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Blizzard released a new hotfix to fix bugs affecting Garrosh, Ragnaros, and E.T.C.
We’ve just released a new hotfix for Heroes of the Storm in order to apply a few bug fixes.
Heroes, Abilities, and Talents
E.T.C.: Mosh Pit’s sound effects will no longer continue to play if casting is interrupted after learning the Tour Bus Talent. Garrosh: Can no longer use Into the Fray to throw an allied Boss. Ragnaros: Fixed an issue that could allow allied displacement Abilities to move Ragnaros while he was in Molten Core form. We also released a new patch on June 12, which included a new Hero, the Echoes of Alterac event, and much more! You can review those patch notes by clicking here.
Stukov and Nova will be on sale next week at a reduced Gem price.
Heroic Deals: June 19 – 25, 2018
Our next set of Heroic Deals will begin on Tuesday, June 19! Check out the list of upcoming featured items and Hero discounts below. Upcoming Hero Sales
Nova — Sale Price: 312 gems Stukov — Sale Price: 375 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
Upcoming Featured Skins
Rogue Novazon Seafoam Buccaneer Falstad Ghost Admiral Krakenov Neutron Star Lich Kel'Thuzad Frostlord Rexxar Upcoming Featured Mounts
Space Lord's Starbreaker Verdant Magic Carpet
Battle it out on Punisher Arena! Pick one of three randomly-selected Heroes, slay your foes and the enemy Punisher to earn points for your team and win two rounds to claim victory. Complete 3 matches to receive a Loot Chest.
This week’s brawl is the Punisher Arena! A no-holds-barred battle between Heroes and Punishers. Be the first team to win two rounds and claim victory!
Choose from one of three randomly selected Heroes before entering the Arena. Be quick about it though, you only have 30 seconds to choose! There's a small chance of all players being the same Hero. During each round, slay enemy Heroes and the enemy Punisher to earn points for your team. The first team to reach 100 points takes the round. Heroes are worth 4 points Punishers are worth 10 points Be the first team to win 2 rounds and claim victory! REWARDS
Complete three matches of Punisher Arena to earn a Loot Chest!
Find out more about the new Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
If you watch Heroes of the Storm on Twitch with a linked Battle.net account, you have the chance to win various rewards!
Heroic Account Unlock (June 12 - 18)
Tune into the Midseason Brawl to win one of 10 Heroic Account Unlocks (including Yrel). Rare Loot Chests & Echoes of Alterac Portraits (June 12 - July 9)
Tuning into the stream for a combined 3 hours will earn you one Rare Loot Chest. Watching the stream for a combined 6 hours in order to unlock faction-themed portraits. Blizzard's also giving away 1,000 Loot Chests every day until July 9, so don't forget to watch any HoTS channel for a chance to win.
Click here to link your Battle.net account with Twitch!
Beginning June 12, tuning into Heroes of the Storm on Twitch with a linked Battle.net account could earn you some truly Heroic rewards! For more info - including what you could win, where to win it, how to link your accounts, eligibility requirements and more - read on!
REWARDS & REQUIREMENTS
Heroic Account Unlock: Viewers who tune into the Midseason Brawl HGC competition will have the opportunity to win one of 10 (two rewarded per day from June 12 – 18) Heroic Account Unlocks. This reward will unlock every Hero currently available in the Nexus (including Yrel!) on your account. Tune in for at least one hour every day on any of the following channels to be entered to win one of these Heroic Account Unlocks at the end of each day. Eligible channels: http://www.twitch.tv/blizzheroes http://www.twitch.tv/blizzheroesfr http://www.twitch.tv/blizzheroesde http://www.twitch.tv/blizzheroesru http://www.twitch.tv/blizzheroeskr Rare Loot Chests: Tuning into any Heroes of the Storm stream anytime between 9:00 AM PDT June 12 – 11:59 PM PDT July 9 for a combined 3 hours will earn you a Rare Loot Chest! Watch your favorite Heroes streamer or look around for some new entertainment! You don’t need to stay on one specific channel for the entire 3-hour requirement. Echoes of Alterac Portraits:
Tuning into any Heroes of the Storm stream for a combined 6 hours from anytime between 9:00 AM PDT June 12 – 11:59 PM PDT July 9 will earn you two exclusive Echoes of Alterac-themed portraits inspired by the Alterac Pass Generals, Vann’dar Stormpike and Drek’thar! Just like the 3-hour reward, you don’t need to tune into one stream for the combined 6 hours, so feel free to find some new favorite streams! Tons of Loot Chests: We’ll also be giving out 1,000s of loot chests every day for the length of this promotion. Just tune into any Heroes of the Storm channel anytime between 5:00 PM PDT June 14 – 11:59 PM PDT July 12 for a chance to win! For more details, read the official rules here, and here.
LINK YOUR ACCOUNTS
In order to receive these legendary rewards, you’ll need to be sure that your Twitch.tv and Blizzard accounts are properly linked. Here’s how:
Log in or create an account on Twitch.tv. Navigate to the Settings menu by clicking your account name in the top-right corner of the home screen. Navigate to the Connections tab of the Settings menu. Find the Battle.net section then follow the given instructions after selecting a region and clicking Connect. When connecting accounts, be sure that you’re currently logged into the Blizzard account on which you’d like to receive your rewards. Click here to go straight to the Twitch settings page
Good luck out there, and we’ll see you in the Nexus!
We have a bunch of blue posts from Game Designer Matt Villers, dealing with the current state of Yrel.
