Jump to content
FORUMS
Sign in to follow this  
Stan

Upcoming Arms Warrior Changes on BfA Beta: Jun 6

Recommended Posts

YctIOxZ.jpg

Arms Warriors are currently experiecing issues with the Rage economy on Battle for Azeroth Beta and Blizzard outlined changes planned for the specialization in an upcoming Beta build. 

Arms Warrior Changes Coming to BfA Beta Tomorrow:

Blizzard LogoBlizzard (Source)

In the next Beta build, you'll see a few changes for Arms that should address the Rage economy issues pointed out in threads like this one. The baseline pacing is slightly lower than intended, and talents can cause too big of a swing in either direction (slowing down or speeding up the pace).
  • Rage generation from auto attacks is increased by ~16%.
  • TacticianTactician's proc chance is increased to 1.4% per Rage spent (it was 0.9%).

This adds more button presses to the rotation regardless of your talent build, and pushes OverpowerOverpower more than other abilities to avoid creeping too close to "Slam-spam" territory. The moment we’re trying to eliminate as much as possible is the, “I have enough Rage to Slam right now, but I don’t know if I’ll have enough to Mortal StrikeMortal Strike afterwards unless I have a swing timer.” These changes add enough Rage, and enough OverpowerOverpower procs, to make that a rarer occurrence.

However, pumping more Rage into the rotation doesn't solve the problems with certain talent setups that have been highlighted here. There are a handful of Rage management talents that have big impacts on the spec's feel and flow, but it is easy to accidentally put together a build that is either starved or flooded.

This makes the purpose of each row clearer. 45 is all about spending more Rage. The row will have a more predictable impact on total button presses over time, while each talent still has a distinct impact on moment-to-moment gameplay.

Similarly, the 90 row is now all about cooldowns. Putting AvatarAvatar and Deadly CalmDeadly Calm against each other limits the pacing swing between different talent setups, as well as lowering overall burst potential (something at which Arms already excels). Having strengths is important, but pushing them too far can lead to feeling like you’re a one-trick pony.

Finally, two more related tweaks:

Mortal StrikeSkullsplitter was adding too much activity, relative to the other options on the 15 row. Even with this change, it is still the most active choice for players who enjoy being closer to GCD-locked.

Rather than adding AvatarAvatar to Anger ManagementAnger Management, we've opted to keep it simpler on the surface while still having all three 90 talents interact with it in different ways: In For The KillIn For The Kill is directly buffed, AvatarAvatar feeds extra Rage into Anger ManagementAnger Management, and Deadly CalmDeadly Calm makes it easier to set up for the more regular Colossus SmashColossus Smash windows.

Oh -- we're also trying out a different animation for OverpowerOverpower

As always, thanks for the feedback and discussion!

  • Like 1

Share this post


Link to post
Share on other sites

Arms warrior was really suffering from resouce scarcity... but they're not the only ones. I've tried all DPS classes atm in beta and I can tell you that this is really serious in many of them. The feeling is, after you do your burst in a time window (shorter or longer considering your class) you'll end up on looking at your bar for seconds waiting for a new skill to come out of cd for you to use it or even waiting for your resource meter to fill a bit more so that you may press a button. I'll leave you with the DPS classes struggling with resource atm:

- Arms Warr (terrible but it seems they'll fix it);

- Retri Pala (this one really makes me cry, even if I adjust all my talents to prevent resource scarcity it's still deplorable and I lose all my freedom of choice. To make things worse you'll even strugle when on burst dmg);

- DK in general (though it has a wider time for burst so you'll only feel the scarcity later);

- Survival Hunter;

- Feral Druid;

- WW Monk (same as DK, even longer burst)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      While it's no surprise many game developers and producers spent time playing WoW, hearing that Valve co-founder and internet santa Gabe Newell actually spent time intensively farming gold in it is slightly more surprising. While talking to Edge magazine (issue 344) he mentioned how, while doing research on games as productivity platforms, he decided to farm gold in World of Warcraft to see if it was worth it.
      And he turned out to be pretty good at it, as his efforts started netting him around $20 per hour, which in turn proved to him that the concept was sound and that realization lead to the addition of the Steam Workshop, where Steam users could create their own content for the games they were playing, starting with the now legendary Team Fortress 2 hats, and peaking with the insane prices for certain CS: GO skins.

