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Heroes of the Storm Balance Update: June 27

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The most noteworthy targets of this balance patch are Yrel, who receives some much needed tweaks, and Rehgar. The Volskaya Foundry battleground has also been re-enabled in Ranked games.

Ever since her release, Yrel has been considered a problematic hero. She's been the subject of a lot of debate and in Oxy's latest meta tier list, she managed to rename the infamous The Lost Vikings tier after her own name. The team acknowledged that she needed some help, buffing Avenging Wrath and some of her lowest performing talents. On the other hand, they can see that she can be powerful in the hands of a capable and experienced player (something that has also been noticed by our readers here in Icy Veins), so perhaps this is the reasoning behind the nerf of Gift of the Naaru. And don't forget, her price is reduced to 10k gold this week, so it's a very good chance to try her!

Lastly, we should mention that a planned change to Yrel's channel time reduction didn't make it in this patch. Here's why, according to Matt from the Heroes team:

Blizzard LogoMattVi

Just a quick heads up that the channel time reduction actually didn't make it into today's patch, and has been removed from the patch notes.

The required art & animation tweaks made it too risky to squeeze into a balance patch, and Yrel's actually been trending up pretty strongly, so we're going to see how these other changes play out. We'll continue watching both her performance and player feedback, and still have the option to go ahead with a shorter channel time in a future patch if it feels needed (whether that be for balance or for gameplay reasons).

(source)

Rehgar also received some exciting changes, Johanna was buffed and some of Maiev's lower win-rate talents have been made more desirable. In contrast, Fenix and Zagara were toned down a bit. The rest of the heroes that received changes in this update are Ana, Tracer, Casia, Graymane, Zul'jin, Nazeebo, Probius, Deckard, Anub'arak, Blaze and Diablo.

Lastly, as already mentioned in the introduction, the Volskaya Foundy Battleground - which was deactivated in Ranked Play due to a bug - is available to play again.

Here are the patch notes:

Blizzard LogoBlizzard Entertainment

We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.


Battlegrounds

Ranked Battleground Pool
  • Volskaya Foundry has returned to the ranked play Battleground pool.

Assassin

Cassia

XO99KNWY86HC1490228462295.png
Talents
  • Level 1
    • Seraph’s Hymn (W)
      • New functionality:
        • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.
  • Level 7
    • Impale (E)
      • Bonus damage threshold increased from 50% to 60% of the target’s maximum Health.

Fenix

FWX7K6MDUZO51519929019805.png

Stats

  • Health scaling reduced from 4.25% to 4% per level.
  • Health Regeneration scaling reduced from 4.25% to 4% per level.

Abilities

  • Shield Capacitor (Trait)
    • Shield scaling reduced from 4.25% to 4% per level.
    • Shield Regeneration scaling reduced from 4.25% to 4% per level.
  • Planet Cracker (R)
    • Damage increased from 108 to 112.
Talents
  • Level 7
    • Combat Advantage (Q)
      • Damage bonus reduced from 40% to 35%.
    • Warp Warfare (E)
      • Attack Speed increased from 125% to 175%.
  • Level 13
    • Adanium Shell (E)
      • Armor received after Warping increased from 40 to 50.
    • Rapid Recharge (Trait)
      • Shield recharge amount increased from 40% to 60% of healing received.
    • Auxiliary Shields (Trait)
      • Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

Greymane

3N30E9ZS7S2D1452704274681.png
Abilities
  • Gilnean Cocktail (Q)
    • Cooldown reduced from 10 to 9 seconds.
Talents
  • Level 1
    • Perfect Aim (Q)
      • Mana refund increased from 35 to 45.
  • Level 13
    • Visceral Attacks (Q)
      • Removed.
    • Unfettered Assault (Q)
      • Now also causes Worgen Basic Attacks to reduce Razor Swipe’s cooldown by 1.5 seconds.

Maiev

2IJVYNDYUZPS1516810518376.png
Abilities
  • Warden’s Cage (R)
    • Warden Avatar duration reduced from 7 to 5 seconds.
Talents
  • Level 1
    • Pursuit of Vengeance (W/E)
      • Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.
  • Level 13
    • Shadow Armor (E)
      • Armor duration increased from 2.5 to 3 seconds.
  • Level 16
    • Cruel Chain (W)
      • Damage bonus per stack reduced from 40% to 30%.
      • Maximum damage bonus reduced from 200% to 150%.
    • Vengeful Knives (Q/E)
      • Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.
Developer Comment: These changes are directed towards fixing some of Maiev’s lower win-rate talents. We also wanted to address the duration of Warden’s Cage. We like that it is a big moment for Maiev, but we don’t feel it needs to linger quite so long.

Tracer

CRCTL07EI16X1461800038629.png
Stats
  • Basic Attack damage reduced from 28 to 27.
Abilities
  • Blink (Q)
    • Cooldown increased from 8 to 9 seconds.

Zul'jin

EPJ9RJVTT6AA1481923618065.png
Talents
  • Level 4
    • Amani Rage (Active)
      • Amani Rage is now part of Zul’jin’s baseline kit.
      • Cooldown increased from 20 to 30 seconds.
      • No longer grants Armor.
    • New talent: Amani Hide (Passive)
      • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.
Developer Comment: Amani Rage has become a staple in almost every build for Zul’jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We’ve created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.


Specialist

Nazeebo

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Abilities
  • Plague of Toads (E)
    • Damage per tick reduced from 18 to 17.
  • Gargantuan (R)
    • Attack damage reduced from 150 to 140.
    • Health reduced from 2,185 to 2,000.

Probius

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Talents
  • Level 20
    • Probius Loop (W)
      • Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

Zagara

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Stats
  • Basic Attack damage reduced from 82 to 80.
Abilities
  • Hunter Killer (W)
    • Damage reduced from 68 to 65.
  • Infested Drop (E)
    • Roach damage reduced from 29 to 27.
  • Nydus Network (R)
    • Cooldown increased from 100 to 120 seconds.
    • Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.


Support

Ana

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Abilities
  • Shrike (Trait)
    • Now also applies Doses to Structures.

Deckard

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Talents
  • Level 20
    • Morenadoes! (R)
      • Cooldown reduction increased from 5 to 6 seconds.

Rehgar

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Abilities
  • Chain Heal (Q)
    • Cooldown reduced from 9 to 8 seconds.
    • Healing increased from 240 to 260.
    • Mana cost reduced from 65 to 55.
  • Ancestral Healing (R)
    • Healing reduced from 1475 to 1180.
Talents
  • Level 4
    • Spiritwalker’s Grace (Q)
      • Mana cost reduction decreased from 20 to 15
    • Stormcaller (W)
      • Maximum Mana restoration increased from 40 to 100.
  • Level 7
    • Farsight (Active)
      • Area reveal duration reduced from 10 to 5 seconds.
      • Enemy reveal duration reduced from 4 to 3 seconds.
      • Cooldown reduced from 30 to 16 seconds.
      • Size of reveal area reduced from 10 to 7.
  • Level 13
    • Earthliving Enchant (Q)
      • Healing per second increased from 40 to 45.
  • Level 16
    • Rising Storm (W)
      • Damage bonus per stack increased from 10% to 15%.
      • Maximum stacks reduced from 20 to 15.
Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We’re reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won’t feel as impactful as it might initially seem.


