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Patch 8.0 Pre-Patch Preview: War of Thorns Event

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War of Thorns is the Battle for Azeroth pre-expansion event that culminates in the burning of Teldrassil. It should be available on live realms the week of July 24. Here's a gameplay preview of the event from PTR with all important information from the Horde perspective.

The following article contains spoilers.

War of Thorns

  • Available the week of July 24  through Battle for Azeroth launch.
  • The event had two stages of testing on the PTR and it's possible that they won't be available immediately when Patch 8.0 goes live.
    • Stage #1 ends with the Horde advancing from Ashenvale to Darkshore and unlocking Darkshore World Quests.
    • Stage #2 ends with the burning of the World Tree.
    • Important cinematics are obviously still missing.
  • You can earn the following faction mounts by completing the second part of the pre-expansion event:

Quests

Part One

The Warchief Awaits

The initial quest is offered by Warchief Sylvanas in Undercity. You can ask her why she decided to attack Teldrassil in the first place.

Quote

Warchief, may I ask why we want to capture Teldrassil?

Time is not a luxury, we possess, but I respect your desire to know more.

<Sylvanas points to Silithus on the map>.

THIS has forever altered the balance of power in Azeroth.

Deposits of Azerite are being located across the world, $PlayerName. Though we do not yet understand its full potential, it is clear that this substance has vast destructive capability.

What will war look like in twenty years? In a hundred?

How can the Horde hope to defend its borders if the Alliance controls the flow of Azerite?

It is uncertain, Warchief.

What is certain is that the Alliance will use Darnassus as a safe harbor for funneling Azerite into the Eastern Kingdoms. Anduin Wrynn will build powerful new weapons, and sooner or later he will turn them upon our homelands. First he will strike at the Undercity and Silvermoon, then his gaze will fall upon Kalimdor.

For the sake of the Horde's future, we must be the first to act.

By occupying Darnassus, we will control the flow of Azerite and ensure it cannot be used against us. The Alliance will dare not attack its own city for fear of harming civilians.

With a single stroke, we will guarantee generations of peace.

The night elves will fight us at every step.

The kaldorei will defy our occupation... unless we break their spirits.

We must inflict a blow that will show them what is at stake. They need to lose something... someone... in whom they have absolute trust and faith. A symbol of hope.

<The Dark Lady narrows her eyes.>

Malfurion Stormrage must die.

The Warchief Commands

Find High Overlord Saurfang in Northern Barrens.

Quote

High Overlord Saurfang: Soldiers of the Horde, ready your blades! Today, we march on the kaldorei!

Orgrimmar Grunt: Lok'tar ogar!

Orgrimmar Grunt: FOR THE HORDE!

A Quick Diversion

Fly to Astranaar in Ashenvale and talk to Lorash.

Everybody Has a Price

Your goal is to poison the kaldorei and disarm Astranaar.

Quote

Lorash: First, let me signal the others to begin their assault. After you, $PlayerName. You mark the safe targets, I'll bring them down.

Astranaar Sentinel: My throat... it's closing up!

Astranaar Sentinel: My chest is... I can't breathe!

Lorash: That should do it. How does it feel to single-handedly sack an entire city, $PlayerName?

A Timely Arrival

The Horde forces now advance through Astranaar and Sylvanas praises you for a perfectly executed strike.

Zoram'gar Outpost

Now that the Horde controls Astranaar, Sylvanas tells you that she will continue her hunt for the only creature that can stop your march to victory: Malfurion Stormrage. The next step is to establish a foothold at the base of Darkshore in Zoram'gar Outpost.

Quote

Commander, the warchief asks that you prepare your outpost for an incoming army.

Commander Grimfang: Zoram'gar will stand ready! For the Horde!

The warchief needs rations and lodging for an incoming army.

Innkeeper Duras: We are a small outpost, but I will gather what we have. The Warchief and her army will want for nothing- I swear it! Lok'tar ogar!

Warchief Sylvanas Windrunner requires your aid repairing her soldier's weapons.

Dagrun Ragehammer: My forge is always ready, $PlayerName.

Go back to Astranaar and talk to High Overlord Saurfang to proceed with the next quest.

On The Prowl

The objective is to meet Sylvanas near the entrance to Darkshore. You will find her fighting Malfurion and he won't let you pass. He creates a wisp wall, Horde soldiers try to cross it, but they get killed in the process.

Quote

Malfurion Stormrage: You will come no further, Banshee Queen!

Lady Sylvanas Windrunner: Soldiers...No! Do not rush the--!

Lady Sylvanas Windrunner: Fools... At least now we know how dangerous the wisps can be.

Into the Woods

You will need to defeat 6 Ashenvale Huntresses and Sylvanas tells you that Malfurion will try to hold you back until his fleet returns from Silithus. Until then, his army is too small. You must find a path through the wisp wall.

Quote

Lady Sylvanas Windrunner: There will be nowhere to run when next we meet, Malfurion!

Ripe for the Picking

Go to Zoram'gar Outpost and talk to Saurfang.

A Quick Flyover

Talk to Zarvik Blastwix to fly a machine that will help you destroy wisps.

Quote

Nathanos Blightcaller: A wall of wisps? Surely it is nothing our dark rangers and a few demolishers cannot overcome, my lady.

Lady Sylvanas Windrunner: The scouting party I led to Malfurion underestimated the wisps. They paid the price for doing so.

Lady Sylvanas Windrunner: We cannot destroy the wisps... not in numbers enough to matter. But we may be able to disperse them.

An Unstoppable Force

Now's the time to get past the wisp barrier and you will meet Sylvanas at the wall.

