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World of Warcraft Official Patch 8.0 Patch Notes

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The Battle for Azeroth pre-patch is going live tomorrow and here are the official patch notes!

Check out our Battle for Azeroth Expansion Hub for the latest news!

Blizzard LogoBlizzard (Source)

Battle Is Coming!

Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.

New Events in Teldrassil and Lordaeron

Beginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!

New Character Customizations

The war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.

All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.

Player versus Player

The PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.

All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.

War Mode is Here

You can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:

  • All PvP Talents you’ve chosen will be available to use anywhere PvP can occur.
  • You’ll gain an additional bonus to experience while leveling up.
  • Earn additional bonus gold and Resources from World Quests.

War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.

Sanctuary areas will still be PvP free.

Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.

July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.

Strand of the Ancients and Ashran are no longer available.

Social Features

You can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.

Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.

Legacy Loot Mode

Now, when you enter an instance at 10 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.

Classes

Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.

Statistics

In an effort to make displayed numbers more perceptible, values used for player and enemy statistics have been reduced throughout the game. This includes values such as item-level, damage, armor, health, and defense measurements.

A number of spells and talents now again activate a global cooldown when used.

Blood Elves' Arcane TorrentArcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters).

All talents have been refunded for all specs.

All classes and specializations have been updated for Battle for Azeroth.

Death Knight

  • Death's AdvanceDeath's Advance - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows.
  • Blood
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • ConsumptionConsumption– Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage
      • HemostasisHemostasis – Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Frostwyrm's FuryFrostwyrm's Fury – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage.
      • ObliterationObliteration – While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a chance to generate a Rune.
  • Unholy
    • Army of the DeadArmy of the Dead and Raise DeadRaise Dead now have shorter cooldowns.
    • Many other Talents and PvP Talents have been adjusted.
    • New spells and Talents include:
      • ApocalypseApocalypse – Brings doom upon the enemy, dealing damage and bursting Festering Wounds on the target. Summons an Army of the Dead ghoul for each burst Festering Wound.
      • Grip of the DeadGrip of the Dead – Defile/Death and Decay reduces the movement speed of enemies within its area.

Demon Hunter

  • Demon Hunters have a new ability, Consume MagicConsume Magic – Consume a beneficial Magic effect from an enemy, removing it and granting you Fury or Pain.
  • The spell previously named Consume Magic is now DisruptDisrupt.
  • Demon Hunters now have Chaos BrandChaos Brand – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%.
  • Havoc
    • Chaos StrikeChaos Strike now has a consistent chance to refund Fury, instead of relying on critical strikes.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Immolation AuraImmolation Aura – Engulf yourself in flames, dealing fire damage to enemies and generating Fury.
      • Trail of RuinTrail of Ruin – The final slash of Blade Dance inflicts additional Chaos damage over time.
  • Vengeance
    • Lesser Soul FragmentLesser Soul Fragments now heal based on damage recently taken (was previously a flat amount of healing).
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Charred FleshCharred Flesh – Fiery Brand increases the Fire damage you deal to the target.
      • GluttonyGluttony – Consuming a Soul Fragment has as chance to activate Metamorphosis.

Druid

  • Druids now have SootheSoothe – Soothes the target, dispelling all enrage effects.
  • Travel forms now each have a separate ability in your Spellbook.
  • Balance
    • Solar WrathSolar Wrath now has a chance to grant Lunar EmpowermentLunar Empowerment, and Lunar StrikeLunar Strike has a chance to grant Solar EmpowermentSolar Empowerment.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • New MoonNew Moon – Deals damage to the target, generates Astral Power, and transforms into Half Moon and Full Moon.
      • Twin MoonsTwin Moons – Moonfire deals increased damage and also hits another nearby enemy.
  • Feral
    • Some Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Feral FrenzyFeral Frenzy – Unleash a furious Frenzy, clawing your target multiple times and causing a Bleed. Awards combo points.
      • Tiger DashTiger Dash – Activates Cat Form and greatly increases movement speed, reducing gradually.
  • Guardian
    • In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken.
    • Some Talents and PvP Talents have been adjusted.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • PhotosynthesisPhotosynthesis – While your Lifebloom is on yourself, your periodic heals heal faster. While your Lifebloom is on an ally, your periodic heals on them have a chance to cause it to bloom.

