Jump to content
FORUMS
Sign in to follow this  
Starym

New PvP Ranking, Ilevel Systems and More Coming to Beta

Recommended Posts

wtYEuXr.jpg
 

Some big PvP news today, as we get a rundown of the new ranking system, ilevel rewards, exclusive transmogs and a new weekly conquest system. The big news is the ranking system, as it will more closely resemble that of other Blizzard games, with players sorted and progressing through various skill brackets (like Gold, Platinum etc, but with WoW titles for the brackets). These new changes will be coming to the beta soon, so there's probably more changes to come.

Blizzard LogoBfA PvP (source)

In BfA we are doing some meaningful re-structuring of the PvP itemization system, as well as the ranking system. We're still massaging the system, but we'd like to share some details which may help alleviate some of your concerns. Keep in mind some of this stuff could still change. No pony promises.

New ranking system
We're updating the ranking system to better mirror the other games at Blizzard. WoW via arena is actually one of the first competitive games at Blizzard to have a rating system, so it's fair to say it's time for an update.

To that end we want to bucket players in rankings similar to StarCraft or Overwatch using labels such as Gold, Platinum etc. (We're still going to have our own titles (Challenger, Rival, Duelist etc.)) We feel these rankings have grown to common verbage in the competitive PvP community so we're happy to bring them to WoW. Keep in mind that you'll still be able to see your rating at end of match and within the UI. And we're also looking to add your actual rank in the UI as well (as in, you're rank #10 in the region).

New iLevel reward scheme
Similar as in Legion, we're going to reward you with better gear based upon your competitive standing. However, in Legion we rewarded you incrementally in a linear fashion. So as you gained more rating, your iLevel gradually increased. We found this didn't reflect the distribution of players very fairly in terms of appropriate reward for effort in the system. (Translation: The iLevel of rewards was generally too low) In result we're changing the distribution instead to be something of a bell curve, to match the new ranking system.

What this means is that players in Challenger/Gold (1600-1800 around) will have a chance at ~Normal raid quality loot, Rival/Platinum (starting around 1800) with Heroic Raid quality loot, and so on.

Epic Appearances and other rewards
Different rewards will be tied to different rankings. In Legion you got the entire Epic appearance when you hit 2000 rating, in BfA this will be gradually rewarded to you at different ranks. And you will instantly get the look after you achieve that rank, rather than a end of season calculation.

We totally get the concerns with potentially too broad of brackets. And we definitely agree the competitive spirit often burns brightest at the highest ratings, so it's something we'll be mindful of. Season Gladiator mounts (and likely glad titles) will still be a % distribution at end of season like in the past, and we could see new rewards for the upper brackets as we shift some of the others (Epic appearances) downwards.

Weekly Conquest
As discussed in the past, we're introducing a conquest system based upon past designs. You will earn conquest from doing PvP activities (mostly rated, but some also from War Mode) that will fill a bar for a reward each week. This is intended to be attractive to the average player.

One of our biggest goals with the new system is to better align the effort and reward in contrast to all of the other parts of the game, especially at the lower rankings who perhaps in Legion (or in the past) didn't see it as worth their time. I think we can all agree that more players doing competitive PvP is a worthwhile goal.

We hope to have these systems live in beta soon, and hope to hear your feedback!

  • Like 1

Share this post


Link to post
Share on other sites

In legion they moved to a system that was helping casual PVPer to not be too much behind and being trained by everything. Now they revert it back to something that will increase the delta to old levels.

It looks to me that they are simply trying again and again until they are lucky enough to find a decent way to balance a pve game for pvp content.

Share this post


Link to post
Share on other sites

Finally going to the  bracket ranking system. Hopefully the Gladiator title is rewarded to everyone in that bracket instead of the top 0.5%. 

Better rewards = More participation. 

I'm still confused with what type of scaling is implemented for World PvP (War mode), Battlegrounds and Arena.
Arena & Battleground using PvP Templates and World PvP using item level scaling?

Item level scaling will still feel like rubber banding. 

Share this post


Link to post
Share on other sites

Solid changes. Still need a better combat system for WoW as a whole. Hard targetting and current spell telegraphing feels ancient at this point.

Share this post


Link to post
Share on other sites
22 hours ago, Reullapool said:

In legion they moved to a system that was helping casual PVPer to not be too much behind and being trained by everything. Now they revert it back to something that will increase the delta to old levels.

