Jump to content
FORUMS
Starym

No More Boost/Carry Advertising in Group Finder

Recommended Posts

KMhkcz8.png
 

Blizzard has cracked down on all types of advertising in the group finder. Today marks the removal of gold-related posts for all types of boosts and carries and returns the focus of the tool to it's roots, aka finding groups. With the ridiculous amount of boost groups that were all over the place in Legion, this seems like a great change, although the chat channels might suffer as a result. Do keep in mind though, that this change only applies to the actual advertising of boosts and carries, not the actual activities themselves.

Blizzard LogoGroup Finder (source)

As part of our ongoing efforts to crack down on in-game advertising, we’ll be implementing some policy changes with how we handle moderation for advertisements made through the in-game Group Finder, and wanted to give you a heads up before these policies are put into place.

Beginning Monday, July 2nd, we will no longer allow any advertisements in the Group Finder for in-game services such as carries or boosts, including those being offered in exchange for in-game gold. The Group Finder is intended for -- as the name suggests -- finding groups, and these advertisements make it difficult to find active groups that are currently being formed. Additionally, these are often used as a cover for real-money sales, particularly given that in-game gold cannot be transferred cross-realm.

Note that this does not change our policy on selling things such as raid carries for in-game gold. Those are still allowed, but should be advertised through realm-specific methods such as trade chat.

We’ll be adding an “advertisement” option to the Group Finder’s right-click reporting function with Patch 8.0, but in the meantime, they can be reported using the “spam” option. Thank you for your understanding, and for helping us keep the Group Finder clear of unwanted advertisements.
  • Like 2

Share this post


Link to post
Share on other sites

nice 🙂 finally getting rid of those advertisements. I totally agree that this should be done in the trade chat.

lately i had so much trouble finding groups for anything, because 90% were (WTS) +15 ... and more importantly... why are those still sold? +15 is pretty doable, even with mediocre gear for todays standarts, so late in the expansion.

/edit: well... i know, as far as there is a demand, there will be supply for that. i guess 😅

Edited by Lawrenz
  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Lawrenz said:

nice 🙂 finally getting rid of those advertisements. I totally agree that this should be done in the trade chat.

lately i had so much trouble finding groups for anything, because 90% were (WTS) +15 ... and more importantly... why are those still sold? +15 is pretty doable, even with mediocre gear for todays standarts, so late in the expansion.

/edit: well... i know, as far as there is a demand, there will be supply for that. i guess 😅

No it isnt a thing for trade chat either. Trade chat is for trading, not boost advertisements. I really hope they make some more decisions which include trade chat as well. Not with a ban punishment, but at least mutepunishments for those channels. 

Imo the most efficient way to handle this "problem" is to create a channel or communitybracket for those boosts, so everyone which is to lazy to play the game, can go there and do his p2w stuff with those individuals.

Yes +15 is doable for most players, but still there are heavy casuals, which have big trouble doing this difficulty. Also this kind of players and lazy people with their low gear toons, which dont want to invest more time to equip their toons on regular way, are the primary reason why this boosts even exist. And as you pointed it out yourself :

As long as there are people buying this crap, there will be such stuff. 

Share this post


Link to post
Share on other sites
1 hour ago, Baharok said:

No it isnt a thing for trade chat either. Trade chat is for trading, not boost advertisements. I really hope they make some more decisions which include trade chat as well. Not with a ban punishment, but at least mutepunishments for those channels. 

Imo the most efficient way to handle this "problem" is to create a channel or communitybracket for those boosts, so everyone which is to lazy to play the game, can go there and do his p2w stuff with those individuals.

Yes +15 is doable for most players, but still there are heavy casuals, which have big trouble doing this difficulty. Also this kind of players and lazy people with their low gear toons, which dont want to invest more time to equip their toons on regular way, are the primary reason why this boosts even exist. And as you pointed it out yourself :

As long as there are people buying this crap, there will be such stuff. 

I agree, a separate chat should be created for this case, so that would be able to turn it off, when it becomes annoying. Also, I believe, that with new tools that create cross-realm groups, WTS groups will also be created, and those who want P2W will sit there and mind their own business. 

Share this post


Link to post
Share on other sites
4 hours ago, Lawrenz said:

nice 🙂 finally getting rid of those advertisements. I totally agree that this should be done in the trade chat.

 

2 hours ago, Baharok said:

No it isnt a thing for trade chat either. Trade chat is for trading, not boost advertisements.

Trade chat isn't for trading! Its for politics, religion, and racism!