Quote

Lady Sylvanas Windrunner: It seems the wisps are susceptible to distraction. We will exploit this weakness to get past them.

Lady Sylvanas Windrunner: Saurfang, take a squad into Felwood. Seek a path over the mountain into Darkshore, but leave the siege weapons under my command.

Lady Sylvanas Windrunner: Then it is decided. Saurfang, Nathanos -- you leave at once.

You must now pass through the wall.

Quote

Lady Sylvanas Windrunner: We pass through the wall on my command!

Lady Sylvanas Windrunner: Brace yourselves...

Lady Sylvanas Windrunner: Pass through the wall quickly! I cannot hold it much longer!

Lady Sylvanas Windrunner: Once a breach has been made, the pain is... bearable. Just... give me a moment.

Lady Sylvanas Windrunner: Do not relent, hero! These savage elves would do you no such favor.

Clearing Them Out & A Glaive Misunderstanding

It's time to press on. The objective is to defeat Night Elf forces and glaive throwers in The Master's Glaive.

Blurred Vision

Sentry Owls in the trees are reporting everything they see back to Malfurion. It's up to you to eliminate them along with Frenzied Blackwood Furbolgs.

The Trees Have Ears

Slay the Burning Ancient. A cinematic plays after completing this quest.

Quote

Malfurion Stormrage: Sylvanas! Your foul deeds desecrate this sacred place! Andu-falah-dor!

Lady Sylvanas Windrunner: Malfurion. How gracious of you to join us...

Lady Sylvanas Windrunner: Who would have guessed that you would come to protect your precious trees?

Malfurion Stormrage: Begone, witch!

Lady Sylvanas Windrunner: Argh! My eyes! It burns!

Lady Sylvanas Windrunner: Where did you fly away to, little bird?

Aggressive Inspiration & The Blackwood Den & A Change in Leadership

In the next series of quest, you must attack and capture Blackwood Den by defeating leaders, slaying furbolgs and planting Horde banners.

The Start of Something Good

Meet Sylvanas at Nazj'vel.

Quote

Lady Sylvanas Windrunner: Sappers! Gather your gear and follow me! Bring every shredder you have.

Fueling the Horde War Machine & A Very Clear Message

Collect Azerite from 6 Azerite deposits and slay Night Elves that are trying to snag it.

Quote

Lady Sylvanas Windrunner: Azerite... With this in our grasp, all who dare to oppose the Horde will fall.

Lady Sylvanas Windrunner: Proceed with caution, champion. It seems the Alliance has beaten us to it.

Lady Sylvanas Windrunner: That ship must have come from Darnassus... Which means...

Lady Sylvanas Windrunner: ...I have a crow to hunt.

A Gift of Azerite

Deliver the collected Azerite to Zarvik Blastwix in Blackwood Den.

Quote

Zarvik Blastwix: Oooh, you got me some Azerite? That's the good stuff...

Zarvik Blastwix: Lemme just... hold on a second, will ya?

Zarvik Blastwix: I'll add in a bit of this. Smash it in reeeeal good.

Zarvik Blastwix: A little gunpowder... some fuses and copper chips...

A Wild Ride

You'll arrive at the Wildbend River and fight off Awakened Ancients and kaldorei forces. Sylvanas tells you that the stalemate is unwise to pursue and suggests regrouping at the Blackwood Den.

A Looming Threat

This is the final quest of the first part of the pre-patch event that unlocks World Quests in Darkshore.

Quote

Lady Sylvanas Windrunner: Wildbend River is locked in a stalemate, and Malfurion knows it.

Lady Sylvanas Windrunner: We must stay the course for now.

Lady Sylvanas Windrunner: I will continue leading our soldiers through the wall while we await word from Saurfang.

Lady Sylvanas Windrunner: In the meantime, we will do all that we can to keep the kaldorei under pressure.

Lady Sylvanas Windrunner: We shall not afford them the luxury of a peaceful night's rest. This is war.

Part Two

Saurfang Returns

Find Saurfang in Lor'danel.

Quote

High Overlord Saurfang: FOR THE HORDE!

Lady Sylvanas Windrunner: Saurfang! It's about time.

Lady Sylvanas Windrunner: Look around you, hero! What a lovely sight. The wisps are scattering. One by one, the wall comes crashing down.

Lady Sylvanas Windrunner: Now is the time. The World Tree is ours for the taking! Find Saurfang. We shall finish this once and for all.

No Small Mercy & Seaside Rendezvous & Driving Them Out

Saurfang will offer three quests. You must defeat 15 Lor'danel defenders, Caranne Briarbow and Ariel Stagguard and save 8 scared civilians.

Killer Queen

Quote

High Overlord Saurfang: Make haste! The warchief awaits!

High Overlord Saurfang: The warchief faces Stormrage alone! I must...

Malfurion Stormrage: ARGH! Saur...fang?!

High Overlord Saurfang: A dishonorable blow. I... regret it.

Lady Sylvanas Windrunner: Regret nothing. You did well.

High Overlord Saurfang: It was not my place to interfere.

Lady Sylvanas Windrunner: My victory was inevitable. He was merely wasting my time.

Lady Sylvanas Windrunner: Finish him and be done with it. Take a moment, if you like... then take his head. Meet me at the World Tree.

Malfurion Stormrage: You have led... your Horde... in service... of death. You will... regret this day...

Tyrande Whisperwind: Malfurion...NO!

Tyrande Whisperwind: You did not kill him, orc. Why?

High Overlord Saurfang: I struck without honor. I did not deserve to end him.

Tyrande Whisperwind: This entire war is without honor. How dare you spill so much innocent blood... for nothing!