The team's not sure if Yrel's healing done should be part of the scoreboard. They've seen reports from players running into issues while using left-click to move, and it's something they plan to fix. The charge mechanic is not just a gimmick, but part of her kit and Hero fantasy. Disabling clicks on talent UI while in "targeting mode" for abilities is something they want to explore in the near future. Blizzard agrees that Yrel's currently weak, but they plan to make adjustments when they collect more data (usually two weeks after a new patch goes live). Blizzard (Source)
Yrel is a fun warrior. She can sling people around and is so hard to kill. However, she also can heal allies... a lot. Uther gets a damage taken number and Medivh gets a healing number, so I think Yrel needs a healing number too.
We've heard some feedback to this effect and are currently discussing it.
On the one hand, we want to make sure the information we're offering on the scoreboard is actually meaningful, but on the other we realize we're not entirely consistent here and whether or not Yrel should show healing is part of that conversation we're having.
She's a solo lane bruiser who can't waveclear.
To be honest, we've had a lot of discussions around where she fits in a team role-wise. Setting tuning aside for a moment, at her core she has the tools to be a tank or a bruiser, and we're actually really interested to see where players end up using her most often.
I think the claim that she "does no damage" and "can't waveclear" is largely hyperbole, and that numbers-wise she's not nearly as far off as people seem to think she is. She's got a lot of staying power and uses it to do damage over time, very similarly to someone like Blaze.
What is happening with LEFT MOUSE click? Right now it castes all her abilities and there is no way to turn it off!
This is consistent with other abilities that can be charged like on Cho'gall, Gazlowe, etc. The reason is that while charging an ability you're in "targeting mode", and left-click in our game executes abilities that are being targeted.
We have seen reports from some people who use left-click to move that they run into issues here, and that's something we're looking into.
Have you guys considered showing numbers in a more detailed after game screen?
On topic, I don't really see why all hero's don't get the baseline numbers we have now- damage taken, and healing done shouldn't be limited to warrior/support roles. Everyone does damage and it's shown, everyone takes damage but it's only shown for warriors....
Showing more detailed stats after the game is over is a cool idea and something we'd like to explore, once we take care of some more pressing updates.
As for why we don't show every stat for every hero, there are two main reasons-
First, a lot of those stats aren't super meaningful for most heroes, and while small there is a downside to showing unnecessary stats. The more stats we shove into that screen the more it looks like an excel sheet than a scoreboard, and becomes harder to parse at a glance in the middle of a game. Second, showing info that's not relevant to your role could potentially drive toxicity. Suppose we show damage taken for all heroes, and get "oh look Nova took more damage than Arthas", or show healing and get "oh look Yrel's outhealing Lucio". Neither of these things constitute a hard line where we'd simply refuse to show more stats, but it does give us pause to at least think about it and try to be somewhat picky. There are also things we could do to mitigate it, like re-designing the score screen to display more information in a format that's easier to read. All that to say we're reading your feedback and having discussions around it, and we'll update once we have more info to share ?
As others have said before, her "charge" gimmick feels like it was incorporated just to be a gimmick <...> But that's just my opinion. Maybe that playstyle somehow appeals to others.
I can definitely appreciate your perspective there, but to offer some insight we actually did the charge mechanic not just as a gimmick to be different, but as part of a very specific goal for how we wanted the player to "feel" when playing her.
We looked at this big 2-handed hammer, and how we wanted her to use it, and saw immediate parallels with 2-handed weapon specs in WoW. The feel that goes with those specs is very slow - weapon swing timers are in the 3+ second range, more focus on timing and CD management. It's really rhythmic and deliberate and that's what we wanted to capture with Yrel, and I think we did so pretty successfully.
Now of course, that style's not going to appeal to everyone. There will definitely be people who aren't into that and that's OK, but for the people who do like it it's a breath of fresh air and offers something they weren't able to get in our game previously.
One piece of advice I'll throw out there is that Yrel is a hero you have to play a few games to really get a handle on, as you need to have a feel for which abilities you can get away with using when, and how your Trait factors into all that. Trait management & skill ordering is really critical to playing Yrel effectively, and that's something that's not immediately obvious until you've put some time into her.
As someone who plays a lot of Cho'gall the left click thing hasn't bothered me at all. However, compared to playing Cho'gall I've noticed I accidentally click my talents or character portrait often when trying to cast an ability. Is there any way we can disable that ONLY when an ability is fully charged?
I think this is something we should explore doing in general (disabling clicks on talent UI while in targeting mode for abilities). As I'm not a UI expert I don't know how difficult it would be or if there are any drawbacks I haven't considered, but I'll pass the feedback along to the appropriate team for consideration.
You mentioned not wanting to have the ingame scoreboard look like an "excel spreadsheet" while in-game, have you and the team given thought to the out-of-game results screen looking like a spreadsheet?
Not to compare HOTS to other MOBAs, but I personally would appreciate getting all the data imaginable, and I think a lot of people would be alright with spreadsheets once the game is over.
Yeah this pretty much captures our feeling as well. When you're not in the middle of a match, we'd like to give you as much data as we reasonably can. I don't have details to share right now, but fleshing out the game stats we share with players (be it through post-game screen, player profile, or API) is definitely on our radar.
That said, as someone who is super passionate about the archetype I really want to play Yrel all the time but that will be hard to do if she is weak. Please, don't let her stay weak for long if the stats show she is.
100% on board with this and we'll do our best. We're going to give her some time to soak so we can get proper data before making changes, but the plan is to make adjustments to help her out if she looks to be under-performing.