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Yrel Hero Spotlight

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Yrel is joining the Nexus soon and the official spotlight highlighting her back story is now up.

Each of her basic abilities is channeled and gains strength as she charges up to the maximum.

Basic Abilities

[D] Trait [Divine Purpose]

Directly interacts with her basic abilities. When activated, her next basic ability can be cast instantly at maximum charge at no Mana cost. 

[Q] Vindication

After channeling, she releases an explosion of light that damages enemies while healing herself.

[W] Righteous Hammer

Yrel swings the hammer of the Naaru, damaging enemies and knocking them away. The longer she charges, the more damage and knockback distance increase increase. Enemies hit at full strength are stunned for a short period on top of its other effects.

[E] Avenging Wrath

Upon activation, Yrel leaps through the air and upon landing, she slows and damages enemies in the impact area.

Heroc Abilities

[R1] Ardent Defender

Upon activation, a barrier surrounds her that absorbs incoming attacks, mitigating all damage taken for a percentage of the damage dealt. It can be cast while Yrel is channeling her basic abilities.

[R2] Sacred Ground

Purifies the portion of the battleground around Yrel, granting her a large amount of Armor while she remains in the area. The effect benefits Yrel and has no time duration. Instead, it persists until Yrel, or someone forces her out.

After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus. Get all the necessary information and some gameplay tips on our newest Warrior Hero, Yrel, Light of Hope, in this spotlight video!

 

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I loved how cute they made her. She looks amazing.

I'm very surprised she is a Warrior. I was expecting an Assassin. But I love it. She will be really strong in Double Warrior compositions, with that defensive bruiser-like kit. It is nice to get another Tank-Support hybrid, as the last one we got was Zarya.

Edited by Valhalen
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17 minutes ago, Valhalen said:

I loved how cute they made her. She looks amazing.

I'm very surprised she is a Warrior. I was expecting an Assassin. But I love it. She will be really strong in Double Warrior compositions, with that defensive bruiser-like kit. It is nice to get another Tank-Support hybrid, as the last one we got was Zarya.

Her skin though. Love that Harley Quinn vibe :D

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23 minutes ago, Valhalen said:

I loved how cute they made her. She looks amazing.

I'm very surprised she is a Warrior. I was expecting an Assassin. But I love it. She will be really strong in Double Warrior compositions, with that defensive bruiser-like kit. It is nice to get another Tank-Support hybrid, as the last one we got was Zarya.

I kinda figured she'd be a warrior since we haven't gotten a new one since Blaze (I dont think we're going to see any new specialists with them already in the process of reworking the class system). She seems to me like a mix of Muradin with a reduced version of Dehaka's sustain. I also kept feeling like she's similar to Tyrael but can't quite put my finger on why, maybe the mix of healing and tanking

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5 minutes ago, mada7 said:

I kinda figured she'd be a warrior since we haven't gotten a new one since Blaze (I dont think we're going to see any new specialists with them already in the process of reworking the class system). She seems to me like a mix of Muradin with a reduced version of Dehaka's sustain. I also kept feeling like she's similar to Tyrael but can't quite put my finger on why, maybe the mix of healing and tanking

And with a mini LeapLeap and a personal Force of WillForce of Will 2.0 for a Heroic.

 

Edited by Valhalen

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4 minutes ago, Valhalen said:

And with a mini LeapLeap and a personal Force of WillForce of Will 2.0 for a Heroic.

 

I really wish they added some new specialists :( The tower changes really hurt them didn't it?

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3 minutes ago, Dejo93 said:

I really wish they added some new specialists ? The tower changes really hurt them didn't it?

I dont think we're going to see any more specialists. The rework of classes they claim to be working on seems to not have specialists so no point in making another hero that will need to be drastically reclassified so soon

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12 minutes ago, Dejo93 said:

I really wish they added some new specialists ? The tower changes really hurt them didn't it?

Depends on hero and map. Sylvanas is still capable of insane push, even with her trait nerfed.

Yrel looks good, did not expect her to be a full tank, but another one is always a welcome sight.

7 minutes ago, mada7 said:

I dont think we're going to see any more specialists. The rework of classes they claim to be working on seems to not have specialists so no point in making another hero that will need to be drastically reclassified so soon

Yeah, most specialists are going into assassins with good wave clear (there will be several tags), with some exceptions like Medivh, Abathur being moved into support/utility. I think that's good, because it has been a long time since specialist category didn't serve much purpose, it was no longer for siege heroes (and there was too much of an overlap with assassins like Jaina and Kael, who are also good at clearing waves).

Edited by Arcling

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She certainly does not seem overpowered at all. Super glad to see that Blizz learned from Maiev and Fenix. However, she looks fun as hell. Seems vulnerable to stuns due to the charge times, but she also seems quite durable along with having decent peel and CC. I look forward to trying her.

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Interesting kit, it will be fun to play. I wonder for how long can she hold her fully charged abilities, because in the video it seems there is no time limit. Also, can she cancel them somehow?


Bubble Hearth?

Edited by lChronosl

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Sacred Ground seems completely useless, an enemy can just stand out of the circle hitting you with all he wants without taking any damage from Yrel since if she exit the circle even once it disappear. Cannot compete even remotely with Ardent Defender that will have 100% pickrate

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49 minutes ago, Hanz39 said:

Sacred Ground seems completely useless, an enemy can just stand out of the circle hitting you with all he wants without taking any damage from Yrel since if she exit the circle even once it disappear. Cannot compete even remotely with Ardent Defender that will have 100% pickrate

That was my first impression as well, but it have some positives: it's good when you have to stay put, such as the new map objectives; it has relative low CD; the 20 upgrade allows you to move it around somewhat. I think if your team has good healing, or if the enemies have little burst, it might be the better choice.

One question, does armor reduce non hero damage? Minions, mercs, towers, summons?

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50 minutes ago, Hanz39 said:

Sacred Ground seems completely useless, an enemy can just stand out of the circle hitting you with all he wants without taking any damage from Yrel since if she exit the circle even once it disappear. Cannot compete even remotely with Ardent Defender that will have 100% pickrate

Sacred Ground is definitely strong. 40 armor is A LOT. In maps where you gotta defend stationary objectives (i.e. Sky Temple and Braxis Holdout), she becomes a wall. Pair that with DevotionDevotion + Guardian of Ancient KingsGuardian of Ancient Kings and she will be capped at 75 armor easily.

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Even if you have 40 armor doesn't mean you won't die just taking all the damage without doing nothing the whole time, it only affects Yrel also so enemy can easy ignore her and hit the others inside the circle for full dmg, if you want protect yourself isn't better become invincible and heal yourself at the same time when you really need it instead of reduce some damage when you don't need it?

They shoulda have given her a dmg ult instead of 2 defensive ults with one being pratically useless compared to the other

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i love the supposed skins that appear in the video, Auriel as Spirit ,  goblin junkrat and orc johana

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Talent list.

It seems her Avenging Wrath build will be absurdly strong; she will be pretty much a Leapquake Barbarian from Diablo III, hopping like a frog constantly in a way that will make Muradin jelly.

Here is how I plan to build this babe:

Level 1 - Light of Khaldor (Q): Increase Vindication's radius by 15%. Vindication's healing is increased by 20% per enemy Hero hit.

Level 4 - Aegis of Light (E): Upon landing, Avenging Wrath grants other nearby allied Heroes 25 Armor for 5 seconds.

Level 7 - Holy Avenger (E): Hitting an enemy Hero with Avenging Wrath at maximum charge reduces its cooldown to 1 second.

Level 10 - Sacred Ground (R2): Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

Level 13 - Repentance (E): Increase Avenging Wrath's Slow by 25% and duration by 0.5 seconds.

Level 16 - Divine Favor (D): Casting a Basic Ability reduces the cooldown of Divine Purpose by 2 seconds.

Level 20 - Hallowed Ground (R2): Casting Avenging Wrath while inside Sacred Ground moves Sacred Ground to Yrel's location upon landing.

I've tested this on the PTR and feels really powerful (and fun), turning her into a very potent Bruiser with ridiculous self-sustain, and perfect for hard-engage / dive compositions. So stuff like Maiev, Sonya and Butcher will be her best friends.

Here is how it works:

Holy Avenger (7) + Repetance (13) makes Yrel very hard to peel off. She will be able to inflict a Hero with 75% slow for 1.5 seconds, every 2.5 seconds, as Holy Avenger puts Avenging Wrath on a 1 second cooldown.

Charge Avenging Wrath and leap in the middle of the enemies, then use Sacred Ground, pop Divine Purpose followed by Righteous Hammer and start charging Avenging Wrath again, using Vindication when needed.

Yrel will be able to reset the CD on Divine Purpose really fast thanks to Divine Favor (16), be able to leap on enemies all the time, and all that while boasting from passive 40 armor granted from Sacred Ground, which will have 100% uptime as she hops around thanks to Hallowed Ground (20). And all that while granting 25 armor to nearby allies through Aegis of Light (4), which has quite a large radius.

Edited by Valhalen
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General HotS player: "Waaaah, that Bubble Hearth is stupid. You can never kill her and then she gets away safely. First Chromie and now this bs!!!"

Smart player: "You know...she will be gone from the fight...so the enemy has no tank...that is almost a victory and as effective as if you would have killed her, you kno---"

General HotS Player: "MUUU KDR!!!!!!!!!"

Aside from that: Dunno what to think of her as of yet. Will wait until she gets on live (as to avoid potential changes of opinion with updates right before she goes away from PTR).

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That 40 Armour area looks mean for taking objectives. Can't see that lasting too long. 40 Armour is huge to begin with, but as long as needed to secure the objective? Da fk? Though they were trying to move away from those kinds of game breaking things. Would hate to face her on, well, nearly every map out there. The Crowd Control and risk based healing looks cool on a Tank though. But that 40 armour is just dumb.

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5 hours ago, ExorionAether said:

General HotS player: "Waaaah, that Bubble Hearth is stupid. You can never kill her and then she gets away safely. First Chromie and now this bs!!!"

Smart player: "You know...she will be gone from the fight...so the enemy has no tank...that is almost a victory and as effective as if you would have killed her, you kno---"

General HotS Player: "MUUU KDR!!!!!!!!!"

Aside from that: Dunno what to think of her as of yet. Will wait until she gets on live (as to avoid potential changes of opinion with updates right before she goes away from PTR).

 

 

Its still dumb...

 

if you put all resources into killing this hero, you have a 4v5 with mostly damaged heroes with all abilitys on cd

 

and if you fight near the enemy core she just comes back full health 10 sec after

 

its not as bs as chromie, cause you need way more gap closers to kill chromie, but it is still not realy fun to play against

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Just now, Sombra said:

 

 

Its still dumb...

 

if you put all resources into killing this hero, you have a 4v5 with mostly damaged heroes with all abilitys on cd

 

and if you fight near the enemy core she just comes back full health 10 sec after

 

its not as bs as chromie, cause you need way more gap closers to kill chromie, but it is still not realy fun to play against

She also can get away with realy suicidal plays if the ability is on a low cd,

 

 

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1 hour ago, Sombra said:

its not as bs as chromie, cause you need way more gap closers to kill chromie, but it is still not realy fun to play against

I'm not sure why anyone would care about Bubble Hearth...  It's a level 20 ability that has a clear window to interrupt (which is something she's already weak to).  If you take it you're not getting either of her Heroic Improvements (both of which are very nice) nor her 2 second Unstoppable (which helps fight one of her biggest weaknesses).

So to recap:  It comes super late, in the end game when everyone has all the burst/cc they can get (to kill/interrupt during the 1 second channel).  It prevents her from getting three very strong talents from the same tier.  And even if it does work, all it does is prevent her death, which is decent of course but has little utility when it comes to her actual combat ability.

Bye, Bye isn't even that good on Chromie (though for her every talent on that tier is entirely defensive so she isn't giving up a lot) and she at least has the excuse that if she gets jumped on she can't fight effectively and just dies so recalling when it's clear your ability to fight is gone is okay.  Yrel is a melee tank with plenty of peel, sustain, durability, and escape.  It's almost never going to be completely clear that she's in a hopeless situation (unless you do something stupid) so very rarely will she be in an obvious situation where she'll want to hit the button.

Frankly it's a cute skill but I doubt it's going to be picked in any competitive situation.

Edited by KSDT
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HOTS art team is 10/10. Whole vibe feels like old school Blizz artwork

Edited by Abom

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      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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