High Overlord Saurfang: Not for nothing. We spill blood so that the Horde will endure.

Tyrande Whisperwind: Because you spared Malfurion, I will offer you a choice.

Tyrande Whisperwind: Attempt to stop me from taking him away, and die... or remain there, kneeling in the dirt, and live.

High Overlord Saurfang: You have a choice as well. Take him to Darnassus and both of you will fall when we conquer it... or flee somewhere far from here, so that you both survive.

High Overlord Saurfang: Come, champion. We must follow our warchief to... victory.

After that, you go to Mist's Edge and talk to Sylvanas. A not yet implemented cinematic will play and you will see the burning World Tree in the background and receive your faction mount.

Quote

Lady Sylvanas Windrunner: When I sent you on this mission, I did not foresee this outcome. Our attack was meant to end a war before it began... to capture an enemy's home and annihilate their leaders in one stroke. To inflict a wound that would bleed the Alliance dry. We have only partially succeeded. The Alliance will retaliate. They will come for us. For me. For you. But they ARE bleeding. Their anger will prove a weakness, not a strength, in the war to come. Rest while you can. Prepare for the battles ahead. I will have need of you.

Full Gameplay Preview

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Ok Holy Crap, the lore has gotten bad in recent years...

 

...but how in the blue hell is Blizzard calling this morally grey?!?     I would really hate to see their definition of true evil.

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25 minutes ago, Migol said:

Ok Holy Crap, the lore has gotten bad in recent years...

 

...but how in the blue hell is Blizzard calling this morally grey?!?     I would really hate to see their definition of true evil.

It was either Teldrassill or the Stormwind orphanage. 

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lets not forget that the alliance will be doing the same thing to Undercity, so nether side is with out fault here.  So sad to see 2 big parts of the game wiped out in the name of greed over a substance that could be easily shared, I mean it is literally the world we stand on how is there not enough to go around that we need to go to war yet again to control it 😞

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1 hour ago, BlakeArmentrout said:

lets not forget that the alliance will be doing the same thing to Undercity, so nether side is with out fault here.  So sad to see 2 big parts of the game wiped out in the name of greed over a substance that could be easily shared, I mean it is literally the world we stand on how is there not enough to go around that we need to go to war yet again to control it 😞

1) The Alliance will be doing the same to Undercity in direct response to the burning of Teldrassil. It's not evil or even morally grey, it's 100% justified retaliation to an unprovoked attack. And 2), the Alliance's position (so far) has been that NO ONE should be mining, collecting or using Azerite. The more you mine it, the faster it kills Azeroth. The Alliance so far hasn't been very interested in collecting the stuff, but the Horde has been gleefully stripmining every last piece of it they can with no regard for what it's doing to Azeroth.

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4 hours ago, BlakeArmentrout said:

lets not forget that the alliance will be doing the same thing to Undercity, so nether side is with out fault here.  So sad to see 2 big parts of the game wiped out in the name of greed over a substance that could be easily shared, I mean it is literally the world we stand on how is there not enough to go around that we need to go to war yet again to control it 😞

The Undercity lore wise at least has a minor part of "morally grey" because it at one time was an alliance (human) strong hold. While I don't condone wiping it out, it's far from leveling thunder bluff or silver moon. Which is about what I equate this too. This whole thing paints the horde in a Mist of Pandaria 2.0 light, which isn't good or interesting. 

Edit: also, wouldn't be the first time we invaded the Undercity (again morally grey)

Edited by Laragon

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7 hours ago, Migol said:

Ok Holy Crap, the lore has gotten bad in recent years...

 

...but how in the blue hell is Blizzard calling this morally grey?!?     I would really hate to see their definition of true evil.

Sylvanas did not attack because of hatred or anger, but for pure strategic reasons. That's OK for me - this does not make her look like Garrosh Hitlerscream. Saurfang's struggle seems to be completely unrelated thing to the main storyline - he's a moral orc, but this does not make Sylvanas evil. It's just as we know she has no feelings because...well, she's dead.

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7 hours ago, BlakeArmentrout said:

lets not forget that the alliance will be doing the same thing to Undercity, so nether side is with out fault here.  So sad to see 2 big parts of the game wiped out in the name of greed over a substance that could be easily shared, I mean it is literally the world we stand on how is there not enough to go around that we need to go to war yet again to control it 😞

I'm sorry I can't agree with that. The forsaken have done a lot of questionable, objectionable things in the past (Wrathgate anyone? There's more of course). Are the night elves perfect, no, but the Forsaken are a lot more disgusting and evil than other other race out there. I mean they're undead and they want to make more undead to bolster their numbers, and they'll do anything they can to make that happen. I'll personally be glad when the Undercity has been liberated and Lordraeron is whole.

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Oh, damn. As a Horde player, trying to kill Malfurion after the events of Legion make me feel icky. Oh, well. Allies today might be enemies tomorrow and vise versa. Such is war(craft).

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2 hours ago, krapmyself said:

Oh, damn. As a Horde player, trying to kill Malfurion after the events of Legion make me feel icky. Oh, well. Allies today might be enemies tomorrow and vise versa. Such is war(craft).

Look at the bright side: at least after this you won't be offered a quest to rescue him the next time he plays "Archdruid in distress".

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Holy fuck this website is Alliance biased to the 100th degree. We haven't even seen the cinematic yet AND Sylvanas's reaction to the tree burning shows that the Horde didn't burn the tree. There is a third party involved or an accident that burns teldrassil. The horde doesn't have anything at Southshore that could burn so a massive tree.

