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Battle for Lordaeron in Battle for Azeroth

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Battle for Lordaeron is available for testing on Battle for Azeroth Alpha and we're looking at both sides of the conflict in our preview!

Battle for Lordaeron is a scenario that will be available in the Battle for Azeroth pre-patch. It serves as a prelude to WoW's next expansion. The attack on Lordaeron takes place after the Horde allegedly burned down Teldrassil. 

THE ARTICLE CONTAINS SPOILERS

Spoiler

Highlights

  • There's a growing distrust between Sylvanas and High Overlord Saurfang.
  • Saurfang gets captured by the Alliance.
  • Sylvanas blows up the entire city instead of surrendering to Anduin and the Alliance forces. (Credit > Wowhead)

Alliance

The Alliance scenario starts with Anduin in Stormwind.

Quote

King Anduin Wrynn: Champions of the Alliance, the time has come for us to claim what is rightfully ours! The final push to retake Lordaeron Keep commences at dawn. The Horde and their Warchief must answer for their crimes!

You talk to Captain Angelica to queue up for the Battle for Lordaeron scenario. The first objective is to follow General Hammond Clay to Brill and charge the battlefield with Genn Greymane.

Quote

General Hammond Clay: Heroes of the Third Fleet, steel yourselves! Report to King Greymane at once! Follow me! Make haste and do not stray!

You arrive at Brill and Genn gives a speech about the Horde cowardly burning down Teldrassil.

Quote

Genn Greymane: Brothers and sisters of the Alliance, hear me! The Horde's cowardly attack on Teldrassil brought war upon us... and made clear what is truly at stake. Their warchief's goal was not to capture a single city, but to destroy our way of life... and snuff out hope for generations to come. To secure our future, the Banshee Queen must answer for her crimes. Her dark reign ends today! Together we will drive her evil from this land... and raise our banners above Lordaeron once more!

Stormwind Footmen & Teldrassil Archers and the entire army yells: For the Alliance!

Genn Greymane: Soldiers! Fall in and form ranks!

The next objective is to defend Alliance Siege Towers.

Quote

Genn Greymane: King Anduin is leading the assault! Push past the reserves and secure the battlefield!

Stormwind Priest: Heroes! We're overrun! I can't... keep them alive much longer...

Genn Greymane: Smoke is... so thick... These goblins must be stopped! Focus on the shredder!

Stormwind Footman: Champion, fetch me the cannon balls so that I may keep firing!

Anduin Wrynn: All units, to the gates! Victory for the Alliance!

The Horde now attacks you with their azerite war machine and your goal is to destroy it. After that, the Horde will start attacking Alliance forces with blight. The objective is to defend King Anduin and evacuate the wounded. Sylvanas begins raising the bodies of Alliance corpses as soldiers.

Quote

Anduin Wrynn: She's raising their bodies! We must evacuate the wounded!

Genn Greymane: The blight is too dangerous, my king! We cannot afford to--

Anduin Wrynn: The Alliance leaves no soldier behind!

Wounded Soldier: Their attacks are relentless. Thank you for your help.

Anduin Wrynn: Not this time...

Wounded Soldier: It was foolish of me to get caught away from the line. Thank you for the second chance.

Wounded Soldier: I... I think I can make it. Thank you.

Running with Anduin protects you from the blight. Wounded Soldiers have a drop-shaped health indicator icon above their heads. The Alliance forces find themselves outnumbered...

Quote

Genn Greymane: My king, our siege towers are lost! Our numbers are waning...

Anduin Wrynn: Father, help me. I need your guidance. I need...

There's a missing cutscene with Jaina arriving to aid the Alliance in battle.

Quote

Anduin Wrynn: Jaina, your timing was impeccable!

Lady Jaina Proudmoore: Sorry I'm late to the party. Lend me a hand with the enemy. I'll block off the entrance so we can regroup.

Jaina creates ice barriers to hold off Horde soldiers, but there's no time to lose!

Quote

Lady Jaina Proudmoore: I don't know how long these walls will hold. We should not linger here.

