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Heroes of the Storm: High Inquisitor Whitemane Hero Reveal

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14 minutes ago, Neos3452 said:

 

"Whitemane will take up Anduin's spot as HotS priest" - Not necessarily. See, priest has 3 specs (as most wow classes) and it is pretty hard to funnel all 3 of them into one character (see constant Varian changes for reference). Moreover, while Light and Shadow are two opposites and a HotS representation of priest would most likely play around this theme, we still have Discipline, which is this awkward part not fitting the otherwise perfect picture. Enter Whitemane, perfectly fitting into Discipline fantasy with Atonement, purge the wicked and penance. Not only is she perfect in terms of flavor, but also Atonement from wow (heal allies by dealing damage) could fit nicely to HotS.

Agree that Whitemane probably will be discipline priest hero. It fits her lore and nature perfectly. This leave holy and shadow priest spots open. You have same with paladins in HotS. We got Uther which is holy and Yrel which is more retri. Anduin is clearly more holy than disc, he doesn't smite enemy with light and don't get idea that discipline is, balance bettwen light and shadow.

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She looks like a vanilla manga vampire character.

Can't say support is all that interesting for me right now, so this may be a 'blessing' in disguise.

See what I did there? :p

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4 hours ago, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her.

Playing vanilla, wotlk and Even legion but not knowing Whitemane is the opposite of what you're assuming to be xD Please don't say that then, no excuses :)

Don't blame the character just because you need to hide that you didn't know her... Just don't do it! hehe

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5 hours ago, Valhalen said:

I agree that they could have added Velen or Anduin, with the latter making more sense considering Battle for Azeroth, but at least they chose a character iconic enough as Whitemane.

They just did a Draenei and as mentioned, which Anduin do you use?

I think this is a fine representation of the priest class and am hoping the talent tree/build is as varied as the WoW one where there’s a shadow build and likely a disc build instead of holy.  If you really wanted to make it a great unique character having atonement DPS build would be 100% unique in HOTS.

The warlock build they did for Gul’dan was very well done, IMHO, and having mained a lock for 5+ years he was so easy to pick up and learn.  Nice blending of affliction and destruction. 

Since priest was my next favorite spec I can’t wait to get her.  Might be the first class I purchase for 15k.

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32 minutes ago, Amit said:

Playing vanilla, wotlk and Even legion but not knowing Whitemane is the opposite of what you're assuming to be xD Please don't say that then, no excuses ?

Don't blame the character just because you need to hide that you didn't know her... Just don't do it! hehe

She was a leveling dungeon boss that you were better off skipping even in vanilla and added nothing to the overarching story. Why would I bother learning about her. Important villains were either raid bosses or end game dungeon bosses. 

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4 hours ago, Valhalen said:

I wouldn't say half naked. She only has exposed upper thighs.

Fair enough but her sexy outfit was largely the reason for cosplays and art

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Whitemane who? Is she related to Greymane by any chance?

I jest, I jest. Even though I didn't know her either, I trust HotS dev team in creating a good kit. They managed to do so with generic units (Fenix, Blaze) and character that didn't even partake in combat in their original game (Deckard).

But I'm honestly surprised both that not only we got two WoW heroes back to back but at least one of them seems to have no connection whatsoever with BfA. I expected the next WoW hero to come with the expansion launch, and be someone of importance such as Saurfang or Anduin himself. Well, that might still happens anyway.

Edited by lChronosl

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8 hours ago, mada7 said:

I played vanilla through lich king then picked it up again at legion and never once went in that dungeon because 30-40 was STV time. As for seeing naked women why would I want a cartoon when there's basically infinite free naked real women online just by asking google for it. She is absolutely a nobody

nobody?mate,if you dont know scarlet crusade you better stop playing wow now! they even returned in MOP.maybe you didnt play wow yet!

