Amygdalla

Haste, sayyyy waaa??? (Resto Shaman)

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Haste - blink.png

This little word, and stat give me such a headache when it comes to my resto shaman, especially at the beginning of new patches that just change EVERYTHING...or does it???

 

So, everyone has all these extremely ubber complicated calculations about haste ...fancy schmancy geeky numbers that make me and my pre-med extensive knowledge on math feel like a total dumb@$$. Do you guys ever feel like that?? If so, welcome to the club...if not, well LUCKY YOU! and please HELP! lol

 

I try to follow the Haste topic by doing research on various sites, some give the calculations which i just space out wacko.png  - like a blacked out drunk - and remember or retain nothing. Some give percentage numbers which...well I try to compare with the ones who give rating numbers ...those are easy to follow....but what they NEVER tell you is that Haste and their different breakpoints depend on gear level......unsure.png well, or so I have been able to deduce. If I am wrong,  feel free to please correct me! dry.png

 

Now, how does this affect me?? Here's my battle.net armory link:

http://us.battle.net/wow/en/character/zuljin/Mojofosho/advanced

 

I am currently at 525 equipped ilvl. According to some sites around the net, they advise that if you do not have mana problems, I should be using my 2nd haste break point or higher (noxxic: http://www.healingwow.com/resto-shaman/stat-priority/)....wellll, I was not having mana issues and I thought this would help....so I tried that andmy healing output suffered GREATLY...went from 100k+ HPS down to about 70-90k HPS...angry.png

Safe to say, I was not amused. So I went back down to about 5% haste , reforged my mastery , and haste stats on my gear to crit..and VOILA...back to high heals..but the healing is slow now....not as fast as I would like, except when I have tidal waves buff for my healing and greater healing waves....but what about my casting for chain heal and healing rain?....

 

Someone, please help me understand this...mellow.png

 I dont want the joy of getting new gear being over shadowed by the "Oh shit, now I have to reforge and figure out this stuff again sad.png "

 

I will forever LOVE you!

 

ALSO please feel free to constructively criticize anything you might see odd or "derpy" on my toon. I am always looking for ways to improve other than what I try with my friends and guild through research. Its always nice to see other's input.

 

THANKS!wub.png

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To quickly clear this up;

 

  • Haste breakpoints are fixed values of Haste at which you get more free heals. They've been calculated for all of our HoTs and Icy Veins quotes them in rating and %. These values don't change with gear level.
  • Which Haste breakpoint you want to aim for depends on your gear level and whether you have the meta gem. If in doubt, take all your reforges and gems off and aim for the nearest breakpoint. You want to go over the breakpoint (so you get the benefit) but not by much.

I would advise that without the Legendary Meta, you go for a low value like the 12.5% one. With the Legendary Meta, go for the 30% one (since this also has a breakpoint at 30%). You can look up how much rating that is for you here (section 2.2).

Does that help? :)

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Hi Stoove,

 

Got it. I read the section on haste which to be honest is one of the best on the web in regards to approaching the topic for players. I currently have 2496 rating and I do not have the legendary meta. This is without reforging or geming for haste.

 

I tried a higher haste rating, but my healing was decreased - maybe that has to do with the fact that I don't have the legendary meta - and consequently went oom faster. However, I dont believe it was higher than 5k rating.  I guess I will wait until I can get that.

 

So far though, if I stay with 2496 Haste Rating, how much crit can I acquire? is there a cap for that or is it just as much as I can get?

 

Thank you for your help :)

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i off heal sometimes and am looking at that haste chart because i actually need to start healing better, but i dont really see a 2496 option. after 871 it kinda jumps to 5676.

 

i looked at your gear and talents and would recommend swapping elemental mastery for nature's swiftness, and rushing streams for ancestral guidance. with swiftness and raid buffs, youd only need to get a minimum of 871 haste. ancestral guidance is just a fun cooldown. it can be an extremely mana efficient way to heal the raid back up if you know a raid wide damage burst is coming in, or if everyone is in the danger zone you can really crank out some heals.

