Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm: High Inquisitor Whitemane Hero Reveal

Recommended Posts

14 minutes ago, Neos3452 said:

 

"Whitemane will take up Anduin's spot as HotS priest" - Not necessarily. See, priest has 3 specs (as most wow classes) and it is pretty hard to funnel all 3 of them into one character (see constant Varian changes for reference). Moreover, while Light and Shadow are two opposites and a HotS representation of priest would most likely play around this theme, we still have Discipline, which is this awkward part not fitting the otherwise perfect picture. Enter Whitemane, perfectly fitting into Discipline fantasy with Atonement, purge the wicked and penance. Not only is she perfect in terms of flavor, but also Atonement from wow (heal allies by dealing damage) could fit nicely to HotS.

Agree that Whitemane probably will be discipline priest hero. It fits her lore and nature perfectly. This leave holy and shadow priest spots open. You have same with paladins in HotS. We got Uther which is holy and Yrel which is more retri. Anduin is clearly more holy than disc, he doesn't smite enemy with light and don't get idea that discipline is, balance bettwen light and shadow.

Share this post


Link to post
Share on other sites

She looks like a vanilla manga vampire character.

Can't say support is all that interesting for me right now, so this may be a 'blessing' in disguise.

See what I did there? :p

Share this post


Link to post
Share on other sites
4 hours ago, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her.

Playing vanilla, wotlk and Even legion but not knowing Whitemane is the opposite of what you're assuming to be xD Please don't say that then, no excuses :)

Don't blame the character just because you need to hide that you didn't know her... Just don't do it! hehe

Share this post


Link to post
Share on other sites
5 hours ago, Valhalen said:

I agree that they could have added Velen or Anduin, with the latter making more sense considering Battle for Azeroth, but at least they chose a character iconic enough as Whitemane.

They just did a Draenei and as mentioned, which Anduin do you use?

I think this is a fine representation of the priest class and am hoping the talent tree/build is as varied as the WoW one where there’s a shadow build and likely a disc build instead of holy.  If you really wanted to make it a great unique character having atonement DPS build would be 100% unique in HOTS.

The warlock build they did for Gul’dan was very well done, IMHO, and having mained a lock for 5+ years he was so easy to pick up and learn.  Nice blending of affliction and destruction. 

Since priest was my next favorite spec I can’t wait to get her.  Might be the first class I purchase for 15k.

Share this post


Link to post
Share on other sites
32 minutes ago, Amit said:

Playing vanilla, wotlk and Even legion but not knowing Whitemane is the opposite of what you're assuming to be xD Please don't say that then, no excuses ?

Don't blame the character just because you need to hide that you didn't know her... Just don't do it! hehe

She was a leveling dungeon boss that you were better off skipping even in vanilla and added nothing to the overarching story. Why would I bother learning about her. Important villains were either raid bosses or end game dungeon bosses. 

Share this post


Link to post
Share on other sites
4 hours ago, Valhalen said:

I wouldn't say half naked. She only has exposed upper thighs.

Fair enough but her sexy outfit was largely the reason for cosplays and art

Share this post


Link to post
Share on other sites

Whitemane who? Is she related to Greymane by any chance?

I jest, I jest. Even though I didn't know her either, I trust HotS dev team in creating a good kit. They managed to do so with generic units (Fenix, Blaze) and character that didn't even partake in combat in their original game (Deckard).

But I'm honestly surprised both that not only we got two WoW heroes back to back but at least one of them seems to have no connection whatsoever with BfA. I expected the next WoW hero to come with the expansion launch, and be someone of importance such as Saurfang or Anduin himself. Well, that might still happens anyway.

Edited by lChronosl

Share this post


Link to post
Share on other sites

 

8 hours ago, mada7 said:

I played vanilla through lich king then picked it up again at legion and never once went in that dungeon because 30-40 was STV time. As for seeing naked women why would I want a cartoon when there's basically infinite free naked real women online just by asking google for it. She is absolutely a nobody

nobody?mate,if you dont know scarlet crusade you better stop playing wow now! they even returned in MOP.maybe you didnt play wow yet!