Warrior

Anub'arak

9XZ62FA213281527801419457.png
Talents
  • Level 20
    • Nullification Shield (Active)
      • Removed
    • New Talent: Hardened Shield (Active)
      • Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
Developer Comment: Now that we’ve removed Anub’arak’s baseline Spell Armor, we’ve also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

Blaze

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Abilities
  • Bunker Drop (R)
    • Cooldown increased from 50 to 60 seconds.
  • Combustion (R)
    • Damage increased from 48 to 52.
Talents
  • Level 4
    • Feeding the Flame (Q)
      • Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

Diablo

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Stats
  • Health increased from 2,618 to 2,670.
  • Health Regeneration increased from 5.45 to 5.56.
Abilities
  • Apocalypse (R)
    • Cooldown reduced from 100 to 90 seconds.
  • Lightning Breath (R)
    • Cooldown increased from 60 to 70 seconds.
Talents
  • Level 13
    • Cruelty (W/E)
      • Bonus Attack Speed duration increased from 5 to 7 seconds.
  • Level 20
    • Dying Breath (R)
      • Cooldown reduction increased from 20 to 25 seconds per Hero hit

Johanna

CL282YHEXJD81453761576243.png
Stats
  • Health increased from 2,540 to 2,700.
  • Health Regeneration increased from 5.289 to 5.625.
Talents
  • Level 4
    • Eternal Retaliation (W)
      • Now also restores 2.5 Mana for each enemy hit by Condemn.

Yrel

HSQ2FQGHEV4Y1527277715210.png
Abilities
  • Divine Purpose (Trait)
    • Cooldown reduced from 10 to 8 seconds.
  • Avenging Wrath (E)
    • Damage increased from 150 to 225.
Talents
  • Level 4
    • Aegis of Light (E)
      • Armor amount increased from 25 to 35.
    • Gift of the Naaru (Trait)
      • Healing reduced from 400 to 275.
    • Hand of Freedom (Active)
      • Bonus Movement Speed increased from 35% to 50%.
  • Level 7
    • Righteous Momentum (W)
      • Yrel is no longer slowed while channeling Righteous Hammer.
      • Bonus Movement Speed reduced from 45% to 25%.
  • Level 16
    • Templar’s Verdict (W)
      • Armor reduction duration increased from 2 to 4 seconds.
    • Divine Favor (Trait)
      • Cooldown reduction decreased from 2 to 1.5 seconds.
Developer Comment: We’ve seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We’ve seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we’ve seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We’ve increased Avenging Wrath’s damage so she gains a little wave clear (though she’ll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won’t need to channel as frequently which will result in fewer interrupts. We’ve also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

Bug Fixes

General
  • Addressed an issue that could cause the game client to crash.
Heroes, Abilities, and Talents
  • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza’s location to enemies through the Fog of War until she is killed.
  • Alexstrasza: An enemy Alexstrasza’s Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
  • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
  • Thrall: The Feral Resilience Talent’s buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
  • Shields: Talents that deal damage versus Shields, such as Varian’s Shattering Throw, no longer also deal damage to the target’s Health.
  • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
  • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
  • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
User Interface
  • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.
(source)

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A nice collection of moderate buffs and nerfs.  Zuljin getting Amani Rage baseline and Ana getting Doses on structures are both pretty big changes for their respective heroes.  Yrel is...  Unclear?  Her trait and E got buffed which is good but her best talent (Gift) got nerfed which is bad.  I'd say she's overall in about the same place she started (though IMO she wasn't as bad off as it was made out to be) but I don't see this as the buffs people were expecting her to "need" to be "good."  We'll have to see.

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13 minutes ago, KSDT said:

A nice collection of moderate buffs and nerfs.  Zuljin getting Amani Rage baseline and Ana getting Doses on structures are both pretty big changes for their respective heroes.  Yrel is...  Unclear?  Her trait and E got buffed which is good but her best talent (Gift) got nerfed which is bad.  I'd say she's overall in about the same place she started (though IMO she wasn't as bad off as it was made out to be) but I don't see this as the buffs people were expecting her to "need" to be "good."  We'll have to see.

There were lots of ways they could've taken her to make her good. Making her not a support makes sense so the nerf to her healing is justified. The rest actually covers at least partially what I was hoping to see, damage up, something to mitigate that awful slow, a buff to her trait since she's still quite dependent on it, and a way to punish just ignoring her. She actually seems like she would have a reason to exist now beyond people who wanted to play a worse version of ETC for a lot more gold.

Edited by mada7
  • Like 1

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4 hours ago, Zadina said:

Basic Attack damage reduced from 28 to 27.

Was tracer even being played? She kinda felt weaker with the rise of characters like fenix

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1 hour ago, SMOrcMan said:

Was tracer even being played? She kinda felt weaker with the rise of characters like fenix

Yes?  Whatever would make you think otherwise?  She is still very popular.  She sees a ton of competitive play (very first pickable on the double pick side) and has plenty of games pick/banned in hero league as well.

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7 hours ago, mada7 said:

There were lots of ways they could've taken her to make her good. Making her not a support makes sense so the nerf to her healing is justified. The rest actually covers at least partially what I was hoping to see, damage up, something to mitigate that awful slow, a buff to her trait since she's still quite dependent on it, and a way to punish just ignoring her. She actually seems like she would have a reason to exist now beyond people who wanted to play a worse version of ETC for a lot more gold.

Yeah, I HATED Yrel as she was built initially, and these changes seem to make her more viable.

Seriously, the fact her best talent was a heal kinda underscores how badly miscast she was.

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Quote
Talents
  • Level 7
    • Warp Warfare (E)
      • Attack Speed increased from 125% to 175%.
  • Level 13
    • Adanium Shell (E)
      • Armor received after Warping increased from 40 to 50.

'o.0'

...da fk just happened?

Quote

Abilities

  • Shrike (Trait)
    • Now also applies Doses to Structures.

What next? Putting towers to sleep? Lame.

Quote

Abilities

  • Bunker Drop (R)
    • Cooldown increased from 50 to 60 seconds.

Last time I played Blaze I think it was at 40 seconds, lol.

Quote

Yrel

A little more glad I bought her now. Never used her Gift of Naruu to begin with so everything just went way up for my builds. Going to have to play her more now.

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9 hours ago, Zadina said:

 [Yrel's Basic Abilites channel time has been reduced from 1.50 secs to 1.25], the channel time reduction actually didn't make it into today's patch, and has been removed from the patch notes.

I REALLY hope they add this nice change back into her soon in a future patch then. I saw it was there before they removed it from the notes and was very happy about it. It's a bit too long of time channeling in the middle of a team fight not being able to do anything other then be a body blocker in it. Or being focused to death while waiting for it to finish your channel up so you can get out or get the enemy away so you don't die. I'd honestly prefer if they just made it a flat 1 sec to max channel her abilities but maybe that would be a bit much. We'll see if (or hopefully when) they lower it to the 1.25. I do like the rest of the changes.

One other thing they should do though is increase the range on the jumping E lvl 4 talent that grants armor to your allies around you when you land. It's a bit too small range. The range on the lvl4 D heal talent is VERY wide, I think the range 7 vs the armor talent is maybe a range 2 or 3. So even with the nerf to the heal it's still FAR more likely to get value then the armor is in any team comp rather then a team tailered more to diving in with you.

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I already utilized the WarpWarp build before and imho, it was very heavily criticized- reset on takedowns is pretty good, especially since they upped its cd, the increased attack speed from Warp WarfareWarp Warfare is great and helps you generate shields faster via Auxiliary ShieldsAuxiliary Shields (which was a heavy nerf imho, it already had the trade-off of reducing your HP to get it but if it's not gonna get Tyrael's Imposing Will treatment I'm fine). Lastly, Adanium ShellAdanium Shell already gave a large amount of Armor and don't forget, Armor also mitigates damage done to shields so it's more than a viable alternative.

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I actualy dont get that zul jin change

 

instead of giving zul the ability baseline, you could make the talent tree more interesting

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Yrel's buffs are pretty nice. She can still get focussed with CC and armour bypass, but overall her massive waveclear damage with her ability to heal and resist damage along with stuns/knockbacks and chase/flee, just add too much value in too many situations for her not be a good pick.

Throw in some Medivh or other support to counter team focus on her and I think it'll be a great regular character.

Solo laning is pretty easy. She just minions creatures out too fast that also deals damage to players.

Group play is not too hard for diving. Dauntless and Sacred Ground are musts for me. As is the avenging cooldown to 1 second and divine favour cooldown. More hammers, more leaps. Repeatedly. Area damage your heal in between. Simple but effective.

The speed boost clense for 50% isn't half bad either.

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Oh boy, I love when they drop those unexpected patches with lots of tweaks.

14 hours ago, Zadina said:

Level 1

  • Seraph’s Hymn (W)
    • New functionality:
      • Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.

Finally some changes to Cassia. She is a really fun to use character, but the current state of the meta has little place for her. Hopefully this will make her more active even against teams that don't feature a lot of Basic Attackers.

14 hours ago, Zadina said:

Level 4

  • Amani Rage (Active)
    • Amani Rage is now part of Zul’jin’s baseline kit.
    • Cooldown increased from 20 to 30 seconds.
    • No longer grants Armor.
  • New talent: Amani Hide (Passive)
    • Reduce Amani Rage’s cooldown by 10 seconds and gain 10 Armor while regenerating Health.

Yes, I LOVE THIS. I always play with the Twin CleaveTwin Cleave build, where Amani RageAmani Rage is a must. Being able to have it and Voodoo ShuffleVoodoo Shuffle at the same time is fantastic.

Following this line of thought, they could do the same to Kel'Thuzad and make Glacial SpikeGlacial Spike baseline, but heavily nerfed, while adding a talent that restores it to its current state. Since this talent is a staple of any Kel'Thuzad build, makes a lot of sense.

14 hours ago, Zadina said:

Shrike (Trait)

  • Now also applies Doses to Structures.

I've been wanting this ever since she was released. Every single damage over time ability can affect structures, but why Ana's ShrikeShrike couldn't? It is great because now she can self-heal by attacking walls and such.

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On 6/28/2018 at 3:42 AM, Sombra said:

I actualy dont get that zul jin change

Yeah, I don't follow pros or anytbing, but who the hell ever took Amani Rage? It always seemed like an unecessary and dangerous trap talent to me - is it really a staple of most builds like the devs said? That's just nuts to me.

On the subject of my girl: The trait cooldown is kinda nice but otherwise she doesn't feel too different to me.

And also I still miss classic Chain Heal build Rehgar. This patch got my hopes up but he's still not quite there yet. 

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4 hours ago, SenatorBinks27 said:

Yeah, I don't follow pros or anytbing, but who the hell ever took Amani Rage? It always seemed like an unecessary and dangerous trap talent to me - is it really a staple of most builds like the devs said? That's just nuts to me.

Yes, it is staple, specially for the Guillotine Build. A good Zul'jin will be always scouting the enemy team to check on who has the lowest health, then pop Amani RageAmani Rage followed by a well placed GuillotineGuillotine for an easy kill. Zul'jin is one of my main Assassins and that talent has always been a first pick, no brainer.

Amani Rage can also be used very effectively in the Basic Attack build, to maximize his DPS. You pop it and then Taz'dingo!Taz'dingo! to have him at the lowest health possible to attack as fast as possible.

Even outside of those team fight scenarios, Amani Rage is quite useful to pump up his damage for various tasks (sieging, mercs), assuming you have a frontline to protect you and that there are no enemies nearby.

Also, you can always pair Zul'jin with someone like Uther (for Divine ShieldDivine Shield) or Kharazim (for Divine PalmDivine Palm) to make sure Zul'jin won't die when using Amani Rage. But once you get the hang of it, you won't die even without those two.

Edited by Valhalen
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3 hours ago, Valhalen said:

Yes, it is staple, specially for the Guillotine Build. A good Zul'jin will be always scouting the enemy team to check on who has the lowest health, than pop Amani RageAmani Rage followed by a well placed GuillotineGuillotine for a easy kill. Zul'jin is one of my main Assassins and it has always been a first pick, no brainer.

It can also be used very effectively in the Basic Attack build, to maximize his DPS. You pop Amani Rage and then Taz'dingo!Taz'dingo! to have him at the lowest health possible to attack as fast as possible.

Even outside of those team fight scenarios, Amani Rage is quite useful to pump up his damage for various tasks (sieging, mercs), assuming you have a frontline to protect you and that there are no enemies nearby.

Also, you can always pair Zul'jin with someone like Uther (for Divine ShieldDivine Shield) or Kharazim (for Divine PalmDivine Palm) to make sure Zul'jin won't die when using Amani Rage. But once you get the hang of it, you won't die even without those two.

Funny. I ironically always found myself most effective on Zul'Jin when not close to death. I'll have to take my time relearning him to adjust to this new tool, but I wanted to focus him as one of my Top 6 Assassins anyway.

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9 minutes ago, SenatorBinks27 said:

Funny. I ironically always found myself most effective on Zul'Jin when not close to death. I'll have to take my time relearning him to adjust to this new tool, but I wanted to focus him as one of my Top 6 Assassins anyway.

Oh, definitely. The Twin CleaveTwin Cleave build is so damn good because its damage does not depend on Zul'jin being close to death except when using GuillotineGuillotine. Whenever I play Zul'jin I find myself doing eye-watering damage by the end of the matches without losing any health. I've managed to reach over 250 stacks of Arcanite AxesArcanite Axes because the enemy team featured Rexxar and Samuro; therefore I was farming the shit out of Misha and Mirror ImageMirror Image.

The addition of Amani RageAmani Rage as a baseline shouldn't impact your gameplay and learning process, though, but rather add an extra layer for it. You don't have to use it, but will definitely reward you well if you do.

Edited by Valhalen

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On 6/28/2018 at 4:09 AM, KSDT said:

Yes?  Whatever would make you think otherwise?  She is still very popular.  She sees a ton of competitive play (very first pickable on the double pick side) and has plenty of games pick/banned in hero league as well.

The pickrate in HL and TL is mediocre to low at best. Her winrate is decent in those low amount of games she's played but I wouldn't call her ban and pickrate 'plenty' based off that. She is, yes, popular in proplay because people build a comp completely around her to boost her damage and survivability. This is more aimed for the pro scene than anything else.