 

crit is awesome but the downside is you need a ton of it to make your chance go up, so per point of secondary stat you may get more from your gear by gemming split crit in yellows and full spirit and int in the other colors. stoove would probably know better, but since youre running amp & multistrike trinks 10k spirit seems a bit daring. i feel more comfortable mid 13k and ive still got horridons gasp.

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Hey Kitsu,

 

Thank you for the advise. When I get home from work today I will make some changes to reflect what Stoove has said in here and other threads I've read as well as what you're advising. I will come back and report on the findings <3 wink.png

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Also, a lot of really good players I play with have all advised that 9k-10k spirit is enough....so I am a bit surprised you said to go up a bit more with gemming, what's your train of thought on that? I don't really have any mana problems at 9.5-10k spirit, and while I know that spirit is the best stat for any healer, isnt it irrelevant after a certain point?

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it may depend on what content youre doing and how you play. i heal ten player and probably use healing surge too much. i like the crits. i heal with a druid who pretty much has pure output covered and a disc that provides a nice cushion, im mostly there for pure burst.

Edited by kitsu

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I usually do 10 mans, or Flex ~14 people. Currently ToT and SOO.

 

I hardly use surge, unless its a tank emergency. Mostly use RipTide on CD, Healing Rain on CD, Healing Stream Totem on CD, and my elementals  on CD for the 10% increase to healing. I use healing wave and greater healing wave as needed with the Tidal Waves buff, and then everything else is situational. I find that if I use surge too much, yeah, thats going to make me oom no doubt about it...whereas if i spread my cds and other healing spells as mentioned above, its a pretty good outcome. Usually top heals...well this 5.4 , bc 5.3 was kind of sucky for shamies as we were really mostly used for our burst heals with our healing tide and dmg mitigation totems.

 

*holy typo queen , batman! sorry bout them*

Edited by Amygdalla

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i like having a tree as the main output healer because their heals are so great when people are spread or stacked. if you and your group have something going where youre the main source of topping everyone off, thats pretty awesome and you'll probly not be impressed by the total output loss of ancestral guidance. it definitely isnt impressive on the charts, but when a couple big heals get multiplied across a raid in trouble it is pretty fun.

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I usually do 10 mans, or Flex ~14 people. Currently ToT and SOO.

 

I hardly use surge, unless its a tank emergency. Mostly use RipTide on CD, Healing Rain on CD, Healing Stream Totem on CD, and my elementals  on CD for the 10% increase to healing. I use healing wave and greater healing wave as needed with the Tidal Waves buff, and then everything else is situational. I find that if I use surge too much, yeah, thats going to make me oom no doubt about it...whereas if i spread my cds and other healing spells as mentioned above, its a pretty good outcome. Usually top heals...well this 5.4 , bc 5.3 was kind of sucky for shamies as we were really mostly used for our burst heals with our healing tide and dmg mitigation totems.

 

*holy typo queen , batman! sorry bout them*

 

 

 

I'm at a fairly similar gear level to you on my resto shaman I am currently sitting at some 12-13k spirit if I remember correctly. I can spam most heals, but I do run the risk of going oom towards the end in very healing-heavy fights.

I usually use my mana tide totem relatively early on in the fight, so that I can use it a 2nd (or 3rd) time. I usually use mine when I'm at approximately 180k mana for the first time. Even when spamming HR and CH that gets me through most fights.

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I tried going up to my 2nd haste breakpoint last night for a 10 man ToT.....disastreous. I was at 5300ish (dont remember exact # right now). I felt terrible healing and went oom fairly quickly so I had to use my mana cd's like Funq mentioned above (which i always doregardless) plus a potion...which I almost never have to use. I find that with stacking crit for "Resurgence" ,instead of haste at this point in time, my heals are more powerful. One of the main reasons my haste is as such an awkwards rating # is because that is the amount of hate provided just by gear, at this point. I am not reforging, or gemming, or enchanting for it (except for the gloves enchant bc I am maxed at mastery atm).

