Jump to content
FORUMS
Sign in to follow this  
Stan

Customization Options Coming in the 8.0 Pre-Patch

Recommended Posts

pHHCW22.jpg

Blood Elf faces with golden eyes and upright Orcs are coming in the Battle for Azeroth pre-patch of July 17.

For the latest news check out our Battle for Azeroth Expansion Hub.

Blood Elves

Blizzard added a total of 6 new face options for Blood Elves, all with golden eyes.

Blood Elf Male

bemale1.JPGbemale2.JPGbemale3.JPG

Blood Elf Female

befemale1.JPGbefemale2.JPGbefemale3.JPG

Upright Orcs

New and existing characters will be able to adjust their character's posture to upright in the Battle for Azeroth pre-patch.

New Characters

The character creation screen of Male Orcs has been updated with a new Posture Tab in Battle for Azeroth. You can select if you want your character to be hunched or upright.

posturetab2.JPGposturetab.JPG

Existing Characters

The posture can be adjusted simply by visiting the Barber Shop.

WoWScrnShot_031518_030929.jpgWoWScrnShot_031518_030932.jpg

For better illustration, we created a couple of images, depicting upright Orcs in various sets. Let us know what you think!

Upright Orc Naked

uprightorcfront.pnguprightorcside.pnguprightorcperspective.pnguprightorcback.png

Upright Orc (Elemental Triad Regalia)

example2.pngexample2side.pngexample2perspective.pngexample2back.png

Upright Orc (Colossal Dragonplate Battlegear)

example.pngexampleside.pngexampleperspective.pngexampleback.png

Upright Orc (Slayer's Armor)

rogueexample.pngroguexampleside.pngroguexampleperspective.pngrogueexampleback.png

Upright Orc (Wildstalker Armor)

startsalkerfront.pngstarstalkerside.pngstarstalkerperspective.pngstarstalkerback.png

Walk Animation

runanim.gif

  • Like 1

Share this post


Link to post
Share on other sites

Those golden eyes look menacing. I hope we get some lore for it to clarify whether all Blood Elves now have it or just those that are into the Light such as Liadrin. Because I sure as heck don't wanna have to give my mage those eyes.

  • Like 2

Share this post


Link to post
Share on other sites

Blood Elves with golden eyes? How does this tie in to the lore perspective? I guess because M'uru sacrificed itself to save the Sunwell and the sunwell becoming fully "Light" instead of Arcane (Blue eyes from High Elves) or Fel (Green eyes from Blood Elves)?

Share this post


Link to post
Share on other sites
30 minutes ago, Yridaa said:

Blood Elves with golden eyes? How does this tie in to the lore perspective? I guess because M'uru sacrificed itself to save the Sunwell and the sunwell becoming fully "Light" instead of Arcane (Blue eyes from High Elves) or Fel (Green eyes from Blood Elves)?

Image result for magic gif

  • Like 1
  • Haha 4

Share this post


Link to post
Share on other sites

Just waiting for blizzard to make upright avaiable for worgen. They would be so intimidating.

Edited by dasByte
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Brutalis said:

Those golden eyes look menacing. I hope we get some lore for it to clarify whether all Blood Elves now have it or just those that are into the Light such as Liadrin. Because I sure as heck don't wanna have to give my mage those eyes.

They said it was because of the sunwell slowly changing them over time after it had been cleansed.

Share this post


Link to post
Share on other sites
4 minutes ago, dasByte said:

They said it was because of the sunwell slowly changing them over time after it had been cleansed.

You don't happen to know if Lorthemar and Rommath now have golden eyes, do you?

 

1 hour ago, Yridaa said:

Blood Elves with golden eyes? How does this tie in to the lore perspective? I guess because M'uru sacrificed itself to save the Sunwell and the sunwell becoming fully "Light" instead of Arcane (Blue eyes from High Elves) or Fel (Green eyes from Blood Elves)?

Elves eyes take on the colour of the magic they wield/are exposed to. Valeera's eyes glowed purple once for a brief moment because she drained the magic from a naga trident or something like that. The yellow eyes are from the Light infused Sunwell, yes. If this is for every elf then High Elf eyes should also glow yellow because they, too, are connected to the restored Sunwell just the same.

Share this post


Link to post
Share on other sites
1 hour ago, Evincare said:

First thing to do come Prepatch I'm gonna send my Orc to the chiropractor/barber...

