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Change Skin Color in Barber Shop on Battle for Azeroth Alpha

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You can visit the Barber Shop and change your skin color for 300 Gold and 54 Silver in Battle for Azeroth.

The option to alter your skin color is only available to older races and the four Allied Races right now on Battle for Azeroth Alpha. We tried Humans, Orcs and Void Elves. All races could change their skin color for 300 Gold and 54 Silver.

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We noticed that Dark Iron Dwarves and Mag'har Orcs were not able to change their skin color in the Barber Shop for now. The option wasn't there. Hopefully, it's just a bug that will be fixed in a future build, because both Allied Races just became available for playtesting on Alpha.

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i kind of dislike this, since Mag'har orcs will have skin colors representing a clan, with black, grey or red skin color. I think it would be okay to change the "hue" or "saturation" inside the skin color you pick. But if you can go from "grey orc with metal pieces" into "red orc with tripal paintings", its a bit to crazy and destroys character immersion. :(

With other races, it wouldnt be to much of a problem, but still...

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8 minutes ago, Lawrenz said:

With other races, it wouldnt be to much of a problem, but still...

I'm not sure why Mag'Har is a problem...  If you could change them to a non Mag'har color I can see it destroying the immersion, but theyre still a color applicable to their 'faction,' ie still an uncorrupted one.  

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2 hours ago, Lawrenz said:

i kind of dislike this, since Mag'har orcs will have skin colors representing a clan, with black, grey or red skin color. I think it would be okay to change the "hue" or "saturation" inside the skin color you pick. But if you can go from "grey orc with metal pieces" into "red orc with tripal paintings", its a bit to crazy and destroys character immersion. :(

With other races, it wouldnt be to much of a problem, but still...

If Michael Jackson could have changed his clan, then I don't see why they should restrict it in a fantasy world. Though I agree somewhat - skin color change should come with some kind of visual penalty - like a missing eye or an ugly nose. With undeads they could simply enter a phase of accelerated decomposing: nobody picks the jaw-less face anyways.

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3 hours ago, Badadada said:

If Michael Jackson could have changed his clan, then I don't see why they should restrict it in a fantasy world. Though I agree somewhat - skin color change should come with some kind of visual penalty - like a missing eye or an ugly nose. With undeads they could simply enter a phase of accelerated decomposing: nobody picks the jaw-less face anyways.

I'm so sorry but none of what you said makes sense.

 

I like having the option to change it if I want btw.

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7 hours ago, Lawrenz said:

i kind of dislike this, since Mag'har orcs will have skin colors representing a clan, with black, grey or red skin color. I think it would be okay to change the "hue" or "saturation" inside the skin color you pick. But if you can go from "grey orc with metal pieces" into "red orc with tripal paintings", its a bit to crazy and destroys character immersion. :(

With other races, it wouldnt be to much of a problem, but still...

Then don't use the colour change option at the barber shop. Problem solved.

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8 hours ago, VictorVakaras said:

Then don't use the colour change option at the barber shop. Problem solved.

those kind of comments are a bit silly. Even if i am not using something, it can still affect me. In this case, yeah it minor, but it's there. I am just imagining "roleplayers" for example, who build stories for themselves or interact with others, part of which is always affected by the looks of the characters.

I am not so much into the orc clans, since i am an full on alliance player, but i bet the different tribes inside the maghar race have different characteristics. Thats the immersion destroyed.

Even though, i am no horde player, and not a roleplayer, but i can still send out my worries in this regard.

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18 minutes ago, Lawrenz said:

those kind of comments are a bit silly. Even if i am not using something, it can still affect me. In this case, yeah it minor, but it's there. I am just imagining "roleplayers" for example, who build stories for themselves or interact with others, part of which is always affected by the looks of the characters.

I am not so much into the orc clans, since i am an full on alliance player, but i bet the different tribes inside the maghar race have different characteristics. Thats the immersion destroyed.

Even though, i am no horde player, and not a roleplayer, but i can still send out my worries in this regard.

If it's something role players find immersion-breaking they would just not use it. If people from outside of their role playing ecosphere changed their skin colour, how would they even know? Camp out at the barber shop?

