Jump to content
FORUMS
Sign in to follow this  
Stan

How to Reset Azerite Powers in Battle for Azeroth

Recommended Posts

UDEzCMC.jpg

Azerite reforgers have been added on Battle for Azeroth Beta, allowing players to reset Azerite traits on individual pieces of Azerite Armor at an increasing gold cost that resets every week.

It does not matter which piece of Azerite Armor you want to reset, the cost quickly ramps up to prevent players from picking different traits for specific encounters within raids. If you accidentally pick a wrong Azerite trait on your gear, don't worry, Blizzard does not want you to be locked into a set of choices and the initial cost of changing Azerite traits will be negligible. Respeccing becomes pricy if you plan to change your Azerite traits more than 10 times a week.

Number of Resets Gold Cost
1 5 Gold
2 10 Gold
3 10 Gold
4 40 Gold
5 40 Gold
6 80 Gold
7 160 Gold
8 320 Gold
9 640 Gold
10 1,280 Gold
11 2,560 Gold
12 5,120 Gold

Nudara the Shaper is the Azerite Reforger that can be found in Zuldazar Harbor. Talk to him and simply drag and drop a piece of Azerite gear into the slot to reforge its powers. The item can be equipped while reforging and Azerite Armor slots (Head, Shoulders, Chest) do not have individual costs, so if you reforge your Helm twice and Chest Armor five times, the subsequent reset will cost you 320 Gold.

WoWScrnShot_060618_215947.jpgWoWScrnShot_060618_215955.jpg

Share this post


Link to post
Share on other sites

definitely not a fan of that system, I get that it incentivises farming different items for different specs, but it might e.g. require you to have the same item for 2 specs just to swap for traits, and at that point the system becomes just annoying IMO

Share this post


Link to post
Share on other sites

Yeah this isn't a good system at all. When I first heard about it I thought that it would be like the current tier bonuses that swapped based on your spec, but this? This is garbage.

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Labi132 said:

definitely not a fan of that system, I get that it incentivises farming different items for different specs, but it might e.g. require you to have the same item for 2 specs just to swap for traits, and at that point the system becomes just annoying IMO

If that's the case, that's annoying indeed, but you should not have too many of those items that are optimal for two specs. Maybe automatically switch powers when switching specs, just as talents? That would be a mess though.

As the article states, I see this more to prevent switching azerite powers to adapt to a given encounter, not a given spec. This does the job. 

Overall it is well designed, well thought through and implemented as usual. Nothing to complain here, it is way better than allowing people to switch traits as they want whenever they want. 

  • Like 1

Share this post


Link to post
Share on other sites

That moment when an awsome armor drops and you have to decide in what spec you can wear it...

Edited by Innervoid

Share this post


Link to post
Share on other sites

To be completely honest, I don't see this as a bad feature. In any case, you will have to carry less gear for your off-specs than you did in Legion. Also keep in mind that rarely will you actually have an armor piece whose Azerite traits will be BiS across multiple specs. Based on the effects we've seen for the armors so far, the biggest upgrade to the armor comes at the very beginning, which is the item-level upgrade.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, wiwh said:

As the article states, I see this more to prevent switching azerite powers to adapt to a given encounter, not a given spec. This does the job. 

Overall it is well designed, well thought through and implemented as usual. Nothing to complain here, it is way better than allowing people to switch traits as they want whenever they want. 

Only problem is that with the current cost, that's not gonna work. People already spend a couple hundred gold per raid night on flasks, food, tomes etc. Even if you respec your armor three-four times a night, it's still gonna be dirt cheap. 

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, tkioz said:

Yeah this isn't a good system at all. When I first heard about it I thought that it would be like the current tier bonuses that swapped based on your spec, but this? This is garbage.

No its not garbage.  It prevents players from constantly changing the traits in their gear.  Its stupid to think that you could just freely change traits to squeeze out .00001% more dps for a specific raid encounter.  Thats also why we will want to have different azerite armor from the raids, for variability in gear options.

Get off your high horse and stop whining.

 

Share this post


Link to post
Share on other sites
9 hours ago, Jaylock said:

No its not garbage.  It prevents players from constantly changing the traits in their gear.  Its stupid to think that you could just freely change traits to squeeze out .00001% more dps for a specific raid encounter.  Thats also why we will want to have different azerite armor from the raids, for variability in gear options.

Get off your high horse and stop whining.

 

You're actually missing my point mate. I'm not complaining about the cost to respec, I'd be fine if the armour didn't respec at all. What I think is garbage is that of instead of working like tier sets, that is traits changing depending on specs, it works like legendaries meaning you'll need to have 2-4 of each azerite slot depending on your class and how many specs you play... 

Share this post


Link to post
Share on other sites

They should just (if its not like this already actually) make azerite traits be spec specific, so when you respec if you didn't select azerite traits for that specialization yet, you can do so. Otherwise they automatically change to whatever you selected last time you were in that spec.

  • Like 1

Share this post


Link to post
Share on other sites
On 6/8/2018 at 4:26 AM, tkioz said:

You're actually missing my point mate. I'm not complaining about the cost to respec, I'd be fine if the armour didn't respec at all. What I think is garbage is that of instead of working like tier sets, that is traits changing depending on specs, it works like legendaries meaning you'll need to have 2-4 of each azerite slot depending on your class and how many specs you play... 

Except, that's really not gonna change a whole lot. When changing specs you still need to take into account secondary state weights, trinkets and weapons now, so either way you will be carrying all the other gear that isn't Azerite. 3 more pieces per spec on top of that isn't going to change a whole lot.

I think this Azerite armor change mechanic is more to let players test with different builds in order to find something that best suits them without it being permanent like the Netherlight Crucible.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We just found out the new heirloom set bonuses, and while they did seem a little lackluster, we couldn't quite be sure of their effectiveness. So we decided to go to the reigning expert on all things leveling, the 49-max-level-warrior having, speed leveling, charity-supporting, 4-hour to level 50 in Shadowlands madman, DesMephisto, to find out what was really going on here. He took a look at the bonuses and evaluated their usefulness, as well as suggested some alternatives of his own, so let's see what he has to say:
      You can always catch DesMephisto over on his twitch, and he's having two special charity events this weekend (Saturday for Horde, Sunday for Alliance from 3PM PST to 5PM PST - for AOTC this week we're gonna start supporting Autistic Self Advocacy Network) as well as some possible mount giveaways with help from Jaina Buddies!
       

      Related DesMephisto articles:
      Level 1-50 in 4 Hrs 37 Mins on Shadowlands Beta
      100% of All Plate Acomplished: DesMephisto's Quest Is Complete!
      DesMephisto on the Return of Single-Minded Fury
      DesMephisto's Quest for All the Plate in the World: A Short Interview
      46 Max Level Warriors, Druids/Paladins Next, Guinness World Record, Autism Charity and More: the DesMephisto Interview
    • By Stan
      The WoW Engineering Team is celebrating a special milestone today, as they committed the millionth change to the World of Warcraft code repository!
      (Source)
      Hello!
      The WoW Engineering Team would like to celebrate a special milestone with you.
      First, here’s some quick background. Whenever we want to make a change, implement a feature, or fix a bug in the World of Warcraft code, we author the change on our local computer, have it reviewed by our peers, then commit the change to the World of Warcraft code repository. Each commit is given a sequential and unique ID, which allows it to be referenced and tracked as it works its way into an expansion, patch, or hotfix. These IDs have been increasing, from the number 1, since the moment the very first lines of code were committed to the fledgling game project that would eventually become World of Warcraft.
      We are excited to share that we recently committed the 1,000,000th change to the WoW codebase! In addition to being an awesome decimal landmark, this puts us within striking distance (only 48,576 commits away) of being able to report WoW’s total code changes in mega-commits *.
      (* This is almost certainly a made-up measurement that no one uses for source code repositories.)
      As we celebrate our millionth commit, we can’t help but reflect a bit. For all of us, being an engineer on World of Warcraft is the best job on Earth. It combines the challenges of a massive, highly complex, and ever evolving software project with the creativity, whimsy, and magic that is bringing a world to life.
      It’s because of you that we’ve had the privilege of calling Azeroth home for over 473 billion milliseconds. We are honored and humbled by your support, your stories, and your feedback, and we can’t wait to see what the next million commits have in store for us.
      For Azeroth!
    • By Starym
      Blizzard are finally detailing the new heirloom bonuses! We have rested XP bonuses, out of combat regeneration bonuses and level up bonuses! They're also retiring Elixir of the Rapid Mind, and Excess Potion of Accelerated Learning, making them grey items, while the Draught of Ten Lands will still work to level 50. One other thing to note is that, regardless of the quality and helpfulness of these new bonuses, the heirloom items themselves are still very useful and wanted, since they're constantly upgraded as you level, providing level-appropriate stats the whole way through.

      This all comes due to the much faster leveling to the new cap, as we saw is very fast with DesMephisto's recent 4 hour run to level 50 (current 120).
      Heirlooms (source)
      Leading into Shadowlands, the leveling experience will undertake a complete rehaul – the current max level 120 will be squished down to level 50, a new introductory excursion that will teach you the fundamentals of the new character that you created, and a new starting experience that will allow you to select an expansion to level through and experience its full story.
      Heirlooms and other experience gained bonuses were originally introduced as a quick fix for alts to not have to spend over 100 hours leveling. With the revamped leveling experience, you can look forward to reaching the new max level more than twice as fast than before. With the quicker leveling experience, the fundamental problem to the long leveling process has been solved and we found that the experience bonuses that come from Heirlooms were no longer necessary and instead, made the new leveling experience feel very awkward with the extra leveling speed.
      We want to ensure that players’ investment in these Heirlooms continues to offer unique benefits while leveling, so we’re planning to replace the experience bonus on Heirlooms with unique Heirloom set bonuses.
      (2) Set: Rested experience consumed is reduced by 30%. (3) Set: Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds. (4) Set: Gaining a level triggers Burst of Knowledge, dealing Holy damage to nearby enemies and granting you 40% primary stat for 2 minutes. Defeating additional enemies extends this effect, up to 2 additional minutes. (6) Set: Rested experience consumed is reduced by an additional 30%. The new set bonus can be obtained from all Heirloom pieces except weapons and trinkets. Please keep in mind that the new Heirloom set bonuses are a work in progress and may have additional changes during the course of development and testing.
      There are a few other experience bonus items that will also see changes due to the new leveling experience. Monks Peak of Serenity Enlightenment buff will be changed to granting rested experience and Elixir of Ancient Knowledge , Elixir of the Rapid Mind , and Excess Potion of Accelerated Learning will become Poor quality and no longer usable. The Draught of Ten Lands will still retain the 10% experience bonus but will now be capped at level 50.
      We hope that you look forward to the new leveling changes that introduces a faster and more flexible leveling experience than ever before.
    • By Stan
      Following in the footsteps of good old Doubleagent, who was the first Neutral character without a faction to reached Level 120 with just Herbalism and Mining, here's Pandémia who has reached Level 85 so far. Congratulations!
      Being neutral requires you to remain in the Pandaren starting area without picking a faction and gain Experience by looting herbs and mining nodes, which is extremely slow and time-consuming.
    • By Starym
      Update: Blizzard have added a new hotfix, as the issue with C'Thun's eye beam, which we mentioned earlier today, has been resolved as well.

      Today's hotfixes bring up the Brawl changeup in retail, as well as the scepter shards becoming epic quality in Classic.
      August 4 (source)
      Player versus Player
      This week’s Comp Stomp Brawl has been replaced with Temple of Hotmogu. Developers’ note: We’ve identified some issues with Comp Stomp and have removed it from the rotation. Comp Stomp will return to the rotation in Shadowlands. WoW Classic
      The Blue Scepter Shard, Green Scepter Shard, and Red Scepter Shard quest items are now Epic quality. Developers’ note: We're changing the item quality on the Scepter Shard quest items to Epic (purple) so that they'll be easier to distribute to the correct person in raids using Group Loot or Master Looter. Fixed an issue that caused C’Thun within Temple of Ahn’Qiraj to incorrectly delay casting Eye Beam when engaging in combat.
×
×
  • Create New...