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Enabled War Mode Increases XP Gains by 15%

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War Mode in Battle for Azeroth is Blizzard's answer to ganking and World PvP. It's a mode that can be toggled on/off at will in Stormwind and Orgrimmar and enabling it will increase your Experience gains from all sources by 15% and opt you into World PvP.

It does not matter whether you play on a PvP or PvE server, everyone can participate in or completely turn off PvP in Battle for Azeroth. To incentivize War Mode, all players that have it enabled will receive the EnlistedEnlisted buff - Experience gained from killing monsters and completing quests increased by 15%.

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War Mode

  • Enables World PvP with the opposing faction. Activates PvP Talents in the outdoor world.
    • This can only be turned on or off in Stormwind/Orgrimmar.
  • Enable War Mode to receive the Soldier of the AllianceSoldier of the Alliance/Solider of the HordeSolider of the Horde buff and use PvP talents in the outdoor world.

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PvP Talent Slots

In Battle for Azeroth, you have four PvP talent slots and a bucket of talents to choose from. The first PvP talent slot is the same for every Class and you have three talent choices:

The other three slots obviously have more variety. We'll have a preview of all PvP talents up soon!

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I like it, as someone who is going to spend time off work to rush to 120 then go ganking on the other island its nice to see a boost to the leveling process.

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24 minutes ago, DaltonIsPanda said:

I wonder if this is going to lead to a lot of quest hoarding and waiting to turn in till you can turn on War Mode.

It sounds like an inefficient way to get experience to me though. As for Warmode, I think it is a good incentive.

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This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

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It will certainly add a bit of flavor to the world/server first lvl 120 race, but personally I'm not interested. Maybe when leveling alts, but not in BfA.

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Server first isn't an achievement anymore. And  PvE'ers need to stop acting like getting to 120 first some how graduates you from the Harvard of video games - it's 2018 and anyone who has played this game for a long period of time could care less at this point. The time spent pvping will likely offset the XP gains. 

If people want to collect a log of quests, turn on war mode, then turn in their quests they're still going to be subject to running around, handing in quests, and getting ganked.

I like that this introduces a CHOICE and some chaos. Bring it on.

Edited by Abom
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17 minutes ago, Lampanelli said:

This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

Fair point, but you have to remember that this doesn't really cause any harm at all. Sure you might be ganked here and there but realistically you pace yourself how you want to be paced. Most of the raids or Mythic+ options will not be released until a couples weeks later (much like in Legion) so you have plenty of time to level to 120. 

Also it's not like you won't be receiving any help at all from your fellow players!

 

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So basically everyone is getting a 15% xp boost? There is absolutely zero risk of losing anything in this game at all in pvp, so why would someone not take advantage of this?

 

Edit: Also at max level, do you get 15% extra gold?

Edited by Todd
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Given the population imbalances on most servers (Including the biggest Horde/Alliance dominated ones.) this is a no brainer.  Who is going to camp someone while leveling upon launch?  Leveling alts I can see it possibly being an issue but overall it’s a big MEH.

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I paid actual money (before the bnet balance thing) to get away from World PvP so no incentive they offer is getting me to go back, but good for those that do it I suppose.

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7 hours ago, Misuteri said:

Given the population imbalances on most servers (Including the biggest Horde/Alliance dominated ones.) this is a no brainer.  Who is going to camp someone while leveling upon launch?  Leveling alts I can see it possibly being an issue but overall it’s a big MEH.

because of the new sharding tech when you turn on warmode the realm you are on doesnt matter anymore, you WILL see players that are ready for pvp.

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16 hours ago, Lampanelli said:

This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

Plenty of people will be wasting time running back to their corpses. There is a winner in each PvP fight, which means at least 50% of the people engaging in War Mode that actually fight are going to lose time compared to people that don't touch it.

Also, don't forget, rares, escort quests, quests hand-in hubs, they're all going to be far harder to get through with War Mode enabled.