Maybe I am missing something.

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The step from 12.5% (first breakpoint) to 25% (second) is really huge. I'm not surprised that at ~ilvl 520 with no Legendary Meta you're struggling with that much Haste. When you get the Legendary Meta, you should be able to stack Haste as low as ilvl 510.

 

My personal experience in 10N is that going as low as possible on Mastery and stacking Haste to just over 30%, and otherwise just taking Crit, is really good. My Spirit is up quite high at the moment, but that's because I have one trinket with no mana regen proc.

 

Haste really is the best stat in terms of pure throughput, but you're right it takes a big toll on your mana bar. I'd advise trying something like a Haste/Crit build (rather than Mastery). If you're not using Ask Mr Robot to optimize your reforges/gems/enchants, then perhaps we can help you understand how to do it.

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Do you really advise Mr robot? I stopped using it because i didn't think it was as optimal as i wanted it to be. I'm trying to learn or understand how to do it on my own. It's tough, but its fun. If you guys don't mind, i would like to learn to do it through understanding it.

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Do you really advise Mr robot? I stopped using it because i didn't think it was as optimal as i wanted it to be. I'm trying to learn or understand how to do it on my own. It's tough, but its fun. If you guys don't mind, i would like to learn to do it through understanding it.

 

If you stopped using Mr. Robot becasue you want to learn how do do it on your own, then you probably weren't using it well enough to begin with.  If you know what stats you want you can easily make stat weights for healing on Mr Robot that you will enjoy.  Mr. Robot really is the easiest way to optimize your gear since it can do it much quicker and more efficiently than any human.

 

Basically, Fiddle with the stat weights and look at what it tells you.  If you don't like a specific way its gemming, or reforging, or enchanting, adjust the weights so it puts more emphasis on what you want.  Once the stats look like you want then, you save the weights somewhere for you to remember, and just use it next time you get new gear.

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If you stopped using Mr. Robot becasue you want to learn how do do it on your own, then you probably weren't using it well enough to begin with.  If you know what stats you want you can easily make stat weights for healing on Mr Robot that you will enjoy.  Mr. Robot really is the easiest way to optimize your gear since it can do it much quicker and more efficiently than any human.

 

Basically, Fiddle with the stat weights and look at what it tells you.  If you don't like a specific way its gemming, or reforging, or enchanting, adjust the weights so it puts more emphasis on what you want.  Once the stats look like you want then, you save the weights somewhere for you to remember, and just use it next time you get new gear.

 

Good point. I didnt know you could use it and manipulate it until now that you just mentioned it.

 

I went ahead and manipulated the weights....can you tell me if this is a good export? I tried shooting for the 30% haste break point, since I want to try and like Stoove advised, assimilate to a different healing style that has better throughput. I tried to also make it so the reforging, gemming, and enchanting would give me 13000 spirit as well.

 

 

Not sure if this code will take you to what I set up...let me know.Thanks!

 

http://www.askmrrobot.com/wow/gear/7bab1965-2e7b-4eaa-a3b2-c55bd42215e3

Edited by Amygdalla

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Just watch out because you have the "Total Effective Spirit" box checked. That puts your Spirit level to about 10k rather than the 13k you want. That option basically takes into account the trinkets too!

 

As I said before, if you don't have the Legendary Meta then you won't get as good mileage out of Haste as you would otherwise. However, for 3-healing most 10m Normals (especially up to Nazgrim/Malkorok) it should be OK. If you 2-heal, I'd advise to avoid Haste until you get that Legendary Meta.

 

This must be very confusing. Honestly, the best thing to do is to experiment, and to try to get that Legendary Meta. It's nutfuckin' insane, and it will completely change your playstyle.