Anduin Wrynn: Sound advice. We didn't give Sylvanas much time to prepare for this attack, but we can't afford to underestimate her. Everyone, fall into position. We strike on my command!

It's time to infiltrate the keep with Anduin, but Windseeker Durja blocks your way. She will cast cyclones to delay your advance.

Quote

Anduin Wrynn: Genn, I need you to cover our backs. It's too risky to funnel everyone through the side of the keep all at once. There will certainly be traps.

Genn Greymane: Agreed. I'll guard the rear flank.

Windseeker Durja: Winds of da eagle spirit gonna SCOUR YA BONES!

Anduin Wrynn: Jaina! Block the exits! Don't let them call for reinforcements!

Lady Jaina Proudmoore: Let's move.

The next phase begins once you defeat Durja and her Darkspear Trolls.

Quote

Windseeker Durja: Da Warchief... will...stop ya...

Anduin Wrynn: Excellent work, everyone! Let's keep moving.

Lady Jana Proudmoore: I'm ready!

Assaulting Lordaeron City won't be easy! You suddently cross paths with Nathanos Blightcaller and his giant army. Jaina even suggests teleporting everyone to safety.

Quote

Nathanos Blightcaller: It is you who is outnumbered now.

Lady Jaina Proudmoore: That army is enormous... Give the word, and I will teleport us to safety.

Anduin Wrynn: If we turn tail now, we just become prey. No. We'll fight - and die, if we must - for what we believe in!

Nathanos Blightcaller: Your time is up, King Anduin! VICTORY FOR THE FORSAKEN!

Anduin Wrynn: ALLIANCE, HOLD YOUR GROUND!

Alleria arrives to aid the Alliance with her Void Elf army and Mekkatorque.

Quote

Alleria Windrunner: Let us even the odds, King Wrynn!

Anduin Wrynn: Alleria! Thank the Light you've made it!

Alleria Windrunner: I am known for my timing, your majesty. Mekkatorque, are you ready for battle? As you wish. Champions, with me! 

High Tinker Mekkatorque: My machines are at your command!

Mekkatorque provides the Alliance forces with Flametron 5000 machines. Players use them to defeat the Horde forces. After this stage is done, it's time to find Sylvanas. Her forces are retreating and blight is blocking the path to keep up with her.

Quote

Lady Jaina Proudmoore: The Horde is falling back again? What is their strategy here?

Genn Greymane: That accursed blight blocks our path. Our forces can't follow her.

Anduin Wrynn: We can't let the warchief escape. Capturing her is the only way to win this war.

Alleria Windrunner: Understood. We will not let you go alone.

Fortunately, Mekkatorque has some gyrocopters to get you past the blight barrier.

Quote

Anduin Wrynn: Mekkatorque, can your flying machines get us past this blight?

High Tinker Mekkatorque: I don't have many of them, but the ones I do are at your disposal.

Anduin Wrynn: So be it. Champions, with me. Mekkatorque, backtrack through the keep with the rest of our forces, and station them at Brill. be ready to strike on my command.

High Tinker Mekkatorque: You've got it.

You use the gyrocopter to pursue Sylvanas and confront High Overlord Saurfang.

Quote

Anduin Wrynn: Stand aside, Saurfang. This war is not yours to bear alone, and there is no honor in killing you.

High Overlord Saurfang: Your father was a man of honor, boy. You know nothing of the sort. I will NEVER stand down! I eat, sleep, and die by the sword. What price have you paid for your people?

Anduin Wrynn: My father gave everything for the Alliance. The question is, are you willing to do the same?

High Overlord Saurfang: MY LIFE FOR THE HORDE!

The Alliance captures him and Horde players save Saurfang later in a separate scenario.

Quote

Genn Greymane: We've done it. Sylvanas will finally answer for her crimes. Champions, to my side...

Upon entering the throne room, there's a cutscene. 

Wowhead suggests that there will be a cutscene depicting Sylvanas waiting for Anduin's arrival. He gives her a chance to surrender, but she blows up the entire city instead.

Battle for Lordaeron Video Preview [Alliance PoV]

Horde

It all starts with Sylvanas giving you orders to report to Isabella in Orgrimmar. 