8 hours ago, mada7 said:

I am shocked they went with such a nobody as the priest representative when they have a hearthstone hero not in the game

im sure i know her more than him because Anduin was a kid for few patches and he became somebody at MOP(and its not my fault that you're not a real wow fan to know her).. its not fair to talk about this..garrosh is warrior,varian is warrior, and i ask you, are they same?

Edited by MZLICH

Share this post


Link to post
Share on other sites
10 hours ago, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her. I leveled through vanilla and never bothered with that dungeon. Dungeons in vanilla were a huge pain to get a group for that they were best avoided if there was a zone with quests. Her dungeon was in the 30-40 range which gets easily covered by STV. I'll be honest and say I'm shocked there actually anyone that would call her iconic. She has no impact on the story of the games and most people were better off just skipping her dungeon entirely as leaving stranglethorn vale to trek up to tirisfall glades is a waste of time in your 30s especially since the gear isn't worth much of anything while leveling. 

Going to have to disagree with you here.  I don't think you're a big wow lore nerd.  I did as many quests as possible zone because I loved reading the back stories of the characters in the. Even if i had out leveled the zone, I wanted to know the backstory.  Just because there was an alternative place to level doesn't mean the lore in another location is irrelevant.  That's like saying EPL lore didn't matter because you could level in Winterspring.

WoW lore is so much more than end game bosses and raids.  I get that you may think that because you sound like someone who did a lot of raiding (I did too),  So many of the vanilla dungeons had great lore associated with them, even if they were low level.

The Scarlet Crusade has always had an influence in WoW lore which is why we always see them come back in some form or fashion, and since Whitemane is the one most players will think of when they are brought up, then that makes her iconic.

I remember getting the tabard for the first time.  I absolutely loved it and wore it all the time, lol

 

Share this post


Link to post
Share on other sites
13 hours ago, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her.

Well, guess you're not that big of a lore nerd lol

Whitemane IS memorable. She is one of the most cosplayed wow characters ever and one of the characters most featured in fan art. The Scarlet Crusade which she is a member of IS a big deal in WoW lore, especially the part before Cataclysm. Her dungeon is even still relevant because it's featured during MoP Timewalk... And she is back in Legion as one of the new Four Horsemen of the Apocalypse. She even got her own Hearthstone card in Knights of the Frozen Throne. 

Most iconic PRIEST? Maybe not. But definetly an iconic WoW character nonetheless. ?

Share this post


Link to post
Share on other sites
12 hours ago, Erialis said:

Agree that Whitemane probably will be discipline priest hero. It fits her lore and nature perfectly. This leave holy and shadow priest spots open. You have same with paladins in HotS. We got Uther which is holy and Yrel which is more retri. Anduin is clearly more holy than disc, he doesn't smite enemy with light and don't get idea that discipline is, balance bettwen light and shadow.

I think Anduin would be perfect as a multiclass just like his father, but as a mix of assassin and support instead. They could make a nice kit around light for healz and shadow for damage, since he has stated many times that light and shadow must coexist, his hearthstone portrait features him using light on one hand and shadow on the other AND his death knight from KotFT is Voidform Anduin.

Share this post


Link to post
Share on other sites
12 hours ago, Neos3452 said:

Atonement from wow (heal allies by dealing damage) could fit nicely to HotS.

Malfurion now has close-to-atonement mechanic of healing.

Share this post


Link to post
Share on other sites
1 hour ago, MurkyFelix said:

Implied by some of the comments above and the image; does she have a summon? Is the sort to just sit on a throne and let minions do work?

Not really. The boss fight in the Dungeon has two phases. In the first one you fight just one Warrior-guy - before MoP that was Renault Mograine, who has been replaced by Commander Durand since then (IIRC). As soon as you drop him, Whitemane rushes in, incapacitates the whole party and resurrects her guy, shouting her iconic line "Arise, my Champion!". After that you fight her and the resurrected Guy together. That's why people - including me - want to have a resurrect ability of some kind in her kit. It would be a shame, to waste one of the most (in-)famous lines in WoW ?