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 Yea, you should put static spirit probably.

 

And I'm really unsure if its  "good"  becasue only you know what you want out of the stats.  If the stats look wrong (such as, I'm trying to squeeze out a bit more mastery) then you may want to raise mastery or lower other stats to compensate.

 

Play around with the weights and experiment how they work

 

Biggest thing to rememebr with gems though.  Int = 1, mastery (for example) = .51. 

 

Since there are double stat on gems then the weight on the secondaries are double when it comes to gemming. (so mastery in this case would be slighly above intellect thus it would gem pure mastery in yellow and int mastery in red)

 

If you have mastery at .49, then it would gem int/mastery in yellow and pure int in red.

 

This holds true for the rest of the secondaries

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This one seems to be a pretty consistent set up...but was not able to record accurately due to group failing to stay "grouped". Gotta love raging children in premades.

 

While I know I need the legendary meta, and I will be farming for  this, Let me know what you think about this one? smile.png (by the warcraft titans, I will get this!)

 

http://www.askmrrobot.com/wow/gear/c4087ce0-99d0-4248-89c2-84f0a897b967

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woah woah, mrrobot keeps changing the stats on me (gems reforges and enchants) and switching back and forth between optimal gear....is this a glitch?

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woah woah, mrrobot keeps changing the stats on me (gems reforges and enchants) and switching back and forth between optimal gear....is this a glitch?

 

You sure you are still using the same weights or have completely updated your armoy?  When you log out the website sometimes funny things happen with your cookies

 

If it made very small changes (as im seeing now) then its possible they had a small problem with their algorithm.  Its suppose to give you the most optimal solution from the start, but if it changes after you do it using the same weights, it may have found a better one along the way.

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After a while of using it, AMR starts just homing in on the best combinations very quickly, but usually by that point you know exactly what reforges you plan on using and end up just using it to get close to specific breakpoints (for me it's hit) and then just ignore other stuff.

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If it made very small changes (as im seeing now) then its possible they had a small problem with their algorithm.  Its suppose to give you the most optimal solution from the start, but if it changes after you do it using the same weights, it may have found a better one along the way.

 

 

It may be a glitch. I am using the same weights, as I am going to try that stats set up, first. I have the addon that picks the best gear in my bags...so when I put on the gear it chooses , log out, reload the site again, it chooses the other weapon and offhand..and i believe the bracers....back and forth because it gives me two optimal choices.

 

Main Hand   (502)
Amun-Thoth, Sul's Spiritrending Talons
Off Hand   (528)
Norushen's Enigmatic Barrier
Wrist   (528)
Bracers of Final Serenity

 

 

and then

 

Main Hand   (503+8)
Regail's Crackling Dagger
Off Hand   (528+8)
Juggernaut's Power Core
Wrist   (540)
Bracers of Final Serenity

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After a while of using it, AMR starts just homing in on the best combinations very quickly, but usually by that point you know exactly what reforges you plan on using and end up just using it to get close to specific breakpoints (for me it's hit) and then just ignore other stuff.

 

Oh wow, thanks for letting me know. I am keeping on the better stats Items

 

Main Hand   (503+8)

Regail's Crackling Dagger

Off Hand   (528+8)

Juggernaut's Power Core

Wrist   (540)

Bracers of Final Serenity

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Oh you're using Best in Bag.

 

I never really trusted that TBH..  I just picked the gear I thought was better.

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      Shakib: At the highest level of m+ you have to treat 90% of the mechanics as if they are going to kill or nearly kill you. Mechanics that you used to ignore now become deadly. This applies for bosses and trash. Communication is key. I do think that having people that call out CC throughout the dungeon is very important. At a very high lvl overlapping a 6 second silence with a stun can result in a wipe, especially in huge packs where 1 cast goes off and the dungeon is over.
       
      You mostly use the same setup for your runs, could you talk about the choices there and why your class/spec is the best for this type of play? 
      Darkee: Windwalker brings high damage and “good enough” survivability. It really shines in mass aoe pulls due to our exponential scaling with Spinning Crane Kick. This allows the other 2 dps to bring more single target focused builds. We also have exceptional burst damage for high priority short lived adds (one example being the adds that shield the third boss in Seat).
      Jdotb: Four of us (Shakib, Mitt, Marvin and Jdotb) have been running together for several months. Darkee is a recent addition. His spec (Windwalker) does the most dps of any class in m+ right now by a country mile. Windwalker defensives are ok but not great, but Windwalker dps is so good that it doesn’t matter. The common theme among the rest of us is that our classes are very good at living.
      Marvink: Our group composition just sort of fell into place. For me, affliction will always have its place in high dungeons. Their damage is very competitive but a large portion of their appeal is the insane personal self-sustain. Having one less person the healer has to worry about a lot of the time helps quite a bit. As there are many dungeons with demons this expansion, Banish is very helpful in some dungeons on Bolstering and Bursting week allowing you to pull a little larger than you would without it. And don’t forget the important Arcway buff through enslave demon.
      Shakib:  Vengeance demon hunter: While dh’s don’t bring much group utility (ex: BoP, Leech aura, Battle res…) we bring an insane utility toolkit (trash control) and the strongest overall damage during a dungeon for a tank spec. We also have very good self sustain, especially during Metamorphosis, which almost makes us invincible. The great self-sustain lets our resto druid have even more globals to dps.
      Restoration Druid: The reason that druid is one of the two top pick for a healer spec is mainly because of their survivability via bear form and Barkskin. On top of that they are able to heal pretty much any situation while dealing a pretty decent chunk of damage if they pick the talent Feral Affinity. Ironbark is a very nice external on a short cooldown. Typhoon during a sanguine week is a lifesaver. Brez is definitly a big plus.
      Affliction Warlock: This spec is currently great at everything. They have a multitude of talents to pick from which our lock swaps between depending on the dungeon. Their damage is top tier while also having insane survivability (several defensives, the self-healing from drain is powerful, lets you somewhat ignore some mechanics while healing through them). Really good utility also for many situations. Stun, gateway, the decurse from the infernal pet but most importantly they can enable huge pulls by equipping Sacrolash's Dark Strike which slows every enemy affected by Corruption by 60%. This allows us to do some big pulls where I kite and the dps take care of the pack without having to deal with mechanics (mostly used in dungeons like Neltharion’s lair, Blackrook and seat). Healthstones <3
      Balance druid: Once again, same as resto druids you are basically never worried of a balance druid dying during intense damage taken periods because of their bear form. Brez and Typhoon are also nice to have. While not having a low cooldown interrupt can be an annoyance on heavy casting fights like Medivh in Upper Kharazan, Solar Beam is extremely strong for huge caster pulls - 8 seconds of silence is HUGE.
      Windwalker monk: This is a recent pick up, while windwalkers have always been a really good dps pick for m+ they were lacking survivability to justify bringing them. With the start of the new tier windwalker monks have been destroying dps meters which made us pick Darkee as our 5th. They always have cooldowns up. Leg sweep is the best aoe stun in the game. We also really like playing with 1 melee in our comp.
       
      If you had to pick the single strongest and weakest class and spec for pushing high M+, what would they be?
      Darkee: I think class balance is more like a tier list rather than clear-cut winners and losers. However, if I had to choose the best/worst, Mistweaver would be the worst. There are many contenders for best but my vote goes toward affliction lock. Strong damage, very strong survivability and they bring utility in the form of healthstones/gates/summons/soulstone.
      Shakib:  Affliction warlock is definitely the strongest overall spec. Good at everything, great survival, great utility. I can’t think of a downside of bringing a warlock. I would usually bash on Shadow priests but I think enhance shaman is the weakest key pushing spec in the game, not only are they melee which makes them more vulnerable to dying in big packs but they also have probably the weakest defensive toolkit in the game. From what I’ve heard they have really good single target and 3-4 target cleave but after that pretty much any other class is better.
       