8 hours ago, mada7 said:

I am shocked they went with such a nobody as the priest representative when they have a hearthstone hero not in the game

im sure i know her more than him because Anduin was a kid for few patches and he became somebody at MOP(and its not my fault that you're not a real wow fan to know her).. its not fair to talk about this..garrosh is warrior,varian is warrior, and i ask you, are they same?

Edited by MZLICH

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10 hours ago, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her. I leveled through vanilla and never bothered with that dungeon. Dungeons in vanilla were a huge pain to get a group for that they were best avoided if there was a zone with quests. Her dungeon was in the 30-40 range which gets easily covered by STV. I'll be honest and say I'm shocked there actually anyone that would call her iconic. She has no impact on the story of the games and most people were better off just skipping her dungeon entirely as leaving stranglethorn vale to trek up to tirisfall glades is a waste of time in your 30s especially since the gear isn't worth much of anything while leveling. 

Going to have to disagree with you here.  I don't think you're a big wow lore nerd.  I did as many quests as possible zone because I loved reading the back stories of the characters in the. Even if i had out leveled the zone, I wanted to know the backstory.  Just because there was an alternative place to level doesn't mean the lore in another location is irrelevant.  That's like saying EPL lore didn't matter because you could level in Winterspring.

WoW lore is so much more than end game bosses and raids.  I get that you may think that because you sound like someone who did a lot of raiding (I did too),  So many of the vanilla dungeons had great lore associated with them, even if they were low level.

The Scarlet Crusade has always had an influence in WoW lore which is why we always see them come back in some form or fashion, and since Whitemane is the one most players will think of when they are brought up, then that makes her iconic.

I remember getting the tabard for the first time.  I absolutely loved it and wore it all the time, lol

 

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13 hours ago, mada7 said:

I consider myself a pretty big wow lore nerd and had to look up who she was when people started saying it was her.

Well, guess you're not that big of a lore nerd lol

Whitemane IS memorable. She is one of the most cosplayed wow characters ever and one of the characters most featured in fan art. The Scarlet Crusade which she is a member of IS a big deal in WoW lore, especially the part before Cataclysm. Her dungeon is even still relevant because it's featured during MoP Timewalk... And she is back in Legion as one of the new Four Horsemen of the Apocalypse. She even got her own Hearthstone card in Knights of the Frozen Throne. 

Most iconic PRIEST? Maybe not. But definetly an iconic WoW character nonetheless. ?

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12 hours ago, Erialis said:

Agree that Whitemane probably will be discipline priest hero. It fits her lore and nature perfectly. This leave holy and shadow priest spots open. You have same with paladins in HotS. We got Uther which is holy and Yrel which is more retri. Anduin is clearly more holy than disc, he doesn't smite enemy with light and don't get idea that discipline is, balance bettwen light and shadow.

I think Anduin would be perfect as a multiclass just like his father, but as a mix of assassin and support instead. They could make a nice kit around light for healz and shadow for damage, since he has stated many times that light and shadow must coexist, his hearthstone portrait features him using light on one hand and shadow on the other AND his death knight from KotFT is Voidform Anduin.

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12 hours ago, Neos3452 said:

Atonement from wow (heal allies by dealing damage) could fit nicely to HotS.

Malfurion now has close-to-atonement mechanic of healing.

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1 hour ago, MurkyFelix said:

Implied by some of the comments above and the image; does she have a summon? Is the sort to just sit on a throne and let minions do work?

Not really. The boss fight in the Dungeon has two phases. In the first one you fight just one Warrior-guy - before MoP that was Renault Mograine, who has been replaced by Commander Durand since then (IIRC). As soon as you drop him, Whitemane rushes in, incapacitates the whole party and resurrects her guy, shouting her iconic line "Arise, my Champion!". After that you fight her and the resurrected Guy together. That's why people - including me - want to have a resurrect ability of some kind in her kit. It would be a shame, to waste one of the most (in-)famous lines in WoW ?

