargetingAdvanced Targeting (Q)
      • Damage bonus reduced from 0.75 to 0.5.
      • Maximum bonus damage reduced from 75 to 60.
    • Arsenal SynergyArsenal Synergy (W)
      • Damage bonus increased from 100% to 175%
  • Level 4
    • Emergency ProtocolEmergency Protocoll (Trait)
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 7
    • Combat AdvantageCombat Advantage (Q)
      • Damage bonus against Slowed targets reduced from 50% to 40%.
  • Level 13
    • Auxiliary ShieldsAuxiliary Shields (Trait)
      • Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
    • Dampening FieldDampening Field (Trait)
      • Spell Armor increased from 15 to 20.
    • Rapid RechargeRapid Recharge (Trait)
      • Shield recharge increased from 20% to 40% of healing received.
  • Level 20
    • Singularity ChargeSingularity Charge (W)
      • Weapon Mode: Repeater Cannon Repeater Cannon bonus Attack Speed increased from 50% to 100%.
    • Unconquered SpiritUnconquered Spirit (Passive)
      • Shield amount increased from 600 to 800.
Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.

Hanzo

XTR79I1I9ND91510181901566.png
Abilities
  • Natural AgilityNatural Agility (Trait)
    • Cooldown increased from 20 to 25 seconds.
  • DragonstrikeDragonstrike (R)
    • Damage increased from 64 to 70.
Talents
  • Level 4
    • Serrated ArrowsSerrated Arrows (W)
      • Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.

Li-Ming

Q9YVJXM1128C1455326823654.png
Talents
  • Level 1
    • Aether WalkerAether Walker (E)
      • Reduced the time required after taking damage from 5 to 4 seconds.
  • Level 4
    • DominanceDominance (Trait)
      • Adjusted functionality:
        • Takedowns now restore 30% of missing Health.

Nova

1P2JN07X4Q121417483335002.png
Talents
  • Level 7
    • Perfect ShotPerfect Shot (Q)
      • Added functionality:
        • Each Hero hit also grants an additional Precision Sniper stack.
  • Level 13
    • Ionic Force FieldIonic Force Field (Trait)
      • Armor duration increased from 2 to 3 seconds.
    • Double TapDouble Tap (W)
      • Added functionality:
        • Also increases Pinning ShotPinning Shot’s cooldown by 2 seconds.
  • Level 16
    • Lethal DecoyLethal Decoy (E)
      • Holo DecoyHolo Decoy damage bonus reduced from 35% to 30%.
    • Crippling ShotCrippling Shot (W)
      • Armor negation reduced from 25 to 20.
    • Explosive RoundExplosive Round (Q)
      • Area of effect damage increased from 50% to 70%.

Tracer

CRCTL07EI16X1461800038629.png
Stats
  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.

Multiclass

Varian

Y0GG60I3URG11478716215274.png
Stats
  • Health increased from 1850 to 1924.
  • Health Regeneration increased from 3.8554 to 4.0078.
Abilities
  • TauntTaunt (R)
    • Bonus Health and Health Regeneration reduced from 30% to 25%.

Specialist

Medivh

6WFFUF574HLT1463704053340.png
Talents
  • Level 7
    • Force of MagicForce of Magic (W)
      • Bonus Spell Power increased from 20% to 25%.
    • Arcane ExplosionArcane Explosion (W)
      • Base damage reduced from 90 to 80.
      • Maximum additional damage reduced from 350 to 315.
  • Level 13
    • Circle of ProtectionCircle of Protection (W)
      • Now also increases Force of WillForce of Will’s cooldown by 2 seconds.
    • ReabsorptionReabsorption (W)
      • Heal amount increased from 60% to 70%.

Sylvanas

I6HR01N9WF0Y1439221492511.png
Stats
  • Basic Attack damage increased from 85 to 90.
Abilities
  • Black ArrowsBlack Arrows (Trait)
    • Abilities no longer disable Structures.
Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black ArrowsBlack Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.

