Jump to content
FORUMS
Sign in to follow this  
Amygdalla

Haste, sayyyy waaa??? (Resto Shaman)

Recommended Posts

Haste - blink.png

This little word, and stat give me such a headache when it comes to my resto shaman, especially at the beginning of new patches that just change EVERYTHING...or does it???

 

So, everyone has all these extremely ubber complicated calculations about haste ...fancy schmancy geeky numbers that make me and my pre-med extensive knowledge on math feel like a total dumb@$$. Do you guys ever feel like that?? If so, welcome to the club...if not, well LUCKY YOU! and please HELP! lol

 

I try to follow the Haste topic by doing research on various sites, some give the calculations which i just space out wacko.png  - like a blacked out drunk - and remember or retain nothing. Some give percentage numbers which...well I try to compare with the ones who give rating numbers ...those are easy to follow....but what they NEVER tell you is that Haste and their different breakpoints depend on gear level......unsure.png well, or so I have been able to deduce. If I am wrong,  feel free to please correct me! dry.png

 

Now, how does this affect me?? Here's my battle.net armory link:

http://us.battle.net/wow/en/character/zuljin/Mojofosho/advanced

 

I am currently at 525 equipped ilvl. According to some sites around the net, they advise that if you do not have mana problems, I should be using my 2nd haste break point or higher (noxxic: http://www.healingwow.com/resto-shaman/stat-priority/)....wellll, I was not having mana issues and I thought this would help....so I tried that andmy healing output suffered GREATLY...went from 100k+ HPS down to about 70-90k HPS...angry.png

Safe to say, I was not amused. So I went back down to about 5% haste , reforged my mastery , and haste stats on my gear to crit..and VOILA...back to high heals..but the healing is slow now....not as fast as I would like, except when I have tidal waves buff for my healing and greater healing waves....but what about my casting for chain heal and healing rain?....

 

Someone, please help me understand this...mellow.png

 I dont want the joy of getting new gear being over shadowed by the "Oh shit, now I have to reforge and figure out this stuff again sad.png "

 

I will forever LOVE you!

 

ALSO please feel free to constructively criticize anything you might see odd or "derpy" on my toon. I am always looking for ways to improve other than what I try with my friends and guild through research. Its always nice to see other's input.

 

THANKS!wub.png

Share this post


Link to post
Share on other sites

To quickly clear this up;

 

  • Haste breakpoints are fixed values of Haste at which you get more free heals. They've been calculated for all of our HoTs and Icy Veins quotes them in rating and %. These values don't change with gear level.
  • Which Haste breakpoint you want to aim for depends on your gear level and whether you have the meta gem. If in doubt, take all your reforges and gems off and aim for the nearest breakpoint. You want to go over the breakpoint (so you get the benefit) but not by much.

I would advise that without the Legendary Meta, you go for a low value like the 12.5% one. With the Legendary Meta, go for the 30% one (since this also has a breakpoint at 30%). You can look up how much rating that is for you here (section 2.2).

Does that help? :)

Share this post


Link to post
Share on other sites

Hi Stoove,

 

Got it. I read the section on haste which to be honest is one of the best on the web in regards to approaching the topic for players. I currently have 2496 rating and I do not have the legendary meta. This is without reforging or geming for haste.

 

I tried a higher haste rating, but my healing was decreased - maybe that has to do with the fact that I don't have the legendary meta - and consequently went oom faster. However, I dont believe it was higher than 5k rating.  I guess I will wait until I can get that.

 

So far though, if I stay with 2496 Haste Rating, how much crit can I acquire? is there a cap for that or is it just as much as I can get?

 

Thank you for your help :)

Share this post


Link to post
Share on other sites

i off heal sometimes and am looking at that haste chart because i actually need to start healing better, but i dont really see a 2496 option. after 871 it kinda jumps to 5676.

 

i looked at your gear and talents and would recommend swapping elemental mastery for nature's swiftness, and rushing streams for ancestral guidance. with swiftness and raid buffs, youd only need to get a minimum of 871 haste. ancestral guidance is just a fun cooldown. it can be an extremely mana efficient way to heal the raid back up if you know a raid wide damage burst is coming in, or if everyone is in the danger zone you can really crank out some heals.

 

crit is awesome but the downside is you need a ton of it to make your chance go up, so per point of secondary stat you may get more from your gear by gemming split crit in yellows and full spirit and int in the other colors. stoove would probably know better, but since youre running amp & multistrike trinks 10k spirit seems a bit daring. i feel more comfortable mid 13k and ive still got horridons gasp.

  • Like 1

Share this post


Link to post
Share on other sites

Hey Kitsu,

 

Thank you for the advise. When I get home from work today I will make some changes to reflect what Stoove has said in here and other threads I've read as well as what you're advising. I will come back and report on the findings <3 wink.png

Share this post


Link to post
Share on other sites

Also, a lot of really good players I play with have all advised that 9k-10k spirit is enough....so I am a bit surprised you said to go up a bit more with gemming, what's your train of thought on that? I don't really have any mana problems at 9.5-10k spirit, and while I know that spirit is the best stat for any healer, isnt it irrelevant after a certain point?

Share this post


Link to post
Share on other sites

it may depend on what content youre doing and how you play. i heal ten player and probably use healing surge too much. i like the crits. i heal with a druid who pretty much has pure output covered and a disc that provides a nice cushion, im mostly there for pure burst.

Edited by kitsu

Share this post


Link to post
Share on other sites

I usually do 10 mans, or Flex ~14 people. Currently ToT and SOO.

 

I hardly use surge, unless its a tank emergency. Mostly use RipTide on CD, Healing Rain on CD, Healing Stream Totem on CD, and my elementals  on CD for the 10% increase to healing. I use healing wave and greater healing wave as needed with the Tidal Waves buff, and then everything else is situational. I find that if I use surge too much, yeah, thats going to make me oom no doubt about it...whereas if i spread my cds and other healing spells as mentioned above, its a pretty good outcome. Usually top heals...well this 5.4 , bc 5.3 was kind of sucky for shamies as we were really mostly used for our burst heals with our healing tide and dmg mitigation totems.

 

*holy typo queen , batman! sorry bout them*

Edited by Amygdalla

Share this post


Link to post
Share on other sites

i like having a tree as the main output healer because their heals are so great when people are spread or stacked. if you and your group have something going where youre the main source of topping everyone off, thats pretty awesome and you'll probly not be impressed by the total output loss of ancestral guidance. it definitely isnt impressive on the charts, but when a couple big heals get multiplied across a raid in trouble it is pretty fun.

Share this post


Link to post
Share on other sites

I usually do 10 mans, or Flex ~14 people. Currently ToT and SOO.

 

I hardly use surge, unless its a tank emergency. Mostly use RipTide on CD, Healing Rain on CD, Healing Stream Totem on CD, and my elementals  on CD for the 10% increase to healing. I use healing wave and greater healing wave as needed with the Tidal Waves buff, and then everything else is situational. I find that if I use surge too much, yeah, thats going to make me oom no doubt about it...whereas if i spread my cds and other healing spells as mentioned above, its a pretty good outcome. Usually top heals...well this 5.4 , bc 5.3 was kind of sucky for shamies as we were really mostly used for our burst heals with our healing tide and dmg mitigation totems.

 

*holy typo queen , batman! sorry bout them*

 

 

 

I'm at a fairly similar gear level to you on my resto shaman I am currently sitting at some 12-13k spirit if I remember correctly. I can spam most heals, but I do run the risk of going oom towards the end in very healing-heavy fights.

I usually use my mana tide totem relatively early on in the fight, so that I can use it a 2nd (or 3rd) time. I usually use mine when I'm at approximately 180k mana for the first time. Even when spamming HR and CH that gets me through most fights.

  • Like 1

Share this post


Link to post
Share on other sites

I tried going up to my 2nd haste breakpoint last night for a 10 man ToT.....disastreous. I was at 5300ish (dont remember exact # right now). I felt terrible healing and went oom fairly quickly so I had to use my mana cd's like Funq mentioned above (which i always doregardless) plus a potion...which I almost never have to use. I find that with stacking crit for "Resurgence" ,instead of haste at this point in time, my heals are more powerful. One of the main reasons my haste is as such an awkwards rating # is because that is the amount of hate provided just by gear, at this point. I am not reforging, or gemming, or enchanting for it (except for the gloves enchant bc I am maxed at mastery atm).

Maybe I am missing something.

