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The final PTR patch is here and we have the the official 2.6.1 patch notes!
A very minor set of changes arriving to the PTR today, as this is supposed to be the very last update to patch 2.6.1. It features the return of the Shrouded Moors to the GR tileset, some changes to a WD passive, skill tooltip fixes, as well as the usual legendary and set item tuning.
You should also check out the latest "First Look: Patch 2.6.1" article for a more general overview of, well, what to expect!
PTR PATCH 2.6.1 - v126.96.36.199710 (source)
Last updated October 12 @ 3:20 p.m. PDT.
Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
PTR PATCH 2.6.1 - v188.8.131.52710
To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.
In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.
Table of Contents:
Classes Items Adventure Mode Challenge Rifts Monsters
Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Ground Stomp Jarring Slam Added a maximum threshold on the number of health globes that can spawn in a given time. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Monk Skills Tempest Rush Flurry Reduced the maximum number of stacks from 500 to 100 Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed Can now be cast while moving Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Life from Death Added a maximum threshold on the number of health globes that can spawn in a given time. Witch Doctor Skills Soul Harvest Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest. Witch Doctor Passives Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 19800 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills Arcane Orb Frozen Orb Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold Increased projectile travel distance from 30 to 45 40 Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type Return to Top
General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Band of Might After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% 300-400% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500% Frostburn No longer smart drops for Crusader. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Golden Flense No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix. Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% 225-300% 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Lord Greenstone’s Fan Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%. Wraps of Clarity Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Cesar's Memento Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit Spirit Guards Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200% 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard Deathwish While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%. Etched Sigil Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second. While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second. Halo of Karini You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away Nilfur's Boast Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900% Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. The Grand Vizier No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix. Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Wrath of the Wastes (4) Set During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage. (6) Set Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400% 3000%. Bul-Kathos' Oath (2) Set Increases Fury Generation by 10 15 During Whirlwind you gain 30% 45% increased attack speed and movement speed Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% 900% 1000% 1300% 1500% increased damage and take 15% 20% 50% less damage. Roland's Legacymonke (4) Set Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%. Seeker of the Light (6) Set Increase the damage of Blessed Hammer by 1250% 1500% 2000% and Falling Sword by 500% 1000%. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds. Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (4) Set Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% 3000% increased damage for every active Sentry Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% 2500% 3500% increased damage and take 60% reduced damage for 10 seconds The Shadow's Mantle (6) Set Impale deals an additional 40000% 50000% weapon damage to the first enemy hit. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have. Monk Inna’s Mantra (6) Set Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out. Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have. Raiment of a Thousand Storms (6) Set Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm Shenlong's Spirit The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Bones of Rathma (6) Set Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%. Grace of Inarius (6) Set Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%. Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000% 1650%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700% 5100% 3700% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage. (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 1650 seconds worth of remaining damage. Spirit of Arachyr (6) Set The damage of your creature skills is increased by 2400% 4500% 3900% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt (6) Set Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds. Wizard Delsere’s Magnum Opus (6) Set Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Firebird’s Finery (6) Set Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast. 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Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset Increased the amount of experience and Rift progress granted by the Hematic Disciple Increased the amount of experience and Rift progress granted by Blazing Guardians Increased the amount of experience and Rift progress granted by Smoldering Constructs Reduced the fog effect in the Shrouded Moors tilesets in Rifts The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased Shield Pylons no longer reflects damage back to attackers Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top
Increased the amount of materials that the Challenge Rift Cache drops The Challenge Rift Cache now always drops 10 Death’s Breath Return to Top
Bug Fixes Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs: Fallen Conjurer Fallen Peon Fallen Cur Fallen Grunt Fallen Overlord Fallen Slavelord Return to Top
D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top
Patch 2.6.1 is just around the corner and we're taking a closer look at some of its highlights in terms of skills and itemization.
The main goal of Patch 2.6.1 is balance. Many class sets have been revisited and updated. Raekor & Uliana's Stratagem received numerical tweaks in power. Wrath of the Wastes got a damage boost and the damage reduction from the 4P set bonus lasts an additional 3 seconds. Blessed HammerLimitless has been redesigned, because it caused performance issues in high density areas. Arcane OrbFrozen Orb can now benefit from Audacity & Power Hungry passives, because its range has been increased to 40 yards. The vast majority of updates to Legendary items are number tweaks. Blizzard plans to deploy the last Patch 2.6.1 build to PTR this Thursday.
- Update: Here are the probably final 2.6.1 patch notes.
The latest patch for Diablo III is on its way! Read on to learn more about incoming class set updates, skill changes, and balance passes coming in Patch 2.6.1.
Class Set Revisions
Following the release of the Necromancer, the theme of this patch is (appropriately) balance. We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible. Targeting the most popular or requested builds, we started with Class sets, and you can expect buffs coming your way no matter which hero is your favorite.
While some sets, like Legacy of Raekor or Uliana’s Strategem, have simply received numerical tweaks in power, others have had minor functionality tweaks that make a big difference. For example, if you’re a big fan of spinning to win, you should revisit the Wrath of the Wastes set. In addition to getting a boost in damage, the damage reduction provided by the 4-piece set bonus now lasts an additional 3 seconds, making plenty of room to toss out a Rend without feeling too vulnerable.