      Do you feel Blizzard have done a good job with class balance throughout Legion? And do you have high hopes for BfA in this regard?
      Darkee: This answer would just be salt coming from a windwalker main (Rank 1 Krosus parse getting beat by rank 830 warrior parse). However, I think balance will be much easier in BFA with the removal of tier sets.
      Marvink: M+ has basically always been ruled by how much AoE burst you can get, you can always pull more if you have the damage. There’s always been some sort of mix of classes and trinkets that just rule the scene and not much has been done to limit the effectiveness of them outside of raids, one gets changes and another one takes its place.
      Shakib: The class balance has been decent throughout the xpac, the main balance that I would like to see is defensive changes. The defensive toolkit a class has is usually the main reason they are brought into a high m+ dungeon. Blizzard has surprised me several times this expansion when it comes to dungeons. Never did I think there would be this many changes done to balance dungeons out, it’s not a perfect balance but at least we know that they care about dungeons a lot more than before. They even hotfixed some of the bugs or “exploits” that were happening pretty quickly recently. Especially having a dungeon tournament hosted by blizzard themselves so my hopes are very high for BfA and future expansions.
       
          
      Let’s start from the most obvious: rank the dungeons in order of difficulty on the highest M+ numbers.
      Mittbitt : (Most difficult) Seat of the Triumvirate - Some of the trash is always brutal regardless of affixes, and the the last two bosses can make or break your key.
      Maw of Souls - The trash is not too controllable and does significant damage to all players, and the second boss can get fairly chaotic. Also the timer is not generous at all.
      Neltharion’s Lair- Ularogg Cragshaper, and Dargrul eat up a significant amount of time overall for the key by getting an undesired transition or add. Also the trash in the dungeon is very strong, specifically the scorpions at the end.
      Darkheart Thicket- Dresaron and Shade of Xavius can be quite scary, more so Xavius requires a great deal of durability.
      Halls of Valor -Hyrja can be a big block in whether or not you can complete the key, and some of the trash can be quite difficult if not dealt with correctly.
      Black Rook Hold - The bosses can be challenging, however the trash gets hard to deal with quickly.
      Upper Karazhan - Each boss has their own element making them difficult, however Shade and Mana Devourer can get messy and require extra coordination to kill.
      Lower Karazhan - Overall I don’t feel that this dungeon is exceptionally difficult, however the Mounted Strike can chunk anyone in melee range of Attumen the Huntsman, and unless you have a comp to cheese Garrotes, Moroes can get sketchy quickly.
      Eye of Azshara - The only two scary bosses in here are Lady Hatecoil, and Wrath of Azshara. Although not too difficult the winds pushing players around is obnoxious and can get very dangerous very quickly.
      Vault of the Wardens - The trash and the mini bosses are quite dangerous, other than that avoiding extra phases on Glazer are one of the essential parts to getting more time available in the key.
      The Arcway - Getting left side at the beginning of they key makes the timer much more relaxed and makes it the easiest key, unfortunately we did not get left side on our timed 27. What makes this key particularly difficult is Ivanyr, Nal’tira, and the large amount of time that Advisor Vandros takes up.
      (Least difficult) Court of Stars - Overall the trash is not too difficult, and mainly only the second boss is frightening as the damage caps early on the last boss, and the first boss is straightforward.
      Shakib: Lower-arcway-vault-court-upper-eye of azshara-blackrook hold-cathedral-darkheart-neltharion-halls of valor-maw-seat.
       