:pre-expansion event that culminates in the Horde burning down Teldrassil.:

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11 hours ago, jimboa30 said:

1) The Alliance will be doing the same to Undercity in direct response to the burning of Teldrassil. It's not evil or even morally grey, it's 100% justified retaliation to an unprovoked attack. And 2), the Alliance's position (so far) has been that NO ONE should be mining, collecting or using Azerite. The more you mine it, the faster it kills Azeroth. The Alliance so far hasn't been very interested in collecting the stuff, but the Horde has been gleefully stripmining every last piece of it they can with no regard for what it's doing to Azeroth.

Not true at all. Blizz is showing you what they want you to see. The Alliance is also collecting and storing the Azerite. Just like with the broken shore blizz is doing the cinematics such that players on both sides will want the other factions blood. If you watch both sides cinematics then you will understand and calm down. So many silly Alliance players, always on their high horse. Dont forget many Alliance leaders are warmongering hateful bigots.

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13 hours ago, Migol said:

Ok Holy Crap, the lore has gotten bad in recent years...

 

...but how in the blue hell is Blizzard calling this morally grey?!?     I would really hate to see their definition of true evil.

How is it not morally grey? Horde occupies Teldrassil.... Night elves decide they dont like that and fight. Their deaths are their own doing. Not the hordes. Killing Malf to stop the night elves from fighting back means only 1 person has to die, and we all know cry baby Malf deserves it at this point. Teldrassil wasn't supposed to burn. The cinematic will show how that happens. I highly doubt blizz is going "the horde did it" route.

 

Full on evil is if Sylvanas just went Hitler and said "kill all night elves and burn their corpses!"

Edited by MackDye

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10 hours ago, Laragon said:

This whole thing paints the horde in a Mist of Pandaria 2.0 light, which isn't good or interesting.

Amen.  Lazy storyboarding.  I'm not one to normally throw that around and give the devs their due but jeez guys...  Its only been like 2 expansions.  

 

1 hour ago, MackDye said:

There is a third party involved or an accident that burns teldrassil.


Your assertions the horde DID NOT do it, are as accurate as the ones that say they DID.  

And at least the ones that say they DID do it match Sylvanas' current character arc through Before the Storm.  

She wanted to enslave her own sisters, for pete sake.  But no, burning down a tree-elf hole and killing a puny archdrui of the entire world is totes out of the question.

 

How is it not morally grey? Horde occupies Teldrassil.... Night elves decide they dont like that and fight. Their deaths are their own doing. Not the hordes.


Did... Did you just say the occuppied citizenry were responsible for their own deaths for RESISTING a forcible occupation??

Edited by PatrickHenry
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How is killing Malfurion and taking Teldrassil supposed to end this war early? It clearly just acts to piss off the alliance and force them to act. This makes no absolutely no sense. Gah this story just gets more terrible by the day. 

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18 hours ago, jimboa30 said:

1) The Alliance will be doing the same to Undercity in direct response to the burning of Teldrassil. It's not evil or even morally grey, it's 100% justified retaliation to an unprovoked attack. And 2), the Alliance's position (so far) has been that NO ONE should be mining, collecting or using Azerite. The more you mine it, the faster it kills Azeroth. The Alliance so far hasn't been very interested in collecting the stuff, but the Horde has been gleefully stripmining every last piece of it they can with no regard for what it's doing to Azeroth.

Filthy Horde!  burn them all!

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19 hours ago, jimboa30 said:

1) The Alliance will be doing the same to Undercity in direct response to the burning of Teldrassil. It's not evil or even morally grey, it's 100% justified retaliation to an unprovoked attack. And 2), the Alliance's position (so far) has been that NO ONE should be mining, collecting or using Azerite. The more you mine it, the faster it kills Azeroth. The Alliance so far hasn't been very interested in collecting the stuff, but the Horde has been gleefully stripmining every last piece of it they can with no regard for what it's doing to Azeroth.

1) The Alliance were going to try and take back Undercity eventually anyway, perhaps the Teldrassil thing is the nail in the coffin for making that decision but it was going to happen. 2) The Alliance's position isn't that NO ONE should be farming it, its that no HORDE should be farming it, and the Horde are desperately scrambling to get it all because they know sooner or later the Alliance will find a use for it to wipe them out. However I do agree with the sentiment that the more they mine the more destroyed the planet becomes, but if real life is any indication this ideal will soon be lost in the arms race to make new tech from the recourse.  At the End of the day though I am sure this whole thing will be revealed as a big misdirection and we will learn nether side had a hand in starting this war, it will most likely be as its been said a "third party" trying to destroy both sides by exploiting there long history of bad blood and have them wipe each other out.

Edited by BlakeArmentrout

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Oh boy, you horde justifiers are so incredibly biased. Apparantly it's alright to invade and occupy another peoples homeland and then butcher them en masse when they try to kick out the foreign invaders and stopping the unprovoked attack and defend themselves and their property. Apparantly it's completely alright to commit horrendous war crimes if it is "strategically sound" and apparantly it's alright to committ an unprovoked attack and butcher civilians and soldiers alike on their own soil (with chemical weapons nonetheless) for something that they might do in the future. Are you even listening to yourselves? 

I can't even believe my eyes to be honest. You people lack any self awareness. It's a damn good thing none of you are and never will be anywhere near a position of power, you would quickly become tyrants and war criminals with these mental gymnastics. Like holy hell, i don't think i've seen mental gymnastics of this degree ever before in my life. It's disheartening to say the least.

You could so easily just swap out the names of the people involved in your comments to some of history's greatest monsters and criminals. Do yourselves a favour and take a look at your comments and think a bit before posting. God damn.

