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Heroes of the Storm Balance Update: Apr 11

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This week's balance update was delayed, because the patch caused an issue affecting logins. The patch should now be live in all regions.

Blizzard LogoBlizzard (Source)

Edit: As an update, we believe we've identified the issue and are still planning to release this patch today. We'll let you know if anything changes. Thanks!

Hi everyone,

When we initially released today's patch in the Americas, we encountered an issue affecting logins. As a result, we've reverted the patch so that we can investigate the cause and roll out a fix as soon as possible.

For now, we've also pulled the patch notes out of the launcher to prevent any more confusion about which patch is currently live. You can still play normally on version 31.1 while we work to address 31.2.

Thanks for your patience!

What's New?

  • Fenix and Tracer received nerfs in this update, while Chen and Kharazim have been buffed.
  • Sylvanas' Black ArrowsBlack Arrows trait has changed so that her abilities no longer disable Structures.
    • The change does not affect her Basic Attacks.
  • New functionality has been added to Falstad's Gathering StormGathering StormWingmanWingman & UpdraftUpdraft.

Read on for more details!

Blizzard LogoBlizzard (Source)

Assassin

Falstad

XZ4PPH8K5IF51417483334088.png
Talents
  • Level 1
    • Gathering StormGathering Storm (Q)
      • Added functionality:
        • Every Hero HammerangHammerang hits also returns 10 Mana.
    • WingmanWingman (Active)
      • Added functionality:
        • Reduces Lightning RodLightning Rod’s cooldown by 3 seconds
  • Level 4
    • UpdraftUpdraft (E)
      • Added functionality:
        • Removes the duration of Shields granted by Barrel RollBarrel Roll.

Fenix

FWX7K6MDUZO51519929019805.png
Stats
  • Basic Attack damage reduced from 96 to 86.
Abilities
  • Plasma CutterPlasma Cutter (Q)
    • Damage reduced from 145 to 135.
  • Planet CrackerPlanet Cracker (R)
    • Damage increased from 105 to 108.
Talents
  • Level 1
    • Advanced TargetingAdvanced Targeting (Q)
      • Damage bonus reduced from 0.75 to 0.5.
      • Maximum bonus damage reduced from 75 to 60.
    • Arsenal SynergyArsenal Synergy (W)
      • Damage bonus increased from 100% to 175%
  • Level 4
    • Emergency ProtocolEmergency Protocoll (Trait)
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 7
    • Combat AdvantageCombat Advantage (Q)
      • Damage bonus against Slowed targets reduced from 50% to 40%.
  • Level 13
    • Auxiliary ShieldsAuxiliary Shields (Trait)
      • Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.
    • Dampening FieldDampening Field (Trait)
      • Spell Armor increased from 15 to 20.
    • Rapid RechargeRapid Recharge (Trait)
      • Shield recharge increased from 20% to 40% of healing received.
  • Level 20
    • Singularity ChargeSingularity Charge (W)
      • Weapon Mode: Repeater Cannon Repeater Cannon bonus Attack Speed increased from 50% to 100%.
    • Unconquered SpiritUnconquered Spirit (Passive)
      • Shield amount increased from 600 to 800.
Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.

Hanzo

XTR79I1I9ND91510181901566.png
Abilities
  • Natural AgilityNatural Agility (Trait)
    • Cooldown increased from 20 to 25 seconds.
  • DragonstrikeDragonstrike (R)
    • Damage increased from 64 to 70.
Talents
  • Level 4
    • Serrated ArrowsSerrated Arrows (W)
      • Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.

Li-Ming

Q9YVJXM1128C1455326823654.png
Talents
  • Level 1
    • Aether WalkerAether Walker (E)
      • Reduced the time required after taking damage from 5 to 4 seconds.
  • Level 4
    • DominanceDominance (Trait)
      • Adjusted functionality:
        • Takedowns now restore 30% of missing Health.