Not wanting a neat little quality of life addition to the game because there's a minute chance that a very small percentage of the game's population might, in the rarest of circumstances, have their immersion ever so slightly broken is silly.

 

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9 hours ago, VictorVakaras said:

If it's something role players find immersion-breaking they would just not use it.

So when i say " Even if i am not using something, it can still affect me " you advice not using it. Again. Oh, you enlightened me.

9 hours ago, VictorVakaras said:

If people from outside of their role playing ecosphere changed their skin colour, how would they even know? Camp out at the barber shop?

Of course they don't know, when players "outside their rp-ecosphere" change their skin color. Thats out of question. Argumenting like this, is on the same level as "If i dont see it, it doesnt exist, duuuh"
But guess what, there are players inside this ecosphere. When i wrote my comment, i imagined a scenario where one of your long time ingame friends, that always played a red Mag'har orc with tribal paintings, and always identified with that tribes characteristics etc. suddenly turns black with metalpieces in his skin. What does he do? Play like the red orc never existed?

9 hours ago, VictorVakaras said:

Not wanting a neat little quality of life addition to the game because there's a minute chance that a very small percentage of the game's population might, in the rarest of circumstances, have their immersion ever so slightly broken is silly.

I said as well, that i know, that it is minor, and yes, it affects very few. But as i said in my first comment:

On 23.4.2018 at 3:47 PM, Lawrenz said:

I think it would be okay to change the "hue" or "saturation" inside the skin color you pick

and i stand by this. It doesnt make sense that a "Goblin Barber" can change my tribe from tribal mag'har into metal enhanced mag'har, because in my eyes it would be the exact same thing as changing a dwarf into a dark-iron-dwarf.
Ohhh, how interesting, that this is not possible, because they are a completely different race.

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"I dont like it, therefore you may not use it."

On 4/24/2018 at 12:04 PM, Lawrenz said:

So when i say " Even if i am not using something, it can still affect me " you advice not using it. Again. Oh, you enlightened me.

 

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On 4/24/2018 at 8:04 PM, Lawrenz said:

So when i say " Even if i am not using something, it can still affect me " you advice not using it. Again. Oh, you enlightened me.

Of course they don't know, when players "outside their rp-ecosphere" change their skin color. Thats out of question. Argumenting like this, is on the same level as "If i dont see it, it doesnt exist, duuuh"
But guess what, there are players inside this ecosphere. When i wrote my comment, i imagined a scenario where one of your long time ingame friends, that always played a red Mag'har orc with tribal paintings, and always identified with that tribes characteristics etc. suddenly turns black with metalpieces in his skin. What does he do? Play like the red orc never existed?

I said as well, that i know, that it is minor, and yes, it affects very few. But as i said in my first comment:

and i stand by this. It doesnt make sense that a "Goblin Barber" can change my tribe from tribal mag'har into metal enhanced mag'har, because in my eyes it would be the exact same thing as changing a dwarf into a dark-iron-dwarf.
Ohhh, how interesting, that this is not possible, because they are a completely different race.

None of what you said counters anything I said, at all. It's going in the game, so just deal with it. 

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1 hour ago, VictorVakaras said:

(...) It's going in the game, so just deal with it. 

That is not true. "it became available in the Battle for Azeroth Alpha" and that means it's being tested and Blizzard could take in some feedback on it. And i think you didnt understand me at all, because you wrote:

On 24.4.2018 at 8:58 AM, VictorVakaras said:

(...) Not wanting a neat little quality of life addition to the game because (...)

I never said, i am totally against it, and dont want it. I said that i dislike it (in its current extent), put out my worries, and even gave an idea how to change it. Thats what feedback is called.

 

1 hour ago, VictorVakaras said:

None of what you said counters anything I said, at all. (...)

i see... so this is just a childish fight in your eyes. *sigh* ...i answered to your posts, to give you a better understanding on my point. And not to attack you.

