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Nexomania Loot Box Giveaway!

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Rack your brains and jump into the ring to solve some riddles! Find the answer fast enough and you might be able to grab yourself some Nexomania loot boxes!

As most of you already know, the Nexomania event is well underway with the introduction of reworks for Lunara and Diablo, as well as heaps of new skins to earn. With so many new additions, it can be tough to collect all the ones you want, right?

We're giving our users a chance to win 5 Nexomania Loot Boxes (you can check out some of the skins in them here), but there's a catch. In typical Royal Rumble fashion, there can only be one winner, so make sure you get yourself into the ring. Once the rumble begins, you can discuss and team up if you wish, but at the end, there will only be one left standing. Every piece of information you choose to share (or not share) might be the difference between the next person jumping ahead and grabbing the prize before you.

So, without further ado. Let's get ready to rumble!

How do I enter?

We have created two riddles for you to solve, each of which points to a hero that is currently present in the Nexus. To win, you need to solve the riddles and then match the answer to the code assigned to that hero. Easy enough, right?

That's what we thought, too, so we made it a bit harder. Every hero has been assigned a random code, with only one of them being a "winning" choice. The first riddle will give you the first 20 letters and numbers of the code. The problem is, the winning code has to be a 21 character entry.

The second riddle will give you the last character of the code, so you'll need to make sure you solve both to be able to win! Once you have done so, you can enter the first 20 characters given by the first riddle, followed by the last character from the second.

An example using the codes that are listed below, would be as follows:

Quote

If you solved the first riddle and got Rexxar as your answer, then solved the second riddle and got Dehaka as your answer, the code would be:

IQZF-GBBA-NSYHX-MJ7B-WXCB

If you are unsure of where to enter the code if you think you have won, you can do it in your Battle.net client. Simply select Heroes of the Storm, then click "Redeem a Code", located above the news reel for the game.

Rules

The rules are as follows:

  • You may comment, discuss and communicate as you wish, but keep in mind that helping anyone else to solve a riddle might let them get the code ahead of you. Do this at your own risk.
  • The contest is a purely first come, first served basis. If someone solves the riddles before you, they will claim the code before you.
  • There is only one winning combination.
  • If you do manage to claim the code, make sure to let us know via private message. Do not spoil the activity of solving the riddles for those that do not wish to have it spoiled.
  • There is no time limit on this contest. It will end as soon as someone claims the code.

The Riddles

The riddles to be solved and the codes accompanying them are as follows:

Quote

Age matters little to one of great power, the breaking of order made many glower. To move without delay is truly a mystery, but in secret it was done by someone in my history. Who am I?

Once you have solved this riddle, you should match your answer to the codes in the spoiler box below, before moving on to the second riddle:

Spoiler

Abathur: RGUO-9IC5-I429V-LZTQ-4LQ
Alarak: 3EWR-UYQH-K8GAH-WGT1-G5C
Alexstrasza: K1NV-SJPW-5AV0Z-EI8Q-2YZ
Ana: UE5C-0MQV-WEWC0-UQMW-VLW
Anub'arak: 0OUX-OMMO-KTDSV-SBOR-8ML
Artanis: MV9J-KHOS-VFCKB-YRW0-CLO
Arthas: 6VS3-SQ12-O4EDF-MLEZ-HTP
Auriel: YDNH-TAOO-1T5L3-74SV-BN4
Azmodan: 8JHS-V8HW-XKVXK-GHMC-IMJ
Blaze: NGHV-6YB9-P6LED-OHKZ-QLR
Brightwing: JRUQ-0LDC-TOVHE-DOM5-X7Q
Cassia: VJOX-MBZX-CVWYP-M0LX-5VC
Chen: UGW4-FMTS-V1H7W-XSFO-HLG
Cho: JE2L-QZ40-6JKKF-HXQH-VMN
Chromie: CKCD-QFRG-BOKX0-RNLD-T5I
Deckard Cain: BHIA-9MI6-6UHQD-V4YF-MJK
Dehaka: FCXO-MDLI-NJ7VJ-QW3M-RQT
Diablo: VXN3-T8AB-RKN11-0SIH-NWM
D.Va: C5VA-IVXZ-AI1CJ-SG6M-R51
E.T.C.: PM6I-N3DK-X1VVV-TEGE-CFC
Falstad: LFDB-4XIN-LESP4-J2P0-VCB
Fenix: XCQM-FHOX-FQNLH-BEMY-MZ0
Gall: 3SHG-RUHT-LZTE4-JITI-N20
Garrosh: Y1HZ-SFWZ-MMRX2-WIY5-T5O
Gazlowe: NLXW-IQGF-QMGMP-EQKI-8BZ
Genji: JKNF-DETH-NHYOX-WBA7-X2J
Greymane: T38W-QOVF-SR3W9-4P0R-RT2
Gul'dan: 4YP6-BJX4-HCOMN-VCTE-M0N
Hanzo: LQ5N-W2WO-D8CZP-NR4K-CFE
Illidan: B8K1-ZWDX-OR3LA-FQCF-Q8R
Jaina: AVK8-CIVN-DDT7R-N14D-IUP
Johanna: DRUM-OW29-N1TUO-KL1Z-SCW
Junkrat: SCSP-XDUB-DDO0D-TMCY-IA2
Kael'thas: RBLS-TATH-EDUJ2-IBNL-LRZ
Kel'Thuzad: 9P4Y-MCMV-WE9YX-PTZM-SI4
Kerrigan: YKTE-JE8M-9YGEA-2KIY-JER
Kharazim: IVJX-CQCO-IZHQK-SYWJ-SI9
Leoric: 86JG-V3IY-HAXPC-OA0A-PTK
Li Li: 1CZ3-LXNK-S06AX-FJHI-QJ3
Li-Ming: H9N9-LMR6-NLK5P-GVQG-G9Q
Lt. Morales: KWBW-MC1Y-PHVJP-62L7-KVQ
Lúcio: 00SJ-D0WZ-NPYLX-PIGQ-QQK
Lunara: D5OK-JLK7-KDXSA-SITD-QV9
Maiev: V8FJ-1IXW-3TNOJ-2MSX-1XU
Malfurion: DLX2-UJGU-EOF2G-F56D-RRV
Malthael: VBHW-U9MK-AASPT-F2QL-OXM
Medivh: UDC5-TEKM-MOGCD-1CNV-IBR
Muradin: LUK6-TZRE-QAIHC-XS82-ZN4
Murky: SVCJ-PHSW-20VKV-U4RB-91O
Nazeebo: 6IUQ-92DZ-LBXW8-MYGU-ZIG
Nova: MUN9-J5WR-LSSTB-LU6I-DQB
Probius: RV1N-QY5U-6ZA3V-CKK6-3TD
Ragnaros: O2PP-SRNZ-W0IBV-OQNZ-ENJ
Raynor: YEQ9-S8OM-MFX2A-MICP-IKZ
Rehgar: 90NH-XQA4-VJDXV-OZTU-6PQ
Rexxar: IQZF-GBBA-NSYHX-MJ7B-WXC
Samuro: RBZT-NGVI-BE3IR-SXJW-N8T
Sgt. Hammer: XXJV-GPDX-DBUEW-BPKY-F3B
Sonya: M6OO-QVVT-861YI-KPEG-IP1
Stitches: EHBX-ICLR-VQBTF-3EAH-ZIM
Stukov: GXML-S9QC-E5NUU-MRZQ-T80
Sylvanas: WXBQ-TVID-UINR3-P45F-CKN
Tassadar: TQQD-NXQS-ZPXEP-YILA-IYP
The Butcher: OMIB-KLKL-FAGGN-GSYU-RYT
The Lost Vikings: HY2U-3O9H-YVCVZ-DURT-ELB
Thrall: QZY7-NYNG-ZUAZQ-IQFW-ZOB
Tracer: HVLG-NI0P-69RLD-QXJV-LDP
Tychus: GQEA-F7ZI-HMIIO-RM51-7AH
Tyrael: XMKS-DSNX-YHPNH-YNP4-MZL
Tyrande: 4DEA-41LT-MGPJP-FIRB-3Z2
Uther: NRXO-I7IF-Y2JO5-YXSC-COG
Valeera: ZSDY-KOHG-FFRTK-LTKF-S4M
Valla: PK7Y-UXK2-PQ7YB-ZPEZ-SOR
Varian: WXBQ-SPOU-3VMTI-SGNS-R7D
Xul: QXVM-LYCO-MK0N1-K7CH-04Y
Zagara: RVYN-ISKI-7ASNU-M9A5-YAB
Zarya: VTDW-6WIN-Z66RJ-JOFN-XSP
Zeratul: ANZW-CASB-89NVK-IO5J-CYM
Zul'jin: Y8HZ-G8TF-2LH7C-LZVA-KHZ