Nova

1P2JN07X4Q121417483335002.png
Talents
  • Level 7
    • Perfect ShotPerfect Shot (Q)
      • Added functionality:
        • Each Hero hit also grants an additional Precision Sniper stack.
  • Level 13
    • Ionic Force FieldIonic Force Field (Trait)
      • Armor duration increased from 2 to 3 seconds.
    • Double TapDouble Tap (W)
      • Added functionality:
        • Also increases Pinning ShotPinning Shot’s cooldown by 2 seconds.
  • Level 16
    • Lethal DecoyLethal Decoy (E)
      • Holo DecoyHolo Decoy damage bonus reduced from 35% to 30%.
    • Crippling ShotCrippling Shot (W)
      • Armor negation reduced from 25 to 20.
    • Explosive RoundExplosive Round (Q)
      • Area of effect damage increased from 50% to 70%.

Tracer

CRCTL07EI16X1461800038629.png
Stats
  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.

Multiclass

Varian

Y0GG60I3URG11478716215274.png
Stats
  • Health increased from 1850 to 1924.
  • Health Regeneration increased from 3.8554 to 4.0078.
Abilities
  • TauntTaunt (R)
    • Bonus Health and Health Regeneration reduced from 30% to 25%.

Specialist

Medivh

6WFFUF574HLT1463704053340.png
Talents
  • Level 7
    • Force of MagicForce of Magic (W)
      • Bonus Spell Power increased from 20% to 25%.
    • Arcane ExplosionArcane Explosion (W)
      • Base damage reduced from 90 to 80.
      • Maximum additional damage reduced from 350 to 315.
  • Level 13
    • Circle of ProtectionCircle of Protection (W)
      • Now also increases Force of WillForce of Will’s cooldown by 2 seconds.
    • ReabsorptionReabsorption (W)
      • Heal amount increased from 60% to 70%.

Sylvanas

I6HR01N9WF0Y1439221492511.png
Stats
  • Basic Attack damage increased from 85 to 90.
Abilities
  • Black ArrowsBlack Arrows (Trait)
    • Abilities no longer disable Structures.
Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black ArrowsBlack Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.

Support

Kharazim

ZNF0FO7V6W8J1439221492354.png
Stats
  • Health increased from 1949 to 2027.
  • Health Regeneration increased from 4.0585 to 4.2226.
Talents
  • Level 1
    • TranscendenceTranscendence (Trait)
      • Healing increased from 98 to 104.

Malfurion

1JZXW9JSV6ZW1417483334684.png
Abilities
  • RegrowthRegrowth
    • Heal amount reduced from 400 to 380.
  • MoonfireMoonfire
    • Heal amount reduced from 140 to 135.
Talents
  • Level 4
    • Strangling VinesStrangling Vines (E)
      • Heal reduction duration increased from 2 to 3 seconds.

Warrior

Chen

0WB1N574QT991417483333970.png
Talents
  • Level 1
    • Accumulating FlameAccumulating Flame (Q)
      • Adjusted quest reward functionality:
        • Gain 15 Armor per Hero ignited with Breath of FireBreath of Fire. This lasts 3 seconds.
    • Freshest IngredientsFreshest Ingredients (Trait)
      • Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.
  • Level 4
    • Keg TossKeg Toss (W)
      • Bonus damage per Hero hit increased from 3 to 4.
      • Bonus damage maximum increased from 60 to 80.
  • Level 7
    • Purifying BrewPurifying Brew (Trait)
      • Added functionality:
        • Spell Armor persists as long as Chen has Fortifying BrewFortifying Brew Shields.

Dehaka

S5T04ROESNVH1466787135735.png
Abilities
  • AdaptationAdaptation (R)
    • Cooldown reduced from 90 to 80 seconds.
Talents
  • Level 1
    • Enduring SwarmEnduring Swarm (W)
      • Spell Armor increased from 40 to 50.
  • Level 4
    • Lurker StrainLurker Strain (E)
      • Slow duration increased from 2 to 3 seconds.
    • Hero StalkerHero Stalker (Trait)
      • Added functionality
        • Enemy Heroes hit by Dark SwarmDark Swarm grant 1 Essence.
  • Level 13
    • Ferocious StalkerFerocious Stalker (W)
      • Bonus damage increased from 40% to 50%.

