Jump to content
FORUMS
Sign in to follow this  
Stan

Forbes Interview with Game Director Ion Hazzikostas: Part Two

Recommended Posts

38020-forbes-interview-with-game-directo

Here's the second installment of the two-part interview by Forbes, where they asked Game Director Ion Hazzikostas about top things to do before Battle for Azeroth.

The first part of the interview was mostly about Mythic dungeons, cross-realm Mythic raiding, and Azerite armor. Ion recently held a live Q/A to answer fan questions about Battle for Azeroth and you can find all highlights here.

Interview Highlights

  • Content that's not changing when BfA goes live includes:
    • The Deaths of Chromie Scenario;
    • Class Mounts and related quests;
    • Pet & Mount drops from the Argus outdoor world;
    • Hidden Artifact appearances;
    • Keystone MasterKeystone Master achievements.
  • According to Hazzikostas, the Mage Tower should be your top priority. The challenges will be going away when the pre-patch hits.
    • It was introduced and completed by players when Artifact Power levels were in mid-50s and overall item levels were around 905-910.
    • It's still about doing mechanics correctly and having 2-3% more health won't be helpful if you're missing interrupts.
  • Other notable things that you might consider doing right now:
  • The Violet SpellwingViolet Spellwing mount quest from killing Argus will be removed during the expansion launch.
  • Mythic Gul'dan (Fiendish Hellfire CoreFiendish Hellfire Core) and Mythic Argus (Shackled Ur'zulShackled Ur'zul) mounts will become rare drops (from guaranteed to 1% drop chance).
  • Fisherfriend of the IslesFisherfriend of the Isles achievements isn't going away, but it's easier to complete it now, because large groups continuously run that content and that won't be the case come BfA.
  • Underlight AnglerUnderlight Angler (fishing artifact) isn't going away in BfA.
  • The ChosenThe Chosen achievement obtained by defeating Helya on Mythic difficulty without dying.
  • Legion Elite PvP armor sets, Ashran/Strand of Ancient achievements.
  • The Profession system is changing dramatically in BfA.
    • It's dividing up expansion crafting.
    • If your skill's 800, you'll be 100 skill in each expansion's crafting.
    • If your skill's 650, you'll be 100 in the first few expansions, 50 out of 100 for WoD, and no Legion, because that's where you were in those terms.
    • Everyone is equal and there will be no downsides in terms of gathering professions.
  • Legion Legendary items will continue to work until level 115.
  • Artifact traits will be disabled when the pre-patch goes live.
  • Set bonuses will continue to function in BfA, but when you'll see 50-60 item level upgrades, it's vital to break up your old sets.
  • You should use Void Storage to store Legion Legendaries.
  • No events are planned for the pre-patch that will boost XP gains, they're happy with the overall pacing of leveling.
  • BfA will be more alt-friendly than Legion. Heart of AzerothHeart of Azeroth works for all specializations and you don't need to level it up separately, and the Legion Legendary system's gone.
  • Azerite armor should give players more control over their gear.
  • The pre-patch includes events leading up to the Burning of Teldrassil and will be available to everybody.
  • The Battle for Lordaeron scenario will be available one week before BfA launch to players that have purchased WoW's latest expansion.

You can read the full interview on Forbes.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

BfA will be more alt-friendly that Legion

Im not a master in english language, but isnt that a little typo or something ? ?

Edited by Baharok

Share this post


Link to post
Share on other sites
6 hours ago, Stan said:

 Heart of AzerothHeart of Azeroth works for all specializations and you don't need to level it up separately

Oh yeah, finally. This missed so much. During WoD I had 2 mains and 3-4 alts, but in Legion I was happy to be able push 1 character. 

  • Like 1

Share this post


Link to post
Share on other sites
On 6/29/2018 at 11:57 PM, Hypersonic said:

Oh yeah, finally. This missed so much. During WoD I had 2 mains and 3-4 alts, but in Legion I was happy to be able push 1 character. 

That is exactly what they wanted. They knew that the hardcore would still do their alts at some point, and would play enough to get it done, but they wanted to make sure casuals were happy on one toon the entire expansion. Not gonna lie and say it was a bad business decision, but it definitely sucked for me.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Sharknad0 said:

That is exactly what they wanted. They knew that the hardcore would still do their alts at some point, and would play enough to get it done, but they wanted to make sure casuals were happy on one toon the entire expansion. Not gonna lie and say it was a bad business decision, but it definitely sucked for me.

Same. Even though I enjoyed pushing my Enh Shaman all the way through Legion, I wasn't able to fully enjoy other classes due to how much effort and time it will take.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      If you plan on buying the physical War Within Collector's Edition and live in Europe, you're going to have a bad time!
      Blizzard has ceased distributing WoW Collector's Editions through retailers with the release of Dragonflight, making the Blizzard Store the only place to buy them. However, the shipping costs could be a dealbreaker for many collectors eager to acquire the latest edition for the upcoming expansion.
      Reddit user katamai from Serbia posted a screenshot of their order, revealing that the shipping fees exceed the cost of the box itself—280 Euros for shipping compared to 200 Euros for the box, totaling 480 Euros.

      Additionally, Emi, a follower on our Facebook page, reported a shipping cost of 99 Euros to Romania, nearly ten times what it costs to ship to the UK.

      A practical workaround might be to order the Collector's Edition to a UK address and then use a shipping service to forward it to your address in Europe, potentially saving a considerable amount of money.
      How much does it cost to ship the box to your country?
    • By Staff
      We're looking at the Dwarf Mech Mounts coming in the War Within expansion.
      Currently, there are 3 tints of the mounts.
      Bronze
       
      Gold


      Silver

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
×
×
  • Create New...