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2 hours ago, Blainie said:

Plenty of people will be wasting time running back to their corpses. There is a winner in each PvP fight, which means at least 50% of the people engaging in War Mode that actually fight are going to lose time compared to people that don't touch it.

Also, don't forget, rares, escort quests, quests hand-in hubs, they're all going to be far harder to get through with War Mode enabled.

From what I understand on how PvP servers work at present...players tend to ignore one another at the start of an expansion while leveling. I see no reason for this changing. So...essentially...PVPers will be getting a free 15% XP boost at the start of BfA until they start reaching cap and the ganking starts.

Edit: and I wonder how much War Mode will be utilized once we're a few weeks into BfA and there's lots of 120 level players. I;m guessing it will be minimal.

Edited by Calysia
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2 hours ago, Calysia said:

From what I understand on how PvP servers work at present...players tend to ignore one another at the start of an expansion while leveling. I see no reason for this changing. So...essentially...PVPers will be getting a free 15% XP boost at the start of BfA until they start reaching cap and the ganking starts.

Edit: and I wonder how much War Mode will be utilized once we're a few weeks into BfA and there's lots of 120 level players. I;m guessing it will be minimal.

This is true, however, with the introduction of faction assassins, players will now have incentive to "interact" with each other for the 15% extra damage/healing buff.  I can see this promoting corpse camping and lvl 120 players hassling people who are still leveling, just to get the buff before going off to do world quests or whatever.

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22 hours ago, Lampanelli said:

This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

Say it with me now:

 

World

 

of

 

WAR

craft

War... there is a War.

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My opinion in this matter is simple: chaos is great bring it on!

Food for thought tho, if leveling as a group is often the most efficient way to go about it early on, it will be even more the case now. Grab a healer, mix in four dps and get ready to steamroll both the monsters and the enemy players who get in your way! Island expeditions World PvP version.

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Personally, I'm not a fan, I think it hurts both pve and pvp people.

Kind of destroys the whole pvp and pve server thing. I play on Tichondrius a lot, it has a horde majority and is pvp enabled. I guarantee that tons of alliancr players will just say fuck it and disable pvp and then there will be no one to fight at max level.

On the other side, I imagine it's kind of AIDS for a person who purposefully chose a pve server to then enable pvp if they want to level faster.

Blizz gave people a choice of servers, they don't need to mess it up.

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No need to worry about either of those things SMorcMan.

If you enable pvp mode then you will be placed along with similar numbers of enemy faction players from other servers when you go into the world. So it literally doesn't matter if you would be super outnumbered or super outnumber in your server because the world content is basically all xrealm in BFA outside of RP servers.

If people don't want the risk / stress of pvp happening they can just disable it at any point by going to their capital city and no one can touch you = same experience as pve server.

If you opt in to pvp and then complain about doing pvp then you're just out of it but I think people will figure it out in time. Also that choice was something a lot of people (like me) did in WoW launch 14 years ago. But I feel like being in a pvp server is straight up worse nowadays than being on a pve one because you waste time pvping for no reward. BFA is going to be a breath of fresh air in this subject!

Edited by Seksi

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9 hours ago, Seksi said:

No need to worry about either of those things SMorcMan.

If you enable pvp mode then you will be placed along with similar numbers of enemy faction players from other servers when you go into the world. So it literally doesn't matter if you would be super outnumbered or super outnumber in your server because the world content is basically all xrealm in BFA outside of RP servers.

If people don't want the risk / stress of pvp happening they can just disable it at any point by going to their capital city and no one can touch you = same experience as pve server.

If you opt in to pvp and then complain about doing pvp then you're just out of it but I think people will figure it out in time. Also that choice was something a lot of people (like me) did in WoW launch 14 years ago. But I feel like being in a pvp server is straight up worse nowadays than being on a pve one because you waste time pvping for no reward. BFA is going to be a breath of fresh air in this subject!

 

On 5/10/2018 at 2:44 PM, SMOrcMan said:

Personally, I'm not a fan, I think it hurts both pve and pvp people.

