Stan

Enabled War Mode Increases XP Gains by 15%

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War Mode in Battle for Azeroth is Blizzard's answer to ganking and World PvP. It's a mode that can be toggled on/off at will in Stormwind and Orgrimmar and enabling it will increase your Experience gains from all sources by 15% and opt you into World PvP.

It does not matter whether you play on a PvP or PvE server, everyone can participate in or completely turn off PvP in Battle for Azeroth. To incentivize War Mode, all players that have it enabled will receive the EnlistedEnlisted buff - Experience gained from killing monsters and completing quests increased by 15%.

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War Mode

  • Enables World PvP with the opposing faction. Activates PvP Talents in the outdoor world.
    • This can only be turned on or off in Stormwind/Orgrimmar.
  • Enable War Mode to receive the Soldier of the AllianceSoldier of the Alliance/Solider of the HordeSolider of the Horde buff and use PvP talents in the outdoor world.

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PvP Talent Slots

In Battle for Azeroth, you have four PvP talent slots and a bucket of talents to choose from. The first PvP talent slot is the same for every Class and you have three talent choices:

The other three slots obviously have more variety. We'll have a preview of all PvP talents up soon!

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I like it, as someone who is going to spend time off work to rush to 120 then go ganking on the other island its nice to see a boost to the leveling process.

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I think it would be cool if when you have pvp turned on you would have a flag on your back like in the arena.

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I wonder if this is going to lead to a lot of quest hoarding and waiting to turn in till you can turn on War Mode.

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24 minutes ago, DaltonIsPanda said:

I wonder if this is going to lead to a lot of quest hoarding and waiting to turn in till you can turn on War Mode.

It sounds like an inefficient way to get experience to me though. As for Warmode, I think it is a good incentive.

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This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

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It will certainly add a bit of flavor to the world/server first lvl 120 race, but personally I'm not interested. Maybe when leveling alts, but not in BfA.

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Server first isn't an achievement anymore. And  PvE'ers need to stop acting like getting to 120 first some how graduates you from the Harvard of video games - it's 2018 and anyone who has played this game for a long period of time could care less at this point. The time spent pvping will likely offset the XP gains. 

If people want to collect a log of quests, turn on war mode, then turn in their quests they're still going to be subject to running around, handing in quests, and getting ganked.

I like that this introduces a CHOICE and some chaos. Bring it on.

Edited by Abom
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17 minutes ago, Lampanelli said:

This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

Fair point, but you have to remember that this doesn't really cause any harm at all. Sure you might be ganked here and there but realistically you pace yourself how you want to be paced. Most of the raids or Mythic+ options will not be released until a couples weeks later (much like in Legion) so you have plenty of time to level to 120. 

Also it's not like you won't be receiving any help at all from your fellow players!

 

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So basically everyone is getting a 15% xp boost? There is absolutely zero risk of losing anything in this game at all in pvp, so why would someone not take advantage of this?

 

Edit: Also at max level, do you get 15% extra gold?

Edited by Todd
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Given the population imbalances on most servers (Including the biggest Horde/Alliance dominated ones.) this is a no brainer.  Who is going to camp someone while leveling upon launch?  Leveling alts I can see it possibly being an issue but overall it’s a big MEH.

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I paid actual money (before the bnet balance thing) to get away from World PvP so no incentive they offer is getting me to go back, but good for those that do it I suppose.

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7 hours ago, Misuteri said:

Given the population imbalances on most servers (Including the biggest Horde/Alliance dominated ones.) this is a no brainer.  Who is going to camp someone while leveling upon launch?  Leveling alts I can see it possibly being an issue but overall it’s a big MEH.

because of the new sharding tech when you turn on warmode the realm you are on doesnt matter anymore, you WILL see players that are ready for pvp.

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16 hours ago, Lampanelli said:

This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

Plenty of people will be wasting time running back to their corpses. There is a winner in each PvP fight, which means at least 50% of the people engaging in War Mode that actually fight are going to lose time compared to people that don't touch it.

Also, don't forget, rares, escort quests, quests hand-in hubs, they're all going to be far harder to get through with War Mode enabled.

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2 hours ago, Blainie said:

Plenty of people will be wasting time running back to their corpses. There is a winner in each PvP fight, which means at least 50% of the people engaging in War Mode that actually fight are going to lose time compared to people that don't touch it.

Also, don't forget, rares, escort quests, quests hand-in hubs, they're all going to be far harder to get through with War Mode enabled.