  • Like 1
  • Haha 4

Share this post


Link to post
Share on other sites

I am thankful for the change to LFG.

7 hours ago, Baharok said:

No it isnt a thing for trade chat either. Trade chat is for trading, not boost advertisements. I really hope they make some more decisions which include trade chat as well. Not with a ban punishment, but at least mutepunishments for those channels. 

Imo the most efficient way to handle this "problem" is to create a channel or communitybracket for those boosts, so everyone which is to lazy to play the game, can go there and do his p2w stuff with those individuals.

Yes +15 is doable for most players, but still there are heavy casuals, which have big trouble doing this difficulty. Also this kind of players and lazy people with their low gear toons, which dont want to invest more time to equip their toons on regular way, are the primary reason why this boosts even exist. And as you pointed it out yourself :

As long as there are people buying this crap, there will be such stuff. 

I am a bit confused by this statement. Trade chat is for selling in-game services/items for gold. Saying you cannot advertise boots that are sold for in-game gold would be the same as saying an enchanter cannot post their profession links saying "Enchanter LFW". Both are services provided by players in exchange for currency (trading).

As long as I am able to buy tokens to sell for gold, I will continue to buy things like carries when needed for alts.

Share this post


Link to post
Share on other sites
8 hours ago, Dregger said:

I agree, a separate chat should be created for this case, so that would be able to turn it off, when it becomes annoying. Also, I believe, that with new tools that create cross-realm groups, WTS groups will also be created, and those who want P2W will sit there and mind their own business. 

Well, now we are going to hace communities, so they can use that to sell boosts

Share this post


Link to post
Share on other sites

Unfortunately they didn't use this opportunity to instead create a group finder made specifically for sales of carries, and then adjust the game to permit gold transfer across realms for such sales, with the gold [to a certain market limit] going into escrow until the completion of the instance. Too bad, WoW is good but its at least a decade behind where it could be with narrow thinking like this.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, krapmyself said:

Heh. This won't stop people from selling carries and boosts and such. Players always find a way to do what they want. Just look at gold seller websites.

But that's ok, the point here was to remove the spam from group finder so people can find groups easier.

Share this post


Link to post
Share on other sites

Altough I have never used any such service (M+14 is my best, and it will probably stay this way), I'm not sure the developers should completely abandon the idea of paid boosting. I don't want to present a WoWeconomics lecture here, but if you think about it, the transactions are financed either by players farming gold, or by buying/selling WoWTokens. The boosters either spend that gold on in-game goods (potions, ponies, professions, etc.) or they convert it to Blizzard balance and spend it on paid-services, games and other things. So the boost market may not be a giant thing, but in the end it yields profit for Blizzard.
Besides that, we - "casuals" - have always admired the "pros", following their progress and watching their boss kill videos. A paid boost sounds like a pretty good opportunity for the two groups to connect. I mean many people spend hundreds of dollars to support poor quality Twitch streamers - why would it be a sin to buy a WoWToken for 4 guys who can actually produce decent gaming performance? Of course - as others mentioned before - it may not take superhero skills to 4-man M+15 this late in the expansion, but earlier it wasn't just a walk in the park.

Edited by Badadada

Share this post


Link to post
Share on other sites
15 hours ago, krapmyself said:

Heh. This won't stop people from selling carries and boosts and such. Players always find a way to do what they want. Just look at gold seller websites.

But this change will still get many people away from spending real money in a fishy way.

Because they are posting (WTS)+15 in group finders, cross realm/server worldwide right now and since you cant trade cross way, it was accepted that it might involve such payment methods.

When they are now moving this trading into trade chat, they are just handling it in their specific realm, keeping trading (with just gold) more safe for everybody. 🙂

17 hours ago, ChrisKader said:

I am a bit confused by this statement. Trade chat is for selling in-game services/items for gold. Saying you cannot advertise boots that are sold for in-game gold would be the same as saying an enchanter cannot post their profession links saying "Enchanter LFW". Both are services provided by players in exchange for currency (trading).

i agree with that. It's still a form of trading.

Share this post


Link to post
Share on other sites
21 hours ago, Lawrenz said:

i agree with that. It's still a form of trading.

Prostitution is also  a form of trading, but would you really say its nice to have it in a supermarket ?

(imo boosting services are kinda the same as "redlight" trading. The boosters make lazy people happy and those people pay with Gold or with $ / € via WoWtokens)

Share this post


Link to post
Share on other sites
26 minutes ago, Baharok said:

Prostitution is also  a form of trading, but would you really say its nice to have it in a supermarket ?