Support

Kharazim

ZNF0FO7V6W8J1439221492354.png
Stats
  • Health increased from 1949 to 2027.
  • Health Regeneration increased from 4.0585 to 4.2226.
Talents
  • Level 1
    • TranscendenceTranscendence (Trait)
      • Healing increased from 98 to 104.

Malfurion

1JZXW9JSV6ZW1417483334684.png
Abilities
  • RegrowthRegrowth
    • Heal amount reduced from 400 to 380.
  • MoonfireMoonfire
    • Heal amount reduced from 140 to 135.
Talents
  • Level 4
    • Strangling VinesStrangling Vines (E)
      • Heal reduction duration increased from 2 to 3 seconds.

Warrior

Chen

0WB1N574QT991417483333970.png
Talents
  • Level 1
    • Accumulating FlameAccumulating Flame (Q)
      • Adjusted quest reward functionality:
        • Gain 15 Armor per Hero ignited with Breath of FireBreath of Fire. This lasts 3 seconds.
    • Freshest IngredientsFreshest Ingredients (Trait)
      • Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
  • Level 4
    • Keg TossKeg Toss (W)
      • Bonus damage per Hero hit increased from 3 to 4.
      • Bonus damage maximum increased from 60 to 80.
  • Level 7
    • Purifying BrewPurifying Brew (Trait)
      • Added functionality:
        • Spell Armor persists as long as Chen has Fortifying BrewFortifying Brew Shields.

Dehaka

S5T04ROESNVH1466787135735.png
Abilities
  • AdaptationAdaptation (R)
    • Cooldown reduced from 90 to 80 seconds.
Talents
  • Level 1
    • Enduring SwarmEnduring Swarm (W)
      • Spell Armor increased from 40 to 50.
  • Level 4
    • Lurker StrainLurker Strain (E)
      • Slow duration increased from 2 to 3 seconds.
    • Hero StalkerHero Stalker (Trait)
      • Added functionality
        • Enemy Heroes hit by Dark SwarmDark Swarm grant 1 Essence.
  • Level 13
    • Ferocious StalkerFerocious Stalker (W)
      • Bonus damage increased from 40% to 50%.

Leoric

10VUJ6C6M9DG1439221492653.png
Stats
  • Basic Attack damage increased from 105 to 109.
Abilities
  • Drain HopeDrain Hope (W)
    • Cooldown reduced from 11 to 10 seconds.

Tyrael

MUSK7R1KG1O11417483335506.png
Talents
  • Level 1
    • Ardent RestorationArdent Restoration (Passive)
      • Healing increased from 13.75 to 15 per stack.
  • Level 4
    • Stalwart AngelStalwart Angel (Q)
      • Armor increased from 20 to 25.
      • Armor duration reduced from 3 to 2 seconds.
  • Level 7
    • Purge EvilPurge Evil (E)
      • Basic Attack damage bonus increased from 35% to 45%.
  • Level 16
    • Burning HaloBurning Halo (Q)
      • Damage increased from 15 to 18.
      • Bonus damage after teleporting increased from 100% to 150%.
      • Bonus damage duration reduced from 3 to 2 seconds.
    • Smite the WickedSmite the Wicked (E)
      • Cooldown recharge rate increased from 100% to 125%.
      • Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.
Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of JusticeSword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart AngelStalwart Angel, Burning HaloBurning Halo, and Smite the WickedSmite the Wicked) and increasing their synergy with Sword of JusticeSword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of JusticeSword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.

Zarya

1VUWFBVGUHBY1475167033295.png
Stats
  • Health increased from 2225 to 2292.
  • Health Regeneration increased from 4.6406 to 4.7750.
Abilities
  • Particle GrenadeParticle Grenade (Q)
    • Damage increased from 71 to 75.
  • Graviton SurgeGraviton Surge (R)
    • Cooldown reduced from 80 to 60 seconds.

Bug Fixes

General
  • Fixed a pair of issues that could cause the game client to crash.
Art
  • Johanna: Learning Holy RenewalHoly Renewal and casting Shield GlareShield Glare while using one of Johanna’s Enforcer Skins no longer causes placeholder art to appear at her feet.

