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Yrel Meta Tier List (June 2018)

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Our twentieth Heroes of the Storm Meta Tier list for the month of June is here!

We present our twentieth Heroes of the Storm Meta Tier List for the month of June 2018.

Welcome to Icy Veins's Meta Tier List for the June 12 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

Spoiler

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

 

Current ranked mode map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Prime Tier

Warrior Assassin Support Specialist
Garrosh Fenix Malfurion  Zagara

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Arthas Chromie Alexstrasza Abathur
Blaze   Falstad Auriel Azmodan
Dehaka Genji Deckard Nazeebo
Diablo Greymane- Rehgar  
E.T.C. Hanzo Stukov  
Johanna Jaina    
Muradin Junkrat    
Sonya Li-Ming    
Stitches Lunara    
Varian (TauntTaunt) Maiev    
  Malthael    
  Thrall    
  Tychus    
  Tracer    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Anub'arak Alarak Ana Gazlowe
Artanis Cassia Kharazim Medivh
D.Va Gul'dan Li Li Murky
Leoric Kael'thas Lt. Morales Sgt. Hammer+
Tyrael  Kel'Thuzad Lúcio Sylvanas
Yrel (new)↑↑ Kerrigan Uther Xul
Zarya Nova-    
  Ragnaros    
  Samuro-    
  The Butcher    
  Varian (Colossus SmashColossus Smash)    
  Varian (Twin Blades of FuryTwin Blades of Fury)    
  Valla    
  Zeratul+    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Brightwing Probius
Cho'gall Illidan Tassadar  
Rexxar Raynor Tyrande  
  Valeera    

Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Underplayed Tier

Warrior Assassin Support Specialist
- - - The Lost Vikings

Underplayed Tier heroes are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, these heroes are generally avoided by most players.

 

Discussion

I know I promised a new list for last week, but I generally try to give important changes about a week to set in somewhat before writing about them. Nexomania launching on a Friday (May 22) also threw my timing off slight as well, though I think it's safe to expect future events involving loot chests to fire off right before weekends for economic reasons.

 

In other news, I brought up the idea of reworking how the list is presented a couple weeks ago. The first change I'd like to discuss pertains to role division. Since Blizzard is taking its sweetest time with reworking the class system, I'm looking for a way to better convey each hero's role. Concretely, this means I'm considering adding more categories and renaming some of the classic ones. This requires a good bit of consideration and some creativity, although I feel like the system I discussed in last month's tier list is solid enough to officially subject to everyone's scrutiny. Let me know how you feel about it, as I'm sure it can be improved.

 

Tanks:

Spoiler

Attributes: Reliable crowd control, high durability; generally situational burst damage, limited sustained damage and waveclear.

Goals: Create opening for teammates to follow and prevent opponents from following up on their own openings.

If you draft too many of them: You'll lack PvE and PvP killing power.

Examples: Diablo, Garrosh, Johanna, Stitches.

Bruisers:

Spoiler

Attributes: High durability, generally featuring self-sustain, some crowd control, and high melee/short range damage.

Goals: Single-out anything out of position and follow up on the initiator's openings. Protect your backline from "assassins". Generally relegated to the solo lane.

If you draft too many of them: You'll get poked and kited to death.

Examples: Artanis, Arthas, Leoric, Tyrael, Sonya.

Fighters:

Spoiler

Imagine something between bruisers and stalkers.

Examples: Alarak, Malthael, Murky, Ragnaros, Thrall.

Stalkers:

Spoiler

Attributes: High mobility and reliable single target burst damage. Generally unremarkable or otherwise unreliable sustained damage. Limited crowd control and survivability.

Goals: Find the juicy kill target and do just that. 

If you draft too many of them: Initiators and bruisers will laugh their way to victory.

Examples: Genji, Tracer, Valeera, Zeratul.

Marksmen: (and markswomen)

Spoiler

Attributes: High sustained single-target damage output, generally basic-attack based and ranged.

Goals: Hit anything in sight, if it's safe. Limited mobility.

If you draft too many of them: Assassins will have a field day.

Examples: Falstad, Lunara, Valla, Zul'jin.

Mages:

Spoiler

Attributes: High area of effect burst damage, generally ability oriented. Good, but sometimes unreliable crowd control. Good poke damage. The worst mobility of all.

Goals: Hit the kill target.