I actually used to like the horde. The old horde, the one who still had a shred of honor. I have several capped horde characters, but after all this BfA writing i can assure you they're getting faction changed or left to collect dust. These actions are so morally objectionable from an objective standpoint and downright disgusting that i honestly just feel icky playing the faction at this point.

Edited by Hjaldren

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5 hours ago, Hjaldren said:

Oh boy, you horde justifiers are so incredibly biased. Apparantly it's alright to invade and occupy another peoples homeland and then butcher them en masse when they try to kick out the foreign invaders and stopping the unprovoked attack and defend themselves and their property. Apparantly it's completely alright to commit horrendous war crimes if it is "strategically sound" and apparantly it's alright to committ an unprovoked attack and butcher civilians and soldiers alike on their own soil (with chemical weapons nonetheless) for something that they might do in the future. Are you even listening to yourselves? 

I can't even believe my eyes to be honest. You people lack any self awareness. It's a damn good thing none of you are and never will be anywhere near a position of power, you would quickly become tyrants and war criminals with these mental gymnastics. Like holy hell, i don't think i've seen mental gymnastics of this degree ever before in my life. It's disheartening to say the least.

You could so easily just swap out the names of the people involved in your comments to some of history's greatest monsters and criminals. Do yourselves a favour and take a look at your comments and think a bit before posting. God damn.

I actually used to like the horde. The old horde, the one who still had a shred of honor. I have several capped horde characters, but after all this BfA writing i can assure you they're getting faction changed or left to collect dust. These actions are so morally objectionable from an objective standpoint and downright disgusting that i honestly just feel icky playing the faction at this point.

Ehmm...maybe you should take a break and go outside sometime,into the real world!

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The more I think about it, the more it starts to make sense that the Alliance could be written as taking increasingly more violent and radical steps to fight the Horde - enter Jaina and the naval powerhouse of Kul Tiras - and both factions end up becoming virtually indistinguishable from one another. Even if one side was more justified than the other, war changes everything over time. Perhaps this is the underlying narrative they're trying to convey here, and at the end of the road, we'll be seeing the Horde - moulded by years of war into a coalition of convenience that has become a family that look after theirs and their own seeking peace, and the Alliance, who've went from strength to strength after every trial but curbing that idealism and formal regal stance. 

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On 7/6/2018 at 1:30 PM, Reldey said:

How is killing Malfurion and taking Teldrassil supposed to end this war early? It clearly just acts to piss off the alliance and force them to act. This makes no absolutely no sense. Gah this story just gets more terrible by the day. 

It's supposed to remove the Alliance advantage of using Teldrassil as a staging point for Silithus. Both factions are after azurite,  so it's natural for the Horde to make a move to make it harder for the Alliance to collect it.  And since it's natural to assume that Stormrage will put himself in the way of any attempt to remove Darnassus,  taking him out the logically necessary prerequisite move.

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anyone else sees old god pulling sylvanas strings ?

remember vlojin made sylvanas warchief because of a vision! who love to play with those ? :)

take a step back and look at it

on horde side sylvanas is always have been the immoral one. trade prince is very shade and very eager to wage war for profit. who is trolls leader again ?!. surfang is moral but a faithfull soldier wont defy warchief if she goes to war. all remains from horde side to put an all out war is baine and lorthemar(maybe).

greymane is already hellbound on revenge. velen is no longer the peace loving priest he was. anduin is hellbound on revenge. dwarf leader is practically dark iron and gnomes dont usually say much in any matter. jaina the main reason for peace between faction is well... you know. that only leaves tyrande as a wise leader with a clear head which no longer be the case after this.

this wont be MOP 2, there just garrosh (orcs) wanted war now EVERYONE is set for war !!

i predict things happening in thunder bluff ! maybe grimtotems will come to power but these are not random moves.

Edited by blackstar128

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Warnings have been issued for posts in reply to this news article. If you have a heated discussion, we are perfectly OK to let it continue as long as it stays on topic (within reason, of course). Do not stray from the topic and start to insult other users.