The second riddle is:

Quote

To be loved is a curse not many can endure, the one before me could not withstand the allure. With guiding vision, I lead them ahead, but the luxury of sleeping is for another I said. Who am I?

Once you have solved this riddle, you should match your answer to the codes in the spoiler box below:

Spoiler

Abathur: A
Alarak: D
Alexstrasza: W
Ana: R
Anub'arak: 8
Artanis: G
Arthas: F
Auriel: H
Azmodan: N
Blaze: Q
Brightwing: 2
Cassia: 3
Chen: Y
Cho: T
Chromie: 1
Deckard Cain: B
Dehaka: B
Diablo: J
D.Va: K
E.T.C.: S
Falstad: Y
Fenix: Z
Gall: 1
Garrosh: W
Gazlowe: 5
Genji: H
Greymane: M
Gul'dan: 6
Hanzo: 1
Illidan: 0
Jaina: 6
Johanna: N
Junkrat: 1
Kael'thas: S
Kel'Thuzad: A
Kerrigan: L
Kharazim: U
Leoric: Z
Li Li: X
Li-Ming: L
Lt. Morales: M
Lúcio: 6
Lunara: Y
Maiev: T
Malfurion: D
Malthael: O
Medivh: I
Muradin: R
Murky: V
Nazeebo: Q
Nova: W
Probius: 2
Ragnaros: J
Raynor: F
Rehgar: J
Rexxar: D
Samuro: U
Sgt. Hammer: 4
Sonya: 9
Stitches: Y
Stukov: G
Sylvanas: 1
Tassadar: 5
The Butcher: G
The Lost Vikings: 7
Thrall: M
Tracer: W
Tychus: X
Tyrael: E
Tyrande: W
Uther: O
Valeera: Z
Valla: P
Varian: G
Xul: N
Zagara: S
Zarya: 2
Zeratul: J
Zul'jin: 7

Good luck everyone!

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2 minutes ago, Fliits said:

What does "glower" mean? Is it a noun, a verb or an adjective?

If you glower, you scowl at someone angrily. Hope this helps 🙂

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In before someone bruteforces this without actually solving the riddle 😄 good luck everyone!

  • Haha 2

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Welp, there goes my effort. The code redemption won't allow me to try anymore codes.

Edited by Fliits

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2 minutes ago, Fliits said:

Welp, there goes my effort. The code redemption won't allow me to try anymore codes.

How many did you try? Approx?

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Just now, Blainie said:

How many did you try? Approx?

at least 10, probably twice that.

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5 minutes ago, Fliits said:

at least 10, probably twice that.

Wondering if it caps at 15 or 20 - will try find out.

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I'm too fucking dumb to understand how to solve these. I guess I'll just spend the next 8 hours trying every combination.

Edited by Valhalen
  • Haha 1

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Just now, Valhalen said:

I'm too fucking dumb to understand how to solve these.

The easiest way to solve this that I came up with was taking a character list next to me and thinking who fits the description of the riddle. The problem is that the first one is really difficult.

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We have a solution and it has now been confirmed by the user that it was through solving, not brute forcing!