Heroes, Abilities, and Talents

  • Ana: After learning Grenade CalibrationGrenade Calibration, Biotic GrenadeBiotic Grenade’s floating combat text now displays the correct amount of Healing received with each tick.
  • Auriel: Bestow HopeBestow Hope’s buff and visual effects will no longer be removed if the target enters a Stasis effect, like Zagara’s Devouring MawDevouring Maw.
  • Cassia: After learning Martial LawMartial Law, Basic Attacks now correctly apply bonus damage against Slowed Heroes.
  • Fenix: Fixed an issue that could prevent the Rapid RechargeRapid Recharge Talent from providing its Shield recharge effect when Healed.
  • Fenix: Plasma CutterPlasma Cutter is now correctly interrupted by Stasis effects, like Stitches’ GorgeGorge and Anub’arak’s CocoonCocoon.
  • Fenix: Casting Plasma CutterPlasma Cutter on an Invulnerable target no longer grants quest progress for theAdvanced TargetingAdvanced Targeting Talent.
  • Fenix: After learning Singularity ChargeSingularity Charge, the Talent description that is appended to the Weapon Mode Ability tooltip now states the correct amount of bonus range provided to Weapon Mode: Phase BombPhase Bomb Basic Attacks.
  • Greymane: The Wizened DuelistWizened Duelist Talent’s Basic Attack counter no longer continues to update after achieving maximum quest progress.
  • Leoric: Fixed an issue preventing Leoric from casting Hearthstone while in UndyingUndying form.
  • Malthael: After learning Black HarvestBlack Harvest, quest progress indicators now correctly appear every second while a target is affected by Reaper's MarkReaper's Mark.
  • Medivh: Fixed an issue in which Medivh could create four Portals at once after learning Portal MasteryPortal Mastery.
  • Medivh: Is no longer dismounted after casting Arcane BrillianceArcane Brilliance.
  • Probius: Disruption PulseDisruption Pulse no longer gains bonus damage from the Particle AcceleratorParticle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.
  • Varian: Learning Colossus SmashColossus Smash no longer reduces Varian’s Health Regeneration by more than the intended 10%.
  • Zeratul: Casting Void PrisonVoid Prison on Blaze’s BunkerBunker while players are inside no longer halts their Ability cooldowns indefinitely after Void PrisonVoid Prison expires.
  • Thanks 1

Share this post


Link to post
Share on other sites

Where does this Sylvanas' nerf comes from? I haven't even seen her on higher ranks for a while. This cripples her pushing power by almost half.

 

@Edit: it seems that only her abilities will not affect structures anymore, her basic attacks are still the same. I think it is better like this, smaller changes each time.

Edited by lChronosl
Finished reading the source.

Share this post


Link to post
Share on other sites

Great, a lot of useful nerfs and buffs. I don't think it's enough in the case of Fenix or Chen, but it is definately a good start.

 

@IChronosl; Sylvanas can be broken in lower leagues and in QM, and in Unranked I tend to flat out ban her once the broken stuff has been adressed because no one can deal with her.  Which is a problem, but it is also a L2P issue so I don't thjnk it's that severe.

However, a far bigger issue is that Sylvanas' Trait is stupidly oppressive from a map design perspective, so it needed to go. Heck, I'd go as far as to say it should have never existed in the first place.

This being said, I do agree it nerfs a character which isn't very good in the first place, so she probably needs a few buffs to compensate other than her AA damage.

Sure, Sylvanas will lose some of her uniqueness, but in exchange become an overall much more game-friendly character, if given a balance patch or two.

 

 

Edited by Aasgier

Share this post


Link to post
Share on other sites
Quote

Black Arrows (Trait)

  • Abilities no longer disable Structures.

It says that her *Abilities* no longer disable Structures. The way I read this her basic attacks still do, but none of her abilities, primarily her knife throw, will leak onto structures and disable them long enough for her to get into position. This means she'll be forced to get within shooting range if she wants to disable a structure, which if she's smart she'll go with a group of minions to take the hits for her.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

That goes for every character though - bursty mages like Jaina can deal a lot of damage to structures while minions soak the hits.