Quote

Lady Sylvanas Windrunner: Champions, the hour is at hand. The Alliance shall fall upon our blades as they desperately grasp at our prized Lordaeron Keep. Report to High Overlord Saurfang. Teach them the price of their folly. For the Horde!

Talking to her will queue you up for the scenario. The first objective is to find Saurfang.

Quote

High Overlord Saurfang: Soldiers of the Horde, the time has come! Our enemies strike against the Undercity and seek to claim Lordaeron for their own. The Undercity is no longer safe for civilians. The war rages above, and dozens of spies have infiltrated our walls. We have herded the cowards to the Mage District and have secured the rest of the city. Your mission is to flush these worms out of hiding, eliminate them, and ensure that our citizens are evacuated safely to Orgrimmar.

You'll notice a bunch of sneaky SI:7 Operatives have infiltrated the Magic Quarter and in order to secure the Mage District, they must be eradicated. Next, you'll follow Saurfang to the Heart of the City.

Quote

High Overlord Saurfang: More spies! We have them cornered!

Mirabelle: We've been compromised!

Renzik "The Shiv": I got the intel. We just gotta make it outta here with it!

Mirabelle: "Plan B" it is, then...

Renzik "The Shiv": <whistles>

High Overlord Saurfang: Find them!

Druid of the Claw: Druids of the Claw, ATTACK!

The next step is to evacuate the remainder of Undercity.

Quote

High Overlord Saurfang: The tunnels have been secured. Open the gate!

Royal Dreadguard: They sprang from the shadows. They're everywhere!

In this stage, you will continue killing Alliance Druids of the Claw to fill the bar to 100% and talk to Undercity members to evacuate them. Next, you must take the portal to meet with Sylvanas Windrunner.

Quote

High Overlord Saurfang: No time to waste! Open a portal to the keep and we will report to the warchief!

Using the portal will teleport you to the keep.

Quote

Lady Sylvanas Windrunner: Is the Undercity evacuated?

High Overlord Saufang: Yes, Warchief.

Lady Sylvanas Windrunner: Then it's time to finish this once and for all. Saurfang, rally your troops. I will prepare the azerite war machine.

High Overlord Saurfang: Champions! Your warchief commands you! It is time to take arms against the Alliance! Their numbers are strong, but we are stronger. We are the Horde! We crush those who would bring us harm! Lok'tar ogar! 

You will follow Saurfang to the battle and break the Alliance frontline. Sylvanas prepares the azerite war machine and you must defeat three waves of attackers.

Wave #1

Quote

Stormwind Footman: Riflemen! Lock and load! Advance!

Wave #2

Quote

Darnassian Sentinel: Archers, nock your arrows! Advance!

Wave #3

Quote

Mechanoranger Cogspark: Ladies and gentlemen, rev those engines! Attack!

After all three waves have been defeated, you will use blight on Alliance forces to drive them away. You can talk to the Sludge Guard and select if you only want a gask mask or a blight canister on top of that.

Quote

High Overlord Saurfang: Soldiers of the Horde! Your brothers and sisters lie wounded on the battlefield! There is no honor in this victory if we abandon our own!

You will spread blight and heal Wounded Horde Soldiers that have been infected with blight. Their current health is indicated with a drop-shaped icon above their heads.

Quote

Wounded Horde Soldier: Their attacks are relentless. Thank you for your help.

Wounded Horde Soldier: Thanks for the heal!

Wounded Horde Soldier: It was foolish of me to get caught away from the line. Thank you for the second chance.

Before you complete this stage of the scenario, you'll see the following broadcast text:

Quote

Lady Sylvanas Windrunner: Slay them all, champions! Mark my words, King Anduin and his army did not come here for their amusement. They mean to destroy us! Show them no mercy, for they would show you none in return!

High Overlord Saurfang: Maintain your honor, heroes. Lok-narash.

There's a placeholder cinematic that has not been implemented yet after this stage, but it probably depicts Jaina's arrival.

You learn that the Alliance have breached the wall and must follow Nathanos to the keep. High Overlord Saurfang is missing at this point when you regroup with your forces.