If you draft too many of them: The entire enemy team will have a field day.

Examples: Azmodan, Gul'dan, Kael'thas, Kel'Thuzad, Jaina.

Healers:

Spoiler

You know.

Enablers:

Spoiler

Abathur, Medivh, Tassadar.

 

The second change I'm looking to make pertains to tiering. Although I've never been completely happy with it, some of the problems are becoming more and more apparent as the game is becoming more balanced, and as I spend time thinking about it. First, it fails to really make sense with regards to statistics. For instance, Genji, who stands at at a low 40% win rate, has been considered one of the strongest hero for over a year now. Why might that be? I don't know (well, I do...), but I certainly wish I could better convey this. Second, the names don't really make sense because they describe different states; niche and viable,  describe circumstances, whereas core and prime could be said describe a hierarchy. This doesn't really make sense as prime tier heroes are certainly viable, and as niche tier heroes can outperform so-called prime heroes under the right circumstances. Third, the system does not account for player skill level differences or regional preferences.

I lack the data to sort heroes by league (bronze, silver, etc.), but even if I did have enough data, it would hardly tells the whole story (refer to the Genji anecdote above). The tiering system I'm considering goes like this, however:

Metagame defining
General pick
Counter-pick
Situational (map/team composition dependent)

I'd probably add a Ban-worthy tag to certain heroes. For instance, I'd never ban Zagara over Chromie despite considering her generally stronger. Furthermore, I'd consider giving some heroes + and - tags to provide a certain sense of perceived power, though I'll have to consider carefully.

As for the metagame discussion, it'll be coming shortly, as per usual. In the meantime, I'm looking forward to seeing how everyone feels about the changes.

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Looks like somebody loses a lot with Yrel and put her in bottom...well,everybody knows that nothing is weaker than lost vikings and nobody is weak as they are...Yrel isnt bad...she is a normal hero in my mind

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34 minutes ago, MZLICH said:

Looks like somebody loses a lot with Yrel and put her in bottom...well,everybody knows that nothing is weaker than lost vikings and nobody is weak as they are...Yrel isnt bad...she is a normal hero in my mind

Yrel is just bad wanna-be ETC.
Her W is is just worse ETC's W in terms in pushing them away.
ETC's heal not only can it heal for more, it doesn't require channel.
His escape is also better.

Not only that, his kit works well with what he does. Try bodyblocking with ETC and Yrel, you will notice who does it better. Try interrupting enemies and so on.
And her defensive Ults don't matter much when Yrel's damage is so low you can actually ignore her.
Low damage and too scarce CC. If I ever seen don't focus Warriors, this would be it.

Edited by SleepySheepy
syntax errors
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2 hours ago, Oxygen said:

First, it fails to really make sense with regards to statistics. For instance, Genji, who stands at at a low 40% win rate, has been considered one of the strongest hero for over a year now. Why might that be? I don't know (well, I do...), but I certainly wish I could better convey this.

Genji's win rate is low because it is really hard to play him well, and a well played Genji can pretty much carry the team. And much like you stated in the third reason, it is very complicated to balance a Tier without taking in account player skill. You end up having to make a generic list for ideal scenarios where everyone is at the same skill level. But I guess there is nothing else that can be done.

2 hours ago, Oxygen said:

Second, the names don't really make sense because they describe different states; niche and viable,  describe circumstances, whereas core and prime could be said describe a hierarchy. This doesn't really make sense as prime tier heroes are certainly viable, and as niche tier heroes can outperform so-called prime heroes under the right circumstances.

I'd suggest making Tiers with letters (S, A, B, C, D), but I don't know if that would make it even more confusing.

Quote

Yrel is just bad wanna-be ETC.
Her W is is just worse ETC's W in terms in pushing them away.
ETC's heal not only can it heal for more, it doesn't require channel.
His escape is also better.

Not only that, his kit works well with what he does. Try bodyblocking with ETC and Yrel, you will notice who does it better. Try interrupting enemies and so on.
And her defensive Ults don't matter much when Yrel's damage is so low you can actually ignore her.
Low damage and too scarce CC. If I ever seen don't focus Warriors, this would be it.

The problem is that Yrel tries to be a lot of things at the same time, but doesn't excel at anything. Her abilities are absurdly telegraphed.