Leoric

10VUJ6C6M9DG1439221492653.png
Stats
  • Basic Attack damage increased from 105 to 109.
Abilities
  • Drain HopeDrain Hope (W)
    • Cooldown reduced from 11 to 10 seconds.

Tyrael

MUSK7R1KG1O11417483335506.png
Talents
  • Level 1
    • Ardent RestorationArdent Restoration (Passive)
      • Healing increased from 13.75 to 15 per stack.
  • Level 4
    • Stalwart AngelStalwart Angel (Q)
      • Armor increased from 20 to 25.
      • Armor duration reduced from 3 to 2 seconds.
  • Level 7
    • Purge EvilPurge Evil (E)
      • Basic Attack damage bonus increased from 35% to 45%.
  • Level 16
    • Burning HaloBurning Halo (Q)
      • Damage increased from 15 to 18.
      • Bonus damage after teleporting increased from 100% to 150%.
      • Bonus damage duration reduced from 3 to 2 seconds.
    • Smite the WickedSmite the Wicked (E)
      • Cooldown recharge rate increased from 100% to 125%.
      • Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.
Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of JusticeSword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart AngelStalwart Angel, Burning HaloBurning Halo, and Smite the WickedSmite the Wicked) and increasing their synergy with Sword of JusticeSword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of JusticeSword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.

Zarya

1VUWFBVGUHBY1475167033295.png
Stats
  • Health increased from 2225 to 2292.
  • Health Regeneration increased from 4.6406 to 4.7750.
Abilities
  • Particle GrenadeParticle Grenade (Q)
    • Damage increased from 71 to 75.
  • Graviton SurgeGraviton Surge (R)
    • Cooldown reduced from 80 to 60 seconds.

Bug Fixes

General
  • Fixed a pair of issues that could cause the game client to crash.
Art
  • Johanna: Learning Holy RenewalHoly Renewal and casting Shield GlareShield Glare while using one of Johanna’s Enforcer Skins no longer causes placeholder art to appear at her feet.

Heroes, Abilities, and Talents

  • Ana: After learning Grenade CalibrationGrenade Calibration, Biotic GrenadeBiotic Grenade’s floating combat text now displays the correct amount of Healing received with each tick.
  • Auriel: Bestow HopeBestow Hope’s buff and visual effects will no longer be removed if the target enters a Stasis effect, like Zagara’s Devouring MawDevouring Maw.
  • Cassia: After learning Martial LawMartial Law, Basic Attacks now correctly apply bonus damage against Slowed Heroes.
  • Fenix: Fixed an issue that could prevent the Rapid RechargeRapid Recharge Talent from providing its Shield recharge effect when Healed.
  • Fenix: Plasma CutterPlasma Cutter is now correctly interrupted by Stasis effects, like Stitches’ GorgeGorge and Anub’arak’s CocoonCocoon.
  • Fenix: Casting Plasma CutterPlasma Cutter on an Invulnerable target no longer grants quest progress for theAdvanced TargetingAdvanced Targeting Talent.
  • Fenix: After learning Singularity ChargeSingularity Charge, the Talent description that is appended to the Weapon Mode Ability tooltip now states the correct amount of bonus range provided to Weapon Mode: Phase BombPhase Bomb Basic Attacks.
  • Greymane: The Wizened DuelistWizened Duelist Talent’s Basic Attack counter no longer continues to update after achieving maximum quest progress.
  • Leoric: Fixed an issue preventing Leoric from casting Hearthstone while in UndyingUndying form.
  • Malthael: After learning Black HarvestBlack Harvest, quest progress indicators now correctly appear every second while a target is affected by Reaper's MarkReaper's Mark.
  • Medivh: Fixed an issue in which Medivh could create four Portals at once after learning Portal MasteryPortal Mastery.
  • Medivh: Is no longer dismounted after casting Arcane BrillianceArcane Brilliance.
  • Probius: Disruption PulseDisruption Pulse no longer gains bonus damage from the Particle AcceleratorParticle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.
  • Varian: Learning Colossus SmashColossus Smash no longer reduces Varian’s Health Regeneration by more than the intended 10%.
  • Zeratul: Casting Void PrisonVoid Prison on Blaze’s BunkerBunker while players are inside no longer halts their Ability cooldowns indefinitely after Void PrisonVoid Prison expires.
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Where does this Sylvanas' nerf comes from? I haven't even seen her on higher ranks for a while. This cripples her pushing power by almost half.