The Necromancer isn’t left out either; if you enjoy the bloody gameplay of Trag’Oul’s Avatar, the double-life cost from the 6-piece set bonus has been removed. Hardcore players may now feel a bit more comfortable experimenting with this set, enabling oodles of gore-tastic gameplay.
While most of the incoming changes are focused on items, there were some skills that needed tweaks to improve their overall performance. Skills are the stage upon which balance is built, so we identified a number of them that would benefit from more careful tuning and improved in-game performance .
For example, Crusaders with a hankering for hammers will find that the Blessed Hammer (Limitless) rune has been redesigned. The additional projectiles were causing performance issues in high density areas, so we’ve compensated by increasing both the rune’s base damage as well as its area of effect.
Other changes were more straightforward. We noticed, for example, that Arcane Orb (Frozen Orb) could not benefit from either the Power Hungry or Audacity passives due to its ideal explosion range. We’ve increased its range to 40 yards to make the intent of this skill’s synergies clearer.
Like the changes made to class set items, we’ve targeted many Legendary items to help with tuning. The large majority of these are number tweaks, but keep an eye out for a few exceptions with broader updates!
Patch 2.6.1 is well on its way and will make game play options more diverse than ever! What classic build are you looking forward to revisiting? Is there a play style you’ve always wanted to try that you plan on giving a whirl? Let us know in the comments below, or ask your questions about the upcoming patch. We’ll see you in Sanctuary!
Hello! This is Fox from Velocity. We're a DAYTIME Mythic raiding guild on Sargeras. Currently 5/9M, 9/9H ToS. Last tier we ended 7/10M NH in the final two months before the release of ToS. Now we'll be focusing on Mythic ToS progression. After real life claimed a few of our key raiders, we are searching for a few more good and reliable players for our roster, mainly DPS, who can learn the fights quickly and attend our early raid times.
Our core team is composed of veteran players who have experience raiding at high-levels (including top US 100 guilds) as well as those who are entirely new to mythic raiding, but fast learners. We aim for a focused, but relaxed environment; upholding a certain level of standards, while still joking and having fun. A fun fact about us - since were a morning guild we actually got two realm 1st's on Heroic. Worldwide our H Goroth kill was 15th and Demonic Inquisition was 6th.
[A] <Velocity> 5/9M 9/9H (7/10M) - Daytime/Morning raid LFM
Raid Times: 10am-1pm CST | Tues/Wed/Thurs
Ranged - Ele Shaman, Warlock, Boomkin, Mage, Other
Melee - Rogue, Warrior, Monk - Other
Healer - DPS with heal offspec
Item Lvl: 930+/-
Exp: 3/9M (Pref)
*Specific classes are listed above as preference. However, any class is welcomed! We will consider anyone who is willing to join and can commit to our raid times, we may also make exceptions if you are under the requirements.
We’re not super hardcore, we like having fun, but we do have high standards; so we expect our raiders to play their class well, come prepared, FOLLOW MECHANICS, have a sense of humor (or not) and adapt quickly. Prior Mythic raiding experience is a plus, though not necessary if you're a fast learner.
Due to our niche raid times, we encourage everybody to communicate about attendance via Calendar invites, Discord channels, or through tells with an officer. We are looking for players who are dedicated and realistic with their schedules. It’s important to know who will be available day-by-day so we can make arrangements. This is necessary to avoid setbacks and keep up with progression! We are very understanding when someone needs to post-out. Schedules change, things come up and real life always comes first. All we ask for is a heads up!
Perks: Feasts, Codex, Spirit Cauldrons, near-unlimited guild repairs, and the occasional gem or enchants. We run alt raids and Mythic+ 15s with each other each week. We're a tight-knit guild, who's always joking around and helping each other out. We also play other games together outside of WoW, like Overwatch, SC2, Heroes, Diablo, Dota2, LoL and whatever else.
If we sound like a good fit, let us know! Leave a reply here, send us a tell on BNET or in game. Or be old school and send an in-game mail! Thanks for reading, and we hope to hear from you soon! =D
Blizzard announced the release date of Season 12 and they're aiming to release the last Patch 2.6.1 PTR build this Thursday.
Season 12 starts on November 9. To find out more about Haedrig's Gift sets and rewards, have a look at our Season 12 overview. The last build focuses on bug fixes, tooltips and some community feedback requests. Stay tuned for more information.
Originally, this was scheduled to be our last patch. However, after continued observation of performance on the PTR (and passing on some additional feedback), we're in the process of generating a new build to release for testing sometime next week. We're going to aim for a Thursday release, but (as you all know is usually the case) that's a tentative date.
The changes we're making were, primarily, bug fixes in tooltips and other behind the scenes needs... but while we were at it, there were a few last community feedback requests we saw in response to our last PTR patch. Some of those changes were low risk, so we're going to move forward with them. I look forward to seeing your feedback after the patch next week!