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Yrel Hero Spotlight

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Yrel is joining the Nexus soon and the official spotlight highlighting her back story is now up.

Each of her basic abilities is channeled and gains strength as she charges up to the maximum.

Basic Abilities

[D] Trait [Divine Purpose]

Directly interacts with her basic abilities. When activated, her next basic ability can be cast instantly at maximum charge at no Mana cost. 

[Q] Vindication

After channeling, she releases an explosion of light that damages enemies while healing herself.

[W] Righteous Hammer

Yrel swings the hammer of the Naaru, damaging enemies and knocking them away. The longer she charges, the more damage and knockback distance increase increase. Enemies hit at full strength are stunned for a short period on top of its other effects.

[E] Avenging Wrath

Upon activation, Yrel leaps through the air and upon landing, she slows and damages enemies in the impact area.

Heroc Abilities

[R1] Ardent Defender

Upon activation, a barrier surrounds her that absorbs incoming attacks, mitigating all damage taken for a percentage of the damage dealt. It can be cast while Yrel is channeling her basic abilities.

[R2] Sacred Ground

Purifies the portion of the battleground around Yrel, granting her a large amount of Armor while she remains in the area. The effect benefits Yrel and has no time duration. Instead, it persists until Yrel, or someone forces her out.

After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus. Get all the necessary information and some gameplay tips on our newest Warrior Hero, Yrel, Light of Hope, in this spotlight video!

 

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I loved how cute they made her. She looks amazing.

I'm very surprised she is a Warrior. I was expecting an Assassin. But I love it. She will be really strong in Double Warrior compositions, with that defensive bruiser-like kit. It is nice to get another Tank-Support hybrid, as the last one we got was Zarya.

Edited by Valhalen
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17 minutes ago, Valhalen said:

I loved how cute they made her. She looks amazing.

I'm very surprised she is a Warrior. I was expecting an Assassin. But I love it. She will be really strong in Double Warrior compositions, with that defensive bruiser-like kit. It is nice to get another Tank-Support hybrid, as the last one we got was Zarya.

Her skin though. Love that Harley Quinn vibe :D

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23 minutes ago, Valhalen said:

I loved how cute they made her. She looks amazing.

I'm very surprised she is a Warrior. I was expecting an Assassin. But I love it. She will be really strong in Double Warrior compositions, with that defensive bruiser-like kit. It is nice to get another Tank-Support hybrid, as the last one we got was Zarya.

I kinda figured she'd be a warrior since we haven't gotten a new one since Blaze (I dont think we're going to see any new specialists with them already in the process of reworking the class system). She seems to me like a mix of Muradin with a reduced version of Dehaka's sustain. I also kept feeling like she's similar to Tyrael but can't quite put my finger on why, maybe the mix of healing and tanking

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5 minutes ago, mada7 said:

I kinda figured she'd be a warrior since we haven't gotten a new one since Blaze (I dont think we're going to see any new specialists with them already in the process of reworking the class system). She seems to me like a mix of Muradin with a reduced version of Dehaka's sustain. I also kept feeling like she's similar to Tyrael but can't quite put my finger on why, maybe the mix of healing and tanking

And with a mini LeapLeap and a personal Force of WillForce of Will 2.0 for a Heroic.

 

Edited by Valhalen

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4 minutes ago, Valhalen said:

And with a mini LeapLeap and a personal Force of WillForce of Will 2.0 for a Heroic.

 

I really wish they added some new specialists :( The tower changes really hurt them didn't it?

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3 minutes ago, Dejo93 said:

I really wish they added some new specialists ? The tower changes really hurt them didn't it?

I dont think we're going to see any more specialists. The rework of classes they claim to be working on seems to not have specialists so no point in making another hero that will need to be drastically reclassified so soon

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12 minutes ago, Dejo93 said:

I really wish they added some new specialists ? The tower changes really hurt them didn't it?

Depends on hero and map. Sylvanas is still capable of insane push, even with her trait nerfed.

Yrel looks good, did not expect her to be a full tank, but another one is always a welcome sight.