Kind of destroys the whole pvp and pve server thing. I play on Tichondrius a lot, it has a horde majority and is pvp enabled. I guarantee that tons of alliancr players will just say fuck it and disable pvp and then there will be no one to fight at max level.

On the other side, I imagine it's kind of AIDS for a person who purposefully chose a pve server to then enable pvp if they want to level faster.

Blizz gave people a choice of servers, they don't need to mess it up.

also they said with BFA all servers will be pve now with warmode being introduced 

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10 hours ago, elmurufdd said:

 

also they said with BFA all servers will be pve now with warmode being introduced 

That'd be an interesting way of possibly helping to even out one-sided servers. Moving to a completely Horde server as an Alliance with a free transfer is more appealing when you know it's not PvP enabled.

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On 5/11/2018 at 8:42 AM, Seksi said:

No need to worry about either of those things SMorcMan.

If you enable pvp mode then you will be placed along with similar numbers of enemy faction players from other servers when you go into the world. So it literally doesn't matter if you would be super outnumbered or super outnumber in your server because the world content is basically all xrealm in BFA outside of RP servers.

If people don't want the risk / stress of pvp happening they can just disable it at any point by going to their capital city and no one can touch you = same experience as pve server.

If you opt in to pvp and then complain about doing pvp then you're just out of it but I think people will figure it out in time. Also that choice was something a lot of people (like me) did in WoW launch 14 years ago. But I feel like being in a pvp server is straight up worse nowadays than being on a pve one because you waste time pvping for no reward. BFA is going to be a breath of fresh air in this subject!

 

18 hours ago, elmurufdd said:

 

also they said with BFA all servers will be pve now with warmode being introduced 

Thanks for the info both of you. I was not aware that they were balancing the numbers and also having all servers pve by default. Will definitely be a different experience than legion, my only hope is that they somehow prevent max levels from camping lowbie quest givers cuz that is and always will be annoying.

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Well, arguments for both sides on War mode are valid.

From my experience, I turned it on in the Beta on my 2nd Mage, got ganked three times by a 120 DK, remembered why I hate PvP and why I'm so glad all servers are becoming PvE in Legion and ragequit. Someone else might enjoy the extra challenge.

The annoying thing is that you can turn it on and off only in Orgrimmar, I really hope they change that.

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1 hour ago, Zadina said:

The annoying thing is that you can turn it on and off only in Orgrimmar, I really hope they change that.

I'm guessing, if they let us change it outside of cities, they'll add a timer like they do with PvP currently, so people can't use it to pick their fights.