(imo boosting services are kinda the same as "redlight" trading. The boosters make lazy people happy and those people pay with Gold or with $ / € via WoWtokens)

comparing it to prostitution is a bit heavy i would say...

i see it more like this:

I have to cut the the hedge in my garden. But i feel way to lazy to do this. So i hire a guy who does this for me. So i pay a bit of money to get a nice looking hedge again. Fine.

What blizzard is doing now, is to prevent me to hire "some shady guy" who wants to ripp me off. They are keeping this hiring process official and safe. (keeping the transaction in-realm)

...

this doesnt mean, i am that kind of guy. I, personal, think it is stupid to pay for a boost. It's taking the gameplay and progression away from you (i. e. the fun to play).
And of course, i would never hire someone to cut my hedge in the garden. It's not to hard of a work, that i can do by myself, saving me money.

Thats my view on this.

Edited by Lawrenz

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Rextroy just released a new video, where he one-shots Horde players in PvP with the help of bombs and PvP scaling.
      To make this work, Rextroy used Mantid Fire Bomb that has been nerfed since his previous video, and Azerite Grenade (usable in Kul Tiras) that makes all damage taken critical.
      You also need to have the Strength of Vigilance Essence equipped to use Vigilant Protector and increase your damage done by 50%.
      The current PvP scaling aura in WoW makes you deal more damage the worse geared you have, and Rextroy found out that the aura increased his damage done by 226% without any gear equipped.
    • By Stan
      We've updated our guide section with guides that cover all Covenant Abilities.
      In Shadowlands, each Covenant grants you two abilities. The first ability is the same for all members of a Covenant and is called a Signature ability, the second one is class-specific.
      Signature Covenant Abilities
      The Kyrian Covenant grants you access to a Steward that gives you a Phial of Serenity that restores 15% health and removes all diseases, poisons, curses, and bleeds affecting you. On top of that, the Steward will be able to change your talents and compliment your friend. The Night Fae Covenant members can use Soulshape which increases their movement speed by 30%, transforming them into various creatures. The spell can be reactivated to teleport 10 yards forward. Members of the Necrolord Covenant have access to Fleshcraft, which makes you form a shield over 4 seconds that absorbs damage equal to 20-50% of your maximum health for two minutes. The Venthyr Covenant ability is called Door of Shadows and it teleports you a short distance. Check out our guide to all Covenant Abilities for more details!
      Class Covenant Abilities
      These are different for each class and we explain them in more detail on the pages linked below.
       Death Knight  Mage  Rogue Death Knight Covenant Abilities
      Mage Covenant Abilities
      Rogue Covenant Abilities
       Demon Hunter  Monk  Shaman Demon Hunter Covenant Abilities
      Monk Covenant Abilities
      Shaman Covenant Abilities
       Druid  Paladin  Warlock Druid Covenant Abilities
      Paladin Covenant Abilities
      Warlock Covenant Abilities
       Hunter  Priest  Warrior Hunter Covenant Abilities
      Priest Covenant Abilities
      Warrior Covenant Abilities
      Each Covenant in Shadowlands comes with two abilities for your character.
    • By Stan
      We've updated our guide section with pages for Anima Powers and Torghast. Check them out!
      What Are Anima Powers?
      Anima Powers are temporary powers that your character obtains from various sources while in Torghast, Tower of the Damned in Shadowlands.
      These empower your Covenant abilities, grant you other talents on the same row, and allow for unique interactions between various abilities.
      For example, there are three interesting Mage Anima Powers that interact with Blink.
      Art of the Blinkmage removes the Mana cost and cooldown of Blink, but your Movement Speed is capped at 3 yards per second; Clouded Diamond leaves a Mirror Image behind after Blinking; Dimensional Blade instantly kills a Mawrat and grants you 3 charges of Blink. So as a Mage, you will be Blinking around through Mawrats like crazy to get extra stacks of Blink and Clouded Diamond spawns Mirror Images that deal damage for you, so it's interesting to see these wild interactions.