Quote

Lady Sylvanas Windrunner: Everyone, move! Cut them off with the reserves! Do NOT let them pass! Saurfang! Where did you go?

Nathanos Blightcaller: Leave it to me, Dark Lady. I will lead the reserves in the assault. The Alliance will go no further, I swear it.

Lady Sylvanas Windrunner: Meet with Lor'themar. QUICKLY! Do not fail me, Nathanos!

Nathanos Blightcaller: I obey, my queen. Heroes, follow me!

Nathanos tells Baine to cover the warchief.

Quote

Nathanos Blightcaller: Baine! Gather the catapults and every apothecary you can find. Send them to the keep at once!

Baine Bloodhoof: Yes, Blightcaller. But... where is Saurfang?

Nathanos Blightcaller: There is no time! We have but precious moments before we lose our terrain advantage! The chokepoint we create will funnel them through the side of the keep and thin their ranks. With us out in the open, we will outnumber them ten to one!

Baine Bloodhoof: Understood. I will meet you as soon as I can.

Nathanos Blightcaller: No. Lor'themar and I will handle the interlopers. I can't risk leaving the warchief unguarded. You are not to leave her side.

Baine Bloodhoof: How long are you expecting to hold them off? What is the warchief's strategy?

Nathanos Blightcaller: It is better if she tells you herself. Now go! Champions, with me! We rally in the keep! Your warchief commands it!

You meet up with Lor'themar.

Quote

Nathanos Blightcaller: Lor'themar, command our rangers from the flank! Position them on the rooftops!

Lor'themar Theron: With pleasure, Blightcaller.

Nathanos Blightcaller: Blight throwers, you're our front line! You will create a swath of blight between us and the enemy! Soldiers, fall into position! The Alliance approaches!

Now you must intercept the Alliance.

Quote

Nathanos Blightcaller: It is you who is outnumbered now.

Lady Jaina Proudmoore: That army is enormous... Give the word, and I will teleport us to safety.

Anduin Wrynn: If we turn tail now, we just become prey. No. We'll fight - and die, if we must - for what we believe in!

Nathanos Blightcaller: Your time is up, King Anduin! VICTORY FOR THE FORSAKEN!

Anduin Wrynn: ALLIANCE, HOLD YOUR GROUND!

Alleria suddently joins the fight with her army of Void Elves and Mekkatorque, as portals begin to open.

Quote

Alleria Windrunner: Let us even the odds, King Wrynn!

High Tinker Mekkatorque: Indubitably! I brought some extra machines for backup. Feel free to give 'em a spin!

Anduin Wrynn: Jaina, Genn, help me with Blightcaller and Lor'themar. Alleria, take the rest of our troops and focus on routing the enemy army.

Alleria Windrunner: As you wish. Champions, with me!

High Tinker Mekkatorque: My machines are at your command!

The next objective is to defeat King Anduin Wrynn and his allies.

Quote

Nathanos Blightcaller: Hahaha! Look who joins the fray. Good, I was hoping you'd keep this interesting!

Alleria Windrunner: I assure you, Blightcaller, the pleasure is all mine.

Lor'themar Theron: The void elves... those traitors must be dealt with! Their assault will soon falter. Remain steadfast!

Unfortunately, the Horde must retreat yet again and follow Nathanos to the courtyard.

Quote

Lady Sylvanas Windrunner: Everyone! Follow Nathanos to the courtyard! I will block the Alliance from behind! Keep moving! We're almost there! Make haste, heroes! 

You find High Overlord Saurfang kneelling in the courtyard and he has quite an interesting conversation with Sylvanas.

Quote

Lady Sylvanas Windrunner: So good of you to finally show up, High Overlord.

High Overlord Saurfang: I had to see it for myself. Was this your plan all along? Is this how you meant to achieve victory? This... honorless travesty?

Lady Sylvanas Windrunner: Honor means nothing to a corpse, Saurfang. You have the luxury of underestimating death, but it is something with which I am intimately familiar. Maybe you don't care if your people die so long as it is honorable. But to me, this Horde is worth saving. Anyone who disagrees does not deserve to stand among us. So die your warrior's death, High Overlord Saurfang. It means little to me. Perhaps I will raise your broken body to serve me once more. Or perhaps you will have a chance to say hello to your son.