She has the second slowest attack speed (0.77) in the game after Stukov (0.67) , but doesn't hit as hard as him. So like you said, she doesn't have enough damage to be a Bruiser, and lack the proper CCs to be a tank.

Until people learn to draft and play her properly, she will be nothing but a dead weight. To me, she is a decent flanking Hero akin to Blaze, with some interesting tools. But people play her like Muradin and jump on the team all the time. Obviously that won't work.

Edited by Valhalen

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11 hours ago, SleepySheepy said:

Yrel is just bad wanna-be ETC.
Her W is is just worse ETC's W in terms in pushing them away.
ETC's heal not only can it heal for more, it doesn't require channel.
His escape is also better.

Not only that, his kit works well with what he does. Try bodyblocking with ETC and Yrel, you will notice who does it better. Try interrupting enemies and so on.
And her defensive Ults don't matter much when Yrel's damage is so low you can actually ignore her.
Low damage and too scarce CC. If I ever seen don't focus Warriors, this would be it.

Im warrior and melee assassin player and I own almost all of them and I played all of them...so i can give u 100x  reasons about that genji is better than Illidan...so should Illidan take place in worst tier just because he's not better than Genji?

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28 minutes ago, MZLICH said:

Im warrior and melee assassin player and I own almost all of them and I played all of them...so i can give u 100x  reasons about that genji is better than Illidan...so should Illidan take place in worst tier just because he's not better than Genji?

Illidan and Genji are played very differently, though. Illidan has an insane self-sustain and is focused on sustained damage. Meanwhile Genji is all about poke, hit and run and finishing low health heroes.

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4 minutes ago, Valhalen said:

Illidan and Genji are played very differently, though. Illidan has an insane self-sustain and is focused on sustained damage. Meanwhile Genji is all about poke, hit and run and finishing low health heroes.

That and the fact that Genji was in Prime up until recently, while Illidan is scraping bottom. <:)

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I said this to my friends even before Yrel came out. 

My friends and I play MTG, so call what she suffers from the Bushido effect. She has a channel, allowing her to power up her abilities but even fully channeled they are only as powerful as other heroes abilities that don’t even need it. Bushido is the same, a power-up with a restriction, yet it only puts the creature on par with its counterparts.

The other half of the problem (and it is definitely half) is that the abilities are worthless unless channeled. The W is the only one with a potentially useful effect without channeling. I would have either made all three of Yrel’s basics have a unique form of utility and channel for spell power, OR full spell power and channel adds utility. I prefer they all start with utility personnelly.

I feel like everyone knows this, but I said it anyway 

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1 hour ago, DimensionDerper said:

My Vikings finally have a friend in the bottom tier...

Time to main Yrel so I can say I'm a skilled person!

I think the way to fix Yrel is, first of all, making her multiclass like Varian and giving her more potential healing output, perhaps changing 1 heroic to a healing one, as well as reducing the time of her channels. Also making her attack faster at all would help too.

 

The first part is something Blizzard probably wouldn’t do, but it might make her something better than a trash E.T.C.

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10 hours ago, Valhalen said:

Illidan and Genji are played very differently, though. Illidan has an insane self-sustain and is focused on sustained damage. Meanwhile Genji is all about poke, hit and run and finishing low health heroes.

They're just like each other with a few differences...genji has better dash and protect ability (Illidan has nerfed ones) both are made to finish off enemies with low health(BTW genjI can do even more since he has more dmg)..I usually play both of them and I can say they have one role and same abilities(they even have same stories and both look Green!) But Illidan has nerfed things..Illidan can protect himself against basic attacks and dashes short distance but genji has improved versions of self-protection and dashes ...that's all..

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Just now, Fash said:

I think the way to fix Yrel is, first of all, making her multiclass like Varian and giving her more potential healing output, perhaps changing 1 heroic to a healing one, as well as reducing the time of her channels. Also making her attack faster at all would help too.

 

The first part is something Blizzard probably wouldn’t do, but it might make her something better than a trash E.T.C.

The main problem with making her multiclass is Uther's existence, as THE Warcraft paladin support.  Given Johanna's existence as well, I'm actually wondering why Yrel didn't end up an Assasin, to fill the "dps paladin" niche. She has a two-hander after all.