It looks to me that they are simply trying again and again until they are lucky enough to find a decent way to balance a pve game for pvp content.

This depends entirely on how they handle item level difference. Also depends on other gear options. Legion was meant to close the gap, but ended up with people being able to jump into a M+15 (or get a boost for what is basically a week or two of using your Order Hall) and get gear that's a higher item level than top PvP gear.

Share this post


Link to post
Share on other sites
23 hours ago, Migol said:

I'm wondering how Battlegrounds (and the rampant bot problems therein) will be included.  

I haven't seen bots in a bg for ages and I'm in them most days.

 

Share this post


Link to post
Share on other sites
5 hours ago, Blainie said:

This depends entirely on how they handle item level difference. Also depends on other gear options. Legion was meant to close the gap, but ended up with people being able to jump into a M+15 (or get a boost for what is basically a week or two of using your Order Hall) and get gear that's a higher item level than top PvP gear.

They should have stuck to a rigid pvp template without the % boost per 10 ilvl.

"It's only a couple % it won't matter" 18% boost to stats is quite a wedge over the 800 start area.

Would also have made it a hell of a lot easier to tweak classes in pvp.

Takes ages in bg or arena to gear up from fresh 110 to about 940ilvl as it's a string of low ilvl pish

gear you get for weeks.

Edited by Neepz

Share this post


Link to post
Share on other sites
23 hours ago, Neepz said:

Takes ages in bg or arena to gear up from fresh 110 to about 940ilvl as it's a string of low ilvl pish

gear you get for weeks.

They won't do much about it since you can very easily get through that early low-gear time by following the story of Argus, for example. You don't even need to do major PvE, such as dungeons (1 run of Seat) or raids. You can clear 910 item level, up to 920 with no warforged stuff, just legendaries, through the argunite system. 

Since it's not forcing you to PvE strictly, I can't see them changing it or moving away from that kind of model.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of seven new Essences coming to the game in Visions of N'Zoth.
      Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.
      Unwavering Ward
      Rank 1
      Major Power: Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec. Minor Power: Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. x Rank 2
      Major Power: Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks. Minor Power: Unwavering Ward - Absorption can stack up to 20% higher. Rank 3
      Major Power: Guardian Shell - Each sphere consumed heals you and the ally for 0. Minor Power: Unwavering Ward - Protected targets take 3% reduced damage. Spirit of Preservation
      Rank 1
      Major Power: Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec. Minor Power: Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times. Rank 2
      Major Power: Spirit of Preservation - Allies in the beam are healed for 219 every 0.6 sec. Minor Power: Devout Spirit - Saving Vigil can now stack up to 5 times. Rank 3
      Major Power: Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target. Minor Power: Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%. Touch of the Everlasting
      Rank 1
      Major Power: Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min. Minor Power: Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min. Rank 2
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health. Minor Power: Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec. Rank 3
      Major Power: Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset. Minor Power: Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%. Strength of the Warden 
      Rank 1
      Major Power: Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec. Minor Power: Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing. Rank 2
      Major Power: Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec. Minor Power: Endurance - Accumulate 25% additional healing every 2 sec. Rank 3
      Major Power: Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector. Minor Power: Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks. Breath of the Dying
      Rank 1
      Major Power: Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec. Minor Power: Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10. Rank 2
      Major Power: Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health. Minor Power: Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault. Rank 3
      Major Power: Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast. Minor Power: Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health. Spark of Inspiration
      Rank 1
      Major Power: Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec. Minor Power: Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Moment of Glory - Increase the duration of Moment of Glory by 10 sec. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. Rank 3
      Major Power: Moment of Glory - Moment of Glory now also increases your Speed by 0. Minor Power: Unified Strength - Unified Strength now affects 1 additional ally. The Formless Void
      Rank 1
      Major Power: Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences. Minor Power: Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10. Rank 2
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - pri bonus increased by 25%. Rank 3
      Major Power: Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%. Minor Power: Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec. Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Seven new Essences will be added to the game in Visions of N'Zoth.
    • By Stan
      Allied Races and the Pandaren will be finally able to become Death Knights in the near future, as Blizzard added creature textures together with encrypted sound files for Bolvar Fordragon and Darion Mograine in 8.3 Build 32151.
      It seems Bolvar is going to forge a new line of Death Knights in Patch 8.3. Death Knight textures for all Allied Races (Including Lightforged Draenei) have been added to the game along with encrypted sound files for Bolvar Fordragon and Highlord Darion Mograine, who's likely going to narrate the new Death Knight intro. There's also an encrypted map of an area, which is likely the one of Icecrown Citadel.