Hunter

  • All Hunters now have DisengageDisengage as a baseline spell.
  • Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.
  • Hunters now have Command Pet – Commands your pet to perform its unique ability, based on the specialization of your active pet:
  • Beast Mastery
    • Many Talents and PvP Talents have been adjusted.
    • Dire Frenzy is now Barbed ShotBarbed Shot.
    • New Talents include:
      • Animal CompanionAnimal Companion – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side.
      • Killer InstinctKiller Instinct – Kill Command deals increased damage against enemies below 35% health.
  • Marksmanship
    • The Marksmanship specialization has seen a major overhaul.
    • Core Marksmanship abilities:
      • Aimed ShotAimed Shot – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus.
      • Rapid FireRapid Fire – Fires a stream of shots at your target while moving. Generates Focus.
      • Arcane ShotArcane Shot – A quick shot that deals Arcane damage. Costs Focus.
      • Steady ShotSteady Shot – A steady shot that can be used while moving. Generates Focus.
    • New Talents include:
      • Double TapDouble Tap – Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot additional shots.
      • StreamlineStreamline – Rapid Fire now lasts 30% longer.
  • Survival
    • The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet.
    • Core Survival abilities:
      • Raptor StrikeRaptor Strike – A vicious slash dealing heavy Physical damage. Costs Focus.
      • Kill CommandKill Command – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus.
      • Serpent StingSerpent Sting – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus.
      • Wildfire Bomb – Hurl a bomb at the target, exploding for Fire damage in a cone.
    • New talents include:
      • ChakramsChakrams – Throw a pair of chakrams at your target, slicing all enemies in the chakrams’ path, then returning to you, damaging enemies again.
      • Wildfire InfusionWildfire Infusion – Lace your Wildfire Bomb with extra reagents, randomly granting it one of three different enhancements each time you throw it.

Mage

  • Mages again have Arcane IntellectArcane Intellect – increasing allies’ Intellect by 10%.
  • Mages now have Remove CurseRemove Curse – Removes all Curses from a friendly target.
  • Arcane
    • Many Talents and PvP Talents have been adjusted.
    • Arcane MissilesArcane Missiles can now be launched at any time, with a Clearcasting proc sometimes making them free and fire faster.
    • New Talents include:
      • AmplificationAmplification – When Clearcast, Arcane Missiles fires 1 additional missile.
      • ReverberateReverberate – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
  • Fire
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • PyroclasmPyroclasm – Consuming Hot Streak has a chance to make your next non-instant Pyroblast deal massive additional damage.
      • Searing TouchSearing Touch – Scorch deals increased damage and is a guaranteed critical strike when the target is below 30% health.
  • Frost
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Chain ReactionChain Reaction – Your Ice Lances against frozen targets increase the damage of your subsequent Ice Lances.
      • Freezing RainFreezing Rain – Frozen Orb makes Blizzard instant cast and increases its damage.

Monk

  • Monks now have Mystic TouchMystic Touch – Your damage weakens the target, increasing Physical damage the target takes by 5%.
  • All specs now have Leg SweepLeg Sweep baseline – Knocks down all nearby enemies and stuns them.
  • Brewmaster
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Bob and WeaveBob and Weave – Increases the duration of Stagger.
      • GuardGuard – Guard against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented.
  • Mistweaver
    • Soothing MistSoothing Mist is once again a manually-cast channeled heal.
    • While channeling Soothing Mist, Vivify and Enveloping Mist may be cast instantly on the target.
    • VivifyVivify now heals all targets that have Renewing MistRenewing Mist on them.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Rising MistRising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font, and extends those effects.
      • UpwellingUpwelling – The longer Essence Font remains off cooldown, the longer the next cast of Essence Font may be channeled. The duration of its heal over time is increased.
  • Windwalker
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:

Paladin

  • Holy
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Avenging CrusaderAvenging Crusader – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your Crusader Strike, Judgment, and auto-attack damage, and speeds up the cooldowns of Crusader Strike and Judgment.
      • AwakeningAwakening – Light of Dawn has a chance to grant you Avenging Wrath for several seconds.
  • Protection
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • RedoubtRedoubt – Avenger’s Shield bounces to an additional target and increases your Block.
      • Unbreakable SpiritUnbreakable Spirit – Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands.
  • Retribution
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Selfless HealerSelfless Healer – Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light, and increase its healing done.
      • Wake of AshesWake of Ashes – Lash out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power.