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Nova all the way up high over there but she wasn't deemed worthy even for the All-Star "troll" games in mid season brawl 😞

Edited by SteveFrost

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Sigh, I don't care for tier lists anyway but I guess I'm glad to know I can ignore this out of hand.  With such an obvious meme placement for Yrel is there any point in actually posting counter arguments?  In case anyone wants to see my previous posts on the character please see Here and Here.  TLDR I'd say she belongs in Viable tier as she compares well to the Warriors in that tier.  That ranking also works well as she compares favorably with the Supports of that tier too (with Gift of the Naaru).

Edited by KSDT
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Cool list, I agree with most of it, but...

I valiantly disagree with your opinion on Yrel, I say she is at least Viable tier. The thing is people assumed she should be just another ETC or Muradin (she has a movement, an AoE and a stun) and when she didn't play as they expected, just said she sucked. Yrel is not a hard engager, and if you analyze her kit and talents you would easily understand it. Her focus is defense, survival and disrupt. Just see that both her ults are purely defensive in nature.

Her role is not that of the main tank you will build your team around, she is supposed to be the flexible fifth pick. We were discussing it at length on her build discussion and you can read more about it over there. My point is that we haven't seen her true potential yet, and might not for some time, since most people immediately discarded her as trash. We should be glad Blizzard is creating new hero archetypes, instead of whining that we didn't get another ETC.

Edited by lChronosl

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7 hours ago, Oxygen said:

I'd probably add a Ban-worthy tag to certain heroes. For instance, I'd never ban Zagara over Chromie despite considering her generally stronger. Furthermore, I'd consider giving some heroes + and - tags to provide a certain sense of perceived power, though I'll have to consider carefully.

The Ban-worthy tag is in my opinion, an extremely good idea, and could really help provide a greater sense of who to ban. I think it should certainly be implemented when you get the chance. 

Edited by Maxkitty
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1 hour ago, lChronosl said:

Cool list, I agree with most of it, but...

I valiantly disagree with your opinion on Yrel, I say she is at least Viable tier. The thing is people assumed she should be just another ETC or Muradin (she has a movement, an AoE and a stun) and when she didn't play as they expected, just said she sucked. Yrel is not a hard engager, and if you analyze her kit and talents you would easily understand it. Her focus is defense, survival and disrupt. Just see that both her ults are purely defensive in nature.

Her role is not that of the main tank you will build your team around, she is supposed to be the flexible fifth pick. We were discussing it at length on her build discussion and you can read more about it over there. My point is that we haven't seen her true potential yet, and might not for some time, since most people immediately discarded her as trash. We should be glad Blizzard is creating new hero archetypes, instead of whining that we didn't get another ETC.

Yrel can't be flexible pick simply because she lacks damage and CC. Damage is non-existant and CC is on too long CD.
And ETC defends better than Yrel anyway, threatening Heroic and 3-4s CD on W and Q to get away or start Mosh.
Yrel has just W, which needs to be charged to actually be something.

Edited by SleepySheepy

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1 hour ago, lChronosl said:

Cool list, I agree with most of it, but...

I valiantly disagree with your opinion on Yrel, I say she is at least Viable tier. The thing is people assumed she should be just another ETC or Muradin (she has a movement, an AoE and a stun) and when she didn't play as they expected, just said she sucked. Yrel is not a hard engager, and if you analyze her kit and talents you would easily understand it. Her focus is defense, survival and disrupt. Just see that both her ults are purely defensive in nature.

Her role is not that of the main tank you will build your team around, she is supposed to be the flexible fifth pick. We were discussing it at length on her build discussion and you can read more about it over there. My point is that we haven't seen her true potential yet, and might not for some time, since most people immediately discarded her as trash. We should be glad Blizzard is creating new hero archetypes, instead of whining that we didn't get another ETC.

The problem is there isn't really a place for such a hero in the game. Her CC is too easily avoided because of the charge up and slow down they added to her and it's just not impactful enough. I'm curious what buffs they have in mind for her coming up next week but if you have low damage and high durability and arent a tank you're not very useful