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6 minutes ago, Lambdadelta said:

I think Anduin would be perfect as a multiclass just like his father, but as a mix of assassin and support instead. They could make a nice kit around light for healz and shadow for damage, since he has stated many times that light and shadow must coexist, his hearthstone portrait features him using light on one hand and shadow on the other AND his death knight from KotFT is Voidform Anduin.

Hardly, Anduin only is implied to know how to use Shadow spells, but never actually seen doing it. If you want a multiclass Priest hero, Archbishop Benedictus is a better bet.
 

Implied by some of the comments above and the image; does she have a summon? Is the sort to just sit on a throne and let minions do work?


To top off what Evincare said, she also casts Ressurection from time to time, and if it is not interrupted all dead trash mobs in a vicinity around her will come back to life. Yikes.

Edited by Teufel
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16 hours ago, Migol said:

True but her resurrecting her subboss is the highlight of the fight, it'd be lame if they left it out

Maybe she will be a 2 Character Heroe like TLV and one of her ults rezzes her minion forgot the name i think it was something like morgrain 

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I think I am more annoyed that not only are we defending for Whitemane...but its like now the 37th? Warcraft character added to the game. The- "There are more Warcraft characters than Starcraft, Diablo, and Overwatch" excuse is kind of a weak point. Though, it is correct because the Warcraft universe turned into a MMORPG which has been around for 20+ years now compared to the other universes BUT I wouldn't say there aren't any characters from the other universes that cannot be added now...
 

There is an array of characters left unclaimed in Starcraft see here. I mean we haven't even had a Xel'naga addition from Starcraft...(I get it they are probably massive but we do have a Firelord, whose size has changed significantly depending on space). There are Overwatch characters that can still be added....and Blizzard could totally add Kyle "Blackthorne" Vlaros to be an addition to their Blizzard Classic set with the Lost Vikings (which I have been totally wishing for since they brought back the Lost Vikings).

Let us also not forget, Blizzard has a lot of characters in the Diablo universe, with 3 titles and probably a 4th on the way....there are many named "demons" or class additions that could be added..I mean we have Diablo / Azmodan, 2 of the 5 prime arch demons and then we have Tyrael, Auriel and Fallen Angel Maltheal but what about Izual? Baal? Imperious? Mephisto? those are pretty iconic bosses/characters from the games...they could even make a Diablo Druid...which would be pretty sweet as like hybrid caster/melee dps ...I don't know, I generally don't care but it would be nice to see more characters from the other universes...

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Well, since we already have Ariel's ressurect, maybe Whitemane could get an Ultralisk-like ult called "Arise", that summons Mograine (or the other whatshisname dude) to guard and follow her, with either a set duration or like the new Raynor banshee.

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10 hours ago, MZLICH said:

 

nobody?mate,if you dont know scarlet crusade you better stop playing wow now! they even returned in MOP.maybe you didnt play wow yet!

im sure i know her more than him because Anduin was a kid for few patches and he became somebody at MOP(and its not my fault that you're not a real wow fan to know her).. its not fair to talk about this..garrosh is warrior,varian is warrior, and i ask you, are they same?

She is a nobody. The scarlet crusade don't have any real noteworthy accomplishments. They exist to get booted out of wherever they happen to be while accomplishing very little whenever the WoW dev team remember they exist. Being the boss of a dungeon everyone would be way better off skipping even in vanilla to me is not an accomplishment.

While there is room for there to be multiple priests it's kinda stupid that the king of stormwind sits on the sideline while a vanilla leveling dungeon boss that anyone leveling back then would be better off skipping is a stupid decision. I'm sure at some point we'll get Anduin but for the first priest from WoW to be her it's a bizarre choice at best.

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6 hours ago, dk360 said:

Going to have to disagree with you here.  I don't think you're a big wow lore nerd.  I did as many quests as possible zone because I loved reading the back stories of the characters in the. Even if i had out leveled the zone, I wanted to know the backstory.  Just because there was an alternative place to level doesn't mean the lore in another location is irrelevant.  That's like saying EPL lore didn't matter because you could level in Winterspring.