      Datamined Pandaren Male Death Knight Texture
      It seems there's going to be a brand new Death Knight intro, but at this time, we don't know if the Allied Races are going to start at level 20 or 55 and how that's going to affect Heritage Armor acquisition.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th Death Knight textures have been added to the game for all Allied Races and the Pandaren in Patch 8.3.
    • By Stan
      In this week's 8.3 Build 32151, Wrathion's Legendary Cloak has been renamed and updated to have a higher base item level.
      Experimental Blacktalon Shroud is now called Ashjra'kamas, Shrould of Resolve and the base item level is up to 445.
      The cloak's effect (Blacktalon's Experimental Protection) reduces the Sanity loss from all sources by a percentage, which is mandatory for completing Horrific Visions, as your Sanity bar depletes and the reduction allows you to stay there longer and earn better rewards. You'll upgrade the item level of the cloak with Horrific Cores up to a maximum item level of 475 at Rank 15.
      Rank Item Level Reduces Sanity by % 1 445 5% 2 445 8% 3 445 10% 4 445 13% 5 455 25% 6 455 28% 7 455 30% 8 455 33% 9 455 35% 10 465 50% 11 465 53% 12 465 55% 13 465 58% 14 465 60% 15 475 75% You can check out our initial preview of the cloak here and we've updated the article to include the latest changes.

      At Ranks 5 and 10, the cloak gets an enhanced appearance that is added to your transmog tab.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Allied Races & Pandaren Death Knight Textures Added on 8.3 PTR Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Alpaca Mounts in Patch 8.3 Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
    • By Stan
      Experimental Blacktalon Shroud is a Legendary Cloak given to us by Wrathion in Patch 8.3 that can be leveled up to Rank 15, just like Heart of Azeroth using Corrupting Core and Horrific Core. 
      Patch 8.3 Build 32151 Update
      The cloak has been renamed and has a higher item level as of the latest build. You can find more information in the article linked below.
      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Corrupted Rings with Kiss/Curse Effects from Ny'alotha Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th The cloak's effect (Blacktalon's Experimental Protection) reduces Sanity loss from all sources, especially important within Horrific Visions, which cannot be completed effectively without it..

      In Horrific Visions, your goal is to kill enemies and a miniboss before your Sanity bar fully depletes.
      As previously noted, you can level up the cloak. The initial item level is 400 (Rank 1) and the effect reduces your Sanity loss from all sources by 5%. When you purchase the cloak on PTR, however, the base item level is 430, but it becomes lower when you upgrade it for the first time, which is likely a bug.

      At Rank 15, Experimental Blacktalon Shroud has an item level of 425 and the effect reduces your Sanity loss from all sources by up to 75%.

      Experimental Blacktalon Shroud gains an enhanced appearance at Rank 5 and Rank 10.
    • By Stan
      Ahead of tomorrow's PTR testing, Blizzard deployed a new build to 8.3 PTR with fixes for the recently-previewed Alpaca mounts.
      The mounts will likely be tied to the new reputations in Visions of N'Zoth. Previously, the saddle was incorrectly placed on the model, but the issue has been fixed in 8.3 Build 32151, and here are the mounts in their full glory!

      MountSpecial Animation

      Other Patch 8.3 Content:
      Visions of N'Zoth Class Changes Visions of N'Zoth Development Notes Official Mechagnomes & Vulpera Preview Vulpera Heritage Armor Preview Mechagnomes Heritage Armor Preview Mechagnome & Vulpera Dance Animations Corrupted Rings with Kiss/Curse Effects from Ny'alotha Wrathion's Legendary Cloak Preview Assaults in Patch 8.3 Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet N'Zoth's Model in Patch 8.3 Mechagnomes & Vulpera Unlock Requirements Ny'alotha Raid Boss Names & Descriptions Goblin & Worgen Heritage Armor Sets Preview Visions of N'Zoth Content Update Preview Initial Ny'alotha Raid Testing: October 11th
×
×
  • Create New...