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    • By Stan
      The winter event titled Toys 2 has now hit the Nexus. It comes with the first ever interactive mount, new skins for Mephisto, Qhira, and more.
      UPDATE: The event has been extended to April 7. 
      Check out the full patch notes for more information about this week's balance changes!
      Blizzard (Source)
      It’s not always sunshine, stuffing, and rainbows between the Funtime Pals. It seems Tickle Mephisto has a posable plastic bone to pick with Cuddle Bear Stitches ever since the adorable abomination played a bit too rough during last year’s celebration. Now, the precocious host of last year’s event has settled into slumber and Mephisto has invited you over for another round of games… though he may have a more sinister goal in mind. Event Dates and Details:
      Dust off your dice and round up your friends--the Toys event kicks off at 10:00 am PT on December 16 and will run until the week of March 3, PT.
      You’ll embark on the following set of unique quests with the onset of the Toys event, granting awesome 2019 event rewards as you wind your way around the game board for the first time:
      Have Spacesuit—Will Hunt--Achieve 50 Takedowns in winning games. Rewards: Cute Qhira Spray, Cute Cosmonaut Qhira Portrait Green Tactical Superiority—Kill 200 enemy minions in winning games Rewards: Cute Green Army Raynor Spray, Green Army Team Portrait Thinly Sliced, Please!—Deal 150,000 Hero damage in winning games Rewards: Rampaging Lil’ Butcher Sticker Spray, Cute Lil’ Butcher Portrait More Friends to Have Fun With—Capture 8 Mercenary camps in winning games Rewards: Toy Train Animated Spray, Lil’ Toy Train Portrait Claws Full of Plush—Win 3 games as an Assassin Hero Rewards: Cute Mephisto Spray, Cute Tickle Mephisto Portrait Tickle Mephisto also has an emoji pack and his favorite green plastic palamino for you to add to your collection after your first time crossing the finish line. Check it out:
      This noble steed will be by your side in battle no matter what… unless the base snaps off or it melts in the sun, or something As with last year’s Toys event, the fun never stops on the Nexus game board. Once you’ve completed the first set of unique quests, you can continue to loop your way around the board, picking up quests and earning additional Loot Chests to your heart’s content.
      Peek Inside the Toy Chest:
      During this event, all Loot Chests you earn or purchase (except for Hero-specific chests) will be event themed and may contain some Toys-themed loot! Look at what you could unlock in your chests or pick up in the shop:
      New Skins:
      Mephisto: Tickle Mephisto: Hey everybody, it's your favorite buddy Tickle Mephisto! This funtime friend comes with a voice box that plays 5 pre-recorded messages from the hit cartoon! Awesome! WARNING: May develop an insatiable thirst for revenge if exposed to electricity. Grumpy Tickle Mephisto Crazed Tickle Mephisto Shocking Tickle Mephisto Cuddly Tickle Mephisto Unlucky Tickle Mephisto Qhira: Cosmonaut Qhira: While The Cosmonauts franchise is often criticized for not even having a popular TV show based around it, these complaints generally fall on deaf ears to the fans who are too busy actually playing with the toys to care. Commander Cosmonaut Qhira Blazing Cosmonaut Qhira Explorer Cosmonaut Qhira Eternal Cosmonaut Qhira Super Cosmonaut Qhira Deckard Cain: Green Army Deckard Pain Varian: Green Army Commandant Varian Raynor: Green Army Raynor Stitches: Bitter Bear Stitches: There's a monster on the loose, kids... a CUDDLE MONSTER! This fuzzy friend is desperate to prove he's the sweetest snuggle pumpkin in the Funland Pals. Shucks, he'd do just about anything to be the #1 in your heart... Shabby Bear Stitches Fuzzy Bear Stitches Valeera: Galactic Force Valeera: Featuring the actual voice from the hit show, this advanced action figure has brand new space-age joints that allow for fully articulated kung-fu action. Plus, all Valeera's signature jagged metal weapons are included in the box! Proto Force Valeera Dehaka: Ferocious Dehakasaurus Rex: From this summer's blockbuster, Dehakasaurus Rex is on the hunt! With spring-loaded chomping action and patented dino-grasper technology, this beast will tear through playtime like razor-sharp teeth through its prey. X-Treme Dehakasaurus Rex New Mounts:
      Toy Train: Choo-choo! This toy train, featured in a popular board game, always has a can-do attitude! Except when it doesn’t. Click on your teammate’s train mount in a game for a fun surprise! Speedy Toy Train Blazing Toy Train Cosmic Toy Train Royal Toy Train Grimrail Toy Train Galactic Lion: Every member of the Cosmic Force forms a permanent and powerful bond with their Force-Beast and never, ever, strays from their battle partner's side. (All figures sold separately. CHOKING HAZARD: contains small parts.) Proto Lion Plush Unicorn: Hooves the Unicorn is the most steadfast friend in the Funtime Pals! Nothing makes her happier than helping out her buddies: Mephisto, Lil' Butcher, Porkchop, Snugglor, Wackie the Wumple, and even sometimes Stitches! Gloomy Plush Unicorn Shabby Plush Unicorn Snowflake: All snowflakes are unique, but not all of them are special. If they were, then none of them would be. Mellow Snowflake Periwinkle Snowflake And More!
      This event is also adding a ton of new skins, sprays, emojis, and portraits to the shop. Choo, choo! All aboard the fun train, kids. Next stop… the Nexus!
    • By Stan
      The latest Heroes of the Storm balance update comes with the much needed nerfs to Auriel's Resurrect and Deathwing is now live. The Toys 2 Winter Event has been extended to April 7. Read the official patch notes for more information!
      Blizzard (Source)
      Heroes of the Storm has just been updated with Hero balance changes! Read on for details.
      Quick Navigation:
      General Heroes Bug Fixes General
      Toys 2 Event Toys 2 Event has been extended to April 7, 2020, PT. Return to Top
      Heroes
      TANK BRUISER SUPPORT HEALER MELEE RANGED Anub'arak Chen Abathur Auriel Maiev Azmodan Arthas Deathwing   Kharazim Samuro Mephisto Cho Thrall   Stukov   Nazeebo       Whitemane   Orphea           Probius           Sgt. Hammer Return to Top
      Tank
      Anub'arak
      Talents
      Level 16 Beetle, Juiced [Trait] Bonus Health increased from 20% to 40%. Level 20 Hive Master [R1] Healing increased from 37 to 50. Cryptweave [R2] Bonus Cocoon duration increased from 4 to 6 seconds. Return to Top
      Arthas
      Talents
      Level 4 Deathlord [Q] Additional functionality: Increase the range of Death Coil by 30%. Return to Top
      Cho
      Base
      Health increased from 2850 to 2950. Health Regeneration increased from 5.94 to 6.15. Talents
      Level 10 Upheaval [R2] Cooldown reduced from 60 to 40 seconds. Level 20 Favor of the Old Gods [R2] Root duration increased from 1.5 to 2 seconds. Return to Top
      Bruiser
      Chen
      Talents
      Level 1 Stormstout Secret Recipe [Passive] Healing increased from 3% to 3.5% maximum Health. Level 4 Withering Flames [W] Spell Power reduction increased from 50% to 60%. Level 7 Gift of the Ox [E] Bonus Stagger duration increased from 1 to 1.5 seconds. Level 10 Wandering Keg [R1] Cooldown reduced from 60 to 50 seconds. Level 13 Pressure Point [Q] Slow amount increased from 35% to 40%. Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%. A Touch of Honey [W] Slow amount bonus increased from 15% to 20%. Return to Top
      Deathwing
      Base
      Health reduced from 2920 to 2850. Health Regeneration reduced from 6.08 to 5.94. Incinerate [W] Damage reduced from 80 to 75. Onslaught [E] Damage reduced from 40 to 38. Damage at the end of the lunge reduced from 75 to 72. Lava Burst [W] Periodic damage increased from 8 to 10 per second. Earth Shatter [E] Damage increased from 80 to 90. Talents
      Level 1 Molten Blood [Trait] Healing increased from .4 to .5% per second. Draconic Might [Trait] Healing reduced from 30% to 25% damage dealt. Level 4 Heat Wave [W] Damage after using Incinerate reduced from 16 to 14 per second. Dragon's Ire [Trait] Bonus damage reduced from 30% to 25%. Level 7 Firestorm [Z] Cooldown reduction increased from 12 to 25 seconds. Skyfall [E] Cooldown reduction reduced from 1.5 seconds to 1 second. Level 10 Burn Beneath My Shadow [R1] Bonus damage reduced from 100% to 80%. Return to Top
      Thrall
      Talents
      Level 1 Rolling Thunder [Q] Bonus damage and healing on Heroic targets increased from 2% to 3%. Return to Top
      Support
      Abathur
      Base
      Locust Strain [Trait] Locust Health increased from 316 to 350. Additional functionality: Locusts deal 50% bonus damage to enemy Structures. Talents
      Level 1 Envenomed Nest [W] Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds. Reinforced Carapace [E] Shield amount increased from 30% to 40%. Level 16 Volatile Mutation [R] Healing increased from 75% to 100% of damage dealt. Level 20 Evolutionary Link [R1] Shield amount Increased from 25% to 35% maximum Health. Return to Top
      Healer
      Auriel
      Talents
      Level 10 Resurrect [R1] Cast range reduced from 7 to 5. Cast time increased from .5 seconds to 1 second. Return to Top