 

@Edit: it seems that only her abilities will not affect structures anymore, her basic attacks are still the same. I think it is better like this, smaller changes each time.

Edited by lChronosl
Finished reading the source.

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Great, a lot of useful nerfs and buffs. I don't think it's enough in the case of Fenix or Chen, but it is definately a good start.

 

@IChronosl; Sylvanas can be broken in lower leagues and in QM, and in Unranked I tend to flat out ban her once the broken stuff has been adressed because no one can deal with her.  Which is a problem, but it is also a L2P issue so I don't thjnk it's that severe.

However, a far bigger issue is that Sylvanas' Trait is stupidly oppressive from a map design perspective, so it needed to go. Heck, I'd go as far as to say it should have never existed in the first place.

This being said, I do agree it nerfs a character which isn't very good in the first place, so she probably needs a few buffs to compensate other than her AA damage.

Sure, Sylvanas will lose some of her uniqueness, but in exchange become an overall much more game-friendly character, if given a balance patch or two.

 

 

Edited by Aasgier

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Quote

Black Arrows (Trait)

  • Abilities no longer disable Structures.

It says that her *Abilities* no longer disable Structures. The way I read this her basic attacks still do, but none of her abilities, primarily her knife throw, will leak onto structures and disable them long enough for her to get into position. This means she'll be forced to get within shooting range if she wants to disable a structure, which if she's smart she'll go with a group of minions to take the hits for her.

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That goes for every character though - bursty mages like Jaina can deal a lot of damage to structures while minions soak the hits.

I would not be surprised if Sylvanas' AA will eventually no longer disable structures too, though, and instead Sylvanas gets a major rework into a teamfight hero.

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Sylvanas got change exactly because people at lower ranks tend to ignore her, while solo pushing doesn't work at higher ranks. At first, it's likely she is being nerfed, but as they said they will change it accordingly.

By the way, Chen buffs?

Image result for what year is it

I immediately need to check how far can I push globe collection. He still needs actual survival increase through HP, but this works for now. By the way, I'm not sure does duration still increase per affected Hero for burn quest, or is it fixed 15 armor.

After reading, armor is 15 or more, for 3 seconds. Logical change, since 25 armor for adjustable 1s or more (but mostly 1s) does nothing.

Edited by SleepySheepy
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Glad to see all those virgin sacrifices finally paid off and that lord Lucifer nerfed Fenix. Also, Falstad buffs :D

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Arsenal Synergy damage buff for lvl 1 Fenix is downright confusing. It can already one-shot minion waves when damaging enemy heroes and make finishing blows on runners easy. But they did not change the truly most devastating part of Fenix, which his Warp resets. In fact, saying his continuous damage is what makes him OP and then leaving him the ability to keep pace with runners and be rewarded with an escape or chase reset is a little bit contradicting.

Tyreal seems to be going back and forth in stats for some reason.

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The thing with Sylvanas is that she's got decent damage and mobility, no sustain and is quite fragile. My default play style for her is as an aggressive bully quick to run away or doing hit-and-run pushing on structures. What really defined her is her trait, even if she had always had decent team fighting presence with her ults. While this nerf won't make that much of a difference, I hope they won't remove her stunning of structures completely, since it would really damage her uniqueness.

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This is actually a huge nerf to Sylvannas.     She can't solo push against two towers now, she has to get in firing range before she can disable a fort, she loses a lot of damage that comes from buildings getting her DoT from spreading out of a minion wave, and so on and so on.