Priest

  • Priests again have Power Word: FortitudePower Word: Fortitude – Increases the Stamina of all raid and party members by 10% for 1 hour.
  • Discipline
    • Discipline Priests now know Desperate PrayerDesperate Prayer and Holy NovaHoly Nova.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • ContritionContrition – When you heal with Penance, everyone with your Atonement is healed.
      • Luminous BarrierLuminous Barrier – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds.
  • Holy
    • RenewRenew now reduces the cooldown of Holy Word: Sanctify.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Cosmic RippleCosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets.
      • Holy Word: SalvationHoly Word: Salvation – Heals all nearby allies, and applied Renew and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast Holy Word: Serenity or Holy Word: Sanctify.
  • Shadow
    • Mind SearMind Sear is again an active ability, causing damage to all enemies near the target, and generating Insanity.
    • Shadow Priests now know Leap of FaithLeap of Faith.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Dark AscensionDark Ascension – Immediately activates a new Voidform, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity.
      • Dark VoidDark Void – Unleashes an explosion of dark energy around the target, dealing damage and applying Shadow Word: Pain to nearby enemies. Generates 30 Insanity.

Rogue

  • Assassination
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Hidden BladesHidden Blades – Every 2 seconds, gain increased damage for your next Fan of Knives, stacking up to 20 times.
      • Poison BombPoison Bomb – Envenom and Rupture have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it.
  • Outlaw
    • Saber Slash is now Sinister StrikeSinister Strike.
    • Run Through is now DispatchDispatch.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Blade RushBlade Rush – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While Blade Flurry is active, damage to nearby enemies is increased. Generates Energy.
      • Loaded DiceLoaded Dice – Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
  • Subtlety
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Secret TechniqueSecret Technique – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies.
      • Shuriken TornadoShuriken Tornado – Focus intently, and then release a Shuriken Storm every second for the next 4 seconds.

Shaman

  • Tremor TotemTremor Totem and Earth ElementalEarth Elemental are again available to all specs.
  • Elemental
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • StormkeeperStormkeeper – Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant and trigger an Elemental Overload on every target.
      • Unlimited PowerUnlimited Power – When your spells cause an elemental overload, you gain Haste.
  • Enhancement
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Elemental SpiritsElemental Spirits – Reduces the cooldown of Feral Spirit and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning.
      • Totem MasteryTotem Mastery – Summons four totems that increase your combat capabilities: Resonance Totem, Storm Totem, Ember Totem, and Tailwind Totem.
  • Restoration
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Flash FloodFlash Flood – When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.
      • Earth ShieldEarth Shield – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage.

Warlock

  • All specs now know ShadowfuryShadowfury – Stuns all nearby enemies.
  • Warlock Healthstones no longer share cooldowns with potions.
  • Affliction
    • Affliction Warlocks now know Summon DarkglareSummon Darkglare – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target.
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Creeping DeathCreeping Death – Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
      • Vile TaintVile Taint – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed.
  • Demonology
    • Demonology Warlocks now know Summon Demonic TyrantSummon Demonic Tyrant – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target.
    • This specialization has received a major overhaul.
    • New Talents include:
      • DreadlashDreadlash – When your Dreadstalkers charge into battle, their Dreadbite attack now hits all nearby targets and deals additional damage.
      • Summon VilefiendSummon Vilefiend – Summons a Vilefiend from Argus to fight for you.
  • Destruction
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • Grimoire of SupremacyGrimoire of Supremacy – While you have an Infernal active, each Soul Shard spent increases the damage of Chaos Bolt by 8%.
      • Dark Soul: InstabilityDark Soul: Instability – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds.

