Stan

Battle for Azeroth Live Developer Q&A Roundup: Apr 26

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We bring you a roundup of the latest World of Warcraft Q/A with Game Director Ion Hazzikostas!

Visit our Battle for Azeroth Content Hub for more information about the upcoming expansion!

Roundup

Allied Races

  • No plans to add High Elves in the near future as an Allied Race.
  • No Allied Races in Battle for Azeroth will be Hero Classes (Death Knights / Demon Hunters), but they're open to the idea in the future.

Artifacts

  • Demon Hunter Artifacts have been fundamentally intertwined with their playstyle in Legion.

Azerite Armor & Traits

  • The goal of Class balance is to build a fundament for external systems (Azerite traits in Battle of Azeroth, Artifact traits in Legion) that can be left behind in future expansions.
  • A respec system for Azerite Armor is coming soon. The goal here for respeccing is that you should not be locked into a set of choices, but they don't want you to switch them too often.
    • The initial cost of changing Azerite traits will be negligible, but it will ramp up quite rapidly, so if you want to change your talents around several times a week, it will be super expensive. The cost will decay over time (or reset every week).
  • Azerite traits from more lucrative sources will have a higher power level. Some of them will affect your playstyle. Not all will be boring passives; we should also see some Core spec modifiers.

Global Cooldowns [Learn More]

Quote

Why would we ever make a change that doesn't feel good?

  • Blizzard knows that the change to GCDs would be negatively received, but it is healthy for the game in the long term. Ion compares it to the convenience of teleports back in Cataclysm, where there were portals to capitals in all major cities. They will continue tuning Class abilities to accommodate the changes:
    • In one of the upcoming builds, Heroic Leap / Disengage will be off GCD.
    • Some Warrior abilities will receive an upfront damage increase.
  • GCD changes in Battle for Azeroth are primarily aimed at offensive cooldowns. *Fury Warriors*
  • All specializations have rotational adjustments that are on the table.
  • They see WoW as a fast-paced game (a series of rapid-fire decisions), and GCD sets the pace for the game.
  • World of Warcraft should be about planning your actions in short time frames, not blowing all your cooldowns at the same time.
  • Charge/Dash are on a GCD, but Sub Rogue's Shadowstep is off GCD right now. It adds flavor to the Rogue "ninja-esque" Class fantasy.

Island Expeditions

  • Island Expeditions primarily reward Artifact power.

Lore

  • A Twitter user asked about the Horde turning evil in Battle for Azeroth (the question is based on the latest Battle for Lordaeron Intro Scenario). Ion answered that evil is a matter of perspective, and there's more to the story, but they don't want to spoil it.

Personal Loot

  • Personal Loot will be the only loot option in Battle for Azeroth. There's more control as an individual over your fate. The change hasn't been implemented to address split-raiding.
  • Trading restrictions are the same as in Legion.

PvP

  • Predictive gearing is coming in Battle for Azeroth on top of Legion's random reward structure. Throughout a week, there will be a Conquest progression. Every week, you will get a different piece of your set.
    • PvP Season Week #1: You get a Chest armor
    • PvP Season Week #2: Insert another piece of armor here
  • Big battlegrounds will have a separate "Epic Battlegrounds" queue in Battle for Azeroth. Currently, the plan is to pull out the two 40v40 battleground from the regular queue and remove blacklisting.
  • Ashran will be retired in Battle for Azeroth, but it could return as an epic battleground in the future.
  • Gear only matters a bit in the outdoor world. Players with an item level of higher than you have will be stronger by approximately 10%.

Racials

  • Racials exist for depth and flavor. The point is to get them to a point where they still feel relevant, but are not outliers.

Sets in Battle for Azeroth

  • With the removal of Class sets, there will be just one appearance per armor type per raid.
  • Uldir has its own unique art sets.
  • More sets from Warfronts and so forth are coming. The goal is to offer different takes on expressions. What is Titan cloth? What is Troll cloth?
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Really unhappy that we can only have personal loot in bfa. It totally negates guild raiding, it takes away choice, and it takes away incentive to raid with your guild.

Worst change in a long time imo. 

