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Yrel Meta Tier List (June 2018)

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Our twentieth Heroes of the Storm Meta Tier list for the month of June is here!

We present our twentieth Heroes of the Storm Meta Tier List for the month of June 2018.

Welcome to Icy Veins's Meta Tier List for the June 12 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

Spoiler

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Prime Tier

Warrior Assassin Support Specialist
Garrosh Fenix Malfurion  Zagara

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Arthas Chromie Alexstrasza Abathur
Blaze   Falstad Auriel Azmodan
Dehaka Genji Deckard Nazeebo
Diablo Greymane- Rehgar  
E.T.C. Hanzo Stukov  
Johanna Jaina    
Muradin Junkrat    
Sonya Li-Ming    
Stitches Lunara    
Varian (TauntTaunt) Maiev    
  Malthael    
  Thrall    
  Tychus    
  Tracer    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Anub'arak Alarak Ana Gazlowe
Artanis Cassia Kharazim Medivh
D.Va Gul'dan Li Li Murky
Leoric Kael'thas Lt. Morales Sgt. Hammer+
Tyrael  Kel'Thuzad Lúcio Sylvanas
Yrel (new)↑↑ Kerrigan Uther Xul
Zarya Nova-    
  Ragnaros    
  Samuro-    
  The Butcher    
  Varian (Colossus SmashColossus Smash)    
  Varian (Twin Blades of FuryTwin Blades of Fury)    
  Valla    
  Zeratul+    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Brightwing Probius
Cho'gall Illidan Tassadar  
Rexxar Raynor Tyrande  
  Valeera    

Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Underplayed Tier

Warrior Assassin Support Specialist
- - - The Lost Vikings

Underplayed Tier heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these heroes are generally avoided by most players.

 

Discussion

I know I promised a new list for last week, but I generally try to give important changes about a week to set in somewhat before writing about them. Nexomania launching on a Friday (May 22) also threw my timing off slight as well, though I think it's safe to expect future events involving loot chests to fire off right before weekends for economic reasons.

 

In other news, I brought up the idea of reworking how the list is presented a couple weeks ago. The first change I'd like to discuss pertains to role division. Since Blizzard is taking its sweetest time with reworking the class system, I'm looking for a way to better convey each hero's role. Concretely, this means I'm considering adding more categories and renaming some of the classic ones. This requires a good bit of consideration and some creativity, although I feel like the system I discussed in last month's tier list is solid enough to officially subject to everyone's scrutiny. Let me know how you feel about it, as I'm sure it can be improved.

 

Tanks:

Spoiler

Attributes: Reliable crowd control, high durability; generally situational burst damage, limited sustained damage and waveclear.

Goals: Create opening for teammates to follow and prevent opponents from following up on their own openings.

If you draft too many of them: You'll lack PvE and PvP killing power.

Examples: Diablo, Garrosh, Johanna, Stitches.

Bruisers:

Spoiler

Attributes: High durability, generally featuring self-sustain, some crowd control, and high melee/short range damage.

Goals: Single-out anything out of position and follow up on the initiator's openings. Protect your backline from "assassins". Generally relegated to the solo lane.

If you draft too many of them: You'll get poked and kited to death.

Examples: Artanis, Arthas, Leoric, Tyrael, Sonya.

Fighters:

Spoiler

Imagine something between bruisers and stalkers.

Examples: Alarak, Malthael, Murky, Ragnaros, Thrall.

Stalkers:

Spoiler

Attributes: High mobility and reliable single target burst damage. Generally unremarkable or otherwise unreliable sustained damage. Limited crowd control and survivability.

Goals: Find the juicy kill target and do just that. 

If you draft too many of them: Initiators and bruisers will laugh their way to victory.

Examples: Genji, Tracer, Valeera, Zeratul.

Marksmen: (and markswomen)

Spoiler

Attributes: High sustained single-target damage output, generally basic-attack based and ranged.

Goals: Hit anything in sight, if it's safe. Limited mobility.

If you draft too many of them: Assassins will have a field day.

Examples: Falstad, Lunara, Valla, Zul'jin.

Mages:

Spoiler

Attributes: High area of effect burst damage, generally ability oriented. Good, but sometimes unreliable crowd control. Good poke damage. The worst mobility of all.