For those of you that didn't get a chance or missed out on the code this time, we'll definitely look into doing more of these in the future if people enjoyed it. Don't worry, it will be back!

If you DID enjoy it, please do let me know!

I'm truly amazed someone got it this quickly, because I really tried to make them difficult. If you are wondering what the solution is, it is in this spoiler tag:

Spoiler

First one is Li-Ming, second one is Tyrande.

Li-Ming is 19, one of the youngest in the Nexus, so she isn't letting her age stop her from being incredibly powerful. She was a terrible student and broke every rule possible, choosing to become a Wizard, not a Mage, which pissed people off. Teleport in D3 is on a cooldown, but for Sorceress in D2, it wasn't. She has a quote in HoTS where she says her teacher knew how to teleport constantly but never told her.

Tyrande is loved by Night Elves as a leader, but she is incredibly afraid of becoming like Azshara, who took it a step too far and treated herself as a goddess to be worshipped. She leads the Night Elves as their Priestess of Elune and faction leader, but also uses the Owl in game that works as a scouting tool. She once said to Malfurion that she didn't have the luxury of sleeping through disasters like he did, referencing when he was in the Emerald Dream and such.

Once again, if you liked it, let us know! We'll do our best to make sure there are more things like this for our users to have some fun with 🙂

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Wow I didn't even take #1 as an option, I thought we we're talking about someone really old.

Also, I was sure Dark Lady was the second one. Goes to show how little I know about Warcraft lore.

Anyway, this was really fun. I hope I get to rack my brain with similarly possible and not guesswork reliant riddles. Hey diddle diddle, bring me more riddles.

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5 minutes ago, Blainie said:

I'm truly amazed someone got it this quickly, because I really tried to make them difficult.

Whelp, that was fast. Whoever solved these really know their stuff about the lore.

 

Edited by Valhalen
  • Sad 1

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13 minutes ago, Fliits said:

Anyway, this was really fun. I hope I get to rack my brain with similarly possible and not guesswork reliant riddles. Hey diddle diddle, bring me more riddles.

I was trying to make sure that the first clue pointed that way! 😛

I'm glad you enjoyed it though, I'll definitely look to do this again, with a few more clues and prizes involved!

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I saw the riddles only now. I liked them.

The first one was pretty hard considering I know next to nothing about the lore. But the age requirement alone cuts a lot of characters (being either very young or very old), and I was actually thinking of various mages (including Li Ming) and then realizing that I don't know the age of any of them, so I started thinking of Li Li and Deckard Cain too 😅

 As for the second one, I had absolutely no clue whatsoever except that it was not a Starcraft or Overwatch character, which is... not very useful.

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My only lead towards the first one was Chromie ("time" "power") have almost 0 knowledge of Diablo lore. For the 2nd one, I was sure it was Malfurion (from the sleeping part), I read too fast into it. Oh well, close enough :p

Really like riddles, yeah, please do more :3

 

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42 minutes ago, Aasgier said:

I saw the riddles only now. I liked them.

Sorry about that! Moving forward, for future versions of this, I'm thinking of an announcement post with the riddles being given at time intervals that are announced beforehand, maybe with prizes for solving single riddles as well as all of them.

We'll have to see how we can improve!

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Cool idea, it's a shame it was solved this quickly. I got Tyrande right from the start, with both the "love" and "sleep" hints, but I would never have guessed Li-Ming, because I was thinking about the older (or immortal) heroes such as Gul'dan and Alextraza.

Also, I think it would be a good idea to give the riddles first, and the options/codes on a set date later on. This way everybody has some time to think and a fairer chance at winning.

Edited by lChronosl

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Yeah I just read this post too. I thought #1 answer was Gul'dan cause I figured he's basically immortal with his fell power and I with 'glower' I figured cause the fell energy gave all the orcs 'glowing' green skin.

For the second one I figured it was either Illdan or Malfurion cause of the love and sleep for a long time in the hint. If I had got to try those and didn't work I probably would have tried Tyrande then since she's the reason for there love in the first place. Which she being the answer I suppose makes more since cause of that in the first place.