From what I understand on how PvP servers work at present...players tend to ignore one another at the start of an expansion while leveling. I see no reason for this changing. So...essentially...PVPers will be getting a free 15% XP boost at the start of BfA until they start reaching cap and the ganking starts.

Edit: and I wonder how much War Mode will be utilized once we're a few weeks into BfA and there's lots of 120 level players. I;m guessing it will be minimal.

Edited by Calysia
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2 hours ago, Calysia said:

From what I understand on how PvP servers work at present...players tend to ignore one another at the start of an expansion while leveling. I see no reason for this changing. So...essentially...PVPers will be getting a free 15% XP boost at the start of BfA until they start reaching cap and the ganking starts.

Edit: and I wonder how much War Mode will be utilized once we're a few weeks into BfA and there's lots of 120 level players. I;m guessing it will be minimal.

This is true, however, with the introduction of faction assassins, players will now have incentive to "interact" with each other for the 15% extra damage/healing buff.  I can see this promoting corpse camping and lvl 120 players hassling people who are still leveling, just to get the buff before going off to do world quests or whatever.

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22 hours ago, Lampanelli said:

This seems like a bad idea.

Incentivizing players for doing something is fine. I can understand that. But a 15% EXP boost is huge, and hiding it behind a giant sign saying *PvP or fall behind* is idiotic. It incentivizes subjecting yourself to PvP just to be able to keep up with other people, and a lot of players have no interest in having that over them out in the wild.

Putting in this system will make PvE players resentful, and for good reason. I severely hope that they do something else, or add an EXP bonus for PvE content too to compensate. Otherwise, non-PvP'ers are gonna loose on this, one way or another.

Say it with me now:

 

World

 

of

 

WAR

craft

War... there is a War.

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My opinion in this matter is simple: chaos is great bring it on!

Food for thought tho, if leveling as a group is often the most efficient way to go about it early on, it will be even more the case now. Grab a healer, mix in four dps and get ready to steamroll both the monsters and the enemy players who get in your way! Island expeditions World PvP version.

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Personally, I'm not a fan, I think it hurts both pve and pvp people.

Kind of destroys the whole pvp and pve server thing. I play on Tichondrius a lot, it has a horde majority and is pvp enabled. I guarantee that tons of alliancr players will just say fuck it and disable pvp and then there will be no one to fight at max level.

On the other side, I imagine it's kind of AIDS for a person who purposefully chose a pve server to then enable pvp if they want to level faster.

Blizz gave people a choice of servers, they don't need to mess it up.

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No need to worry about either of those things SMorcMan.

If you enable pvp mode then you will be placed along with similar numbers of enemy faction players from other servers when you go into the world. So it literally doesn't matter if you would be super outnumbered or super outnumber in your server because the world content is basically all xrealm in BFA outside of RP servers.

If people don't want the risk / stress of pvp happening they can just disable it at any point by going to their capital city and no one can touch you = same experience as pve server.

If you opt in to pvp and then complain about doing pvp then you're just out of it but I think people will figure it out in time. Also that choice was something a lot of people (like me) did in WoW launch 14 years ago. But I feel like being in a pvp server is straight up worse nowadays than being on a pve one because you waste time pvping for no reward. BFA is going to be a breath of fresh air in this subject!

Edited by Seksi

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9 hours ago, Seksi said:

No need to worry about either of those things SMorcMan.

If you enable pvp mode then you will be placed along with similar numbers of enemy faction players from other servers when you go into the world. So it literally doesn't matter if you would be super outnumbered or super outnumber in your server because the world content is basically all xrealm in BFA outside of RP servers.

If people don't want the risk / stress of pvp happening they can just disable it at any point by going to their capital city and no one can touch you = same experience as pve server.

If you opt in to pvp and then complain about doing pvp then you're just out of it but I think people will figure it out in time. Also that choice was something a lot of people (like me) did in WoW launch 14 years ago. But I feel like being in a pvp server is straight up worse nowadays than being on a pve one because you waste time pvping for no reward. BFA is going to be a breath of fresh air in this subject!

 

On 5/10/2018 at 2:44 PM, SMOrcMan said:

Personally, I'm not a fan, I think it hurts both pve and pvp people.

Kind of destroys the whole pvp and pve server thing. I play on Tichondrius a lot, it has a horde majority and is pvp enabled. I guarantee that tons of alliancr players will just say fuck it and disable pvp and then there will be no one to fight at max level.

On the other side, I imagine it's kind of AIDS for a person who purposefully chose a pve server to then enable pvp if they want to level faster.

