Jump to content
FORUMS
Sign in to follow this  
Starym

BfA Blue Posts, Tweets: War Mode, DK Changes and More

Recommended Posts

yEipwAH.jpg
 

We have a bunch of new developer posts related to Battle for Azeroth, from details on the new War Mode, to responses on Death knight feedback and a lot of clarifications on BfA changes.

First off the PvP side of things. As a reminder, War Mode is something you can enable in any capital city which makes you flagged for World PvP, putting you on the same shard with others who have enabled it. There will be greater rewards with the mode turned on as well, and here are some new details, including bounties on prolific PvPers:

Blizzard LogoWar Mode (source)

We hope to have War Mode up very soon for everyone to try out. Until then, I’ll outline a few details:

Honor Talents enabled
As mentioned by Ion and others, Honor Talents are on permanently while War Mode is enabled in the outdoor world. This was the case in Legion as well, but they would only enable when you got into “PvP combat” causing them to enable and disable while playing which ended up feeling a bit “janky.” Players may also find some added benefit with Honor Talents against normal PvE creatures as well, which is designed to be part of a “package of bonuses” to offset the inherit lost efficiency of World PvP.

Gear scaling
In order to create a fair fights and good gameplay, our goal is to limit the extremes in power between players in War Mode that come from gear and level. We want you to have an advantage if your gear is better, but within reason. The experience should be something similar to Unrated Battlegrounds in Legion (but without the stat templates). Keep in mind this is scaling only in PvP combat, so your power against creatures in the world will remain the same as it would be with War Mode disabled.

Conquest and World PvP
In Battle for Azeroth you’ll earn conquest for doing PvP activities similar to how it was gained in the past: Rated Arena and Rated Battlegrounds as well as some light conquest from Unrated Battlegrounds. But what’s new is earning conquest from doing World PvP activities. This gives you an additional source when filling up that “conquest bar” for your weekly conquest item.

Bounty Hunting
How do you earn conquest in World PvP? One source is from killing other players, of course. But the more of the opposing faction you slay, the higher chance they will put a bounty on your head. When a bounty is put on you, it will be announced to all opposing players in the zone and you will appear on the main map for a reward. Good luck!

And more...
While we have one or two other content features in War Mode we’ll share later on, one of our goals is to keep it minimal. As you point out Ion saying, we want to create a foundation first which we can hopefully build upon (with your feedback!) in the future.


We then have a response to some feedback on the changes made to Death Knights on the beta, featuring Death CoilDeath Coil, Festering StrikeFestering StrikeEpidemicEpidemic and Unholy class fantasy:

Blizzard LogoSeph (source)

    04/30/2018 05:06 PMPosted by Banterdk
    Death CoilDeath Coil being 40 RP is a bit concerning, but seeing as it's been changed it's likely it has been tested thoroughly.

We increased Death CoilDeath Coil's cost during Legion because the spec had an overflow of resources. We'll adjust Death CoilDeath Coil's cost to what feels right for overall Rune/Runic Power income in BfA.

    04/30/2018 05:06 PMPosted by Banterdk
    Festering WoundFestering Wound cap being reduced is ... interesting, but important to note that Festering Strike now only gives 2 wounds (seemingly)

Festering StrikeFestering Strike applies 2-3 wounds now, down from 2-4. Felt it was important to allow you to at least cast 2 consecutive Festering StrikeFestering Strikes initially without fear of overcapping wounds. Max of 8 was kind of a lot, and I think only felt necessary because of CastigatorCastigator, which added an amount and form of randomness to wound application/consumption that we didn't feel was overall more fun for the spec, which is why the talent is gone right now.

    04/30/2018 05:06 PMPosted by Banterdk
    The EpidemicEpidemic change (using RP) is wonderful! Definitely makes this competitive

Giving Unholy a way to deal convert Runic Power into AOE damage, especially outside of Death and DecayDeath and Decay windows was the goal here. This change to Epidemic hopefully flows better: DnD -> Scourge StrikeScourge Strikes -> Lots of Runic Power -> DnD ends -> Epidemic.

    04/30/2018 05:06 PMPosted by Banterdk
    Corpse ExplosionCorpse Explosion is meh, could be okay if we end up producing a lot of ghouls/it's damage gets increased

We thought the fantasy of Unholy being about summoning lots of disposable pets/ghouls was worth trying with this talent. The main worry with Corpse ExplosionCorpse Explosion is that it'll be too dependent on ApocalypseApocalypse (1.5 min CD) and Army of the DeadArmy of the Dead (8 min CD), so it's kind of not available often enough, and also might have to be too bursty. Separately tracking and timing your ghoul durations to line up with times when you need the AOE damage might be tough. Gonna keep an eye on this talent and see how it goes.

    04/30/2018 05:06 PMPosted by Banterdk
    Bit sad Valkyr is going, but not surprised since it aesthetically didn't fit the theme of Unholy.

We were pretty split internally on Gargoyle vs. Val'kyr. Gargoyle is kind of more classic WoW Death Knight from Naxxramas and Val'kyr is the slightly newer WotLK Arthas Death Knight. We thought Gargoyle fit Death Knight as a playable class, a bit more.

And finally, the WarcraftDevs twitter was busy recently as they explained some BfA chages:

 

 

 

 

Share this post


Link to post
Share on other sites
9 hours ago, Starym said:

When a bounty is put on you, it will be announced to all opposing players in the zone and you will appear on the main map for a reward. Good luck!

Wow, this should be interesting. People just surrounding you constantly, like you are a 5K plus viewer Twitch streamer. LMAO

Share this post


Link to post
Share on other sites

Am I the only one who had fun with the extremely reactive rotation as an unholy death knight? They've been slowly making it less fun to me as the xpac went on, and now this.... Weird to see them saying that it wasn't fun for people, yet here I am slowly losing what made it fun to me. Set rotations are boring. Variability makes it fun and require skill to max out. At least some of the other changes sound pretty awesome.

  • Like 1

Share this post


Link to post
Share on other sites
20 hours ago, Sharknad0 said:

Wow, this should be interesting. People just surrounding you constantly, like you are a 5K plus viewer Twitch streamer. LMAO

Protect the payload games incoming.

Goal is to just protect that person for as long as possible. It'll be great fun.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      From the "this took a whole lot of time and effort to make" files, here comes Light's Champions 2, a movie length WoW machinima featuring the fight against the Burning Legion. While it does have a 2 in the title, you don't need to have watched the first one, as it's a standalone story with characters from the original. Cstyle12 took two years on this project and it shows, with custom animations for all the characters using Cinema4D, After Effects and Premiere Pro.
      Here's the trailer in case you're not prepared (© Illidan, 2007) to go straight into the almost 1 and a half hour long movie:
      And here's the actual machinima itself:
      While reddit is busy with the tragedy that is the video's duration (only 3 seconds away from being 1H23min45Secs, aka 12345), you can also check out the first Light's Champions machinima:
      In any case, huge congratulations to Cstyle on seeing this thing through and all the dedication and effort put into it, it really shows what someone can do with enough passion for a project. We really need more like you in the WoW community!
      Source: r/wow.
    • By Starym
      It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

      You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
      Play with the Blues (source)
      Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
      Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
      Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
      Afterward, please return to this thread with your feedback.
      Thank you!
    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
×
×
  • Create New...