I would not be surprised if Sylvanas' AA will eventually no longer disable structures too, though, and instead Sylvanas gets a major rework into a teamfight hero.

Share this post


Link to post
Share on other sites

Sylvanas got change exactly because people at lower ranks tend to ignore her, while solo pushing doesn't work at higher ranks. At first, it's likely she is being nerfed, but as they said they will change it accordingly.

By the way, Chen buffs?

Image result for what year is it

I immediately need to check how far can I push globe collection. He still needs actual survival increase through HP, but this works for now. By the way, I'm not sure does duration still increase per affected Hero for burn quest, or is it fixed 15 armor.

After reading, armor is 15 or more, for 3 seconds. Logical change, since 25 armor for adjustable 1s or more (but mostly 1s) does nothing.

Edited by SleepySheepy
  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Glad to see all those virgin sacrifices finally paid off and that lord Lucifer nerfed Fenix. Also, Falstad buffs :D

  • Like 1

Share this post


Link to post
Share on other sites

No one is talking about the Dehaka buffs that pretty much skyrocket him to Prime Tier?

  • Like 1

Share this post


Link to post
Share on other sites

Arsenal Synergy damage buff for lvl 1 Fenix is downright confusing. It can already one-shot minion waves when damaging enemy heroes and make finishing blows on runners easy. But they did not change the truly most devastating part of Fenix, which his Warp resets. In fact, saying his continuous damage is what makes him OP and then leaving him the ability to keep pace with runners and be rewarded with an escape or chase reset is a little bit contradicting.

Tyreal seems to be going back and forth in stats for some reason.

Share this post


Link to post
Share on other sites

The thing with Sylvanas is that she's got decent damage and mobility, no sustain and is quite fragile. My default play style for her is as an aggressive bully quick to run away or doing hit-and-run pushing on structures. What really defined her is her trait, even if she had always had decent team fighting presence with her ults. While this nerf won't make that much of a difference, I hope they won't remove her stunning of structures completely, since it would really damage her uniqueness.

Share this post


Link to post
Share on other sites

Remember when Blizzard removed entire maps out of the game entirely because of Sylvanas' trait? Pepperidge Farm remembers. 

  • Like 1

Share this post


Link to post
Share on other sites

This is actually a huge nerf to Sylvannas.     She can't solo push against two towers now, she has to get in firing range before she can disable a fort, she loses a lot of damage that comes from buildings getting her DoT from spreading out of a minion wave, and so on and so on.

This wouldn't be a problem if her teamfight was good, but...it isn't.     She generally can do her ult, and then is reduced to "squishy poker" with low/slow dps.

Share this post


Link to post
Share on other sites

I think the nerf to Sylvanas is due to edge cases where winning the first objective with Sylvanas in low-level games can potentially end the game right there. E.g., there was a BoE match where a teammate went Aba with enemy Sylvanas shown, and we got annihilated by the first immortal; it still had shields when it reached our core.

Share this post


Link to post
Share on other sites

Chen getting buffs?

Kuvahaun tulos haulle angry video game nerd what were they thinking

He's way too OP already, and now they're buffing him?!

In other news, Fenix has finally come back to the mortal plane, less played characters are getting buffs, other meta defining characters are being nerfed, Sylvanas's dagger can't push forts alone now and ALL SHALL SUFFER, PEASANTS!

  • Like 1
  • Haha 3
  • Confused 1

Share this post


Link to post
Share on other sites

Meh. The Wail and Dagger still lets her lock down a bruiser camp until killed right from the start though? She should still be able to push hard on camp heavy maps early. While we're at it, we can remove that stupid mule from Abathur for something that fits his theme. Yuck!

Share this post


Link to post
Share on other sites

Update #2: Patch notes are up.

A quick update: They still plan to release the patch today.

Thanks @FunnyGinMan for bringing it up.