Goals: Hit the kill target.

If you draft too many of them: The entire enemy team will have a field day.

Examples: Azmodan, Gul'dan, Kael'thas, Kel'Thuzad, Jaina.

Healers:

Spoiler

You know.

Enablers:

Spoiler

Abathur, Medivh, Tassadar.

 

The second change I'm looking to make pertains to tiering. Although I've never been completely happy with it, some of the problems are becoming more and more apparent as the game is becoming more balanced, and as I spend time thinking about it. First, it fails to really make sense with regards to statistics. For instance, Genji, who stands at at a low 40% win rate, has been considered one of the strongest hero for over a year now. Why might that be? I don't know (well, I do...), but I certainly wish I could better convey this. Second, the names don't really make sense because they describe different states; niche and viable,  describe circumstances, whereas core and prime could be said describe a hierarchy. This doesn't really make sense as prime tier heroes are certainly viable, and as niche tier heroes can outperform so-called prime heroes under the right circumstances. Third, the system does not account for player skill level differences or regional preferences.

I lack the data to sort heroes by league (bronze, silver, etc.), but even if I did have enough data, it would hardly tells the whole story (refer to the Genji anecdote above). The tiering system I'm considering goes like this, however:

Metagame defining
General pick
Counter-pick
Situational (map/team composition dependent)

I'd probably add a Ban-worthy tag to certain heroes. For instance, I'd never ban Zagara over Chromie despite considering her generally stronger. Furthermore, I'd consider giving some heroes + and - tags to provide a certain sense of perceived power, though I'll have to consider carefully.

As for the metagame discussion, it'll be coming shortly, as per usual. In the meantime, I'm looking forward to seeing how everyone feels about the changes.

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Looks like somebody loses a lot with Yrel and put her in bottom...well,everybody knows that nothing is weaker than lost vikings and nobody is weak as they are...Yrel isnt bad...she is a normal hero in my mind

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34 minutes ago, MZLICH said:

Looks like somebody loses a lot with Yrel and put her in bottom...well,everybody knows that nothing is weaker than lost vikings and nobody is weak as they are...Yrel isnt bad...she is a normal hero in my mind

Yrel is just bad wanna-be ETC.
Her W is is just worse ETC's W in terms in pushing them away.
ETC's heal not only can it heal for more, it doesn't require channel.
His escape is also better.

Not only that, his kit works well with what he does. Try bodyblocking with ETC and Yrel, you will notice who does it better. Try interrupting enemies and so on.
And her defensive Ults don't matter much when Yrel's damage is so low you can actually ignore her.
Low damage and too scarce CC. If I ever seen don't focus Warriors, this would be it.

Edited by SleepySheepy
syntax errors
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2 hours ago, Oxygen said:

First, it fails to really make sense with regards to statistics. For instance, Genji, who stands at at a low 40% win rate, has been considered one of the strongest hero for over a year now. Why might that be? I don't know (well, I do...), but I certainly wish I could better convey this.

Genji's win rate is low because it is really hard to play him well, and a well played Genji can pretty much carry the team. And much like you stated in the third reason, it is very complicated to balance a Tier without taking in account player skill. You end up having to make a generic list for ideal scenarios where everyone is at the same skill level. But I guess there is nothing else that can be done.

2 hours ago, Oxygen said:

Second, the names don't really make sense because they describe different states; niche and viable,  describe circumstances, whereas core and prime could be said describe a hierarchy. This doesn't really make sense as prime tier heroes are certainly viable, and as niche tier heroes can outperform so-called prime heroes under the right circumstances.

I'd suggest making Tiers with letters (S, A, B, C, D), but I don't know if that would make it even more confusing.

Quote

Yrel is just bad wanna-be ETC.
Her W is is just worse ETC's W in terms in pushing them away.
ETC's heal not only can it heal for more, it doesn't require channel.
His escape is also better.

Not only that, his kit works well with what he does. Try bodyblocking with ETC and Yrel, you will notice who does it better. Try interrupting enemies and so on.
And her defensive Ults don't matter much when Yrel's damage is so low you can actually ignore her.
Low damage and too scarce CC. If I ever seen don't focus Warriors, this would be it.

The problem is that Yrel tries to be a lot of things at the same time, but doesn't excel at anything. Her abilities are absurdly telegraphed.

She has the second slowest attack speed (0.77) in the game after Stukov (0.67) , but doesn't hit as hard as him. So like you said, she doesn't have enough damage to be a Bruiser, and lack the proper CCs to be a tank.

Until people learn to draft and play her properly, she will be nothing but a dead weight. To me, she is a decent flanking Hero akin to Blaze, with some interesting tools. But people play her like Muradin and jump on the team all the time. Obviously that won't work.

Edited by Valhalen

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11 hours ago, SleepySheepy said:

Yrel is just bad wanna-be ETC.
Her W is is just worse ETC's W in terms in pushing them away.
ETC's heal not only can it heal for more, it doesn't require channel.
His escape is also better.

Not only that, his kit works well with what he does. Try bodyblocking with ETC and Yrel, you will notice who does it better. Try interrupting enemies and so on.
And her defensive Ults don't matter much when Yrel's damage is so low you can actually ignore her.
Low damage and too scarce CC. If I ever seen don't focus Warriors, this would be it.

Im warrior and melee assassin player and I own almost all of them and I played all of them...so i can give u 100x  reasons about that genji is better than Illidan...so should Illidan take place in worst tier just because he's not better than Genji?

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28 minutes ago, MZLICH said:

Im warrior and melee assassin player and I own almost all of them and I played all of them...so i can give u 100x  reasons about that genji is better than Illidan...so should Illidan take place in worst tier just because he's not better than Genji?

Illidan and Genji are played very differently, though. Illidan has an insane self-sustain and is focused on sustained damage. Meanwhile Genji is all about poke, hit and run and finishing low health heroes.

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4 minutes ago, Valhalen said:

Illidan and Genji are played very differently, though. Illidan has an insane self-sustain and is focused on sustained damage. Meanwhile Genji is all about poke, hit and run and finishing low health heroes.

That and the fact that Genji was in Prime up until recently, while Illidan is scraping bottom. <:)

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I said this to my friends even before Yrel came out. 

My friends and I play MTG, so call what she suffers from the Bushido effect. She has a channel, allowing her to power up her abilities but even fully channeled they are only as powerful as other heroes abilities that don’t even need it. Bushido is the same, a power-up with a restriction, yet it only puts the creature on par with its counterparts.

The other half of the problem (and it is definitely half) is that the abilities are worthless unless channeled. The W is the only one with a potentially useful effect without channeling. I would have either made all three of Yrel’s basics have a unique form of utility and channel for spell power, OR full spell power and channel adds utility. I prefer they all start with utility personnelly.

I feel like everyone knows this, but I said it anyway 

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1 hour ago, DimensionDerper said:

My Vikings finally have a friend in the bottom tier...

Time to main Yrel so I can say I'm a skilled person!

I think the way to fix Yrel is, first of all, making her multiclass like Varian and giving her more potential healing output, perhaps changing 1 heroic to a healing one, as well as reducing the time of her channels. Also making her attack faster at all would help too.

 

The first part is something Blizzard probably wouldn’t do, but it might make her something better than a trash E.T.C.

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10 hours ago, Valhalen said:

Illidan and Genji are played very differently, though. Illidan has an insane self-sustain and is focused on sustained damage. Meanwhile Genji is all about poke, hit and run and finishing low health heroes.

They're just like each other with a few differences...genji has better dash and protect ability (Illidan has nerfed ones) both are made to finish off enemies with low health(BTW genjI can do even more since he has more dmg)..I usually play both of them and I can say they have one role and same abilities(they even have same stories and both look Green!) But Illidan has nerfed things..Illidan can protect himself against basic attacks and dashes short distance but genji has improved versions of self-protection and dashes ...that's all..

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Just now, Fash said:

I think the way to fix Yrel is, first of all, making her multiclass like Varian and giving her more potential healing output, perhaps changing 1 heroic to a healing one, as well as reducing the time of her channels. Also making her attack faster at all would help too.

 

The first part is something Blizzard probably wouldn’t do, but it might make her something better than a trash E.T.C.

The main problem with making her multiclass is Uther's existence, as THE Warcraft paladin support.  Given Johanna's existence as well, I'm actually wondering why Yrel didn't end up an Assasin, to fill the "dps paladin" niche. She has a two-hander after all.

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Nova all the way up high over there but she wasn't deemed worthy even for the All-Star "troll" games in mid season brawl 😞

Edited by SteveFrost

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Sigh, I don't care for tier lists anyway but I guess I'm glad to know I can ignore this out of hand.  With such an obvious meme placement for Yrel is there any point in actually posting counter arguments?  In case anyone wants to see my previous posts on the character please see Here and Here.  TLDR I'd say she belongs in Viable tier as she compares well to the Warriors in that tier.  That ranking also works well as she compares favorably with the Supports of that tier too (with Gift of the Naaru).

Edited by KSDT
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Cool list, I agree with most of it, but...

I valiantly disagree with your opinion on Yrel, I say she is at least Viable tier. The thing is people assumed she should be just another ETC or Muradin (she has a movement, an AoE and a stun) and when she didn't play as they expected, just said she sucked. Yrel is not a hard engager, and if you analyze her kit and talents you would easily understand it. Her focus is defense, survival and disrupt. Just see that both her ults are purely defensive in nature.

Her role is not that of the main tank you will build your team around, she is supposed to be the flexible fifth pick. We were discussing it at length on her build discussion and you can read more about it over there. My point is that we haven't seen her true potential yet, and might not for some time, since most people immediately discarded her as trash. We should be glad Blizzard is creating new hero archetypes, instead of whining that we didn't get another ETC.

Edited by lChronosl

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7 hours ago, Oxygen said:

I'd probably add a Ban-worthy tag to certain heroes. For instance, I'd never ban Zagara over Chromie despite considering her generally stronger. Furthermore, I'd consider giving some heroes + and - tags to provide a certain sense of perceived power, though I'll have to consider carefully.

The Ban-worthy tag is in my opinion, an extremely good idea, and could really help provide a greater sense of who to ban. I think it should certainly be implemented when you get the chance. 

Edited by Maxkitty
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1 hour ago, lChronosl said:

Cool list, I agree with most of it, but...

I valiantly disagree with your opinion on Yrel, I say she is at least Viable tier. The thing is people assumed she should be just another ETC or Muradin (she has a movement, an AoE and a stun) and when she didn't play as they expected, just said she sucked. Yrel is not a hard engager, and if you analyze her kit and talents you would easily understand it. Her focus is defense, survival and disrupt. Just see that both her ults are purely defensive in nature.

Her role is not that of the main tank you will build your team around, she is supposed to be the flexible fifth pick. We were discussing it at length on her build discussion and you can read more about it over there. My point is that we haven't seen her true potential yet, and might not for some time, since most people immediately discarded her as trash. We should be glad Blizzard is creating new hero archetypes, instead of whining that we didn't get another ETC.

Yrel can't be flexible pick simply because she lacks damage and CC. Damage is non-existant and CC is on too long CD.
And ETC defends better than Yrel anyway, threatening Heroic and 3-4s CD on W and Q to get away or start Mosh.
Yrel has just W, which needs to be charged to actually be something.

Edited by SleepySheepy

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1 hour ago, lChronosl said:

Cool list, I agree with most of it, but...

I valiantly disagree with your opinion on Yrel, I say she is at least Viable tier. The thing is people assumed she should be just another ETC or Muradin (she has a movement, an AoE and a stun) and when she didn't play as they expected, just said she sucked. Yrel is not a hard engager, and if you analyze her kit and talents you would easily understand it. Her focus is defense, survival and disrupt. Just see that both her ults are purely defensive in nature.

Her role is not that of the main tank you will build your team around, she is supposed to be the flexible fifth pick. We were discussing it at length on her build discussion and you can read more about it over there. My point is that we haven't seen her true potential yet, and might not for some time, since most people immediately discarded her as trash. We should be glad Blizzard is creating new hero archetypes, instead of whining that we didn't get another ETC.

The problem is there isn't really a place for such a hero in the game. Her CC is too easily avoided because of the charge up and slow down they added to her and it's just not impactful enough. I'm curious what buffs they have in mind for her coming up next week but if you have low damage and high durability and arent a tank you're not very useful

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