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Heroes of the Storm: High Inquisitor Whitemane Hero Reveal

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There's really quite a bit of opportunity go do something interesting with Whitemane's kit.

-As mentioned, summon Herod/Mograine as a heroic.  

-Sally basically couldn't die until Lilian Voss stabbed her with the blades of the anointed.  Would be cool if her trait allows her to rez on the battlefield where she dies, or if they work that into her kit somehow.

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20 hours ago, mada7 said:

I am shocked they went with such a nobody as the priest representative when they have a hearthstone hero not in the game

I am shocked that a nobody is commenting on a fairly well known character in WoW. Also, what hearthstone hero? All Hearthstone heroes originate from Warcraft, so....

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1 hour ago, Arcling said:

Besides, characters like Edmund Duke and Gerard Dugalle had no appearance in SC2 and wouldn't even have same voice as originals, so people would complain anyway that they don't "feel" the same as in SC1.

Fenix would like to have a word with you.

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1 hour ago, mada7 said:

While there is room for there to be multiple priests it's kinda stupid that the king of stormwind sits on the sideline while a vanilla leveling dungeon boss that anyone leveling back then would be better off skipping is a stupid decision. I'm sure at some point we'll get Anduin but for the first priest from WoW to be her it's a bizarre choice at best.

Ahhh, complaining about free content being added....

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3 hours ago, Nazamber said:

I think I am more annoyed that not only are we defending for Whitemane...but its like now the 37th? Warcraft character added to the game. The- "There are more Warcraft characters than Starcraft, Diablo, and Overwatch" excuse is kind of a weak point. Though, it is correct because the Warcraft universe turned into a MMORPG which has been around for 20+ years now compared to the other universes BUT I wouldn't say there aren't any characters from the other universes that cannot be added now...
 

There is an array of characters left unclaimed in Starcraft see here. I mean we haven't even had a Xel'naga addition from Starcraft...(I get it they are probably massive but we do have a Firelord, whose size has changed significantly depending on space). There are Overwatch characters that can still be added....and Blizzard could totally add Kyle "Blackthorne" Vlaros to be an addition to their Blizzard Classic set with the Lost Vikings (which I have been totally wishing for since they brought back the Lost Vikings).

Let us also not forget, Blizzard has a lot of characters in the Diablo universe, with 3 titles and probably a 4th on the way....there are many named "demons" or class additions that could be added..I mean we have Diablo / Azmodan, 2 of the 5 prime arch demons and then we have Tyrael, Auriel and Fallen Angel Maltheal but what about Izual? Baal? Imperious? Mephisto? those are pretty iconic bosses/characters from the games...they could even make a Diablo Druid...which would be pretty sweet as like hybrid caster/melee dps ...I don't know, I generally don't care but it would be nice to see more characters from the other universes...

All universes get their turn. Just be patient.

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13 hours ago, mada7 said:

She was a leveling dungeon boss that you were better off skipping even in vanilla and added nothing to the overarching story. Why would I bother learning about her. Important villains were either raid bosses or end game dungeon bosses. 

Yeah, why bother learning about all of the lore that Warcraft has to offer?

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12 hours ago, lChronosl said:

They managed to do so with generic units (Fenix, Blaze) and character that didn't even partake in combat in their original game (Deckard).

Fenix was a hero unit, therefore, not generic. Blaze, I will agree with you there, since there was no true Firebat hero character. As for your Deckard comment, that is simply not true because Deckard was very much in Diablo 1.

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11 hours ago, mada7 said:

She is a nobody. The scarlet crusade don't have any real noteworthy accomplishments. They exist to get booted out of wherever they happen to be while accomplishing very little whenever the WoW dev team remember they exist. Being the boss of a dungeon everyone would be way better off skipping even in vanilla to me is not an accomplishment.

While there is room for there to be multiple priests it's kinda stupid that the king of stormwind sits on the sideline while a vanilla leveling dungeon boss that anyone leveling back then would be better off skipping is a stupid decision. I'm sure at some point we'll get Anduin but for the first priest from WoW to be her it's a bizarre choice at best.

This is the way you talk: A:are you Bill Gates or Donald trump or hollywood actor? B: no I'm not famous as them but I'm a good person if you know me A: so you are nobody!