      If you could change a few dungeons which would they be and how would you change them?
      Darkee: Something needs to be done about that entire archer area in Blackrook. Getting through it with me only dying twice is considered a success. I would make it so you can’t out-range shoot but drastically lower the damage it deals.
      Marvink: I’d remove the very far back Warden spawn in Seat, and add a profession to the Starlight Rose Brew in Court of Stars. I’d also make Hyrja only able to cast the ability she’s currently linked to, not if she just has stacks.
      Mittbitt : I would reduce the amount of role play in some dungeons, such as the Court of Stars boat ride and talking, Neltharion’s Lair waterfalls and maybe even the shuffling of the rocks on Ularogg Cragshaper.
      Shakib: Court of stars: The rng on the buffs is interesting and cute at low lvl keys but becomes frustrating when you need a perfect buff combination (on top of having people change professions just to maybe have it up during your 1 run) to finish a key in time. I think in m+ it should either be a set combination of buffs or just disable all of them just like we saw in the MDI.
      Seat: similar to CoS, the warden locations should be set spawns.
      Arcway: Having a 50/50 on the door that’s open at the start is another point that can greatly impact the dungeon time (maybe less if warlocks wouldn’t be able to control the OP chaosbringer pet on the left side of the dungeon). Maybe a decent fix would be a toggle left/right as you start the keystone depending on the side you think your comp can clear faster on.
       
      Which is your favorite and least favorite dungeon to run?
      Darkee: My favorite is Upper with Court being a close second. Least favorite is easily Blackrook.
      Marvink: My favorite dungeon by far is Court of Stars. I despise Halls of Valor (I’m look at you Hyrja).
      Mittbitt : My favorite dungeon to run is currently Vault of the Wardens. I enjoy the layout of the dungeon and how it allows me to optimize my cooldowns. My least favorite dungeon to run is Upper Karazhan, I do not enjoy the bosses, nor the tuning for the dot on Mana Devourer.
      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
      What are the easiest affixes and do they vary from dungeon to dungeon?
      Shakib: I would say that the Sanguine, Volcanic, Fortified set of affixes is the easiest for 12 out of the 13 available dungeons. The one that stands out as not a “harder” dungeon but just much slower. A LOT of time gets wasted during the scavenger hallway. I would say that the easiest set of affixes for Blackrook Hold is Teeming, Quaking, Fortified, the pulls are usually really big pulls so adding a couple mobs here and there doesn’t slow you down as much as people may think in there, at least not as much as Sanguine.
       
      Are there some affix combos you just will not get out of bed in the morning for?
      Darkee: Teeming Explosive is a bad joke. Explosive in general is just not fun. It doesn’t help that monks deal 50% less damage to them during our main cd, and our main cd is up at the start of every big pull. I just don’t play unless I have to during Explosive.
      Jdotb: Obviously some of the affix combinations are particularly disgusting, but we’ll run keys most every day regardless. We’re fiends. At the very least, affixes like Bolstering and Tyrannical make you appreciate the Volcanics and Fortifieds.
      Marvink: Bolstering, Explosive, Tyrannical. Not my cup of tea for that amount of trash management, and marathon boss fights are never fun.
      Mittbitt : I will always get out of bed for some mythic plus regardless of the affix combos, however the affix combo that least excites me is Bolstering, Grievous, Tyrannical.
       
      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
      Jdotb: Tyrannical is the big offender at the moment. You don’t have to dive very deep into the analytics to see that all the highest keys are on Fortified weeks. The 40% hp on Tyrannical is the problem - it just makes the bosses take waaaaay too long. The damage bump is fine where it’s at, but the hp buff needs to be cut to at most 25%, maybe even 20%. Bosses are already the hardest parts of high keys because of scaling; making them do more damage AND live almost half again as long is insurmountable.
      Bolstering is probably a bit too punishing. If you screw up, you can’t really undo it without wiping. If the Bolstering buff had a duration (maybe 10-15s) or a cap (maybe 10 stacks) it would be a lot more palatable.
      Explosive starts to feel a little overwhelming on high keys because the orb health scales with the key level so instead of just requiring a global cooldown, the orbs now need people to focus them for several casts.
      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
      Part 2.