Blizz gave people a choice of servers, they don't need to mess it up.

also they said with BFA all servers will be pve now with warmode being introduced 

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10 hours ago, elmurufdd said:

 

also they said with BFA all servers will be pve now with warmode being introduced 

That'd be an interesting way of possibly helping to even out one-sided servers. Moving to a completely Horde server as an Alliance with a free transfer is more appealing when you know it's not PvP enabled.

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On 5/11/2018 at 8:42 AM, Seksi said:

No need to worry about either of those things SMorcMan.

If you enable pvp mode then you will be placed along with similar numbers of enemy faction players from other servers when you go into the world. So it literally doesn't matter if you would be super outnumbered or super outnumber in your server because the world content is basically all xrealm in BFA outside of RP servers.

If people don't want the risk / stress of pvp happening they can just disable it at any point by going to their capital city and no one can touch you = same experience as pve server.

If you opt in to pvp and then complain about doing pvp then you're just out of it but I think people will figure it out in time. Also that choice was something a lot of people (like me) did in WoW launch 14 years ago. But I feel like being in a pvp server is straight up worse nowadays than being on a pve one because you waste time pvping for no reward. BFA is going to be a breath of fresh air in this subject!

 

18 hours ago, elmurufdd said:

 

also they said with BFA all servers will be pve now with warmode being introduced 

Thanks for the info both of you. I was not aware that they were balancing the numbers and also having all servers pve by default. Will definitely be a different experience than legion, my only hope is that they somehow prevent max levels from camping lowbie quest givers cuz that is and always will be annoying.

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Well, arguments for both sides on War mode are valid.

From my experience, I turned it on in the Beta on my 2nd Mage, got ganked three times by a 120 DK, remembered why I hate PvP and why I'm so glad all servers are becoming PvE in Legion and ragequit. Someone else might enjoy the extra challenge.

The annoying thing is that you can turn it on and off only in Orgrimmar, I really hope they change that.

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1 hour ago, Zadina said:

The annoying thing is that you can turn it on and off only in Orgrimmar, I really hope they change that.

I'm guessing, if they let us change it outside of cities, they'll add a timer like they do with PvP currently, so people can't use it to pick their fights.