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      Research Talents
      Know No Fear - Increases your max sanity.[NYI] The Penitent Shall Pass - Your sanity now passively regenerates. [NYI] Non-Research Talents
      Expansive Mind - Increases all party members' maximum Sanity by 100/$@312,888m1/$@312,889m1. Gift of the Titans - Defeating enemies in Horrific Visions has a chance to grant Gift of the Titans, increasing haste and movement speed by 60% for 20 sec. Singular Sanitation Expertise - Reduced damage taken and increased damage done by 5/10/5%. This benefit is lessened by 2/4/5% per additional party member in the Vision. Leveraged Materials - [NYI] When leaving the Vision, gain Cleansed Mementos for every unused Sanity Restoration Orb and Detoxifying Vial. Orb Operation Manual - Receive instructions on how to summon Sanity Restoration Orbs while within a Horrific Vision. The orb revives all nearby allies and restores their Sanity. Up to 3 Sanity Restoration Orbs can be summoned in a single Vision, and orbs summoned by any player in the party count against this limit. Vision Cartography - [NYI] Able to sync with Vision Mapping points, yielding Corrupted Mementos and granting you 40% increased movement speed. Vision Hunter - Killing an enemy grants 1/2/3% increased damage for 10 sec. Stacks up to 5 times. Tier 2
      Research Talents
      My Name Is Fury - Whenever you take damage that causes you to lose sanity, deal damage to the enemy as well. [NYI] Friends In The Darkness - Whenever you lose Sanity, chance to summon a friendly void fiend to fight by your side for a short time.[NYI] Non-Research Talents
      Elite Extermination - Defeating an Elite enemy within the Visions of N'Zoth restores 200 Sanity. Experimental Endeavor Expertise - Cleansing Lights and Portable Clarity Beams you cast last 100% longer. Inversion - Each madness now comes with a minor beneficial effect. Vision Reorganization - [NYI] Able to see and open portals from alternate Horrific Visions, summoning enemies for additional rewards. Tier 3
      Research Talents
      Rich Cache - Chests now have a chance to contain stronger torches and greater scrolls in them. [NYI] Non-Research Talents
      Emergency Cranial Defibrillation - Upon reaching 0 Sanity, you gain 500 Sanity. Occurs once per Vision. Synchronized Mind Stabilizer - The first revival you perform on an ally during the Vision costs no Sanity. Tier 4
      Research Talents
      Fleeting Vision - Whenever you are inside the Vision, your movement speed is increased. [NYI] Bountiful Vision - Increases the number of Corrupted Mementos that drop for you. [NYI] Unknown NYI Talent Tier 5
      Research Talents
      Stalwart Mind - Whenever you are afflicted by a madness, chance instead to benefit from a Boon of Resolve. {NYI] Check out our Visions of N'Zoth Content Hub for the latest Patch 8.3 info!
    • By Stan
      Visions of N'Zoth is Battle for Azeroth's final major content patch, where we take the battle to N'Zoth himself and visit Ny'alotha. Our hub covers everything you need to know about Patch 8.3 and helps you stay on track if you haven't been playing the game for a while.
      Patch 8.3 Release Date
      While nothing has been officially confirmed, we think the patch is going to hit live servers on December 2019. Datamined sound files suggest that Ny'alotha, the Waking City raid, might be delayed until Patch 8.3.5 and not open immediately when Visions of N'Zoth goes live, which would delay the new Mythic+ Season as well.
      Game Director Ion Hazzikostas talked about Visions of N'Zoth in the latest Content Preview on October 7. We learned pretty much everything about the new patch, and in the following section, you're going to find its main features:
      Assaults
      Invasions return to the game once more, and this time, they're called Assaults. The Vale of Eternal Blossoms and Uldum will be periodically under assault by N'Zoth's forces, and your goal is to drive them back by completing quests and interacting with various objectives to complete the "emissary." Blizzard uses technology and everything they've learned from Mechagon and Nazjatar in this new iteration of Assaults to ensure dynamic replayability. Assaults are mandatory if you want to enter Horrific Visions.
      Initial Preview of Assaults in Visions of N'Zoth Horrific Visions
      Described as alternate realities where N'Zoth's power is ascendant, these are 1-5 player "scenarios" of Stormwind and Orgrimmar, where you need to complete various objectives for rewards. Horrific Visions revolve around a new mechanic called Sanity, which starts draining as soon as you enter a Horrific Vision. Your goal is to complete as many side objectives as possible and defeating the mini-boss before your Sanity is completely depleted.
      To help you with that, we've got Wrathion with a new Legendary Cloak and a Titanic Research Archive for Horrific Visions with perks that gradually trivialize the feature.
      Ny'alotha, the Waking City
      We will be facing N'Zoth in Ny'alotha, the new twelve-boss raid located in Uldum. It comes with a raid skip quest after you defeat the first boss and new sets up for grabs:
      Ny'alotha Cloth Sets Preview Ny'alotha Leather Sets Preview Ny'alotha Mail Sets Preview Ny'alotha Plate Sets Preview We've also covered the continuation of the story in Patch 8.3 and what happens in the raid in the articles below:
      New Forsaken Leadership in Patch 8.3 (Spoilers) Azshara's Bargain and the Key to Defeating N'Zoth (Spoilers) I'lgynoth's Whispers in Patch 8.3 (Analysis) N'Zoth's in-game model has been updated multiple times.
      Rewards Updates
      Visions of N'Zoth comes with two new factions, six new Essences, a brand new Mythic Season, a new Seasonal affix, Profession updates, and more that we'll cover soon.
      Heart of Azeroth will have a new Minor slot, two Stamina nodes, the maximum level increased to 85 (was 70). Coming in a later PTR update, Blizzard will be adding an infinite progression slot to aid you against N'Zoth's corruption at max level (whatever that means).
      New Allied Races: Vulpera & Mechagnomes
      Another pair of Allied Races will become available in Visions of N'Zoth. Alliance players will be able to recruit Mechagnomes, and their Horde counterpart are the Vulpera of Vol'dun.
      Official Mechagnomes & Vulpera Preview Mechagnomes & Vulpera Racials Mechagnomes & Vulpera Unlock Requirements Vulpera Heritage Armor Preview Mechagnome Heritage Armor Preview Mechagnome & Vulpera Dance Animations Vulpera Tidbits: Racial Mount, Shaman Totems, Hunter Pet New Heritage Armor: Goblins & Worgen
      Goblins and Worgen received new models and animations in Patch 8.2.5, but no Heritage Armor, which is added in Patch 8.3.
      Goblin & Worgen Heritage Armor Sets Preview Auction House Overhaul
      The Auction House will be completely revamped. No more lag caused by the system being clogged with single stacks. Stackable items are no longer purchased or sold in stacks; copper is no longer displayed in the Auction House, but used for calculations. If you regularly forget the name of goods, you can create a shopping list, and more!
      Auction House Revamp Preview The Removal of Titanforging
      Ion teased the removal of Titanforging in Patch 8.3 through something more "twisted and corrupt." We found some interesting Corrupted Rings from Ny'alotha with various Kiss/Curse Effects. Based on datamining and game assets, it seems we will be able to cleanse and alter them somehow.
      Are Cursed Items the Alternative to Titanforging? Class Changes
      No patch would be complete without some class changes, and you can find all class changes planned for Visions of N'Zoth here.
      Allied Race & Pandaren Death Knights
      We found encrypted sound files of Bolvar and Mograine together with Death Knight creature textures for Allied Races and the Pandaren, and new Death Knight Swords of the Ebon Blade.
      We think Allied Races and the Pandaren will be able to roll Death Knights in the near future, and there is at least a partial revamp of the Death Knight starting area planned now that Bolvar is the Lich King. Given that the files are encrypted, it's likely that this bit will be unveiled at this year's BlizzCon.
      New Mounts
      As usual, with every content update, multiple mounts are coming with placeholder descriptions, sources, and whatnot.
      Alpaca Mounts - Presumably, new reputation mounts available for purchase at Exalted. Chalcedony Cloud Serpent - A new recolor of the existing serpent, possibly tied to the Assault on Vale. N'Zoth Serpent - New Stormsong Valley Rare Mount from the Adherent of the Abyss. Aqir Flying Mount - Mythic N'Zoth mount, maybe? Ny'alotha Allseer - Ahead of the Curve reward? Island Expedition Vendors
      In Patch 8.3, you will be able to purchase Island-specific and Invasion-specific crates for Dubloons.
      New Dubloon Vendors Selling Island Expedition and Invasion Crates 3 New World Bosses
      Blizzard is adding three new world bosses to the game, which drop item level 445 loot.
      Miscellaneous
      Other minor things planned for Patch 8.3 include:
      A new PvP event where players can serve N'Zoth, similar to Talon's Vengeance. Heroic difficulty for the Darkshore Warfront. Division of Operation: Mechagon into two wings, each with Heroic and Mythic Keystone difficulties. Darkmoon Arcade, allowing you to play your favorite mini-games at the Darkmoon Faire. Deepwind Gorge updated to be a capture point map. New Battle Pets and Pet Battle Dungeon - Blackrock Depths. New Story Quests: Rise of N'Zoth ...and more! We'll be periodically updating this hub with more details!
      Vision of N'zoth is the final major content patch of BfA, and here's our hub with everything you need to know.
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