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Disappointed in the GCD changes, and the comparison.    "It feels bad, but remember how those portals to everywhere were TOO convenient?    We don't want that back!"  (said no player ever)

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4 hours ago, Stan said:

A respec system for Azerite Armor is coming soon. The goal here for respeccing is that you should not be locked into a set of choices, but they don't want you to switch them too often.

  • The initial cost of changing Azerite traits will be negligible but it will ramp up quite rapidly, so if you want to change your talents around several times a week, it will be super expensive. The cost will decay over time (or reset every week).

 

It is nice that we can respec our traits/talents but terrible idea increasing its cost, specially for those specs that need to swap talents two or three times on a raid. 

4 hours ago, Stan said:

Blizzard knows that the change to GCDs would be negatively received, but it is healthy for the game in the long term.

No, it isn't.

4 hours ago, Stan said:

They see WoW as a fast-paced game (a series of rapid-fire decisions) and GCD sets the pace for the game.

And WE like to play the game just like that, I still don't see a problem with a fast-paced gameplay, it is FUN.

 

4 hours ago, Stan said:

Personal Loot will be the only loot option in Battle for Azeroth. There's more control as an individual over your fate. The change hasn't been implemented to address split-raiding.

I can live with that, I hate ML, but I can see why other people are upset with this (specially Mythic Guilds).

4 hours ago, Stan said:

Trading restrictions are the same as in Legion.

And here lies the problem with restricting loot to Personal and only Personal. They should let us trade whatever item we want to trade. It will suck to see some people get a trinket or a ring that they won't use (bad stats or bad proc, idk) and they can't trade because it is 1 ilvl higher then the item they're using. fml

 

4 hours ago, Stan said:

With the removal of Class sets, there will be just one appearance per armor type per raid.

Less options for transmogs, I see. 

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1 hour ago, Foxie12 said:

Really unhappy that we can only have personal loot in bfa. It totally negates guild raiding, it takes away choice, and it takes away incentive to raid with your guild.

Worst change in a long time imo. 

Imho master loot was always a tool of item redistribution, not a goal. Sure, lots of raiding communities going to miss the system, because it's been around for ten-something years, but think of it as free time that the guild leadership won't have to spend with managing the good old DKP spreadsheet. There are two very good reasons why it has to go:

1) With the addition of artifacts, M+ and new open-world activities, raid items became only a part of your high-end gear. I'm not saying lesser part, since they are still important, but they are not the only source of your character's outfit. If you can obtain equally powerful gear through personal loot, the incentive to do to master loot content might not be the same. Some (who feel favoured by the system) would be more likely to do raiding, but some (who think they have no chance to get loot) might be not.

2) Drama queens caused an awful lot of extra work for the support team (and some raid leaders). There were those occasions when they felt that the loot master was unjust with them, or that the loot sharing worked in a tyrannical way. Many-many guilds have disbanded over the years due to problems originating from loot sharing - hence it ruined even friendships. There might be a social side to the game, but even in the most chill communities there are debates over this thing once a few years.

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Quote

Personal Loot

  • Personal Loot will be the only loot option in Battle for Azeroth. There's more control as an individual over your fate. The change hasn't been implemented to address split-raiding.
  • Trading restrictions are the same as in Legion.

I'm disappointed to see this change. Ultimately, it's going to be OK. But, it creates an environment where guilds can require people turn their earned personal loot over when they're eligible to trade it. In this particular situation, it's a LOT worse than what they seem to be trying to solve. Obviously it isn't going to affect a lot of progression loot drops, but in the situations where it does people are going to be pretty salty.

Maybe I'm wrong. I hope someone explains it away for me so I can stop being bothered. If they actually do as good a job at balancing gear as they say they will, it won't be an issue. But... You know.

I've done a fantastic job at both distributing loot fairly and assembling a team that isn't salty about loot distribution. Back to the drawing board for my attendance policy going forward.

Edited by Leucie
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8 hours ago, Stan said:

Trading restrictions are the same as in Legion.

Thats half the fucking reason people dont like personal in the first place. If the gear i got is only 5ilvl higher with shitty stats i should be able to trade it because i obviously wont use it.

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Blizzard is always right. No matter the feedback you bring, you might as well just shove it up where the sun doesn't shine.

