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Blizzard will be back this year at gamescom 2018 with their cosplay contest! If you'd like to participate in the contest, sign-ups are open until July 25.
Our world-famous dance and cosplay contests will be back this year at gamescom 2018. Visit the Blizzard booth in Hall 7 of the Koelnmesse in Cologne, Germany from August 21-25, and don’t miss your chance to take part!
Get ready to show off your moves on stage in front of a cheering crowd for the Blizzard Dance Contest on Thursday, August 23. Do your best to impress the judges with your favorite World of Warcraft, Heroes of the Storm, or Overwatch character’s dance routine.
Sign up directly at our gamescom booth before 12:00 CEST on August 23. Full contest rules will be available on site.
Display your latest Blizzard cosplay creation to the world from our gamescom stage in the Blizzard Cosplay Contest on Saturday, August 25!
To sign up, send an email in English or German to firstname.lastname@example.org before 23:59 CEST on July 25 with the following information:
Your name and date of birth (plus the name of your legal guardian if you’re under 18) Contact email address Costume name (e.g. Human Rogue, Protoss Stalker) Photo(s) of your costume (smaller than 2MB file size; you can submit a work in progress) Description of your costume, including: materials used, height, width, length, and any specific details (train, lights, etc.) In order to participate in the contest, you’ll have to be able to walk on stage without any assistance.
Please review the full Cosplay Contest Rules before signing up.
If you participate in either the cosplay or dance contest, please note that you’re responsible for your own entry to gamescom 2018.
Both contests are open to individuals aged 13 years and over. See the official rules for additional details.
Cosplay contestants who sign up in advance will be contacted with more information prior to gamescom. Dance contestants will need to register at the Blizzard booth at least 90 minutes before the contest begins to confirm their participation.
Due to time and space limitations, it may not be possible for all entrants to participate in the contests.
We look forward to seeing you up on our stage at gamescom 2018!
Gamescom is returning to Cologne, Germany this summer and the event will run from August 21-25.
At Gamescom 2017, visitors to the Blizzard booth were able to experience a brand-new Overwatch map and the world premiere of the Overwatch animated short. Hearthstone players could enjoy an early look at new Fireside Gathering features and WoW gamers learned more about Legion's Patch 7.3. Blizzard introduced a new Hero for HotS that was available for gameplay, StarCraft II got a new co-op commander, and attendees were able to play Diablo III's Rise of the Necromancer pack.
The world’s largest interactive entertainment event is coming back to Cologne, Germany this summer… and we’ll be there! From August 21-25, stop by the Blizzard booth at gamescom 2018 for some hands-on play time with Overwatch, Heroes of the Storm, StarCraft II, Diablo III, Hearthstone, and World of Warcraft: Battle for Azeroth, which launches on August 14.
We’ll also have plenty of activities for you, including our famous dance and cosplay competitions, as well as some epic merchandise at the Blizzard store. Stay tuned for details as the event nears, and we look forward to seeing you at gamescom 2018!
Quarterly results of the Activision Blizzard Earnings Call are here and we learned that Battle for Azeroth pre-sales are ahead of plan and more content in Legion lead to overperformance versus the prior expansion at this point in time.
374M MAUs (Monthly Active Users) (down from 385M MAUs since Q4 2017). Activision 51M (down from 55M) Blizzard 38M (down from 40M) King 285M (down from 290M). Games
World of Warcraft
The game is on a strong trajectory, with an encouraging start to pre-sales for the upcoming expansion (preorders ahead of plan). World of Warcraft is releasing more content, more regularly than ever before, leading to overperformance versus the prior expansion at this point in time and higher engagement sequentially. The game had strong participation with in-game purchases. Hearthstone
The game continued to reach and engage its large global audience through multiple efforts, including a new promotional bundle, an expansion, and a player versus environment mode, Monster Hunts, which has had strong engagement so far.
Overwatch continued to add new players, and engagement remains strong, with the most recent seasonal event, Retribution, having the highest participation rate to‐date. Recognized as BAFTA’s “Best Evolving Game”. Esports
The inaugural regular season for the Overwatch League launched in January and continues to reach millions each week. Combined hours spent playing and watching Overwatch increased quarter‐over‐quarter. The Overwatch League and its partners introduced new engagement programs like token drops, cheermotes and the new Twitch league pass, which deliver enhanced viewing experiences while adding unique revenue opportunities. Planning to add a handful of teams in key strategic markets by end of year. (Source)
The beloved Hearthstone developer is leaving Blizzard Entertainment to start working on a new company
In a twist of events as shocking as Chris Metzen's departure, Ben Brode - the Game Director for Hearthstone - will no longer be working for Blizzard as of today. Ben was an instrumental member of Team 5 for almost ten years. The team has grown since to 80 members and I am sure it's going to be in good hands from now on.
Where Brode will truly be missed is the commercial part of Hearthstone. Disregarding the usual cynical remark that Ben Brode's only purpose in life is to sell packs, he was the face of Hearthstone - just like Kaplan is the face of Overwatch. Who can forget his epic raps, his iconic laughter, his jolly "Well met!" greeting and the enthusiasm with which he talked about Hearthstone? You will be missed, Ben Brode.
We wish him the very best of luck in his new venture! Hopefully he'll become the face of a brand new popular game!
To my friends, coworkers, and the Hearthstone community,
After 15 years at Blizzard and almost 10 years working on Hearthstone, I have made the incredibly difficult decision to embark on a new journey.
Man, that was a hard sentence to type.
I was 20 years old when I started here. My first role was ‘Night Crew Game Tester.’
Since then, Blizzard has been good to me. I got to cast esports events, announce BlizzCons, play in Rock Bands, write raps, and work with incredible people. But the biggest opportunity came in 2008 when I joined “Team 5.” The Hearthstone Team.
I am very proud of Hearthstone. I think we made an impact on the industry. People tell me that Hearthstone brought their family closer together, or that they became close friends with people they met at a Fireside Gathering. Others tell me they were inspired by Hearthstone to become game developers themselves. It’s incredible to be a part of something that touches so many people.
But as proud as I am of Hearthstone, I am even more proud of the team.
There is no team like the Hearthstone team. People have come and gone over the 10 years Hearthstone has been in development, but there’s something special about the Soul of the Team. We knew our most important product wasn’t the game, but the team itself. A great team can do great things, and I think the Hearthstone team is the greatest. It isn’t just a job. It’s a shared passion. We get to come to work and focus on the game we love and try to make it better every day.
We frequently check the Hearthstone subreddit looking for opportunities to improve the game. I have loved the silly memes, engaging in spirited debates, or even just being held accountable to our shared high standards for the game. We try to be highly available on social media, and I think our team helped push the envelope in this regard. It has been especially satisfying to me to see the team step up over the last few years and help engage in these ways as I became more focused on direction and less on actual design.
I get too much credit by virtue of being a public face, but the 80+ people on the development team are still there, and they are the ones actually making the cards, brawls, events, missions, and features. I am confident the game is in the best possible hands, and I’m excited to see where a new generation of leaders takes Hearthstone from here.
I am very fortunate to be able to take a crazy risk right now in my life, and I’m excited to be scrappy and a little scared. I’m going to help start a new company. We’ll probably make games, but we haven’t figured anything else out, yet. I’m looking forward to designing, programming, and actually creating things again. I’m going to miss the on-campus Starbucks, though. Dang.
Blizzard, thank you for taking a chance on me, and thank you for taking a chance on Hearthstone. I can’t wait to see what you do next.
And to the passionate community of players – I will miss you, and the laughs we shared together. Thank you for making being a part of Hearthstone so much fun for me. I’ve loved every minute.
John Staats was Blizzard's first 3D level designer and worked at the company for more than ten years. He just finished a book about working at Blizzard called The World of Warcraft Diary that demystifies the world of computer game development and the secret sauce behind Blizzard's successful MMORPG.
John is currently looking for backers to fund the first edition on Kickstarter.
About the Author
John Staats spent ten years on World of Warcraft dev team. His Vanilla WoW portfolio includes half of the game’s instanced dungeons, and 90 percent of non-instanced caves, crypts, dens, mines, and hive tunnels. John’s Staats is a regular on the weekly podcast Roll For Combat who got an early preview of his book. The author’s web page is whenitsready.com where there are additional images and excerpts.
The World of Warcraft Diary: A Journal of Computer Game Development
Based on interviews and monthly updates he took throughout Vanilla WoW's dev cycle, The WoW Diary covers the highs and lows of building Blizzard's massively multiplayer online game. Readers will get an inside scoop of one of the gaming industry's most prosperous companies. The WoW Diary is a comprehensive and candid picture of how difficult and messy game development can be, and includes details about the project's improvisations, mistakes, and lucky discoveries. It covers the devs who made the game and describes the secret sauce behind Blizzard's success.
The WoW Diary is 336 pages long, and while the book's 130+ images are used with Blizzard's permission, it is an independent publication. After the Kickstarter campaign, the book will be available only on Amazon.
Table of Contents
Here are a few excerpts from The WoW Diary taken from John's website.
If you ever wondered what it really takes to make great computer games, this is the book is a must! The first edition of The WoW Diary: A Journal of Computer Game Development will be available after the Kickstarter campaign. Subsequent editions will be available only on Amazon.