Share this post


Link to post
Share on other sites
1 hour ago, Fliits said:

Chen getting buffs? He's way too OP already, and now they're buffing him?!

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

  • Haha 1

Share this post


Link to post
Share on other sites

Oh ok I see, Sylvanas's abilities still proc Black Arrow and leak onto everything. It just won't disable structures effected by it anymore.

Share this post


Link to post
Share on other sites
7 hours ago, CyberDVonaven said:

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

Share this post


Link to post
Share on other sites
3 hours ago, MurkyFelix said:

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

That joke originally came from Super Smash Bros. 4, where Nintendo released a plethora of patches that nerfed Greninja, and that joke "X is OP now, better nerf Y" came to life.

  • Like 1

Share this post


Link to post
Share on other sites

It seems they buffed some half-tanks(Leoric,Dehaka) and nerfed some oppresive heroes(Tracer). On Fenix it seems they are lowering and spreading his damage over multiple talents. It is always good when you have multiple builds.

Regarding Sylvanas they apparently decided that its trait was too powerfull and reduced its power ONLY AGAINST STRUCTURES. So she still maintains the waveclear and merc clearing capacity.

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

Share this post


Link to post
Share on other sites
1 minute ago, XeaKon said:

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

Share this post


Link to post
Share on other sites

What are they doing to Nova? ^^ Why did they nerf lethal decoy even more? Did anyone still play that build or Nova at all for that matter :)

And Tracer got hit again... And they reduced Hanzos mobility - yet somehow Genji remains untouched still :) I fear they might be overdoing the changes "because it can be frustrating to play against suchandsuch hero". I mean all those frustrating to play against heroes do have counters (read: a stun and a followup) as you have all discussed here concerning Sylvanas. So are they trying to Balance the game around QM? I may be wrong, but most of those heroes they keep hitting aren't played that much in ranked or at tournaments anyway... (apart from genji that is)

Share this post


Link to post
Share on other sites
15 minutes ago, Valhalen said:

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

A bad player is always bad, more or less. It might be that I have encountered a lot of good Chromies but was always dificult to reach her and moreso kill her. Afk is my advice for bad(and underline bad) Chromies, seriously; the A.I. has pinpoint accuracy with her and also leads her targets. I am not joking, the downside is that you might miss the exp in qm and sorts but in ranked IS an alternative.

Regarding Kel'Thuzad, I consider him having almost unavoidable damage and CC(except when dealing with Unstoppable) if used right(average use and above).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Stay awhile, and listen. Our Deckard Cain guide is here!
      Our guide section has been updated with the Deckard Cain Build Guide.
      Feel free to leave your comments in this thread and stay tuned for Oxy's meta tier list.
      Useful Links
      Deckard Cain Talent Calculator Heroes of the Storm Patch Notes: April 24 As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen.
    • By positiv2
      This thread is for comments about our Deckard build guide for Heroes of the Storm.
    • By Stan

      The latest Heroes of the Storm content patch has arrived with Deckard Cain, Home Screen improvements and tweaks to the Swarm Host Boss on Warhead Junction.
      Blizzard (Source)
      Deckard Cain has joined the Nexus with our latest Heroes of the Storm patch! Read on to learn more about the new Support Hero, as well as a number of new balance changes, skins, mounts, and more.
      NOTE: Orange text indicates a difference between the PTR and Live patch notes.
      General
      Home Screen Rework
      Heroes of the Storm’s Home Screen has received significant improvements. A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons. Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news. Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more. Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic. For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more. Art
      Heroes, Abilities, and Talents Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle. New Hero: Deckard
      An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.
      Trait Fortitude of the Faithful When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster. Basic Abilities Healing Potion (Q) Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions. Horadric Cube (W) Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds. Scroll of Sealing (E) Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds. Heroic Abilities Stay Awhile and Listen (R) After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage. Lorenado (R) Vector Targeting. Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it. Art
      Heroes, Abilities, and Talents Gul’dan: Has received updated visual effects to make his Abilities easier to spot during battle. User Interface
      Draft Mode Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance. For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft. Design
      Quests Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress. Battlegrounds
      Warhead Junction Neutral Swarm Host Boss Will no longer burrow while defending its camp. Slime Pods Pod impact locations will now display warning indicators on the terrain. Pods now explode immediately on impact, and no longer spawn Podlings. Increased the number of Pods launched per cast. Captured Swarm Host Boss All of the above changes also apply to captured Swarm Hosts. Slime Trail Removed. Slime Pods Pods can now target Structures. Heroes
      Assassin