Still was fun to read and give it a guess before finding out the answer.

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      Base
      Reload [Trait] Healing from Basic Attacks reduced from 15% to 10%. Talents
      Level 13 Untouchable [Q] No longer increases Tracer’s Blink range. New functionality: After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds. Telefrag [E] Cooldown reduction on Recall increased from .1875 to .25 seconds. Return to Top
      Zagara
      Talents
      Level 16 Jagged Barbs [Trait] Attack range bonus increased from 10% to 20%. Return to Top
      Bug Fixes
      General
      Watching replays from previous versions of the game will no longer crash the client. Heroes
      Chromie Every talent that is affected by Sand Blast correctly references 'Primary Sand Blast' or references Sand Blasts 'from Chromie or her Echoes' that matches its functionality. Deathwing Updated a tooltip for Bellowing Roar's Fear to correctly state its duration as 1.5 seconds. Garrosh Helping Hand and Into the Fray no longer can be cast on Turrets placed by themselves or allies. Kael'thas Both Fel Infusion and Sunfire Enchantment now properly increase Kael'thas' healing from Fel Infusion. Mal'ganis Spreading Plague's duration is now set to 5 seconds when Mal'ganis basic attacks an enemy Hero, which is its full duration. Orphea Shadow Waltz now refunds mana cost equal to its cast. Ragnaros Sulfuras Smash now has the same cooldown and effect when Ragnaros casts it during Molten Core. Tracer Bullet Spray's range now increases 30%, and a tooltip description has been updated to match it as well. Heavy Handed's armor debuff is now properly applied after Melee damage. Battlegrounds
      Dragon Shire The Dragon Knight's Savage no longer interrupts missile movers of targets that are Unstoppable, but continues to properly interrupt missile movers of targets that are not Unstoppable. Hanamura Temple The Sentinel's Warning Splat for Horizontal Slash properly matches its searches. Return to Top
      The latest patch brings changes for the Call for Help Nexus Anomaly and several Heroes.
    • By Stan
      The Heroes Design team is looking for feedback on the latest Nexus Anomaly, the current thinking is to keep the Core changes permanently because they add unique flavor and cool moments to games, and this post focuses on the more controversial changes that have gone live for Structures, mainly Tower aggro.
      Main Highlights
      The team initially decided to pull out all of the Tower aggro changes in preparation for the next Anomaly, as they didn't think they were right for the game. Once they removed the system, they started receiving feedback from across the team that this was the wrong decision, and that Tower aggro changes made the game feel better. Left undecided, the Design team is currently looking for feedback, because they need to make a call soon, but they are not 100% sure what to do now. Would you like the Tower aggro changes permanently added to the game?
      (Source)
      Hello fellow Heroes!
      The Heroes Design team has been hard at work on our next seasonal content, including deciding what to do with the Call for Help Nexus Anomaly. We’re looking for feedback, and we wanted to take the time to give you some heavy insight into our thoughts, so strap yourselves in, this is going to be a doozy!
      Firstly, we have already decided that we like what the changes to the Kings Core have brought to our game, and we want to keep those. We believe they give our maps a unique flavor and they add some cool moments to games. This article will be focused solely on the more controversial changes that were made to Towers, Forts, and Keeps in regards to how they interact with enemy Heroes. We think a good place to start is with what our goals were when we changed the Tower Aggro system.
      We had two major goals with the system:
      We wanted players to feel like their Towers were “smart” about how they tried to protect members of their team. We have heard lots of feedback over the years that it’s frustrating that Towers will prioritize a nearby minion while an allied Hero is being attacked, and that this felt unintuitive, resulting in players being upset with their own structures for not helping them out.
      We wanted to create more interesting back and forth gameplay between Heroes in both Tower diving and town defense situations. Before this change, the defending team’s counter-play was to try to cast AoE abilities on enemy Minions so that they would die, effectively enabling their Towers to target the diving Heroes and protect them.
      We want to also point out that while the first point may not seem like much, it is a fairly big deal, and was the initial primary motivator for changing Tower aggro. It’s important when playing games that they “feel” right, and when they don’t it can be a big deterrent to player enjoyment. It’s why we spend a lot of time and effort on high quality visual effects, sound effects, models, animations, and creating counter-play through proper design. It’s all related, and we believe that games become great works of art when things feel like they’re all working together in a cohesive and awesome way.
      Where We Are
      Let’s talk about how we feel about where things currently stand. We had recently made the decision to pull out all of the Tower aggro changes, and our recent playtests have had them removed in preparation for the next Anomaly. The team didn’t feel that it was a clear enough win due to some design concerns which we will discuss later, and due to how controversial the changes have been overall. We’re committed to only keeping Anomalies that we truly believe are better for the game as a whole, and since we were also incredibly torn on this issue, we had decided to remove it.