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      The search for Saurfang continues in Redridge Mountains.
      Corner Crossing
      If Saurfang was headed in this direction, it would have been difficult for him to avoid the Three Corners watchpost. We could simply walk in there and demand information, but I have a feeling that they would not part with it willingly. So we will take another approach. I have procured this potion from our alchemists. It will turn us into--ugh-- humans for a while. We can then question the guards, perhaps someone saw something.
      Use the Humanizing Potion to turn yourself into a Human for 10 minutes and ask guards for information. After you taken on the appearance of a Human, Lyana tells you:
      You're going to approach guards and tell them you've lost a puppy. Dark Ranger Lyana goes by the name "Marion Sutton" when transformed.
      The guards were super drunk last night and they do not recall anything. It must have been fairly easy for Saurfang to pass by the Three Corner watchpost unnoticed. Now you question Darcy Parker about what happened last night.
      The search continues in Lakeshire at Inkeeper Brianna. She informs you that guards are staying upstairs at the Lakeshire Inn. After searching the room for clues, you find an Official-Looking Note from Shaw:
      Signs of Saurfang
      With the guards drunk at their posts, Saurfang would have had little trouble passing Three Corners undetected. The path splits up ahead. The back roads of Redridge are poorly-patrolled and infested with gnolls and spiders. In other words, a perfect path for an orc trying to not to be noticed. His most likely path is Lakeridge Highway, we should continue our investigation there.
      You'll find ripped webbing, ichor, and plenty of killed spiders in Lakeridge Highway.
      Defeat the Injured Bristlequeen to complete the quest.
      Ever Eastward
      All signs point to our quarry heading farther east. To what end, Im an not sure, but I have my suspicions. I am going to scout the area from the air, let's meet up at Redridge Pass.
      Tracking Tipoff
      Look there, down the hill, one of the Alliance hunters that roams the area. No one knows these pathways like them. If our quarry passed through this area, they would certainly have seen the tracks. Their dogs may even have noticed. Here is another dose of the potion. Let us question this one while he is alone.
      It's time to drink  Humanizing Potion again and question Hunter McAlister who is later killed, because his dogs notice you're not actual humans.
      Killing Hunter McAlister and his dogs makes Zappyboi appear! Zekhan offers the next quest while Lyana informs you she must return to the Warchief.
      Zekhan tells you that Saurfang's hiding at a nearby farm.
      Grim Tidings
      Ey mon, dat dark ranger, she lied to ya'! Saurfang knew they'd be comin' for him. He sent me to watch the pass, see who his assassins were, try to warn him if I could. She's not reportin' back nothin', she's goin' to kill him. Probably got a whole group of deathguards just waiting for her to give the signal. We gotta stop dem! You with me?
      Dark Ranger Lyana lied to you and she wants to kill him. Better hurry and inform Saurfang who's located in the Swamp of Sorrows.
      A Warrior's Death
      She gonna try an' take him in, and then no one ever gonna see Varok Saurfang again. Dis was never a rescue mission, dis was about power, an' control, an' Sylvanas think she be holdin' all the cards. But she didn't count on us! Let's go.
      Turns out Sylvanas actually tricked you and wants Saurfang dead.
      Completing the quest rewards a fun cloak toy - Worn Cloak. A scripted event will begin as soon as you accept the quest and you must defend Saurfang.
      Dark Ranger Lyana and her crew die, but now you must come up with something to fool Sylvanas.
      Queen's Favor
      I have two things to ask of you, and I do not ask them lightly. First, I need you to retain the favor of the warchief. She will undoubtedly have questions, and seeds of distrust may begin to grow, but she cannot lose you as an ally, not now. She would not so willingly part with one of her greatest champions. In order to do so, it will have to look like you faced me in combat, and lost. I trust you can take a hit. Second, I ask you not to follow me further. I must make this journey alone.
      Talk to Saurfang and tell him to punch you. The screen turns black for a second and you will be afflicted with the "Convincing Blow" debuff for 10 minutes.
      Finally, go to Orgrimmar and talk to Sylvanas in Grommash Hold to complete the Queen's Favor quest that rewards Artifact Power.
      The story ends here. Sylvanas doesn't know you defeated the dark ranger and her forces along with Saurfang and Zekhan. Let's see what the future holds for Varok. Let us know what you think about his story so far and Sylvanas wanting him dead.
      Characters Involved in the Questline
      Dark Ranger Lyana
      Veteran Dark Ranger appointed by Sylvanas to help you track down Saurfang. In the beginning, it all looks like a rescue mission, but further down the questline you learn that she was deceiving you all along. She's later killed by the player, Saurfang, and Zekhan.
      Varok Saurfang
      Saurfang escaped the Stockades and you find him hiding at a farm in the swamps with simple armor and without the "High Overlord" title, indicating his discontent with Sylvanas' Horde. You confront Dark Ranger Lyana and her forces as you uncover her vile intentions and learn that the rescue mission was actually a lie and Sylvanas wants him dead. He doesn't want you or Zekhan to follow him, because he clearly states that he must travel the path alone. The character of Saurfang remains the embodiment of the Horde's long-lost honor.
      Zekhan
      Zappyboi makes an appearance during the questline and fights alongside Saurfang. Blizzard did a really great job at portraying him loyal to Varok at times of need as we saw in the Old Soldier cinematic.
      Lady Sylvanas Windrunner
      Another lie has been told by the Warchief. First, she makes you believe it's of utmost importance to track down Saurfang, who recently escaped the Stockades, so that the Alliance does not kill him. Later, she accuses Varok of treason against the Horde and she wants him dead. After you kill Lyana and her forces, you fool her into believing that Saurfang did all that. Blizzard confirmed in an interview that Sylvanas will not be Garrosh 2.0 in Battle for Azeroth.
      Gameplay Video
      Saurfang-Sylvanas relations hit an all-time low in Tides of Vegeance.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - Uldir 3/8M  -  www.unhuman.ca
       
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2soir, Mercredi et Jeudi 8pm à 11pm  (EST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1soir, Mercredi 7pm a 10pm (EST)
         Leader: Felfâllen / Assistant: Flos,  Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1soir, En formation
         Leader: Legitdh 
      - Raid ouvert a tout les membres de la guilde (normal only) uldir: 8/8N, samedi matin 10am a 1pm (EST)
         Leader: Jovovich
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1soir Dimanche des 9hpm (EST)
       
      Communauté:
      - Plus de  445 accounts
       
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
       
      Pour toutes questions...
       
      - http://unhuman.ca/
       
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - Uldir: 3/8M - www.unhuman.ca
       
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2day, Wednesday and Thursday 8pm to 11pm  (EAST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1day, Wednesday 7pm to 10pm (EAST)
         Leader: Felfâllen / Assistant: Flos , Florih et Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1day, in formation
         Leader: Legitdh 
      - 1 more raid in formation...
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 445 account
       
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
       
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier