Jump to content
FORUMS
Sign in to follow this  
Stan

How to Reset Azerite Powers in Battle for Azeroth

Recommended Posts

UDEzCMC.jpg

Azerite reforgers have been added on Battle for Azeroth Beta, allowing players to reset Azerite traits on individual pieces of Azerite Armor at an increasing gold cost that resets every week.

It does not matter which piece of Azerite Armor you want to reset, the cost quickly ramps up to prevent players from picking different traits for specific encounters within raids. If you accidentally pick a wrong Azerite trait on your gear, don't worry, Blizzard does not want you to be locked into a set of choices and the initial cost of changing Azerite traits will be negligible. Respeccing becomes pricy if you plan to change your Azerite traits more than 10 times a week.

Number of Resets Gold Cost
1 5 Gold
2 10 Gold
3 10 Gold
4 40 Gold
5 40 Gold
6 80 Gold
7 160 Gold
8 320 Gold
9 640 Gold
10 1,280 Gold
11 2,560 Gold
12 5,120 Gold

Nudara the Shaper is the Azerite Reforger that can be found in Zuldazar Harbor. Talk to him and simply drag and drop a piece of Azerite gear into the slot to reforge its powers. The item can be equipped while reforging and Azerite Armor slots (Head, Shoulders, Chest) do not have individual costs, so if you reforge your Helm twice and Chest Armor five times, the subsequent reset will cost you 320 Gold.

WoWScrnShot_060618_215947.jpgWoWScrnShot_060618_215955.jpg

Share this post


Link to post
Share on other sites

definitely not a fan of that system, I get that it incentivises farming different items for different specs, but it might e.g. require you to have the same item for 2 specs just to swap for traits, and at that point the system becomes just annoying IMO

Share this post


Link to post
Share on other sites

Yeah this isn't a good system at all. When I first heard about it I thought that it would be like the current tier bonuses that swapped based on your spec, but this? This is garbage.

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Labi132 said:

definitely not a fan of that system, I get that it incentivises farming different items for different specs, but it might e.g. require you to have the same item for 2 specs just to swap for traits, and at that point the system becomes just annoying IMO

If that's the case, that's annoying indeed, but you should not have too many of those items that are optimal for two specs. Maybe automatically switch powers when switching specs, just as talents? That would be a mess though.

As the article states, I see this more to prevent switching azerite powers to adapt to a given encounter, not a given spec. This does the job. 

Overall it is well designed, well thought through and implemented as usual. Nothing to complain here, it is way better than allowing people to switch traits as they want whenever they want. 

  • Like 1

Share this post


Link to post
Share on other sites

That moment when an awsome armor drops and you have to decide in what spec you can wear it...

Edited by Innervoid

Share this post


Link to post
Share on other sites

To be completely honest, I don't see this as a bad feature. In any case, you will have to carry less gear for your off-specs than you did in Legion. Also keep in mind that rarely will you actually have an armor piece whose Azerite traits will be BiS across multiple specs. Based on the effects we've seen for the armors so far, the biggest upgrade to the armor comes at the very beginning, which is the item-level upgrade.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, wiwh said:

As the article states, I see this more to prevent switching azerite powers to adapt to a given encounter, not a given spec. This does the job. 

Overall it is well designed, well thought through and implemented as usual. Nothing to complain here, it is way better than allowing people to switch traits as they want whenever they want. 

Only problem is that with the current cost, that's not gonna work. People already spend a couple hundred gold per raid night on flasks, food, tomes etc. Even if you respec your armor three-four times a night, it's still gonna be dirt cheap. 

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, tkioz said:

Yeah this isn't a good system at all. When I first heard about it I thought that it would be like the current tier bonuses that swapped based on your spec, but this? This is garbage.

No its not garbage.  It prevents players from constantly changing the traits in their gear.  Its stupid to think that you could just freely change traits to squeeze out .00001% more dps for a specific raid encounter.  Thats also why we will want to have different azerite armor from the raids, for variability in gear options.

Get off your high horse and stop whining.

 

Share this post


Link to post
Share on other sites
9 hours ago, Jaylock said:

No its not garbage.  It prevents players from constantly changing the traits in their gear.  Its stupid to think that you could just freely change traits to squeeze out .00001% more dps for a specific raid encounter.  Thats also why we will want to have different azerite armor from the raids, for variability in gear options.

Get off your high horse and stop whining.

 

You're actually missing my point mate. I'm not complaining about the cost to respec, I'd be fine if the armour didn't respec at all. What I think is garbage is that of instead of working like tier sets, that is traits changing depending on specs, it works like legendaries meaning you'll need to have 2-4 of each azerite slot depending on your class and how many specs you play... 

Share this post


Link to post
Share on other sites

They should just (if its not like this already actually) make azerite traits be spec specific, so when you respec if you didn't select azerite traits for that specialization yet, you can do so. Otherwise they automatically change to whatever you selected last time you were in that spec.

  • Like 1

Share this post


Link to post
Share on other sites
On 6/8/2018 at 4:26 AM, tkioz said:

You're actually missing my point mate. I'm not complaining about the cost to respec, I'd be fine if the armour didn't respec at all. What I think is garbage is that of instead of working like tier sets, that is traits changing depending on specs, it works like legendaries meaning you'll need to have 2-4 of each azerite slot depending on your class and how many specs you play... 

Except, that's really not gonna change a whole lot. When changing specs you still need to take into account secondary state weights, trinkets and weapons now, so either way you will be carrying all the other gear that isn't Azerite. 3 more pieces per spec on top of that isn't going to change a whole lot.

I think this Azerite armor change mechanic is more to let players test with different builds in order to find something that best suits them without it being permanent like the Netherlight Crucible.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

      You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
      Play with the Blues (source)
      Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
      Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
      Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
      Afterward, please return to this thread with your feedback.
      Thank you!
    • By Stan
      The news image above is fan art created by Dogslug. You can find more of his work here.
      Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
      The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

      On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

      Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
      Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

      Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

      The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

      We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
      TL;DR
      The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
    • By Stan
      We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
      Highlights
      Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
      Fortified Sanguine Quaking Beguiling Weekly Quests
      Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
      Players can kill Wekemara this week for ilvl 415 loot.
      Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
      Battle for Azeroth Dungeon Event (August 20th - August 27th)
      Blizzard (Source)
      The Battle for Azeroth Dungeons Bonus Event is underway!
      THIS WEEK
      All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
      Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
      Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
      Blizzard (Source)

      Frozen Arathi Basin (Resource Race)
      Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
    • By Stan
      Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
      Blizzard (Source)
      Dungeons and Raids
      Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
      Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
    • By Stan
      Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
      Blizzard (Source)
      Is this being cut off soon? Or are you leaving it on indefinitely?
      It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
      This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
      No to both questions. 🙂
      As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
×
×
  • Create New...