Warrior

  • Warriors again have Battle ShoutBattle Shout – Increases the Attack Power of all allies by 10% for 1 hour.
  • Arms
    • The Arms specialization has seen adjustments to many core abilities:
      • OverpowerOverpower is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next Mortal Strike or Execute.
      • Sweeping StrikesSweeping Strikes is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage.
      • TacticianTactician affects OverpowerOverpower instead of Colossus SmashColossus Smash – Spending Rage as a chance to reset the cooldown of Overpower.
      • Colossus SmashColossus Smash is now a major cooldown – Smash the enemy’s armor, dealing heavy Physical damage and increasing damage you deal to them.
      • Mastery: Deep WoundsMastery: Deep Wounds – Striking an enemy with Mortal Strike, Execute, or Bladestorm inflicts Deep Wounds, dealing heavy Bleed damage over time.
    • New Talents include:
      • Sudden DeathSudden Death – Your attacks have a chance to make your next Execute cost no Rage and be usable on any target regardless of their health.
      • WarbreakerWarbreaker – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them.
  • Fury
    • Battle Cry is now RecklessnessRecklessness – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance.
    • The Fury specialization has seen adjustments to some core abilities:
      • BloodthirstBloodthirst now has a consistent chance to Enrage you, instead of relying on critical strikes.
      • Raging BlowRaging Blow now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage.
      • WhirlwindWhirlwind now generates Rage per target hit.
      • Furious SlashFurious Slash is now a talent, and the effects of the Frenzy talent have been combined with it.
    • New Talents include:
      • Meat CleaverMeat Cleaver – Whirlwind has a chance to Enrage you and generates additional Rage per target hit.
      • SiegebreakerSiegebreaker – Break the enemy’s defenses, dealing physical damage and increasing your damage done to the target. Generates Rage.
  • Protection
    • Protection Warriors now know AvatarAvatar, Intimidating ShoutIntimidating Shout, and Rallying CryRallying Cry
    • Many Talents and PvP Talents have been adjusted.
    • New Talents include:
      • BolsterBolster – Last Stand’s cooldown is reduced, and it causes you to block all melee attacks.
      • MenaceMenace – Intimidating Shout disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.

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1 hour ago, Stan said:

 

@the Icy Veins guys, any chance of making a cheat sheet of all the returning buffs and what overlap exists (IE time warp and bloodlust)?     Do multiple classes have the equiv of Sunder again, are mages/druids/priests the only way to get the buffs or are they making new consumables to replicate them?    Etc etc.

Signed, a raid/guild leader who wants to keep his sanity.

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3 hours ago, Migol said:

@the Icy Veins guys, any chance of making a cheat sheet of all the returning buffs and what overlap exists (IE time warp and bloodlust)?     Do multiple classes have the equiv of Sunder again, are mages/druids/priests the only way to get the buffs or are they making new consumables to replicate them?    Etc etc.

Signed, a raid/guild leader who wants to keep his sanity.

Scribes can create scrolls that replicate raid-wide buffs, but they increase a particular stat by 7%.

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Just now, Sombra said:

We bring back buffs

only warrior, mage and priest ..

 

is blizz for real ?

the fact that almost every class had a raid buff was the reason they decided to get rid of them in the first place. also, most other classes bring enough to a raid as it is.

the last thing we need is them making everyone be able to do everything again. that's part of what ruined cataclysm for me...

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32 minutes ago, jinsu2301 said:

the fact that almost every class had a raid buff was the reason they decided to get rid of them in the first place. also, most other classes bring enough to a raid as it is.

the last thing we need is them making everyone be able to do everything again. that's part of what ruined cataclysm for me...

I absolutely agree to this. In my view, in terms of DPS, Tank and Healing it should be balanced. Utility should also be balanced and this means some classes get a raid/group-buff to bring something in. While some classes bring battlerezz, movementspeed, grip, ... others bring buffs. I really liked it back in vanilla / BC some classes bring some special utility.

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      丶神奇的阿诺 - Tank (Protection Warrior) 麒丨麟 - Healer (Holy Paladin) 丶清訫 - DPS (Fire Mage) 叶落初冬 - DPS (Outlaw Rogue) 小软不高兴 - DPS (Havoc Demon Hunter) Run Details

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    • By Starym
      As the end of expansion lull is upon us, we should always remember there are many, MANY things to do in WoW that aren't just current content, and we have a really cool challenge/concept by Deededee everyone should take a look at! He's taken playing old raids to a whole new and fun level. The idea is quite simple and very roguelike: you start out naked in Molten Core and just gear up along the way. The catch is you stop if you die (although that part can be skipped if you're not a hardcore type of person) and tally all the drops you got, trying to get further and get some better stuff along the way.

      This will certainly make transmog runs more fun, if you can stomach doing a few raids you don't need stuff from, but it really seems worth it.
      Another fun aspect of this is sharing the results with friends on twitter or elsewhere (or just keep the screenshots for yourself and see if you can beat your previous upgrade tally), and then commiserate how unlucky you got with drops (which, let's face it, is the primary mode of communication in WoW ? ).
      I'll definitely be doing a few runs, if nothing else to see how many times the left binding can drop off Garr on characters that aren't my warrior, so I can complain about that a bit more (because 15 years just isn't enough)!
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