Saurfang's son died at the Wrathgate back in Wrath of the Lich King and the Lich King raised his corpse to fight for him. He's a boss in Icecrown Citadel called Deathbringer Saurfang.

Saurgang is left behind and gets captured by the Alliance. In another Horde scenario, players help free him, as he's being held captured in the Stockades.

Quote

Lady Sylvanas Windrunner: Champions, with me. You are invited to bear witness to the grand finale.

As soon as you enter the Throne Room, there's another cutscene playing. Wowhead suggests that there will be a cutscene depicting Sylvanas waiting for Anduin's arrival. He gives her a chance to surrender, but she blows up the entire city instead.

Battle for Lordaeron Video Preview [Horde PoV]

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57 minutes ago, Stan said:

Anyone who disagrees does not deseve to stand among us.

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4 minutes ago, Yridaa said:

hqdefault.jpg

Thanks! Uploading the Alliance video now...had to cut out all the random disconnects and Thrall Cataclysm trailers :D

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Heh, doesn't look like Saurfang and Sylvanas will ever be friends after that. I still remember him crying over his son's corpse in ICC. That definitely was a strike below the belt. I wonder if he will start a rebellion against her now? Not much sense in him not dying there otherwise, I feel.

He would look really weak if he came crawling back to Sylvanas to be her lackey again. Personally I wouldn't want to see that happening. I respect him far too much for that.

As much as I love him, I think a heroic death in Lordaeron, stalwart, fearless, alone, surrounded by hundreds of foes, preferably shown in a cool cutscene, would've been the best outcome in this situation. :/

 

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Doesn't seems as cool as the Legion prepatch open world fun, but I guess it will do for a pre-patch content. However with all the chemical attacks going on in Syria I wouldn't be suprised if they'd have to replace that toxic gas part of the scenario with *random magic*. I know the Royal Apothecary's meddlings have been part of the Warcraft universe for a long time, but the timing isn't really appropiate for that...

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I am really not getting Saurfang's objections here, he must have heard of a scorched earth tactic by now? Personally as Horde I am more concered of why (most likley) the Horde do burn up Teldrassil.

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29 minutes ago, Drachar said:

I am really not getting Saurfang's objections here, he must have heard of a scorched earth tactic by now? Personally as Horde I am more concered of why (most likley) the Horde do burn up Teldrassil.

I think it's going to be a false flag. Boy-king's third lie, anyone? ...or the Old Gods?

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18 hours ago, Stan said:

I think it's going to be a false flag. Boy-king's third lie, anyone? ...or the Old Gods?

I also wouldn't understand the logic behind burning down the large tree from Horde's PoV, with the sole exception of N'Zoth actually feeding from the tree's roots. In any case, if the Horde really DID do it themselves, there has to be a lot more behind it than just "I want to backstab Alliance because I can."

 

And even then I'm convinced the Horde would have a meeting with Alliance to talk about the threat beneath the tree instead of going for a blitzkrieg that just complicates things.

 

False Flag seems to be the most likely one; and/or perhaps in the vein of the Assault on Undercity after the Wrathgate event. (Which was Varimathras betraying Sylvanas)

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On 4/14/2018 at 3:27 PM, Stan said:

I think it's going to be a false flag. Boy-king's third lie, anyone? ...or the Old Gods?

Stan,

I think there is something else...if you saw my post regarding the Saurfang / Malfurion...I think the corruption of Teldrassil never ceased to exist. With that being said, I think that opens up the opportunity of maybe Malfurion being the one to burn it down.

 

Spoiler

--Additionally: I think if all of this plays out and the Sylvanas blows up the city...I cannot disagree with what Sylvanas does...I mean the Forsaken is a large majority of Lordaeron citizens that were risen by their Fallen Prince. The Alliance had their chance to take in their undead citizens but because they couldn't fathom that the Alliance abandoned them. All in all, if this exactly how things play out, I commend her decision to destroy the whole city so alliance cannot gain it, and anyone surprised by these actions haven't played WC III, Sylvanas tactfully destroyed bridges, set up road blocks and burned down defenses to prevent Arthas from maintaining control. 

The only thing about Lordaeron that really grinds my gears a bit is the,  Genn and a few Alliance members saying its time to gain back Lordaeron for the Alliance. The Alliance abandoned the Forsaken and its people...there are people in the Forsaken that have living family members (Slyvanas being one) that are a part of the Alliance...and those family members abandoned them because they thought of them as monsters and still do. Its disgusting that the Alliance has the highest amount of Racism in the game but somehow the writers and Blizz want to model them to be the "good" guys.

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Nothing is better than the Original Battle For Undercity scenario that they took out expansions ago. I wished they would've kept it for those to experience it.

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      If you're an avid mount collector, Battle for Azeroth will most definitely not disappoint you. Plenty of cool mounts are coming and we covered the following flying/ground mounts so far:
      Mounts from Mythic(+) Dungeons *NEW* Basilisk PvP Mounts Battle for Lordaeron Faction Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount Clefthoof PvP Mount Crawg Mounts Darkhound Mount Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Parrot Mounts Proto-drake Mounts Raptor Mounts Vulture Mounts Vicious War Hippo Mount Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes.
      Mythic Keystone Customization New Mythic Affixes Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Q/A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q/A was conducted last week.
      Battle for Azeroth Live Developer Q/A (March 15) Battle for Azeroth Live Developer Q/A (January 30) Raids
      Uldir will be the first raid of the expansion. We previewed early Dungeon Journal entries and found out that Blood God G'huun is the final boss of the raid. In a future raid (probably a Gul'dan equivalent in BfA), we're going to fight Azshara. 
      Uldir Raid Encounters Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview *NEW* Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      High-Resolution Maps of Kul Tiras & Zandalar *NEW* Vol'dun Zone Preview Changelog
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in BfA.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.
    • By Stan

      We found mounts that will be dropping in Mythic dungeons in Battle for Azeroth.
      Blizzard has recently updated the source of multiple mounts and it seems that we're going to see some drop from final bosses inside specific Mythic dungeons or Challenger's Caches found in these dungeons at the end of Mythic+ runs.
      We also found various recolors of the mounts listed below and you can find them in our Battle for Azeroth content hub.
      King's Rest
      Mummified Raptor Skull drops from King Dazar in King's Rest. Alternatively, the mount can be found in the Challenger's Cache in King's Rest.

      Freehold
      Sharkbait's Favorite Crackers drops from Harlan Sweete on Freehold Mythic or the Challenger's Cache found in Freehold.

      The MOTHERLODE!!
      The final boss of the dungeon drops an Engineering recipe instead of a mount: Schematic: Mecha-Mogul Mk2. The mount (Mecha-Mogul Mk2) is listed as BoP right now.

      The Underrot [Dungeon Preview]
      Underrot Crawg Harness drops from the Unbound Abomination (Mythic) or you can get it from the Challenger's Cache found within the dungeon.

      Other Mounts
      Reins of the Obsidian Krolusk could potentially drop from the final boss of Tol Dagor, but the drop is still listed as a placeholder.

    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 6/11 Mythic, Heroic AOTC Antorus progression.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      Healer: We need to add a healer to our core. Holy Paladin preferred, will consider any.
      DPS: We are looking for DPS with the gear/experience to contribute immediately. Will consider all specs. Bonus points for good healing offspec. 

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you a deeper dive into the raid team:
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#1832 & saever#4432
    • By Stan