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    • By Stan
      The second part of Tides of Vengeance hits live servers next week. Blizzard just released a survival guide to guide you through all the content that will be available starting January 22.
      Tides of Vengeance Part II
      The next content update arrives on live servers on January 22. What's new?
      New Raid: Battle of Dazar'alor opens on Normal/Heroic difficulty on January 22. Mythic and the First Raid Finder Wing open a week after on January 29. Check out the official preview of the raid, boss guides, and updated Class guides! Azerite Gear Improvements: You'll find a new fifth ring with spec-specific traits on Epic Season 2 Azerite Gear. This does not apply to old gear and your priority should be to upgrade your Azerite Gear asap. Mythic Season 2 Starts Titan Residuum Vendor will offer new wares at an increased cost in Mythic Season 2. The Infested affix will be replaced with Reaping. Blizzard's overall increasing dungeon difficulty and rewards in Season 2. More information can be found here. PvP Season 2 Starts A new PvP Season awaits the boldest of adventurers. Preliminary Season 1 Title Cutoffs have been posted. Game Director Ion Hazzikostas posted a blog post with details about what's (not) changing in Season 2. Artifact Power catchup is disabled right now and will commence on January 22. Blizzard (Source)
      There’s plenty to look forward to when Tides of Vengeance Part 2 goes live on January 22. Watch our Survival Guide to learn more.
      New Raid: Battle of Dazar’alor
      The Alliance will strike at the heart of the Zandalari empire—while the defenders of the Horde will rally to their new allies’ defense—in an epic new raid, Battle of Dazar’alor. This new raid provides both Horde and Alliance players with unique encounters for their faction—along with the opportunity to play through events from the opposite faction’s viewpoint.  Learn more.
      PvP Season 2 Begins
      PvP Season 2 will begin and introduce an updated Conquest reward schedule, mounts, and gear. Players who earn 500 Conquest points in a given week through PvP activities including Arenas, Battlegrounds, and Assaults in War Mode will be still be able to choose a piece of gear from each week’s selection; in addition, they’ll now earn a Quartermaster’s Coin, which can be collected and ultimately used to upgrade pieces from this season’s Sinister Gladiator PvP set. Learn more.
      Mythic Keystone Dungeon Season 2 Begins
      The new Mythic Keystone Dungeon season opens opportunities for new rewards and a new challenge with the new seasonal affix: Reaping. High-level Keystones will now summon Bwonsamdi, the Loa of Death, to wreak some spectral havoc upon players’ dungeon run. As heroes kill enemies, the vanquished spirits will continue to linger in the mortal realm. At certain points throughout the dungeon, Bwonsamdi will resurrect these twisted souls, who will swarm the unfortunate adventurers in a final act of vengeance. (Blog coming soon.)
      Azerite Armor Updates
      With the release of Season 2, we’re introducing new epic Azerite pieces from PvP Season 2, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options. Learn more.
      Content Difficulty and Rewards Changes
      With a new season upon us and the Dazar’alor raid dungeon opening, we wanted to share some additional information on the changes coming to a variety of dungeon and outdoor world encounters including increases to both difficulty and rewards.
      New Maximum Item Level: With great challenges come great rewards and the maximum possible item level will go up to 425. Battle for Darkshore Warfront: Battle for Darkshore rewards will also increase to 400 from both the outdoor boss and from Warfront quest that can be completed once per cycle. The difficulty of the Warfront will increase however, and the item level required to queue will increase to 335. These changes will go into effect after the current Warfront cycle has ended. Until that time, players will still receive Season 1 rewards. World Quest Emissary Rewards: World Quest Emissary weapon and armor rewards will also now scale up to 385 based on the player’s own item level. Rewards from the original Battle for Azeroth Launch World bosses will remain at item level 355 to stay on par with Uldir. Dungeon Rewards and Difficulty: The difficulty of Heroic and Mythic dungeons will also be increase as follows:  Normal–340, Heroic–355, and Mythic– 370(baseline) Mythic Keystone Dungeons and PvP: During the first week of Season 2 Mythic Keystone Dungeon rewards will be capped at Mythic 6 quality (item level 385). PvP Season 2 end-of-match rewards will be capped at 385. Seals of Wartorn Fate: Seals of Wartorn Fate are not being reset and this same currency can be used for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5. For additional insights on these changes, read the developer forum post.
    • By Stan
      Arena World Championship (AWC) and the Mythic Dungeon Invitational (MDI) will return in 2019 with a few twists. MDI will be split into two regions and for the first time, players will be able to crowdfund both events and increase the prize pools by purchasing in-game toys in spring.
      Blizzard (Source)
      Today we are very excited to share details for the 2019 Arena World Championship (AWC) and rebranded Mythic Dungeon International (still MDI!), including increases to both programs’ prize pools, which will come from a portion of the sales of two new toys. Let’s get right into it.
      Arena Returns for 2019
      We are pleased to bring back the Arena World Championship in similar form as last year—just with a few fun twists. Here’s a visual representation of the system in 2019:

      North America and Europe: The NA and EU regions will have two Arena seasons each, with six cups per season. Each cup will see teams battle for their share of a USD $10,000 prize pool. This represents an increase over last year’s competition, with more cups and more chances for players to win. Like last year, each cup will award points. For each finals event, the top four point-earners per season from both NA and EU will compete for a USD $100,000 prize pool. The first cup begins on Feb. 8; signups start today and will close Monday, Jan. 28, at 10 a.m. PDT/6 p.m. CET.
      Asia-Pacific, China, and Latin America: These regions also will run cups based on the Arena World Championship ruleset. Signups for Korea, Taiwan/Hong Kong/Macau, Australia/New Zealand, China, and Latin America will kick off later in the year. Keep an eye on regional channels for more information.
      Arena World Championship Finals: At the end of the year, we will celebrate the global scope of Arena with the AWC Finals. Invitations will be extended to:
      1st place from NA and EU Season 1 1st and 2nd place from NA and EU Summer Finals Top point-earner from NA and top point-earner from EU Winners of the China, APAC, and Latin America finals. Introducing the Mythic Dungeon International
      An invitational no more, we are pleased to announce the Mythic Dungeon International for 2019—a seasonal competition that will showcase the world’s best dungeon-running teams. We decided to update the name of the program in order to better reflect its increased scope and global reach. The Upgrades
      MDI will be split into two regions: MDI East (China, Korea, Southeast Asia, Taiwan, and Australia/New Zealand) and MDI West (North America, Latin America, and Europe). Here is how the year will flow:

      The Proving Grounds are a qualification period open to any player with a Blizzard Battle.net account in good standing. Think you’ve got what it takes to be Mythic Dungeon International champions? Grab a team of five players and prove it! All you and your team need to do is complete five level 14 Mythic Keystone Dungeons in time between February 26 and March 12. (Note: Keystone level is subject to change, and will be determined sometime after the start of Season 2, on Jan. 22.) If successful, you and your team will be granted access to the Tournament Realm, where you will be able to create max-level characters, equip them with the items you feel are most optimal, and build out talents as you please. You and your team will have access to the Tournament Realm for the duration of the season.
      Each season, those who have gained access to the Tournament Realm via the Proving Grounds will be able to participate in Time Trials—a limited number of attempts at the week’s dungeons during a designated time period, of which your team’s best results will be submitted automatically. Each week will alternate between East and West, beginning with the Time Trial in ending in the week’s Cup, a double-elimination bracket featuring the top eight teams for that week’s region. All teams on the Tournament Realm will be able to run in their region’s Time Trials every alternating week, which means more opportunities to participate in Cups.
      Each Cup for MDI East and MDI West will be broadcast live on Twitch each weekend across six weeks. There is a USD $12,000 prize pool per Cup, as well as MDI points. Points will be awarded each week according to results, which will be used to determine who will be invited to each end-of-season LAN final. The end-of-season LAN events will be cross-regional, meaning the best teams of MDI East and MDI West will meet to race for their share of USD $100,000. The Proving Grounds for MDI Season 1 for both East and West will begin the week of February 26, when keystone affixes roll over. Closer to the event we will share more information about how to participate, qualification specifics, and more. NEW TOYS FOR ME? I PROMISE I WON’T BREAK THEM THIS TIME!
      As both Arena and MDI grow, we want to give fans a chance to further support the programs—and have some fun along the way! Soon we will introduce two new in-game toys to our shop (details to follow). A portion of the sale of these toys will contribute to the prize pools for both WoW esports programs.
      These toys will go on sale in the spring. As the proceeds will contribute to the year’s final LAN event prize pools for AWC and MDI, those prize pools will be announced later this year.
      We can’t wait to get things started. Be sure to follow World of Warcraft on Twitter and Twitch to stay up to date on all the latest WoW esports news, and bookmark WorldOfWarcraft.com/esports so you don’t miss a thing!
    • By Stan
      As PvP Season 2 draws closer, here are cutoffs for BfA Season 1.
      Note: The following cutoffs are not final and they're to be determined after the Season officially comes to a close.
      Americas
      Blizzard (Source)
      With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.
      What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.
      Dread Gladiator – Horde: 2957 Dread Gladiator – Alliance: 2842 Hero of the Horde: 2646 Hero of the Alliance: 2552 Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.
      Europe (Thanks to @Nightswifty for the link)
      Blizzard (Source)
      With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.
      What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.
      Dread Gladiator – Horde: 3022 Dread Gladiator – Alliance: 3069 Hero of the Horde: 2726 Hero of the Alliance: 2749 Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.
    • By Stan
      An overview of Class changes from the initial 8.1.5 PTR build.
      Note: Some of the changes listed below may have been deployed to live servers via hotfixes.
      Death Knight
      Blood
      Marrowrend - Surrounds you with a barrier of whirling bones, increasing Armor by [ 40% 50% of Strength ], and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Unholy
      Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% 8% of the target's maximum health in healing received. Druid
      Balance
      Empowerments - Causes your next Solar Wrath to explode for an additional 20% 10% of its damage to all nearby enemies and reduces its cast time by 15%.  Feral
      Feral Druid - Increases damage/healing by 15% 8%. Mage
      Frost
      Frost Mage - Decreases damage/healing by 19% 22% (3% buff). Frozen Orb - Launches an orb of swirling ice up to 40 yards forward which deals up to [ 325.4% 310% of Spell Power ] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy. Priest
      Discipline & Holy
      Halo - Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 103% 110% of Spell Power ] and dealing [ 103% 110% of Spell Power ] Holy damage to enemies. Discipline
      Discipline Priest - Decreases damage/healing by 19% 16%. Purge the Wicked - Cleanses the target with fire, causing [ 27.6% 28.5% of Spell Power ] Fire damage and an additional [ 152% 157% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Holy
      Greater Heal - Mana Cost: 4% 3% Base Mana. Symbol of Hope - Bolster the morale of all healers in your party or raid within 40 yards, restoring 2% of their missing mana every 1 sec for 6 sec immediately and every 1 sec for 5 sec. Can be cast in Spirit of Redemption. Shadow
      Edge of Insanity - While not in Voidform, reaching 90 Insanity reduces damage taken by 5% 10%, and increases damage dealt by 10% for 15 sec. Rogue
      Subtlety
      Shuriken Storm - Sprays shurikens at all targets within 10 yards, dealing [ 16.2% 13.8% of Attack Power + 16.2% 13.8% of Off-hand Attack Power ] Physical damage. Shaman