      Then something interesting happened. Once we had removed the system, we started getting feedback from across the team that this was the wrong decision, and that the Tower aggro changes, although they had some issues, made the game, overall, feel much better. We ourselves also noticed that the games just felt better with the system on, which caused us to go back and ask ourselves: “are we making the right decision by taking this away?”
      After lots of debate, we’re still torn on the how we want to proceed. We need to make a call soon, so we’re asking for some feedback from you to help us decide. In the next and final section of this post, we’re going to outline what we like about the current system, what we don’t like, and some proposed changes to improve the system if we decide to keep it.
      What We Like
      We believe we succeeded in Towers feeling smarter as a defending player. They “feel” like they’re doing what they should be
      We believe we’ve created cool, high-tension moments when enemy Heroes dive under a Tower. We also like how attackers have some ability to manipulate who gets the Tower aggro to make intelligent, coordinated plays. We believe this can be even better with improvements in the future
      The combination on our end of being able to manipulate Tower damage and the stacking Armor debuff gives us a lot of room to manipulate exactly how we want these interactions to feel going forward, and gives us good tuning knobs to decide how much defensive power is from the Tower itself or from the nearby enemy Heroes who are there to defend it
      Issues With The Current System
      We believe Towers are currently too punishing to consistently create the cool, high-tension moments we described above. They currently hit too hard to make those moments happen as often or as long as we’d like them to
      Many players don’t like how much they have to change their behavior when near enemy Towers, particularly the ones near the Gates, mainly due to splash damage inadvertently causing Towers to attack them
      A lot of the map is now more dangerous than before, making it less possible to fight enemy Heroes, particularly in the early game. This exacerbates issues we already have with our desire to make the laning phase of the game more interesting
      When too powerful (which we believe it currently is), it disincentivizes players from pushing with their map objectives, which can make those moments feel less awesome
      Some players just like the way things have been for years, and don’t want such a large change to a fundamental aspect of the game. While not a commanding reason to never make changes, it is something we always try to keep in mind, and why we think the bar needs to be high in order to keep these kinds of fundamental changes to game systems
      Now that we’ve covered where we’re at, here are some potential ideas that we have been debating to help make things better if we decide to keep the changes. We could end up doing none of these or all of them, and we’re open to other ideas from you!
      Change all structures to prioritize Map Objectives before anything else Pros
      It would fix players not wanting to push with Map Objectives Cons
      It adds another rule that can be unintuitive for the defending players since they will not always be defended by their Towers, only most of the time, which can be confusing and goes against the primary goal of Towers “feeling” smart in how they work
      Towers don’t defend their teammates in the moments of the game when they need them most
      Change Tower aggro so that the front Towers prioritize Minions, but the Forts, Keeps, and Kings Core prioritize Heroes who attack other Heroes Pros
      The early game would better reward aggression and pushing, and less of the map would be as dangerous as it currently is with the new system Players could attack gates without feeling like their splash damage could get them into trouble Cons
      It adds complexity to the game with two different Aggro rules depending on the Structure
      Lower the damage that Structures do to Heroes Pros
      Towers won’t be as directly threatening themselves, which mitigates the issue of them being too punishing in the early game Players will have more time to be aggressive with Tower diving and less immediately punished when Towers initially start to shoot them It puts the onus of properly defending towns more on the defending team, which incentivizes interaction between heroes Cons
      It makes Towers weaker, which could result in Tower diving being too prevalent.
      These are our thoughts on the current Anomaly. Thanks again for taking the time to read through our ideas. We’re now looking for feedback on how you feel about the current system, whether or not you would like to go back to the old system and why, or other ideas on how to improve the current one. We want to make a choice in the near future about what to do, so please be a Hero and give us your feedback – it will greatly help us in our tireless pursuit of constantly improving this game that we all love playing together.
    • By Stan
      While there are no plans to bring back Haunted Mines at this time, reddit user RockNerd33 did a drum cover of the original Haunted Mines soundrack for everyone to enjoy.
      For illustration, here's the original Haunted Mines Soundtrack if you haven't heard it yet.
      (Source)
    • By Oxygen
      Our twenty-ninth Heroes of the Storm Meta Tier list for the month of December is here!
      The latest meta tier list for December 2019 is here!
      Welcome to another Icy Veins's Meta Tier List for the December 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      Using the list
       