Edited by Kayusa

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      The latest content patch comes with a new Nexus Anomaly, the long-awaited Tassadar rework, AI improvements, matchmaking changes for GM and Masters, and more. Check out the full patch notes for more details!
      Patch Highlights
      The new Nexus Anomaly revolves around Structures. Structures will now focus on attacking offenders (enemy Heroes) instead of NPCs until they are dead or leave Tower range. Cannon Towers, Forts, and Keeps reduce Hero Armor by 5/10. Cores received new abilities unique to each Battlegrounds. The AI has been updated to resolve conflicts between tactical and goal systems. Tier 3 Mastery Rings have been added to the game. Players can now create up to three favorite talent builds per Hero and share them via in-game links. Master and Grand Master players are no longer restricted to queueing with only 1 player and players who are within 5,000 Ranked Points. New Dark Nexus Skins will become available in the game. Tassadar has been reworked into a Ranged Assassin. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 13, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Nexus Anomaly General Collection Heroes Bug Fixes Nexus Anomaly - A Call For Help
      We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. In order to address this issue, we will be making the following changes to structures:
      Cannon Towers, Forts, Keeps and Cores
      A beam is now created from these structures to their targets, making it easier to see what is being attacked at a glance. Allied Heroes of the structures who are being attacked by enemy Heroes will cause the structure to focus the offender until the offender is dead or leaves tower range. A bright beam indicates that the structure is defending an ally Hero and is focusing on the beam target. Structures reset targeting when the Call for Help target becomes invalid. Structures reset targeting logic when they recover from being disabled. Cannon Towers, Forts and Keeps
      Damage to Heroes increased by 10%. Attacks reduce Hero Armor by up to -40. Cannon Tower attacks reduce enemy Hero Armor by 5. Forts and Keeps attacks reduce enemy Hero Armor by 10. Forts and Keeps no longer slow enemy Heroes. New Core Abilities
      We want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Seasonal Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores: Battlefield of Eternity Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds. Blackheart’s Bay Every 4 seconds, the Core will shoot a cannonball at 2 nearby enemy Heroes, dealing 5% maximum Health as damage, slowing them by 70% for 1.5 seconds, and knocking them back. Braxis Holdout Every 4 seconds, the Core will shoot 5 missiles at a nearby enemy Hero, dealing 5% maximum Health as damage per missile. Cursed Hollow Every 3 seconds, the Core will spawn a Curse under a nearby enemy Hero. If they are Cursed, they take 5% maximum Health as damage and their Armor is reduced by 75 for 4 seconds. Dragonshire Every 6 seconds, the Core will throw 2 boulders at a nearby enemy Hero. Heroes hit are turned to stone, damaged for 5% of their maximum Health, and Stunned for 1.75 seconds. Garden of Terror Every 5 seconds, the Core shoots a seed under a nearby enemy Hero. When the seed explodes, Heroes inside are Polymorphed for 3 seconds. Hanamura Every 8 seconds, the Core fires 2 volleys of missiles around it, dealing 5% maximum Health to enemy Heroes and slowing them by 70% for 1.25 seconds. Infernal Shrines Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds. Sky Temple Every 23 seconds, the Core will spawn 2 sets of 6 tornadoes which swirl around it, dealing 25 damage to enemy Heroes and knocking them back. Tomb of the Spider Queen Every 5 seconds, the Core will shoot a Death Wave, dealing 5% maximum Health as damage to enemy Heroes and slowing them by 70% for 1.25 seconds. Volskaya Every 6 seconds, the Core shoots 3 Rocket Fists at nearby enemy Heroes, dealing 150 damage and knocking them back. Warhead Junction Every 18 seconds, the Core launches a Nuke at a nearby enemy Hero, dealing 30% maximum health to enemy Heroes hit. Return to Top
      General
      Mastery Rings - Tier 3
      Get ready to show off your dedication to your favorite Heroes with the next level of Hero Mastery Rings! These new rings become purchasable once a Hero reaches level 50 and you already own the first and second rings for that Hero. A.I.
      A.I. trees have been refactored in order to reduce conflicts between the tactical and goal systems. Agents will attempt to stage and wait for backup around objectives before attempting to contest. Disconnected players will have their A.I. return to base and remain there unless they are pinged to follow. Follow behavior is the same for disconnected player A.I. and normal A.I. While following, the agent will attempt to fight while remaining close to their follow target, leashing back if they wander too far away. While following, the agent will mount or use their Hearthstone if their follow target uses their mount or Hearthstone. Adjusting A.I. Healing Well goal health threshold from 75% to 60%. Bringing an A.I. who is on follow close enough to Doubloon turn-in on Blackheart's Bay, Soul Gem turn-in on Tomb of the Spider Queen, or a healing fountain will cause the A.I. to interact with them appropriately if they are able. Favorite Talents
      Create your favorite talent builds Players can pick their favorite talents on the talent panel from Hero select or draft screen. In order to favorite a talent, simply click the talent. Once it's selected, you can click the talent again to unselect it. Players can create up to 3 builds per each Hero and can activate one build at a time. To switch to a different build, click the build buttons shown on the top of the talent panel. If any significant change happens to a talent tier due to a balance patch, the selection for the tier will be reset. Share your favorite builds You can generate a hyperlink for a talent build by clicking the cog menu next to talent build buttons on the Hero select screen. If you paste this link on the chat, it shows as a hyperlink in the chat history. If you left click the link, it shows the preview of the talent build. By right clicking the link, you can copy the link to your clipboard or directly save it to your Hero's corresponding build slots. The format of the talent hyperlink is as follows. [T1231231,Lucio] In-Game & End of the match screen A favorited talent will display a favorite icon on top of it. You can switch the build in the middle of the game based on your strategy. For the future tiers, you can adjust your favorites by clicking the talent button in the same way you would do in the Hero select screen. All changes made in game are saved. After game ends, you can use the cog menu on the talent tab to copy other players' talent builds. Storm League
      Matchmaking Changes for GM & Masters Master and Grand Master players are no longer restricted to queuing with only one other player. Master and Grand Master players are no longer restricted to queuing with players who are within 5000 ranked points. Made some changes to matchmaking rules that should improve the quality of matches for Master and Grand Master players. Experience
      Floating Combat Text for experience earned from killing blows now has a unique purple color and displays at the position of the killed unit. Floating Combat Text from experience earned from Experience Globes remains unchanged. Experience Globes
      Pickup Radius increased from 1.5 to 1.75. Experience Globes that are actively travelling to a Hero will attempt to follow more closely. US Region Selection
      After looking at the causes for North American players' longer wait times and instances of not queuing together, we are bundling matchmaking for our US regions together. This will only happen for players if they have good pings to both sites, and our simulations have shown that we can create better games faster this way. If you don't experience this, please let us know! Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!)
      Fragments of the Dark Nexus Bundle Dark Nexus Harbingers Bundle Dark Nexus Deathwing Bundle Dark Nexus Fenix Bundle Dark Nexus Tassadar Bundle Dark Nexus Beast Pack Caldeum Complex Bundle New Skins
      The following skins will be available for a limited time: Dark Nexus Deathwing Shattered Dark Nexus Deathwing Forgotten Dark Nexus Deathwing Awakened Dark Nexus Deathwing Astral Dark Nexus Deathwing Dark Nexus Fenix Imperial Dark Nexus Fenix Awakened Dark Nexus Fenix Eldritch Dark Nexus Fenix Astral Dark Nexus Fenix Dark Nexus Tassadar Forgotten Dark Nexus Tassadar Awakened Dark Nexus Tassadar Eldritch Dark Nexus Tassadar Astral Dark Nexus Tassadar Dark Nexus Gul’dan Entropic Dark Nexus Gul’dan Sadistic Dark Nexus Gul’dan Dark Nexus Alarak Astral Dark Nexus Alarak Awakened Dark Nexus Alarak New Mounts
      The following mounts will be available for a limited time: Dark Nexus Beast Shattered Dark Nexus Beast Forgotten Dark Nexus Beast Wild Dark Nexus Beast Awakened Dark Nexus Beast Astral Dark Nexus Beast Astral Dark Nexus Hound Awakened Dark Nexus Hound Astral Dark Nexus Manta Awakened Dark Nexus Manta New Content
      Several new portraits, sprays and other items have been added to the collection for a limited time! Return to Top
      Heroes
      Tassadar Rework

      Trait
      Resonance Beam Tassadar’s Basic Attack is a long range channeled beam that deals 14 damage every .25 seconds and Slows its target for 10%. While channeling, your Basic Attack damage and Mana Regeneration increase by 25% a second, to a maximum of 100% bonus. While fully charged, gain an additional 3 mana per second. This bonus is lost after 6 seconds of not channeling. Basic Abilities
      Shock Ray [Q] After a .375 second cast, channel a fast moving electric beam that deals 280 damage and slows all enemies in a line by 25% for 2 seconds. Mana: 55 Mana. Cooldown: 7 seconds. Psionic Storm [W] Create a storm of psionic energy at the targeted location, dealing 38 damage every .5 seconds to enemies within its area for 3 seconds. This damage increases by 10% for each consecutive hit, to a maximum of 50% increased damage. Mana: 60 Mana. Cooldown: 8 seconds. Force Wall [E] After a .5 second delay, create a wall that blocks all units from moving through it for 2 seconds. Mana: 70 Mana. Cooldown: 21 seconds. Heroic Abilities
      Archon [R1] Transform into a powerful Archon, gaining 40% of your maximum health as a shield and empowering Basic Attacks for 12 seconds. Empowered Basic Attacks deal more damage, splash in a small area, and reduce the Spell Armor of Heroes by 20 for 2 seconds. While in Archon form, Resonance Beam is fully charged. Mana: 100 Mana. Cooldown: 90 seconds. Black Hole [R2] After a .5 second cast, launch a Black Hole that travels in a long line. While travelling, the Black Hole quickly pulls enemy Heroes towards its center. Touching the center deals 310 damage and stuns for 1.25 seconds. Mana: 80 Mana. Cooldown: 70 seconds. Talent
      Level 1 Static Charge [Q] Quest: Heroes hit by Shock Ray permanently increase its damage by 4 and grant 33% Resonance Beam charge. Maximum of 200 additional damage. Psi-Infusion [W] Increase Psionic Storm’s range by 33%. Each non-structure enemy hit by Psionic Storm restores .5 mana, increased to 5 against Heroes. Khaydarin Amulet [Trait] Quest: Resonance Beam charges 50% faster. Reward: After remaining at full charge for 80 seconds, Resonance Beam bounces to hit 1 additional target for 50% damage. Reward: After remaining at full charge for 160 seconds, Resonance Beam bounces to hit 2 additional targets for 50% damage. Level 4 Induction [Q] Casting Shock Ray increases Tassadar’s move speed by 15% for 3 seconds. If an enemy Hero is hit, increase this bonus by 10%. Electric Fence [E] Enemies near Force Wall take 46 damage every .5 seconds and are slowed by 35%. Plasma Shield [Trait] While Resonance Beam is fully charged, gain a shield equal to 3% of max health every second. Stacking up to 15% maximum health. Level 7 Beam Alignment [Q] When Resonance Beam is fully charged, your Basic Attack range is increased by 1 and the cooldown of Shock Ray refreshes 100% faster. Psionic Echo [Q/E] Casting Psionic Storm causes your next Shock Ray within 3 seconds to cost 30 mana and create a Psionic Storm on the first Hero it hits. Arc Discharge [Trait] After reaching full charge, the next instance of Resonance Beam damage creates a Psionic Storm at the target’s location. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is at full charge. Level 13 Feedback [W/Trait] On targets afflicted with Psionic Storm, Resonance Beam’s slow is increased to 60% and it also reduces Physical Armor by 25. Shadow Walk [Active] Activate to gain unrevealable Stealth, 40% movement speed and 25 Armor for 1.5 seconds. 60 second cooldown. Can be cast while channeling Shock Ray or Black Hole. Oracle [Active] While stationary, gain 30 Spell Armor for .75 seconds and heal for 12 health each second. Activate to channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. 45 second cooldown. Level 16 Thermal Lance [Q] The first enemy Hero hit by Shock Ray takes 8% of their maximum health as damage. Psychic Shock [W] Psionic Storm deals damage 25% faster. Executor’s Will [Active] Activate to gain full Resonance Beam charge, 15 Spell Power, and cause Ability cooldowns to refresh 25% faster. This effect lasts as long as Resonance Beam is fully charged. 60 sec cooldown. Level 20 Twilight Archon [R1] Basic Attacks while in Archon form increase its duration by 2 seconds. Kugelblitz [R2] Each Hero hit by Black Hole creates a Psionic Storm at their location. Force Barrier [E] Increases the range of Force Wall by 50%, its duration by .5 seconds, and reduces its cooldown by 10 seconds. Khala’s Gift [Passive] Gain 4 spell power for yourself and each nearby ally Hero, up to 20. Your total bonus is shared with all contributing allies. Xul

      Base
      Health reduced from 2200 to 2080. Health Regeneration reduced from 4.58 to 4.33. Return to Top
      Bug Fixes
      General
      Toy Train Mount Worgen Greymane, Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Heroes
      Fixed an issue where various Physical Armor buffs were not appropriately reducing damage from non-Heroic targets. Arthas Army of the Dead Ghouls no longer stop following Arthas when affected by certain abilities. Deathwing Deathwing's Energy tooltip while in Dragonflight now is correctly called Energy instead of Mana. Garrosh Fixed an issue where Garrosh would fail to throw moving targets. Imperius Imperius' Flash of Anger will now properly trigger if it kills a target. Clarified Flash of Anger's tooltip to reflect that it deals damage to the target as well as all targets around them. Fixed an issue where players were unable to issue attack commands while using Celestial Charge, causing them to auto-acquire nearby targets. Nazeebo Crowd Control effects on Nazeebo's Zombie Wall with Dead Rush no longer causes Zombie Wall to become unresponsive. Stukov Fixed an issue where Weighted Pustule was removed by Unstoppable. Tracer Fixed an issue where Tracer's A.I. would sometimes stop using her weapons to auto-attack targets. Xul Fixed an issue where Corpse Explosion did not link to an ability in the Death Recap. Zarya Zarya's To the Limit no longer causes Zarya's weapon beam to appear shorter at certain energy levels. Return to Top
      Tassadar has been reworked and there's a new Nexus Anomaly coming in the latest patch.
    • By Stan
      It's time for a new event or Hero to enter the Nexus and Blizzard today posted the first teaser on Twitter with Orphea's father Oberon, the Raven Lord.
      Do you think we'll see another Nexus-born Hero next or what does the Raven Lord have to do with the Greek Gods event?
      Placeholder for tweet 1246858177510924291
    • By Stan
      This week's brawl is Braxis Outpost. It comes with disabled Hearthstones and no healing at spawn.  As with every brawl, the goal is to destroy the enemy Core to claim victory and you will receive a New Toy Chest after playing three games.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a New Toy Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Here come the April Fools PTR patch notes that were posted on the official forums by Sami. The amount of time spent on them to make them look legit is really crazy and I can very well imagine some of the changes going live in the game. Read on for details!
      Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 8th. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

      Quick Navigation:
      New Hero: Mercy Nexus Anomalies General Heroes Bug Fixes
      New Hero: Mercy (Healer)
        A guardian angel to those who come under her care, Dr. Angela Ziegler is a peerless healer, a brilliant scientist, and a staunch advocate for peace.
      Valkyrie Armor [Trait]
      Regenerate 2% of your maximum Health per second after not taking any damage for 4 seconds. Healing Stream [Q]
      Heal an ally for 100 Health per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling. Mercy cannot Basic Attack or use Guardian Angel while channeling and 1 second after stopping so. Damage Amplifier [Q]
      Grant an ally 25% attack speed and 10% Spell Power as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling. Mercy cannot Basic Attack or use Guardian Angel while channeling and 1 second after stopping so. Caduceus Staff [W]
      Change between one of the two abilities for Mercy’s Caduceus Staff.
      Healing Stream: Heal an ally for 100 Health per second.
      Damage Amplifier: Grant an ally 25% attack speed and 10% Spell Power.
      Guardian Angel [E]
      Mercy flies towards a heroic target passing through all enemy units. Cannot pass through terrain. Mass Resurrection [R1]
      Channel for 2.5 seconds, reviving all nearby fallen spirits of dead allies back to half of their health, each fallen spirit that gets revived increases Mass Resurrection cooldown by 150 seconds up to 600 seconds. Mercy can use Guardian Angel to fly toward fallen spirits, while channeling for 2.5 seconds Mercy is revealed and has 25 reduced armor taking 25% more damage. [Passive] Each time Mercy heals or amplifies damage reduce Mass Resurrection max cooldown by 0.4%. Valkyrie Mode [R2]
      For the next 10 seconds, Guardian Angel recharges 200% faster and Caduceus Staff spreads to nearby allies from the primary target, secondary targets receive half of the effects of the current Caduceus Staff mode. Return to Top

      Nexus Anomalies
      Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.
      The second Nexus Anomaly has arrived! In order to make game experiences better for the majority, we’re changing how Quick Match works since its our current most played mode. Players will no longer be able to queue to any hero they desire and instead play Unranked draft.
      Quick Match
      Renamed to Draft Match. Players will no longer be able to queue with any hero they want, instead they will be sent to a draft where they have to pick their heroes before the game starts. Unranked
      Removed. Return to Top

      General
      The victorious team is now rewarded with 10 Shards on top of the previous rewards, vs AI and Brawl matches grant 5 shards. Toys 2 Event
      Toys 2 Event has been extended to April 28, 2020, PT. Storm League
      Players who are Master and higher can play solo only. Players who are Diamond can play in a group of 2. Players who achieve Bronze 5 with 0 scored points will be unable to play Storm League for a week, afterwards they are automatically set to Bronze 3, doing so multiple times would increase the duration to Permanent. Design
      2+ Vehicles & type-heroes now count more than one hero, affecting abilities and stacks granted. This change affects Cho’Gall, Triglav Protector and The Lost Vikings. Return to Top

      Heroes
      TANK BRUISER SUPPORT HEALER MELEE RANGED Blaze Dehaka Abathur Ana Maiev Azmodan Diablo D.Va Medivh Anduin Illidan Chromie E.T.C. Sonya The Lost Vikings Li Li Qhira Genji Garrosh Thrall Tassadar Uther Samuro Nova Mal'Ganis     Whitemane Valeera Li-Ming           Tracer  
      Tank

      Blaze
      Abilities
      Bunker Drop (R) Health increased from 1435 to 1440. Cooldown increased from 70 to 75. Mana cost increased from 70 to 75. Pyromania (D) Additional Functionality: Damage dealt to None-Structures applies Afterburn stack that deals 7 damage per second and lasts for 3 seconds, can be stacked 5 times, Afterburn deals twice the damage against Heroes. Talents
      Level 7 Crossfire (Q) Additional Functionality: Hitting an enemy with both streams of Flame Stream increases Afterburn damage by 50%, this effect can stacks twice and lasts until the enemy has no Afterburn stacks. Level 20 (New Talent) Blaze It (Passive) Afterburn now deals triple the damage against Enemy Heroes, heroes who take 420 damage from Afterburn are stunned for 1 seconds then Blinded, Silenced and have their vision reduced for 2 seconds, can only occur once every 15 seconds for each Enemy Hero. Return to Top

      Diablo
        Level 13 Devastating Charge (Q) No longer increases Shadow Charge’s Terrain Collision damage. Armor reduction increased from 15 to 20. Additional functionality: Reduces healing received by 50% for 4 seconds. Return to Top

      E.T.C.
      Level 20 Death Metal (Passive) Now is an Active Adjusted Functionality: Upon channeling for 1 second, E.T.C. dies and cast Mosh Pit in its place. [Passive] Enemy heroes who get stunned with Mosh Pit while dead reduces E.T.C.'s Death Timer by 15 seconds up to 60 seconds per stunned hero. [Passive] Upon dying cast Mosh Pit that lasts 2 seconds. Return to Top

      Garrosh
      Abilities
      Wrecking Ball (W) Cooldown increased from 16 to 18. Mana cost increased from 60 to 75. Decimate (R) Bonus damage against Heroes increased from 100% to 200%. Talents
      Level 1 Unrivaled Strength (E) Additional Functionality: Basic attacks against heroes reduces Wrecking Ball’s cooldown by 1 second. Level 16 Rough Landing (Q) Additional Functionality: Groundbreaker’s edge now slightly pull Heroes back to Garrosh but no longer stun and Wrecking Ball cooldown increased by 2 seconds. Renamed to Unbalanced Landing. Return to Top

      Mal’Ganis
      Stats
      Health reduced from 2500 to 2395. Health Regeneration reduced from 5.21 to 5. Abilities
      (New Ability) Connected Vampirism Cast Connected Vampirism on an Ally, while they are above 75% health basic attacks against Enemy Heroes from allies causes Mal’Ganis to steal 1% of their Allies maximum health, Allies with Connected Vampirism receive 10% of the damage dealt by Mal’Ganis as healing, this healing effect is doubled against Enemy Heroes. Talents
      Level 20 Wrath of Nathreza (R) Damage dealt to nearby targets reduced from 75% to 50%. Additional Functionality: Casting Dark Conversion applies Connected Vampirism for nearby Allies for 3 seconds. Allies with Connected Vampirism only benefit from the primary target. Return to Top

      Bruiser

      Dehaka
      Talents
      Level 20 (New Talent) Mutation (Q) After successfully hitting a hero with Drag receive a random Basic Ability from them, can be used once. Cannot receive unit target abilities that requires an ally. Essence Claws (Passive) Removed. Return to Top

      D.Va
      Stats
      Mech health increased from 2000 to 2200. Mech health regeneration increased from 4.168 to 4.5848. Pilot health reduced from 1109 to 960. Pilot health regeneration reduced from 2.5664 to 2.2071 Abilities
      Boosters (Q/Mech Mode) Cooldown increased from 9 to 10. Additional functionality: If D.Va doesn’t take nor deal damage during Boosters, lower the cooldown by 5 seconds. Defense Matrix (W/Mech Mode) Cooldown increased from 10 to 11. Cooldown starts immediately upon casting Defense Matrix. Call Mech (E/Pilot Mode) Cooldown reduced from 45 to 40. Bunny Hop (R) Cooldown reduced from 90 to 70. Damage dealt increased from 60 to 72. (New Ability) Micro Missiles (R) Launch 20 explosive rockets over 2 seconds dealing 30 damage and 15 for nearby targets. 15 seconds cooldown Big Shot (R/Pilot Mode) Now baseline Damage reduced from 250 to 194. Call Mech’s cooldown reduction reduced from 8 to 5. Mechanized Walker (Z) Adjusted functionality: While in her Mech, D.Va can shoot while moving, but her base movement speed is reduced by 15% while basic attacking or using Basic Abilities. Talents
      Level 1 Rush-down (Q) Removed. Hit the Nitrous (Q) Additional functionality: Knockback distance of Boosters is increased by 100% for the first 0.5 seconds of casting Boosters. Pro Moves (Trait) Adjusted functionality: D.Va’s Mech gains 1% Movement Speed for 1.25 second every time she takes damage, up to 15%. [Quest] Damage 20 enemy Heroes with Boosters. [Reward] D.Va’s Mech basic attacks and basic abilities now reduce her movement speed by 10%. Crash Course (Q) Removed. Level 4 Diverting Power (W) Movement speed reduction increased from 30% to 35%. Get Through This! (W) Removed. Fusion Generator (W) Move to level 7. Bring It On (E) Removed. Level 7 Coming Through (Q) Removed. Dazer Zone (W) Slow increased from 20% to 25%. Moved to level 13. Nuclear Option (E) Adjusted functionality: Increase Self-Destruct damage by 50% but Mech explosion delay is increased by 1, Self-Destruct’s Charge amount gained from losing Mech Health is increased by 30%. Level 13 Expensive Plating (Trait) Removed. Level 16 Torpedo Dash (Q) Moved to level 1. Nanoweave Suit (Trait) Armor increased from 50 to 75. Moved to Level 4. Suppressing Fire (Trait) Removed. (New Talent) Exposing Weaknesses (W) Enemy heroes who are affected by Defense Matrix have their armor reduced by 10, taking 10% more damage. Level 20 Pew! Pew! Pew! (R) Damage reduction per shot reduced from 50% to 35%. Moved to 16. Concussive Pulse (W) Moved to level 4. (New Talent) Focused Fire (R) Each 4th consecutive hit on the same hero increases the next micro missile damage by 200%. (New Talent) Nerf This! (E) Firing Big Shot on your Mech causes the Mech to explode in 1 second, but Call Mech cooldown gets increased by 6 seconds, this duration cannot be reduced by Big Shot.   Level (Tier)   D.Va TALENTS     1 (1) Hit the Nitros (Q) Torpedo Dash (Q) (!)Pro Moves (Trait)   4 (2) Diverting Power (W) Concussive Pulse (W) Nanoweave Suit (Trait)   7 (3) Aggression Matrix (W) Fusion Generator (W) Nuclear Option (E)   10 (4) Bunny Hop Micro Missiles     13 (5) Dazer Zone (W) Ablative Armor (Trait) Emergency Shielding (Trait)   16 (6) Exposing Weaknesses (W) Pew! Pew! Pew! (R) GG, WP (Trait)   20 (7) Nerf This! (E) MEKAfall (E) Focused Fire (R) Stop and Pop (R) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. Return to Top

      Sonya
      Talents
      Level 13 (New Talent) Passive Aggressive (Passive) After not taking damage or dealing Basic Attack damage for 1 second, increase your next basic attack damage by 20% every 0.25 seconds up to 300%, if Sonya attacks an enemy with 300% damage increase generates 30 Fury. [Passive] While out of combat for 3 seconds Sonya loses 5 Fury per second. Return to Top

      Thrall
      Talents
      Level 1 Rolling Thunder (Q) New Functionality: [Passive] Increase the number of Chain Lightning bounces by 1. Casting Chain Lightning on an Enemy Hero causes the next heal from Frostwolf Resilience to heal 5% of Thralls Maximum Health over 5 seconds, this heal refreshes if Thrall is healed by Frostwolf Resilience while its active. Return to Top

      Support

      Abathur
      Talents
      Level 7 Calldown: MULE (Active) Removed. (New Talent) Spawn Drone (Active) Spawns a Drone in a visible location targeting the nearest Fort or Keep (regardless of being destroyed) and morphs into a Hatchery. Hatcheries slowly repairs all structures nearby by 25 health every second and spawns a Roachling and 2 Zerglings every 25 seconds, Hatcheries have 750 health and lasts 60 seconds. 90 seconds cooldown. Level 20 (New Talent) Evolved For Combat (Passive) Increase Abathur’s Basic Attack damage by 100%, basic attacks against enemy heroes grabs a stack of Biomass, each stack of Biomass increases Abathur basic attack by an additional 100% and reduces Abathur’s respawn time by 10 per stack up to 50 seconds. Return to Top

      Medivh
      Abilities
      Ley Line Seal (R) Cooldown reduced from 80 to 75. Talents
      Level 7 Arcane Explosion Additional functionality: Increases Force of Will cooldown by 1. Level 20 Medivh Cheats! Additional functionality: Reduces Ley Line Seal cooldown by 6 per hero hit while restoring 5% of your maximum mana. Can now be redirected twice. Return to Top

      The Lost Vikings
      Stats
      Baleog Health increased from 1180 to 1095. Health Regeneration increased from 2.46 to 2.22. Basic Attack damage increased from 78 to 73. Erik Health increased from 840 to 767. Health Regeneration increased from 1.75 to 1.6. Basic Attack damage increased from 65 to 60. Olaf Health increased from 1540 to 1424. Health Regeneration increased from 3.21 to 2.97. Basic Attack damage increased from 57 to 52. Return to Top

      Tassadar
      Stats
      Basic Attacks damage increased from 15 to 34. Basic Attacks now deal as Spell Damage. Abilities
      (New Ability) Feedback (Active) Steal 90% of the enemy hero’s current mana and deal 102 damage on top of the amount of mana that was stolen over 3 seconds, enemy heroes who are affected by Feedback regain half of their stolen mana over 9 seconds. [Passive] Spell damage reduces Feedback cooldown by 0.5 seconds. 90 seconds cooldown, 75 mana cost. Talents
      Level 1 Templar's Will (Passive) New functionality: Tassadar Basic Attacks against heroes deal 1% of their maximum health and reduces Feedback’s cooldown by 1 second. Level 13 Adun's Wisdom (Trait) Cooldown charge rate increased from 75% to 100%. Additional Functionality: While Oracle is active, Feedback cooldown reduction from spells is quadrupled. Level 16 Focused Beam (Trait) Adjusted functionality: Oracle duration increase by 1, basic attacks deal 0.5% of the heroes maximum health, while Oracle is active, deal an additional 1.5% of the heroes maximum health. This damage stacks with other similar effects. Return to Top

      Healer

      Ana
      Talents
      Level 7 Anti-Healer (W) Additional functionality: All damage dealt and crowd control effects are 50% more effective against Healers and Supports. Night Terrors (E) Adjusted functionality: During sleep and for the 2 seconds after, their vision is greatly reduced, their map is disabled and non visible areas are replaced with a black fog. Return to Top

      Anduin
      Abiltiies
      Leap of Faith Cooldown reduced from 80 to 60. Now can pull enemies. Return to Top

      Li Li
      Abilities
      Healing Brew (Q) Healing increased from 175 to 212. Now a skillshot. Cooldown increased from 4 to 5. Blinding Wind (E) Now hits all targets in a radius of 4 in an arc in front of Lili. Damage reduced from 133 to 119. Talents
      Level 1 Free Drinks (Q) Cooldown reduction increased from 1 to 2.5. Health threshold increased from 50% to 60%. Level 7 The Good Stuff (Q) Healing increased from 42 to 50. Level 13 Mass Vortex (E) Adjusted Functionality: Increase Blinding Wind’s arc and range by 25%, Blinding Wind deals 50% additional damage for 2 Heroes hit and 25% additional damage for each additional hero. Level 16 Two For One (Q) Adjusted functionality: Upon healing a hero with Healing Brew, share a drink with the nearest target (prioritize heroes) to that hero, if there are no targets nearby the healing effects are doubled. Pick Me Up (Q) Adjusted functionality: Healing Brew grants 15% movement speed for 1 second. Return to Top

      Uther
      Abilities
      Devotion (Trait) Armor reduced from 25 to 15. Armor duration reduced from 2 to 1.5 seconds. Additional functionality: [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented Uther acquires Redemption.
      Redemption: After Eternal Vanguard ends, Uther revives at the spirits location with half of his health restored. This effect has 300 seconds cooldown, everytime Uther heals and prevent damage reduces Redemption cooldown by 1 second. Holy Light (Q) Healing reduced from 362 to 340. Healing received for healing allies reduced from 181 to 170. Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Light. [Reward] After accumulating 15,000 healing and damage prevented with Holy Light, Holy Light mana cost reduced by 20, range increased by 25% and cooldown reduced by 2 seconds. Holy Radiance (W) Healing reduced from 177 to 160. Damage dealt reduced from 177 to 160. Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Radiance. [Reward] After accumulating 15,000 healing and damage prevented with Holy Radiance, damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.5 second. Talents
      Level 1 Silver Touch (Q) Removed. Wave of Light (W) Removed. (New Talent) Faith (Trait/Quest) [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented, Devotion grants 10% additional armor and duration increased by 1 second. (New Talent) Divine Haste (Trait) Devotion grants 10% movement for 2 seconds. Level 7 Guardian of Ancient Kings (Trait) Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced doubles the Armor amount they receive from Devotion. Level 16 Benediction Cooldown increased from 60 to 90. Now resets all abilities upon activation. Level 20 Redemption Removed. (New Talent) Unstoppable Justice (Trait) Uther can use Holy Radiance during Eternal Vanguard, each hero healed or hit by Holy Radiance or Flash of Light increases Eternal Vanguard duration by 0.25 seconds. Return to Top

      Whitemane
      Stats
      Health increased from 1400 to 1498. Health regeneration increased from 2.9218 to 3.126326. Basic Attack damage 62 to 69. Abilities
      Desperate Plea (Q) Mana cost increased from 45 to 60. Mana increase per stack of Desperation reduced from 45 to 40. Healing amount increased from 140 to 160. Inquisition (W) Cooldown increased from 12 to 13. Scarlet Aegis (R) Duration reduced from 4 to 3. Armor increased from 40 to 60. Healing amount increased from 250 to 275. Divine Reckoning (R) Mana restored from damage dealt reduced from 25% to 20%. Zeal (Trait) Cooldown reduced from 40 to 30. Armor reduction increased from 25 to 30. Clemency (Active) Cooldown increased from 12 to 13. Now removes all stacks of Desperation upon casting, each removed stack restores 50 mana. Talents
      Level 4 Unwavering Faith (Q) Adjusted functionality: Increase Whitemane’s Basic Attack range by 1. Whitemane gains 10% increase damage dealt for each active Zeal buff. Level 13 Lashing Out (E) If Searing Lash’s second strike hits an enemy Hero, reduce its cooldown to 1 second and increase the next Searing Lash damage by 25% per hero hit up to 50%. Saintly Greatstaff (E) Damage reduced from 55 to 40. Mark duration increased from 3 to 4. No longer removes the mark after the first basic attack. Return to Top

      Melee Assassin

      Maiev
      Abilities
      Vault of the Wardens (D) Cooldown increased from 13 to 14 seconds. Additional functionality: Deals 15% more damage to Illidan. Talents
      Level 16 Cruel Chain (W) New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. This is a reversion of the reversion to Cruel Chain’s last functionality. Return to Top

      Illidan
      Abilities
      Betrayer's Thirst (D) Additional functionality Now grants immunity to Blind. Vision is greatly reduced. Deal 15% less damage to Maiev. Return to Top

      Qhira
      Talents
      Level 20 No Sanctuary (Passive) Removed. (New Talent) You are Already Dead Casting Blood Rage reduces healing received by 50% for all affected heroes, if the affected heroes are below 10% they die instantly instead. Return to Top

      Samuro
      Stats
      Health reduced from 1725 to 1656 Health regeneration reduced from 3.5898 to 3.4462 Basic Attack damage reduced from 102 to 96. Return to Top

      Valeera
      Talents
      Level 16 Thistle Tea (Active) Cooldown increased from 40 to 60. Additional functionality: Now increases all damage dealt by 20% for 4 seconds. Level 20 (New Talent) Cold Blood (E) Activate to increase the damage of Valeera’s next Evicerate by 80%. Return to Top

      Ranged Assassin

      Azmodan
      Talents
      Level 16 Trample (Active) Range increased from 6 to 7 Damage increased from 275 to 295. Additional Functionality: Enemy Heroes that die within 2 seconds of being hit with Trample reset the cooldown. Return to Top

      Chromie
      Abilities
      Sand Blast (Q) Maximum amount of Sand Echoes increased from 1 to 10. Sand Echoes Abilities and Basic Attack damage reduced from 40% to 10%. 15 mana cost, 2 seconds cooldown. Dragon's Breath (W) New Functionality: Launch 8 blasts into the air that land every 0.25 seconds in a large area randomly, dealing 153 damage each. Dragon’s Breath Impact Radius increased from 2 to 2.5. Cast range increased from 13 to 16. 50 mana, 10 seconds cooldown. Temporal Loop (R) Adjusted Functionality: Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them, during that time Sand Blast cooldown has been removed and Dragon’s Breath has been set to 1.5 seconds. Cooldown increased from 50 to 60. Talents
      Level 1 Once Again the First Time (Q) Adjusted Functionality: Upon quest completion increases Sand Echoes damage by an additional 10% and allows Chromie to spawn 2 more additional Sand Echoes. Quest completion stacks increased from 40 to 60. Level 18 Stuck in a Loop (R) No longer increases recharge rate. Return to Top

      Genji
      Stats
      Basic attack damage increased from 44 to 48. Return to Top

      Nova
      Stats
      Basic ‍��?�?? ‍ ‍ ‍ ‍ ‍ ‍�����?? ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ from ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ to 1�0 ‍ Talents
      Level � ‍6 ?!���?? (W) Armor �?�???� from undefined to undefined. Level 20 ‍ ‍ Removed. **(New Talent) undefined (�)** Nova’s Holo Decoy also cast ���� which deals undefined% damage. <blockquote>
      <b>Developer Comment:</b> Nova has been ��??�?? in general, these changes should ��?� her in ����� while ���?�???�?? �? �???�???�??� �?�?�� ?���?���?� and kill ?���?��� ?��??? ?��???���?.
      </blockquote>
      <a href="#top">Return to Top</a>

      Li-Ming
      Talents
      Level 4 Triumvirate (W) Removed. (New Talent) Ess of Johan (W) If Arcane Orb hits an enemy Hero after traveling at least 85%, they are pulled toward its center. Level 7 Zei's Vengeance Damage reduced from 30% to 25%. Cooldown reduction increased from 1 to 3. Calamity (E) Damage reduced from 300 to 290. Level 13 Glass Cannon (Passive) Maximum health reduction reduced from 15% to 10%. Level 16 Arcane Orbit (W) Travel distance reduced from 25% to 15%. Additional Functionality: Increases distance travel damage by 15%. Return to Top

      Tracer
      Stats
      Basic attack damage reduced from 26 to 25. Talents
      Level 1 Slipstream (E) Adjusted functionality: Recall cooldown is reduced by 5 seconds, but the amount of time Recalled is reduced by 1 seconds. Level 7 Jumper (Q) Removed. Bullet Time (Q) Adjusted functionality: Basic Attacks lower the cooldown of Blink by 0.05 seconds, this gets tripled against Heroes. Spatial Echo (Q) Removed (New Talent) Space Sickness (Q) Activate to increase your next Blink range by 75%, heroes that are caught through that blink are stunned for 0.5 seconds. 25 seconds cooldown. (New Talent) Time Paradox (Q) Blink grants 1 stack of evasion that lasts for 0.5 second, can only have 1 stack. Level 13 Bullet Spray (W) Additional functionality: Reduces Tracer’s Melee cooldown by 2 seconds. Level 16 Focus Fire (Trait) Adjusted functionality: For every 5th basic attack on the same target, increase all damage dealt by Tracer to them by 5% up to 15%, lasts 2.5 seconds, basic attacks refresh this duration. Level 20 Get Stuffed! (W) No longer reduces Melee’s cooldown. Return to Top

      Bug Fixes:
      Fixed an unexpected search result in queues resulting in insanely fast games being found in 5 ~ 15 seconds in QM. Fixed an issue where Whitemane Skeletal Mesh “Legs” Component would stretch more than intended. Tracer’s “Recall” no longer causes a time paradox and duplicate herself on the battlefield followed by a server crash for that match. Fixed an Anub’Arak in the game. Tracer’s Melee no longer misses the target. Samuro can no longer swap while in the Hall of Storms. Thrall’s “Earthquake” no longer makes Sky Temple fall out of the sky. Fixed an issue where Mercy deal a surprising amount of damage, unintentionally. Probius’s “Warp Rifts” no longer disable the map’s lightning while they are inside the player’s screen. Multiple multiplicative fixes for multiple abilities that grants Spell Power and Physical Damage multipliers. Brightwing’s Polymorphs no longer replaces the victims texture with the animal they were turned into. Rehgar going back from Spirit form no longer causes to displace one of his shoulders for the rest of the match in Orc form. Infinite Quests Fixed the occurrence of dealing infinite damage due going below 0 points and overflowing the value. Fixed an issue where the player can go lower below 0 stacks on a quest. Fixed an issue where players can receive negative stacks on their quests. Fixed an issue where Probius cannot play his death sounds. Lucio no longer plays “It’s Everyday Bro” while having Speed Boost active with Crossfade. Models no longer randomly T-pose in replay mode. Leoric no longer spawns a tower when he dies, again. Multiple fixes for UI in replay mode. Several AI fixes and improvements. Return to Top
      Here are the April Fools patch notes with Mercy, the long-awaited D.Va rework, and more!
    • By Stan
      Although there's no rotation this week because all Heroes remain free to play, Blizzard still updated their sales with a new set of Heroes that you can buy at a reduced gem price.
      Hero Sales
      Heroes Old Price New Price Junkrat 750 Gems 375 Gems Mal'Ganis 750 Gems 375 Gems Sylvanas 625 Gems 312 Gems Mounts
      REMOVED Green Treasure Goblin costs 7,000 Gold.

      Skins
      Footman Varian Skin Pack is on sale for 675 Gems. The following skins are included in the bundle:
      Stormwind Footman Varian Stromgarde Footman Varian Kul Tiras Footman Varian
      Latest Heroes of the Storm News
      All Heroes Free to Play Through April 13 Heroes Lounge Sign-Ups Now Open Next Hero Won't Be Lady Vashj
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