      This particular skin went for over $60,000, with a signature
      of a pro player, and it's "only" worth $20,000 without it.
      And so, without the monotony of gold farming, we may not have gotten the Steam Workshop, so the next time you're feeling annoyed at having to grind that 5 mil for the Brutosaur, just think of all the things we wouldn't have had if items in WoW were cheaper!
      Source: PCGamesN.
    • By Stan
      We're back with your weekly dose of interesting pieces of art from r/wow. Highlights include Jaina and her Water Elemental created using polymeric clay, Murloc glass art, and more.
      1. Dark Iron Dwarf by VanHarmontt (Source)

      2. Murloc Glass Art by ishirna (Source)

      3. Jaina and Her Water Elemental by joenewvillage created using polymeric clay (Source)
      4. Titan Azeroth by Aredheel (Source)

      5. Valeera by BoogieGus (Source)

      6. Gilded Blade RP Guild from Argent Dawn by LuciapPilou (Source)

      7. Taiquel Portrait by Orniris (Source)

      A full video of the whole process is linked below.
      8. Draenei Priest Wearing Plate by Aloija (Source)

      9. An Afternoon in Meredil by Wildchargeart (Source)

      10. Zerya, Revantusk Druid by Erileth (Source)

      Related News
      Fan Art of r/wow Part One
    • By Stan
      Reddit user Mothka continues with the theme of animals in World of Warcraft, and this time, we have notable Battle for Azeroth quest givers transformed into various beasts. Can you guess who's who?

      Now's the time to check your answers!
      How many NPCs did you guess correctly?
      Related Posts
      WoW Characters as Cats & Dogs By Mothka
    • By Starym
      Rextroy is back after a bit of a soloing absence, and he's gotten some gear ready in 8.3 - so naturally it was time to head into the current raid and solo a boss! Prophet Skitra is the second or third boss of the raid, depending on whether you pick her or Maut after Wrathion, and in this World First video we get a little extra explanation on how he did it by Rextroy (head to 5:36 in the video for that part).

      You can also check out our in-depth interview with the man himself, as he goes over some of his more controversial tactics and discusses the difference between an exploit and creative use of game mechanics, as he had a bit of experience with the subject after being banned and unbanned for a solo kill he did (the 0.5 second Vectis kill).

      There are some pretty cool discoveries he had to make about the boss mechanics to pull it off so it's definitely worth a watch:
       

      Other Rextroy solos:
      King Mechagon Normal Kin'garoth Normal 7 hour kill in Antorus MOTHER Normal in Uldir Taloc Normal in Uldir Vectis Normal in Uldir Argus Normal in Antorus Portal Keeper Hasabel Normal in Antorus Garothi Worldbreaker and Eonar Normal in Antorus
    • By Stan
      We've entered Visions of N'Zoth Week 10 which means that the weekly Conquest cap now rewards item level 460 gear (up from 445), so make sure to collect 500 Conquest to get the weapon this week.
      PvP rewards for collecting 500 Conquest in Season 4 were of item level 445 (Weeks 2-9) so far Starting this week, the item level of Conquest rewards has been increased by 15. Don't forget that there's a catchup system in place, allowing you to continuously earn rewards if you start playing later in the Season. Don't forget that you must earn rewards from Weeks 1-9 to start receiving ilvl 460 rewards. Season 4 Conquest Schedule
      Week
      Item Level
      Item 1
      Item 2
      1
      440
      Weapon
       
      2
      445
      Head
       
      3
      445
      Legs
      Wrist
      4
      445
      Trinket
       
      5
      445
      Chest
       
      6
      445
      Hand
      Waist
      7
      445
      Shoulder
       
      8
      445
      Trinket
       
      9
      445
      Feet
      Finger
      10
      460
      Weapon
       
      11
      460
      Head
       
      12
      460
      Legs
      Waist
      13
      460
      Trinket
       
      14
      460
      Chest
       
      15
      460
      Hand
      Wrist
      16
      460
      Shoulder
       
      17
      460
      Trinket
       
      18
      460
      Finger
      Feet
      19
      460
      Weapon
       
      20
      460
      Head
       
      21
      460
      Waist
      Legs
      22
      460
      Trinket
       
      23
      460
      Chest
       
      24
      460
      Legs
      Finger
      25
      460
      Shoulder
       
      26 460 Head   27 460 Hand Feet 28 460 Chest   29 460 Shoulder   30 460 Wrist Waist
×
×
  • Create New...