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Lambdadelta said:

I think Anduin would be perfect as a multiclass just like his father, but as a mix of assassin and support instead. They could make a nice kit around light for healz and shadow for damage, since he has stated many times that light and shadow must coexist, his hearthstone portrait features him using light on one hand and shadow on the other AND his death knight from KotFT is Voidform Anduin.

Hardly, Anduin only is implied to know how to use Shadow spells, but never actually seen doing it. If you want a multiclass Priest hero, Archbishop Benedictus is a better bet.
 

Implied by some of the comments above and the image; does she have a summon? Is the sort to just sit on a throne and let minions do work?


To top off what Evincare said, she also casts Ressurection from time to time, and if it is not interrupted all dead trash mobs in a vicinity around her will come back to life. Yikes.

Edited by Teufel
  • Like 1

Share this post


Link to post
Share on other sites
16 hours ago, Migol said:

True but her resurrecting her subboss is the highlight of the fight, it'd be lame if they left it out

Maybe she will be a 2 Character Heroe like TLV and one of her ults rezzes her minion forgot the name i think it was something like morgrain 

Share this post


Link to post
Share on other sites

I think I am more annoyed that not only are we defending for Whitemane...but its like now the 37th? Warcraft character added to the game. The- "There are more Warcraft characters than Starcraft, Diablo, and Overwatch" excuse is kind of a weak point. Though, it is correct because the Warcraft universe turned into a MMORPG which has been around for 20+ years now compared to the other universes BUT I wouldn't say there aren't any characters from the other universes that cannot be added now...
 

There is an array of characters left unclaimed in Starcraft see here. I mean we haven't even had a Xel'naga addition from Starcraft...(I get it they are probably massive but we do have a Firelord, whose size has changed significantly depending on space). There are Overwatch characters that can still be added....and Blizzard could totally add Kyle "Blackthorne" Vlaros to be an addition to their Blizzard Classic set with the Lost Vikings (which I have been totally wishing for since they brought back the Lost Vikings).

Let us also not forget, Blizzard has a lot of characters in the Diablo universe, with 3 titles and probably a 4th on the way....there are many named "demons" or class additions that could be added..I mean we have Diablo / Azmodan, 2 of the 5 prime arch demons and then we have Tyrael, Auriel and Fallen Angel Maltheal but what about Izual? Baal? Imperious? Mephisto? those are pretty iconic bosses/characters from the games...they could even make a Diablo Druid...which would be pretty sweet as like hybrid caster/melee dps ...I don't know, I generally don't care but it would be nice to see more characters from the other universes...

Share this post


Link to post
Share on other sites

Well, since we already have Ariel's ressurect, maybe Whitemane could get an Ultralisk-like ult called "Arise", that summons Mograine (or the other whatshisname dude) to guard and follow her, with either a set duration or like the new Raynor banshee.

Share this post


Link to post
Share on other sites
10 hours ago, MZLICH said:

 

nobody?mate,if you dont know scarlet crusade you better stop playing wow now! they even returned in MOP.maybe you didnt play wow yet!

im sure i know her more than him because Anduin was a kid for few patches and he became somebody at MOP(and its not my fault that you're not a real wow fan to know her).. its not fair to talk about this..garrosh is warrior,varian is warrior, and i ask you, are they same?

She is a nobody. The scarlet crusade don't have any real noteworthy accomplishments. They exist to get booted out of wherever they happen to be while accomplishing very little whenever the WoW dev team remember they exist. Being the boss of a dungeon everyone would be way better off skipping even in vanilla to me is not an accomplishment.

While there is room for there to be multiple priests it's kinda stupid that the king of stormwind sits on the sideline while a vanilla leveling dungeon boss that anyone leveling back then would be better off skipping is a stupid decision. I'm sure at some point we'll get Anduin but for the first priest from WoW to be her it's a bizarre choice at best.

Share this post


Link to post
Share on other sites
6 hours ago, dk360 said:

Going to have to disagree with you here.  I don't think you're a big wow lore nerd.  I did as many quests as possible zone because I loved reading the back stories of the characters in the. Even if i had out leveled the zone, I wanted to know the backstory.  Just because there was an alternative place to level doesn't mean the lore in another location is irrelevant.  That's like saying EPL lore didn't matter because you could level in Winterspring.