Looks like Legion was the last expansion of WoW for me.

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2 hours ago, Weltenfeind said:

Looks like Legion was the last expansion of WoW for me.

I'm sad to say this, but I have to agree. BfA just screams WoD 2.0 for me.

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I was already frightened at first presentation on Blizzcon, but now.. forced PL, no GCD and so much idiot changes. This expansion gonna be huge backstep after Legion and I'll be skip it that sure. 

Edited by Hypersonic

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3 hours ago, Syktris said:

BfA just screams WoD 2.0 for me

WoD at least was a good stories and not this mess. 

Edited by Hypersonic
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43 minutes ago, Hypersonic said:

WoD at least was a good stories and not this mess. 

Hahahha yes, and at least classes were fun to play imo. 

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It seems there were a lot of complaints about BfA following this Q&A....

Just wanted to add my two cents/comments.

1. GCD: As a Fury Warrior, I have seen the stresses of things being on GCD which has resulted in a lot of sadness but this shouldn't really be that new to Warriors. Fury has had its moments throughout the game as a GCD class. For other classes, a lot of people that are raging over the changes, I saw a few begging for Classic now because they think that's the better alternative. As a long time player and Veteran to the Vanilla Warcraft...You will be in for a rude awakening...Vanilla was Talent Specific/GCD galore. The Classes and game style was a different pace than what is it now, which is exactly why Ion stated, the GCD sets the pace of the game. I took this as the devs want to make the pace of the game more critical thinking / slower versus lets burst everything down and kill to move on to the next thing. I strongly believe this change is a "don't knock it before you try it" change...or you can wait until Classic and realize they are trying to duplicate that play style. Ion isn't a bad Dev, he is just trying to find ways to keep the game running...The game has been going for 13.5 years now...things need to be tweaked...tuned or shaken up to make it interesting.

 

2. High Elves: I think the amount of High Elves in the game...is supposed to speak volume to the amounts that left the Blood Elves following Burning Crusade. As Ion has stated numerous times, the Blood Elves are High Elves and there would be no point in duplicating a race for the sake to make Alliance players happy to have a similar elf. Let us not forget in Lore, a large chunk of High Elves left the Alliance when the Alliance did not provide aid in Warcraft II or in Warcraft III when the Undead attacked. When the Elves decided to aide the Alliance, they were met with extreme racism and felt enslaved by the remaining Lordaeron forces, which caused Kael'thas to abandon them and seek the aid of Illidan (other than a new source of magic). Also, the fel side of Blood Elves didn't last long after the Sunwell was cleansed, so the golden eyes thing makes sense. I think people being stuck on the eye colors for High Elves and Blood Elves, aren't making a strong argument. In this regard, I also agree with Ion, if you want to play a High Elf...make a Blood Elf. I feel for the Alliance in the fact Void Elves seemed like a rushed idea...just to even the scales on Elves...

 

3. Personal Loot: Its not a bad concept but I will miss Master Loot. PL isn't a bad idea overall though...if you get something you don't like, then you have the freedom to give it or set up a roll to someone who does. This concept works well with team building in Mythic +, in raids it just takes away the power from a loot council. I can't really say this is a hard dumb idea or a solid good idea..I think this will be a change we all grow accustomed to and generally think its fine. With Tier being gone in the game...that necessity for a loot council goes away because alot of the Loot methods focused around evenly distributing Tier. From early DKP to Big Dumb Loot Council. I think as the raid aside from Mythic, hit around 12-15 people...the need to master loot 2-3 loot pieces is just redundant but for 20 players it has its benefits.

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On 30.4.2018 at 2:02 PM, Nazamber said:

1. GCD: As a Fury Warrior, I have seen the stresses of things being on GCD which has resulted in a lot of sadness but this shouldn't really be that new to Warriors.

As another Fury player, I think the changes to GCDs aren't bad as long as they keep adding damage to cooldowns when you press them, so you're not doing "nothing" when using a CD.