Share this post


Link to post
Share on other sites

The step from 12.5% (first breakpoint) to 25% (second) is really huge. I'm not surprised that at ~ilvl 520 with no Legendary Meta you're struggling with that much Haste. When you get the Legendary Meta, you should be able to stack Haste as low as ilvl 510.

 

My personal experience in 10N is that going as low as possible on Mastery and stacking Haste to just over 30%, and otherwise just taking Crit, is really good. My Spirit is up quite high at the moment, but that's because I have one trinket with no mana regen proc.

 

Haste really is the best stat in terms of pure throughput, but you're right it takes a big toll on your mana bar. I'd advise trying something like a Haste/Crit build (rather than Mastery). If you're not using Ask Mr Robot to optimize your reforges/gems/enchants, then perhaps we can help you understand how to do it.

Share this post


Link to post
Share on other sites

Do you really advise Mr robot? I stopped using it because i didn't think it was as optimal as i wanted it to be. I'm trying to learn or understand how to do it on my own. It's tough, but its fun. If you guys don't mind, i would like to learn to do it through understanding it.

Share this post


Link to post
Share on other sites

Do you really advise Mr robot? I stopped using it because i didn't think it was as optimal as i wanted it to be. I'm trying to learn or understand how to do it on my own. It's tough, but its fun. If you guys don't mind, i would like to learn to do it through understanding it.

 

If you stopped using Mr. Robot becasue you want to learn how do do it on your own, then you probably weren't using it well enough to begin with.  If you know what stats you want you can easily make stat weights for healing on Mr Robot that you will enjoy.  Mr. Robot really is the easiest way to optimize your gear since it can do it much quicker and more efficiently than any human.

 

Basically, Fiddle with the stat weights and look at what it tells you.  If you don't like a specific way its gemming, or reforging, or enchanting, adjust the weights so it puts more emphasis on what you want.  Once the stats look like you want then, you save the weights somewhere for you to remember, and just use it next time you get new gear.

  • Like 1

Share this post


Link to post
Share on other sites

If you stopped using Mr. Robot becasue you want to learn how do do it on your own, then you probably weren't using it well enough to begin with.  If you know what stats you want you can easily make stat weights for healing on Mr Robot that you will enjoy.  Mr. Robot really is the easiest way to optimize your gear since it can do it much quicker and more efficiently than any human.

 

Basically, Fiddle with the stat weights and look at what it tells you.  If you don't like a specific way its gemming, or reforging, or enchanting, adjust the weights so it puts more emphasis on what you want.  Once the stats look like you want then, you save the weights somewhere for you to remember, and just use it next time you get new gear.

 

Good point. I didnt know you could use it and manipulate it until now that you just mentioned it.

 

I went ahead and manipulated the weights....can you tell me if this is a good export? I tried shooting for the 30% haste break point, since I want to try and like Stoove advised, assimilate to a different healing style that has better throughput. I tried to also make it so the reforging, gemming, and enchanting would give me 13000 spirit as well.

 

 

Not sure if this code will take you to what I set up...let me know.Thanks!

 

http://www.askmrrobot.com/wow/gear/7bab1965-2e7b-4eaa-a3b2-c55bd42215e3

Edited by Amygdalla

Share this post


Link to post
Share on other sites

Just watch out because you have the "Total Effective Spirit" box checked. That puts your Spirit level to about 10k rather than the 13k you want. That option basically takes into account the trinkets too!

 

As I said before, if you don't have the Legendary Meta then you won't get as good mileage out of Haste as you would otherwise. However, for 3-healing most 10m Normals (especially up to Nazgrim/Malkorok) it should be OK. If you 2-heal, I'd advise to avoid Haste until you get that Legendary Meta.

 

This must be very confusing. Honestly, the best thing to do is to experiment, and to try to get that Legendary Meta. It's nutfuckin' insane, and it will completely change your playstyle.

  • Like 1

Share this post


Link to post
Share on other sites

 Yea, you should put static spirit probably.

 

And I'm really unsure if its  "good"  becasue only you know what you want out of the stats.  If the stats look wrong (such as, I'm trying to squeeze out a bit more mastery) then you may want to raise mastery or lower other stats to compensate.

 

Play around with the weights and experiment how they work

 

Biggest thing to rememebr with gems though.  Int = 1, mastery (for example) = .51. 

 

Since there are double stat on gems then the weight on the secondaries are double when it comes to gemming. (so mastery in this case would be slighly above intellect thus it would gem pure mastery in yellow and int mastery in red)

 

If you have mastery at .49, then it would gem int/mastery in yellow and pure int in red.

 

This holds true for the rest of the secondaries

Share this post


Link to post
Share on other sites

This one seems to be a pretty consistent set up...but was not able to record accurately due to group failing to stay "grouped". Gotta love raging children in premades.

 

While I know I need the legendary meta, and I will be farming for  this, Let me know what you think about this one? smile.png (by the warcraft titans, I will get this!)

 

http://www.askmrrobot.com/wow/gear/c4087ce0-99d0-4248-89c2-84f0a897b967

Share this post


Link to post
Share on other sites

woah woah, mrrobot keeps changing the stats on me (gems reforges and enchants) and switching back and forth between optimal gear....is this a glitch?

Share this post


Link to post
Share on other sites

woah woah, mrrobot keeps changing the stats on me (gems reforges and enchants) and switching back and forth between optimal gear....is this a glitch?

 

You sure you are still using the same weights or have completely updated your armoy?  When you log out the website sometimes funny things happen with your cookies

 

If it made very small changes (as im seeing now) then its possible they had a small problem with their algorithm.  Its suppose to give you the most optimal solution from the start, but if it changes after you do it using the same weights, it may have found a better one along the way.

Share this post


Link to post
Share on other sites

After a while of using it, AMR starts just homing in on the best combinations very quickly, but usually by that point you know exactly what reforges you plan on using and end up just using it to get close to specific breakpoints (for me it's hit) and then just ignore other stuff.

Share this post


Link to post
Share on other sites

If it made very small changes (as im seeing now) then its possible they had a small problem with their algorithm.  Its suppose to give you the most optimal solution from the start, but if it changes after you do it using the same weights, it may have found a better one along the way.

 

 

It may be a glitch. I am using the same weights, as I am going to try that stats set up, first. I have the addon that picks the best gear in my bags...so when I put on the gear it chooses , log out, reload the site again, it chooses the other weapon and offhand..and i believe the bracers....back and forth because it gives me two optimal choices.

 

Main Hand   (502)
Amun-Thoth, Sul's Spiritrending Talons
Off Hand   (528)
Norushen's Enigmatic Barrier
Wrist   (528)
Bracers of Final Serenity

 

 

and then

 

Main Hand   (503+8)
Regail's Crackling Dagger
Off Hand   (528+8)
Juggernaut's Power Core
Wrist   (540)
Bracers of Final Serenity

Share this post


Link to post
Share on other sites

After a while of using it, AMR starts just homing in on the best combinations very quickly, but usually by that point you know exactly what reforges you plan on using and end up just using it to get close to specific breakpoints (for me it's hit) and then just ignore other stuff.

 

Oh wow, thanks for letting me know. I am keeping on the better stats Items

 

Main Hand   (503+8)

Regail's Crackling Dagger

Off Hand   (528+8)

Juggernaut's Power Core

Wrist   (540)

Bracers of Final Serenity

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The new season begins tomorrow in the US and Wednesday in the EU, and Blizzard have a survival guide video as well as the scedule ffor the Conquest PvP items to go along with the previously announced season 4 conquest notes!
      Check out everything else that's arrived with the new patch right here and the patch notes here.
      Season 4 (source)
      Battle for Azeroth Season 4 begins, January 21 and includes an all-new Affix—Awakened— for Mythic Keystone Dungeons, Heroic Difficulty Darkshore Warfront, and more.
      Mythic Keystone Dungeons Season 4
      Season 4 has a new affix—Awakened. While the Awakened affix is active, players will discover obelisks throughout the dungeon, which will pull players through the veil to the shadowy world of Ny’alotha. There, players will confront a powerful servant of N’Zoth which they must defeat or the servant will join forces with the final boss in the instance. Once the lieutenant has been taken down, the party will be returned to their regular reality in the location they’re currently standing in.
      Reward Updates
      Item levels of rewards from level 120 Normal, Heroic, and Mythic dungeons have been increased by 30 and can now be corrupted by N’Zoth. Baseline rewards are now item-level 400 from Normal, 415 from Heroic, and 430 from non-Keystone Mythic dungeons. During the first week of Season 4, rewards from end-of-run chests will be capped at item-level 445 for Mythic Keystone at +6 difficulty or PvP Rank 2, and the reward cache will contain a Season 3 reward. With the start of the second week of Season 4, the weekly cache will not be affected by the cap, and will reward Season 4 items at higher item levels.
      Check out the Mythic Keystone Dungeon Leaderboards to see who’s staying on top of the clock.
      PvP Season 4
      Season 4 brings new player-versus-player content including the new Teeming Islands Brawl. This large-scale battle brings together two teams of 10 on an island overflowing with powerful creatures. This Brawl brings an additional challenge to the shores of PvP Island Expeditions by increasing the total amount of players from six to 20 on the biggest Islands (Havenswood and Jorundall). Participants can earn two new mounts—the Vicious White Bonesteed (Horde) and Vicious White Warsaber (Alliance) and the highest-rated players will unlock the new Corrupted Gladiator’s Proto-Drake mount.
      Reward Updates
      Item level rewards in Random Battlegrounds have also been increased by 30. During the first week of Season 4, end-of-match rewards will be capped at item-level 445. This will require Challenger rank to earn. Beginning in week 2, Challenger rank rewards will be item-level 460.
      Conquest Schedule (click to see the full list) Week
      Item Level
      Item 1
      Item 2
      1
      440
      Weapon
       
      2
      445
      Head
       
      3
      445
      Legs
      Wrist
      4
      445
      Trinket
       
      5
      445
      Chest
       
      6
      445
      Hand
      Waist
      7
      445
      Shoulder
       
      8
      445
      Trinket
       
      9
      445
      Feet
      Finger
      10
      460
      Weapon
       
      11
      460
      Head
       
      12
      460
      Legs
      Waist
      13
      460
      Trinket
       
      14
      460
      Chest
       
      15
      460
      Hand
      Wrist
      16
      460
      Shoulder
       
      17
      460
      Trinket
       
      18
      460
      Finger
      Feet
      19
      460
      Weapon
       
      20
      460
      Head
       
      21
      460
      Waist
      Legs
      22
      460
      Trinket
       
      23
      460
      Chest
       
      24
      460
      Legs
      Finger
      25
      460
      Shoulder
       
      26 460 Head   27 460 Hand Feet 28 460 Chest   29 460 Shoulder   30 460 Wrist Waist Keep an eye on the Player vs. Player Leaderboards during the season to follow who’s making waves at the top.
      Learn more about the Season 4 updates in our forum post and official notes. Join the discussion in the forums.
       
    • By Starym
      Blizzard have clarified that the mail issues with the Auction House won't affect players in the long-term, aka you don't have to worry your mails will expire. They're working on fixing the newly found issues and it will probably take them a few days. You can check out all the recently added issues at the bottom.
      AH Clarification (source)
      Hello.
      We’d like to clarify that nothing has been lost as a result of this issue. This is an issue with mail delivery, and we’re working to fix it. We currently expect that the fix is going to take a few days.
      During that time, the mail you can’t see is not subject to 30 days expiry. It will only begin counting down from 30 days once we’ve fixed it so that you can see it and interact with it in your inbox.
       
      AH Issues (source)
      Here are some additional issues that we have identified and are actively investigating:
      When items are returned in the mail from the Auction House, it can incorrectly contain more stacks than the displayed maximum of 16. This makes it look like some items are not being delivered. You will know if you are experiencing this if a mail appears empty but can’t be deleted. To retrieve the missing items in this scenario, take out all 16 of the displayed stacks, then close and reopen the mailbox to see the rest (you may need to repeat this several times). If a character buys commodities in high quantities, they may not be able to access their mail. The favorites list is not saving properly. We have resolved some of the issues causing the “Internal Auction Error” to pop up, but it is still occurring and we are continuing to look into it.
    • By Starym
      As some players have already noticed, we got confirmation today that War Mode bonuses for Visions of N'Zoth daily quests have been disabled since Thursday. This was done due to a separate issue that will hopefully be resolved in the coming days, when the bonus will be restored.
      Check out everything that's coming with the new patch right here and the patch notes here.
      War Mode Bonus (source)
      We’d like to confirm that, yes, the expected War Mode bonus for Visions of N’Zoth Daily Quests has been disabled since Thursday.
      This was necessary for our team to work to quickly fix a different issue. Our top priority right now is addressing these concerns, and we expect to restore all intended functionality in the coming days.
      War Mode and the bonuses granted by War Mode in all other content are unaffected.
      Thank you very much for your patience and understanding.
    • By Starym
      We've seen plenty of fan art imagining new class sets, especially since each class is no longer getting their own unique ones, but today we're going back to basics as redditor Anna_Richter took the first ever WoW raid sets and made them her own.

      With Molten Core still in full swing in Classic, these actual items are still very much relevant (not to mention as transmogs in retail), but Blackwing Lair is coming in under a month so Anna might want to go for Tier 2 next! With so many sets to choose for and it taking a fair amount of time to make these she's actually already mentioned what her next projects related to this will be:
      In any case we're definitely looking forward to seeing more from Anna, whichever her choice of set may be - whether it's tier 6, or the wrong choice.

      Source: r/wow.


      Valdihr's "A Classic Journey" articles:
      Valdihr of Classic Journey Interview + Unique Icy Veins Art Piece
      A Classic Journey: Incredible Art in Animated Series Style
      A Classic Art Journey Parts 7-11
      Other art showcases:
      The Lich King Wins in This Alternate Shadowlands Art
      Impressive Warbringers Pixel Art
      Officially Licensed Fine Art Prints for WoW, Diablo and StarCraft
    • By Starym
      A big batch has arrived today with fixes to the Auction House, Azerite Powers and Corruption effects, increases to rare spawns, a nerf to the Defragmentation Punchcard in PvP, Vulpera and Mechagnome issue fixes and the usual large amount of quest tweaks and fixes.
      January 17 (source)
      Achievements
      Fixed an issue where a dead player's Damage Over Time effect could cause the raid to fail The Best of Us . Auction House
      Bids now display properly in the sell tab for caged pets. Fixed a bug causing the quantity field to be empty when selling a non-commodity. The “Uncollected” filter now filters owned battle pets as expected. The “Upgrades Only” filter now correctly applies to wands and shields. The "Usable" filter now filters profession-restricted items and owned toys as intended. Purchasing an entire listing now displays the item count in the seller's auction list. Players can now buyout an auction for which they are already the high bidder. Fixed a bug that caused some mail from the Auction House to exclude expected attached gold. Creatures and NPCs
      The Gaze of N'Zoth can now only be faction tapped while in War Mode. Onyx Warserpent’s Lightning Pool no longer hits players harder than intended. Taijing the Cyclone now resets properly. The spawn frequency of several Rare enemies in Uldum and Vale of Eternal Blossoms Assault areas has been increased. Items
      Azerite Essences Fixed an issue that caused Breath of the Dying’s minor damage effect at Rank 1 or 2 to benefit from the Rank 3 increased proc chance against low health targets. Corruption Effects Fixed an issue preventing Twilight Devastation from triggering on ranged attacks. Infinite Stars damage reduced by 25% at all Corruption levels. Player versus Player
      The red punchcard Subroutine: Defragmentation now heals for 50% in PvP situations. Fixed an issue causing Breath of the Dying to have an incorrectly-lowered cooldown when used against player pets in PvP. Races
      The Vulpera Holy Relic Trick now heals for the correct amount. Fixed a bug preventing Mechagnomes and Vulpera from using ghost flying mounts when dead in appropriate areas. Fixed an expected sound effect on the voices of Pandaren Death Knights. Quests
      Vulpera can once again proceed during the Tirisfal Glades quest, "A Scarlet Letter ". Players who are outside of the Vision while their party defeats Ysedra the Darkener now receive quest credit for “Deeper Into the Darkness ”. Fixed a bug that could prevent Magni Bronzebeard from spawning as expected in “The Halls of Origination ”. It is again possible to turn in “Ancient Crypt Key ”. Titan Artifacts should now appear for the quest “Unearthed Artifacts ” regardless of the completion status of the Assault bar-fill objective. Assault daily quests such as “The Sun King's Chosen ” or “The Strongest Among Them ” now require 3 Rare kills (was 4). Rare kills now provide more credit for Assaults. User Interface
      Guild and community setting dropdowns no longer appear when they are grayed out. Visions
      Players should now find their Sanity draining more quickly after an extended period within Vision of the Twisting Sands and Vale of Eternal Twilight. Fixed an issue that was preventing an iLvl 430 item from dropping when you had completed two objectives and the boss in a Horrific Vision. This item will be awarded to players on their next run if they satisfy these conditions.
×
×
  • Create New...