This wouldn't be a problem if her teamfight was good, but...it isn't.     She generally can do her ult, and then is reduced to "squishy poker" with low/slow dps.

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I think the nerf to Sylvanas is due to edge cases where winning the first objective with Sylvanas in low-level games can potentially end the game right there. E.g., there was a BoE match where a teammate went Aba with enemy Sylvanas shown, and we got annihilated by the first immortal; it still had shields when it reached our core.

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Chen getting buffs?

Kuvahaun tulos haulle angry video game nerd what were they thinking

He's way too OP already, and now they're buffing him?!

In other news, Fenix has finally come back to the mortal plane, less played characters are getting buffs, other meta defining characters are being nerfed, Sylvanas's dagger can't push forts alone now and ALL SHALL SUFFER, PEASANTS!

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Meh. The Wail and Dagger still lets her lock down a bruiser camp until killed right from the start though? She should still be able to push hard on camp heavy maps early. While we're at it, we can remove that stupid mule from Abathur for something that fits his theme. Yuck!

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Update #2: Patch notes are up.

A quick update: They still plan to release the patch today.

Thanks @FunnyGinMan for bringing it up.

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1 hour ago, Fliits said:

Chen getting buffs? He's way too OP already, and now they're buffing him?!

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

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Oh ok I see, Sylvanas's abilities still proc Black Arrow and leak onto everything. It just won't disable structures effected by it anymore.

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7 hours ago, CyberDVonaven said:

I'm assuming this was sarcasm and you're making a joke, right? Cause we all know the opposite is the truth. 

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

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3 hours ago, MurkyFelix said:

There's an on-going joke on the HoTS subreddit where Chen is so OP that he needs constant nerfs and any nerfs make him more OP (at least my understanding of it). A line I've seen a lot before is "Oh look, X is OP right now, better nerf Chen". You are correct; we know he's quite sub-optimal right now ;-;

That joke originally came from Super Smash Bros. 4, where Nintendo released a plethora of patches that nerfed Greninja, and that joke "X is OP now, better nerf Y" came to life.

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It seems they buffed some half-tanks(Leoric,Dehaka) and nerfed some oppresive heroes(Tracer). On Fenix it seems they are lowering and spreading his damage over multiple talents. It is always good when you have multiple builds.

Regarding Sylvanas they apparently decided that its trait was too powerfull and reduced its power ONLY AGAINST STRUCTURES. So she still maintains the waveclear and merc clearing capacity.

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

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1 minute ago, XeaKon said:

On another topic, Chromie needs some serious nerfs to its damage/range/escape or at all three. It always forces you to play aggresively.

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

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What are they doing to Nova? ^^ Why did they nerf lethal decoy even more? Did anyone still play that build or Nova at all for that matter :)

And Tracer got hit again... And they reduced Hanzos mobility - yet somehow Genji remains untouched still :) I fear they might be overdoing the changes "because it can be frustrating to play against suchandsuch hero". I mean all those frustrating to play against heroes do have counters (read: a stun and a followup) as you have all discussed here concerning Sylvanas. So are they trying to Balance the game around QM? I may be wrong, but most of those heroes they keep hitting aren't played that much in ranked or at tournaments anyway... (apart from genji that is)

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15 minutes ago, Valhalen said:

If they nerf Chromie she'll be a sitting duck. She has one of the highest learning curves of all the Mage characters alongside Kel'Thuzad. I think she is fine. A pro Chromie can carry the team and a bad Chromie is nothing more than a dead weight.

A bad player is always bad, more or less. It might be that I have encountered a lot of good Chromies but was always dificult to reach her and moreso kill her. Afk is my advice for bad(and underline bad) Chromies, seriously; the A.I. has pinpoint accuracy with her and also leads her targets. I am not joking, the downside is that you might miss the exp in qm and sorts but in ranked IS an alternative.

Regarding Kel'Thuzad, I consider him having almost unavoidable damage and CC(except when dealing with Unstoppable) if used right(average use and above).

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      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
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