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Starym

Symmetra Rework Turns Her into Defence Hero

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Symmetra has never really been in what you might call a good place, even disregarding portal trolls and such. She's already received a number of overhauls (both large and small), but this time it seems her upcoming rework is going to be the biggest ever and might significantly change how she plays.

In an interview with Inven Global, Lead Software Engineer Timothy Ford revealed that the major changes would also make Symmetra a defense hero:

Quote

Hanzo and Symmetra will soon get remakes. As for Symmetra, Geoff Goodman revealed a new vote card for her as he mentioned there will be a ‘big change’ through the blue post. Many players have been making speculations on Symmetra’s Teleporter becoming a normal ability; what part is Symmetra’s rework focused on mainly?

We are discussing the change right now, and although we can’t tell you the details of each change, we would still like to let you know it will be a fairly dramatic change. One thing we can tell you is that Symmetra will turn from a support hero to a defense hero after the remake. Our aim is to make the usage of Symmetra even more flexible from it.

The rest of the interview goes into detail on Retribution and the Archives event in general, Hanzo changes, Avoid as Teammate and more, so check it out.

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I just hope she's not an instant 'my teammates think I'm throwing' button anymore after this

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1 hour ago, Shine said:

I just hope she's not an instant 'my teammates think I'm throwing' button anymore after this

I think it would be nice if she could at least hard counter a champion or two in specific, and have a skill or two that are good in general.

 

For example, having her normal damaging attack be similar to how it is now, remove the ramp-up damage completely, increase base damage and range, and make it so that enemies can't use their movement abilities on the target she's firing on (i.e. Tracer's blink, Sombra's teleport). If you consider it OP, you could have it be her "right click" function that's on a cooldown or something.

 

Alternatively, perhaps something like a "stasis" ability (Perhaps have this be the ult), where enemies that got hit by it (Small AOE?) become invulnerable, but can't move/attack themselves. Those familiar with SC2's Oracle (Or LoL's Bard) will know exactly what I mean. This would go very well with her class flavor as well.

 

 

Any of you got any ideas yourselves or what Blizzard might bring to the table for Symmetra?

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30 minutes ago, Yridaa said:

I think it would be nice if she could at least hard counter a champion or two in specific, and have a skill or two that are good in general.

She's already a hard counter for melee playstyle like Genji's - one of the mos popular attack heroes -, so I don't think she's that bad. The big problem with Symmetra is that's she's very map (and bracket) specific hero, who can't really do anything on a control-point situation, but is very useful for defending against the payload. I was having insanely high winrate (70%+) with her in gold and platinum leagues, but higher up the rankings players become more intelligent to scout out your teleporter or shield generator, so it requires too cautious playstyle to be fun.
The point of the rework is probably to make her fit every map and brackets, but she's already one of those "easy to learn, hard to master" heroes, so I don't think her basic abilities will get changed too much.

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5 hours ago, Badadada said:

She's already a hard counter for melee playstyle like Genji's - one of the mos popular attack heroes -, so I don't think she's that bad. The big problem with Symmetra is that's she's very map (and bracket) specific hero, who can't really do anything on a control-point situation, but is very useful for defending against the payload. I was having insanely high winrate (70%+) with her in gold and platinum leagues, but higher up the rankings players become more intelligent to scout out your teleporter or shield generator, so it requires too cautious playstyle to be fun.
The point of the rework is probably to make her fit every map and brackets, but she's already one of those "easy to learn, hard to master" heroes, so I don't think her basic abilities will get changed too much.

The problem I see with symmetra is that she is usually countered by winston and so you either have to switch off her or carry a reaper for the winston but then you have 2 CQB heroes, one with poor mobility, which is usually a pretty weak composition to be in.

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24 minutes ago, Brauchief said:

The problem I see with symmetra is that she is usually countered by winston and so you either have to switch off her or carry a reaper for the winston but then you have 2 CQB heroes, one with poor mobility, which is usually a pretty weak composition to be in.

I think they could improve that by giving the turrets some base HP, like ~30 or so, then they won't go down from any nearby AoE. But getting countered is not necessarily a problem - it's a natural part of how a hero-based game works.

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