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On 27/04/2018 at 12:08 AM, Badadada said:

Imho master loot was always a tool of item redistribution, not a goal. Sure, lots of raiding communities going to miss the system, because it's been around for ten-something years, but think of it as free time that the guild leadership won't have to spend with managing the good old DKP spreadsheet. There are two very good reasons why it has to go:

1) With the addition of artifacts, M+ and new open-world activities, raid items became only a part of your high-end gear. I'm not saying lesser part, since they are still important, but they are not the only source of your character's outfit. If you can obtain equally powerful gear through personal loot, the incentive to do to master loot content might not be the same. Some (who feel favoured by the system) would be more likely to do raiding, but some (who think they have no chance to get loot) might be not.

2) Drama queens caused an awful lot of extra work for the support team (and some raid leaders). There were those occasions when they felt that the loot master was unjust with them, or that the loot sharing worked in a tyrannical way. Many-many guilds have disbanded over the years due to problems originating from loot sharing - hence it ruined even friendships. There might be a social side to the game, but even in the most chill communities there are debates over this thing once a few years.

Totally disagree.

I believe guild raid groups should have the choice of how they distribute loot. Taking away another choice is too much babysitting.

I firmly believe and the majority of guild posts I've seen a agree, that this is a kick in the crotch to guilds and gives another reason not to be in one. 

Edited by Foxie12

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17 hours ago, Foxie12 said:

Totally disagree.

I believe guild raid groups should have the choice of how they distribute loot. Taking away another choice is too much babysitting.

I firmly believe and the majority of guild posts I've seen a agree, that this is a kick in the crotch to guilds and gives another reason not to be in one. 

Someone mentioned it above and I agree completely with Preach's point on it.

Personal Loot? I get a piece of gear, have it in my bags, can equip it, but am told by Loot Council to give it away.

Master Loot? I never had it, they make the decision. I don't lose anything, I just don't gain anything.

I know which one I prefer.

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On 5/11/2018 at 3:31 PM, Blainie said:

Someone mentioned it above and I agree completely with Preach's point on it.

Personal Loot? I get a piece of gear, have it in my bags, can equip it, but am told by Loot Council to give it away.

Master Loot? I never had it, they make the decision. I don't lose anything, I just don't gain anything.

I know which one I prefer.

No one can make you give up loot...

 

Master loot is preferable for most guild groups, especially since if you get loot you won't use you can't trade it if it isn't lower ilevel than what you have.

For pugs, yes personal loot, but guild groups should have the choice. 

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On 4/27/2018 at 12:08 AM, Badadada said:

Imho master loot was always a tool of item redistribution, not a goal. Sure, lots of raiding communities going to miss the system, because it's been around for ten-something years, but think of it as free time that the guild leadership won't have to spend with managing the good old DKP spreadsheet. There are two very good reasons why it has to go:

1) With the addition of artifacts, M+ and new open-world activities, raid items became only a part of your high-end gear. I'm not saying lesser part, since they are still important, but they are not the only source of your character's outfit. If you can obtain equally powerful gear through personal loot, the incentive to do to master loot content might not be the same. Some (who feel favoured by the system) would be more likely to do raiding, but some (who think they have no chance to get loot) might be not.

2) Drama queens caused an awful lot of extra work for the support team (and some raid leaders). There were those occasions when they felt that the loot master was unjust with them, or that the loot sharing worked in a tyrannical way. Many-many guilds have disbanded over the years due to problems originating from loot sharing - hence it ruined even friendships. There might be a social side to the game, but even in the most chill communities there are debates over this thing once a few years.

Never been in or known a guild disband over loot or friendshils end because of it. Now, maybe it happens, but it's rare enough to be negligible.

 

The benefits of ml far out weight the negatives.

We never have drama over loot and we've always used ml. Dkp/epgp has been redundant for years. 