      Elemental
      Lightning Lasso - 5 6 sec cast (Channeled). Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 6 sec. Warlock
      Fear - Base Mana cost decreased from 10% to 5%. Affliction & Destruction
      Demon Armor Protects the caster, increasing maximum health by 10% and increases armor by 275% 125%. Warrior
      Protection
      Vanguard - Hardened by battle, your Stamina is increased by 45%, and your armor is increased by 60% 55% of your Strength. Most Recent Patch 8.1.5 Articles
      Patch 8.1.5 Developer Notes Patch 8.1.5 Build 28938: Highlights Kul Tiran & Zandalari Troll Racial Abilities PTR Nerfs to Regeneratin' Crusader's Direhorn (Zandalari Troll Paladin Class Mount) Kul Tiran & Zandalari Trolls Coming in Patch 8.1.5 New Portal Rooms in Stormwind & Orgrimmar Kul Tiran & Zandalari Druid Incarnation Moonkin Forms Kul Tiran Shaman Totem Models 8.1.5 Mount Preview: Bruce Raiding with Leashes VI: Pets of Pandaria Overview The Story of Xal'atath in Patch 8.1.5 (Spoiler Alert) Allied Races Speculation: Are Mechagnomes and Vulpera Next? Tools of the Trade Profession Items
    • By Stan
      The first Patch 8.1.5 build is available for playtesting on PTR and here's what's new.
      Highlights
      Blizzard pushed the initial 8.1.5 Build to PTR last week and our latest coverage includes: Patch 8.1.5 Developer Notes Patch 8.1.5 Build 28938: Class Changes Kul Tiran & Zandalari Troll Racial Abilities PTR Nerfs to Regeneratin' Crusader's Direhorn (Zandalari Troll Paladin Class Mount) Kul Tiran & Zandalari Trolls Coming in Patch 8.1.5 New Portal Rooms in Stormwind & Orgrimmar Kul Tiran & Zandalari Druid Incarnation Moonkin Forms Kul Tiran Shaman Totem Models 8.1.5 Mount Preview: Bruce Raiding with Leashes VI: Pets of Pandaria Overview The Story of Xal'atath in Patch 8.1.5 (Spoiler Alert) Allied Races Speculation: Are Mechagnomes and Vulpera Next? Tools of the Trade Profession Items The datamined broadcast text revealed some interesting plot development around Derek Proudmoore. You can check it out below by clicking the "Reveal Hidden Contents" button below.  The initial build comes with three scenarios: 8.1.5 Magni - Uldir - Magni and Brann venture into Uldir to meet MOTHER. The Prison of Ink - You are engaging in a trial to earn a blood contract. The Creator's Workshop - Mimiron has called you to the Spark of Imagination in Ulduar to reform Hati. New micro-holidays include Wanderer's Festival, Free T-Shirt Day & Vash'jir Diving Day. Achievements
      Flame Keeper of Zandalar Flame Warden of Kul Tiras Extinguishing Kul Tiras Extinguishing Zandalar Elite: Battle for Azeroth Season 1 Tides of Vengeance Tides of Vengeance Raiding with Leashes VI: Pets of Pandaria Item Reward: Happiness Broadcast Text (Spoiler Warning)
      Global Strings
      SPELL_FAILED_CUSTOM_ERROR_375 - You are not wearing a shirt! ERR_MAIL_TEMP_RETURN_OUTAGE - Mail return temporarily unavailable BLIZZARD_STORE_VAS_ERROR_AUTHENTICATOR_INSUFFICIENT - You must attach an authenticator and then log in to your Guild Master character at least 7 days prior to purchasing a guild service. BLIZZARD_STORE_VAS_ERROR_ALREADY_RENAME_FLAGGED - Your Guild Master character has a pending name change. Complete the name change and try again. BLIZZARD_STORE_VAS_ERROR_GM_SENORITY_INSUFFICIENT - Your character must be the Guild Master for at least 7 days before purchasing this service. BLIZZARD_STORE_VAS_ERROR_OPERATION_ALREADY_IN_PROGRESS - Your recent guild service transaction is still processing. BLIZZARD_STORE_VAS_ERROR_LOCKED_FOR_VAS - You must wait 30 days after purchasing a character or guild service on this character before you can purchase a new guild service. BLIZZARD_STORE_VAS_ERROR_MOVE_IN_PROGRESS - Your recent guild service purchase is still processing. Holidays
      8.1 Tides of Vengeance: War Campaign Part 3 Wanderer's Festival Free T-Shirt Day Vash'jir Diving Day Titles
      "Name" the T-Shirt Enthusiast Items
      You can find all items added in the first 8.1.5 build here.
      LFG Dungeons
      8.1.5 Magni - Uldir - Magni and Brann venture into Uldir to meet MOTHER. The Prison of Ink - You are engaging in a trial to earn a blood contract. The Creator's Workshop - Mimiron has called you to the Spark of Imagination in Ulduar to reform Hati. Mounts
      Kul Tiran Charger - "The Kul Tiran military prides itself on mastery of both sea, through a vast navy, and land, with armed cavalary." Bruce - "BRUCE!" Crusader's Direhorn - "A loyal steed to the holy crusaders of Zandalar." Toys
      Noblegarden: Noble Gardener's Hearthstone Midsummer Fire Festival: Fire Eater's Hearthstone Brewfest: Brewfest Reveler's Hearthstone World Safe Locs
      8.1.5 Allies - Horde - Zandalari - Vehicle Safe (JAK) 8.1.5 Allies - Horde - Quest 03 - Safeloc (JAK) "Wintergrasp BG, Defense Starting Area" "Wintergrasp BG, Offense Starting Area" AI Test Map 8b - Arathi Basin - Alliance Graveyard AI Test Map 8b - Arathi Basin - Horde Graveyard Warsong Gulch - Horde Enter Loc (New) Warsong Gulch - Alliance Enter Loc (New) Warsong Gulch (Uprez) - Alliance Rez Loc Warsong Gulch (Uprez) - Horde Rez Loc Arathi Basin (Uprez) - Horde Entrance Arathi Basin (Uprez) - Alliance Entrance 8.1.5 Magni - Uldir - Start - RMV 8.1.5 Magni - Uldir - Exit - RMV 8.1.5 Magni - Uldir Scenario - All - Entrance GY Drustvar-Sef'sRetreatGY 8.1.5 Professions - Inscription - Prison of Ink GY "Wintergrasp Battleground, Siege Factory (SW)" "Wintergrasp Battleground, Siege Factory (SE)" "Wintergrasp Battleground, Siege Factory (Defense NW)" "Wintergrasp Battleground, Siege Factory (Defense NE)" "Wintergrasp Battleground, Fortress Graveyard (Indoors)" "Wintergrasp Battleground, Fortress (West)" "Wintergrasp Battleground, Fortress (East)" GMOD Drustvar Safety Port GMOD Escape Safety