Dev team likes them,many people also..(except some that I see right now..) that was reason they added them in MOP again and reworked their dungeons and also continued their storyline and now whitemane is coming to nexus...

accept that you're a hater and try to change yourself..(I liked to have more Diablo or warcraft instead of OW characters but I'm not selfish so I tried to start liking them because I shold respect OW fans (maybe somebody should respect Whitemane fans too and stop being selfish)

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Hey @Myke, just a hint. You could actually use the multi-quote option next time (it's the + symbol next to the "Quote" button), that way you make multiple quotes in the same post instead of multi-posting. ;D

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7 minutes ago, MZLICH said:

This is the way you talk: A:are you Bill Gates or Donald trump or hollywood actor? B: no I'm not famous as them but I'm a good person if you know me A: so you are nobody!

Dev team likes them,many people also..(except some that I see right now..) that was reason they added them in MOP again and reworked their dungeons and also continued their storyline and now whitemane is coming to nexus...

accept that you're a hater and try to change yourself..(I liked to have more Diablo or warcraft instead of OW characters but I'm not selfish so I tried to start liking them because I shold respect OW fans (maybe somebody should respect Whitemane fans too and stop being selfish)

Not quite. If we're using real life analogies from the tech industry and Bill Gates is someone important then the scarlet crusade is someone who made one particular version of linux, not linux as a whole but one specific, not particularly popular version of it. They accomplish very little. I put them as comparable to Imperius in the diablo universe they do a bit of stuff but are most noted for losing badly. Everything I read about them is basically them getting booted out of wherever they happen to be.

16 minutes ago, Myke said:

Yeah, why bother learning about all of the lore that Warcraft has to offer?

Because some characters or minor factions aren't particularly important or noteworthy or worth digging into. There's just not much there they don't do much of anything. I find it bizarre that 

19 minutes ago, Myke said:

Ahhh, complaining about free content being added....

I'm not. Firstly heroes cost something to get either money or gold but also even if she was free I am complaining about the choice of what "free" content they chose to give.

24 minutes ago, Myke said:

I am shocked that a nobody is commenting on a fairly well known character in WoW. Also, what hearthstone hero? All Hearthstone heroes originate from Warcraft, so....

Cool that you need to resort to personal insults but to answer your question anyways. Anduin. They all originate from warcraft and all but him are in the game now as they are prominent examples of their class. Whitemane is so well known that if you had any sense at all you skipped her dungeon because leveling dungeons even in vanilla were a waste of time if you had to go out of your way to get there. Waste time grinding a dungeon half a continent away from actual content or spend more time in a zone that can carry you from 28 to 40?

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Just saw some interesting fact. Whitemane was more kinda Scarlet Crusade memeber, but guys in back got Scarlet Onslaught tabards, just noticed that little difference.

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Look I get people like her for whatever reason and some people even bizzarely left STV to go grind that dungeon for reasons I don't get but whatever. There are much more notable and story involved priests that aren't in this game so to go to a leveling dungeon boss is a strange choice at best. The way WoW works is if you're a villain and not a raid boss you're generally not particularly important and sexy cosplay outfits and rule 34 don't make up for that.

I hope her kit is good and that she's fun to play. I'm gonna pick her up regardless (and it's usually the characters I'm least interested in that seem to do well) but I wish they went with one of the more important priest characters in the story to represent them.

Edited by mada7

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2 hours ago, mada7 said:

Wow I envy your free time because I understood pretty early on that trying to find lore and story in an MMO's leveling content is a waste of time unless the story of someone running a failing pest control business is a particularly compelling story and I'm missing out on something though I kinda doubt that. The bulk of what you did in MMOs including early WoW stuff was go to a place and kill X pallet swapped monsters either just to kill them or to get X of an item they sometimes drop and they constantly respawn so you don't actually accomplish anything. The raids were where the big story events happened at least until mists of pandaria where they started working the story into the leveling process. Raids reset as a necessity but canonically the character at the end died. At best any villain that isn't involved in a raid is pretty small in the grand scheme of things. 

EPL is a odd choice to go with but it's actually super relevant to the bigger overarching stories since it is both a place with considerable history dating back to WC3 and was the location of Naxxramas for quite a while. The scarlet crusade are around but they don't do much and while some people had their memorable moments there's so many bigger, more important characters, especially from warcraft, not in the game. I played a warlock in vanilla and had a great time doing the quest chain to get my dreadsteed, hands down one of the most memorable moments in the game and I did it after BC came out instead of buying a regular epic mount, but I am not going to pretend Lord Hel'nurath should be the first dreadlord in the nexus over Mal'ganis or Tichondrius despite him having a small role in the legion story.

 

Well, I only really did it with my main character.  Since doing all quests in a zone is also tied to achievements now, it's an added bonus.  With my alts though, I also just sped them through the leveling process. XD (❤️ heirlooms)

I also like to read, so I guess reading all the text doesn't bother me.  Besides, you really only have to read it once, it's not THAT much of time spent.