On 23.4.2018 at 11:42 PM, VictorVakaras said:

Then don't use the colour change option (...) Problem solved.

and

On 24.4.2018 at 8:58 AM, VictorVakaras said:

(...) just not use it.

i answered to. Not to "counter"-attack you.

but i have to admit, that those are top arguments... mr.rhetoric

Edited by Lawrenz

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On 23.4.2018 at 3:57 PM, PatrickHenry said:

I'm not sure why Mag'Har is a problem...  If you could change them to a non Mag'har color I can see it destroying the immersion, but theyre still a color applicable to their 'faction,' ie still an uncorrupted one.  

the "uncorrupted ones" is just the box Blizzard put this allied race into. I see it immersion breaking because those different clans they have put into this box are so distinct in their visuals and probably have their own characteristics (as i have already pointed out)

in one of my latest comments i wrote:

On 24.4.2018 at 7:04 PM, Lawrenz said:

It doesnt make sense that a "Goblin Barber" can change my tribe from tribal mag'har into metal enhanced mag'har, because in my eyes it would be the exact same thing as changing a dwarf into a dark-iron-dwarf.

Think about it this way: Instead of Darkiron Dwarfs allied race, we could have gotten "Dwarf Clans" as an allied race. And the Skin options would let you choose between a darkiron looking one, or maybe then even Wildhammer looking ones, with tribal paintings like Falstad for example. THAT would be then on the same level as the Mag'har we got now. The Orc clans inside could even get their own allied race. They totally could have done "uncorrupted orcs" AND "iron-Horde orcs" and have added some more cool metal decorations for their skins and more tribal paintings for the others.

But as little as i like the idea of people changing Wildhammers to darkirondwarfs (which isnt possible), i feel the same about those mag'har skin option, IF it should become abvailable.

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5 hours ago, Lawrenz said:

the "uncorrupted ones" is just the box Blizzard put this allied race into. I see it immersion breaking because those different clans they have put into this box are so distinct in their visuals and probably have their own characteristics (as i have already pointed out)

so really the only way to 'fix' the immersion break is to have (how many clans) each their own separate 'allied faction'?

Because each color scheme / visual must match its corresponding other visuals/schemes or else that too seems to me that it would break immersion.

Basically x number additional allied races, and all Orcs, because they all need their own characters

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2 hours ago, PatrickHenry said:

so really the only way to 'fix' the immersion break is to have (how many clans) each their own separate 'allied faction'?

Why not? I can see Blizzard adding Wildhammer Dwarfs in the future as well. So they could have just made the uncorupted orcs without the iron horde orcs. And add them sometime later as well and make them even more distinct from the other orcs in terms of heritage armor flavorful racials, customization and so on. The customization on the maghar would have been all in the red and brown skincolors and tribal paintings.

2 hours ago, PatrickHenry said:

Basically x number additional allied races, and all Orcs, because they all need their own characters

Thats really no different to elves. They all originated from the same race and have pointy ears. woooho. And what do we have? 2 Main races that are elves, and 2 allied races that are elves as well.

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On 4/30/2018 at 5:26 PM, Lawrenz said:

Why not? I can see Blizzard adding Wildhammer Dwarfs in the future as well.

Oh well if theyre adding wildhammer dwarves that will almost make upf or the what?  7 clans of orcs that are on Draenor?  

On 4/30/2018 at 5:26 PM, Lawrenz said:

Thats really no different to elves.

except they all have entirely different cultures and look significantly different.  Not just tattoo differences.  Entirely different starting areas and lore and looks...  

None of the 'simple mag'har' orc clans would even exist had it not been for the Iron Horde itself during WOD opening a portal to this timeline.  Thus I would expect SOME homogenization of culture.

How would a shattered hand Orc operate in game, anyway?  