WoW lore is so much more than end game bosses and raids.  I get that you may think that because you sound like someone who did a lot of raiding (I did too),  So many of the vanilla dungeons had great lore associated with them, even if they were low level.

The Scarlet Crusade has always had an influence in WoW lore which is why we always see them come back in some form or fashion, and since Whitemane is the one most players will think of when they are brought up, then that makes her iconic.

I remember getting the tabard for the first time.  I absolutely loved it and wore it all the time, lol

 

Wow I envy your free time because I understood pretty early on that trying to find lore and story in an MMO's leveling content is a waste of time unless the story of someone running a failing pest control business is a particularly compelling story and I'm missing out on something though I kinda doubt that. The bulk of what you did in MMOs including early WoW stuff was go to a place and kill X pallet swapped monsters either just to kill them or to get X of an item they sometimes drop and they constantly respawn so you don't actually accomplish anything. The raids were where the big story events happened at least until mists of pandaria where they started working the story into the leveling process. Raids reset as a necessity but canonically the character at the end died. At best any villain that isn't involved in a raid is pretty small in the grand scheme of things. 

EPL is a odd choice to go with but it's actually super relevant to the bigger overarching stories since it is both a place with considerable history dating back to WC3 and was the location of Naxxramas for quite a while. The scarlet crusade are around but they don't do much and while some people had their memorable moments there's so many bigger, more important characters, especially from warcraft, not in the game. I played a warlock in vanilla and had a great time doing the quest chain to get my dreadsteed, hands down one of the most memorable moments in the game and I did it after BC came out instead of buying a regular epic mount, but I am not going to pretend Lord Hel'nurath should be the first dreadlord in the nexus over Mal'ganis or Tichondrius despite him having a small role in the legion story.

 

Share this post


Link to post
Share on other sites
2 hours ago, Nazamber said:

There is an array of characters left unclaimed in Starcraft see here. I mean we haven't even had a Xel'naga addition from Starcraft...(I get it they are probably massive but we do have a Firelord, whose size has changed significantly depending on space). There are Overwatch characters that can still be added....and Blizzard could totally add Kyle "Blackthorne" Vlaros to be an addition to their Blizzard Classic set with the Lost Vikings (which I have been totally wishing for since they brought back the Lost Vikings).

Nearly all major SC characters are already in game. Those who aren't are rather minor (and bland to be honest, like Vorazun or Karax) or weren't a frontline combatants, like Edmund Duke or Arcturus Mengsk. I doubt they want to add another weird character like Abathur (example: Arcturus sending soldiers instead of locusts), having both of them in quick match could render game completely unplayable and one-sided.

Besides, characters like Edmund Duke and Gerard Dugalle had no appearance in SC2 and wouldn't even have same voice as originals, so people would complain anyway that they don't "feel" the same as in SC1. Jack Ritschel and Paul Ainsley are dead, that's also why Zeratul and Artanis have different actors.

Most people don't even know who Blackthorne was or don't even care. Hate it or like it, but he isn't iconic even to those who started playing Blizzard games in the 90s. He is just too old, comes from very early era of the company and I have no idea who could even voice him in modern day.

Edited by Arcling

Share this post


Link to post
Share on other sites
31 minutes ago, mada7 said:

Wow I envy your free time because I understood pretty early on that trying to find lore and story in an MMO's leveling content is a waste of time unless the story of someone running a failing pest control business is a particularly compelling story and I'm missing out on something though I kinda doubt that. 

Sounds like a weak excuse. Just because you didn't care and skipped some bosses, doesn't mean there wasn't any story or that it was obscure. Also, it seems as you didn't really care about story as much as you claim. Scarlet Monastery is still one of the most iconic instances for many players, and Scarlet Crusade as a whole had presence in vanilla, WotLK and, as was said here before, returned during MoP with resurrected Whitemane and her minions, which was the current content (even did challenge mode there before it was removed from the game). On top of that, she was resurrected as undead in Legion and is still alive (sort of...).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] No longer deals reduced damage to Summons. Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...