      Cassia
      Talents Level 7 Surge of Light (Active) Now has a 0.25 second cooldown between uses.
      Fenix
      Talents Level 1 Mobile Offense (Passive) Now grants its Basic Attack damage bonus after any movement, rather than only after unmounted movement.
      Genji
      Stats Health increased from 1550 to 1620. Health Regen increased from 3.2304 to 3.3750. Basic Attack damage increased from 42 to 44. Abilities Cyber Agility (Trait) (D) Cooldown increased from 10 to 12 seconds. Swift Strike (E) Range reduced from 14 to 12. Dragonblade (R) Damage increased from 220 to 240. Removed functionality: Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown. Talents Level 1 Agile Dismount (Trait) Cooldown reduction increased from 5 to 7 seconds. Level 13 Double Jump (Trait) No longer increases Cyber Agility's cooldown. Level 20 The Dragon Becomes Me (R) Additional Functionality: Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade. Specialist

      Sylvanas
      Abilities Shadow Dagger (W) Shadow Dagger now briefly reveals enemies upon spreading to them.
      Zagara
      Abilities Nydus Network (R) The player can now exit Nydus Worms in a direction of their choosing by right-clicking. Warrior

      Blaze
      Abilities Bunker Drop (R) Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking. The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby. Collection
      New Bundles The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details. Deckard Heroic Bundle Nephalem Bundle New Announcers Deckard Raven Lord Grave Keeper New Skins Deckard Afflicted Deckard Angelic Deckard Wastewalker Deckard Diesel Wastewalker Deckard Scourged Wastewalker Deckard Cassia Soaring Cassia Johanna Nephalem Johanna Kharazim Nephalem Kharazim Northern Kharazim Li-Ming Nephalem Li-Ming Malthael Sinuous Grave Warden Malthael Nazeebo Nephalem Nazeebo Ceremonial Nazeebo Rain Nazeebo Sunrise Nazeebo Sonya Nephalem Sonya The Butcher Petrified Butcher Valla Nephalem Valla New Mounts Road Chariot Exalted Road Chariot Hoarfrost Road Chariot Mount Removal Lucky Piggy Bank New Portraits and Sprays We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog. Bug Fixes
      General Fixed a number of typo and tooltip errors across several aspects of the game. A.I. Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow. Art Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents. Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen. Battlegrounds Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana. Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate. Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button. Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button. Heroes, Abilities, and Talents Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active. Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote. Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator. Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind. Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself. Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown. Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy. Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck. Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying. Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower. Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form. Kel’Thuzad: Phylactery can no longer be activated before its animation completes. Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources. Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown. Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive. The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves. Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies. Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form. Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light. Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%. Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target. Sound Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early. User Interface Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing. Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
    • By Stan

      Deckard Cain is going live tomorrow and we updated our talent calculator with the latest addition to the Nexus.
      Click here to access Deckard Cain in the talent calculator and start sharing builds with friends!
      For more information about the Last Horadrim, don't forget to check out our Deckard Cain overview and read the latest PTR Patch Notes.
    • By Stan

      Free Hero rotation for the week of April 24 is here!
      Free-to-Play Hero Rotation: April 24, 2018
      Raynor Muradin Sonya Nazeebo Uther Jaina Lúcio Arthas Ragnaros Diablo Kerrigan (Slot unlocked at Player Level 5) Chromie (Slot unlocked at Player Level 10) Kel'Thuzad (Slot unlocked at Player Level 15) Sgt. Hammer (Slot unlocked at Player Level 20) (Source)