Be carefull to not come out as goblin :P i never trusted those little green devils xD

Edited by Perak

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here comes an overview of the latest Demon Hunter class changes from Shadowlands Beta.
      Demon Hunter
      The latest DH tuning is mainly aimed at Covenant Class Ability balance. Elysian Decree damage increased, The Hunt redesigned. It's now capped to 5 targets, teleport and Fury generation bonuses removed, cooldown reduced.
      Elysian Decree (Kyrian Covenant Ability) - Place a Kyrian Sigil at the target location that activates after 2 seconds. Detonates to deal (132% 350% of Attack Power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. The Hunt (Night Fae Covenant Ability) - Charge to your target, striking them for (275% 455% of Attack Power) Nature damage, rooting them in place for 3 1.5 seconds and inflicting (95.7% 455.4% of Attack Power) Nature damage over 6 seconds to any enemy up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt targets for 60 30 seconds. Cooldown changed from 3 to 1.5 minutes. Havoc
      Furious Gaze has become Rank 3 Eye Beam. Eye Beam - Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 12.38% of Attack Power )*10*2}}][{${( 12.38% of Attack Power )*10}}])} Chaos damage over 2 sec. Deals reduced damage to secondary targets. When Eye Beam finishes fully channeling, your Haste is increased by an additional 15% for 12 sec.
    • By Stan
      A recap of the latest round of Death Knight changes that went live on the Shadowlands Beta.
      Death Knight
      Death's Due (Night Fae Covenant Ability) has been reworked and its buffs and debuffs are not applied each time the spell deals damage. Maximum stacks reduced to 8. Debuff duration also got reduced.
      Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets. Scourge Strike and Clawing Shadows will hit up to 4 enemies near the target. Blood: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Scourge Strike  will hit up to 4 enemies near the target and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Clawing Shadows: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost
      Killing Machine - Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike.
    • By Starym
      We have a big one today as Lorekeeper.net got a hold of Narrative Lead Steve Danuser and got a whole lot of new info from him on many different aspects of the Shadowlands. We even got an answer to the very frequently asked question about what happens to Alternate Universe souls when they die, aka is there an AU Shadowlands! And even thought the answer is somewhat vague, it's a definitive one - there is only one Shadowlands and all souls from any parallel universes end up there.

      We also learned a lot more from the interview, like:
      Time is different in the Shadowlands and that affects everything else (related to most of the other answers below). Other cosmic force characters (Life, Death, Order, Disorder, Light, Void), like the Naaru, don't go to the Shadowlands when they die, as they go back to their point of origin and reform over time, barring any intervention. Some Necromancer class rumors were dispelled, Maldraxxus wasn't intended as a tease for it. We got an explanation as to what exactly happens when someone is raised from the dead, with the Forsaken in focus and their relationship to Death as the cosmic force that now anchors their souls to their bodies, whereas Life served that function when they were alive. And so their souls are not in the Shadowlands but simply bound to their bodies by a different source than in life. We also found out what the relationships of couples and close relationships are like after death in the Shadowlands - with another relatively vague answer with Draka's example - basically she's busy with the events in the Shadowlands to think about her mortal life, and since time is different she doesn't really perceive it as an issue. There are additional parts of the Shadowlands the team didn't get to explore, but will in future updates. There's a whole lot to more unpack and read about in the massive interview, and all of it is extremely interesting, and not only for lore enthusiasts, as the Shadowlands really does act as a big setup for expanding the Warcraft universe. Definitely go check out the full thing as it's full of pretty huge revelations, even in addition to the highlights we pulled out above.
    • By Stan
      The <PMA> guild of Tarren Mill (EU) has partnered up with an esports organization called MnM Gaming, and they are giving away a bunch of cool stuff, including Mythic Jaina/N'Zoth mounts, brutosaurs, and more.
      PMA, the world's top 10 guild, today announced their partnership with the MnM Gaming, a leading British esports club, and they are giving away:
      4x Ny'alotha Allseers 8x Glacial Tidestorms 2x Reins of the Mighty Caravan Brutosaurs 5x Shadowlands Heroic Edition 5x Shadowlands Epic Edition 20x 30-Day Game Time Head over to their Gleam.io page to participate in the giveaway that ends in 7 days.

    • By Starym
      We have some more very interesting maps to take a look at, as redditor ChromeDragon has created a new territorial/political map for Classic/Vanilla, featuring both the civilized races and the somewhat more savage/adversarial mob races as well! These two maps are also interesting to use as comparison to how things changed later down the line in Warcraft's history, especially with the Cataclysm and more recent, tree-burning and Warfront events.
      We start off with the new map, featuring the less civilized or forgotten races of Azeroth or rather the player antagonists int he game, those that don't show up on other similar maps. They don't hold quite as much territory, what with players coming in every 2 minutes and ransacking their homes, but it's still interesting to see where some of the more prominent settlements are. From Murlocs to Furbolgs, Centaurs, Harpies, Quillboars and so on, there's many of them out there controlling a lot of territory and while there might be some missing, it's still a great overview!

      The exact description from ChromeDragon for the above was "Basically a political map of azeroth if you removed all the races capable of building two story buildings", which sparked quite a fun conversation over on reddit, so make sure to check that out as well.
      And then there's the older, more traditional map, created quite a while ago, covering the territories of the races and tribes we're more familiar with, from playable races to NPC ones, like Orcs, Night Elves, Dwarves and organizations like the Scarlet Crusade, Cenarion Circle etc.

      Source 1, 2.
×
×
  • Create New...