      We're starting off the Battle for Azeroth dungeon previews with the Underrot on Normal difficulty.
      Loot Info
      Difficulty Loot Item Level Normal 310 Heroic 325 Mythic 340 Don't forget to check out our Battle for Azeroth content hub for the latest WoW news!
      Bosses
      1. Elder Leaxa
      Elder Leaxa corrupts players with Taint of G'huun whenever her abilities inflict damage. With the power of the blood god, she can split into several Blood Effigies that mirror her abilities.
      Healers
      Quickly heal players with Taint of G'huun. Tanks
      Interrupt Blood Bolt to avoid Taint of G'huun. Avoid Creeping Rot as it moves. Damage Dealers
      Avoid Creeping Rot as it moves. Quickly damage the Blood Effigies created by Blood Mirror. 2. Cragmaw the Infested
      Cragmaw's abilities shed Blood Ticks and Blood Tick Larvae throughout the arena. Deal with Infested Crawg's attacks while quickly dispatching Blood Ticks and stomping on Blood Tick Larvae before their Metamorphosis can complete.
      Healers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Tantrum inflicts significant damage to all party members. Tanks
      Avoid facing Indigestion at allies and destroy the larvae spawned by it. Protect your allies from Blood Ticks that spawn throughout the encounter. Damage Dealers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Defeat Blood Ticks before your party is overwhelmed. 3. Sporecaller Zancha
      Boundless Rot summons spore pods throughout the area. Upon reaching 100 Energy, Zancha casts Festering Harvest destroying any remaining spore pods and applying the effects of Decaying Spores to all players.
      Healers
      Decaying Spores inflicts direct damage and significant damage over time. Upheaval inflicts substantial damage. Tanks
      Position Zancha so that he strikes spore pods with Shockwave. Damage Dealers
      Utilize Upheaval to safely destroy spore pods while avoiding your allies. Destroy additional spore pods using defensive abilities if necessary. 4. Unbound Abomination
      The final boss has a chance to drop the Underrot Crawg Harness mount on Mythic difficulty. The mount can also be found in the final Challenger's Cache after finishing a Mythic+ run.
      The Unbound Abomination is protected by a Blood Barrier that absorbs all damage taken. As damage is absorbed, the abomination overflows with Blood Energy. Upon reaching 100 Blood Energy, several Blood Visages erupt from the abomination. Each Blood Visage shares a Fatal Link with the abomination that damages it when they die.
      Healers
      Putrid Blood will quickly overrun the party if not dispelled. Tanks
      Several Blood Visages spawn when the Unbound Abomination reaches 100 Blood Energy. Damage Dealers
      The Unbound Abomination can only be damaged by killing Blood Visages. Titan Keeper Hezrel will aid players with Cleansing Light and Purge Corruption. Gameplay Video
      Here's a gameplay video of the Underrot dungeon on Normal difficulty.
    • By Starym

       
      Just how locked in are the classes in the beta, which specs need more work and more.
      The biggest and most long-term relevant changes in any new expansion are class modifications and Blizzard have been a little more forthcoming with their design goals and principles during the Alpha, from the dev watercooler back at the start covering the design overview to come, to pretty regular updates on specific topics like changing how blocking works and the ever unpopular global cooldown changes. 
      Today we have another explanation on class design, related to the Beta that's just launched and going into just how "finished" the current class design is, as Kaiwax responds to a forum post. The TLDR on it is that nothing is set in stone yet, but most specs have their rotations and look and feel in place, with Unholy and Frost DKs and Prot Warriors set to receive some changes in those areas. The Azerite system will impact class changes during the beta the most, as it still hasn't been fully tested and implemented.
      For more specific info on class changes you can always check out our BfA hub for all the updates, or just head to the latest talent changes or Azerite traits directly.
      Kaiwax (source)
      Hello!
      I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.
      Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.
      We used the Alpha timeframe to make some surgical changes to several other specs, and we're somewhat finished with that stage of development for this expansion.
      In the days and weeks to come in the Beta, we're going to keep a focus on how every spec plays with regard to the new itemization systems in Battle for Azeroth. While it's certainly possible that feedback on how Azerite affects a certain spec could lead us to do further development on that spec's rotation, we don't expect to need any big changes to talents that would justify the words "severe" or "overhaul".
      Beyond itemization concerns, there may be spots where we’ll do focused problem-solving around rotational issues (examples: “it turns out that simulations say never to use X, but X seems like it should be part of my core rotation” or “my spec is too feast-or-famine, and if I have bad luck with Y procs, I feel useless.”).
      As always, thank you very much for testing the Beta and making your experiences testing inform your feedback. Focused feedback is super-helpful.