      Kharazim
      Base
      Basic Attack damage increased from 60 to 64. Talents
      Level 1 Transcendence [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Iron Fists [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Insight [Trait] Movement Speed bonus duration increased from 2 to 2.5 seconds. Level 4 Air Ally [Active] Cooldown increased from 20 to 30 seconds. Health increased from 75 to 200. Duration reduced from 40 to 10 seconds. Charges reduced from 2 to 1. Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration. Return to Top
      Stukov
      Talents
      Level 20 Bio-Explosion Switch [Trait] Silence duration increased from 2 to 2.5 seconds. Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion. Return to Top
      Whitemane
      Talents
      Level 13 Saintly Greatstaff [E] Damage increased from 50 to 55. Return to Top
      Melee Assassin
      Maiev
      Talents
      Level 16 Cruel Chain [W] New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. Vengeful Knives [E] New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance. Return to Top
      Samuro
      Talents
      Level 1 Way of Illusion [Q] Quest reward bonus damage increased from 20 to 30. Level 4 Deflection [Passive] Armor bonus increased from 30 to 35. Return to Top
      Ranged Assassin
      Azmodan
      Base
      Summon Demon Warrior [W] Basic Attack damage increased from 30 to 35. Damage per second to nearby enemies increased from 16 to 18. All Shall Burn [E] Periodic damage per second increased from 120 to 128. Final explosion damage increased from 320 to 340. Talents
      Level 4 Battleborn [Passive] Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Level 7 Bombardment [Q] Empowered Basic Attacks duration increased from 3 to 4 seconds. Master of Destruction [E] Bonus Annihilation per Hero hit increased from 3 to 4. Return to Top
      Mephisto
      Talents
      Level 1 Malicious Intent [E] Spellpower bonus increased from 20% to 25%. Level 16 Animosity [W] Bonus duration increased from .5 seconds to 1 second. No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes. Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%. Return to Top
      Nazeebo
      Talents
      Level 10 Ravenous Spirit [R2] Damage increased from 108 to 115. Return to Top
      Orphea
      Talents
      Level 1 Growing Nightmare [E] Additional functionality: Increase the damage of Dread’s explosion by 25%. Now shows Crit kickers when hitting 2 or more enemy Heroes. Ancestral Strength [Trait] No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes. Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds. Level 4 Fright [E] Removed. New Talent: Chaotic Assault [Trait] Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage. Level 16 Lurking Terror [Active] Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second. Return to Top
      Probius
      Talents
      Level 7 Particle Accelerator [Q] Maximum bonus damage for enemies hit reduced from 50% to 40%. Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes. Tower Defense [E] New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift. Level 16 Repulsor [W] Removed. Interference [W] Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center. Return to Top
      Sgt. Hammer
      Talents
      Level 4 Barricade [W] Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds. Level 7 Pulse Detonation Core [Q] Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode. Return to Top
      Bug Fixes
      General
      Updated missing tooltips in a certain language. Heroes
      Arthas Updated the Deathlord's advanced tooltip description. Deathwing Fixed an issue where Lava Burst's targeting guide range indicator could be shorter than its cast range. Fixed an issue where Deathwing could be affected by Blinds. Samuro Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master. Phantom Pain's bonus damage no longer affects non-Heroic targets. Updated a few tooltip descriptions. Whitemane Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks. Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of January 21st Heroic Deals: Week of January 21st The latest Heroes of the Storm balance patch has arrived!
    • By Stan
      Wonder Billie and Lucky Red Envelope have returned this week and you can purchase both mounts with Gold.
      Hero Sales
      Heroes Old Price New Price Artanis 625 Gems 312 Gems Auriel 750 Gems 375 Gems Gul'dan 625 Gems 312 Gems Mounts
      Wonder Billie has returned and costs 12,000 Gold.

      Lucky Red Envelope is available for 10,000 Gold.

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