7 minutes ago, mada7 said:

I dont think we're going to see any more specialists. The rework of classes they claim to be working on seems to not have specialists so no point in making another hero that will need to be drastically reclassified so soon

Yeah, most specialists are going into assassins with good wave clear (there will be several tags), with some exceptions like Medivh, Abathur being moved into support/utility. I think that's good, because it has been a long time since specialist category didn't serve much purpose, it was no longer for siege heroes (and there was too much of an overlap with assassins like Jaina and Kael, who are also good at clearing waves).

Edited by Arcling

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She certainly does not seem overpowered at all. Super glad to see that Blizz learned from Maiev and Fenix. However, she looks fun as hell. Seems vulnerable to stuns due to the charge times, but she also seems quite durable along with having decent peel and CC. I look forward to trying her.

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Interesting kit, it will be fun to play. I wonder for how long can she hold her fully charged abilities, because in the video it seems there is no time limit. Also, can she cancel them somehow?


Bubble Hearth?

Edited by lChronosl

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Sacred Ground seems completely useless, an enemy can just stand out of the circle hitting you with all he wants without taking any damage from Yrel since if she exit the circle even once it disappear. Cannot compete even remotely with Ardent Defender that will have 100% pickrate

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49 minutes ago, Hanz39 said:

Sacred Ground seems completely useless, an enemy can just stand out of the circle hitting you with all he wants without taking any damage from Yrel since if she exit the circle even once it disappear. Cannot compete even remotely with Ardent Defender that will have 100% pickrate

That was my first impression as well, but it have some positives: it's good when you have to stay put, such as the new map objectives; it has relative low CD; the 20 upgrade allows you to move it around somewhat. I think if your team has good healing, or if the enemies have little burst, it might be the better choice.

One question, does armor reduce non hero damage? Minions, mercs, towers, summons?

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50 minutes ago, Hanz39 said:

Sacred Ground seems completely useless, an enemy can just stand out of the circle hitting you with all he wants without taking any damage from Yrel since if she exit the circle even once it disappear. Cannot compete even remotely with Ardent Defender that will have 100% pickrate

Sacred Ground is definitely strong. 40 armor is A LOT. In maps where you gotta defend stationary objectives (i.e. Sky Temple and Braxis Holdout), she becomes a wall. Pair that with DevotionDevotion + Guardian of Ancient KingsGuardian of Ancient Kings and she will be capped at 75 armor easily.

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Even if you have 40 armor doesn't mean you won't die just taking all the damage without doing nothing the whole time, it only affects Yrel also so enemy can easy ignore her and hit the others inside the circle for full dmg, if you want protect yourself isn't better become invincible and heal yourself at the same time when you really need it instead of reduce some damage when you don't need it?

They shoulda have given her a dmg ult instead of 2 defensive ults with one being pratically useless compared to the other

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i love the supposed skins that appear in the video, Auriel as Spirit ,  goblin junkrat and orc johana

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Talent list.

It seems her Avenging Wrath build will be absurdly strong; she will be pretty much a Leapquake Barbarian from Diablo III, hopping like a frog constantly in a way that will make Muradin jelly.

Here is how I plan to build this babe:

Level 1 - Light of Khaldor (Q): Increase Vindication's radius by 15%. Vindication's healing is increased by 20% per enemy Hero hit.

Level 4 - Aegis of Light (E): Upon landing, Avenging Wrath grants other nearby allied Heroes 25 Armor for 5 seconds.

Level 7 - Holy Avenger (E): Hitting an enemy Hero with Avenging Wrath at maximum charge reduces its cooldown to 1 second.

Level 10 - Sacred Ground (R2): Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

Level 13 - Repentance (E): Increase Avenging Wrath's Slow by 25% and duration by 0.5 seconds.

Level 16 - Divine Favor (D): Casting a Basic Ability reduces the cooldown of Divine Purpose by 2 seconds.

Level 20 - Hallowed Ground (R2): Casting Avenging Wrath while inside Sacred Ground moves Sacred Ground to Yrel's location upon landing.

I've tested this on the PTR and feels really powerful (and fun), turning her into a very potent Bruiser with ridiculous self-sustain, and perfect for hard-engage / dive compositions. So stuff like Maiev, Sonya and Butcher will be her best friends.

Here is how it works:

Holy Avenger (7) + Repetance (13) makes Yrel very hard to peel off. She will be able to inflict a Hero with 75% slow for 1.5 seconds, every 2.5 seconds, as Holy Avenger puts Avenging Wrath on a 1 second cooldown.

Charge Avenging Wrath and leap in the middle of the enemies, then use Sacred Ground, pop Divine Purpose followed by Righteous Hammer and start charging Avenging Wrath again, using Vindication when needed.

Yrel will be able to reset the CD on Divine Purpose really fast thanks to Divine Favor (16), be able to leap on enemies all the time, and all that while boasting from passive 40 armor granted from Sacred Ground, which will have 100% uptime as she hops around thanks to Hallowed Ground (20). And all that while granting 25 armor to nearby allies through Aegis of Light (4), which has quite a large radius.

Edited by Valhalen
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General HotS player: "Waaaah, that Bubble Hearth is stupid. You can never kill her and then she gets away safely. First Chromie and now this bs!!!"

Smart player: "You know...she will be gone from the fight...so the enemy has no tank...that is almost a victory and as effective as if you would have killed her, you kno---"

General HotS Player: "MUUU KDR!!!!!!!!!"

Aside from that: Dunno what to think of her as of yet. Will wait until she gets on live (as to avoid potential changes of opinion with updates right before she goes away from PTR).

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That 40 Armour area looks mean for taking objectives. Can't see that lasting too long. 40 Armour is huge to begin with, but as long as needed to secure the objective? Da fk? Though they were trying to move away from those kinds of game breaking things. Would hate to face her on, well, nearly every map out there. The Crowd Control and risk based healing looks cool on a Tank though. But that 40 armour is just dumb.

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5 hours ago, ExorionAether said:

General HotS player: "Waaaah, that Bubble Hearth is stupid. You can never kill her and then she gets away safely. First Chromie and now this bs!!!"

Smart player: "You know...she will be gone from the fight...so the enemy has no tank...that is almost a victory and as effective as if you would have killed her, you kno---"

General HotS Player: "MUUU KDR!!!!!!!!!"

Aside from that: Dunno what to think of her as of yet. Will wait until she gets on live (as to avoid potential changes of opinion with updates right before she goes away from PTR).

 

 

Its still dumb...

 

if you put all resources into killing this hero, you have a 4v5 with mostly damaged heroes with all abilitys on cd

 

and if you fight near the enemy core she just comes back full health 10 sec after

 

its not as bs as chromie, cause you need way more gap closers to kill chromie, but it is still not realy fun to play against

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Just now, Sombra said:

 

 

Its still dumb...

 

if you put all resources into killing this hero, you have a 4v5 with mostly damaged heroes with all abilitys on cd

 

and if you fight near the enemy core she just comes back full health 10 sec after

 

its not as bs as chromie, cause you need way more gap closers to kill chromie, but it is still not realy fun to play against

She also can get away with realy suicidal plays if the ability is on a low cd,

 

 

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1 hour ago, Sombra said:

its not as bs as chromie, cause you need way more gap closers to kill chromie, but it is still not realy fun to play against

I'm not sure why anyone would care about Bubble Hearth...  It's a level 20 ability that has a clear window to interrupt (which is something she's already weak to).  If you take it you're not getting either of her Heroic Improvements (both of which are very nice) nor her 2 second Unstoppable (which helps fight one of her biggest weaknesses).

So to recap:  It comes super late, in the end game when everyone has all the burst/cc they can get (to kill/interrupt during the 1 second channel).  It prevents her from getting three very strong talents from the same tier.  And even if it does work, all it does is prevent her death, which is decent of course but has little utility when it comes to her actual combat ability.

Bye, Bye isn't even that good on Chromie (though for her every talent on that tier is entirely defensive so she isn't giving up a lot) and she at least has the excuse that if she gets jumped on she can't fight effectively and just dies so recalling when it's clear your ability to fight is gone is okay.  Yrel is a melee tank with plenty of peel, sustain, durability, and escape.  It's almost never going to be completely clear that she's in a hopeless situation (unless you do something stupid) so very rarely will she be in an obvious situation where she'll want to hit the button.

Frankly it's a cute skill but I doubt it's going to be picked in any competitive situation.

Edited by KSDT
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HOTS art team is 10/10. Whole vibe feels like old school Blizz artwork

Edited by Abom

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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