Amygdalla

Haste, sayyyy waaa??? (Resto Shaman)

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Haste - blink.png

This little word, and stat give me such a headache when it comes to my resto shaman, especially at the beginning of new patches that just change EVERYTHING...or does it???

 

So, everyone has all these extremely ubber complicated calculations about haste ...fancy schmancy geeky numbers that make me and my pre-med extensive knowledge on math feel like a total dumb@$$. Do you guys ever feel like that?? If so, welcome to the club...if not, well LUCKY YOU! and please HELP! lol

 

I try to follow the Haste topic by doing research on various sites, some give the calculations which i just space out wacko.png  - like a blacked out drunk - and remember or retain nothing. Some give percentage numbers which...well I try to compare with the ones who give rating numbers ...those are easy to follow....but what they NEVER tell you is that Haste and their different breakpoints depend on gear level......unsure.png well, or so I have been able to deduce. If I am wrong,  feel free to please correct me! dry.png

 

Now, how does this affect me?? Here's my battle.net armory link:

http://us.battle.net/wow/en/character/zuljin/Mojofosho/advanced

 

I am currently at 525 equipped ilvl. According to some sites around the net, they advise that if you do not have mana problems, I should be using my 2nd haste break point or higher (noxxic: http://www.healingwow.com/resto-shaman/stat-priority/)....wellll, I was not having mana issues and I thought this would help....so I tried that andmy healing output suffered GREATLY...went from 100k+ HPS down to about 70-90k HPS...angry.png

Safe to say, I was not amused. So I went back down to about 5% haste , reforged my mastery , and haste stats on my gear to crit..and VOILA...back to high heals..but the healing is slow now....not as fast as I would like, except when I have tidal waves buff for my healing and greater healing waves....but what about my casting for chain heal and healing rain?....

 

Someone, please help me understand this...mellow.png

 I dont want the joy of getting new gear being over shadowed by the "Oh shit, now I have to reforge and figure out this stuff again sad.png "

 

I will forever LOVE you!

 

ALSO please feel free to constructively criticize anything you might see odd or "derpy" on my toon. I am always looking for ways to improve other than what I try with my friends and guild through research. Its always nice to see other's input.

 

THANKS!wub.png

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To quickly clear this up;

 

  • Haste breakpoints are fixed values of Haste at which you get more free heals. They've been calculated for all of our HoTs and Icy Veins quotes them in rating and %. These values don't change with gear level.
  • Which Haste breakpoint you want to aim for depends on your gear level and whether you have the meta gem. If in doubt, take all your reforges and gems off and aim for the nearest breakpoint. You want to go over the breakpoint (so you get the benefit) but not by much.

I would advise that without the Legendary Meta, you go for a low value like the 12.5% one. With the Legendary Meta, go for the 30% one (since this also has a breakpoint at 30%). You can look up how much rating that is for you here (section 2.2).

Does that help? :)

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Hi Stoove,

 

Got it. I read the section on haste which to be honest is one of the best on the web in regards to approaching the topic for players. I currently have 2496 rating and I do not have the legendary meta. This is without reforging or geming for haste.

 

I tried a higher haste rating, but my healing was decreased - maybe that has to do with the fact that I don't have the legendary meta - and consequently went oom faster. However, I dont believe it was higher than 5k rating.  I guess I will wait until I can get that.

 

So far though, if I stay with 2496 Haste Rating, how much crit can I acquire? is there a cap for that or is it just as much as I can get?

 

Thank you for your help :)

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i off heal sometimes and am looking at that haste chart because i actually need to start healing better, but i dont really see a 2496 option. after 871 it kinda jumps to 5676.

 

i looked at your gear and talents and would recommend swapping elemental mastery for nature's swiftness, and rushing streams for ancestral guidance. with swiftness and raid buffs, youd only need to get a minimum of 871 haste. ancestral guidance is just a fun cooldown. it can be an extremely mana efficient way to heal the raid back up if you know a raid wide damage burst is coming in, or if everyone is in the danger zone you can really crank out some heals.

 

crit is awesome but the downside is you need a ton of it to make your chance go up, so per point of secondary stat you may get more from your gear by gemming split crit in yellows and full spirit and int in the other colors. stoove would probably know better, but since youre running amp & multistrike trinks 10k spirit seems a bit daring. i feel more comfortable mid 13k and ive still got horridons gasp.

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Hey Kitsu,

 

Thank you for the advise. When I get home from work today I will make some changes to reflect what Stoove has said in here and other threads I've read as well as what you're advising. I will come back and report on the findings <3 wink.png

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Also, a lot of really good players I play with have all advised that 9k-10k spirit is enough....so I am a bit surprised you said to go up a bit more with gemming, what's your train of thought on that? I don't really have any mana problems at 9.5-10k spirit, and while I know that spirit is the best stat for any healer, isnt it irrelevant after a certain point?

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it may depend on what content youre doing and how you play. i heal ten player and probably use healing surge too much. i like the crits. i heal with a druid who pretty much has pure output covered and a disc that provides a nice cushion, im mostly there for pure burst.

Edited by kitsu

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I usually do 10 mans, or Flex ~14 people. Currently ToT and SOO.

 

I hardly use surge, unless its a tank emergency. Mostly use RipTide on CD, Healing Rain on CD, Healing Stream Totem on CD, and my elementals  on CD for the 10% increase to healing. I use healing wave and greater healing wave as needed with the Tidal Waves buff, and then everything else is situational. I find that if I use surge too much, yeah, thats going to make me oom no doubt about it...whereas if i spread my cds and other healing spells as mentioned above, its a pretty good outcome. Usually top heals...well this 5.4 , bc 5.3 was kind of sucky for shamies as we were really mostly used for our burst heals with our healing tide and dmg mitigation totems.

 

*holy typo queen , batman! sorry bout them*

Edited by Amygdalla

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i like having a tree as the main output healer because their heals are so great when people are spread or stacked. if you and your group have something going where youre the main source of topping everyone off, thats pretty awesome and you'll probly not be impressed by the total output loss of ancestral guidance. it definitely isnt impressive on the charts, but when a couple big heals get multiplied across a raid in trouble it is pretty fun.

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I usually do 10 mans, or Flex ~14 people. Currently ToT and SOO.

 

I hardly use surge, unless its a tank emergency. Mostly use RipTide on CD, Healing Rain on CD, Healing Stream Totem on CD, and my elementals  on CD for the 10% increase to healing. I use healing wave and greater healing wave as needed with the Tidal Waves buff, and then everything else is situational. I find that if I use surge too much, yeah, thats going to make me oom no doubt about it...whereas if i spread my cds and other healing spells as mentioned above, its a pretty good outcome. Usually top heals...well this 5.4 , bc 5.3 was kind of sucky for shamies as we were really mostly used for our burst heals with our healing tide and dmg mitigation totems.

 

*holy typo queen , batman! sorry bout them*

 

 

 

I'm at a fairly similar gear level to you on my resto shaman I am currently sitting at some 12-13k spirit if I remember correctly. I can spam most heals, but I do run the risk of going oom towards the end in very healing-heavy fights.

I usually use my mana tide totem relatively early on in the fight, so that I can use it a 2nd (or 3rd) time. I usually use mine when I'm at approximately 180k mana for the first time. Even when spamming HR and CH that gets me through most fights.

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I tried going up to my 2nd haste breakpoint last night for a 10 man ToT.....disastreous. I was at 5300ish (dont remember exact # right now). I felt terrible healing and went oom fairly quickly so I had to use my mana cd's like Funq mentioned above (which i always doregardless) plus a potion...which I almost never have to use. I find that with stacking crit for "Resurgence" ,instead of haste at this point in time, my heals are more powerful. One of the main reasons my haste is as such an awkwards rating # is because that is the amount of hate provided just by gear, at this point. I am not reforging, or gemming, or enchanting for it (except for the gloves enchant bc I am maxed at mastery atm).

Maybe I am missing something.

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The step from 12.5% (first breakpoint) to 25% (second) is really huge. I'm not surprised that at ~ilvl 520 with no Legendary Meta you're struggling with that much Haste. When you get the Legendary Meta, you should be able to stack Haste as low as ilvl 510.

 

My personal experience in 10N is that going as low as possible on Mastery and stacking Haste to just over 30%, and otherwise just taking Crit, is really good. My Spirit is up quite high at the moment, but that's because I have one trinket with no mana regen proc.

 

Haste really is the best stat in terms of pure throughput, but you're right it takes a big toll on your mana bar. I'd advise trying something like a Haste/Crit build (rather than Mastery). If you're not using Ask Mr Robot to optimize your reforges/gems/enchants, then perhaps we can help you understand how to do it.

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Do you really advise Mr robot? I stopped using it because i didn't think it was as optimal as i wanted it to be. I'm trying to learn or understand how to do it on my own. It's tough, but its fun. If you guys don't mind, i would like to learn to do it through understanding it.

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Do you really advise Mr robot? I stopped using it because i didn't think it was as optimal as i wanted it to be. I'm trying to learn or understand how to do it on my own. It's tough, but its fun. If you guys don't mind, i would like to learn to do it through understanding it.

 

If you stopped using Mr. Robot becasue you want to learn how do do it on your own, then you probably weren't using it well enough to begin with.  If you know what stats you want you can easily make stat weights for healing on Mr Robot that you will enjoy.  Mr. Robot really is the easiest way to optimize your gear since it can do it much quicker and more efficiently than any human.

 

Basically, Fiddle with the stat weights and look at what it tells you.  If you don't like a specific way its gemming, or reforging, or enchanting, adjust the weights so it puts more emphasis on what you want.  Once the stats look like you want then, you save the weights somewhere for you to remember, and just use it next time you get new gear.

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If you stopped using Mr. Robot becasue you want to learn how do do it on your own, then you probably weren't using it well enough to begin with.  If you know what stats you want you can easily make stat weights for healing on Mr Robot that you will enjoy.  Mr. Robot really is the easiest way to optimize your gear since it can do it much quicker and more efficiently than any human.

 

Basically, Fiddle with the stat weights and look at what it tells you.  If you don't like a specific way its gemming, or reforging, or enchanting, adjust the weights so it puts more emphasis on what you want.  Once the stats look like you want then, you save the weights somewhere for you to remember, and just use it next time you get new gear.

 

Good point. I didnt know you could use it and manipulate it until now that you just mentioned it.

 

I went ahead and manipulated the weights....can you tell me if this is a good export? I tried shooting for the 30% haste break point, since I want to try and like Stoove advised, assimilate to a different healing style that has better throughput. I tried to also make it so the reforging, gemming, and enchanting would give me 13000 spirit as well.

 

 

Not sure if this code will take you to what I set up...let me know.Thanks!

 

http://www.askmrrobot.com/wow/gear/7bab1965-2e7b-4eaa-a3b2-c55bd42215e3

Edited by Amygdalla

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Just watch out because you have the "Total Effective Spirit" box checked. That puts your Spirit level to about 10k rather than the 13k you want. That option basically takes into account the trinkets too!

 

As I said before, if you don't have the Legendary Meta then you won't get as good mileage out of Haste as you would otherwise. However, for 3-healing most 10m Normals (especially up to Nazgrim/Malkorok) it should be OK. If you 2-heal, I'd advise to avoid Haste until you get that Legendary Meta.

 

This must be very confusing. Honestly, the best thing to do is to experiment, and to try to get that Legendary Meta. It's nutfuckin' insane, and it will completely change your playstyle.

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 Yea, you should put static spirit probably.

 

And I'm really unsure if its  "good"  becasue only you know what you want out of the stats.  If the stats look wrong (such as, I'm trying to squeeze out a bit more mastery) then you may want to raise mastery or lower other stats to compensate.

 

Play around with the weights and experiment how they work

 

Biggest thing to rememebr with gems though.  Int = 1, mastery (for example) = .51. 

 

Since there are double stat on gems then the weight on the secondaries are double when it comes to gemming. (so mastery in this case would be slighly above intellect thus it would gem pure mastery in yellow and int mastery in red)

 

If you have mastery at .49, then it would gem int/mastery in yellow and pure int in red.

 

This holds true for the rest of the secondaries

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This one seems to be a pretty consistent set up...but was not able to record accurately due to group failing to stay "grouped". Gotta love raging children in premades.

 

While I know I need the legendary meta, and I will be farming for  this, Let me know what you think about this one? smile.png (by the warcraft titans, I will get this!)

 

http://www.askmrrobot.com/wow/gear/c4087ce0-99d0-4248-89c2-84f0a897b967

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woah woah, mrrobot keeps changing the stats on me (gems reforges and enchants) and switching back and forth between optimal gear....is this a glitch?

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woah woah, mrrobot keeps changing the stats on me (gems reforges and enchants) and switching back and forth between optimal gear....is this a glitch?

 

You sure you are still using the same weights or have completely updated your armoy?  When you log out the website sometimes funny things happen with your cookies

 

If it made very small changes (as im seeing now) then its possible they had a small problem with their algorithm.  Its suppose to give you the most optimal solution from the start, but if it changes after you do it using the same weights, it may have found a better one along the way.

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After a while of using it, AMR starts just homing in on the best combinations very quickly, but usually by that point you know exactly what reforges you plan on using and end up just using it to get close to specific breakpoints (for me it's hit) and then just ignore other stuff.

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If it made very small changes (as im seeing now) then its possible they had a small problem with their algorithm.  Its suppose to give you the most optimal solution from the start, but if it changes after you do it using the same weights, it may have found a better one along the way.

 

 

It may be a glitch. I am using the same weights, as I am going to try that stats set up, first. I have the addon that picks the best gear in my bags...so when I put on the gear it chooses , log out, reload the site again, it chooses the other weapon and offhand..and i believe the bracers....back and forth because it gives me two optimal choices.

 

Main Hand   (502)
Amun-Thoth, Sul's Spiritrending Talons
Off Hand   (528)
Norushen's Enigmatic Barrier
Wrist   (528)
Bracers of Final Serenity

 

 

and then

 

Main Hand   (503+8)
Regail's Crackling Dagger
Off Hand   (528+8)
Juggernaut's Power Core
Wrist   (540)
Bracers of Final Serenity

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After a while of using it, AMR starts just homing in on the best combinations very quickly, but usually by that point you know exactly what reforges you plan on using and end up just using it to get close to specific breakpoints (for me it's hit) and then just ignore other stuff.

 

Oh wow, thanks for letting me know. I am keeping on the better stats Items

 

Main Hand   (503+8)

Regail's Crackling Dagger

Off Hand   (528+8)

Juggernaut's Power Core

Wrist   (540)

Bracers of Final Serenity

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Oh you're using Best in Bag.

 

I never really trusted that TBH..  I just picked the gear I thought was better.

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      Q: How do the Relic "talents" unlock?
      A: As your Artifact increases in level (by spending Artifact Power), your Relic slots will level up as well. When you first unlock the Crucible, you'll have access to the first additional trait (a +5 increase to your Artifact's item level) in each slot. The second row unlocks at Artifact level 60, 63, and 66 (for the left, center, and right Relic slots respectively), and the third and final row unlocks at Artifact level 69, 72, and 75. This should all be pretty apparent when you look at those slots in-game, but may not be showing clearly via datamined info.
      Q: What did you mean by "it can't double roll a trait"?
      A: Just that you will never be able to upgrade a Relic to increase the same Artifact trait twice. If your Relic already has a bonus rank of Wrath of the Ashbringer on it, that trait will not be one of the three options presented in the bottom row of the Crucible's upgrade tree.

      In other words, there's no risk of having your Wrath of the Ashbringer relic be "ruined" by not rolling a second bonus to Wrath of the Ashbringer, because that could never have happened in the first place. However, if you get a relic without Wrath of the Ashbringer, there's now a chance that it'll gain it from the Crucible.

      Additionally, those three options will always be unique; it won't, for example, give you the "choice" between Deflection, Deflection, or Deflection. Aside from making sure you always have options, this means that your odds of having your favorite trait appear on a Relic you'd otherwise have discarded are actually pretty decent.
      Q: How do the ranks for the first two rows work?
      A: There are no such ranks. We think this is coming from some confusion about how the Netherlight Crucible is showing up in datamining, versus how it actually operates in-game. Once you've unlocked a row in the Crucible, you just select the option you like, and that's it - there's no additional leveling up of those options beyond that.

      For those peeking into the data (or anyone else who might be curious): this is because of how we built the system to allow the unlockable effects to stack between each relic. It's just a subtle behind-the-scenes optimization on our end.

      Hopefully that will help clear the air about how the Netherlight Crucible works, but we're sure you have more questions, so ask away and we'll do our best to answer what we can! We'll aim to provide an update sometime next week. Thanks!
    • By Stan

      Senior Art Director Samwise Didier is conducting an AMA over at r/wow today. If you've got any interesting questions, don't hesitate to ask!
      Samwise Didier (Source)
      Hail internet!
      My name is Samwise Didier! I joined Blizzard Entertainment in 1991 and contributed art for many Blizzard games like: World of Warcraft, StarCraft, Diablo, Hearthstone, and my current project, Heroes of the Storm. This past year, I ventured into writing and illustrating my own stories, in collaboration with one of the best publishers, Insight Editions. My latest novel, The Last Winter, is a tale of fantasy and adventure, taking place on the mountainous island of Mistgard. The united armies of frost and fire giants, led by Lord Wintyr and King Sumyr, march across frozen seas to bring destruction and doom to the island and it's inhabitants, the Pandyr. As ice and fire rain down from the sky, the fractured tribes of the Pandyr must put aside old prejudices and unite in order to defend their tribes, their island, and their very existence.
      The Last Winter will be released October 3rd and is available for pre-order now!
      Alrighty internet friends, I am ready for your questions.
      ASK ME ANYTHING!
      (Note: once this post is an hour old, we will begin answering questions)
      Proof
      Placeholder for tweet 910329835628535808 For more information about Samwise, you can check out Black Heart Tavern's interview here.
    • By Stan

      Blizzard released a new three-part audio drama called "A Thousand Years of War" - The Story of Alleria & Turalyon, written by Robert Brooks and narrated by Stephen Pacey.
      The story talks about Alleria & Turalyon fighting on Argus to end the Dark Titan's crusade, joining the Army of the Light and Alleria embracing the Void.
      You can also download a PDF version of the drama here. The mp3 versions are cut off at 5:22 for some odd reason.
      Blizzard (Source)
      PART ONE: TWO BRIGHT LIGHTS
      Ranger-Captain Alleria Windrunner and High General Turalyon’s disappearance was not the end of their last war, but rather the beginning of a new and more terrible one.
      PART TWO: THE EMERALD STAR
      After joining the Army of the Light, Alleria and Turalyon’s war against the Burning Legion took them all the way to the seat of the demons’ power: Argus.
      PART THREE: SHADOW AND LIGHT
      The Burning Legion is attacking Azeroth. The Army of the Light is on the verge of defeat. Alleria and Turalyon are on opposite sides of the cosmos, desperately searching for the key to ending Sargeras’s crusade.
      MP3 Downloads: Part 1, Part 2, Part 3
      PDF Download
    • By Stan

      In the initial build of Patch 7.3.2, many Tier 21 set bonuses have been updated.
      Tier 21 Set Bonuses
      Death Knight
      Item - Death Knight T21 Frost 4P Bonus - Frost Damage Flashy Proc - When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 3.000 * 280 0% of weapon damage ] Frost damage. Druid 
      Item - Druid T21 Feral 2P Bonus - Rip Chance to Double Tick - When Rip deals damage, there is a 10 20% chance for it to deal damage again. Item - Druid T21 Feral 4P Bonus - Rip Ticks Proc Free Ferocious Bite - When Rip deals damage, you have a 4% chance to cause your next Ferocious Bite to consume no Combo Points be free and count as if you spent the maximum amount of Energy. Mage
      Item - Mage T21 Fire 4P Bonus - Combustion Increases Crit Damage - Combustion also increases your critical strike damage by 12 50% for 14 sec. Item - Mage T21 Frost 4P Bonus - Brain Freeze Buffs Frostbolt - When you consume Brain Freeze, the damage of your next Frostbolt or Ice Lance is increased by 75%. Monk
      Item - Monk T21 Mistweaver 2P Bonus - Gust of Mists Applies HoT - When Gust of Mists heals a target, they have a 100 101% chance to gain Tranquil Mist which heals them for [ 4 + 320% of Spell Power ] health over 8 sec. Rogue
      Item - Rogue T21 Subtlety 2P Bonus - Combo Points Spent Buffs Backstab - Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec. Backstab damage increased by 30%. Shaman
      Item - Shaman T21 Elemental 2P Bonus - Lava Burst Buffs Maelstrom Spenders - Each cast of Lava Burst increases the damage of your next Earth Shock or Earthquake by 20% 10%. Stacks up to 3 times. Item - Shaman T21 Elemental 4P Bonus - Earth Shock Overload - Earth Shock and Frost Shock have has a 15 30% chance to cause an Elemental Overload. Warlock
      Item - Warlock T21 Affliction 2P Bonus - Drain Soul Increases UA Duration - When Agony Drain Soul deals damage, there is a 2 15% chance to increase the duration of Unstable Affliction on the target by 1.0 sec. Item - Warlock T21 Affliction 4P Bonus - Corruption Causes Drain Soul Tick Faster - When you cast Unstable Affliction, all targets within 60 yards suffering from your Agony immediately take 1 Shadow damage. When Corruption deals damage, you have a 2% chance to increase the speed at which Drain Soul deals damage by 100% for the next 10 sec. Warrior
      Item - Warrior T21 Fury 4P Bonus - Recklessness Buffs Rampage - When you activate Battle Cry, the damage of your next Rampage is increased by 75 150% for 8 sec.