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Multishot Marauder Demon Hunter

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Guest Anon

In the speedfarming variant it says to put Shadow Power as primary, but Shadow Power is not allowed in the Primary Slot.

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On 6/25/2018 at 9:46 PM, Guest Anon said:

In the speedfarming variant it says to put Shadow Power as primary, but Shadow Power is not allowed in the Primary Slot.

Do you have elective mode enabled?

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Guest Bushi

Yes elective, looks like a change or a build error. Also the skills description looks like the main rather then speed farming variant.

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I use an Ess of Johan on my follower, so it doesn't seem like a good idea to double up on it.  Is there any reason to not use a Hellfire Amulet instead?  If a Hellfire Amulet is a good alternative, what extra passive do you think would be best?  Several seem beneficial.  Thanks.

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I asked Deadset about whether using double The Ess of JohanThe Ess of Johan is intended, and it is. Therefore you might still want to use it on your character as well as on the follower. You can also consider using the suggested alternative amulet from the follower guide for your follower.

 

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i had a friend of mine ask me why i would want to use The Ess of JohanThe Ess of Johan instead of an Hellfire Amulet of DexterityHellfire Amulet of Dexterity for group runs if it has a really good passive such as maybe awareness, if i was to use the hellfire amulet what passive would i want on the neck and what passive would i want to use as a general passive, also if i was to find a really good ess of johan or a ess of johan in general, would it be worth using instead of the hellfire neck ?

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Guest Joseaa

When using the two set rings I dont see the bonus for focus and restraint.

 

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21 hours ago, MoonlightWarrior said:

Whats the point of using The Cloak of the Garwulf if you dont use the wolf companion rune in this build?

The Cloak of the GarwulfThe Cloak of the Garwulf works with 2-piece bonus from the Marauder set.

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Guest pedal2metal

Hi, on Section 2.1 Snapshoting, I'm not familiar with how to perform this snapshot.  How do I perform this in detail?  thx!

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12 hours ago, Guest pedal2metal said:

Hi, on Section 2.1 Snapshoting, I'm not familiar with how to perform this snapshot.  How do I perform this in detail?  thx!

This post on the official forums describes very well how snapshotting works and how to do it. This thread also talks about snapshotting with sentries, but the information is spread across multiple posts. Do these provide you with answers you are looking for?

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Guest pedal2metal
5 hours ago, positiv2 said:

This post on the official forums describes very well how snapshotting works and how to do it. This thread also talks about snapshotting with sentries, but the information is spread across multiple posts. Do these provide you with answers you are looking for?

Thanks for following up, good info.  Here's my takeaway(s):  If you deploy the 5th sentry with the desired CoE element, you get maximal damage for up to a full 1 minute.  This snapshot can be performed every 30s using a potion (deploy 5th turret, take damage, drink potion during desired CoE element), which takes 2 CoE rotations (due to single rotation every 20s).  Is this essentially the point(s)?

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2 hours ago, Guest pedal2metal said:

Thanks for following up, good info.  Here's my takeaway(s):  If you deploy the 5th sentry with the desired CoE element, you get maximal damage for up to a full 1 minute.  This snapshot can be performed every 30s using a potion (deploy 5th turret, take damage, drink potion during desired CoE element), which takes 2 CoE rotations (due to single rotation every 20s).  Is this essentially the point(s)?

Yes, but instead of boosting you for a minute, it works for a much shorter duration, before a new snapshot is created.

Unrelated to the snapshotting through potion usage, not sure whether it has already been fixed, but when drinking your potion, the sentries gain damage from your Marauder 6-piece bonus.

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Guest pedal2metal
2 hours ago, positiv2 said:

Yes, but instead of boosting you for a minute, it works for a much shorter duration, before a new snapshot is created.

Unrelated to the snapshotting through potion usage, not sure whether it has already been fixed, but when drinking your potion, the sentries gain damage from your Marauder 6-piece bonus.

Can you clarify "before a new snapshot is created"?  For example, if I had 3 stacks of Sentries, I can drop those essentially immediately, those 3 sentries are all good for 1 minute (with Passive).  Then 6 seconds later, I can drop Sentry #4, then 6 seconds later, drop Sentry #5.  This still leaves 48s for the first 3 Sentries.  So what else is going to create a new snapshot assuming I don't drink a potion, don't go up in Paragon level?  Would a CoE element change create a new snapshot?  Anything else?

On the M6 aspect, I guess I took that for granted since each Sentry also issues a Multi-shot when you do.  I suppose you're referring to the base bolt damage, not the Multi-shot.  Good info.

Thanks for engaging on this topic, much appreciated...

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Sadly, I am not versed well enough in snapshotting to know when are which snapshots created, though it seems that sentries refresh snapshots whenever they fire a regular bolt or when you activate a pylon (sadly I cannot test it), aside from the ones you mention. Maybe some other user knows better, as these are the ones I was able to find on the official forums, and it is possible that there are more, or that these are not accurate.

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Guest pedal2metal
3 hours ago, positiv2 said:

Sadly, I am not versed well enough in snapshotting to know when are which snapshots created, though it seems that sentries refresh snapshots whenever they fire a regular bolt or when you activate a pylon (sadly I cannot test it), aside from the ones you mention. Maybe some other user knows better, as these are the ones I was able to find on the official forums, and it is possible that there are more, or that these are not accurate.

Thanks positiv2, no problem.  The firing of a regular bolt causing a snapshot update (my interpretation as well) seems to essentially negate the value-proposition of a sentry snapshot.  Generally-speaking, I find myself throwing down sentries when I need them, which  @GR90+ is virtually always, so they are firing constantly which essentially means the snapshotting isn't terribly relevant, at least from the AS perspective.  The M6 damage aspect still seems viable though.  BTW, I find this site is excellent for Diablo 3 details & clarity.  I always seem to end up here when I'm exploring the depths of a new class, etc....  Kudos to all involved!

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I have just switched from the n6/m4 build to this one a day or two ago but the same question applies. Has anyone tried not running Custom Engineering? I am finding that it limits me to 4 sentries regardless of cooldowns without Custom Engineering, I am questioning every part of my build so I can find spots for small improvements or places to sacrifice ease and survivability for more damage. In doing this I learned there seems to be a cap that I am confused about, does max turret charge=max turrets in use as well?

Another question Does Cloak of Garwulf effect damage? To my understandings it does not but when I tried having it in the cube vs not I find myself clearing faster to the point of rifts that had 2 min remaining all of sudden are rifts that have 10 min remaining.

Edited by SwordOfFi

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Guest Stebano
17 hours ago, Thipsley said:

Where is the survivability in this spec? I am dying much more then when I used the shadow impale build.

I'm running it on hardcore right now, and I'm a little hesitant to go beyond torment 12. Some of it is my paragon level (361), and I'm missing the ess of Johan for myself and my follower (which, admittedly, might help a ton), but I'm definitely finding I need more life per hit and vitality to keep it safe while getting optimal rolls and that last piece of gear.

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On 8/18/2018 at 10:34 AM, Guest Stebano said:

I'm running it on hardcore right now, and I'm a little hesitant to go beyond torment 12. Some of it is my paragon level (361), and I'm missing the ess of Johan for myself and my follower (which, admittedly, might help a ton), but I'm definitely finding I need more life per hit and vitality to keep it safe while getting optimal rolls and that last piece of gear.

For me, I'm at paragon 700 and I find my self dying if I take almosy any damage. Some is not avoidable while most is. On the shadow impale build that not avoidable damage wasnt death for me. Currently went back to the shadow impale build. 

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Guest zily

-Johan gives you alot of survivability moving packs of mobs into groups allowing you to manouvre around the battlefield with vault away from ground effects and slow moving projectiles much more easily.

-A good thing to note is that a 9% zoeys basic spec is more valuable than an 8.5% ancient belt by a long way, the damage reduction is the most valuable thing on the belt, despite what the guide says

-Try to stand behind your follower meatshield, both pets (and templar) especially if you have your follower cannot die relic.

-I find i need to run Vit up to around 900k hp to make up for the lack of vengeance uptime when searching for elite packs on higher GR's.

-REALLY need to be aware of using your evasive fire to keep wraps of clarity bonus while moving through trash to look for a nice dense pack to clear, you will get a few deaths practising keeping this up until youre used to it.

-lastly, while learning the build you can use the toughness rune on evasive fire and swap out BoTT for Esoteric, i find this especially good on hardcores until you start pushing 95/100 and you flat out need the damage. I ran with around 220m sheet toughness (thanks to Eso) this season until i was convinced i just needed the damage to clear quicker. Admittedly it really helped until i hit paragon 900, but from there you should have aug's and can fairly easily afford to drop the 200 points in VIT to help you clear

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Guest zily

Why is Cindercoat not the recommended item swapout for speedfarming? Pride's Fall is only 30% conditional RCR whereas Cindercoat is both +fire dmg and -30% fire cost reduction vs Prides 30% RCR if you havent been hit for 5s. In speedfarming you dont use the slow from sentries anyway, you 1shot so you spam on spawn/new level, so you can even use the fire sentry for the RCR on cinder if you wanna go the whole way

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Guest Marauder

Shouldn't Multishot% be priority on Yang's Recurve? It is not even listed...

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      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
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      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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