Edited by PatrickHenry

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16 hours ago, PatrickHenry said:

How would a shattered hand Orc operate in game, anyway?  

he can cut his steak with his hand

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      Watch the Shoes! - Door of Shadows frees you from roots and snares. Leisurely Gait - Door of Shadows is instant cast, but its cooldown is increased by 30 sec. Refined Palate - The effects of combat potions last 10 to 100% longer. Soothing Shade - Your spells and abilities have a chance to call Tubbins and Gubbins to your side for 12 sec, parasol in hand. Standing in the shaded area grants you 10% Mastery. Token of Appreciation - Grant a shield that absorbs 800 damage to allies who aid you with healing or beneficial magic effects. You will only shield each ally once every 20 sec. Life of the Party - During the Ember Court, your Guests gain additional Happiness for each event completed. When the Court concludes, the effects of any Decrees bestowed upon you are increased. Impeccable Style - Theotar will cover the costs of your Transmogrification. Exquisite Ingredients - Theotar will send you an assortment of flavorful herbs when you complete activities that contribute to your Great Vault. A Matter of Perspective - When you would suffer lethal damage instead gain Peculiar Perspective, preventing all damage dealt to you and healing you for 50% of the amount prevented for 4 sec. You may only benefit from this effect once every 8 mins. What do you think about Soulbinds? Let us know in the comments down below!
      A deep-dive into the Soulbind system and all talent trees coming in Shadowlands.
    • By Starym
      A lot of you might know this little trick already, but BlackeyesTV has made a few videos showcasing an easy method of sharing lockouts with your alts so you can easily just head to your boss of choice directly, without having to clear the instance pretty much at all (even after the weekly reset). Basically the method is pretty simple, but many might not have thought of it, and there's specific quirks for some raids (like ICC).
      Here's the basic version, which works for Ulduar, Siege of Orgrimmar and a lot of older raids: you clear the instance on one character (let's call it your main), create a custom group in the LFG tool; re-log and apply to the group with alt No.1; re-log to your main and accept the application from alt No1; re-log one last time to alt No.1 and kill your boss of choice, whether it's Arthas, Yogg, Garrosh or something else. After you down the boss you simply repeat the procedure for alts 2-infinity, and you can even extend the lockout each week so you don't even have to re-clear the raid at all (although you do lose 1 try that way, as your main will never down the boss). You might want to kick the main char out of the group for safety, but he shouldn't get the kill saved even if you don't. As for Ulduar specific stuff, just don't talk to the Keepers so you have a chance at the mount dropping.
      For ICC there's a few additional steps to this: first off the main char has to clear it on Normal, then, when alt No.1, 2 etc. get invited to the group, you have to wait until the alt gets group lead, switch to Heroic, and then kill Arthas.
      The Siege of Orgrimmar video is basically the same as the default/Ulduar version, but there some tips for actually downing Garrosh, so we can take a look at that one as well:

      This method should work for most older raids, with some perhaps having some additional quirks, while newer ones have the skips built in. Hopefully this helped out some of you still searching for those rare transmogs/mounts etc!
      Source.
      Header image source.
    • By Stan
      In our latest preview of new Shadowlands customization options, we're looking at Female Gnomes!
      Female Gnomes
      As with other races, Gnomes received new skin colors, hair styles, and hair color options. Female Gnomes also received new earrings and the option to select earring color. Gnomes can now pick their eye color separately. Below are all new customization options that were included on the Alpha so far.
      Skin Color

      Hair Style

      Hair Color

      Earrings

      Earring Color

      Eye Color


      Latest Shadowlands Alpha Build 34972 News
      Profession Catch-Up System in Shadowlands Changes to Combat Potions in Shadowlands Shadowlands Alpha Build 34972: Class Changes Shadowlands Alpha Build 34972: New Anima Powers New Demon Hunter Changes Announced An Update on Pelagos' Pronouns on Alpha Shaman Legendary Powers in Shadowlands Priest Legendary Powers in Shadowlands Tyrannical No Longer Affects Boss Mobs in Shadowlands Mage and Warrior Soulbind Conduits Path of Ascension Datamining New Jewelry Color Options for Blood Elves New Players Unlock Area Looting at Level 8 in Shadowlands
    • By Starym
      Here comes the 4th installment of Sturmbart's mapping of Azeroth! After Kalimdor, Eastern Kingdoms and Northrend, we head to Pandaria and the parted mists, as the topographic map with estimated population values based on real-world continent sizes gives us a lot of info. The watermark is present once again, after some unfortunate cases of the maps being taken and resold by some shady people.

      And, speaking of Pandaria, here's a recent meme for ya, because why not:

      Source.
      Source.
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