      Current ranked mode map rotation
       
      Current anomaly
      Experience Globes. For more information about this Anomaly, simply refer to our Anomaly guide.
       
      Meta picks
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer — Deathwing (new) (ban) — — — — — —  
      High-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer E.T.C. (ban) — Alarak (ban) Zeratul — Jaina Abathur (ban) Ana↓ (ban) Diablo (ban)   Qhira      Kael'thas (ban)   Anduin (ban) Garrosh (ban)         Sylvanas   Uther↑ (ban) Johanna (ban)                
      Mid-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Anub'arak↓ Artanis Kerrigan Tracer Cassia Azmodan  Medivh Alexstrasza Arthas Chen↓ Maiev   Falstad Chromie Zarya Auriel Blaze Dehaka Malthael   Fenix Gul'dan   Brightwing↓ Mal'Ganis Imperius↓ Ragnaros   Greymane Junkrat    Deckard↓ Muradin Sonya Thrall   Hanzo Kel'Thuzad   Kharazim Stitches Yrel Varian   Lunara Li-Ming   Li Li Varian   Varian   Raynor Mephisto   Lt. Morales         Tychus Nazeebo   Lúcio         Valla Orphea   Malfurion         Zul'jin Zagara   Rehgar                 Stukov               Tyrande               Whitemane↑  
      Low-tier generalists
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer — D.Va Gazlowe Genji↓ Sgt.Hammer↓ Probius — —     Murky Valeera             The Butcher            
      Situational picks (map, team composition, or counterpick)
      Tank Bruiser Fighter Stalker Marksman Mage Support Healer Cho'gall Leoric Illidan Nova — Cho'gall Tassadar — Tyrael Rexxar Xul Samuro     The Lost Vikings    
      Meta heroes define the metagame. They are very often banned or picked right away, as they generally dictate the pace of most drafts and matches.
      Generalists form the core of your team and are generally picked after Meta picks have been distributed. They tend to work on most maps, and as part of and against most team compositions. Since this group includes most heroes, I elected to split it into three tiers. High-tier rankings are a result of performance (i.e. win rates) and popularity (i.e. pick and ban rates). This means that heroes with high win rates can be set in low tier; the opposite may also be true.
      Situational picks shine on specific maps or as part of specific team compositions.
       
    • By Stan
      Blizzard released two new skins for Cassia and Tracer yesterday, but that did not stop community members from submitting their own skin concepts that are very well worth checking out! Here's Messenger Kharazim and Hades Ragnaros.

      Messenger Kharazim by Yasemin Baran (Source)

      Hades Ragnaros by Evangelos Callow (Source)
      Latest Heroes of the Storm News
      Heroes of the Storm Balance Patch: May 6th Mythic Pantheon Skins Now Live
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