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      The Dark Lady Calls
      Champion, the Dark Lady has need of you. We cannot speak more of this here. Make haste to Orgrimmar at once. Best not to keep her waiting.
      An Abomination Guard is guarding the door in Grommash Hold to ensure that your meeting with Sylvanas stays private.
      The High Overlord
      I have asked you here to discuss a matter of great improtance to the Horde. Varok Saurfang is no longer present in Stormwind. Let us discuss this turn of events.
      Sylvanas wants you to locate Saurfang, because the Alliance would surely kill him on sight. Some members of the Horde question his loyalty and consider him a traitor for his willing surrender at the Battle for Lordaeron.
      A Way Out
      My spies report that our High Overlord did not leave the way he entered, not any other way we know of. No signs were seen at any of the known exits to the Stockades or sewers. He simply was in his cell one moment, and not the next. Begin your investigation around the city of Stormwind. There must be another way out that we do not know of. Dark Ranger Lyana will meet you there, her tracking skills are second to none. Do not fail me, my champion.
      Now, you must reach Elwynn Forest to continue the questline. The easiest way was to teleport to Dalaran, use the portal to Karazhan and fly there.
      On Track
      Keep your head down, we don't want to be seen out here. Our spies keep watching over Stormwind day and night, and saw no signs of Saurfang. Not did we notice any oddly-oversized carts or strange ships in the night, if that was what you were thinking. How then, did he make his escape? Let's look around.
      You're going to find a sewer exit outside the city.
      Clicking the Old Lock will make the following text appear:
      Now that you've found Saurfang's escape route, the search continues...
      You will be attacked by SI:7 Agents and the quest is complete when you defeat all three.
      You need to keep moving, because SI:7 Agents are probably looking for Saurfang as well.
      Eastern Escape
      It's not unusual to see SI:7 spies lurking around the city, but still, something about this doesn't feel right. We need to find where Saurfang's trail picks up. The last tracks were heading east, towards Redridge. At the entrance to Redridge is Three Corners, one of the more well-defended towers the Alliance has. I have an idea, meet me there.
      The search for Saurfang continues in Redridge Mountains.
      Corner Crossing
      If Saurfang was headed in this direction, it would have been difficult for him to avoid the Three Corners watchpost. We could simply walk in there and demand information, but I have a feeling that they would not part with it willingly. So we will take another approach. I have procured this potion from our alchemists. It will turn us into--ugh-- humans for a while. We can then question the guards, perhaps someone saw something.
      Use the Humanizing Potion to turn yourself into a Human for 10 minutes and ask guards for information. After you taken on the appearance of a Human, Lyana tells you:
      You're going to approach guards and tell them you've lost a puppy. Dark Ranger Lyana goes by the name "Marion Sutton" when transformed.
      The guards were super drunk last night and they do not recall anything. It must have been fairly easy for Saurfang to pass by the Three Corner watchpost unnoticed. Now you question Darcy Parker about what happened last night.
      The search continues in Lakeshire at Inkeeper Brianna. She informs you that guards are staying upstairs at the Lakeshire Inn. After searching the room for clues, you find an Official-Looking Note from Shaw:
      Signs of Saurfang
      With the guards drunk at their posts, Saurfang would have had little trouble passing Three Corners undetected. The path splits up ahead. The back roads of Redridge are poorly-patrolled and infested with gnolls and spiders. In other words, a perfect path for an orc trying to not to be noticed. His most likely path is Lakeridge Highway, we should continue our investigation there.
      You'll find ripped webbing, ichor, and plenty of killed spiders in Lakeridge Highway.
      Defeat the Injured Bristlequeen to complete the quest.
      Ever Eastward
      All signs point to our quarry heading farther east. To what end, Im an not sure, but I have my suspicions. I am going to scout the area from the air, let's meet up at Redridge Pass.
      Tracking Tipoff
      Look there, down the hill, one of the Alliance hunters that roams the area. No one knows these pathways like them. If our quarry passed through this area, they would certainly have seen the tracks. Their dogs may even have noticed. Here is another dose of the potion. Let us question this one while he is alone.
      It's time to drink  Humanizing Potion again and question Hunter McAlister who is later killed, because his dogs notice you're not actual humans.
      Killing Hunter McAlister and his dogs makes Zappyboi appear! Zekhan offers the next quest while Lyana informs you she must return to the Warchief.
      Zekhan tells you that Saurfang's hiding at a nearby farm.
      Grim Tidings
