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PvP Rating Updates in Battle for Azeroth

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Blizzard just released a preview of PvP changes coming in Battle for Azeroth. Your rank will be displayed in real time, rated play in any bracket will count toward earning Vicious mounts, and more!

Highlights

  • Blizzard wants to increase clarity and offer a structured progression that recognizes players' accomplishments in real time as they climb through ranks in BfA.
  • Rewards that await in specific brackets will be clearly displayed in the game's interface.
  • Conquest points are back as a measure of Rated PvP activity.
    • If you've filled up your Conquest bar for the week, you'll receive a reward in the chest of an appropriate item level (similar to the weekly Grand Challenger's Bounty chest).
  • in Battle for Azeroth, Rated play in any bracket—including 2v2! —will count toward earning Vicious PvP mounts.

Blizzard LogoBlizzard (Source)

With the upcoming Battle for Azeroth expansion, we’re overhauling the game’s PvP progression and reward systems. Today, we wanted to take some time to break down those changes and provide some information on what Rated Battleground and Arena participants can look forward to.

New Tiers and Rating Bands

For years, participants in World of Warcraft’s Rated PvP have received numerical Elo-based ratings based on their performance, but what that number means to a player is fairly opaque. Participants currently have to wait until the very end of a PvP season for us to review the full standings and assign titles like Gladiator or Rival based on their relative standing.

In Battle for Azeroth, we want to increase clarity and offer a more structured progression that recognizes players’ accomplishments in real time as they climb through the ranks. As players reach the following rating thresholds, they will enter formal brackets:

  • Combatant: 1400–1599
  • Challenger: 1600–1799
  • Rival: 1800–2099
  • Duelist: 2100–2399
  • Gladiator: 2400+

The specific rewards available in each of these brackets which will be clearly shown in the game’s interface so players can work their way toward earning the items they want most.

Skill and Participation Rewards

We’re focusing on two things as we delve into how players earn rewards for taking part in Rated PvP. One focus is refining and clarifying how we reward skill, and the other focus is providing clarity around how we reward participation at varying levels.

PARTICIPATION MATTERS

The feedback we heard around Legion’s PvP rewards pointed toward players’ desire for a more controllable and predictable gearing path. To that end, we’re bringing back Conquest points as a measure of Rated PvP activity; we’re also offering a specific piece of raid-quality gear each week, adding up to full sets of increasing quality over the course of a season. This will make it so players have better visibility into how much time and effort they’ll need to put into earning a specific item and will counterbalance the random nature of rewards elsewhere in the system.

We’re also changing how players can earn Vicious mounts. In the current Legion system, you need to win 100 Rated 3v3 Arena or 40 Rated Battleground matches. In Battle for Azeroth, Rated play in any bracket—including 2v2! —will count toward earning these mounts. And in line with our philosophy around making cosmetic rewards account-wide, your PvP efforts account-wide will count toward earning these rewards for your collection.

IN FOR THE SKILL

With these updates, we want to make sure we’re providing PvP rewards that are commensurate with someone’s level of play. To this end, we’re adding an end-of-the week reward along the lines of the weekly Grand Challenger’s Bounty chests you can earn for doing Mythic Keystone dungeons. These weekly rewards can be collected from a chest in the Dueler’s Guild PvP hub in either Zuldazar (Horde) or Boralus (Alliance).

If you’ve filled up your Conquest bar for the week, you’ll receive a reward in the chest of an appropriate item level. The item level of the reward will be based on the highest bracket in which you won at least one game last week. For example, if you played and won at Duelist in 3v3, expect to receive a reward with an appropriate item level for your ranking at the end of the week. However, if you were rated as a Duelist in 3v3, but only participated in 2v2, you wouldn’t receive a Duelist level item unless you had won a game in 3v3.

WHO’S THE GREATEST?

To help provide even more transparency, we’re adding regional tracking so that once you’ve reached Gladiator, you will be able to see where you rank in your region right within the interface. For those aiming to make your way to the very top of the rankings, you’ll be able to keep a close eye on just how far you have to go to get there, or even brag to your friends about just how far you’ve gone.

END OF THE SEASON?

We’re still in the process of working out the possible end-of-season rewards, but for now we can say we’ll be keeping the special seasonal Gladiator titles for the very top players at the end of each season. Those who get the Gladiator title will also need to win an additional number of games to earn the mount as their reward.

We have more in store for PvP beyond Rated play, so be sure to check back here for more!

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This seems like a decent change, at least players will now know if they've made that rank or not, not wait for 2 weeks after the season to find out.

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Need ranked solo que ...

 

that achivement XP bs is even worse in PvP than PvE

 

so solo que would be a good adition

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Still hoping for soloque rated 2v2 or 3v3. Oh well maybe the next expansion after BfA.. not sure if I'll still play WoW by that time. ?

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