Also, you have to remember there are way more casual players who like to do quests and dungeons, but not raids.  Just because someone likes to play the game differently, doesn't mean they are wasting their own time.

Last note, if you play Horde, It's pretty easy to get to the Scarlet Monastery.  :P

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1 hour ago, Myke said:

Fenix would like to have a word with you.

Bill Roper isn't with Blizzard (had not been for like 15 years or more), plus he is not active as professional voice actor, only as game developer on few titles. I think new actor did a good job (same voice as Talandar, Fenix's clone), compared to that, Fenix's old voice sounds rather amateurish now.

Edited by Arcling
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4 hours ago, mada7 said:

Look I get people like her for whatever reason and some people even bizzarely left STV to go grind that dungeon for reasons I don't get but whatever. 

I used to grind it for Herod's Shoulder, which was best in slot for hunters/shamans in lvl29 twink PvP bracket.

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6 hours ago, Valhalen said:

Hey @Myke, just a hint. You could actually use the multi-quote option next time (it's the + symbol next to the "Quote" button), that way you make multiple quotes in the same post instead of multi-posting. ;D

Yup, realize that, but that's not how my brain works that early in the am :P.

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5 hours ago, mada7 said:

Cool that you need to resort to personal insults but to answer your question anyways.

I only used your exact comment against you, so.

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5 hours ago, Arcling said:

Bill Roper isn't with Blizzard (had not been for like 15 years or more), plus he is not active as professional voice actor, only as game developer on few titles. I think new actor did a good job (same voice as Talandar, Fenix's clone), compared to that, Fenix's old voice sounds rather amateurish now.

 I definitely prefer Marc Grue's voice over Bill Roper. People that complained that they changed Fenix voice actor were just with their nostalgia glasses on; his original voice is not that good. Marc Grue's performance is fantastic: you have that strong and heroic vibe in every line that perfectly fits Fenix's stoic personality. 

Plus, like you said, Bill Roper left Blizzard a long time ago (he is in Disney Interactive if I'm not wrong), and obviously wouldn't reprise this role.

People complained a lot about Sylvanas new voice actress in WoW, but in my opinion her current voice by Patty Mattson is perfect.

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1 hour ago, Valhalen said:

 I definitely prefer Marc Grue's voice over Bill Roper. People that complained that they changed Fenix voice actor were just with their nostalgia glasses on; his original voice is not that good. Marc Grue's performance is fantastic: you have that strong and heroic vibe in every line that perfectly fits Fenix's stoic personality. 

Plus, like you said, Bill Roper left Blizzard a long time ago (he is in Disney Interactive if I'm not wrong), and obviously wouldn't reprise this role.

People complained a lot about Sylvanas new voice actress in WoW, but in my opinion her current voice by Patty Mattson is perfect.

Yes, Marc Graue's performance is certainly on a high level, plus he also voiced highmountain Tauren npcs in Broken Isles in WoW ? Now that I check, looks like Bill Roper has left Disney Interactive rather long time ago and is now with Improbable, helping developing some type of software or game engine (not sure) for making MMOs. As for Sylvanas, I've got used to her voice and I think it fits her very well, not a big fan of a character though.

Edited by Arcling

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6 hours ago, Myke said:

I only used your exact comment against you, so.

Is your name Sonya Whitemane? I insulted a fictional character to make a point whereas you insulted an actual person to try to make a point of some sort not sure what exactly though other than being insulting

Edited by mada7

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11 minutes ago, mada7 said:

Is your name Sonya Whitemane? I insulted a fictional character to make a point whereas you insulted an actual person to try to make a point of some sort not sure what exactly though other than being insulting

Aww muffin. It sucks to have your own stuff used against you, doesn't it? Maybe have an actual argument next time.

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10 hours ago, Myke said:

Aww muffin. It sucks to have your own stuff used against you, doesn't it? Maybe have an actual argument next time.

You really don't get it? Given that I am not advocating for me to be in the game in place of her nor does critiquing their choice of characters require any special qualification so who I am doesn't matter so all you were doing is insulting me. Her being IMO a nobody is relevant to my argument because she is in the game that is the equivalent of a blizzard all stars game so her lack of importance is a valid talking point. I was making a relevant point whereas you were being petty because I said something you disagreed with.

You didn't "use my own stuff against me" you used similar words I used when critiquing the inclusion of a character in a video game to insult me as part of an ad hominem argument. It's so rare to see someone so clueless as to not get why insulting the person you disagree with is not a valid argument.

Edited by mada7

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      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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