      Ey mon, dat dark ranger, she lied to ya'! Saurfang knew they'd be comin' for him. He sent me to watch the pass, see who his assassins were, try to warn him if I could. She's not reportin' back nothin', she's goin' to kill him. Probably got a whole group of deathguards just waiting for her to give the signal. We gotta stop dem! You with me?
      Dark Ranger Lyana lied to you and she wants to kill him. Better hurry and inform Saurfang who's located in the Swamp of Sorrows.
      A Warrior's Death
      She gonna try an' take him in, and then no one ever gonna see Varok Saurfang again. Dis was never a rescue mission, dis was about power, an' control, an' Sylvanas think she be holdin' all the cards. But she didn't count on us! Let's go.
      Turns out Sylvanas actually tricked you and wants Saurfang dead.
      Completing the quest rewards a fun cloak toy - Worn Cloak. A scripted event will begin as soon as you accept the quest and you must defend Saurfang.
      Dark Ranger Lyana and her crew die, but now you must come up with something to fool Sylvanas.
      Queen's Favor
      I have two things to ask of you, and I do not ask them lightly. First, I need you to retain the favor of the warchief. She will undoubtedly have questions, and seeds of distrust may begin to grow, but she cannot lose you as an ally, not now. She would not so willingly part with one of her greatest champions. In order to do so, it will have to look like you faced me in combat, and lost. I trust you can take a hit. Second, I ask you not to follow me further. I must make this journey alone.
      Talk to Saurfang and tell him to punch you. The screen turns black for a second and you will be afflicted with the "Convincing Blow" debuff for 10 minutes.
      Finally, go to Orgrimmar and talk to Sylvanas in Grommash Hold to complete the Queen's Favor quest that rewards Artifact Power.
      The story ends here. Sylvanas doesn't know you defeated the dark ranger and her forces along with Saurfang and Zekhan. Let's see what the future holds for Varok. Let us know what you think about his story so far and Sylvanas wanting him dead.
      Characters Involved in the Questline
      Dark Ranger Lyana
      Veteran Dark Ranger appointed by Sylvanas to help you track down Saurfang. In the beginning, it all looks like a rescue mission, but further down the questline you learn that she was deceiving you all along. She's later killed by the player, Saurfang, and Zekhan.
      Varok Saurfang
      Saurfang escaped the Stockades and you find him hiding at a farm in the swamps with simple armor and without the "High Overlord" title, indicating his discontent with Sylvanas' Horde. You confront Dark Ranger Lyana and her forces as you uncover her vile intentions and learn that the rescue mission was actually a lie and Sylvanas wants him dead. He doesn't want you or Zekhan to follow him, because he clearly states that he must travel the path alone. The character of Saurfang remains the embodiment of the Horde's long-lost honor.
      Zekhan
      Zappyboi makes an appearance during the questline and fights alongside Saurfang. Blizzard did a really great job at portraying him loyal to Varok at times of need as we saw in the Old Soldier cinematic.
      Lady Sylvanas Windrunner
      Another lie has been told by the Warchief. First, she makes you believe it's of utmost importance to track down Saurfang, who recently escaped the Stockades, so that the Alliance does not kill him. Later, she accuses Varok of treason against the Horde and she wants him dead. After you kill Lyana and her forces, you fool her into believing that Saurfang did all that. Blizzard confirmed in an interview that Sylvanas will not be Garrosh 2.0 in Battle for Azeroth.
      Gameplay Video
      Saurfang-Sylvanas relations hit an all-time low in Tides of Vegeance.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - Uldir 3/8M  -  www.unhuman.ca
       
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2soir, Mercredi et Jeudi 8pm à 11pm  (EST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1soir, Mercredi 7pm a 10pm (EST)
         Leader: Felfâllen / Assistant: Flos,  Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1soir, En formation
         Leader: Legitdh 
      - Raid ouvert a tout les membres de la guilde (normal only) uldir: 8/8N, samedi matin 10am a 1pm (EST)
         Leader: Jovovich
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1soir Dimanche des 9hpm (EST)
       
      Communauté:
      - Plus de  445 accounts
       
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
       
      Pour toutes questions...
       
      - http://unhuman.ca/
       
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - Uldir: 3/8M - www.unhuman.ca
       
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2day, Wednesday and Thursday 8pm to 11pm  (EAST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1day, Wednesday 7pm to 10pm (EAST)
         Leader: Felfâllen / Assistant: Flos , Florih et Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1day, in formation
         Leader: Legitdh 
      - 1 more raid in formation...
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 445 account
       
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
       
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier