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Yrel Overview

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The latest content patch is now available for playtesting and it's time to look at Yrel in more detail.

Overview

  • Cost: 750 Gems
  • Role: Warrior (Melee Tank)
  • Difficulty: Medium
  • Strengths: Tank, Crowd Control, Sustain
  • Weaknesses: Heavy Crowd Control, High Mobility Enemies

Hero Spotlight

Hero Skins

Yrel, Light of Hope

After traveling to an Alternate Draenor, the forces of Azeroth saved the acolyte Yrel from the Iron Horde. With their aid, she rose to the rank of Exarch and fought back the demonic invasion of her world. Now, she finds herself where time, space, and dimensions converge: the Nexus.

Players that purchase Yrel have access to three base skins.

  • Light of Hope
  • Bloodmyst Yrel
  • Crystalforged Yrel

Screenshot2018-06-05 16_13_42.jpgScreenshot2018-06-05 16_13_45.jpgScreenshot2018-06-05 16_13_48.jpg

Two additional tints can be purchased for 150 J2yDfh3.png each.

  • Silver Hand Yrel
  • Dreamknight Yrel

Screenshot2018-06-05 16_13_50.jpgScreenshot2018-06-05 16_13_52.jpg

Mad Jester Yrel

Not all villains have super powers. Some, like the Jester gang, spread chaos and mayhem using whatever weaponry they can steal. While you don't have to be mad to join their ranks, if you do... you probably are.

The following skins come with themed abilities:

  • Mad Jester Yrel
  • Sparkle Jester Yrel
  • Mad Harlequin Yrel

Screenshot2018-06-05 16_13_55.jpgScreenshot2018-06-05 16_13_58.jpgScreenshot2018-06-05 16_14_01.jpg

Trait

Divine Purpose (Cooldown: 10 seconds)

  • Activate to instantly charge Yrel's next Basic Ability at no mana cost.
  • Passive: Yrel's Basic Abilities charge up over 1.5 seconds, increasing in effectiveness, but reducing Yrel's Movement Speed by 25%.

Basic Abilities

[Q] Vindication (Mana: 50, Cooldown: 6 seconds)

  • Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 06. Charging up this Ability increases its damage up to 125, and healing up to 320.

vindication.jpg

[W] Righteous Hammer (Mana: 50, Cooldown: 6 seconds)

  • Swing Yrel's hammer, dealing 36 damage to enemies in front of her and knocking them away. Charging up this Ability increases its knockback distance, and damage up to 125. Enemies hit at maximum charge are Stunned for 0.75 seconds.

righteous-hammer.jpg

[E] Avenging Wrath (Mana: 50, Cooldown: 6 seconds)

  • Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its range.

avenging-wrath.jpg

Heroic Abilities

[R1] Ardent Defender (Mana: 40, Cooldown: 100 seconds)

  • Surround Yrel in a barrier for 3 sec, absorbing all damage taken and healing her for 50% of the damage received.

ardent-defender.jpg

[R2] Sacred Ground (Mana: 40, Cooldown: 40 seconds)

  • Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area.

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Talents

Below is a full list of Yrel's talents.

Level 1

Light of Karabor (Q)

  • Increase Vindication's radius by 15%. Vindication's healing is increased by 20% per enemy Hero hit.

Dauntless (Passive)

  • Casting a Basic Ability grants Yrel 35 Physical Armor for 2 seconds.

Maraad's Insight (Passive)

  • After casting a Basic Ability, Yrel's next Basic Attack heals her for 148.

Level 4

Aegis of Light (E)

  • Upon landing, Avenging Wrath grants other nearby allied Heroes 25 Armor for 5 seconds.

Gift of the Naaru (D)

  • Divine Purpose heals the lowest Health nearby allied Hero other than Yrel for 400.

Hand of Freedom (Active, Cooldown: 30 seconds)

  • Grant an Allied Hero 35% Movement Speed for 3 seconds and remove all Slows and Roots from them. Cannot be used on Yrel.

Level 7

Righteous Momentum (W)

  • While Channeling Righteous Hammer at maximum charge, gain 45% Movement Speed.

Holy Avenger (E)

  • Hitting an enemy Hero with Avenging Wrath at maximum charge reduces its cooldown to 1 second.

Divine Steed (Z)

  • Mounting is instant and grants 80% Movement Speed that decays over 3 seconds.

Samaara's Light (Passive)

  • While above 50% Health, gain 15% Movement Speed.

Level 10

  • See Heroic Abilities above.

Level 13

Aldor Peacekeeper (Q)

  • Enemy Heroes hit by Vindication at maximum charge deal 30% less damage for 3 seconds.

Repentance (E)

  • Increase Avenging Wrath's Slow by 25% and duration by 0.5 seconds.

Velen's Chosen (Passive)

  • Hitting an enemy Hero with a Basic Ability at maximum charge grants 10% Spell Power for 10 seconds, up to 30%.

Level 16

Templar's Verdict (W)

  • Righteous Hammer reduces the Armor of enemy Heroes hit by 20 for 2 seconds.

Divine Favor (D)

  • Casting a Basic Ability reduces the cooldown of Divine Purpose by 2 seconds.

Holy Wrath (Passive)

  • After casting a Basic Ability, Yrel's next Basic Attack splashes for 30% increased damage around the target.

Level 20

Word of Glory (R1)

  • Ardent Defender heals nearby allied Heroes for 100% of the healing received by Yrel.

Hollowed Ground (R2)

  • Casting Avenging Wrath while inside Sacred Ground moves Sacred Ground to Yrel's location upon landing.

Bubble Hearth (Active, Cooldown: 80 seconds)

  • After 1 second, Yrel becomes Invulnerable and casts Hearthstone. Cannot be canceled.

Seraphim (Active, Cooldown: 10 seconds)

  • Activate to become Unstoppable for 2 seconds.
  • Thanks 4

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Gift of Naarru + divine favor seems really good. Can throw in Velen’s chosen if you got space for some really good healing on 6 second cd if you stick to max channel or sooner if an ally's in a pinch.

Edited by Warper

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29 minutes ago, Warper said:

Gift of Naarru + divine favor seems really good. Can throw in Velen’s chosen if you got space for some really good healing on 6 second cd if you stick to max channel or sooner if an ally's in a pinch.

Can confirm that Gift of Naarru and divine favor are proving to be very often picked. They are likely to be a standard if they go unchanged live. 

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1 hour ago, Stan said:

Seraphim (Active, Cooldown: 10 seconds)

  • Activate to become Unstoppable for 2 seconds.

Busted talent. 2sec self cleanse on a 10 second cooldown is basically a better version of Garrosh's IndomitableIndomitable with a longer duration and much shorter cooldown. I don't see why this talent should ever be overlooked. Being unstoppable that often is just too good to pass up, especially with Yrel's "charging up" playstyle.

 

  • Like 1

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8 minutes ago, Plergoth said:

Yrel & Tyrael & Zarya & two Supports = unkillable meta? 

Unkillable meta that also won't kill anything either. Hahahaha.

  • Like 3

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(Golden sands whirl around you as the world slow down to a near halt, and you hear a cheerful, even a bit childish voice in your head.)
"Don't worry, that's gonna get nerfed, too."

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25 minutes ago, Valhalen said:

Unkillable meta that also won't kill anything either. Hahahaha.

I look forward to the ResidentSleeper tournies! 

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Level 7 is the talent tier that is giving me a hard time finding that default talent pick outside of unique situations. I'm thinking divine steed? 

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4 hours ago, Plergoth said:

Yrel & Tyrael & Zarya & two Supports = unkillable meta? 

Nah, bruh, Yrel, Uther, Johanna, Zarya and Tyrael.. Then you're unkillable. But incapable of killing.

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4 hours ago, Maxkitty said:

Busted talent. 2sec self cleanse on a 10 second cooldown is basically a better version of Garrosh's IndomitableIndomitable with a longer duration and much shorter cooldown. I don't see why this talent should ever be overlooked. Being unstoppable that often is just too good to pass up, especially with Yrel's "charging up" playstyle.

 

For comparison, nobody says that Johanna's trait is busted. Consider the fact that it's at level 20 and I think it's a pretty good counter to hard CC when she is casting spells. I'd say that Indomitable has a proper cooldown given the fact that it's at level 4.  

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Cool pairing idea: Samuro (or other squishy high damage assassin) + Yrel (Gift of the Narru + Holy Avenger + Repetance + DIvine Favor) = super efficient slow, decent CC and healing for your squishy friend.

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Does she have a visible "damage healed" stat like Tyrael? I really hope so. Hotslogs shows that they already have this info for everybody (even heroes with small/no healing), so why not? It seems like this will be an important part of her kit, so that would be a good thing to have access to. I mean, if Probius has it (and depends on a single talent to even do any healing) why shouldn't Yrel?

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4 hours ago, schmeisser said:

What really interests me is if she feels overpowered like Maiev or Fenix on their release? Or just a pleasantly played tank, like Blaze?

She is definitely on the lower end of damage spectrum, although better players can still maintain decent numbers. Certainly not like Blaze, as he is able to do huge numbers on siege and in team fights. She is tanky, but overall doesn't seem overpowered as average (at best) damage kinda makes it balanced. Another thing is that she has channeled abilities, might require some setups for better combos.

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She feels a lot like Blaze imo. Her kit includes: AoE damage, self heal, stun and dash, just like his. Also she can get armor, and "hold your ground" heroic on a low cooldown. Her main difference is that she has many talnet options to help her team, such as healing and armor.

And you can dish out some nice damage if you build around Avenging Wrath and Holy Wrath.

Edited by lChronosl

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8 hours ago, schmeisser said:

What really interests me is if she feels overpowered like Maiev or Fenix on their release? Or just a pleasantly played tank, like Blaze?

Tanks are usually balanced on launch (except for Garrosh). Her peeling and engage will be pretty good, apparently. Lots of CC, mobility and tankiness. She actually has the fifth highest base health in the game, I think. She will be a really good tank without breaking the game, kinda like Muradin. I actually see her as a balance between Sonya and Muradin. Her Avenging Wrath build will be really really fun to use.

Edited by Valhalen

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Garrosh actually wasn't unbalanced, his win rate was still under 50%.  He just got banned a lot because you had to be more careful with positioning.  And Yrel has pretty poor Engage, as she has to jump behind their backline to get any kind of engage going.  

Edited by Fayte

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2 hours ago, Fayte said:

[...]

And Yrel has pretty poor Engage, as she has to jump behind their backline to get any kind of engage going.  

That, or you can either Righteous Momentum or Divine Steed in the enemies face.

Edited by lChronosl

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      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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