      It's worth noting that Anima Powers only work in Torghast and Blizzard also mentioned it's possible that some of them may be transformed into Legendary powers throughout testing. We've put up all known class-specific Anima Powers for you to check out below.
      All Anima Powers for Torghast
       Death Knight  Mage  Rogue Death Knight Anima Powers
      Mage Anima Powers
      Rogue Anima Powers
       Demon Hunter  Monk  Shaman Demon Hunter Anima Powers
      Monk Anima Powers
      Shaman Anima Powers
       Druid  Paladin  Warlock Druid Anima Powers
      Paladin Anima Powers
      Warlock Anima Powers
       Hunter  Priest  Warrior Hunter Anima Powers
      Priest Anima Powers
      Warrior Anima Powers
      Our guides section has been updated with Torghast and Anima Powers pages.
    • By Stan
      As pointed out in the latest Torghast Development Update, new Anima Powers were added for Death Knights, Paladins, and Warlocks on Shadowlands Alpha in Build 34490, so we're looking at them in more detail.
      Death Knight Anima Powers
      Death Knights can enter Torghast as of the latest Alpha build, so they received some initial new Anima Powers.
      Ancient Drake Breath - Icebound Fortitude unleashes an Ancient Drake, freezing all nearby enemies for 8 seconds. Ancient Drake Breath - Summons a frostwyrm who breathes on all enemies within 40 yards in front of you, stunning them for 1.5 seconds. Animate Armaments - Death Grip strips your enemy of their weapon, animating it to fight by your side for 6 seconds. Blood-tinged Poker - Sacrificial Pact has no cooldown, and Raise Dead's cooldown is reduced to 25 seconds. Bone Growing Juice - During Summon Gargoyle, Empower Rune Weapon, or Dancing Rune Weapon your size, Strength, and Stamina is increased by 50%. Bone Harvest - Death Coil afflicts enemies with Bone Harves, dealing 60% of Death Coil's damage over 5 seconds. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. Boundless Fortitude - Mind Freezing a spell cast activates Icebound Fortitude. Creeping Decay - Death and Decay's radius is increased by 3 yards. Darkreaver's Lens - Anti-Magic Zone reflects harmful magical effects back at the caster. Darkreaver's Ward - Anti-Magic Zone lasts 5 seconds longer and the radius is increased by 1 yard. Death Turf - You and your minions gain 10% Haste while you are inside your Death and Decay. Entropic Pool - Death and Decay gains an additional charge. Exterminator - Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip. Chains of Anguish - Chains of Ice blinds enemies' health together, causing them to share 50% of damage taken. Lich Robes - Lichborne's cooldown is reduced by 10 seconds when you cast Chains of Ice. Monstrous Concoction - Death Coil's healing infuses you or your minions with monstrous power, increasing Attack Speed and damage by 15% for 60 seconds. Stacks twice. Necromantic Bile - Sacrificial Pact deals 100% more damage. Phearomones - Enemies damaged by your Death and Decay have a chance to cower in place for 3 seconds. Plaguebringer - Marrowrend, Obliterate, and Festering Strike cause your disease damage to occur 150% more quickly for 5 seconds. Rune of Razorice - Affixes your weapon with a rune that causes (1.05% of Attack Power]% extra damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Slick Ice - Path of Frost increases Movement Speed by 30%. Unbreakable Cuffs - Chains of Ice lasts an additional 3 seconds. Unquenchable Blade - Summon Gargoyle, Empower Rune Weapon, and Dancing Rune Weapon cooldowns are decreased by 15 seconds. Demon Hunter Anima Powers
      Deadly Toll - Fodder to the Flame cooldown reduced by 0.1 seconds. Fallen Comrade's Blindfold Vengeance: Casting Fel Devastation summons an Allied Havoc Demon Hunter who casts Eye Beam. Havoc: Casting Eye Beam summons an Allied Vengeance Demon Hunter who casts Fel Devastation. Stalker Sling - The Hunt cooldown reduced by 0.1 seconds. Paladin Anima Powers
      Most of the new Paladin Anima Powers have placeholder names based on their rarity. This happened with Druid Anima Powers too and they got renamed in a consequent Alpha build.
      True Judgment - The first time you Judge a target, it has a 50% chance to be deemed Unworthy, permanently reducing its damage and health by 20%. Paladin Common 1 - Holy Power abilities are 30% more effective. Paladin Common 2 - Every 10 seconds in combat, you gain 1 Holy Power. Paladin Common 2 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 3 - Hammer of Wrath deals 60% increased damage.  Paladin Common 4 - The cooldowns of Judgment and Holy Shock are reduced by 1.5 seconds. Paladin Common 5 - The cooldowns of Blessings are reduced by 25%. Paladin Common 7 - For the first 30 seconds of each floor, you have Avenging Wrath. Paladin Common 8 - When an enemy dies within Consecration, you gain 20% damage and healing for 10 seconds. Paladin Common 9 - Grand Crusader, Art of War, and Infusion of Light reduce the remaining cooldown of Divine Steed by 5 seconds.  Paladin Epic 2 - Hammer of Wrath extends Avenging Wrath by 4 seconds. Paladin Epic 3 - Divine Shield protects everyone in your party. Paladin Epic 5 - Holy Power abilities cost 1 less. Paladin Epic 6 - During Avenging Wrath, prevent 50% of incoming damage. That damage will be dealt to you when Avenging Wrath ends, if the enemy that dealt it is alive. Paladin Rare 1 - The cooldown of Divine Steed is reduced by 60%. Paladin Rare 3 - Hammer of Wrath makes your next Holy Power ability 100% more effective. Paladin Rare 5 - Once every 45 seconds, Word of Glory applies Blessing of Spellwarding. Paladin Uncommon 4 - Forbearance increases damage dealt by 25%. Paladin Uncommon 5 - When a party member is damaged below 50% health, you cast Blessing of Sacrifice on them. Cannot happen more than once every 45 seconds. Theory of Justice - Hammer of Wrath has a 30% chance to cast Hammer of Justice on the target. Warlock Anima Powers
      Blood-Stained Dagger - Health Funnel also reduces your pet's damage taken by 10% for 10 seconds. Bottled Shadow - Gaining a stack of Soul's Blessing increases your pet's damage by 200% for 15 seconds. Crystal of Perpetual Displacement - Reduce the cooldown of Demonic Circle: Teleport by 8 seconds. Smoking Shard of Teleportation - Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 50% for 10 seconds. Tainted Blood Vial - Your Malefic Rapture (Affliction), Hand of Gul'dan (Demonology), Chaos Bolt (Destruction) no longer consume any Soul Shards, but instead cost you 50% of your current remaining health. Void Etched Talisman - Using a Healthstone increases all healing taken by 50% for 30 seconds. All Anima Powers
      You can find links to all class-specific Anima Powers below.
       Death Knight  Mage  Rogue Death Knight Anima Powers
      Mage Anima Powers
      Rogue Anima Powers
       Demon Hunter  Monk  Shaman Demon Hunter Anima Powers
      Monk Anima Powers
      Shaman Anima Powers
       Druid  Paladin  Warlock Druid Anima Powers
      Paladin Anima Powers
      Warlock Anima Powers
       Hunter  Priest  Warrior Hunter Anima Powers
      Priest Anima Powers
      Warrior Anima Powers
      Latest Shadowlands Alpha 9.0.1 Build 34490 News
      Possible Druid Bear & Cat Form Customization Options Coming in Shadowlands New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
    • By Stan
      An overview of the latest class changes that went live on Alpha in Build 34490.
      Demon Hunter
      Havoc
      Essence Break range increased from Melee to 10 yards. Paladin
      Covenant Ability
      Blessing of Winter - Bless yourself for 60 seconds, reducing the Movement Speed of enemies within 40 yards by 20%, and their Attack Speed by 10%. Bless your nearby party members for 60 seconds. Their attacks will reduce enemies' Movement Speed by 20% and Attack Speed by 10% for 6 seconds. Rogue
      Outlaw
      Acrobatic Strikes is now a level 25 talent in place of Nightstalker. Subtlety
      Shadow Vault - Finishing move that leaps you into the air, sprays shuriken at all up to 8 nearby targets dealing Physical damage. Limited to 8 targets. Sap range increased from 8 to 10 yards. Death Knights, Paladins, and Warlocks received new Anima Powers in this build, and you can check them out here.
      More Shadowlands Class Changes
       Death Knight  Mage  Rogue Death Knight 9.0.1 Class Changes
      Mage 9.0.1 Class Changes
      Rogue 9.0.1 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.1 Class Changes
      Monk 9.0.1 Class Changes
      Shaman 9.0.1 Class Changes
       Druid  Paladin  Warlock Druid 9.0.1 Class Changes
      Paladin 9.0.1 Class Changes
      Warlock 9.0.1 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.1 Class Changes
      Priest 9.0.1 Class Changes
      Warrior 9.0.1 Class Changes
      Latest Shadowlands Alpha 9.0.1 Build 34490 News
      New Anima Powers: Death Knights, Paladins, Warlocks Possible Druid Bear & Cat Form Customization Options Coming in Shadowlands New Undead Customization Options in Shadowlands Oribos, the Eternal City Zone Preview Oribos Skybox Explained PvP Vendors Added on Shadowlands Alpha Transmogrify Each Shoulder Separately in Shadowlands Torghast Development Update: Build 34490
×
×
  • Create New...