WoW lore is so much more than end game bosses and raids.  I get that you may think that because you sound like someone who did a lot of raiding (I did too),  So many of the vanilla dungeons had great lore associated with them, even if they were low level.

The Scarlet Crusade has always had an influence in WoW lore which is why we always see them come back in some form or fashion, and since Whitemane is the one most players will think of when they are brought up, then that makes her iconic.

I remember getting the tabard for the first time.  I absolutely loved it and wore it all the time, lol

 

Wow I envy your free time because I understood pretty early on that trying to find lore and story in an MMO's leveling content is a waste of time unless the story of someone running a failing pest control business is a particularly compelling story and I'm missing out on something though I kinda doubt that. The bulk of what you did in MMOs including early WoW stuff was go to a place and kill X pallet swapped monsters either just to kill them or to get X of an item they sometimes drop and they constantly respawn so you don't actually accomplish anything. The raids were where the big story events happened at least until mists of pandaria where they started working the story into the leveling process. Raids reset as a necessity but canonically the character at the end died. At best any villain that isn't involved in a raid is pretty small in the grand scheme of things. 

EPL is a odd choice to go with but it's actually super relevant to the bigger overarching stories since it is both a place with considerable history dating back to WC3 and was the location of Naxxramas for quite a while. The scarlet crusade are around but they don't do much and while some people had their memorable moments there's so many bigger, more important characters, especially from warcraft, not in the game. I played a warlock in vanilla and had a great time doing the quest chain to get my dreadsteed, hands down one of the most memorable moments in the game and I did it after BC came out instead of buying a regular epic mount, but I am not going to pretend Lord Hel'nurath should be the first dreadlord in the nexus over Mal'ganis or Tichondrius despite him having a small role in the legion story.

 

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2 hours ago, Nazamber said:

There is an array of characters left unclaimed in Starcraft see here. I mean we haven't even had a Xel'naga addition from Starcraft...(I get it they are probably massive but we do have a Firelord, whose size has changed significantly depending on space). There are Overwatch characters that can still be added....and Blizzard could totally add Kyle "Blackthorne" Vlaros to be an addition to their Blizzard Classic set with the Lost Vikings (which I have been totally wishing for since they brought back the Lost Vikings).

Nearly all major SC characters are already in game. Those who aren't are rather minor (and bland to be honest, like Vorazun or Karax) or weren't a frontline combatants, like Edmund Duke or Arcturus Mengsk. I doubt they want to add another weird character like Abathur (example: Arcturus sending soldiers instead of locusts), having both of them in quick match could render game completely unplayable and one-sided.

Besides, characters like Edmund Duke and Gerard Dugalle had no appearance in SC2 and wouldn't even have same voice as originals, so people would complain anyway that they don't "feel" the same as in SC1. Jack Ritschel and Paul Ainsley are dead, that's also why Zeratul and Artanis have different actors.

Most people don't even know who Blackthorne was or don't even care. Hate it or like it, but he isn't iconic even to those who started playing Blizzard games in the 90s. He is just too old, comes from very early era of the company and I have no idea who could even voice him in modern day.

Edited by Arcling

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31 minutes ago, mada7 said:

Wow I envy your free time because I understood pretty early on that trying to find lore and story in an MMO's leveling content is a waste of time unless the story of someone running a failing pest control business is a particularly compelling story and I'm missing out on something though I kinda doubt that. 

Sounds like a weak excuse. Just because you didn't care and skipped some bosses, doesn't mean there wasn't any story or that it was obscure. Also, it seems as you didn't really care about story as much as you claim. Scarlet Monastery is still one of the most iconic instances for many players, and Scarlet Crusade as a whole had presence in vanilla, WotLK and, as was said here before, returned during MoP with resurrected Whitemane and her minions, which was the current content (even did challenge mode there before it was removed from the game). On top of that, she was resurrected as undead in Legion and is still alive (sort of...).

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      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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